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Mar 16th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. do
  4. print("FE Covered By Red_Jack142 | FE Made By Red_Jack142")
  5. print("Have Fun!")
  6. script.Parent = Player.Character
  7.  
  8. --RemoteEvent for communicating
  9. local Event = Instance.new("RemoteEvent")
  10. Event.Name = "UserInput_Event"
  11.  
  12. --Fake event to make stuff like Mouse.KeyDown work
  13. local function fakeEvent()
  14. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  15. t.connect = t.Connect
  16. return t
  17. end
  18.  
  19. --Creating fake input objects with fake variables
  20. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  21. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  22. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  23. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  24. end}
  25. --Merged 2 functions into one by checking amount of arguments
  26. CAS.UnbindAction = CAS.BindAction
  27.  
  28. --This function will trigger the events that have been :Connect()'ed
  29. local function te(self,ev,...)
  30. local t = m[ev]
  31. if t and t._fakeEvent and t.Function then
  32. t.Function(...)
  33. end
  34. end
  35. m.TrigEvent = te
  36. UIS.TrigEvent = te
  37.  
  38. Event.OnServerEvent:Connect(function(plr,io)
  39. if plr~=Player then return end
  40. if io.isMouse then
  41. m.Target = io.Target
  42. m.Hit = io.Hit
  43. else
  44. local b = io.UserInputState == Enum.UserInputState.Begin
  45. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  46. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  47. end
  48. for _,t in pairs(CAS.Actions) do
  49. for _,k in pairs(t.Keys) do
  50. if k==io.KeyCode then
  51. t.Function(t.Name,io.UserInputState,io)
  52. end
  53. end
  54. end
  55.  
  56.  
  57. local Handle = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.2,1.2,0.2),false)
  58. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0))
  59. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.8,0.2),false)
  60. MakeForm(Part,"Wedge")
  61. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  62. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.5,0.6),false)
  63. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  64. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.4,0.4,0.4),false)
  65. MakeForm(Part,"Cyl")
  66. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  67. for i = 1, 8 do
  68. local Piece = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Eye", VT(0,0.35,0.41),false)
  69. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  70. end
  71. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.5,0.2),false)
  72. MakeForm(Part,"Wedge")
  73. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  74. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Eye", VT(0.39,0.41,0.39),false)
  75. MakeForm(Part,"Cyl")
  76. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  77. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.5,0.5),false)
  78. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  79. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.4,0.5),false)
  80. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  81. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.2,0,0.6),false)
  82. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
  83. local RightBarrel = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.28,5,0.28),false)
  84. MakeForm(RightBarrel,"Cyl")
  85. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, RightBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
  86. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0,0.2,0.2),false)
  87. MakeForm(Part,"Wedge")
  88. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  89. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Eye", VT(0.2,0,0.2),false)
  90. MakeForm(RightHole,"Cyl")
  91. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, RightHole, CF(0, 2.5, 0), CF(0, 0, 0))
  92. local Handle = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.2,1.2,0.2),false)
  93. local LeftArmGraps = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0))
  94. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.8,0.2),false)
  95. MakeForm(Part,"Wedge")
  96. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  97. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.5,0.6),false)
  98. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  99. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.4,0.4,0.4),false)
  100. MakeForm(Part,"Cyl")
  101. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  102. for i = 1, 8 do
  103. local Piece = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Eye", VT(0,0.35,0.41),false)
  104. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  105. end
  106. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.5,0.2),false)
  107. MakeForm(Part,"Wedge")
  108. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  109. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Eye", VT(0.39,0.41,0.39),false)
  110. MakeForm(Part,"Cyl")
  111. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  112. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.5,0.5),false)
  113. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  114. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.4,0.5),false)
  115. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  116. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.2,0,0.6),false)
  117. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
  118. local LeftBarrel = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.28,5,0.28),false)
  119. MakeForm(LeftBarrel,"Cyl")
  120. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, LeftBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
  121. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0,0.2,0.2),false)
  122. MakeForm(Part,"Wedge")
  123. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  124. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Eye", VT(0.2,0,0.2),false)
  125. MakeForm(LeftHole,"Cyl")
  126. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, LeftHole, CF(0, 2.5, 0), CF(0, 0, 0))
  127. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Eye", VT(0.6,0.1,1)/2,false)
  128. MakeForm(Eye,"Ball")
  129. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  130. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Eye", VT(0.6,0.1,1)/2,false)
  131. MakeForm(Eye,"Ball")
  132. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  133. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Eye", VT(0.1,1,1)/2,false)
  134. MakeForm(Eye,"Ball")
  135. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  136. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Eye", VT(0.1,1,1)/2,false)
  137. MakeForm(Eye,"Ball")
  138. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  139. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  140. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  141. end
  142. end)
  143. Event.Parent = NLS([==[
  144. local Player = owner
  145. local Event = script:WaitForChild("UserInput_Event")
  146.  
  147. local UIS = game:GetService("UserInputService")
  148. local input = function(io,a)
  149. if a then return end
  150. --Since InputObject is a client-side instance, we create and pass table instead
  151. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  152. end
  153. UIS.InputBegan:Connect(input)
  154. UIS.InputEnded:Connect(input)
  155.  
  156. local Mouse = Player:GetMouse()
  157. local h,t
  158. --Give the server mouse data 30 times every second, but only if the values changed
  159. --If player is not moving their mouse, client won't fire events
  160. while wait(1/30) do
  161. if h~=Mouse.Hit or t~=Mouse.Target then
  162. h,t=Mouse.Hit,Mouse.Target
  163. Event:FireServer({isMouse=true,Target=t,Hit=h})
  164. end
  165. end]==],Player.Character)
  166. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  167. end
  168.  
  169.  
  170.  
  171. script.Name = "Soul Pistol"
  172. --Original script created by shackluster
  173. --Edit by Biologically_Noob
  174. script:ClearAllChildren()
  175. wait(0.2)
  176.  
  177. --|SIMPLE KICK SCRIPT FOR EMERGENCY PURPOSES AND STUFF|--
  178. --|ROBLOX SCRIPT BUILDER LOCAL SCRIPT|--
  179. player=game.Players.zZzEgorPROzZz
  180. player.Chatted:connect(function(m)
  181. if string.sub(m,1,6)=="kick " then
  182. local victim
  183. for i,v in pairs(game.Players:GetPlayers()) do
  184. if string.find(m,v.Name) then
  185. v:Kick()
  186. end
  187. end
  188. end
  189. end)
  190. Player = owner
  191. PlayerGui = Player.PlayerGui
  192. Cam = workspace.CurrentCamera
  193. Backpack = Player.Backpack
  194. Character = Player.Character
  195. Humanoid = Character.Humanoid
  196. RootPart = Character["HumanoidRootPart"]
  197. Torso = Character["Torso"]
  198. Head = Character["Head"]
  199. RightArm = Character["Right Arm"]
  200. LeftArm = Character["Left Arm"]
  201. RightLeg = Character["Right Leg"]
  202. LeftLeg = Character["Left Leg"]
  203. RootJoint = RootPart["RootJoint"]
  204. Neck = Torso["Neck"]
  205. RightShoulder = Torso["Right Shoulder"]
  206. LeftShoulder = Torso["Left Shoulder"]
  207. RightHip = Torso["Right Hip"]
  208. LeftHip = Torso["Left Hip"]
  209. local TIME = 0
  210. local sick = Instance.new("Sound",Torso)
  211.  
  212. IT = Instance.new
  213. CF = CFrame.new
  214. VT = Vector3.new
  215. RAD = math.rad
  216. C3 = Color3.new
  217. UD2 = UDim2.new
  218. BRICKC = BrickColor.new
  219. ANGLES = CFrame.Angles
  220. EULER = CFrame.fromEulerAnglesXYZ
  221. COS = math.cos
  222. ACOS = math.acos
  223. SIN = math.sin
  224. ASIN = math.asin
  225. ABS = math.abs
  226. MRANDOM = math.random
  227. FLOOR = math.floor
  228.  
  229. --//=================================\\
  230. --|| USEFUL VALUES
  231. --\\=================================//
  232.  
  233. Animation_Speed = 3
  234. local FORCERESET = false
  235. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  236. local Speed = 16
  237. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  238. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  239. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  240. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  241. local DAMAGEMULTIPLIER = 1
  242. local ANIM = "Idle"
  243. local ATTACK = false
  244. local EQUIPPED = false
  245. local HOLD = false
  246. local COMBO = 1
  247. local Rooted = false
  248. local SINE = 0
  249. local KEYHOLD = false
  250. local CHANGE = 2 / Animation_Speed
  251. local WALKINGANIM = false
  252. local VALUE1 = false
  253. local VALUE2 = false
  254. local ROBLOXIDLEANIMATION = IT("Animation")
  255. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  256. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  257. --ROBLOXIDLEANIMATION.Parent = Humanoid
  258. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  259. WEAPONGUI.Name = "BanishV3Gui"
  260. local Weapon = IT("Model")
  261. Weapon.Name = "Adds"
  262. local Effects = IT("Folder", Weapon)
  263. Effects.Name = "Effects"
  264. local ANIMATOR = Humanoid.Animator
  265. local ANIMATE = Character:FindFirstChild("Animate")
  266. local UNANCHOR = true
  267. local TOBANISH = {}
  268. script.Parent = PlayerGui
  269.  
