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May 2nd, 2021
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  1. package org.broken.cheststorage.menus;
  2.  
  3. import org.broken.cheststorage.data.ChestRegistry.ChestData;
  4. import org.bukkit.Bukkit;
  5. import org.bukkit.entity.Player;
  6. import org.bukkit.inventory.Inventory;
  7. import org.bukkit.inventory.InventoryHolder;
  8. import org.bukkit.inventory.ItemStack;
  9. import org.jetbrains.annotations.NotNull;
  10.  
  11.  
  12. public class ChestGuiInventory implements InventoryHolder {
  13.  
  14. private Inventory gui;
  15.  
  16. public void showMenus(Player player, ChestData chestData) {
  17. int size = 27;
  18. gui = Bukkit.createInventory(null, size, "Gui Chest");
  19. ItemStack[] items = chestData.getChestContents();
  20.  
  21. if (items == null)
  22. items = new ItemStack[size];
  23.  
  24. gui.setContents(items);
  25. player.openInventory(gui);
  26. }
  27.  
  28. @NotNull
  29. @Override
  30. public Inventory getInventory() {
  31. return gui;
  32. }
  33. }
  34.  
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