SilentWraith

Ban Hammer

May 18th, 2018
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  1. --Ban Hammer
  2. Player=game:GetService("Players").LocalPlayer
  3. Character=Player.Character
  4. char = Character
  5. local scream = Instance.new("Sound",char.Torso)
  6. scream.SoundId = "rbxassetid://901030512"
  7. scream.Volume = 100
  8. local omg = Instance.new("Sound",char.Torso)
  9. omg.SoundId = "rbxassetid://1090126885"
  10. omg.Volume = 1000
  11. local ban2 = Instance.new("Sound",char.Torso)
  12. ban2.SoundId = "rbxassetid://135925117"
  13. ban2.Volume = 100
  14. local ban = Instance.new("Sound",char.Torso)
  15. ban.SoundId = "rbxassetid://948494432"
  16. ban.Volume = 100
  17. local banh = Instance.new("Part",char)
  18. banh.Name = "BAN!"
  19. banh.Size = Vector3.new(1, 5.2, 1)
  20. banh.CanCollide = false
  21. local banm = Instance.new("FileMesh",banh)
  22. banm.MeshId = "http://www.roblox.com/asset/?id=10604848"
  23. banm.TextureId = "http://www.roblox.com/asset/?id=10605252"
  24. banm.Scale = Vector3.new(0.5,0.5,0.5)
  25. local banw = Instance.new("Weld",banh)
  26. banw.Part0 = banh
  27. banw.Part1 = char["Right Arm"]
  28. banw.C0 = CFrame.new(0.0185670853, -1.69550169, -1.06726038, -0.997520506, 0.00503299711, 0.0701959729, -0.0702080429, -0.00226099929, -0.997529864, -0.00486185262, -0.999984622, 0.00260874978)
  29. PlayerGui=Player.PlayerGui
  30. Backpack=Player.Backpack
  31. Torso=Character.Torso
  32. Head=Character.Head
  33. Humanoid=Character.Humanoid
  34. m=Instance.new('Model',Character)
  35. LeftArm=Character["Left Arm"]
  36. LeftLeg=Character["Left Leg"]
  37. RightArm=Character["Right Arm"]
  38. RightLeg=Character["Right Leg"]
  39. LS=Torso["Left Shoulder"]
  40. LH=Torso["Left Hip"]
  41. RS=Torso["Right Shoulder"]
  42. RH=Torso["Right Hip"]
  43. Face = Head.face
  44. Neck=Torso.Neck
  45. it=Instance.new
  46. attacktype=1
  47. vt=Vector3.new
  48. cf=CFrame.new
  49. euler=CFrame.fromEulerAnglesXYZ
  50. angles=CFrame.Angles
  51. cloaked=false
  52. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  53. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  54. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  55. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  56. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  57. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  58. RootPart=Character.HumanoidRootPart
  59. RootJoint=RootPart.RootJoint
  60. RootCF=euler(-1.57,0,3.14)
  61. attack = false
  62. attackdebounce = false
  63. deb=false
  64. equipped=true
  65. hand=false
  66. MMouse=nil
  67. combo=0
  68. mana=0
  69. trispeed=1
  70. pathtrans=.7
  71. attackmode='none'
  72. local idle=0
  73. local Anim="Idle"
  74. local Effects={}
  75. local gun=false
  76. local shoot=false
  77. player=nil
  78. cloak=false
  79. lightcolor='Bright blue'
  80.  
  81. local Color1=Torso.BrickColor
  82.  
  83.  
  84. mouse=Player:GetMouse()
  85. --save shoulders
  86. RSH, LSH=nil, nil
  87. --welds
  88. RW, LW=Instance.new("Weld"), Instance.new("Weld")
  89. RW.Name="Right Shoulder" LW.Name="Left Shoulder"
  90. LH=Torso["Left Hip"]
  91. RH=Torso["Right Hip"]
  92. TorsoColor=Torso.BrickColor
  93. function NoOutline(Part)
  94. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  95. end
  96.  
  97.  
  98.  
  99. function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  100. local fp=it("Part")
  101. fp.formFactor=formfactor
  102. fp.Parent=parent
  103. fp.Reflectance=reflectance
  104. fp.Transparency=transparency
  105. fp.CanCollide=false
  106. fp.Locked=true
  107. fp.BrickColor=brickcolor
  108. fp.Name=name
  109. fp.Size=size
  110. fp.Position=Torso.Position
  111. NoOutline(fp)
  112. fp.Material="SmoothPlastic"
  113. fp:BreakJoints()
  114. return fp
  115. end
  116.  
  117. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  118. local mesh=it(Mesh)
  119. mesh.Parent=part
  120. if Mesh=="SpecialMesh" then
  121. mesh.MeshType=meshtype
  122. if meshid~="nil" then
  123. mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
  124. end
  125. end
  126. mesh.Offset=offset
  127. mesh.Scale=scale
  128. return mesh
  129. end
  130.  
  131. function weld(parent,part0,part1,c0)
  132. local weld=it("Weld")
  133. weld.Parent=parent
  134. weld.Part0=part0
  135. weld.Part1=part1
  136. weld.C0=c0
  137. return weld
  138. end
  139.  
  140. local Color1=Torso.BrickColor
  141.  
  142.  
  143.  
  144.  
  145.  
  146.     Player=game:GetService('Players').LocalPlayer
  147.     Character=Player.Character
  148.     Mouse=Player:GetMouse()
  149.     m=Instance.new('Model',Character)
  150.  
  151.  
  152.     local function weldBetween(a, b)
  153.         local weldd = Instance.new("ManualWeld")
  154.         weldd.Part0 = a
  155.         weldd.Part1 = b
  156.         weldd.C0 = CFrame.new()
  157.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  158.         weldd.Parent = a
  159.         return weldd
  160.     end
  161.    
  162.     it=Instance.new
  163.    
  164.     function nooutline(part)
  165.         part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
  166.     end
  167.    
  168.     function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
  169.         local fp=it("Part")
  170.         fp.formFactor=formfactor
  171.         fp.Parent=parent
  172.         fp.Reflectance=reflectance
  173.         fp.Transparency=transparency
  174.         fp.CanCollide=false
  175.         fp.Locked=true
  176.         fp.BrickColor=BrickColor.new(tostring(brickcolor))
  177.         fp.Name=name
  178.         fp.Size=size
  179.         fp.Position=Character.Torso.Position
  180.         nooutline(fp)
  181.         fp.Material=material
  182.         fp:BreakJoints()
  183.         return fp
  184.     end
  185.    
  186.     function mesh(Mesh,part,meshtype,meshid,offset,scale)
  187.         local mesh=it(Mesh)
  188.         mesh.Parent=part
  189.         if Mesh=="SpecialMesh" then
  190.             mesh.MeshType=meshtype
  191.             mesh.MeshId=meshid
  192.         end
  193.         mesh.Offset=offset
  194.         mesh.Scale=scale
  195.         return mesh
  196.     end
  197.    
  198.     function weld(parent,part0,part1,c0,c1)
  199.         local weld=it("Weld")
  200.         weld.Parent=parent
  201.         weld.Part0=part0
  202.         weld.Part1=part1
  203.         weld.C0=c0
  204.         weld.C1=c1
  205.         return weld
  206.     end
  207.  
  208.  
  209.  
  210.  
  211.  
  212.  
  213.  
  214.  
  215.  
  216. --------------------------------
  217. local p = game.Players.LocalPlayer
  218. local char = p.Character
  219. local mouse = p:GetMouse()
  220. local larm = char["Left Arm"]
  221. local rarm = char["Right Arm"]
  222. local lleg = char["Left Leg"]
  223. local rleg = char["Right Leg"]
  224. local hed = char.Head
  225. local torso = char.Torso
  226. local hum = char.Humanoid
  227. local cam = game.Workspace.CurrentCamera
  228. local root = char.HumanoidRootPart
  229. local deb = false
  230. local shot = 0
  231. local debris=game:service"Debris"
  232. local l = game:GetService("Lighting")
  233. local rs = game:GetService("RunService").RenderStepped
  234. ptz = {0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1}
  235. math.randomseed(os.time())
  236. for i,v in pairs(char:children()) do
  237.     if v:IsA("Hat") then
  238.         v:Destroy()
  239.     end
  240. end
  241. for i,v in pairs (hed:GetChildren()) do
  242.         if v:IsA("Sound") then
  243.                 v:Destroy()
  244.         end
  245. end
  246. ----------------------------------------------------
  247. z = Instance.new("Sound", torso)
  248. z.SoundId = "rbxassetid://606241996" -- Put Music ID Here.
  249. z.Looped = true
  250. z.Volume = 1
  251. wait(.1)
  252. z:Play()
  253. -----------------------------------------------------
  254. Debounces = {
  255. CanAttack = true;
  256. NoIdl = false;
  257. Slashing = false;
  258. Slashed = false;
  259. RPunch = false;
  260. RPunched = false;
  261. LPunch = false;
  262. LPunched = false;
  263. }
  264. local Touche = {char.Name, }
  265. ----------------------------------------------------
  266. ----------------------------------------------------
  267. ----------------------------------------------------
  268. local LocalPlayer = game:GetService("Players").LocalPlayer
  269. local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:wait()
  270.  
  271.  
  272. local LocalPlayer = game:GetService("Players").LocalPlayer
  273. local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:wait()
  274.  
  275. Character.Head.Transparency = 0
  276.  
  277. local Camisa = Instance.new("Part", Character)
  278. Camisa.Name = "Camisa"
  279.  
  280. Camisa.CanCollide = false
  281. Camisa.BrickColor = BrickColor.new("Institutional white")
  282. Camisa.Transparency = 1
  283. Camisa.Material = "Plastic"
  284. Camisa.Size = Vector3.new(1.5, 1.5, 1)
  285.  
  286. local Weld = Instance.new("Weld", Camisa)
  287. Weld.Part0 = Character.Torso
  288. Weld.Part1 = Camisa
  289. Weld.C1 = CFrame.new(0, 0, 0)
  290. ----------------------------------------
  291. local p = game.Players.LocalPlayer
  292. local char = p.Character
  293. local mouse = p:GetMouse()
  294. local larm = char["Left Arm"]
  295. local rarm = char["Right Arm"]
  296. local lleg = char["Left Leg"]
  297. local rleg = char["Right Leg"]
  298. local hed = char.Head
  299. local torso = char.Torso
  300. local hum = char.Humanoid
  301. local cam = game.Workspace.CurrentCamera
  302. local root = char.HumanoidRootPart
  303. local rj = root.RootJoint
  304. local deb = false
  305. local shot = 0
  306. local stanceToggle = "Idle1"
  307. local l = game:GetService("Lighting")
  308. local rs = game:GetService("RunService").RenderStepped
  309. local hb = game:GetService("RunService").Heartbeat
  310. local Stepped = game:GetService("RunService").Stepped
  311. math.randomseed(os.time())
  312. hum.JumpPower = 100
  313. ----------------------------------------------------
  314. fat = Instance.new("BindableEvent",script)
  315. fat.Name = "Heartbeat"
  316.  
