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- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 2019-11-04 18:03:56.204 24547-24586/? I/Unity: Android: C# sendEvent system.ping_disconnect with properties {"ping":2494,"time":10081} and outOfSession False
- 2019-11-04 18:03:56.251 24547-24586/? I/Unity: Android: C# sendEvent system.disconnect with properties {"status":"DISCONNECTED_BY_PING"} and outOfSession False
- 2019-11-04 18:03:56.333 24547-24586/? I/Unity: [1] INFO UniClientLogic.ClientLogic.GameStateMachine - SM: RoomEntered => Disconnected session: [EP: [EP 46.101.71.65:4100] DId: ouyCUTRh10g+gIYSh8uySoi/XJYEf/69 S: l6A1oTVh10jARK4ENbnMTqZ5vmjB8xJ0]
- FULL STACK TRACE:
- 2019-11-04 18:03:56.333 24547-24586/? I/Unity: [1] INFO UniClientLogic.ClientLogic.ClientSide.Ether.ConnectionAdapter - Disconnected from server
- FULL STACK TRACE:
- 2019-11-04 18:03:56.928 24547-24586/? W/Unity: =============== MESH DEEP CLEANING ===============
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 2019-11-04 18:03:56.928 24547-24586/? W/Unity: =============== MESH DEEP CLEANING ===============
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 2019-11-04 18:03:56.943 24547-24586/? W/Unity: [1] WARN UniClientLogic.ClientLogic.GameStates.StateWaitForConnect - [Disconnected] Disconnected from server or can't connect.
- FULL STACK TRACE:
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 2019-11-04 18:03:56.943 24547-24586/? W/Unity: [1] WARN DonutView.Match.Effects.Sounds.SoundManager - Can't find def
- FULL STACK TRACE:
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 2019-11-04 18:03:56.943 24547-24586/? I/Unity: [1] INFO DonutView.GUI.Pages.Main.SelectServerPage - requesting to z.donut.games ...
- FULL STACK TRACE:
- 2019-11-04 18:03:59.476 24547-24586/? I/Unity: [1] INFO DonutView.GUI.Pages.Main.SelectServerPage - request to http://z.donut.games/server finish True, False, False
- FULL STACK TRACE:
- 2019-11-04 18:03:59.477 24547-24586/? I/Unity: [1] INFO DonutView.GUI.Pages.Main.SelectServerPage - Got server discovery response. Code: Success IsAuto: False
- FULL STACK TRACE:
- 2019-11-04 18:06:01.077 24547-24547/? D/ViewRootImpl@3836c53[UnityPlayerActivity]: ViewPostIme pointer 0
- 2019-11-04 18:06:01.149 4252-4395/? I/clp-JNI: Add pinfo) 8642f96 com.donutlab.kvsz.dev/com.unity3d.player.UnityPlayerActivity (server) : AppWindowToken{273b20c token=Token{b39e93f ActivityRecord{3f4815e u0 com.donutlab.kvsz.dev/com.unity3d.player.UnityPlayerActivity t135}}} : 24547 : 10210 : 1
- 2019-11-04 18:06:01.151 24547-24547/? D/ViewRootImpl@3836c53[UnityPlayerActivity]: ViewPostIme pointer 1
- 2019-11-04 18:06:06.431 24547-24547/? D/ViewRootImpl@3836c53[UnityPlayerActivity]: ViewPostIme pointer 0
- 2019-11-04 18:06:06.504 4252-4395/? I/clp-JNI: Add pinfo) 8642f96 com.donutlab.kvsz.dev/com.unity3d.player.UnityPlayerActivity (server) : AppWindowToken{273b20c token=Token{b39e93f ActivityRecord{3f4815e u0 com.donutlab.kvsz.dev/com.unity3d.player.UnityPlayerActivity t135}}} : 24547 : 10210 : 1
- 2019-11-04 18:06:06.506 24547-24547/? D/ViewRootImpl@3836c53[UnityPlayerActivity]: ViewPostIme pointer 1
- 2019-11-04 18:06:06.577 24547-24586/? I/Unity: [1] INFO UniClientLogic.ClientLogic.GameStateMachine - SM: Disconnected => GameStarted session: [EP: [EP 46.101.71.65:4100] DId: ouyCUTRh10g+gIYSh8uySoi/XJYEf/69 S: l6A1oTVh10jARK4ENbnMTqZ5vmjB8xJ0]
- FULL STACK TRACE:
- 2019-11-04 18:06:06.577 24547-24586/? I/Unity: [1] INFO UniClientLogic.EmbeddedServices.DiscoveryService - Discovering : false.
