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- Players have access to three general tactics
- Attack
- Defend
- Counter
- Enemies have three tactics as well
- Attack
- Grab
- Special
- Ebemies cannot defend normally.
- Players pick a tactic and try to explain what to do. Reward ingenuity. Stick to one tactic executed per turn.
- [Winning Skill] > [losing skill]
- Attack > Grab
- Defend > Special
- Counter > Attack
- Grab > Counter
- Special > Attack
- Else, determine on a case by case basis.
- ===
- Players have 5 hp. They lose hp for making a wrong move. They gain hp for making succesive right moves.
- Enemies cannot randomly strike. Specific patters must be set. The player should never die to rng.
- Player effectiveness is determined by either support or get. Otherwise players always deal 1 damage.
- Hp values are as follows
- Low: 3
- Med: 5
- High: 7
- Boss: 10
- Try to have bosses rely on phases. Get the players acclimated. Show the pattern once before engaging.
- Most importantly, have fun.
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