  317. script:WaitForChild("Heartbeat")
  318.  
  319. frame = 1/30
  320. tf = 0
  321. allowframeloss = false --if set to true will fire every frame it possibly can. This will result in multiple events happening at the same time whenever delta returns frame*2 or greater.
  322. tossremainder = false --if set to true t will be set to 0 after Fire()-ing.
  323. lastframe = tick()
  324. script.Heartbeat:Fire() --ayy lmao
  325.  
  326. game:GetService("RunService").Heartbeat:connect(function(s,p) --herp derp
  327.     tf = tf + s
  328.     if tf >= frame then
  329.         if allowframeloss then
  330.             script.Heartbeat:Fire()
  331.             lastframe=tick()
  332.         else
  333.             --print("FIRED "..math.floor(t/frame).." FRAME(S)","REMAINDER "..(t - frame*(math.floor(t/frame))))
  334.             for i=1, math.floor(tf/frame) do
  335.                 script.Heartbeat:Fire()
  336.             end
  337.             lastframe=tick()
  338.         end
  339.         if tossremainder then
  340.             tf = 0
  341.         else
  342.             tf = tf - frame * math.floor(tf/frame)
  343.         end
  344.     end
  345. end)
  346. ----------------------------------------------------
  347. for i,v in pairs(char:children()) do
  348.     if v:IsA("Hat") then
  349.         v:Destroy()
  350.     end
  351. end
  352. for i,v in pairs (hed:GetChildren()) do
  353.     if v:IsA("Sound") then
  354.         v:Destroy()
  355.     end
  356. end
  357. ----------------------------------------------------
  358. Debounces = {
  359. CanAttack = true;
  360. CanJoke = true;
  361. NoIdl = false;
  362. Slashing = false;
  363. Slashed = false;
  364. ks = false;
  365. }
  366. ----------------------------------------------------
  367. function weld5(part0, part1, c0, c1)
  368.     weeld=Instance.new("Weld", part0)
  369.     weeld.Part0=part0
  370.     weeld.Part1=part1
  371.     weeld.C0=c0
  372.     weeld.C1=c1
  373.     return weeld
  374. end
  375. ----------------------------------------------------
  376. function NewPart(prnt,siz,cf,trans,anc,mat,col)
  377.     local prt=Instance.new("Part")
  378.     prt.Parent=prnt
  379.     prt.Name="Part"
  380.     prt.Size=siz
  381.     prt.CanCollide=false
  382.     prt.Anchored=anc
  383.     prt.Locked=true
  384.     prt.Transparency = trans
  385.     prt.TopSurface=10
  386.     prt.BottomSurface=10
  387.     prt.FrontSurface=10
  388.     prt.BackSurface=10
  389.     prt.LeftSurface=10
  390.     prt.RightSurface=10
  391.     prt:BreakJoints()
  392.     prt.CFrame=cf or CFrame.new(30,10,30)
  393.     prt.Material=mat
  394.     prt.BrickColor=BrickColor.new(col)
  395.     m=Instance.new("SpecialMesh",prt)
  396.     m.MeshType=6
  397.     return prt
  398. end
  399. ----------------------------------------------------
  400. function lerp(a, b, t) -- Linear interpolation
  401.     return a + (b - a)*t
  402. end
  403.  
  404. function slerp(a, b, t) --Spherical interpolation
  405.     dot = a:Dot(b)
  406.     if dot > 0.99999 or dot < -0.99999 then
  407.         return t <= 0.5 and a or b
  408.     else
  409.         r = math.acos(dot)
  410.         return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
  411.     end
  412. end
  413.  
  414. function matrixInterpolate(a, b, t)
  415.     local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components()
  416.     local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components()
  417.     local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx , by , bz), t) -- Position
  418.     local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) -- Vector  right
  419.     local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) -- Vector  up
  420.     local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) -- Vector  back
  421.     local t = v1:Dot(v2)
  422.     if not (t < 0 or t == 0 or t > 0) then  -- Failsafe
  423.         return CFrame.new()
  424.     end
  425.     return CFrame.new(
  426.     v0.x, v0.y, v0.z,
  427.     v1.x, v1.y, v1.z,
  428.     v2.x, v2.y, v2.z,
  429.     v3.x, v3.y, v3.z)
  430. end
  431. ----------------------------------------------------
  432. function genWeld(a,b)
  433.     local w = Instance.new("Weld",a)
  434.     w.Part0 = a
  435.     w.Part1 = b
  436.     return w
  437. end
  438. function weld(a, b)
  439.     local weld = Instance.new("Weld")
  440.     weld.Name = "W"
  441.     weld.Part0 = a
  442.     weld.Part1 = b
  443.     weld.C0 = a.CFrame:inverse() * b.CFrame
  444.     weld.Parent = a
  445.     return weld;
  446. end
  447. ----------------------------------------------------
  448. function Lerp(c1,c2,al)
  449.     local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  450.     local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  451.     for i,v in pairs(com1) do
  452.         com1[i] = v+(com2[i]-v)*al
  453.     end
  454.     return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  455. end
  456. ----------------------------------------------------
  457. newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
  458.     local wld = Instance.new("Weld", wp1)
  459.     wld.Part0 = wp0
  460.     wld.Part1 = wp1
  461.     wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  462. end
  463. ----------------------------------------------------
  464. newWeld(torso, larm, -1.5, 0.5, 0)
  465. larm.Weld.C1 = CFrame.new(0, 0.5, 0)
  466. newWeld(torso, rarm, 1.5, 0.5, 0)
  467. rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
  468. newWeld(torso, hed, 0, 1.5, 0)
  469. newWeld(torso, lleg, -0.5, -1, 0)
  470. lleg.Weld.C1 = CFrame.new(0, 1, 0)
  471. newWeld(torso, rleg, 0.5, -1, 0)
  472. rleg.Weld.C1 = CFrame.new(0, 1, 0)
  473. newWeld(root, torso, 0, -1, 0)
  474. torso.Weld.C1 = CFrame.new(0, -1, 0)
  475. ----------------------------------------------------
  476. z = Instance.new("Sound",char) --Smile: print("â?º")
  477. z.SoundId = "rbxassetid://0"--410761150, 411368002
  478. z.Looped = true
  479. z.Pitch = 1
  480. z.Volume = 1
  481. wait(0.1)
  482. z:Play()
  483. ----------------------------------------------------
  484. New = function(Object, Parent, Name, Data)
  485.     local Object = Instance.new(Object)
  486.     for Index, Value in pairs(Data or {}) do
  487.         Object[Index] = Value
  488.     end
  489.     Object.Parent = Parent
  490.     Object.Name = Name
  491.     return Object
  492. end
  493. ----------------------------------------------------
  494. --Left Arm
  495. m = Instance.new("Model")
  496. m.Name = "LeftArm"
  497.  
  498. p4 = Instance.new("Part", m)
  499. p4.BrickColor = BrickColor.new("Really black")
  500. p4.Material = Enum.Material.SmoothPlastic
  501. p4.Name = "LeftArmPlate"
  502. p4.Size = Vector3.new(1, 2, 1)
  503. p4.Transparency = 1
  504. p4.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  505. p4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  506. p4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  507. p4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  508. p4.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  509. p4.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  510. b4 = Instance.new("SpecialMesh", p4)
  511. b4.MeshType = Enum.MeshType.Brick
  512. b4.Name = "Mesh"
  513. b4.Scale = Vector3.new(1.01999998, 1.01999998, 1.01999998)
  514.  
  515.  
  516.  
  517.  
  518.  
  519. w1 = Instance.new("Weld", p1)
  520. w1.Name = "Part_Weld"
  521. w1.Part0 = p1
  522. w1.C0 = CFrame.new(1.5, -17.9000149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  523. w1.Part1 = p2
  524. w1.C1 = CFrame.new(1.5, -18.2000179, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  525. w2 = Instance.new("Weld", p2)
  526. w2.Name = "Part_Weld"
  527. w2.Part0 = p2
  528. w2.C0 = CFrame.new(1.5, -18.2000179, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  529. w2.Part1 = p3
  530. w2.C1 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  531. w3 = Instance.new("Weld", p3)
  532. w3.Name = "LeftArmPlate_Weld"
  533. w3.Part0 = p3
  534. w3.C0 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  535. w3.Part1 = p4
  536. w3.C1 = CFrame.new(1.5, -18.1000156, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  537. w4 = Instance.new("Weld", p4)
  538. w4.Name = "Part_Weld"
  539. w4.Part0 = p4
  540. w4.C0 = CFrame.new(1.5, -18.1000156, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  541. w4.Part1 = p5
  542. w4.C1 = CFrame.new(1.5, -18.5000172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  543. w5 = Instance.new("Weld", p5)
  544. w5.Name = "Part_Weld"
  545. w5.Part0 = p5
  546. w5.C0 = CFrame.new(1.5, -18.5000172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  547. w5.Part1 = p6
  548. w5.C1 = CFrame.new(1.5, -17.9000149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  549. w6 = Instance.new("Weld", p6)
  550. w6.Name = "Part_Weld"
  551. w6.Part0 = p6
  552. w6.C0 = CFrame.new(1.5, -17.9000149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  553. w6.Part1 = p7
  554. w6.C1 = CFrame.new(1.5, -18.2000179, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  555. w7 = Instance.new("Weld", p7)
  556. w7.Name = "Part_Weld"
  557. w7.Part0 = p7
  558. w7.C0 = CFrame.new(1.5, -18.2000179, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  559. w7.Part1 = p8
  560. w7.C1 = CFrame.new(1.5, -18.5000172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  561. w8 = Instance.new("Weld", p8)
  562. w8.Name = "Part_Weld"
  563. w8.Part0 = p8
  564. w8.C0 = CFrame.new(1.5, -18.5000172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  565. w8.Part1 = p9
  566. w8.C1 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  567. w9 = Instance.new("Weld", p9)
  568. w9.Name = "Part_Weld"
  569. w9.Part0 = p9
  570. w9.C0 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  571. w9.Part1 = p10
  572. w9.C1 = CFrame.new(1.5, -18.950016, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  573. w10 = Instance.new("Weld", p10)
  574. w10.Name = "Part_Weld"
  575. w10.Part0 = p10
  576. w10.C0 = CFrame.new(1.5, -18.950016, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  577. w10.Part1 = p11
  578. w10.C1 = CFrame.new(1.5, -18.6500149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  579. w11 = Instance.new("Weld", p11)
  580. w11.Name = "Part_Weld"
  581. w11.Part0 = p11
  582. w11.C0 = CFrame.new(1.5, -18.6500149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  583. w11.Part1 = p12
  584. w11.C1 = CFrame.new(1.5, -18.3500156, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  585. w12 = Instance.new("Weld", p12)
  586. w12.Name = "Part_Weld"
  587. w12.Part0 = p12
  588. w12.C0 = CFrame.new(1.5, -18.3500156, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  589. w12.Part1 = p13
  590. w12.C1 = CFrame.new(1.5, -18.0500126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  591. w13 = Instance.new("Weld", p13)
  592. w13.Name = "Part_Weld"
  593. w13.Part0 = p13
  594. w13.C0 = CFrame.new(1.5, -18.0500126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  595. w13.Part1 = p14
  596. w13.C1 = CFrame.new(1.5, -17.7500172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  597. w14 = Instance.new("Weld", p14)
  598. w14.Name = "Part_Weld"
  599. w14.Part0 = p14
  600. w14.C0 = CFrame.new(1.5, -17.7500172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  601. w14.Part1 = p15
  602. w14.C1 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  603. w15 = Instance.new("Weld", p15)
  604. w15.Name = "Part_Weld"
  605. w15.Part0 = p15
  606. w15.C0 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  607. w15.Part1 = p16
  608. w15.C1 = CFrame.new(1.49142683, -27.338007, 3.81166649, 1, -2.04123751e-007, -6.57511308e-008, 1.67448022e-007, 0.500000119, 0.866025329, -1.06342185e-007, -0.866025269, 0.5)
  609.  
