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- Some formatting explanations.
- Each stage is denoted by its name followed by a line of "-".
- Each sub area is denoted by >>>>.
- Interactable things from left to right in an area (in game) are listed top to bottom on this page.
- More info on each interactable is in parenthesis.
- The -> denotes a travel path from one sub area to another.
- Paradise Prairie Myths ------------------------------------------------------------------------------------------------------------->>>>Prairie Entrance
- Sticks (Harvest Material; Bonus when using Koll)
- Old Man (Speak to this fellow for basic overview of some mechanics)
- Weeds (Harvest Material; Bonus when using Sharp Scythe or Lio)
- Traveling Student near Campfire (Speak with her for some info about Campfires; You can use them to replenish Vitality.)
- Boomshrooms (Harvest Material; Bonus when using Sharp Scythe or Lio)
- Weeds (Harvest Material; Bonus when using Sharp Scythe or Lio)
- Dead Soldier (Search him to get a Torch)
- Signpost -> Village
- Poor Farmer (Talk for some info about the importance of crafting tools.)
- Stone Shards (Harvest Material; Bonus when using Shovel or Golemwalt)
- Boomshrooms (Harvest Material; Bonus when using Sharp Scythe or Lio)
- Weeds (Harvest Material; Bonus when using Sharp Scythe or Lio)
- Signpost -> Prairie
- >>>>Village
- Friendly Soldiers (Talk)
- Farmers (Talk)
- Campfire (Use to restore vitality. Can be used to cook.)
- Children (Talk)
- Fat Lady (Talk)
- Old Man (Talk)
- Sad Boy (Talk to him to open up a sidequest involving the area designated Brother Hunt)
- Signpost -> Brother Hunt OR Prairie Entrance
- >>>>Prairie
- Signpost -> Prarie Entrance
- Weeds (Harvest Material; Bonus when using Sharp Scythe or Lio)
- Stone Shards (Harvest Material; Bonus when using Shovel or Golemwalt)
- Two Mercenaries and a Merchant (Listen to their conversation to trigger a sidequest. Nothing too important.
- Regardless of what you choose to do make sure to leave and come back to the area to see the result.
- There might be a little something extra for you to collect.)
- Boomshroom (Harvest Material; Bonus when using Sharp Scythe or Lio)
- Boomshroom (Harvest Material; Bonus when using Sharp Scythe or Lio)
- Weeds (Harvest Material; Bonus when using Sharp Scythe or Lio)
- Sticks (Harvest Material; Bonus when using Koll)
- Signpost -> Village
- >>>>Brother Hunt
- Footprints (Unlocks Valley area)
- Unnatural Stone (Unlocks Big Tree area)
- Shrooms (Unlocks Small River area)
- Breadcrumbs (Unlocks Plains area)
- Signpost -> Valley OR Big Tree OR Small River OR Plains
- >>>>Valley
- A couple waves of Red Wolves will greet you. Once you defeat them you will return to the Brother Hunt area.
- >>>>Big Tree
- Boy on Cloud 9 (Retrieve him and return to the Sad Boy in the Village. If you took a wrong turn he will be dead.)
- >>>>Small River
- A couple waves of Boomshrooms will greet you. Once you defeat them you will return to the Brother Hunt area.
- >>>>Plains
- A couple waves of Bandits will greet you. Once you defeat them you will return to the Brother Hunt area.
- Note: There's no definite end to this stage so feel free to leave it once you've collected the desired materials you wanted.
- Monster Migration-------------------------------------------------------------------------------------------------------------------
- >>>>Grass Landing
- Dead Red Wolves (Harvest Meat; Can also harvest skin and fur when using Skinning Knife or Ned)
- Wheat (Harvest Material; Requires a Sharp Scythe)
- Paradise Flowers (Harvest Material)
- Monster Fighting Demihuman (Help him to end up in the troubled village area. Otherwise you'll only be able to loop between the two
- Grass areas.)
- Wheat (Harvest Material; Requires a Sharp Scythe)
- Paradise Flowers (Harvest Material)
- Dead Red Wolves (Harvest Meat; Can also harvest skin and fur when using Skinning Knife or Ned)
- Signpost -> More Grass
- >>>>More Grass
- Wheat (Harvest Material; Requires a Sharp Scythe)
- Paradise Flowers (Harvest Material)
- Dead Red Wolves (Harvest Meat; Can also harvest skin and fur when using Skinning Knife or Ned)
- Spot for Trap (You can place an Animal Trap here; leave and return to the area for a new "Dead Red Wolves" interactable to appear)
- Wheat (Harvest Material; Requires a Sharp Scythe)
- Paradise Flowers (Harvest Material)
- Signpost -> Grass Landing
- >>>>Troubled Village
- Village Chief (Talk to her to learn of Hot Spring Wine Charcoal, a key item in this stage)
- Ragged Refugee (Talk)
- Sad Child (Talk)
- Merchant (You can spend 10 Curren to get Hot Spring Wine Charcoal; Sherlock, Karen, or Theodore can get it for free
- Disappears after resolving the bandit incident.)
- Couple (Talk)
- Old Couple (Talk)
- Campfire (Use to restore Vitality. Can be used to cook. Chuck Hot Spring Wine Charcoal into it to torch the village.
- This results in the area being set on fire. You can loot the six corpses for tools/materials.)
- Signpost -> Bandit Camp (Signpost will take you to More Grass area instead after you resolve the bandit incident. You won't be able
- to return to the Troubled Village area.)
- >>>>Bandit Camp
- Dead Red Wolves (Harvest Meat; Can also harvest skin and fur when using Skinning Knife or Ned)
- Campfire (Use to restore Vitality. Can be used to cook. Chuck Hot Spring Wine Charcoal into it to torch the bandit camp.
- This results in the area being set on fire. You can loot the four corpses for tools/materials.
- Returning to village chief grants you access to Curren based recipes for Boomshroom Kebabs and Soup.)
- Bandit Leader (Talk to him if you want.
- Attack Him -> Bandit Battle
- Giving him Hot Spring Wine Charcoal ends up with him taking over the village.)
- Signpost -> Troubled Village OR More Grass (Depends on how you interact with the Bandit Leader.)
- >>>>Bandit Battle
- Face three waves of cowardly bandits. Shouldn't be too hard but be careful if your team self inflicts Exhaust or Vulnerability.
- At the end is an interactable spot where you can pick up a recipe for the Magnificent Shadow Tool. This item lets you steal things from interactable NPCs. If you've already gotten the recipe, you will find 2 Curren instead.
- Signpost -> Troubled Village
- Note: There's no definite end to this stage so feel free to leave it once you've collected the desired materials you wanted.
- Main thing of interest to get from here is the Magnificent Shadow recipe. Curren based recipes for Boomshroom Kebab and Soup
- are also a reward unique to this stage.
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