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- Overheat Tortoise
- Level 4 FIRE Reptile/Effect
- 1800/200
- You can only use this card name's (1) effect once per turn.
- (1) When your opponent activates a card or effect in response to the Deck Master Effect of a Deck Master you control (Quick Effect): You can Special Summon this card from your hand, and if you do, negate the activation.
- Mist-Shrouded Monk
- Level 4 WATER Spellcaster/Effect
- 1600/800
- (1) While this card is face-up on the field, it cannot be Tributed.
- (2) If this card is Normal or Flip Summoned: Change this card to Defense Position.
- (3) Once per turn, if you activate a Deck Master Effect (except during the Damage Step): You can draw 1 card.
- Glass Cannon
- Continuous Trap
- Activate this card by targeting 1 face-up Deck Master Monster you control.
- (1) It cannot be destroyed by card effects. If the targeted monster leaves the field, destroy this card.
- Elemental Lord of Everything
- Level 8 VOID Bound Warrior/Deck Master/Effect
- 2800/2200
- (1) Once per turn: You can declare 2 Attributes; this turn, monsters with 1 of the declared Attributes becomes the other declared Attribute.
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- Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 VOID monsters in your GY.
- You can only use this card name's (1) effect once per turn.
- (1) If this card is Special Summoned: Draw 3 cards, then discard 2 cards.
- (2) If this face-up card leaves the field, skip the Battle Phase of your next turn.
- Illuminated Specter
- Level 5 LIGHT Zombie/Effect
- 1800/1600
- You can only use this card name's (1) and (2) effects once per turn each.
- (1) If a monster is Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand.
- (2) If this card is Normal or Special Summoned: You can target 3 of your banished Zombie monsters, except "Illuminated Specter"; shuffle them into the Deck, then draw 1 card.
- Spy Vs SPYRAL
- Normal Spell
- You can only activate a card with this card's name once per turn.
- (1) Declare 1 card type (Monster, Spell, or Trap); reveal the top card of your opponent's Deck, and if you do, and its type matches the declared type, Special Summon 1 "SPYRAL" monster from your hand or GY.
- Algorithm Scrambler
- Link-2 DARK Cyberse/Link/Effect
- 1700/R BR
- 2 Cyberse monsters
- You can only use this card name's (1) and (2) effects once per turn each.
- (1) If this card is Link Summoned: You can send 1 Spell/Trap from your hand to the GY, and if you do, send 1 Level 3 or lower Cyberse monster from your Deck to the GY.
- (2) If a Link-3 or higher Cyberse monster(s) is Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field.
- Deep Freeze Conduit
- Level 8 WATER Machine/Deck Master/Effect
- 1000/3000
- (1) Your opponent takes any battle damage you would have taken from battles involving WATER monsters you control.
- (2) Once per turn: You can target 1 face-up monster your opponent controls; place 1 Ice Counter on it.
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- You can only use this card name's (3) effect once per turn.
- (1) You can Special Summon this card (from your hand) by Tributing 2 opponent's monsters with Ice Counters.
- (2) Your opponent takes any battle damage you would have taken from battles involving WATER monsters you control.
- (3) If this card is destroyed by card effect: Destroy all your opponent's Attack Position monsters.
- Thunder Dragon Revenger
- Level 6 DARK Thunder/Effect
- 2300/2300
- You can only activate either this card name's (1) or (2) effect per turn, and only once that turn.
- (1) (Quick Effect): You can discard this card, then target 1 of your banished Thunder monsters, except "Thunder Dragon Revenger"; add it to your hand.
- (2) If this card is banished, or sent from the field to the GY: You can target 3 Thunder monsters in your GY, except "Thunder Dragon Revenger"; shuffle them into the Deck, then draw 1 card.
- Injusti Break
- Normal Trap
- You can only activate a card with this card's name once per turn.
- (1) When your opponent activates a monster effect while you control a face-up Normal Monster(s): Destroy all monsters on the field, except Normal Monsters.
- Rad Breaker
- Level 4 VIRUS Fiend/Contamination/Effect
- 1900/100
- You can only use this card name's (1) effect once per turn.
- (1) If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; place 1 Radiation Counter on it, and if you do, it gains this effect while it has a Radiation Counter.
- ● Once per turn, during the End Phase: This card loses ATK equal to half its DEF.