  610. m.Parent = larm
  611. m:MakeJoints()
  612. ----------------------------------------------------
  613. local cor = Instance.new("Part", larm.LeftArm)
  614. cor.Name = "Thingy"
  615. cor.Locked = true
  616. cor.BottomSurface = 0
  617. cor.CanCollide = false
  618. cor.Size = Vector3.new(1, 1, 1)
  619. cor.Transparency = 1
  620. cor.TopSurface = 0
  621. corw = Instance.new("Weld", cor)
  622. corw.Part0 = larm
  623. corw.Part1 = cor
  624. corw.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  625. corw.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  626. weld1 = Instance.new("Weld", larm.LeftArm)
  627. weld1.Part0 = cor
  628. weld1.Part1 = larm.LeftArm.LeftArmPlate
  629. weld1.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  630. --Right Arm
  631. m2 = Instance.new("Model")
  632. m2.Name = "RightArm"
  633.  
  634. p7 = Instance.new("Part", m2)
  635. p7.BrickColor = BrickColor.new("Institutional white")
  636. p7.Material = Enum.Material.SmoothPlastic
  637. p7.Transparency = 1
  638. p7.Name = "RightArmPlate"
  639. p7.CFrame = CFrame.new(3.5, -9.54201603, -5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  640. p7.FormFactor = Enum.FormFactor.Symmetric
  641. p7.Size = Vector3.new(1, 2, 1)
  642. p7.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  643. p7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  644. p7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  645. p7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  646. p7.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  647. p7.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  648. b7 = Instance.new("SpecialMesh", p7)
  649. b7.MeshType = Enum.MeshType.Brick
  650. b7.Name = "Mesh"
  651. b7.Scale = Vector3.new(1.01999998, 1.01999998, 1.01999998)
  652.  
  653.  
  654. w1 = Instance.new("Weld", p1)
  655. w1.Name = "Part_Weld"
  656. w1.Part0 = p1
  657. w1.C0 = CFrame.new(-3.5, -4.20002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  658. w1.Part1 = p2
  659. w1.C1 = CFrame.new(-3.5, -3.90001893, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  660. w2 = Instance.new("Weld", p2)
  661. w2.Name = "Part_Weld"
  662. w2.Part0 = p2
  663. w2.C0 = CFrame.new(-3.5, -3.90001893, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  664. w2.Part1 = p3
  665. w2.C1 = CFrame.new(-3.5, -4.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  666. w3 = Instance.new("Weld", p3)
  667. w3.Name = "Part_Weld"
  668. w3.Part0 = p3
  669. w3.C0 = CFrame.new(-3.5, -4.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  670. w3.Part1 = p4
  671. w3.C1 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  672. w4 = Instance.new("Weld", p4)
  673. w4.Name = "Part_Weld"
  674. w4.Part0 = p4
  675. w4.C0 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  676. w4.Part1 = p5
  677. w4.C1 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  678. w5 = Instance.new("Weld", p5)
  679. w5.Name = "Part_Weld"
  680. w5.Part0 = p5
  681. w5.C0 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  682. w5.Part1 = p6
  683. w5.C1 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  684. w6 = Instance.new("Weld", p6)
  685. w6.Name = "RightArmPlate_Weld"
  686. w6.Part0 = p6
  687. w6.C0 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  688. w6.Part1 = p7
  689. w6.C1 = CFrame.new(-3.5, -4.10001707, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  690. w7 = Instance.new("Weld", p7)
  691. w7.Name = "Part_Weld"
  692. w7.Part0 = p7
  693. w7.C0 = CFrame.new(-3.5, -4.10001707, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  694. w7.Part1 = p8
  695. w7.C1 = CFrame.new(-3.5, -4.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  696. w8 = Instance.new("Weld", p8)
  697. w8.Name = "Part_Weld"
  698. w8.Part0 = p8
  699. w8.C0 = CFrame.new(-3.5, -4.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  700. w8.Part1 = p9
  701. w8.C1 = CFrame.new(-3.5, -4.95002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  702. w9 = Instance.new("Weld", p9)
  703. w9.Name = "Part_Weld"
  704. w9.Part0 = p9
  705. w9.C0 = CFrame.new(-3.5, -4.95002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  706. w9.Part1 = p10
  707. w9.C1 = CFrame.new(-3.5, -4.65001678, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  708. w10 = Instance.new("Weld", p10)
  709. w10.Name = "Part_Weld"
  710. w10.Part0 = p10
  711. w10.C0 = CFrame.new(-3.5, -4.65001678, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  712. w10.Part1 = p11
  713. w10.C1 = CFrame.new(-3.5, -4.35001707, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  714. w11 = Instance.new("Weld", p11)
  715. w11.Name = "Part_Weld"
  716. w11.Part0 = p11
  717. w11.C0 = CFrame.new(-3.5, -4.35001707, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  718. w11.Part1 = p12
  719. w11.C1 = CFrame.new(-3.5, -4.05001783, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  720. w12 = Instance.new("Weld", p12)
  721. w12.Name = "Part_Weld"
  722. w12.Part0 = p12
  723. w12.C0 = CFrame.new(-3.5, -4.05001783, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  724. w12.Part1 = p13
  725. w12.C1 = CFrame.new(-3.5, -4.20002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  726. w13 = Instance.new("Weld", p13)
  727. w13.Name = "Part_Weld"
  728. w13.Part0 = p13
  729. w13.C0 = CFrame.new(-3.5, -4.20002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  730. w13.Part1 = p14
  731. w13.C1 = CFrame.new(-3.5, -3.75002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  732. w14 = Instance.new("Weld", p14)
  733. w14.Name = "Part_Weld"
  734. w14.Part0 = p14
  735. w14.C0 = CFrame.new(-3.5, -3.75002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  736. w14.Part1 = p15
  737. w14.C1 = CFrame.new(-3.5, -3.90001893, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  738. w15 = Instance.new("Weld", p15)
  739. w15.Name = "Part_Weld"
  740. w15.Part0 = p15
  741. w15.C0 = CFrame.new(-3.5, -3.90001893, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  742. w15.Part1 = p16
  743. w15.C1 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  744. w16 = Instance.new("Weld", p16)
  745. w16.Name = "Part_Weld"
  746. w16.Part0 = p16
  747. w16.C0 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  748. w16.Part1 = p17
  749. w16.C1 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  750. w17 = Instance.new("Weld", p17)
  751. w17.Name = "Part_Weld"
  752. w17.Part0 = p17
  753. w17.C0 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  754. w17.Part1 = p18
  755. w17.C1 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  756. w18 = Instance.new("Weld", p18)
  757. w18.Name = "Part_Weld"
  758. w18.Part0 = p18
  759. w18.C0 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  760. w18.Part1 = p19
  761. w18.C1 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  762. m2.Parent = rarm
  763. m2:MakeJoints()
  764. ----------------------------------------------------
  765. local cor2 = Instance.new("Part", rarm.RightArm)
  766. cor2.Name = "Thingy"
  767. cor2.Locked = true
  768. cor2.BottomSurface = 0
  769. cor2.CanCollide = false
  770. cor2.Size = Vector3.new(1, 1, 1)
  771. cor2.Transparency = 1
  772. cor2.TopSurface = 0
  773. corw2 = Instance.new("Weld", cor2)
  774. corw2.Part0 = rarm
  775. corw2.Part1 = cor2
  776. corw2.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  777. corw2.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  778. weld2 = Instance.new("Weld", rarm.RightArm)
  779. weld2.Part0 = cor2
  780. weld2.Part1 = rarm.RightArm.RightArmPlate
  781. weld2.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  782.  
  783.  
  784. --Zyrodoxa
  785. m8 = Instance.new("Model")
  786. m8.Name = "Zyrodoxa"
  787.  
  788. p16 = Instance.new("Part", m8)
  789. p16.BrickColor = BrickColor.new("Instutional white")
  790. p16.Material = Enum.Material.Metal
  791. p16.Name = "Handle"
  792. p16.CFrame = CFrame.new(2.7e-005, -11.8500671, -1.1215378, 1, -4.08902174e-008, -5.95266769e-008, -5.95264673e-008, 4.47054163e-008, -1.00000322, 4.08900469e-008, 1.00000393, 3.27827877e-007)
  793. p16.CanCollide = false
  794. p16.Locked = true
  795. p16.FormFactor = Enum.FormFactor.Custom
  796. p16.Size = Vector3.new(0, 0, 0)
  797. p16.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  798. p16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  799. p16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  800. p16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  801. p16.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  802. p16.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  803. b16 = Instance.new("BlockMesh", p16)
  804. b16.Name = "Mesh"
  805. b16.Scale = Vector3.new(0, 0, 0)
  806.  
  807. w16 = Instance.new("Weld", p16)
  808. w16.Name = "Block_Weld"
  809. w16.Part0 = p16
  810. w16.C0 = CFrame.new(-2.69356715e-005, 1.12153399, 0.310250998, 1, -5.9526446e-008, 4.08900576e-008, -4.08900576e-008, 0, 1, -5.95264495e-008, -1, -2.43403981e-015)
  811. w16.Part1 = p17
  812. w16.C1 = CFrame.new(-2.69897973e-005, 0.238820702, 1.16951191, 1, -3.32849588e-008, -1.92696081e-009, -3.32849588e-008, -1, -5.96046448e-007, -1.92694105e-009, 5.96046448e-007, -1)
  813.  