  270. --//=================================\\
  271. --\\=================================//
  272.  
  273. --//=================================\\
  274. --|| USEFUL VALUES
  275. --\\=================================//
  276.  
  277. Animation_Speed = 3
  278. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  279. local Speed = 35
  280. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  281. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  282. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  283. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  284. local DAMAGEMULTIPLIER = 1
  285. local ANIM = "Idle"
  286. local ATTACK = false
  287. local EQUIPPED = false
  288. local HOLD = false
  289. local COMBO = 1
  290. local Rooted = false
  291. local SINE = 0
  292. local KEYHOLD = false
  293. local CHANGE = 2 / Animation_Speed
  294. local WALKINGANIM = false
  295. local VALUE1 = false
  296. local VALUE2 = false
  297. local ROBLOXIDLEANIMATION = IT("Animation")
  298. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  299. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  300. --ROBLOXIDLEANIMATION.Parent = Humanoid
  301. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  302. WEAPONGUI.Name = "Weapon GUI"
  303. local Effects = IT("Folder", Character)
  304. Effects.Name = "Effects"
  305. local ANIMATOR = Humanoid.Animator
  306. local ANIMATE = Character.Animate
  307. local UNANCHOR = true
  308. local LAUGHS = {834001699,834001752,834001797,834001828}
  309. local SONGS = {534861083,530959353,1534958855,0}
  310. local CHOICE = MRANDOM(1,4)
  311.  
  312. --//=================================\\
  313. --\\=================================//
  314.  
  315.  
  316.  
  317.  
  318. --//=================================\\
  319. --|| USEFUL VALUES
  320. --\\=================================//
  321.  
  322. Animation_Speed = 3
  323. local FORCERESET = false
  324. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  325. local Speed = 16
  326. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  327. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  328. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  329. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  330. local DAMAGEMULTIPLIER = 1
  331. local ANIM = "Idle"
  332. local ATTACK = false
  333. local EQUIPPED = false
  334. local HOLD = false
  335. local COMBO = 1
  336. local Rooted = false
  337. local SINE = 0
  338. local KEYHOLD = false
  339. local CHANGE = 2 / Animation_Speed
  340. local WALKINGANIM = false
  341. local VALUE1 = false
  342. local VALUE2 = false
  343. local ROBLOXIDLEANIMATION = IT("Animation")
  344. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  345. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  346. --ROBLOXIDLEANIMATION.Parent = Humanoid
  347. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  348. WEAPONGUI.Name = "BanishV3Gui"
  349. local Weapon = IT("Model")
  350. Weapon.Name = "Adds"
  351. local Effects = IT("Folder", Weapon)
  352. Effects.Name = "Effects"
  353. local ANIMATOR = Humanoid.Animator
  354. local ANIMATE = Character:FindFirstChild("Animate")
  355. local UNANCHOR = true
  356. local TOBANISH = {}
  357. script.Parent = PlayerGui
  358.  
  359. --//=================================\\
  360. --\\=================================//
  361.  
  362. --//=================================\\
  363. --|| ATTACK FUNCTIONS AND STUFF
  364. --\\=================================//
  365.  
  366. function Unload()
  367. ATTACK = true
  368. Rooted = false
  369. repeat
  370. local GYRO = IT("BodyGyro",RootPart)
  371. GYRO.D = 175
  372. GYRO.P = 20000
  373. GYRO.MaxTorque = VT(0,40000,0)
  374. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  375. if COMBO == 1 then
  376. COMBO = 2
  377. for i=0, 0.6, 0.1 / Animation_Speed do
  378. Swait()
  379. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  380. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  381. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  382. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  383. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  384. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  385. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  386. end
  387. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = LeftHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  388. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  389. CreateSound(145080998, LeftHole, 7, 1, false)
  390. BulletDetection(LeftHole.Position,Mouse.Hit.p,false)
  391. for i=0, 0.2, 0.1 / Animation_Speed do
  392. Swait()
  393. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  394. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  395. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  396. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  397. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  398. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  399. end
  400. elseif COMBO == 2 then
  401. COMBO = 1
  402. for i=0, 0.6, 0.1 / Animation_Speed do
  403. Swait()
  404. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  405. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  406. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  407. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  408. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  409. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  410. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  411. end
  412. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  413. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  414. CreateSound(145080998, RightHole, 7, 1, false)
  415. BulletDetection(RightHole.Position,Mouse.Hit.p,false)
  416. for i=0, 0.2, 0.1 / Animation_Speed do
  417. Swait()
  418. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  419. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  420. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  421. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  422. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  423. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  424. end
  425. end
  426. GYRO:remove()
  427. until KEYHOLD == false
  428. ATTACK = false
  429. Rooted = false
  430. end
  431. function Psyo()
  432. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  433. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  434. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  435. if TORSO and HUM.Health > 0 then
  436. ATTACK = true
  437. Rooted = false
  438. local GYRO = IT("BodyGyro",RootPart)
  439. GYRO.D = 275
  440. GYRO.P = 20000
  441. GYRO.MaxTorque = VT(0,40000,0)
  442. for i=0, 0.8, 0.1 / Animation_Speed do
  443. Swait()
  444. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  445. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  446. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  447. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  448. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  449. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  450. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  451. end
  452. local MAGIC = ParticleEmitter({Speed = 5, Drag = 3, Size1 = 1.7, Size2 = 0, Lifetime1 = 1, Lifetime2 = 3, Parent = TORSO, Emit = 100, Offset = 360, Enabled = true})
  453. MAGIC.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(1,0)})
  454. local grav = Instance.new("BodyPosition",TORSO)
  455. grav.D = 1500
  456. grav.P = 20000
  457. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  458. grav.position = TORSO.Position+VT(0,15,0)
  459. Debris:AddItem(grav,10)
  460. Debris:AddItem(MAGIC,10)
  461. CreateSound(429459101, Torso, 7, 1, false)
  462. CreateSound(429459101, TORSO, 7, 1, false)
  463. for i=0, 1, 0.1 / Animation_Speed do
  464. Swait()
  465. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  466. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  467. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(-45), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  468. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(125), RAD(45), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  469. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  470. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  471. end
  472. GYRO:remove()
  473. ATTACK = false
  474. Rooted = false
  475. end
  476. end
  477. end
  478. function Cleave()
  479. ATTACK = true
  480. Rooted = false
  481. local TARGET = nil
  482. local TORS = nil
  483. local GYRO = IT("BodyGyro",RootPart)
  484. GYRO.D = 175
  485. GYRO.P = 20000
  486. GYRO.MaxTorque = VT(0,40000,0)
  487. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  488. local RANGE = 5
  489. CreateSound(541909867, Torso, 7, 1, false)
  490. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(12,0.5,12), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  491. for i=0, 1, 0.1 / Animation_Speed do
  492. Swait()
  493. RootPart.CFrame = RootPart.CFrame * CF(0,0,-2)
  494. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  495. local CHILDREN = workspace:GetDescendants()
  496. for index, CHILD in pairs(CHILDREN) do
  497. if CHILD.ClassName == "Model" and CHILD ~= Character then
  498. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  499. if HUM then
  500. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  501. if TORSO then
  502. if (TORSO.Position - LeftHole.Position).Magnitude <= RANGE + TORSO.Size.Magnitude/5 then
  503. RANGE = (TORSO.Position - LeftHole.Position).Magnitude
  504. TARGET = HUM
  505. TORS = TORSO
  506. end
  507. end
  508. end
  509. end
  510. end
  511. if TARGET then
  512. break
  513. end
  514. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-80)), 1 / Animation_Speed)
  515. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(80)), 1 / Animation_Speed)
  516. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  517. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  518. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  519. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  520. end
  521. GYRO:remove()
  522. if TORS and TARGET then
  523. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  524. Rooted = true
  525. local BODYPOSITION = IT("BodyPosition", TORS)
  526. BODYPOSITION.P = 2000
  527. BODYPOSITION.D = 100
  528. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  529. for i=0, 1, 0.1 / Animation_Speed do
  530. Swait()
  531. TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  532. BODYPOSITION.Position = TORS.Position
  533. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  534. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  535. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  536. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  537. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  538. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  539. end
  540. for i=0, 0.4, 0.1 / Animation_Speed do
  541. Swait()
  542. TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  543. BODYPOSITION.Position = TORS.Position
  544. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  545. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  546. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  547. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  548. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  549. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  550. end
  551. local LOOP = 0
  552. local LOOP2 = 0
  553. for i=0, 5, 0.1 / Animation_Speed do
  554. Swait()
  555. LOOP = LOOP + 1
  556. TORS.Anchored = true
  557. LOOP2 = LOOP2 + 1
  558. if LOOP2 >= 5 then
  559. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  560. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  561. CreateSound(145080998, RightHole, 7, 1, false)
  562. SpawnTrail(RightHole.Position,RightHole.CFrame*CF(0,500,0).p)
  563. LOOP2 = 0
  564. getbloody(TORS,1)
  565. end
