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XCOM2 PresetSecondWave

Mar 24th, 2025
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  1. [K06_PresetSecondWave.UIScreenListener_UIShellDifficulty_K06]
  2. ; Set false to disable writing logs to Launch.log
  3. bLog=false
  4.  
  5. ; < - > - < - > - < - > - < - > ;
  6. ; VANILLA SECOND WAVE OPTIONS ;
  7. ; < - > - < - > - < - > - < - > ;
  8.  
  9. ; Uncomment lines with +AutoEnableSecondWaveIDs="<SecondWaveID>" to enable them:
  10.  
  11. ; Beta Strike: Greatly increase HP of most units for longer tactical engagements.
  12. ;+AutoEnableSecondWaveIDs="BetaStrike"
  13.  
  14. ; Reaper Ally: Start at Reaper HQ.
  15. ;+AutoEnableSecondWaveIDs="ReaperStart"
  16.  
  17. ; Skirmisher Ally: Start at Skirmisher HQ.
  18. +AutoEnableSecondWaveIDs="SkirmisherStart"
  19.  
  20. ; Templar Ally: Start at Templar HQ.
  21. ;+AutoEnableSecondWaveIDs="TemplarStart"
  22.  
  23. ; Grim Horizon: The effects of all Dark Events are permanent.
  24. +AutoEnableSecondWaveIDs="PlayingForKeeps"
  25.  
  26. ; Lengthy Scheme: Double the length of the Avatar Project.
  27. +AutoEnableSecondWaveIDs="ExtendedAvatarProject"
  28.  
  29. ; Time Turner: Double the length of mission timers.
  30. +AutoEnableSecondWaveIDs="ExtendedMissionTimers"
  31.  
  32. ; Precision Explosives: Grenade damage falls off from the center of the blast area.
  33. ;+AutoEnableSecondWaveIDs="ExplosiveFalloff"
  34.  
  35. ; < - > - < - > - < - > - < - > ;
  36. ; Point Based Not Created Equal ;
  37. ; < - > - < - > - < - > - < - > ;
  38.  
  39. ; Not Created Equal: Randomize base stats for all soldiers, balanced around a point pool.
  40. +AutoEnableSecondWaveIDs="PBNCE"
  41.  
  42. ; < - > - < - > - < - > - < - > ;
  43. ; Gene Mods ;
  44. ; < - > - < - > - < - > - < - > ;
  45.  
  46. +AutoEnableSecondWaveIDs="GM_SWO_MutagenicGrowth"
  47.  
  48. +AutoEnableSecondWaveIDs="GM_SWO_OnlyMutant"
  49.  
  50. +AutoEnableSecondWaveIDs="GM_SWO_Biosynthesis"
  51.  
  52. ; < - > - < - > - < - > - < - > ;
  53. ; EU Aim Rolls WOTC ;
  54. ; < - > - < - > - < - > - < - > ;
  55.  
  56. ; Absolutely Critical: Flanked shots guarantee critical hits.
  57. ;+AutoEnableSecondWaveIDs="AbsolutelyCritical"
  58.  
  59.  
  60. ; < - > - < - > - < - > - < - > ;
  61. ; Covert Infiltration ;
  62. ; < - > - < - > - < - > - < - > ;
  63.  
  64.  
  65. ;+AutoEnableSecondWaveIDs = "NoEnviromentalSitreps"
  66.  
  67. +AutoEnableSecondWaveIDs ="CI_NoUfoGate"
  68.  
  69.  
  70. ; < - > - < - > - < - > - < - > ;
  71. ; Musashis RPG Overhaul ;
  72. ; < - > - < - > - < - > - < - > ;
  73.  
  74. ; [RPGO] Specialization Roulette: Limited number of randomized specializations on Squaddie
  75. ;+AutoEnableSecondWaveIDs="RPGOSpecRoulette"
  76.  
  77. ; [RPGO] Commanders Choice: Choose a limted number of specializations
  78. ;+AutoEnableSecondWaveIDs="RPGOCommandersChoice"
  79.  
  80. ; [RPGO] Training Roulette: The order of perks within specializations get randomized
  81. ;+AutoEnableSecondWaveIDs="RPGOTrainingRoulette"
  82.  
  83. ; [RPGO] Origins: Choose the soldiers starting abilities
  84. ;+AutoEnableSecondWaveIDs="RPGOOrigins"
  85.  