  814. m8.Parent = rarm
  815. m8:MakeJoints()
  816. ----------------------------------------------------
  817. local cor8 = Instance.new("Part", rarm.Zyrodoxa)
  818. cor8.Name = "Thingy"
  819. cor8.Locked = true
  820. cor8.BottomSurface = 0
  821. cor8.CanCollide = false
  822. cor8.Size = Vector3.new(1, 1, 1)
  823. cor8.Transparency = 1
  824. cor8.TopSurface = 0
  825. corw8 = Instance.new("Weld", cor8)
  826. corw8.Part0 = rarm
  827. corw8.Part1 = cor8
  828. corw8.C0 = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180))
  829. corw8.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  830. weld8 = Instance.new("Weld", rarm.Zyrodoxa)
  831. weld8.Part0 = cor8
  832. weld8.Part1 = rarm.Zyrodoxa.Handle
  833. weld8.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  834. ----------------------------------------------------
  835. models = {m,m2,m3,m4,m5,m6,m7,m8}
  836. parts = {}
  837. Stepped:connect(function()
  838.     for i,v in pairs(models) do
  839.         for _, a in pairs(v:GetChildren()) do
  840.             if v:IsA("Part") and v.Name ~= "Thingy" then
  841.                 table.insert(parts, a)
  842.                 for i,v in pairs(parts) do
  843.                     v.CanCollide = false
  844.                 end
  845.             end
  846.         end
  847.     end
  848. end)
  849. ----------------------------------------------------
  850. local animpose = "Idle1"
  851. local lastanimpose = "Idle1"
  852. local grab = false
  853. local Smooth = 1
  854. local sine = 0
  855. local change = 1
  856. local val = 0
  857. local ffing = false
  858. ----------------------------------------------------
  859. --[[local hitbox = rarm.Zyrodoxa.Hitbox--Zyrodoxa is the name of the dagger k
  860.  
  861. function FindHumanoids()
  862.     local function c_region(Position, Size)
  863.         local SizeOffset = Size/2
  864.         local Point1 = Position - SizeOffset
  865.         local Point2 = Position + SizeOffset
  866.         local a = Instance.new("Part", workspace)
  867.         a.Anchored = true
  868.         a.Size = Size
  869.         a.Position = Position
  870.         print("Hey!, I'm making a part!")
  871.         return Region3.new(Point1, Point2)
  872.     end
  873.    
  874.     local a = c_region((hitbox.CFrame * CFrame.new(0, -1.285, 0)), Vector3.new(0.22, 0.6425, 1.22))
  875.     local b = c_region((hitbox.CFrame * CFrame.new(0, -0.6425, 0)), Vector3.new(0.22, 0.6425, 1.22))
  876.     local c = c_region((hitbox.CFrame * CFrame.new(0, 0.6425, 0)), Vector3.new(0.22, 0.6425, 1.22))
  877.     local d = c_region((hitbox.CFrame * CFrame.new(0, 1.285, 0)), Vector3.new(0.22, 0.6425, 1.22))
  878.    
  879.     local regions = {a, b, c, d}
  880.    
  881.     local found_humanoids = {}
  882.     local already_found = {char.Name}
  883.    
  884.     for _, region in pairs(regions) do
  885.         for _, part in pairs(game.Workspace:FindPartsInRegion3WithIgnoreList(region, rarm.Zyrodoxa:GetChildren(), 100)) do
  886.             print(part, part.Parent, part.Name) ---nope
  887.             if part.Parent:FindFirstChild("Humanoid") ~= nil and part.Parent.ClassName == "Model" and not part:isDescendantOf(char) then
  888.                 local humanoid = part.Parent:FindFirstChild("Humanoid")
  889.                 local name = humanoid.Parent.Name
  890.                 local exists = false
  891.                 for _, n in pairs(already_found) do
  892.                     if n == name then
  893.                         exists = true
  894.                     end
  895.                 end
  896.                 if not exists then
  897.                     table.insert(already_found, name)
  898.                     table.insert(found_humanoids, humanoid)
  899.                 end
  900.             elseif part.Parent.Parent:FindFirstChild("Humanoid") ~= nil and part.Parent.Parent.ClassName == "Model" and not part:isDescendantOf(char) then
  901.                 local humanoid = part.Parent.Parent:FindFirstChild("Humanoid")
  902.                 local name = humanoid.Parent.Parent.Name
  903.                 local exists = false
  904.                 for _, n in pairs(already_found) do
  905.                     if n == name then
  906.                         exists = true
  907.                     end
  908.                 end
  909.                 if not exists then
  910.                     table.insert(already_found, name)
  911.                     table.insert(found_humanoids, humanoid)
  912.                 end
  913.             end
  914.         end
  915.     end
  916.     return found_humanoids
  917. end
  918.  
  919. local humanoids = FindHumanoids()
  920. if #humanoids == 0 then
  921.     for i, v in pairs(humanoids) do
  922.         print(v.Parent.Name)
  923.         if Debounces.Slashing == true then
  924.             v:TakeDamage(math.random(10,20) * math.random(1,3)) --max 60 damage?
  925.         elseif Debounces.Slashing == false then
  926.             wait()
  927.         end
  928.     end
  929.     wait(0.3)
  930. end]]--
  931. ----------------------------------------------------
  932. --[[mouse.KeyDown:connect(function(key)
  933.     if key == "f" then
  934.         if Debounces.CanAttack == true then
  935.             Debounces.CanAttack = false
  936.             Debounces.NoIdl = true
  937.             Debounces.on = true
  938.             for i = 1, 20 do
  939.                 corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1.05, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
  940.                 corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  941.                 CR.Joint.C1 = Lerp(CR.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(-4),0,0),0.1)
  942.                 CR2.Joint.C1 = Lerp(CR2.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),0.1)
  943.                 CR3.Joint.C1 = Lerp(CR3.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),0.1)
  944.                 CR4.Joint.C1 = Lerp(CR4.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),0.1)
  945.                 CR5.Joint.C1 = Lerp(CR5.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),0.1)
  946.                 rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.6,0.6,-0.2)*CFrame.Angles(math.rad(8),math.rad(22),math.rad(15)), 0.8)
  947.                 rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  948.                 larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.6,0.6,0.2)*CFrame.Angles(math.rad(-8),math.rad(12),math.rad(-12)), 0.8)
  949.                 larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  950.                 hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-0.1)*CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)), 0.5)
  951.                 hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(20),math.rad(0)), 0.5)
  952.                 torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-6), math.rad(0), 0), 0.1)
  953.                 torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-20), 0), 0.1)
  954.                 lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -0.14) * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), 0.1)
  955.                 lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(-10), math.rad(5)), 0.1)
  956.                 rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.06) * CFrame.Angles(math.rad(3), math.rad(0), math.rad(0)), 0.1)
  957.                 rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(10), math.rad(-5)), 0.1)
  958.                 if Debounces.on == false then
  959.                     break
  960.                 end
  961.                 fat.Event:wait()
  962.             end
  963.         end
  964.     end
  965. end)]]--
  966. ----------------------------------------------------
  967. mod4 = Instance.new("Model",char)
  968.  
  969. ptez = {0.7, 0.8, 0.9, 1}
  970.  
  971. function FindNearestTorso(Position,Distance,SinglePlayer)
  972.     if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
  973.         local List = {}
  974.         for i,v in pairs(workspace:GetChildren())do
  975.             if v:IsA("Model")then
  976.                 if v:findFirstChild("Torso")then
  977.                     if v ~= char then
  978.                         if(v.Torso.Position -Position).magnitude <= Distance then
  979.                             table.insert(List,v)
  980.                         end
  981.                     end
  982.                 end
  983.             end
  984.         end
  985.     return List
  986. end
  987.  
  988. function Slam()
  989.     local part=Instance.new('Part',mod4)
  990.     part.Anchored=true
  991.     part.CanCollide=false
  992.     part.FormFactor='Custom'
  993.     part.Size=Vector3.new(.2,.2,.2)
  994.     part.CFrame=root.CFrame*CFrame.new(0,-2.8,-1.4)*CFrame.Angles(math.rad(90),0,0)
  995.     part.Transparency=.7
  996.     part.BrickColor=BrickColor.new('Really black')
  997.     mesh=Instance.new('SpecialMesh',part)
  998.     mesh.MeshId='http://www.roblox.com/asset/?id=3270017'
  999.     mesh.Scale=Vector3.new(3,3,3)
  1000.     local part2=Instance.new('Part',mod4)
  1001.     part2.Anchored=true
  1002.     part2.CanCollide=false
  1003.     part2.FormFactor='Custom'
  1004.     part2.Size=Vector3.new(.2,.2,.2)
  1005.     part2.CFrame=root.CFrame*CFrame.new(0,-2.4,-1.6)
  1006.     part2.Transparency=.7
  1007.     part2.BrickColor=BrickColor.new('Institutional white')
  1008.     mesh2=Instance.new('SpecialMesh',part2)
  1009.     mesh2.MeshId='http://www.roblox.com/asset/?id=20329976'
  1010.     mesh2.Scale=Vector3.new(3,1.5,3)
  1011.     x = Instance.new("Sound",larm)
  1012.     x.SoundId = "http://www.roblox.com/asset/?id=142070127"
  1013.     x.Pitch = ptez[math.random(1,#ptez)]
  1014.     x.Volume = 1
  1015.     wait(.1)
  1016.     x1 = Instance.new("Sound",larm)
  1017.     x1.SoundId = "http://www.roblox.com/asset/?id=206082327"
  1018.     x1.Pitch = ptez[math.random(1,#ptez)]
  1019.     x1.Volume = 1
  1020.     wait(.1)
  1021.     x:Play()
  1022.     x1:Play()
  1023.     for i,v in pairs(FindNearestTorso(torso.CFrame.p,4))do
  1024.         if v:FindFirstChild('Humanoid') then
  1025.             v.Humanoid:TakeDamage(math.random(30,45))
  1026.         end
  1027.     end
  1028.     coroutine.resume(coroutine.create(function()
  1029.         for i=0,0.62,0.13 do
  1030.             wait()
  1031.             part.CFrame=part.CFrame
  1032.             part.Transparency=i
  1033.             mesh.Scale=mesh.Scale+Vector3.new(0.4,0.4,0.4)
  1034.             part2.CFrame=part2.CFrame
  1035.             part2.Transparency=i
  1036.             mesh2.Scale=mesh2.Scale+Vector3.new(0.4,0.2,0.4)
  1037.             end
  1038.         part.Parent=nil
  1039.         part2.Parent=nil
  1040.         x:Destroy()
  1041.     end))
  1042. end
  1043. ----------------------------------------------------
  1044. wPart = function(x,y,z,color,tr,cc,an,parent)
  1045.     local wp = Instance.new('WedgePart',parent or Weapon)
  1046.     wp.formFactor = 'Custom'
  1047.     wp.Size = Vector3.new(x,y,z)
  1048.     wp.BrickColor = BrickColor.new(color)
  1049.     wp.CanCollide = cc
  1050.     wp.Transparency = tr
  1051.     wp.Anchored = an
  1052.     wp.TopSurface,wp.BottomSurface = 0,0
  1053.     return wp
  1054. end
  1055.  
