TheInsidiousOne

may14

May 14th, 2020
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  1. Overheat Tortoise
  2. Level 4 FIRE Reptile/Effect
  3. 1800/200
  4. You can only use this card name's (1) effect once per turn.
  5. (1) When your opponent activates a card or effect in response to the Deck Master Effect of a Deck Master you control (Quick Effect): You can Special Summon this card from your hand, and if you do, negate the activation.
  6.  
  7. Mist-Shrouded Monk
  8. Level 4 WATER Spellcaster/Effect
  9. 1600/800
  10. (1) While this card is face-up on the field, it cannot be Tributed.
  11. (2) If this card is Normal or Flip Summoned: Change this card to Defense Position.
  12. (3) Once per turn, if you activate a Deck Master Effect (except during the Damage Step): You can draw 1 card.
  13.  
  14. Glass Cannon
  15. Continuous Trap
  16. Activate this card by targeting 1 face-up Deck Master Monster you control.
  17. (1) It cannot be destroyed by card effects. If the targeted monster leaves the field, destroy this card.
  18.  
  19. Elemental Lord of Everything
  20. Level 8 VOID Bound Warrior/Deck Master/Effect
  21. 2800/2200
  22. (1) Once per turn: You can declare 2 Attributes; this turn, monsters with 1 of the declared Attributes becomes the other declared Attribute.
  23. ----
  24. Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 VOID monsters in your GY.
  25. You can only use this card name's (1) effect once per turn.
  26. (1) If this card is Special Summoned: Draw 3 cards, then discard 2 cards.
  27. (2) If this face-up card leaves the field, skip the Battle Phase of your next turn.
  28.  
  29. Illuminated Specter
  30. Level 5 LIGHT Zombie/Effect
  31. 1800/1600
  32. You can only use this card name's (1) and (2) effects once per turn each.
  33. (1) If a monster is Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand.
  34. (2) If this card is Normal or Special Summoned: You can target 3 of your banished Zombie monsters, except "Illuminated Specter"; shuffle them into the Deck, then draw 1 card.
  35.  
  36. Spy Vs SPYRAL
  37. Normal Spell
  38. You can only activate a card with this card's name once per turn.
  39. (1) Declare 1 card type (Monster, Spell, or Trap); reveal the top card of your opponent's Deck, and if you do, and its type matches the declared type, Special Summon 1 "SPYRAL" monster from your hand or GY.
  40.  
  41. Algorithm Scrambler
  42. Link-2 DARK Cyberse/Link/Effect
  43. 1700/R BR
  44. 2 Cyberse monsters
  45. You can only use this card name's (1) and (2) effects once per turn each.
  46. (1) If this card is Link Summoned: You can send 1 Spell/Trap from your hand to the GY, and if you do, send 1 Level 3 or lower Cyberse monster from your Deck to the GY.
  47. (2) If a Link-3 or higher Cyberse monster(s) is Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field.
  48.  
  49. Deep Freeze Conduit
  50. Level 8 WATER Machine/Deck Master/Effect
  51. 1000/3000
  52. (1) Your opponent takes any battle damage you would have taken from battles involving WATER monsters you control.
  53. (2) Once per turn: You can target 1 face-up monster your opponent controls; place 1 Ice Counter on it.
  54. ----
  55. You can only use this card name's (3) effect once per turn.
  56. (1) You can Special Summon this card (from your hand) by Tributing 2 opponent's monsters with Ice Counters.
  57. (2) Your opponent takes any battle damage you would have taken from battles involving WATER monsters you control.
  58. (3) If this card is destroyed by card effect: Destroy all your opponent's Attack Position monsters.
  59.  
  60. Thunder Dragon Revenger
  61. Level 6 DARK Thunder/Effect
  62. 2300/2300
  63. You can only activate either this card name's (1) or (2) effect per turn, and only once that turn.
  64. (1) (Quick Effect): You can discard this card, then target 1 of your banished Thunder monsters, except "Thunder Dragon Revenger"; add it to your hand.
  65. (2) If this card is banished, or sent from the field to the GY: You can target 3 Thunder monsters in your GY, except "Thunder Dragon Revenger"; shuffle them into the Deck, then draw 1 card.
  66.  
  67. Injusti Break
  68. Normal Trap
  69. You can only activate a card with this card's name once per turn.
  70. (1) When your opponent activates a monster effect while you control a face-up Normal Monster(s): Destroy all monsters on the field, except Normal Monsters.
  71.  
  72. Rad Breaker
  73. Level 4 VIRUS Fiend/Contamination/Effect
  74. 1900/100
  75. You can only use this card name's (1) effect once per turn.
  76. (1) If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; place 1 Radiation Counter on it, and if you do, it gains this effect while it has a Radiation Counter.
  77. ● Once per turn, during the End Phase: This card loses ATK equal to half its DEF.