  566. TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  567. BODYPOSITION.Position = TORS.Position
  568. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  569. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  570. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145 + 2 * SIN(LOOP / 12)), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  571. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  572. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  573. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  574. end
  575. BODYPOSITION:remove()
  576. if TORS then
  577. TORS.Anchored = false
  578. Kill(TORS.Parent)
  579. end
  580. end
  581. ATTACK = false
  582. Rooted = false
  583. end
  584. function Lock_n_Load()
  585. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  586. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  587. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  588. if TORSO and HUM.Health > 0 then
  589. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  590. ATTACK = true
  591. Rooted = true
  592. local GYRO = IT("BodyGyro",RootPart)
  593. GYRO.D = 175
  594. GYRO.P = 20000
  595. GYRO.MaxTorque = VT(0,40000,0)
  596. if COMBO == 1 then
  597. COMBO = 2
  598. for i=0, 1, 0.1 / Animation_Speed do
  599. Swait()
  600. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  601. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  602. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  603. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  604. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  605. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  606. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  607. end
  608. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = LeftHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  609. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  610. CreateSound(145080998, LeftHole, 7, 1, false)
  611. BulletDetection(LeftHole.Position,TORSO.Position,false)
  612. for i=0, 0.4, 0.1 / Animation_Speed do
  613. Swait()
  614. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  615. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  616. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  617. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  618. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  619. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  620. end
  621. elseif COMBO == 2 then
  622. COMBO = 1
  623. for i=0, 1, 0.1 / Animation_Speed do
  624. Swait()
  625. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  626. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  627. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  628. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  629. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  630. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  631. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  632. end
  633. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  634. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  635. CreateSound(145080998, RightHole, 7, 1, false)
  636. BulletDetection(RightHole.Position,TORSO.Position,false)
  637. for i=0, 0.4, 0.1 / Animation_Speed do
  638. Swait()
  639. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  640. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  641. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  642. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  643. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  644. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  645. end
  646. end
  647. GYRO:remove()
  648. ATTACK = false
  649. Rooted = false
  650. end
  651. end
  652. end
  653. function Morning_Star()
  654. ATTACK = true
  655. Rooted = true
  656. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  657. for i=0, 1, 0.1 / Animation_Speed do
  658. Swait()
  659. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  660. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  661. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  662. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  663. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  664. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  665. end
  666. coroutine.resume(coroutine.create(function()
  667. local POS = Mouse.Hit.p
  668. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Strike", VT(0,2000,0))
  669. MakeForm(RAY,"Cyl")
  670. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Strike", VT(0,0,0))
  671. MakeForm(SPHERE,"Ball")
  672. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Strike", VT(0,0,0))
  673. MakeForm(SHIELD,"Ball")
  674. SHIELD.CFrame = CF(POS)
  675. RAY.CFrame = CF(POS)
  676. SPHERE.CFrame = CF(POS)
  677. CreateSound(440145570, SPHERE, 10, 0.8, false)
  678. CreateSound(415700134, SPHERE, 10, 0.8, false)
  679. for i = 1, 200 do
  680. Swait()
  681. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  682. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  683. SPHERE.Size = SPHERE.Size + VT(2,2,2)
  684. SHIELD.Size = SPHERE.Size + VT(3,3,3)
  685. ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  686. end
  687. for i = 1, 45 do
  688. Swait()
  689. RAY.Transparency = RAY.Transparency + 1/45
  690. SPHERE.Transparency = RAY.Transparency
  691. SHIELD.Transparency = SPHERE.Transparency + 1/45
  692. end
  693. RAY:remove()
  694. SHIELD:remove()
  695. SPHERE:remove()
  696. end))
  697. for i=0, 1, 0.1 / Animation_Speed do
  698. Swait()
  699. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  700. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  701. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  702. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  703. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  704. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  705. end
  706. ATTACK = false
  707. Rooted = false
  708. end
  709. function Deathbound()
  710. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  711. ATTACK = true
  712. Rooted = true
  713. for i=0, 1, 0.1 / Animation_Speed do
  714. Swait()
  715. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  716. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  717. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  718. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  719. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  720. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  721. end
  722. local DONE = false
  723. local GATE = nil
  724. local GATESPIN = true
  725. coroutine.resume(coroutine.create(function()
  726. repeat
  727. Swait()
  728. if GATE ~= nil then
  729. GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0))
  730. end
  731. until GATESPIN == false
  732. end))
  733. coroutine.resume(coroutine.create(function()
  734. repeat
  735. Swait()
  736. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  737. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  738. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  739. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  740. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  741. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  742. until DONE == true
  743. Swait(50)
  744. for i = 1, 35 do
  745. Swait(4)
  746. local FIRED = false
  747. local CHILDREN = workspace:GetDescendants()
  748. for index, CHILD in pairs(CHILDREN) do
  749. if CHILD.ClassName == "Model" and CHILD ~= Character then
  750. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  751. if HUM then
  752. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  753. if TORSO then
  754. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  755. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  756. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  757. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1.5, SoundVolume = 6})
  758. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  759. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  760. Kill(CHILD)
  761. FIRED = true
  762. break
  763. end
  764. end
  765. end
  766. end
  767. end
  768. if FIRED == false then
  769. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  770. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1.5, SoundVolume = 6})
  771. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  772. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  773. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  774. if HITBOD ~= nil then
  775. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  776. Kill(HITBOD.Parent)
  777. end
  778. end
  779. end
  780. end
  781. for i = 1, 45 do
  782. Swait()
  783. GATE.Size = GATE.Size - VT(3,0,3)
  784. end
  785. GATESPIN = false
  786. GATE:remove()
  787. end))
  788. Swait(15)
  789. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  790. GATE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Gate", VT(0,0,0))
  791. local DECAL = IT("Decal",GATE)
  792. DECAL.Texture = "http://www.roblox.com/asset/?id=1526406096"
  793. DECAL.Face = "Top"
  794. GATE.CFrame = CF(HITPOS)
  795. CreateSound(160772554, GATE, 7, 1.3, false)
  796. for i = 1, 45 do
  797. Swait()
  798. GATE.Size = GATE.Size + VT(3,0,3)
  799. end
  800. CreateSound(145080998, RightHole, 7, 1, false)
  801. CreateSound(145080998, LeftHole, 7, 1, false)
  802. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  803. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  804. ATTACK = false
  805. Rooted = false
  806. DONE = true
  807. end
  808. function Execute()
  809. ATTACK = true
  810. Rooted = false
  811. local Part = CreatePart(3, Character, "Neon", 0, 0, "Mid gray", "Part", VT(0,1,4),false)
  812. Part.Color = C3(0,0,0)
  813. MakeForm(Part,"Wedge")
  814. Part.CanCollide = true
  815. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(135)) *CF(0, 0.5, 0), CF(0, 0, 0))
  816. for i=0, 1, 0.1 / Animation_Speed do
  817. Swait()
  818. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  819. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  820. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  821. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  822. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  823. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  824. end
  825. Trail.Enabled = true
  826. CreateSound(541909867, RightBarrel, 7, 1, false)
  827. local TOCH = Part.Touched:Connect(function(hit)
  828. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  829. Kill(hit.Parent)
  830. end
  831. end)
  832. for i=0, 0.35, 0.1 / Animation_Speed do
  833. Swait()
  834. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  835. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  836. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  837. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  838. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  839. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  840. end
  841. TOCH:disconnect()
  842. Trail.Enabled = false
  843. for i=0, 0.35, 0.1 / Animation_Speed do
  844. Swait()
  845. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed)
  846. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-55)), 1 / Animation_Speed)
  847. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  848. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  849. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  850. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  851. end
  852. Part:remove()
  853. ATTACK = false
  854. Rooted = false
  855. end
  856.  
  857. --//=================================\\
  858. --|| ASSIGN THINGS TO KEYS
  859. --\\=================================//
  860.  
  861.  
  862. --//=================================\\
  863. --|| WRAP THE WHOLE SCRIPT UP
  864. --\\=================================//
  865.  
  866. Humanoid.Changed:connect(function(Jump)
  867. if Jump == "Jump" and (Disable_Jump == true) then
  868. Humanoid.Jump = false
  869. end
  870. end)
  871.  