  1056. Mesh = function(par,num,x,y,z)
  1057.     local msh = _
  1058.     if num == 1 then
  1059.         msh = Instance.new("CylinderMesh",par)
  1060.     elseif num == 2 then
  1061.         msh = Instance.new("SpecialMesh",par)
  1062.         msh.MeshType = 3
  1063.     elseif num == 3 then
  1064.         msh = Instance.new("BlockMesh",par)
  1065.     elseif num == 4 then
  1066.         msh = Instance.new("SpecialMesh",par)
  1067.         msh.MeshType = "Torso"
  1068.     elseif type(num) == 'string' then
  1069.         msh = Instance.new("SpecialMesh",par)
  1070.         msh.MeshId = num
  1071.     end
  1072.     msh.Scale = Vector3.new(x,y,z)
  1073.     return msh
  1074. end
  1075.  
  1076. local function CFrameFromTopBack(at, top, back)
  1077.     local right = top:Cross(back)
  1078.     return CFrame.new(at.x, at.y, at.z,
  1079.     right.x, top.x, back.x,
  1080.     right.y, top.y, back.y,
  1081.     right.z, top.z, back.z)
  1082. end
  1083.  
  1084. function Triangle(a, b, c)
  1085.     local edg1 = (c-a):Dot((b-a).unit)
  1086.     local edg2 = (a-b):Dot((c-b).unit)
  1087.     local edg3 = (b-c):Dot((a-c).unit)
  1088.     if edg1 <= (b-a).magnitude and edg1 >= 0 then
  1089.         a, b, c = a, b, c
  1090.     elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
  1091.         a, b, c = b, c, a
  1092.     elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
  1093.         a, b, c = c, a, b
  1094.     else
  1095.         print("unreachable")
  1096.     end
  1097.     local len1 = (c-a):Dot((b-a).unit)
  1098.     local len2 = (b-a).magnitude - len1
  1099.     local width = (a + (b-a).unit*len1 - c).magnitude
  1100.     local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
  1101.     local list = {}
  1102.     if len1 > 0.01 then
  1103.         local w1 = wPart(0,0,0,'Institutional white',0.5,false,true,char)
  1104.         local sz = Vector3.new(0.2, width, len1)
  1105.         w1.Size = sz
  1106.         local sp = Mesh(w1,2,0,0,0)
  1107.         sp.MeshType='Wedge'
  1108.         sp.Scale=Vector3.new(0,1,1)*sz/w1.Size
  1109.         w1:BreakJoints()
  1110.         w1.Anchored = true
  1111.         w1.Transparency = 0.7
  1112.         Spawn(function()
  1113.             for i=0,1,0.1 do
  1114.                 fat.Event:wait()
  1115.                 w1.Transparency=w1.Transparency+0.03
  1116.             end
  1117.         end)
  1118.         w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
  1119.         table.insert(list,w1)
  1120.     end
  1121.     if len2 > 0.01 then
  1122.         local w2 = wPart(0,0,0,'Institutional white',0.5,false,true,char)
  1123.         local sz = Vector3.new(0.2, width, len2)
  1124.         w2.Size = sz
  1125.         local sp = Mesh(w2,2,0,0,0)
  1126.         sp.MeshType='Wedge'
  1127.         sp.Scale=Vector3.new(0,1,1)*sz/w2.Size
  1128.         w2:BreakJoints()
  1129.         w2.Anchored = true
  1130.         w2.Transparency = 0.7
  1131.         Spawn(function()
  1132.             for i=0,1,0.1 do
  1133.                 fat.Event:wait()
  1134.                 w2.Transparency=w2.Transparency+0.03
  1135.             end
  1136.         end)
  1137.         w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
  1138.         table.insert(list,w2)
  1139.     end
  1140.     return unpack(list)
  1141. end
  1142.  
  1143. function trail(p,t,h)
  1144.     Spawn(function()
  1145.         local blcf = p.CFrame
  1146.         local scfr = blcf
  1147.         for i=1,t do
  1148.             local blcf = p.CFrame
  1149.             if scfr and (p.Position-scfr.p).magnitude > .1 then
  1150.                 local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
  1151.                 if a then game.Debris:AddItem(a,1) end
  1152.                 if b then game.Debris:AddItem(b,1) end
  1153.                 local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
  1154.                 if a then game.Debris:AddItem(a,1) end
  1155.                 if b then game.Debris:AddItem(b,1) end
  1156.                 scfr = blcf
  1157.             elseif not scfr then
  1158.                 scfr = blcf
  1159.             end
  1160.             fat.Event:wait()
  1161.         end
  1162.         scfr=nil
  1163.     end)
  1164. end
  1165. --trail(char.Sword.Blade,1e1000,5)
  1166. ----------------------------------------------------
  1167. function Dmg()
  1168.     local partofdeath = rarm.Zyrodoxa.Hitbox
  1169.     local function CreateRegion3FromLocAndSize(Position, Size)
  1170.         local SizeOffset = Size/2
  1171.         local Point1 = Position - SizeOffset
  1172.         local Point2 = Position + SizeOffset
  1173.         return Region3.new(Point1, Point2)
  1174.     end
  1175.     local reg = CreateRegion3FromLocAndSize(partofdeath.Position, partofdeath.Size)
  1176.     for i, v in pairs(game.Workspace:FindPartsInRegion3WithIgnoreList(reg, char:GetChildren(), 100)) do
  1177.         Spawn(function()
  1178.             if Debounces.Slashing == true and Debounces.Slashed == false then
  1179.                 Debounces.Slashed = true
  1180.                 ypcall(function()
  1181.                     local humanoid = v.Parent:FindFirstChild("Humanoid") or v.Parent.Parent:FindFirstChild("Humanoid")
  1182.                     humanoid:TakeDamage(math.random(10,18))
  1183.                 end)
  1184.                 wait(.4)
  1185.                 Debounces.Slashed = false
  1186.             end
  1187.         end)
  1188.     end
  1189. end
  1190. ----------------------------------------------------
  1191. pts = {0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1}
  1192. ptz = {0.7, 0.8, 0.9, 1}
  1193. idz = {"161006212", "161006195"}
  1194. function attackone()
  1195.     for i = 1, 13 do
  1196.         corw8.C0 = Lerp(corw8.C0, CFrame.new(-0.3, -1, -0.3) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), 0.8)
  1197.         corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(20), math.rad(30), math.rad(0)), 0.8)
  1198.         rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2, 0.5, -0.3)*CFrame.Angles(math.rad(70),math.rad(0),math.rad(-10)), 0.3)
  1199.         rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.3)
  1200.         larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0.4)*CFrame.Angles(math.rad(-30),math.rad(0),math.rad(-10)), 0.5)
  1201.         larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(-40),math.rad(0)), 0.5)
  1202.         hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0)*CFrame.Angles(math.rad(0),math.rad(-50),0), 0.5)
  1203.         hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.5)
  1204.         torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.7)
  1205.         torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(18), math.rad(0), math.rad(15)), 0.7)
  1206.         lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.4, -1.3, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(0)), 0.5)
  1207.         lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(15)), 0.5)
  1208.         rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.7, -0.9, -0.4) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)), 0.5)
  1209.         rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.5)
  1210.         if Debounces.on == false then
  1211.             break
  1212.         end
  1213.         fat.Event:wait()
  1214.     end
  1215.     trail(rarm.Zyrodoxa.Hitbox,20,2)
  1216.     Debounces.Slashing = true
  1217.     wait(0.2)
  1218.     --[[z = Instance.new("Sound", hed)
  1219.     z.SoundId = "rbxassetid://"..idz[math.random(1,#idz)]
  1220.     z.Pitch = ptz[math.random(1,#ptz)]
  1221.     z.Volume = 1
  1222.     wait(.01)
  1223.     z:Play()]]--
  1224.     for i = 1, 14 do
  1225.         Dmg()
  1226.         corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0.2) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), 0.8)
  1227.         corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-40), math.rad(30), math.rad(0)), 0.8)
  1228.         rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0.4)*CFrame.Angles(math.rad(30),math.rad(0),math.rad(100)), 0.4)
  1229.         rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(40),math.rad(0)), 0.4)
  1230.         larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, -0.3)*CFrame.Angles(math.rad(100),math.rad(0),math.rad(-20)), 0.4)
  1231.         larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(20),math.rad(0)), 0.4)
  1232.         hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0)*CFrame.Angles(math.rad(0),math.rad(40),0), 0.7)
  1233.         hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.7)
  1234.         torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, -1) * CFrame.Angles(math.rad(-10), math.rad(-40), 0), 0.4)
  1235.         torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1236.         lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.7, -0.9, -0.4) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(0)), 0.5)
  1237.         lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(-14), math.rad(0), math.rad(15)), 0.5)
  1238.         rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1.1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)), 0.5)
  1239.         rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(8), math.rad(0), math.rad(-10)), 0.5)
  1240.         if Debounces.on == false then break end
  1241.         rs:wait()
  1242.     end
  1243.     Debounces.Slashing = false
  1244. end
  1245. function attacktwo()
  1246.     Debounces.Slashing = true
  1247.     for i = 1, 14 do
  1248.         Dmg()
  1249.         corw8.C0 = Lerp(corw8.C0, CFrame.new(-0.37, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), 0.4)
  1250.         corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-60), math.rad(0), math.rad(0)), 0.4)
  1251.         rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(80)), 0.7)
  1252.         rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
  1253.         larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad (-70)), 0.5)
  1254.         larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)
  1255.         hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-90), math.rad(0)), 0.5)
  1256.         hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.7)
  1257.         torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, -2) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.5)
  1258.         torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1259.         lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles (math.rad(-10), 0, math.rad(-10)), 0.5)
  1260.         lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
  1261.         rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles (math.rad(10), 0, math.rad(10)), 0.5)
  1262.         rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
  1263.         if Debounces.on == false then
  1264.             break
  1265.         end
  1266.         rs:wait()
  1267.     end
  1268. end
  1269. ----------------------------------------------------
  1270.  