- Quasar Sorceress
- Level 4 SPACE Spellcaster/Effect
- 1700/1000
- (1) Once per turn: You can pay 1000 LP; during your Main Phase this turn, you can Tribute Summon 1 Level 5 or higher SPACE monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
- (2) This card can be treated as 2 Tributes for the Tribute Summon of a SPACE monster.
- Eldritch Stardust Dragon
- Level -8 DARK Dragon/Dark Synchro/Deck Master/Effect
- 2500/2000
- You can only use this card name's (1) effect once per turn.
- (1) When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can negate the activation, and if you do, Special Summon 1 Dark Tuner from your hand or GY in Defense Position.
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- 1+ non-Tuner monsters - 1 Dark Tuner
- For this card's Dark Synchro Summon, you can treat 1 Synchro Monster you control as a Dark Tuner. You can only use this card name's (1) and (2) effects once per turn each.
- (1) If this card is destroyed by card effect: Destroy all your opponent's Attack Position monsters.
- (2) When an opponent's monster declares a direct attack while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field.
- Gravelord Lich
- Level 4 DARK Zombie/Tuner/Effect
- 1800/800
- (1) If this card is sent to the GY as a Synchro Material, until the end of this turn, the Synchro Monster that used this card as a Synchro Material gains 600 ATK, also it is treated as a Dark Tuner.
- Black-Eyes Red Dragon
- Level 10 DARK Dragon/Fusion/Deck Master/Effect
- 3400/3400
- You can only use this card name's (3) effect once per turn.
- (1) Normal Monsters you control cannot be destroyed by card effects.
- (2) Monsters you control cannot be destroyed by their own card effects.
- (3) You can banish 1 Plant monster from your GY; add 1 "Red-Eyes Fusion" from your Deck to your hand.
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- "Red-Eyes B. Dragon" + "Black Rose Dragon"
- Must first be Special Summoned (from your Extra Deck) during a Duel you Special Summoned both the above cards, by banishing the above cards from your field and/or GY. (You do not use "Polymerization".)
- (1) This card's maximum number of attacks per Battle Phase equals the number of Normal Monsters and FIRE Synchro Monsters in your GY.
- (2) Once per turn, when a card or effect is activated (Quick Effect): You can banish 1 Normal Monster or FIRE Synchro Monster from your GY; negate the activation, and if you do, destroy that card, and if you do that, this card gains 2400 ATK until the end of this turn.
- Serpentine Knight
- Level 1 DARK Reptile/Dark Tuner/Effect
- 0/0
- You can only use this card name's (1) and (2) effects once per turn each.
- (1) If a monster is Synchro Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand.
- (2) If this card is Normal or Special Summoned: You can target 1 Synchro Monster you control; this card's Level becomes that target's current Level and that monster's Level becomes 1.
- Rose's Shadow
- Normal Trap
- (1) If this Set card in its owner's control has left the field because of an opponent's effect, and is now in the GY or banished: You can target 1 "Rose Dragon" monster in your GY; Special Summon that target.
- Repulsing Shield
- Shield Spell
- You can only activate a card with this card's name once per turn.
- (1) Target 1 face-up Spell/Trap your opponent controls; create a Shield to that target with this effect.
- ● Each time you activate this card's effect, immediately your opponent gains 600 LP.
- Trampoline Trap Hole
- Normal Trap
- You can only activate a card with this card's name once per turn. If this card was Set by a card effect, you can activate it the turn it was Set.
- (1) If your opponent Special Summons a monster(s) in Defense Position: Destroy that monster(s), and if you do, draw 1 card.
- Unyielding Light
- Normal Spell
- You can only activate a card with this card's name once per turn.
- (1) Target 1 of your banished LIGHT monsters and 1 Trap in your GY; return the first target to the GY, and if you do, add the second target to your hand.
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- DECK MASTER RULES
- -At the start of the Duel, both players select a Deck Master from their Deck, Extra or Outer Deck, to an unknown zone. That is your Deck Master.
- -While in a non-monster phase, it gains the top-box effects.
- -If you would Normal or Special (Fusion, Synchro, etc.) Summon the Deck Master, you can Summon it from the zone it is in, while in non-monster form.
- -If a Deck Master is destroyed or banished, halve the LP of the one who selected it as a Deck Master.
- -Rest of rules remain as usual.
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