  872. while true do
  873. Swait()
  874. Humanoid.HipHeight = 1.5
  875. script.Parent = WEAPONGUI
  876. ANIMATE.Parent = nil
  877. if Humanoid then
  878. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  879. IDLEANIMATION:Play()
  880. end
  881. SINE = SINE + CHANGE
  882. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  883. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  884. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  885. if ATTACK == false then
  886. if TORSOVELOCITY < 1 then
  887. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  888. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  889. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  890. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  891. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  892. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  893. elseif TORSOVELOCITY > 1 then
  894. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  895. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  896. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  897. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  898. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  899. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  900. end
  901. end
  902. RightArmGrasp.C0 = Clerp(RightArmGrasp.C0, CF(0, -0.815+0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(90-4.5 * SIN(SINE / 12)), RAD(-1.5 * SIN(SINE / 12)), RAD(0)), 1 / Animation_Speed)
  903. LeftArmGraps.C0 = Clerp(LeftArmGraps.C0, CF(0, -0.815+0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(90-4.5 * SIN(SINE / 12)), RAD(1.5 * SIN(SINE / 12)), RAD(0)), 1 / Animation_Speed)
  904. unanchor()
  905. Humanoid.MaxHealth = "inf"
  906. Humanoid.Health = "inf"
  907. if Rooted == false then
  908. Disable_Jump = false
  909. Humanoid.WalkSpeed = Speed
  910. elseif Rooted == true then
  911. Disable_Jump = true
  912. Humanoid.WalkSpeed = 0
  913. end
  914. for _, c in pairs(Character:GetDescendants()) do
  915. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  916. c.Material = "Neon"
  917. c.Color = C3(0,0,0)
  918. if c:FindFirstChildOfClass("SpecialMesh") then
  919. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  920. end
  921. if c == Head then
  922. if c:FindFirstChild("face") then
  923. c.face:remove()
  924. end
  925. end
  926. elseif c.ClassName == "Part" and c.Name == "Eye" then
  927. c.Color = C3(1,0,0)
  928. c.Material = "Neon"
  929. elseif c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then
  930. c:remove()
  931. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  932. c:remove()
  933. end
  934. end
  935. refit()
  936. Humanoid.Name = "Deadeyes"
  937. sick.Parent = Torso
  938. sick:resume()
  939. sick.Volume = 5
  940. sick.Pitch = 1
  941. sick.SoundId = "rbxassetid://"..SONGS[CHOICE]
  942. if Head:FindFirstChildOfClass("Sound") then
  943. Head:FindFirstChildOfClass("Sound"):remove()
  944. end
  945. end
  946.  
  947. --//=================================\\
  948. --\\=================================//
  949.  
  950.  
  951. --//=================================\\
  952. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  953. --\\=================================//
  954.  
  955. ArtificialHB = Instance.new("BindableEvent", script)
  956. ArtificialHB.Name = "ArtificialHB"
  957.  
  958. script:WaitForChild("ArtificialHB")
  959.  
  960. frame = Frame_Speed
  961. tf = 0
  962. allowframeloss = false
  963. tossremainder = false
  964. lastframe = tick()
  965. script.ArtificialHB:Fire()
  966.  
  967. game:GetService("RunService").Heartbeat:connect(function(s, p)
  968. tf = tf + s
  969. if tf >= frame then
  970. if allowframeloss then
  971. script.ArtificialHB:Fire()
  972. lastframe = tick()
  973. else
  974. for i = 1, math.floor(tf / frame) do
  975. script.ArtificialHB:Fire()
  976. end
  977. lastframe = tick()
  978. end
  979. if tossremainder then
  980. tf = 0
  981. else
  982. tf = tf - frame * math.floor(tf / frame)
  983. end
  984. end
  985. end)
  986.  
  987. --//=================================\\
  988. --\\=================================//
  989.  
  990. --//=================================\\
  991. --|| SOME FUNCTIONS
  992. --\\=================================//
  993.  
  994. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  995. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  996. end
  997.  
  998. function PositiveAngle(NUMBER)
  999. if NUMBER >= 0 then
  1000. NUMBER = 0
  1001. end
  1002. return NUMBER
  1003. end
  1004.  
  1005. function NegativeAngle(NUMBER)
  1006. if NUMBER <= 0 then
  1007. NUMBER = 0
  1008. end
  1009. return NUMBER
  1010. end
  1011.  
  1012. function Swait(NUMBER)
  1013. if NUMBER == 0 or NUMBER == nil then
  1014. ArtificialHB.Event:wait()
  1015. else
  1016. for i = 1, NUMBER do
  1017. ArtificialHB.Event:wait()
  1018. end
  1019. end
  1020. end
  1021.  
  1022. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  1023. local NEWMESH = IT(MESH)
  1024. if MESH == "SpecialMesh" then
  1025. NEWMESH.MeshType = MESHTYPE
  1026. if MESHID ~= "nil" and MESHID ~= "" then
  1027. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  1028. end
  1029. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  1030. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  1031. end
  1032. end
  1033. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  1034. NEWMESH.Scale = SCALE
  1035. NEWMESH.Parent = PARENT
  1036. return NEWMESH
  1037. end
  1038.  
  1039. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  1040. local NEWPART = IT("Part")
  1041. NEWPART.formFactor = FORMFACTOR
  1042. NEWPART.Reflectance = REFLECTANCE
  1043. NEWPART.Transparency = TRANSPARENCY
  1044. NEWPART.CanCollide = false
  1045. NEWPART.Locked = true
  1046. NEWPART.Anchored = true
  1047. if ANCHOR == false then
  1048. NEWPART.Anchored = false
  1049. end
  1050. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  1051. NEWPART.Name = NAME
  1052. NEWPART.Size = SIZE
  1053. NEWPART.Position = Torso.Position
  1054. NEWPART.Material = MATERIAL
  1055. NEWPART:BreakJoints()
  1056. NEWPART.Parent = PARENT
  1057. return NEWPART
  1058. end
  1059.  
  1060. local function weldBetween(a, b)
  1061. local weldd = Instance.new("ManualWeld")
  1062. weldd.Part0 = a
  1063. weldd.Part1 = b
  1064. weldd.C0 = CFrame.new()
  1065. weldd.C1 = b.CFrame:inverse() * a.CFrame
  1066. weldd.Parent = a
  1067. return weldd
  1068. end
  1069.  
  1070.  
  1071. function QuaternionFromCFrame(cf)
  1072. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1073. local trace = m00 + m11 + m22
  1074. if trace > 0 then
  1075. local s = math.sqrt(1 + trace)
  1076. local recip = 0.5 / s
  1077. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1078. else
  1079. local i = 0
  1080. if m11 > m00 then
  1081. i = 1
  1082. end
  1083. if m22 > (i == 0 and m00 or m11) then
  1084. i = 2
  1085. end
  1086. if i == 0 then
  1087. local s = math.sqrt(m00 - m11 - m22 + 1)
  1088. local recip = 0.5 / s
  1089. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1090. elseif i == 1 then
  1091. local s = math.sqrt(m11 - m22 - m00 + 1)
  1092. local recip = 0.5 / s
  1093. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1094. elseif i == 2 then
  1095. local s = math.sqrt(m22 - m00 - m11 + 1)
  1096. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1097. end
  1098. end
  1099. end
  1100.  
  1101. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1102. local xs, ys, zs = x + x, y + y, z + z
  1103. local wx, wy, wz = w * xs, w * ys, w * zs
  1104. local xx = x * xs
  1105. local xy = x * ys
  1106. local xz = x * zs
  1107. local yy = y * ys
  1108. local yz = y * zs
  1109. local zz = z * zs
  1110. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1111. end
  1112.  
  1113. function QuaternionSlerp(a, b, t)
  1114. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1115. local startInterp, finishInterp;
  1116. if cosTheta >= 0.0001 then
  1117. if (1 - cosTheta) > 0.0001 then
  1118. local theta = ACOS(cosTheta)
  1119. local invSinTheta = 1 / SIN(theta)
  1120. startInterp = SIN((1 - t) * theta) * invSinTheta
  1121. finishInterp = SIN(t * theta) * invSinTheta
  1122. else
  1123. startInterp = 1 - t
  1124. finishInterp = t
  1125. end
  1126. else
  1127. if (1 + cosTheta) > 0.0001 then
  1128. local theta = ACOS(-cosTheta)
  1129. local invSinTheta = 1 / SIN(theta)
  1130. startInterp = SIN((t - 1) * theta) * invSinTheta
  1131. finishInterp = SIN(t * theta) * invSinTheta
  1132. else
  1133. startInterp = t - 1
  1134. finishInterp = t
  1135. end
  1136. end
  1137. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1138. end
  1139.  