  1271. ----------------------------------------------------
  1272. definition = 5
  1273. bc = {}
  1274. bezierparts = {}
  1275. function NoOutline(Part)
  1276.     Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  1277. end
  1278. function draw(p,d)
  1279.     for i=1,d do
  1280.         local t = i/d
  1281.         bc[i] = p[1]*(1-t)^2+2*p[2]*(1-t)*t+p[3]*t^2
  1282.     end
  1283.  
  1284.     Spawn(function() fat.Event:wait()
  1285.         for i,v in pairs(bezierparts) do
  1286.             v.Transparency = 1
  1287.         end
  1288.     end)
  1289. end
  1290. --local points = {larm.Position,rarn.Position,invisipart.Position}
  1291. --draw(points,definition)
  1292.  
  1293.                 fat.Event:wait()
  1294.  
  1295.             rpart = Instance.new("Part",rarm)
  1296.             NoOutline(rpart)
  1297.             rpart.Anchored = false
  1298.             rpart.Size = Vector3.new(1,1,1)
  1299.             rpart.CFrame = rarm.CFrame * CFrame.new(0,-1,0)
  1300.             rpart.Transparency = 1
  1301.             newWeld(rarm, rpart, 0, 0, 0)
  1302.             rpart.Weld.C1 = CFrame.new(0, 1.1, 0)
  1303.             lpart = Instance.new("Part",larm)
  1304.             NoOutline(lpart)
  1305.             lpart.Anchored = false
  1306.             lpart.Size = Vector3.new(1,1,1)
  1307.             lpart.CFrame = larm.CFrame * CFrame.new(0,-1,0)
  1308.             lpart.Transparency = 1
  1309.             newWeld(larm, lpart, 0, 0, 0)
  1310.             lpart.Weld.C1 = CFrame.new(0, 1.1, 0)
  1311.             invisipart = Instance.new("Part",torso)
  1312.             NoOutline(invisipart)
  1313.             invisipart.Anchored = false
  1314.             invisipart.Size = Vector3.new(1,1,1)
  1315.             invisipart.Transparency = 1
  1316.             invisipart.CFrame = torso.CFrame
  1317.             newWeld(torso, invisipart, 0, 0, 0)
  1318.             invisipart.Weld.C1 = CFrame.new(0, 0, 6)
  1319.             table.insert(bezierparts, rpart)
  1320.             table.insert(bezierparts, lpart)
  1321.             table.insert(bezierparts, invisipart)
  1322.             for i = 1, 40 do
  1323.                 local points = {lpart.Position,invisipart.Position,rpart.Position}
  1324.                 draw(points,definition)
  1325.                 --invisipart.Weld.C1 = invisipart.Weld.C1 + Vector3.new(0,0,0.6)
  1326.                 rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(90)), 0.1)
  1327.                 rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
  1328.                 larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-90)), 0.1)
  1329.                 larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
  1330.                 hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.2)
  1331.                 hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.7)
  1332.                 torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  1333.                 torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1334.                 lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles (math.rad(0), 0, math.rad(-10)), 0.2)
  1335.                 lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
  1336.                 rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles (math.rad(0), 0, math.rad(10)), 0.2)
  1337.                 rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
  1338.                 if Debounces.on == false then
  1339.                     break
  1340.                 end
  1341.                 fat.Event:wait()
  1342.             end
  1343.             for i,v in pairs(bezierparts) do
  1344.                 v:Destroy()
  1345.             end
  1346.             --draw(points,definition)
  1347.             if Debounces.CanAttack == false then
  1348.                 Debounces.CanAttack = true
  1349.                 Debounces.NoIdl = false
  1350.                 Debounces.on = false
  1351.             end
  1352.  
  1353. ----------------------------------------------------
  1354. ----------------------------------------------------
  1355. pt = {6.6, 6.8, 7, 7.2, 7.4}
  1356. mouse.KeyDown:connect(function(key)
  1357.     if key == "q" then
  1358.         if Debounces.CanJoke == true then
  1359.             Debounces.CanJoke = false
  1360.             u = Instance.new("Sound",char)
  1361.             u.SoundId = "http://www.roblox.com/asset/?id=261303790"
  1362.             u.Pitch = pt[math.random(1,#pt)]
  1363.             u.Volume = 0.3
  1364.             u2 = Instance.new("Sound",char)
  1365.             u2.SoundId = "http://www.roblox.com/asset/?id=261303790"
  1366.             u2.Pitch = u.Pitch
  1367.             u2.Volume = 0.3
  1368.             u3 = Instance.new("Sound",char)
  1369.             u3.SoundId = "http://www.roblox.com/asset/?id=261303790"
  1370.             u3.Pitch = u.Pitch
  1371.             u3.Volume = 0.3
  1372.             wait(.01)
  1373.             u:Play()
  1374.             u2:Play()
  1375.             u3:Play()
  1376.             wait(1.5)
  1377.             u:Destroy()
  1378.             u2:Destroy()
  1379.             u3:Destroy()
  1380.             if Debounces.CanJoke == false then
  1381.                 Debounces.CanJoke = true
  1382.             end
  1383.         end
  1384.     end
  1385. end)
  1386. ----------------------------------------------------
  1387. ----------------------------------------------------
  1388. ----------------------------------------------------
  1389. Grab = false
  1390. mouse.KeyDown:connect(function(key)
  1391.     if key == "g" then
  1392.         Debounces.on = true
  1393.         Debounces.NoIdl = true
  1394.         Debounces.ks = true
  1395.         if Grab == false then
  1396.         gp = nil
  1397.         for i = 1, 20 do
  1398.             rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.2)
  1399.             rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1400.             larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-80)), 0.2)
  1401.             larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1402.             hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(-70),0), 0.2)
  1403.             hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1404.             torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(70), 0), 0.2)
  1405.             torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1406.             lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(30), math.rad(-20)), 0.2)
  1407.             lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1408.             rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-15), math.rad(20)), 0.2)
  1409.             rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1410.             if Debounces.on == false then break end
  1411.             fat.Event:wait()
  1412.         end
  1413.         con1=larm.LeftArm.LeftArmPlate.Touched:connect(function(hit)
  1414.         ht = hit.Parent
  1415.             for i,v in pairs(ht:GetChildren()) do
  1416.                 if v:IsA("Part") then
  1417.                     v.CanCollide = false
  1418.                     v.CustomPhysicalProperties = PhysicalProperties.new(0.001,0.001,0.001,0.001,0.001)
  1419.                 end
  1420.             end
  1421.             hum1=ht:FindFirstChild('Humanoid')
  1422.             if hum1 ~= nil then
  1423.                 if Debounces.ks==true then
  1424.                     z = Instance.new("Sound",hed)
  1425.                     z.SoundId = "rbxassetid://169380525"
  1426.                     z.Volume = 1
  1427.                     z:Play()
  1428.                     Debounces.ks=false
  1429.                 end
  1430.                 hum1.PlatformStand=true
  1431.                 hum1:ChangeState'Physics'
  1432.                 gp = ht
  1433.                 Grab = true
  1434.                 asd=weld5(larm,ht:FindFirstChild("Torso"),CFrame.new(0,-1,0.6),CFrame.new(0,0,0))
  1435.                 asd.Parent = larm
  1436.                 asd.Name = "asd"
  1437.                 asd.C0=asd.C0*CFrame.Angles(math.rad(-90),math.rad(180),0)
  1438.                 stanceToggle = "Grabbed"
  1439.             --[[elseif hum1 == nil then
  1440.                 con1:disconnect()
  1441.                 wait() return]]--
  1442.             end
  1443.         end)
  1444.         for i = 1, 20 do
  1445.             rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.2)
  1446.             rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1447.             larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.4,0.65,0)*CFrame.Angles(math.rad(70),math.rad(0),math.rad(20)), 0.2)
  1448.             larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1449.             hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(50),0), 0.2)
  1450.             hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1451.             torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-50), 0), 0.2)
  1452.             torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1453.             lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.2)
  1454.             lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1455.             rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.2)
  1456.             rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1457.             if Debounces.on == false then break end
  1458.             fat.Event:wait()
  1459.         end
  1460.         con1:disconnect()
  1461.         Debounces.on = false
  1462.         Debounces.NoIdl = false
  1463.         elseif Grab == true then
  1464.         Grab = false
  1465.             --[[for i = 1, 16 do
  1466.             rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(0),math.rad(50),math.rad(60)), 0.3)
  1467.             larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,-.5)*CFrame.Angles(math.rad(130),math.rad(0),math.rad(-60)), 0.3)
  1468.             hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(14),math.rad(70),0), 0.3)
  1469.             torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-70), 0), 0.3)
  1470.             lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.3)
  1471.             rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.3)
  1472.             cor.Weld.C1 = Lerp(cor.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(40), 0), 0.3)
  1473.             if Debounces.on == false then end
  1474.             rs:wait()
  1475.         end]]--
  1476.             for i = 1, 16 do
  1477.             rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)), 0.3)
  1478.             rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)), 0.5)
  1479.             larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(140),math.rad(0),math.rad(0)), 0.3)
  1480.             larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(60)), 0.5)
  1481.             hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(20),math.rad(-60),0), 0.3)
  1482.             hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1483.             torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(70), 0), 0.3)
  1484.             torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1485.             lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(-20)), 0.3)
  1486.             lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(40)), 0.4)
  1487.             rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.3)
  1488.             rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1489.             if Debounces.on == false then end
  1490.             rs:wait()
  1491.         end
  1492.         for i = 1, 12 do
  1493.             rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(20)), 0.6)
  1494.             rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1495.             larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.3,-0.1)*CFrame.Angles(math.rad(45),math.rad(0),math.rad(-32)), 0.6)
  1496.             larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1497.             hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(14),math.rad(40), math.rad(14)),0.6)
  1498.             hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1499.             torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.6, 0) * CFrame.Angles(math.rad(-50), math.rad(0), math.rad(0)), 0.6)
  1500.             torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-1,0)*CFrame.Angles(math.rad(0),math.rad(40),math.rad(0)), 0.5)
  1501.             lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.8, -1, 0) * CFrame.Angles(math.rad(-10), 0, math.rad(0)), 0.6)
  1502.             lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(40)), 0.4)
  1503.             rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.4, .2, -0.8) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)), 0.6)
  1504.             rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)), 0.4)
  1505.             if Debounces.on == false then end
  1506.             rs:wait()
  1507.         end
  1508.         Slam()
  1509.         if gp ~= nil then
  1510.             for i,v in pairs(larm:GetChildren()) do
  1511.                 if v.Name == "asd" and v:IsA("Weld") then
  1512.                     v:Remove()
  1513.                 end
  1514.                 if v:IsA("Part") then
  1515.                     v.CanCollide = true
  1516.                     v.CustomPhysicalProperties = PhysicalProperties.new(1,1,1,1,1)
  1517.                 end
  1518.             end
  1519.         end
  1520.         stanceToggle = "Idle1"
  1521.         --[[bv = Instance.new("BodyVelocity",gp:FindFirstChild("Torso"))
  1522.         bv.maxForce = Vector3.new(400000, 400000, 400000)
  1523.         bv.P = 125000
  1524.         bv.velocity = char.Head.CFrame.lookVector * 200]]--
  1525.         ht=nil
  1526.         Debounces.on = false
  1527.         Debounces.NoIdl = false
  1528.         elseif ht == nil then wait()
  1529.             Grab = false
  1530.             Debounces.on = false
  1531.             Debounces.NoIdl = false
  1532.         end
  1533.     end
  1534. end)
  1535. ----------------------------------------------------
  1536. Change = false
  1537. mouse.KeyDown:connect(function(key)
  1538.     if key == "n" then
  1539.         if Change == false then
  1540.             Change = true
  1541.         stanceToggle = "Idle2"
  1542.     elseif Change == true then
  1543.         Change = false
  1544.         stanceToggle = "Idle1"
  1545.         end
  1546.     end
  1547. end)
  1548. ----------------------------------------------------
  1549. mouse.KeyDown:connect(function(key)
  1550.     if string.byte(key) == 52 then
  1551.         Swing = 2
  1552.         char.Humanoid.WalkSpeed = 28
  1553.     end
  1554. end)
  1555. mouse.KeyUp:connect(function(key)
  1556.     if string.byte(key) == 52 then
  1557.         Swing = 1
  1558.         char.Humanoid.WalkSpeed = 16
  1559.     end
  1560. end)
  1561. local mouse2 = Player:GetMouse()
  1562. local running = false
  1563.  