- FULL STACK TRACE:
- 2019-11-04 18:06:06.577 24547-24586/? I/Unity: [1] INFO UniClientLogic.ClientLogic.GameStateMachine - SM: GameStarted => WaitForConnect session: [EP: [EP 46.101.71.65:4100] DId: 3f487fe65a6dcd0665904b5db753666c S: NONE]
- FULL STACK TRACE:
- 2019-11-04 18:06:06.577 24547-24586/? I/Unity: [IL2CPP Threadpool worker] INFO UniClientLogic.ClientLogic.ClientSide.Ether.ConnectionAdapter - Connected to server
- FULL STACK TRACE:
- 2019-11-04 18:06:06.617 24547-24586/? I/Unity: [1] INFO UniClientLogic.ClientLogic.GameStateMachine - SM: WaitForConnect => Connected session: [EP: [EP 46.101.71.65:4100] DId: 3f487fe65a6dcd0665904b5db753666c S: NONE]
- FULL STACK TRACE:
- 2019-11-04 18:06:06.617 24547-24586/? I/Unity: [1] INFO UniClientLogic.ClientLogic.Auth.AuthenticationManager - Auth with stored token l6A1oTVh10jARK4ENbnMTqZ5vmjB8xJ0
- FULL STACK TRACE:
- 2019-11-04 18:06:06.696 24547-24603/? E/Unity: java.io.IOException: Cleartext HTTP traffic to logs-01.loggly.com not permitted
- (Filename: Line: 451)
- 2019-11-04 18:06:06.702 24547-24586/? E/Unity: [IL2CPP Threadpool worker] FATAL UniClientLogic.ClientLogic.Messaging.GameApi - message not good order [Pong] lastMessageId: 11160 messageId: 0
- FULL STACK TRACE:
- UniClientLogic.Tools.Log4Net.InGameAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- UniClientLogic.ClientLogic.Messaging.GameApi:OnReceiveMessage(PacketHeader, NetMsg)
- Ether.Network.AlternativeTransport.CoreTcpConnector:ReadPacket(PacketHeader, Byte[])
- Ether.Network.AlternativeTransport.Delimiter.ByteDelimiter:ProcessRead(Byte[], Int32)
- NetCoreServer.TcpClient:ProcessReceive(SocketAsyncEventArgs)
- System.Net.Sockets.<>c:<.cctor>b__309_7(IAsyncResult)
- System.Net.Sockets.<>c:<Complete>b__27_0(Object)
- System.Threading.ThreadPoolWorkQueue:Dispatch()
- UniClientLogic.Tools.Log4Net.InGameAppender:LogUnityThread()
- 2019-11-04 18:06:06.702 24547-24586/? I/Unity: Android: C# sendEvent system.auth_result with properties {"status":"Success","type":"ServerToken"} and outOfSession False
- 2019-11-04 18:06:06.703 24547-24586/? I/Unity: Android: C# sendEvent system.ping_normal with properties {"ping":14,"time":140580} and outOfSession False
- 2019-11-04 18:06:06.712 24547-24586/? I/Unity: [1] INFO UniClientLogic.ClientLogic.GameStates.StateConnected - Authenticate Success NET_ID: 15
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