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- package org.broken.cheststorage.menus;
- import org.broken.cheststorage.data.ChestRegistry.ChestData;
- import org.bukkit.Bukkit;
- import org.bukkit.entity.Player;
- import org.bukkit.inventory.Inventory;
- import org.bukkit.inventory.InventoryHolder;
- import org.bukkit.inventory.ItemStack;
- import org.jetbrains.annotations.NotNull;
- public class ChestGuiInventory implements InventoryHolder {
- private Inventory gui;
- public void showMenus(Player player, ChestData chestData) {
- int size = 27;
- gui = Bukkit.createInventory(null, size, "Gui Chest");
- ItemStack[] items = chestData.getChestContents();
- if (items == null)
- items = new ItemStack[size];
- gui.setContents(items);
- player.openInventory(gui);
- }
- @NotNull
- @Override
- public Inventory getInventory() {
- return gui;
- }
- }
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