  1564. mouse2.KeyDown:connect(function(key) -- Run function
  1565.     if key == "e" then
  1566.         running = true
  1567.         local keyConnection = mouse.KeyUp:connect(function(key)
  1568.             if string.byte(key) == 48 then
  1569.                 running = false
  1570.             end
  1571.         end)
  1572.         game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 30
  1573.     end
  1574. end)
  1575.  
  1576. mouse2.KeyUp:connect(function(key)
  1577. if key == "e" then
  1578. running = false
  1579. Character.Humanoid.WalkSpeed = 16
  1580. end
  1581. end)
  1582. function Ban()
  1583.        Debounces.on = true
  1584.         Debounces.NoIdl = true
  1585.         Debounces.ks = true
  1586. local hitbox = Instance.new("Part",banh)
  1587. hitbox.Name = "HurtBox"
  1588. hitbox.Size = Vector3.new(2.09, 3.4, 1.8)
  1589. hitbox.Transparency = 1
  1590. local hitboxwe = Instance.new("Weld",hitbox)
  1591. hitboxwe.Part0 = hitbox
  1592. hitboxwe.Part1 = banh
  1593. hitboxwe.C0 = CFrame.new(0.230496407, 0.228847623, 1.76342273, -0.997520506, -0.0702080652, -0.00486185262, 0.00503299385, -0.00226099882, -0.999983966, 0.070195958, -0.997529984, 0.00260874908)
  1594. function onTouched(part)
  1595.     local human = part.Parent:FindFirstChildOfClass("Humanoid")
  1596.     if human then
  1597.     human.Parent:Destroy()
  1598.     ban2:Play()
  1599.     wait(1.4)
  1600.     ban:Play()
  1601.     wait(1.2)
  1602.     omg:Play()
  1603.     wait(2.6)
  1604.     scream:Play()
  1605.     wait(4.6)
  1606.     scream:Stop()
  1607.     end
  1608. end
  1609. hitbox.Touched:connect(onTouched)
  1610. for i = 0,1 , 0.09 do
  1611.     banw.C0 = banw.C0:lerp(CFrame.new(0.0185546875, -1.99783754, -0.149715185, -0.997520864, 0.00503101526, 0.0701895654, -0.0643144846, -0.469972789, -0.880334616, 0.0285583287, -0.882666826, 0.469131112),i)
  1612.     game:GetService("RunService").RenderStepped:wait()
  1613. end
  1614. hitbox:Destroy()
  1615. banw.C0 = CFrame.new(0.0185670853, -1.69550169, -1.06726038, -0.997520506, 0.00503299711, 0.0701959729, -0.0702080429, -0.00226099929, -0.997529864, -0.00486185262, -0.999984622, 0.00260874978)
  1616. Debounces.on = false
  1617. Debounces.NoIdl = false
  1618. Debounces.ks = false
  1619. end
  1620. mouse.Button1Down:connect(Ban)
  1621. ----------------------------------------------------
  1622.  
  1623. jump = false
  1624. rs:connect(function()
  1625.     if char.Humanoid.Jump == true then
  1626.         jump = true
  1627.     else
  1628.         jump = false
  1629.     end
  1630.     char.Humanoid.FreeFalling:connect(function(f)
  1631.         if f then
  1632.             ffing = true
  1633.         else
  1634.             ffing = false
  1635.         end
  1636.     end)
  1637.     sine = sine + change
  1638.     if jump == true then
  1639.         animpose = "Jumping"
  1640.     elseif ffing == true then
  1641.         animpose = "Freefalling"
  1642.     elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 then
  1643.         animpose = "Idle"
  1644.     elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 then
  1645.         animpose = "Walking"
  1646.     elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 20 then
  1647.         animpose = "Running"
  1648.     end
  1649.     RightLeg = CFrame.new(0.5,-1,0)
  1650.     LeftLeg = CFrame.new(-0.5,-1,0)
  1651.  
  1652.     lefth = (torso.CFrame*LeftLeg)
  1653.     righth = (torso.CFrame*RightLeg)
  1654.  
  1655.     speed = Vector3.new(torso.Velocity.X,0,torso.Velocity.Z)
  1656.  
  1657.     TiltOnAxis = (torso.CFrame-torso.CFrame.p):vectorToObjectSpace(speed/100)
  1658.  
  1659.     local AngleThetaR = (righth-righth.p):vectorToObjectSpace(speed/100)
  1660.     local AngleThetaL = (lefth-lefth.p):vectorToObjectSpace(speed/100)
  1661.     if animpose ~= lastanimpose then
  1662.         sine = 0
  1663.         if Debounces.NoIdl == false then
  1664.             if stanceToggle == "Idle1" then
  1665.                 rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0.2)*CFrame.Angles(math.rad(-12-4*math.cos(sine/22)),math.rad(-12-2*math.cos(sine/22)),math.rad(12+2*math.cos(sine/22))), 0.3)
  1666.                 larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,-0.2)*CFrame.Angles(math.rad(20+4*math.cos(sine/22)),math.rad(-22-2*math.cos(sine/22)),math.rad(-15-2*math.cos(sine/22))), 0.3)
  1667.                 hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-12+2.5*math.cos(sine/22)),math.rad(0),math.rad(0)), 0.2)
  1668.                 torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-2+2*math.cos(sine/22)), math.rad(0), 0), 0.2)
  1669.                 lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -0.06) * CFrame.Angles(math.rad(0-2*math.cos(sine/22)), math.rad(5), math.rad(-5)), 0.2)
  1670.                 rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.06) * CFrame.Angles(math.rad(0-2*math.cos(sine/22)), math.rad(-5), math.rad(5)), 0.2)
  1671.             elseif stanceToggle == "Idle2" then
  1672.                 rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0.2)*CFrame.Angles(math.rad(-22-4*math.cos(sine/12)),math.rad(-40-2*math.cos(sine/12)),math.rad(24+2*math.cos(sine/12))), 0.3)
  1673.                 larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.6,-0.6)*CFrame.Angles(math.rad(90+4*math.cos(sine/12)),math.rad(0),math.rad(50-2*math.cos(sine/12))), 0.3)
  1674.                 hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-6+2.5*math.cos(sine/12)),math.rad(0),math.rad(0)), 0.2)
  1675.                 torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(-20+2*math.cos(sine/12)), math.rad(0), 0), 0.2)
  1676.                 lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.4, -1) * CFrame.Angles(math.rad(-7-2*math.cos(sine/12)), math.rad(7), math.rad(-5)), 0.2)
  1677.                 rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.8, -0.2) * CFrame.Angles(math.rad(-30-2*math.cos(sine/12)), math.rad(-9), math.rad(5)), 0.2)
  1678.             end
  1679.             fat.Event:wait()
  1680.         end
  1681.         else
  1682.     end
  1683.     lastanimpose = animpose
  1684.     if Debounces.NoIdl == false then
  1685.         if animpose == "Idle" then
  1686.             change = 0.5
  1687.             if stanceToggle == "Idle1" then
  1688.                 corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1.05+0.03*math.cos(sine/5), 0-0.1*math.cos(sine/10)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
  1689.                 corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0+8*math.cos(sine/10)), math.rad(0), math.rad(0)), 0.3)
  1690.  
  1691.                 rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.6+0.05*math.cos(sine/10),0.6+0.1*math.cos(sine/10),-0.2-0.1*math.cos(sine/10))*CFrame.Angles(math.rad(8+2.5*math.cos(sine/10)),math.rad(22+7*math.cos(sine/10)),math.rad(15+2*math.cos(sine/10))), 0.8)
  1692.                 rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1693.                 larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.6-0.05*math.cos(sine/10),0.6+0.1*math.cos(sine/10),0.2+0.1*math.cos(sine/10))*CFrame.Angles(math.rad(-8-2.5*math.cos(sine/10)),math.rad(12+5*math.cos(sine/10)),math.rad(-12-3*math.cos(sine/10))), 0.8)
  1694.                 larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1695.                 hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-0.1+0.05*math.cos(sine/10))*CFrame.Angles(math.rad(-15+3*math.cos(sine/10)),math.rad(0),math.rad(0)), 0.5)
  1696.                 hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(20-3*math.cos(sine/10)),math.rad(0)), 0.5)
  1697.                 torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-6+3*math.cos(sine/10)), math.rad(0), 0), 0.1)
  1698.                 torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0-0.08*math.cos(sine/10), -1, 0) * CFrame.Angles(math.rad(0), math.rad(-20+3*math.cos(sine/10)), 0), 0.1)
  1699.                 lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -0.14+0.06*math.cos(sine/10)) * CFrame.Angles(math.rad(-3-3*math.cos(sine/10)), math.rad(0), math.rad(0)), 0.1)
  1700.                 lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(-10-3*math.cos(sine/10)), math.rad(5+3*math.cos(sine/10))), 0.1)
  1701.                 rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.06) * CFrame.Angles(math.rad(8-3*math.cos(sine/10)), math.rad(0), math.rad(0)), 0.1)
  1702.                 rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(10-3*math.cos(sine/10)), math.rad(-5+3*math.cos(sine/10))), 0.1)
  1703.             elseif stanceToggle == "Idle2" then
  1704.  