  78.  
  79. Quasar Sorceress
  80. Level 4 SPACE Spellcaster/Effect
  81. 1700/1000
  82. (1) Once per turn: You can pay 1000 LP; during your Main Phase this turn, you can Tribute Summon 1 Level 5 or higher SPACE monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
  83. (2) This card can be treated as 2 Tributes for the Tribute Summon of a SPACE monster.
  84.  
  85. Eldritch Stardust Dragon
  86. Level -8 DARK Dragon/Dark Synchro/Deck Master/Effect
  87. 2500/2000
  88. You can only use this card name's (1) effect once per turn.
  89. (1) When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can negate the activation, and if you do, Special Summon 1 Dark Tuner from your hand or GY in Defense Position.
  90. ----
  91. 1+ non-Tuner monsters - 1 Dark Tuner
  92. For this card's Dark Synchro Summon, you can treat 1 Synchro Monster you control as a Dark Tuner. You can only use this card name's (1) and (2) effects once per turn each.
  93. (1) If this card is destroyed by card effect: Destroy all your opponent's Attack Position monsters.
  94. (2) When an opponent's monster declares a direct attack while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field.
  95.  
  96. Gravelord Lich
  97. Level 4 DARK Zombie/Tuner/Effect
  98. 1800/800
  99. (1) If this card is sent to the GY as a Synchro Material, until the end of this turn, the Synchro Monster that used this card as a Synchro Material gains 600 ATK, also it is treated as a Dark Tuner.
  100.  
  101. Black-Eyes Red Dragon
  102. Level 10 DARK Dragon/Fusion/Deck Master/Effect
  103. 3400/3400
  104. You can only use this card name's (3) effect once per turn.
  105. (1) Normal Monsters you control cannot be destroyed by card effects.
  106. (2) Monsters you control cannot be destroyed by their own card effects.
  107. (3) You can banish 1 Plant monster from your GY; add 1 "Red-Eyes Fusion" from your Deck to your hand.
  108. ----
  109. "Red-Eyes B. Dragon" + "Black Rose Dragon"
  110. Must first be Special Summoned (from your Extra Deck) during a Duel you Special Summoned both the above cards, by banishing the above cards from your field and/or GY. (You do not use "Polymerization".)
  111. (1) This card's maximum number of attacks per Battle Phase equals the number of Normal Monsters and FIRE Synchro Monsters in your GY.
  112. (2) Once per turn, when a card or effect is activated (Quick Effect): You can banish 1 Normal Monster or FIRE Synchro Monster from your GY; negate the activation, and if you do, destroy that card, and if you do that, this card gains 2400 ATK until the end of this turn.
  113.  
  114. Serpentine Knight
  115. Level 1 DARK Reptile/Dark Tuner/Effect
  116. 0/0
  117. You can only use this card name's (1) and (2) effects once per turn each.
  118. (1) If a monster is Synchro Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand.
  119. (2) If this card is Normal or Special Summoned: You can target 1 Synchro Monster you control; this card's Level becomes that target's current Level and that monster's Level becomes 1.
  120.  
  121. Rose's Shadow
  122. Normal Trap
  123. (1) If this Set card in its owner's control has left the field because of an opponent's effect, and is now in the GY or banished: You can target 1 "Rose Dragon" monster in your GY; Special Summon that target.
  124.  
  125. Repulsing Shield
  126. Shield Spell
  127. You can only activate a card with this card's name once per turn.
  128. (1) Target 1 face-up Spell/Trap your opponent controls; create a Shield to that target with this effect.
  129. ● Each time you activate this card's effect, immediately your opponent gains 600 LP.
  130.  
  131. Trampoline Trap Hole
  132. Normal Trap
  133. You can only activate a card with this card's name once per turn. If this card was Set by a card effect, you can activate it the turn it was Set.
  134. (1) If your opponent Special Summons a monster(s) in Defense Position: Destroy that monster(s), and if you do, draw 1 card.
  135.  
  136. Unyielding Light
  137. Normal Spell
  138. You can only activate a card with this card's name once per turn.
  139. (1) Target 1 of your banished LIGHT monsters and 1 Trap in your GY; return the first target to the GY, and if you do, add the second target to your hand.
  140.  
  141. ====
  142.  
  143. DECK MASTER RULES
  144. -At the start of the Duel, both players select a Deck Master from their Deck, Extra or Outer Deck, to an unknown zone. That is your Deck Master.
  145. -While in a non-monster phase, it gains the top-box effects.
  146. -If you would Normal or Special (Fusion, Synchro, etc.) Summon the Deck Master, you can Summon it from the zone it is in, while in non-monster form.
  147. -If a Deck Master is destroyed or banished, halve the LP of the one who selected it as a Deck Master.
  148. -Rest of rules remain as usual.
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