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- [K06_PresetSecondWave.UIScreenListener_UIShellDifficulty_K06]
- ; Set false to disable writing logs to Launch.log
- bLog=false
- ; < - > - < - > - < - > - < - > ;
- ; VANILLA SECOND WAVE OPTIONS ;
- ; < - > - < - > - < - > - < - > ;
- ; Uncomment lines with +AutoEnableSecondWaveIDs="<SecondWaveID>" to enable them:
- ; Beta Strike: Greatly increase HP of most units for longer tactical engagements.
- ;+AutoEnableSecondWaveIDs="BetaStrike"
- ; Reaper Ally: Start at Reaper HQ.
- ;+AutoEnableSecondWaveIDs="ReaperStart"
- ; Skirmisher Ally: Start at Skirmisher HQ.
- +AutoEnableSecondWaveIDs="SkirmisherStart"
- ; Templar Ally: Start at Templar HQ.
- ;+AutoEnableSecondWaveIDs="TemplarStart"
- ; Grim Horizon: The effects of all Dark Events are permanent.
- +AutoEnableSecondWaveIDs="PlayingForKeeps"
- ; Lengthy Scheme: Double the length of the Avatar Project.
- +AutoEnableSecondWaveIDs="ExtendedAvatarProject"
- ; Time Turner: Double the length of mission timers.
- +AutoEnableSecondWaveIDs="ExtendedMissionTimers"
- ; Precision Explosives: Grenade damage falls off from the center of the blast area.
- ;+AutoEnableSecondWaveIDs="ExplosiveFalloff"
- ; < - > - < - > - < - > - < - > ;
- ; Point Based Not Created Equal ;
- ; < - > - < - > - < - > - < - > ;
- ; Not Created Equal: Randomize base stats for all soldiers, balanced around a point pool.
- +AutoEnableSecondWaveIDs="PBNCE"
- ; < - > - < - > - < - > - < - > ;
- ; Gene Mods ;
- ; < - > - < - > - < - > - < - > ;
- +AutoEnableSecondWaveIDs="GM_SWO_MutagenicGrowth"
- +AutoEnableSecondWaveIDs="GM_SWO_OnlyMutant"
- +AutoEnableSecondWaveIDs="GM_SWO_Biosynthesis"
- ; < - > - < - > - < - > - < - > ;
- ; EU Aim Rolls WOTC ;
- ; < - > - < - > - < - > - < - > ;
- ; Absolutely Critical: Flanked shots guarantee critical hits.
- ;+AutoEnableSecondWaveIDs="AbsolutelyCritical"
- ; < - > - < - > - < - > - < - > ;
- ; Covert Infiltration ;
- ; < - > - < - > - < - > - < - > ;
- ;+AutoEnableSecondWaveIDs = "NoEnviromentalSitreps"
- +AutoEnableSecondWaveIDs ="CI_NoUfoGate"
- ; < - > - < - > - < - > - < - > ;
- ; Musashis RPG Overhaul ;
- ; < - > - < - > - < - > - < - > ;
- ; [RPGO] Specialization Roulette: Limited number of randomized specializations on Squaddie
- ;+AutoEnableSecondWaveIDs="RPGOSpecRoulette"
- ; [RPGO] Commanders Choice: Choose a limted number of specializations
- ;+AutoEnableSecondWaveIDs="RPGOCommandersChoice"
- ; [RPGO] Training Roulette: The order of perks within specializations get randomized
- ;+AutoEnableSecondWaveIDs="RPGOTrainingRoulette"
- ; [RPGO] Origins: Choose the soldiers starting abilities
- ;+AutoEnableSecondWaveIDs="RPGOOrigins"
- ; [RPGO] Random Classes: Generates funtional random classes
- ;+AutoEnableSecondWaveIDs="RPGO_SWO_RandomClasses"
- ; [RPGO] Weapon Restrictions: Specs will determine which weapons your soldiers can use
- ;+AutoEnableSecondWaveIDs="RPGO_SWO_WeaponRestriction"
- ; < - > - < - > - < - > - < - > ;
- ; Requiem Legion ;
- ; < - > - < - > - < - > - < - > ;
- ; A Golden Requiem: Alters Enemy Spawning on Main Story Missions.
- +AutoEnableSecondWaveIDs="ARFMGoldenRequiem"
- ; A Merciless Alteration: Activates A Requiem For Man's Hard Mode. Not Recommended for Beginners. Can be used together with A Gentle Requiem and Scamper Exhaustion
- +AutoEnableSecondWaveIDs="ARFMRequiemHardMode"
- ; A Gentle Requiem: Supremacy and Dominance Reaction Mechanics and several other special Mechanics that can make the game significantly more difficult are disabled.
- +AutoEnableSecondWaveIDs="ARFMRequiemEasyMode"
- ; Scamper Exhaustion: Supremacy and Dominance Reaction Mechanics are disabled for one turn after Scampering.
- ;+AutoEnableSecondWaveIDs="ARFMNoPostScamperReactions"
- ; < - > - < - > - < - > - < - > ;
- ; Requiem Mutators ;
- ; < - > - < - > - < - > - < - > ;
- ; Darkest Dawns: Campaign begins with permanent Dark Events
- ;+AutoEnableSecondWaveIDs="ARFMRequiemDawn"
- ; Embraced Endings: Soldiers start with wounds/requiem traits
- ;+AutoEnableSecondWaveIDs="ARFMRequiemBeginning"
- ; Veteran Crew: The Starting Roster Soldiers are rolled to begin as Veteran Soldiers.
- ;+AutoEnableSecondWaveIDs="ARFMRequiemWar"
- ; Peacekeeper Hotline: Being seen by Hostile Civilians has a chance to result in ADVENT Peacekeepers deploying to investigate suspicious activity.
- +AutoEnableSecondWaveIDs="ARFMDynamicAliens"
- ; Impermanent Injury: Soldiers will no longer have Stats Modified by Acquiring Wound Traits.
- +AutoEnableSecondWaveIDs="ARFMRequiemTraits"
- ; Perilous Yearning
- ;+AutoEnableSecondWaveIDs="ARFMPerilousYearning"
- ; < - > - < - > - < - > - < - > ;
- ; Alternate Bleedout ;
- ; < - > - < - > - < - > - < - > ;
- +AutoEnableSecondWaveIDs="AlternateBleedout"
- ; < - > - < - > - < - > - < - > ;
- ; LWotC ;
- ; < - > - < - > - < - > - < - > ;
- ; No Hand Holding: Disable the tutorial
- ;+AutoEnableSecondWaveIDs="DisableTutorial"
- ; Chosen on Holiday: Disable the Chosen
- ;+AutoEnableSecondWaveIDs="DisableChosen"
- ; Baby Chosen: Disable Chosen Prime Reactions
- ;+AutoEnableSecondWaveIDs="BabyChosen"
- ; Strategic Dominance: Enable Resistance Orders
- ;+AutoEnableSecondWaveIDs="EnableResistanceOrders"
- ; Allow Same Rank Abilities: Can purchase class abilities with AP
- ;+AutoEnableSecondWaveIDs="AllowSameRankAbilities"
- ; Hybrid Difficulty: Increase tactical difficulty
- ;+AutoEnableSecondWaveIDs="HybridDifficulty_LW"
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