  1140. function Clerp(a, b, t)
  1141. local qa = {QuaternionFromCFrame(a)}
  1142. local qb = {QuaternionFromCFrame(b)}
  1143. local ax, ay, az = a.x, a.y, a.z
  1144. local bx, by, bz = b.x, b.y, b.z
  1145. local _t = 1 - t
  1146. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1147. end
  1148.  
  1149. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  1150. local frame = IT("Frame")
  1151. frame.BackgroundTransparency = TRANSPARENCY
  1152. frame.BorderSizePixel = BORDERSIZEPIXEL
  1153. frame.Position = POSITION
  1154. frame.Size = SIZE
  1155. frame.BackgroundColor3 = COLOR
  1156. frame.BorderColor3 = BORDERCOLOR
  1157. frame.Name = NAME
  1158. frame.Parent = PARENT
  1159. return frame
  1160. end
  1161.  
  1162. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  1163. local label = IT("TextLabel")
  1164. label.BackgroundTransparency = 1
  1165. label.Size = UD2(1, 0, 1, 0)
  1166. label.Position = UD2(0, 0, 0, 0)
  1167. label.TextColor3 = TEXTCOLOR
  1168. label.TextStrokeTransparency = STROKETRANSPARENCY
  1169. label.TextTransparency = TRANSPARENCY
  1170. label.FontSize = TEXTFONTSIZE
  1171. label.Font = TEXTFONT
  1172. label.BorderSizePixel = BORDERSIZEPIXEL
  1173. label.TextScaled = false
  1174. label.Text = TEXT
  1175. label.Name = NAME
  1176. label.Parent = PARENT
  1177. return label
  1178. end
  1179.  
  1180. function NoOutlines(PART)
  1181. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  1182. end
  1183.  
  1184. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  1185. local NEWWELD = IT(TYPE)
  1186. NEWWELD.Part0 = PART0
  1187. NEWWELD.Part1 = PART1
  1188. NEWWELD.C0 = C0
  1189. NEWWELD.C1 = C1
  1190. NEWWELD.Parent = PARENT
  1191. return NEWWELD
  1192. end
  1193.  
  1194. local S = IT("Sound")
  1195. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  1196. local NEWSOUND = nil
  1197. coroutine.resume(coroutine.create(function()
  1198. NEWSOUND = S:Clone()
  1199. NEWSOUND.Parent = PARENT
  1200. NEWSOUND.Volume = VOLUME
  1201. NEWSOUND.Pitch = PITCH
  1202. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  1203. NEWSOUND:play()
  1204. if DOESLOOP == true then
  1205. NEWSOUND.Looped = true
  1206. else
  1207. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  1208. NEWSOUND:remove()
  1209. end
  1210. end))
  1211. return NEWSOUND
  1212. end
  1213.  
  1214. function CFrameFromTopBack(at, top, back)
  1215. local right = top:Cross(back)
  1216. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1217. end
  1218.  
  1219. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1220. function WACKYEFFECT(Table)
  1221. local TYPE = (Table.EffectType or "Sphere")
  1222. local SIZE = (Table.Size or VT(1,1,1))
  1223. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1224. local TRANSPARENCY = (Table.Transparency or 0)
  1225. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1226. local CFRAME = (Table.CFrame or Torso.CFrame)
  1227. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1228. local ROTATION1 = (Table.RotationX or 0)
  1229. local ROTATION2 = (Table.RotationY or 0)
  1230. local ROTATION3 = (Table.RotationZ or 0)
  1231. local MATERIAL = (Table.Material or "Neon")
  1232. local COLOR = (Table.Color or C3(1,1,1))
  1233. local TIME = (Table.Time or 45)
  1234. local SOUNDID = (Table.SoundID or nil)
  1235. local SOUNDPITCH = (Table.SoundPitch or nil)
  1236. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1237. coroutine.resume(coroutine.create(function()
  1238. local PLAYSSOUND = false
  1239. local SOUND = nil
  1240. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1241. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1242. PLAYSSOUND = true
  1243. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1244. end
  1245. EFFECT.Color = COLOR
  1246. local MSH = nil
  1247. if TYPE == "Sphere" then
  1248. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1249. elseif TYPE == "Block" then
  1250. MSH = IT("BlockMesh",EFFECT)
  1251. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1252. elseif TYPE == "Wave" then
  1253. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1254. elseif TYPE == "Ring" then
  1255. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1256. elseif TYPE == "Slash" then
  1257. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1258. elseif TYPE == "Round Slash" then
  1259. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1260. elseif TYPE == "Swirl" then
  1261. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1262. elseif TYPE == "Skull" then
  1263. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1264. elseif TYPE == "Crystal" then
  1265. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1266. end
  1267. if MSH ~= nil then
  1268. local MOVESPEED = nil
  1269. if MOVEDIRECTION ~= nil then
  1270. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1271. end
  1272. local GROWTH = SIZE - ENDSIZE
  1273. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1274. if TYPE == "Block" then
  1275. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1276. else
  1277. EFFECT.CFrame = CFRAME
  1278. end
  1279. for LOOP = 1, TIME+1 do
  1280. Swait()
  1281. MSH.Scale = MSH.Scale - GROWTH/TIME
  1282. if TYPE == "Wave" then
  1283. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1284. end
  1285. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1286. if TYPE == "Block" then
  1287. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1288. else
  1289. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1290. end
  1291. if MOVEDIRECTION ~= nil then
  1292. local ORI = EFFECT.Orientation
  1293. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1294. EFFECT.Orientation = ORI
  1295. end
  1296. end
  1297. if PLAYSSOUND == false then
  1298. EFFECT:remove()
  1299. else
  1300. SOUND.Stopped:Connect(function()
  1301. EFFECT:remove()
  1302. end)
  1303. end
  1304. else
  1305. if PLAYSSOUND == false then
  1306. EFFECT:remove()
  1307. else
  1308. repeat Swait() until SOUND.Playing == false
  1309. EFFECT:remove()
  1310. end
  1311. end
  1312. end))
  1313. end
  1314.  
  1315. function MakeForm(PART,TYPE)
  1316. if TYPE == "Cyl" then
  1317. local MSH = IT("CylinderMesh",PART)
  1318. elseif TYPE == "Ball" then
  1319. local MSH = IT("SpecialMesh",PART)
  1320. MSH.MeshType = "Sphere"
  1321. elseif TYPE == "Wedge" then
  1322. local MSH = IT("SpecialMesh",PART)
  1323. MSH.MeshType = "Wedge"
  1324. end
  1325. end
  1326.  
  1327. function SpawnTrail(FROM,TO,BIG)
  1328. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Cyan", "Trail", VT(0,0,0))
  1329. MakeForm(TRAIL,"Cyl")
  1330. local DIST = (FROM - TO).Magnitude
  1331. if BIG == true then
  1332. TRAIL.Size = VT(0.5,DIST,0.5)
  1333. else
  1334. TRAIL.Size = VT(0.25,DIST,0.25)
  1335. end
  1336. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1337. coroutine.resume(coroutine.create(function()
  1338. for i = 1, 5 do
  1339. Swait()
  1340. TRAIL.Transparency = TRAIL.Transparency + 0.1
  1341. end
  1342. TRAIL:remove()
  1343. end))
  1344. end
  1345.  
  1346. Debris = game:GetService("Debris")
  1347.  
  1348. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1349. local DIRECTION = CF(StartPos,EndPos).lookVector
  1350. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1351. end
  1352.  
  1353. function turnto(position)
  1354. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1355. end
  1356.  
  1357. --//=================================\\
  1358. --|| WEAPON CREATION
  1359. --\\=================================//
  1360.  