  1705.                 corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
  1706.                 rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65-0.1*math.cos(sine/3),0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(20-2*math.cos(sine/3))), 0.1)
  1707.                 rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2)
  1708.                 larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.23, 0.5, -.56) * CFrame.Angles(math.rad(88+4*math.cos(sine/3)), 0, math.rad(45)), 0.6)
  1709.                 larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2)
  1710.                 torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2-0.05*math.cos(sine/3), 0) * CFrame.Angles(math.rad(-10+2*math.cos(sine/6)), 0, 0), 0.8)
  1711.                 torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.1)
  1712.                 hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-10), 0, 0), 0.3)
  1713.                 --hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-5-10*math.cos(sine/18)), math.sin(sine/36)/3, 0), 0.3)
  1714.                 hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1715.                 lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, 0, -1.15) * CFrame.Angles(math.rad(-9-2*math.cos(sine/6)), 0, 0), 0.8)
  1716.                 lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1-0.1*math.cos(sine/3), 0+0.04*math.cos(sine/6)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(5)), 0.8)
  1717.                 rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -.1) * CFrame.Angles(math.rad(-56-2*math.cos(sine/6)), 0, 0), 0.8)
  1718.                 rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1-0.05*math.cos(sine/3), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-5)), 0.8)
  1719.             elseif stanceToggle == "Grabbed" then
  1720.                 grab = true
  1721.                 corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
  1722.                 corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1723.                 rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(40+2*math.cos(sine/14))), 0.2)
  1724.                 rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0,0.5, 0)*CFrame.Angles(math.rad(0), math.rad(0),math.rad(0)), 0.2)
  1725.                 larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65+0.1*math.cos(sine/14),-.5)*CFrame.Angles(math.rad(90+4*math.cos(sine/14)),math.rad(0),math.rad(-80+4*math.cos(sine/14))), 0.3)
  1726.                 larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0,0.5, 0)*CFrame.Angles(math.rad(0), math.rad(0),math.rad(0)), 0.2)
  1727.                 hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(14+2*math.cos(sine/14)),math.rad(70-4*math.cos(sine/14)),0), 0.3)
  1728.                 hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1729.                 torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-70), 0), 0.3)
  1730.                 torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.1)
  1731.                 lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.3)
  1732.                 lleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
  1733.                 rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.3)
  1734.                 rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
  1735.             end
  1736.         elseif animpose == "Walking" then
  1737.             if stanceToggle == "Grabbed" then
  1738.                 corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
  1739.                 corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1740.                 rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5-.05*math.cos(sine/2), math.sin(sine/4)/4) * CFrame.Angles(-math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(10+7*math.cos(sine/2))+root.RotVelocity.Y/30)), 0.4)
  1741.                 rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
  1742.                 larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(120+4*math.cos(sine/2)),math.rad(0),math.rad(-30+4*math.cos(sine/4))), 0.3)
  1743.                 larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0,0.5, 0)*CFrame.Angles(math.rad(0), math.rad(0),math.rad(0)), 0.2)
  1744.                 hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-0.1+0.1*math.cos(sine/2))*CFrame.Angles(math.rad(-10+4*math.cos(sine/2)), math.rad(0-8*math.cos(sine/4)/2.3), math.rad(0)),0.4)
  1745.                 hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0)-root.RotVelocity.Y/10,math.rad(0)), 0.7)
  1746.                 torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.12*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-4+2*math.cos(sine/2)), math.rad(0+10*math.cos(sine/4)/2.3)+root.RotVelocity.Y/30, math.rad(0)+root.RotVelocity.Y/30), 0.4)
  1747.                 --rj.C0 = rj.C0:lerp(CFrame.Angles(math.rad(-90)+TiltOnAxis.Z,TiltOnAxis.X,math.rad(180)+-TiltOnAxis.X),.1)
  1748.                 torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.8)
  1749.                 lleg.Weld.C0 = lleg.Weld.C0:lerp(CFrame.new(-0.5,-1-math.cos(sine/4)*.3,0+math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*AngleThetaL.Z,AngleThetaL.X,(math.sin(sine/4)*3*-AngleThetaL.X)-root.RotVelocity.Y/20),0.8)
  1750.                 lleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
  1751.                 rleg.Weld.C0 = rleg.Weld.C0:lerp(CFrame.new(0.5,-1+math.cos(sine/4)*.3,0-math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*-AngleThetaR.Z,AngleThetaR.X,(math.sin(sine/4)*3*AngleThetaR.X)-root.RotVelocity.Y/20),0.8)
  1752.                 rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
  1753.             elseif stanceToggle ~= "Grabbed" then
  1754.                 change = 1
  1755.                 corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
  1756.                 corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1757.        
  1758.                 rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5-.05*math.cos(sine/2), math.sin(sine/4)/4) * CFrame.Angles(-math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(10+7*math.cos(sine/2))+root.RotVelocity.Y/30)), 0.4)
  1759.                 rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
  1760.                 larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5+.05*math.cos(sine/2), -math.sin(sine/4)/4)*CFrame.Angles(math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(-10-7*math.cos(sine/2))+root.RotVelocity.Y/30)), 0.4)
  1761.                 larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
  1762.                 hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-0.1+0.1*math.cos(sine/2))*CFrame.Angles(math.rad(-10+4*math.cos(sine/2)), math.rad(0-8*math.cos(sine/4)/2.3), math.rad(0)),0.4)
  1763.                 hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0)-root.RotVelocity.Y/10,math.rad(0)), 0.7)
  1764.                 torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.12*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-4+2*math.cos(sine/2)), math.rad(0+10*math.cos(sine/4)/2.3)+root.RotVelocity.Y/30, math.rad(0)+root.RotVelocity.Y/30), 0.4)
  1765.                 --rj.C0 = rj.C0:lerp(CFrame.Angles(math.rad(-90)+TiltOnAxis.Z,TiltOnAxis.X,math.rad(180)+-TiltOnAxis.X),.1)
  1766.                 torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.8)
  1767.                 --lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.9-0.24*math.cos(sine/4)/2.8, -0.05 + math.sin(sine/4)/3.4) * CFrame.Angles(math.rad(-5)-math.sin(sine/4)/2.1, math.rad(0-10*math.cos(sine/4)/2.3), 0-root.RotVelocity.Y/20), .4)
  1768.                 lleg.Weld.C0 = lleg.Weld.C0:lerp(CFrame.new(-0.5,-1-math.cos(sine/4)*.3,0+math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*AngleThetaL.Z,AngleThetaL.X,(math.sin(sine/4)*3*-AngleThetaL.X)-root.RotVelocity.Y/20),0.8)
  1769.                 lleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
  1770.                 --rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.9+0.24*math.cos(sine/4)/2.8, -0.05 + -math.sin(sine/4)/3.4) * CFrame.Angles(math.rad(-5)+math.sin(sine/4)/2.1, math.rad(0-10*math.cos(sine/4)/2.3), 0-root.RotVelocity.Y/20), .4)
  1771.                 rleg.Weld.C0 = rleg.Weld.C0:lerp(CFrame.new(0.5,-1+math.cos(sine/4)*.3,0-math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*-AngleThetaR.Z,AngleThetaR.X,(math.sin(sine/4)*3*AngleThetaR.X)-root.RotVelocity.Y/20),0.8)
  1772.                 rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
  1773.             end
  1774.         elseif animpose == "Running" then
  1775.             change = 1
  1776.             corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
  1777.             corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1778.  
  1779.             rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.24+.6*math.cos(sine/4)/1.4, 0.54, 0+0.8*math.cos(sine/4)) * CFrame.Angles(math.rad(6-140*math.cos(sine/4)/1.2), math.rad(0), math.rad(-20+70*math.cos(sine/4))), 0.2)
  1780.             rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.36)
  1781.             larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.24+.6*math.cos(sine/4)/1.4, 0.54, 0-0.8*math.cos(sine/4))*CFrame.Angles(math.rad(6+140*math.cos(sine/4)/1.2), math.rad(0), math.rad(20+70*math.cos(sine/4))), 0.2)
  1782.             larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1783.             hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-8+12*math.cos(sine/2)/1.5), math.rad(0+12*math.cos(sine/4)), math.rad(0)),0.2)
  1784.             hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0)-root.RotVelocity.Y/10,math.rad(0)), 0.5)
  1785.             torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.2*math.cos(sine/2)/1.7, 0) * CFrame.Angles(math.rad(-14+10*math.cos(sine/2)/1.5), math.rad(0-12*math.cos(sine/4))-root.RotVelocity.Y/10, math.rad(0)+root.RotVelocity.Y/20), 0.2)
  1786.             torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4)
  1787.             lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -.8-0.4*math.cos(sine/4)/2, math.sin(sine/4)/2) * CFrame.Angles(math.rad(-10) + -math.sin(sine/4)/1.2, math.rad(0+12*math.cos(sine/4))+root.RotVelocity.Y/10, 0), .8)
  1788.             lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1789.             rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -.8+0.4*math.cos(sine/4)/2, -math.sin(sine/4)/2) * CFrame.Angles(math.rad(-10) + math.sin(sine/4)/1.2, math.rad(0+12*math.cos(sine/4))+root.RotVelocity.Y/10, 0), .8)
  1790.             rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1791.         elseif animpose == "Jumping" then
  1792.  
  1793.             corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
  1794.             corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1795.             rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(20)), 0.2)
  1796.             rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.36)
  1797.             larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, 0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-20)), 0.2)
  1798.             larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1799.             hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(30),math.rad(0),0), 0.2)
  1800.             torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), 0), 0.2)
  1801.             torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4)
  1802.             lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1.1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  1803.             lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1804.             rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1.1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  1805.             rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1806.         elseif animpose == "Freefalling" then
  1807.  
  1808.             corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
  1809.             corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1810.             rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0)*CFrame.Angles(math.rad(-40),math.rad(20),math.rad(50)), 0.2)
  1811.             rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.36)
  1812.             larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, 0)*CFrame.Angles(math.rad(110),math.rad(-20),math.rad(-30)), 0.2)
  1813.             larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1814.             hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(10),math.rad(0),0), 0.2)
  1815.             torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(0), 0), 0.2)
  1816.             torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4)
  1817.             lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.5, 0.2) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0)), 0.2)
  1818.             lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1819.             rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.5, -0.6) * CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)), 0.2)
  1820.             rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1821.         end
  1822.     end
  1823. end)
  1824. hum.MaxHealth = math.huge
  1825. wait(3)
  1826. hum.Health = math.huge
  1827.  
  1828. coroutine.wrap(function()
  1829.     wait(0.1)
  1830.     game.Base.CanCollide = false
  1831. end)
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