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Dec 9th, 2021
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  1. Changelogs : Do U Copy? version 1.1.9 includes (1.1.9 VR / 1.1.7 Hacker App)
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  4. 1) New Inventory System
  5. Inventory works now by grabbing the red square on your wrist "à-la-Alyx" style. To put an object in your inventory, you'll only need to release it in the dropzone on your wrist. Open the inventory by grabbing the red square.
  6. We added VR Tunneling option for comfort which you can set from the inventory. As of right now, it isn't customizable but helps a lot with motion sickness while on. Tunneling will increase during sprint.
  7. - Fix the out of borders issue while putting objects in the inventory.
  8. - Inventory will now light up when an object is being dropped
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  11. 2) Remote Grabbing
  12. You can now grab objects from a short distance instead of physically bending yourself trying to catch that d!mn security card. Point your index finger at an object and if its gets highlighted, just press the grab button to automatically catch it from a distance.
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  16. 3) Suspicion mechanic
  17. We heard you. Guards were never meant to be aimless robots and just stop running after a 5 sec sprint like a Paul Blart Mall Cop (nothing against KJ or mall cops obv <3). For the past month we designed a suspicion system that will hopefully makes your runs much more exciting. We added a suspicion bar on the Hacker interface that gives you an overall state of how close you are to getting caught (think of it as a health bar in reverse). Every mistake you make in-game (being a wrong code entered, passing through a guard/camera sight, tripping on a laser etc.) will now add suspicion points to your suspicion meter. Once that suspicion gets to 100, guards will come straight at your position. In other words, the game becomes more forgiving but not easier - just ask your Hacker
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  21. 4) Hard chase and checkpoint system
  22. (This is still in a testing phase) A checkpoint system has been added. When the Thief gets caught, you'll notice a new button on the prison called "Retry". Which punching it, you'll be spawn right where you left off before getting caught - however the timer will still be running. However, if you'd like to keep up the challenge, you'll just have to press "Restart" like the previous version. For that reason, we also modified the behaviour of the guard to be less lenient and faster to catch you in case of spotted events.
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  26. 5) Reconnection
  27. Dear mobile users. I know the feeling. That Tinder notification you tried to swipe off but accidentally opened just to see yourself getting booted out from your amazing heist is frustrating. I've been there. Hence, we are introducing a reconnection feature which will help get back to where you left off! When the Hacker gets disconnected, a pop in in the VR view will appear with the pairing code needed for the hacker to join back in! Sorry for the trouble! (and I can reinstall Tinder now.)
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  31. 6) New Hacker App UI (finally)
  32. We are designing a new interface for the hacker to be more in line with the art direction of the game. Expect some changes on the VR sides as well for next updates! Some screens will stay the same for now but we hope you'll like the revamp! (big props to our amazing new artist @Ju' for the work!)
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  36. And some fixes :
  37. - Tutorial level now launches correctly on iPhones 6s and higher
  38. - Safe Cracking is now fixed on Tutorial level
  39. - Guard behaviour is fixed when VR Player dies and respawn
  40. - Performance increase on Quest 1 headsets
  41. - Collisions bugs when VR Player hits the wall from the back in Level 1,2 and 3 are fixed. VR player will now stay grounded and not being ejected from the map.
  42. - "Shower pixel" bug when restarting a game on VR.
  43. - Door mechanic is now set to be staying in place
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