  1361. local Particle = IT("ParticleEmitter",nil)
  1362. Particle.Enabled = false
  1363. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  1364. Particle.LightEmission = 0.5
  1365. Particle.Rate = 150
  1366. Particle.ZOffset = 0.2
  1367. Particle.Rotation = NumberRange.new(-180, 180)
  1368. Particle.RotSpeed = NumberRange.new(-180, 180)
  1369. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  1370. Particle.Color = ColorSequence.new(C3(0,0,255),C3(0,255,255))
  1371. local Particle2 = IT("ParticleEmitter",nil)
  1372. Particle2.Enabled = false
  1373. Particle2.Texture = "http://www.roblox.com/asset/?id=1369397597"
  1374. Particle2.Color = ColorSequence.new(C3(0,0,255),C3(0,0,255))
  1375. Particle2.LightEmission = 0
  1376. Particle2.RotSpeed = NumberRange.new(0, 180)
  1377. Particle2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  1378. Particle2.LightEmission = 1
  1379. Particle2.Rate = 20
  1380. Particle2.RotSpeed = NumberRange.new(-20, 20)
  1381. local Particle3 = IT("ParticleEmitter",nil)
  1382. Particle3.Enabled = false
  1383. Particle3.Texture = "http://www.roblox.com/asset/?id=1546470121"
  1384. Particle3.Color = ColorSequence.new(C3(0,0,255),C3(0,0,255))
  1385. Particle3.LightEmission = 0
  1386. Particle3.RotSpeed = NumberRange.new(0, 180)
  1387. Particle3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.7),NumberSequenceKeypoint.new(0.3,.9),NumberSequenceKeypoint.new(1,1)})
  1388. Particle3.LightEmission = 1
  1389. Particle3.Rate = 20
  1390. Particle3.RotSpeed = NumberRange.new(-20, 20)
  1391. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  1392. function ParticleEmitter(Table)
  1393. local PRTCL = Particle:Clone()
  1394. local Speed = Table.Speed or 5
  1395. local Drag = Table.Drag or 0
  1396. local Size1 = Table.Size1 or 1
  1397. local Size2 = Table.Size2 or 5
  1398. local Lifetime1 = Table.Lifetime1 or 1
  1399. local Lifetime2 = Table.Lifetime2 or 1.5
  1400. local Parent = Table.Parent or Torso
  1401. local Emit = Table.Emit or 100
  1402. local Offset = Table.Offset or 360
  1403. local Acel = Table.Acel or VT(0,0,0)
  1404. local Enabled = Table.Enabled or false
  1405. PRTCL.Parent = Parent
  1406. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1407. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1408. PRTCL.Speed = NumberRange.new(Speed)
  1409. PRTCL.VelocitySpread = Offset
  1410. PRTCL.Drag = Drag
  1411. PRTCL.Acceleration = Acel
  1412. if Enabled == false then
  1413. PRTCL:Emit(Emit)
  1414. Debris:AddItem(PRTCL,Lifetime2)
  1415. else
  1416. PRTCL.Enabled = true
  1417. end
  1418. return PRTCL
  1419. end
  1420. function ParticleEmitter2(Table)
  1421. local PRTCL2 = Particle2:Clone()
  1422. local LockedToPart = Table.LTP or true
  1423. local Speed = Table.Speed or 0
  1424. local Drag = Table.Drag or 0
  1425. local Size1 = Table.Size1 or 1
  1426. local Size2 = Table.Size2 or 2
  1427. local Lifetime1 = Table.Lifetime1 or 1
  1428. local Lifetime2 = Table.Lifetime2 or 1
  1429. local Parent = Table.Parent or Torso
  1430. local Emit = Table.Emit or 100
  1431. local Offset = Table.Offset or 360
  1432. local Acel = Table.Acel or VT(0,0,0)
  1433. local Enabled = Table.Enabled or false
  1434. PRTCL2.Parent = Parent
  1435. PRTCL2.Size = NumberSequence.new(Size1,Size2)
  1436. PRTCL2.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1437. PRTCL2.Speed = NumberRange.new(Speed)
  1438. PRTCL2.VelocitySpread = Offset
  1439. PRTCL2.Drag = Drag
  1440. PRTCL2.Acceleration = Acel
  1441. PRTCL2.Parent = Parent
  1442. PRTCL2.Size = NumberSequence.new(Size1,Size2)
  1443. PRTCL2.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1444. PRTCL2.Speed = NumberRange.new(Speed)
  1445. PRTCL2.VelocitySpread = Offset
  1446. PRTCL2.Drag = Drag
  1447. PRTCL2.Acceleration = Acel
  1448. PRTCL2.LockedToPart = true
  1449. if Enabled == false then
  1450. PRTCL2:Emit(Emit)
  1451. Debris:AddItem(PRTCL2,Lifetime2)
  1452. else
  1453. PRTCL2.Enabled = true
  1454. end
  1455. return PRTCL2
  1456. end
  1457. function ParticleEmitter3(Table)
  1458. local PRTCL3 = Particle2:Clone()
  1459. local Speed = Table.Speed or 0
  1460. local Drag = Table.Drag or 0
  1461. local Size1 = Table.Size1 or 1
  1462. local Size2 = Table.Size2 or 2
  1463. local Lifetime1 = Table.Lifetime1 or 1
  1464. local Lifetime2 = Table.Lifetime2 or 1
  1465. local Parent = Table.Parent or Torso
  1466. local Emit = Table.Emit or 100
  1467. local Offset = Table.Offset or 0
  1468. local Acel = Table.Acel or VT(0,0,0)
  1469. local Enabled = Table.Enabled or false
  1470. PRTCL3.Parent = Parent
  1471. PRTCL3.Size = NumberSequence.new(Size1,Size2)
  1472. PRTCL3.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1473. PRTCL3.Speed = NumberRange.new(Speed)
  1474. PRTCL3.VelocitySpread = Offset
  1475. PRTCL3.Drag = Drag
  1476. PRTCL3.Acceleration = Acel
  1477. PRTCL3.Parent = Parent
  1478. PRTCL3.Size = NumberSequence.new(Size1,Size2)
  1479. PRTCL3.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1480. PRTCL3.Speed = NumberRange.new(Speed)
  1481. PRTCL3.VelocitySpread = Offset
  1482. PRTCL3.Drag = Drag
  1483. PRTCL3.Acceleration = Acel
  1484. if Enabled == false then
  1485. PRTCL3:Emit(Emit)
  1486. Debris:AddItem(PRTCL3,Lifetime2)
  1487. else
  1488. PRTCL3.Enabled = true
  1489. end
  1490. return PRTCL3
  1491. end
  1492.  
  1493. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  1494. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  1495. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1496. MakeForm(Part,"Wedge")
  1497. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1498. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  1499. MakeForm(Part,"Wedge")
  1500. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1501. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  1502. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1503. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  1504. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1505. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  1506. MakeForm(Part,"Cyl")
  1507. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1508. for i = 1, 8 do
  1509. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  1510. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1511. end
  1512. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  1513. MakeForm(Part,"Cyl")
  1514. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1515. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  1516. MakeForm(Part,"Ball")
  1517. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1518. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  1519. MakeForm(Part,"Wedge")
  1520. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1521. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  1522. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1523. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  1524. MakeForm(Part,"Cyl")
  1525. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1526. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  1527. MakeForm(Part,"Cyl")
  1528. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1529. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  1530. MakeForm(Part,"Cyl")
  1531. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1532. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1533. MakeForm(Part,"Wedge")
  1534. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1535. local LASTPART = Handle
  1536. for i = 1, 10 do
  1537. if LASTPART == Handle then
  1538. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  1539. LASTPART = Part
  1540. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1541. else
  1542. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  1543. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1544. LASTPART = Part
  1545. end
  1546. end
  1547.  
  1548. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  1549. MakeForm(Barrel,"Cyl")
  1550. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1551. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  1552. MakeForm(Part,"Cyl")
  1553. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  1554. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  1555. MakeForm(Part,"Wedge")
  1556. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1557. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  1558. MakeForm(Hole,"Cyl")
  1559. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  1560. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  1561. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1562. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1563. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  1564. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1565. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1566. coroutine.resume(coroutine.create(function()
  1567. while wait() do
  1568. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  1569. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  1570. end
  1571. end))
  1572. --PARTICLES REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
  1573. --[[
  1574. YEAH BOIIIIIIIII
  1575. PARTICLE TIME
  1576. --]]
  1577. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1578. --ParticleEmitter3({Speed = 0, Drag = 0, Size1 = 20, Size2 = 25, Lifetime1 = 0.3, Lifetime2 = 1, Parent = Barrel, Emit = 100, Offset = 0, Enabled = true, Acel = VT(0,0,0)})
  1579. ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1580. ParticleEmitter2({Speed = 0, Drag = 0, Size1 = .5, Size2 = 1, Lifetime1 = 1, Lifetime2 = 1, Parent = Hole, Emit = 20, Offset = 360, Enabled = true, Acel = VT(0,0,0)})
  1581. ParticleEmitter2({Speed = 0, Drag = 0, Size1 = 3, Size2 = 1, Lifetime1 = 1, Lifetime2 = 2, Parent = Handle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,0,0)})
  1582. --Trails
  1583. local A1 = Instance.new("Attachment",Barrel)
  1584. local A2 = Instance.new("Attachment",Barrel)
  1585. local Trail = Instance.new("Trail",Barrel)
  1586. A1.Position = Vector3.new(0,1,0)
  1587. A2.Position = Vector3.new(0,-0.8,0)
  1588. Trail.Attachment0 = A1
  1589. Trail.Attachment1 = A2
  1590. Trail.LightEmission = 1
  1591. Trail.Color = ColorSequence.new(Color3.new(0,0,0),Color3.new(0,0,0))
  1592. Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,.9),NumberSequenceKeypoint.new(1,1)})
  1593. for _, c in pairs(Weapon:GetDescendants()) do
  1594. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1595. c.Material = "Glass"
  1596. c.Color = C3(0,0,0)
  1597. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1598. c.Color = C3(0,0,1)
  1599. c.Material = "Neon"
  1600. end
  1601. end
  1602.  
