Mendleson

Exploration Station

Jul 14th, 2019
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  1. Some formatting explanations.
  2. Each stage is denoted by its name followed by a line of "-".
  3. Each sub area is denoted by >>>>.
  4. Interactable things from left to right in an area (in game) are listed top to bottom on this page.
  5. More info on each interactable is in parenthesis.
  6. The -> denotes a travel path from one sub area to another.
  7.  
  8. Paradise Prairie Myths ------------------------------------------------------------------------------------------------------------->>>>Prairie Entrance
  9. Sticks (Harvest Material; Bonus when using Koll)
  10. Old Man (Speak to this fellow for basic overview of some mechanics)
  11. Weeds (Harvest Material; Bonus when using Sharp Scythe or Lio)
  12. Traveling Student near Campfire (Speak with her for some info about Campfires; You can use them to replenish Vitality.)
  13. Boomshrooms (Harvest Material; Bonus when using Sharp Scythe or Lio)
  14. Weeds (Harvest Material; Bonus when using Sharp Scythe or Lio)
  15. Dead Soldier (Search him to get a Torch)
  16. Signpost -> Village
  17. Poor Farmer (Talk for some info about the importance of crafting tools.)
  18. Stone Shards (Harvest Material; Bonus when using Shovel or Golemwalt)
  19. Boomshrooms (Harvest Material; Bonus when using Sharp Scythe or Lio)
  20. Weeds (Harvest Material; Bonus when using Sharp Scythe or Lio)
  21. Signpost -> Prairie
  22.  
  23. >>>>Village
  24. Friendly Soldiers (Talk)
  25. Farmers (Talk)
  26. Campfire (Use to restore vitality. Can be used to cook.)
  27. Children (Talk)
  28. Fat Lady (Talk)
  29. Old Man (Talk)
  30. Sad Boy (Talk to him to open up a sidequest involving the area designated Brother Hunt)
  31. Signpost -> Brother Hunt OR Prairie Entrance
  32.  
  33. >>>>Prairie
  34. Signpost -> Prarie Entrance
  35. Weeds (Harvest Material; Bonus when using Sharp Scythe or Lio)
  36. Stone Shards (Harvest Material; Bonus when using Shovel or Golemwalt)
  37. Two Mercenaries and a Merchant (Listen to their conversation to trigger a sidequest. Nothing too important.
  38. Regardless of what you choose to do make sure to leave and come back to the area to see the result.
  39. There might be a little something extra for you to collect.)
  40. Boomshroom (Harvest Material; Bonus when using Sharp Scythe or Lio)
  41. Boomshroom (Harvest Material; Bonus when using Sharp Scythe or Lio)
  42. Weeds (Harvest Material; Bonus when using Sharp Scythe or Lio)
  43. Sticks (Harvest Material; Bonus when using Koll)
  44. Signpost -> Village
  45.  
  46. >>>>Brother Hunt
  47. Footprints (Unlocks Valley area)
  48. Unnatural Stone (Unlocks Big Tree area)
  49. Shrooms (Unlocks Small River area)
  50. Breadcrumbs (Unlocks Plains area)
  51. Signpost -> Valley OR Big Tree OR Small River OR Plains
  52.  
  53. >>>>Valley
  54. A couple waves of Red Wolves will greet you. Once you defeat them you will return to the Brother Hunt area.
  55.  
  56. >>>>Big Tree
  57. Boy on Cloud 9 (Retrieve him and return to the Sad Boy in the Village. If you took a wrong turn he will be dead.)
  58.  
  59. >>>>Small River
  60. A couple waves of Boomshrooms will greet you. Once you defeat them you will return to the Brother Hunt area.
  61.  
  62. >>>>Plains
  63. A couple waves of Bandits will greet you. Once you defeat them you will return to the Brother Hunt area.
  64.  
  65. Note: There's no definite end to this stage so feel free to leave it once you've collected the desired materials you wanted.
  66.  
  67. Monster Migration-------------------------------------------------------------------------------------------------------------------
  68. >>>>Grass Landing
  69. Dead Red Wolves (Harvest Meat; Can also harvest skin and fur when using Skinning Knife or Ned)
  70. Wheat (Harvest Material; Requires a Sharp Scythe)
  71. Paradise Flowers (Harvest Material)
  72. Monster Fighting Demihuman (Help him to end up in the troubled village area. Otherwise you'll only be able to loop between the two
  73. Grass areas.)
  74. Wheat (Harvest Material; Requires a Sharp Scythe)
  75. Paradise Flowers (Harvest Material)
  76. Dead Red Wolves (Harvest Meat; Can also harvest skin and fur when using Skinning Knife or Ned)
  77. Signpost -> More Grass
  78.  
  79. >>>>More Grass
  80. Wheat (Harvest Material; Requires a Sharp Scythe)
  81. Paradise Flowers (Harvest Material)
  82. Dead Red Wolves (Harvest Meat; Can also harvest skin and fur when using Skinning Knife or Ned)
  83. Spot for Trap (You can place an Animal Trap here; leave and return to the area for a new "Dead Red Wolves" interactable to appear)
  84. Wheat (Harvest Material; Requires a Sharp Scythe)
  85. Paradise Flowers (Harvest Material)
  86. Signpost -> Grass Landing
  87.  
  88. >>>>Troubled Village
  89. Village Chief (Talk to her to learn of Hot Spring Wine Charcoal, a key item in this stage)
  90. Ragged Refugee (Talk)
  91. Sad Child (Talk)
  92. Merchant (You can spend 10 Curren to get Hot Spring Wine Charcoal; Sherlock, Karen, or Theodore can get it for free
  93. Disappears after resolving the bandit incident.)
  94. Couple (Talk)
  95. Old Couple (Talk)
  96. Campfire (Use to restore Vitality. Can be used to cook. Chuck Hot Spring Wine Charcoal into it to torch the village.
  97. This results in the area being set on fire. You can loot the six corpses for tools/materials.)
  98. Signpost -> Bandit Camp (Signpost will take you to More Grass area instead after you resolve the bandit incident. You won't be able
  99. to return to the Troubled Village area.)
  100.  
  101. >>>>Bandit Camp
  102. Dead Red Wolves (Harvest Meat; Can also harvest skin and fur when using Skinning Knife or Ned)
  103. Campfire (Use to restore Vitality. Can be used to cook. Chuck Hot Spring Wine Charcoal into it to torch the bandit camp.
  104. This results in the area being set on fire. You can loot the four corpses for tools/materials.
  105. Returning to village chief grants you access to Curren based recipes for Boomshroom Kebabs and Soup.)
  106. Bandit Leader (Talk to him if you want.
  107. Attack Him -> Bandit Battle
  108. Giving him Hot Spring Wine Charcoal ends up with him taking over the village.)
  109. Signpost -> Troubled Village OR More Grass (Depends on how you interact with the Bandit Leader.)
  110.  
  111. >>>>Bandit Battle
  112. Face three waves of cowardly bandits. Shouldn't be too hard but be careful if your team self inflicts Exhaust or Vulnerability.
  113. At the end is an interactable spot where you can pick up a recipe for the Magnificent Shadow Tool. This item lets you steal things from interactable NPCs. If you've already gotten the recipe, you will find 2 Curren instead.
  114. Signpost -> Troubled Village
  115.  
  116. Note: There's no definite end to this stage so feel free to leave it once you've collected the desired materials you wanted.
  117. Main thing of interest to get from here is the Magnificent Shadow recipe. Curren based recipes for Boomshroom Kebab and Soup
  118. are also a reward unique to this stage.
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