  86. ; [RPGO] Random Classes: Generates funtional random classes
  87. ;+AutoEnableSecondWaveIDs="RPGO_SWO_RandomClasses"
  88.  
  89. ; [RPGO] Weapon Restrictions: Specs will determine which weapons your soldiers can use
  90. ;+AutoEnableSecondWaveIDs="RPGO_SWO_WeaponRestriction"
  91.  
  92. ; < - > - < - > - < - > - < - > ;
  93. ; Requiem Legion ;
  94. ; < - > - < - > - < - > - < - > ;
  95.  
  96. ; A Golden Requiem: Alters Enemy Spawning on Main Story Missions.
  97. +AutoEnableSecondWaveIDs="ARFMGoldenRequiem"
  98.  
  99. ; A Merciless Alteration: Activates A Requiem For Man's Hard Mode. Not Recommended for Beginners. Can be used together with A Gentle Requiem and Scamper Exhaustion
  100. +AutoEnableSecondWaveIDs="ARFMRequiemHardMode"
  101.  
  102. ; A Gentle Requiem: Supremacy and Dominance Reaction Mechanics and several other special Mechanics that can make the game significantly more difficult are disabled.
  103. +AutoEnableSecondWaveIDs="ARFMRequiemEasyMode"
  104.  
  105. ; Scamper Exhaustion: Supremacy and Dominance Reaction Mechanics are disabled for one turn after Scampering.
  106. ;+AutoEnableSecondWaveIDs="ARFMNoPostScamperReactions"
  107.  
  108.  
  109. ; < - > - < - > - < - > - < - > ;
  110. ; Requiem Mutators ;
  111. ; < - > - < - > - < - > - < - > ;
  112.  
  113. ; Darkest Dawns: Campaign begins with permanent Dark Events
  114. ;+AutoEnableSecondWaveIDs="ARFMRequiemDawn"
  115.  
  116. ; Embraced Endings: Soldiers start with wounds/requiem traits
  117. ;+AutoEnableSecondWaveIDs="ARFMRequiemBeginning"
  118.  
  119. ; Veteran Crew: The Starting Roster Soldiers are rolled to begin as Veteran Soldiers.
  120. ;+AutoEnableSecondWaveIDs="ARFMRequiemWar"
  121.  
  122. ; Peacekeeper Hotline: Being seen by Hostile Civilians has a chance to result in ADVENT Peacekeepers deploying to investigate suspicious activity.
  123. +AutoEnableSecondWaveIDs="ARFMDynamicAliens"
  124.  
  125. ; Impermanent Injury: Soldiers will no longer have Stats Modified by Acquiring Wound Traits.
  126. +AutoEnableSecondWaveIDs="ARFMRequiemTraits"
  127.  
  128. ; Perilous Yearning
  129. ;+AutoEnableSecondWaveIDs="ARFMPerilousYearning"
  130.  
  131.  
  132. ; < - > - < - > - < - > - < - > ;
  133. ; Alternate Bleedout ;
  134. ; < - > - < - > - < - > - < - > ;
  135.  
  136. +AutoEnableSecondWaveIDs="AlternateBleedout"
  137.  
  138. ; < - > - < - > - < - > - < - > ;
  139. ; LWotC ;
  140. ; < - > - < - > - < - > - < - > ;
  141.  
  142. ; No Hand Holding: Disable the tutorial
  143. ;+AutoEnableSecondWaveIDs="DisableTutorial"
  144.  
  145. ; Chosen on Holiday: Disable the Chosen
  146. ;+AutoEnableSecondWaveIDs="DisableChosen"
  147.  
  148. ; Baby Chosen: Disable Chosen Prime Reactions
  149. ;+AutoEnableSecondWaveIDs="BabyChosen"
  150.  
  151. ; Strategic Dominance: Enable Resistance Orders
  152. ;+AutoEnableSecondWaveIDs="EnableResistanceOrders"
  153.  
  154. ; Allow Same Rank Abilities: Can purchase class abilities with AP
  155. ;+AutoEnableSecondWaveIDs="AllowSameRankAbilities"
  156.  
  157. ; Hybrid Difficulty: Increase tactical difficulty
  158. ;+AutoEnableSecondWaveIDs="HybridDifficulty_LW"
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