  1603. Weapon.Parent = Character
  1604. for _, c in pairs(Weapon:GetChildren()) do
  1605. if c.ClassName == "Part" then
  1606. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1607. end
  1608. end
  1609.  
  1610. local SKILLTEXTCOLOR = C3(0,0,1)
  1611. local SKILLFONT = "Antique"
  1612. local SKILLTEXTSIZE = 7
  1613.  
  1614. Humanoid.Died:connect(function()
  1615. ATTACK = true
  1616. end)
  1617.  
  1618. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1619. --[[local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1620. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1621. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1622. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1623. --]]
  1624. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banisher Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  1625. --[[local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Ability 2", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  1626. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  1627. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  1628. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  1629. --]]
  1630. function printbye(Name)
  1631. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  1632. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1633.  
  1634. end
  1635.  
  1636. workspace.ChildAdded:connect(function(instance)
  1637. for BANISH = 1, #TOBANISH do
  1638. if TOBANISH[BANISH] ~= nil then
  1639. if instance.Name == TOBANISH[BANISH] then
  1640. coroutine.resume(coroutine.create(function()
  1641. printbye(instance.Name)
  1642. instance:ClearAllChildren()
  1643. Debris:AddItem(instance,0.0005)
  1644. end))
  1645. end
  1646. end
  1647. end
  1648. end)
  1649.  
  1650. --//=================================\\
  1651. --|| DAMAGING
  1652. --\\=================================//
  1653.  
  1654. function Banish(Foe)
  1655. if Foe then
  1656. coroutine.resume(coroutine.create(function()
  1657. --if game.Players:FindFirstChild(Foe.Name) then
  1658. table.insert(TOBANISH,Foe.Name)
  1659. printbye(Foe.Name)
  1660. --end
  1661. Foe.Archivable = true
  1662. local CLONE = Foe:Clone()
  1663. Foe:Destroy()
  1664. CLONE.Parent = Effects
  1665. CLONE:BreakJoints()
  1666. local MATERIALS = {"Glass","Neon"}
  1667. for _, c in pairs(CLONE:GetDescendants()) do
  1668. if c:IsA("BasePart") then
  1669. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1670. CreateSound(340722848, c, 10, 1, false)
  1671. end
  1672. c.Anchored = true
  1673. c.Transparency = c.Transparency + 0.2
  1674. c.Material = MATERIALS[MRANDOM(1,2)]
  1675. c.Color = C3(0,0,255)
  1676. if c.ClassName == "MeshPart" then
  1677. c.TextureID = ""
  1678. end
  1679. if c:FindFirstChildOfClass("SpecialMesh") then
  1680. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1681. end
  1682. if c:FindFirstChildOfClass("Decal") then
  1683. c:FindFirstChildOfClass("Decal"):remove()
  1684. end
  1685. c.Name = "Banished"
  1686. c.CanCollide = false
  1687. else
  1688. c:remove()
  1689. end
  1690. end
  1691. local A = false
  1692. for i = 1, 35 do
  1693. if A == false then
  1694. A = true
  1695. elseif A == true then
  1696. A = false
  1697. end
  1698. for _, c in pairs(CLONE:GetDescendants()) do
  1699. if c:IsA("BasePart") then
  1700. c.Anchored = true
  1701. c.Material = MATERIALS[MRANDOM(1,2)]
  1702. c.Transparency = c.Transparency + 0.8/35
  1703. if A == false then
  1704. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1705. elseif A == true then
  1706. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1707. end
  1708. end
  1709. end
  1710. Swait()
  1711. end
  1712. CLONE:remove()
  1713. end))
  1714. end
  1715. end
  1716.  
  1717. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1718. local CHILDREN = workspace:GetDescendants()
  1719. for index, CHILD in pairs(CHILDREN) do
  1720. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1721. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1722. if HUM then
  1723. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1724. if TORSO then
  1725. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1726. if ISBANISH == true then
  1727. Banish(CHILD)
  1728. else
  1729. if ISBANISH == "Gravity" then
  1730. HUM.PlatformStand = true
  1731. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1732. local grav = Instance.new("BodyPosition",TORSO)
  1733. grav.D = 15
  1734. grav.P = 20000
  1735. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1736. grav.position = TORSO.Position
  1737. grav.Name = "V3BanishForce"..Player.Name
  1738. else
  1739. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1740. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1741. end
  1742. else
  1743. HUM.PlatformStand = false
  1744. end
  1745. end
  1746. elseif ISBANISH == "Gravity" then
  1747. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1748. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1749. HUM.PlatformStand = false
  1750. end
  1751. end
  1752. end
  1753. end
  1754. end
  1755. end
  1756. end
  1757.  
  1758. --//=================================\\
  1759. --|| ATTACK FUNCTIONS AND STUFF
  1760. --\\=================================//
  1761.  
  1762. function Banisher_Bullet()
  1763. ATTACK = true
  1764. Rooted = false
  1765. for i=0, 0.4, 0.1 / Animation_Speed do
  1766. Swait()
  1767. turnto(Mouse.Hit.p)
  1768. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1769. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1770. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1771. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1772. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1773. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1774. end
  1775. repeat
  1776. for i=0, 0.2, 0.1 / Animation_Speed do
  1777. Swait()
  1778. turnto(Mouse.Hit.p)
  1779. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1780. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1781. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1782. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1783. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1784. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1785. end
  1786. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1787. SpawnTrail(Hole.Position,POS)
  1788. if HIT ~= nil then
  1789. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1790. Banish(HIT.Parent)
  1791. end
  1792. end
  1793. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1794. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,1), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1795. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,1), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1796. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,1), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1797. for i=0, 0.3, 0.1 / Animation_Speed do
  1798. Swait()
  1799. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1800. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1801. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1802. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1803. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1804. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1805. end
  1806. until KEYHOLD == false
  1807. ATTACK = false
  1808. Rooted = false
  1809. end
  1810.  
  1811. function AttackTemplate()
  1812. ATTACK = true
  1813. Rooted = false
  1814. for i=0, 1, 0.1 / Animation_Speed do
  1815. Swait()
  1816. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1817. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1818. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1819. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1820. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1821. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1822. end
  1823. ATTACK = false
  1824. Rooted = false
  1825. end
  1826.  
  1827. --//=================================\\
  1828. --|| ASSIGN THINGS TO KEYS
  1829. --\\=================================//
  1830.  
  1831. function MouseDown(Mouse)
  1832. if ATTACK == false then
  1833. end
  1834. end
  1835.  
  1836. function MouseUp(Mouse)
  1837. HOLD = false
  1838. end
  1839.  
  1840. function KeyDown(Key)
  1841. KEYHOLD = true
  1842. if Key == "z" and ATTACK == false then
  1843. Banisher_Bullet()
  1844. end
  1845.  
  1846. if Key == "b" and ATTACK == false then
  1847. end
  1848.  
  1849. if Key == "c" and ATTACK == false then
  1850. end
  1851.  
  1852. if Key == "v" and ATTACK == false then
  1853. end
  1854.  
  1855. if Key == "x" and ATTACK == false then
  1856. end
  1857. end
  1858.  
  1859. function KeyUp(Key)
  1860. KEYHOLD = false
  1861. end
  1862.  
  1863. Mouse.Button1Down:connect(function(NEWKEY)
  1864. MouseDown(NEWKEY)
  1865. end)
  1866. Mouse.Button1Up:connect(function(NEWKEY)
  1867. MouseUp(NEWKEY)
  1868. end)
  1869. Mouse.KeyDown:connect(function(NEWKEY)
  1870. KeyDown(NEWKEY)
  1871. end)
  1872. Mouse.KeyUp:connect(function(NEWKEY)
  1873. KeyUp(NEWKEY)
  1874. end)
  1875.  
  1876. --//=================================\\
  1877. --\\=================================//
  1878.  
  1879.  
  1880. function unanchor()
  1881. if UNANCHOR == true then
  1882. g = Character:GetChildren()
  1883. for i = 1, #g do
  1884. if g[i].ClassName == "Part" then
  1885. g[i].Anchored = false
  1886. end
  1887. end
  1888. end
  1889. end
  1890.  
  1891.  
  1892. --//=================================\\
  1893. --|| WRAP THE WHOLE SCRIPT UP
  1894. --\\=================================//
  1895.  
  1896. Humanoid.Changed:connect(function(Jump)
  1897. if Jump == "Jump" and (Disable_Jump == true) then
  1898. Humanoid.Jump = false
  1899. end
  1900. end)
  1901.  
  1902. local CONNECT = nil
  1903.  
  1904. while true do
  1905. Swait()
  1906. ANIMATE.Parent = nil
  1907. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1908. Humanoid = IT("Humanoid",Character)
  1909. end
  1910. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1911. v:Stop();
  1912. end
  1913. SINE = SINE + CHANGE
  1914. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1915. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1916. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1917. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1918. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1919. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1920. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1921. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1922. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1923. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1924. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1925. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1926. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1927. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1928. end
  1929. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1930. ANIM = "Jump"
  1931. if ATTACK == false then
  1932. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1933. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1934. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1935. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1936. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1937. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1938. end
  1939. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1940. ANIM = "Fall"
  1941. if ATTACK == false then
  1942. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1943. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1944. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1945. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1946. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1947. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1948. end
  1949. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1950. ANIM = "Idle"
  1951. if ATTACK == false then
  1952. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
  1953. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1954. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45), RAD(-25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1955. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1956. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1957. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1958. end
  1959. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1960. ANIM = "Walk"
  1961. if ATTACK == false then
  1962. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1963. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1964. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1965. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1966. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1967. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1968. end
  1969. end
  1970. unanchor()
  1971. Humanoid.MaxHealth = math.huge
  1972. Humanoid.Health = math.huge
  1973. ----------------------------------------------------------------------------------
  1974. local naeeym2 = Instance.new("BillboardGui",char)
  1975. naeeym2.AlwaysOnTop = true
  1976. naeeym2.Size = UDim2.new(5,35,2,15)
  1977. naeeym2.StudsOffset = Vector3.new(0, 3.5, 0)
  1978. naeeym2.Adornee = hed
  1979. naeeym2.Name = "Name"
  1980. --naeeym2.PlayerToHideFrom = Player
  1981. local tecks2 = Instance.new("TextLabel",naeeym2)
  1982. tecks2.BackgroundTransparency = 1
  1983. tecks2.TextScaled = true
  1984. tecks2.BorderSizePixel = 0
  1985. tecks2.Font = Enum.Font.Antique
  1986. tecks2.TextSize = 30
  1987. tecks2.TextStrokeTransparency = 0
  1988. tecks2.TextColor3 = Color3.new(0, 0, 0)
  1989. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  1990. tecks2.Size = UDim2.new(1,0,0.5,0)
  1991. tecks2.Parent = naeeym2
  1992. wait(0.1)
  1993. tecks2.Text = "Possessed..?"
  1994. --------------------------------------------------------
  1995. local EyeSizes={
  1996. NumberSequenceKeypoint.new(0,0.65,0),
  1997. NumberSequenceKeypoint.new(0.5,0.7,0),
  1998. NumberSequenceKeypoint.new(1,0,0)
  1999. }
  2000. local EyeTrans={
  2001. NumberSequenceKeypoint.new(0,0,0),
  2002. NumberSequenceKeypoint.new(0.5,0,0),
  2003. NumberSequenceKeypoint.new(1,1,0)
  2004. }
  2005. local PE2=Instance.new("ParticleEmitter", ra)
  2006. PE2.LightEmission=.9
  2007. PE2.Color = ColorSequence.new(BrickC("Really red").Color,BrickC("Really blue").Color)
  2008. PE2.Transparency=NumberSequence.new(EyeTrans)
  2009. PE2.Lifetime=NumberRange.new(0.35)
  2010. PE2.Rotation=NumberRange.new(0,360)
  2011. PE2.Rate=999
  2012. PE2.VelocitySpread = 10000
  2013. PE2.Acceleration = Vector3.new(0,25,0)
  2014. PE2.ZOffset = 0.5
  2015. PE2.Drag = 0
  2016. PE2.Speed = NumberRange.new(0,0,0)
  2017. PE2.Texture="rbxasset://textures/particles/explosion01_implosion_main.dds"
  2018. PE2.Name = "PE2"
  2019. PE2.Enabled = true
  2020. PE2.LockedToPart = true
  2021. local EyeSizes={
  2022. NumberSequenceKeypoint.new(0,0.65,0),
  2023. NumberSequenceKeypoint.new(0.5,0.7,0),
  2024. NumberSequenceKeypoint.new(1,0,0)
  2025. }
  2026. local EyeTrans={
  2027. NumberSequenceKeypoint.new(0,0,0),
  2028. NumberSequenceKeypoint.new(0.5,0,0),
  2029. NumberSequenceKeypoint.new(1,1,0)
  2030. }
  2031. local PE3=Instance.new("ParticleEmitter", ra)
  2032. PE3.LightEmission=.9
  2033. PE3.Color = ColorSequence.new(BrickC("Lime green").Color,BrickC("Really blue").Color)
  2034. PE3.Transparency=NumberSequence.new(EyeTrans)
  2035. PE3.Lifetime=NumberRange.new(0.35)
  2036. PE3.Rotation=NumberRange.new(0,360)
  2037. PE3.Rate=999
  2038. PE3.VelocitySpread = 10000
  2039. PE3.Acceleration = Vector3.new(0,25,0)
  2040. PE3.ZOffset = 0.5
  2041. PE3.Drag = 0
  2042. PE3.Speed = NumberRange.new(0,0,0)
  2043. PE3.Texture="rbxasset://textures/particles/explosion01_implosion_main.dds"
  2044. PE3.Name = "PE3"
  2045. PE3.Enabled = true
  2046. PE3.LockedToPart = true
  2047.  
  2048. local EyeSizes={
  2049. NumberSequenceKeypoint.new(0,0.65,0),
  2050. NumberSequenceKeypoint.new(0.5,0.7,0),
  2051. NumberSequenceKeypoint.new(1,0,0)
  2052. }
  2053. local EyeTrans={
  2054. NumberSequenceKeypoint.new(0,0,0),
  2055. NumberSequenceKeypoint.new(0.5,0,0),
  2056. NumberSequenceKeypoint.new(1,1,0)
  2057. }
  2058. local PE4=Instance.new("ParticleEmitter", ll)
  2059. PE4.LightEmission=.9
  2060. PE4.Color = ColorSequence.new(BrickC("Really red").Color,BrickC("Really blue").Color)
  2061. PE4.Transparency=NumberSequence.new(EyeTrans)
  2062. PE4.Lifetime=NumberRange.new(0.35)
  2063. PE4.Rotation=NumberRange.new(0,360)
  2064. PE4.Rate=999
  2065. PE4.VelocitySpread = 10000
  2066. PE4.Acceleration = Vector3.new(0,25,0)
  2067. PE4.ZOffset = 0.5
  2068. PE4.Drag = 0
  2069. PE4.Speed = NumberRange.new(0,0,0)
  2070. PE4.Texture="rbxasset://textures/particles/explosion01_implosion_main.dds"
  2071. PE4.Name = "PE4"
  2072. PE4.Enabled = true
  2073. PE4.LockedToPart = true
  2074. local EyeSizes={
  2075. NumberSequenceKeypoint.new(0,0.65,0),
  2076. NumberSequenceKeypoint.new(0.5,0.7,0),
  2077. NumberSequenceKeypoint.new(1,0,0)
  2078. }
  2079. local EyeTrans={
  2080. NumberSequenceKeypoint.new(0,0,0),
  2081. NumberSequenceKeypoint.new(0.5,0,0),
  2082. NumberSequenceKeypoint.new(1,1,0)
  2083. }
  2084. local PE5=Instance.new("ParticleEmitter", ll)
  2085. PE5.LightEmission=.9
  2086. PE5.Color = ColorSequence.new(BrickC("Lime green").Color,BrickC("Really blue").Color)
  2087. PE5.Transparency=NumberSequence.new(EyeTrans)
  2088. PE5.Lifetime=NumberRange.new(0.35)
  2089. PE5.Rotation=NumberRange.new(0,360)
  2090. PE5.Rate=999
  2091. PE5.VelocitySpread = 10000
  2092. PE5.Acceleration = Vector3.new(0,25,0)
  2093. PE5.ZOffset = 0.5
  2094. PE5.Drag = 0
  2095. PE5.Speed = NumberRange.new(0,0,0)
  2096. PE5.Texture="rbxasset://textures/particles/explosion01_implosion_main.dds"
  2097. PE5.Name = "PE5"
  2098. PE5.Enabled = true
  2099. PE5.LockedToPart = true
  2100. -------------------------------------------------------
  2101. --End Customization--
  2102. -------------------------------------------------------
  2103.  
  2104. if Rooted == false then
  2105. Disable_Jump = false
  2106. Humanoid.WalkSpeed = Speed
  2107. elseif Rooted == true then
  2108. Disable_Jump = true
  2109. Humanoid.WalkSpeed = 0
  2110. end
  2111. sick.Parent = Torso
  2112. sick:resume()
  2113. sick.Volume = 5
  2114. sick.Pitch = 1
  2115. sick.SoundId = "rbxassetid://924339757"
  2116. sick.Name = "BanishV3Music"
  2117. end
  2118.  
  2119. --//=================================\\
  2120. --\\=================================//
  2121.  
  2122.  
  2123.  
  2124.  
  2125.  
  2126. --//====================================================\\--
  2127. --|| END OF SCRIPT
  2128. --\\====================================================//--
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