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- #made by Shovelwarf_
- #配布link: https://pastebin.com/kAjfdJAM
- #改造/転用は許可しますが、作成者を偽った同じ内容のskriptの配布は禁止です。
- #Version:1.0.0
- command /dev:
- trigger:
- send "&amade by Shovelwarf_"
- send "&a配布link: https://pastebin.com/kAjfdJAM"
- send "&a改造/転用は許可しますが、作成者を偽った同じ内容のskriptの配布は禁止です。"
- send "&aVersion:1.0.0"
- send "&a最低限必要なプラグイン"
- send "&aSkript, skRayFall, MundoSK, Skellet, permissionEX"
- send "&ahelp /mg help :page:"
- #animationban
- command /animationban [<text>] [<player>] [<text>]:
- permission: admin
- trigger:
- if arg 1 is not set:
- send "&bパターンリスト"
- send "&cheart"
- send "&8explosion"
- send "&2Barrier"
- send "&bFreeze"
- send "&cSpin"
- if arg 1 is "explosion":
- send "&4%arg 2%の処罰を開始します。Type:%arg 1% Reason:%arg 3%"
- wait 3 seconds
- execute console command "execute %arg 2% ~ ~ ~ particle hugeexplosion ~ ~ ~ 0 0 0 0 10 normal @a"
- execute console command "execute %arg 2% ~ ~ ~ playsound entity.generic.explode master @a ~ ~ ~ 1 1 1"
- broadcast "&4=================="
- broadcast "&bBan実行ログ"
- broadcast "&b被罰者:%arg 2%"
- broadcast "&b実行者:%player%"
- broadcast "&b理由:%arg 3%"
- broadcast "&bBanタイプ:%arg 1%"
- broadcast "&4=================="
- kick the arg-2 due to ""
- command "/execute %player% ~ ~ ~ playsound block.anvil.use ambient @a ~ ~ ~ 1 1 1"
- set {ban.ban.%arg 2%} to true
- if arg 1 is "heart":
- send "&4%arg 2%の処罰を開始します。Type:%arg 1% Reason:%arg 3%"
- wait 3 seconds
- execute console command "execute %arg 2% ~ ~ ~ particle heart ~ ~ ~ 1 1 1 0 500 normal @a"
- execute console command "execute %arg 2% ~ ~ ~ playsound entity.player.levelup ambient @a ~ ~ ~ 1 1 1"
- broadcast "&4=================="
- broadcast "&bBan実行ログ"
- broadcast "&b被罰者:%arg 2%"
- broadcast "&b実行者:%player%"
- broadcast "&b理由:%arg 3%"
- broadcast "&bBanタイプ:%arg 1%"
- broadcast "&4=================="
- command "/execute %player% ~ ~ ~ playsound block.anvil.use ambient @a ~ ~ ~ 1 1 1"
- command "/kick %arg 2%"
- set {ban.ban.%arg 2%} to true
- if arg 1 is "barrier":
- send "&4%arg 2%の処罰を開始します。Type:%arg 1% Reason:%arg 3%"
- wait 3 seconds
- execute console command "execute %arg 2% ~ ~ ~ particle barrier ~ ~ ~ 1 1 1 0 500 normal @a"
- execute console command "execute %arg 2% ~ ~ ~ playsound block.anvil.use ambient @a ~ ~ ~ 1 1 1"
- broadcast "&4=================="
- broadcast "&bBan実行ログ"
- broadcast "&b被罰者:%arg 2%"
- broadcast "&b実行者:%player%"
- broadcast "&b理由:%arg 3%"
- broadcast "&bBanタイプ:%arg 1%"
- broadcast "&4=================="
- command "/execute %player% ~ ~ ~ playsound block.anvil.use ambient @a ~ ~ ~ 1 1 1"
- kick the arg-2 due to ""
- set {ban.ban.%arg 2%} to true
- if arg 1 is "Freeze":
- send "&4%arg 2%の処罰を開始します。Type:%arg 1% Reason:%arg 3%"
- set {ban.freeze.%arg 2%} to true
- wait 3 seconds
- command "/execute %arg 2% ~ ~ ~ setblock ~ ~ ~ ice"
- wait 1 seconds
- command "/execute %arg 2% ~ ~1 ~ setblock ~ ~ ~ ice"
- wait 1 seconds
- command "/execute %arg 2% ~ ~2 ~ setblock ~ ~ ~ lit_pumpkin"
- command "/execute %arg 2% ~ ~ ~ playsound block.anvil.use ambient @a ~ ~ ~ 1 1 1"
- wait 2 seconds
- command "/execute %arg 2% ~ ~ ~ setblock ~ ~ ~ air"
- command "/execute %arg 2% ~ ~1 ~ setblock ~ ~ ~ air"
- command "/execute %arg 2% ~ ~2 ~ setblock ~ ~ ~ air"
- broadcast "&4=================="
- broadcast "&bBan実行ログ"
- broadcast "&b被罰者:%arg 2%"
- broadcast "&b実行者:%player%"
- broadcast "&b理由:%arg 3%"
- broadcast "&bBanタイプ:%arg 1%"
- broadcast "&4=================="
- command "/execute %player% ~ ~ ~ playsound block.anvil.use ambient @a ~ ~ ~ 1 1 1"
- kick the arg-2 due to ""
- set {ban.ban.%arg 2%} to true
- if arg 1 is "Spin":
- send "&4%arg 2%の処罰を開始します。Type:%arg 1% Reason:%arg 3%"
- set {ban.freeze.%arg 2%} to true
- execute console command "execute %arg 2% ~ ~ ~ playsound entity.generic.explode master @a ~ ~ ~ 1 1 1"
- execute console command "execute %arg 2% ~ ~ ~ particle explode ~ ~ ~ 1 1 1 0 200 normal @a"
- set {spin.%arg 2%} to true
- wait 5 seconds
- execute console command "execute %arg 2% ~ ~ ~ particle explode ~ ~ ~ 1 1 1 0 500 normal @a"
- broadcast "&4=================="
- broadcast "&bBan実行ログ"
- broadcast "&b被罰者:%arg 2%"
- broadcast "&b実行者:%player%"
- broadcast "&b理由:%arg 3%"
- broadcast "&bBanタイプ:%arg 1%"
- broadcast "&4=================="
- command "/execute %player% ~ ~ ~ playsound block.anvil.use ambient @a ~ ~ ~ 1 1 1"
- kick the arg-2 due to ""
- set {ban.ban.%arg 2%} to true
- #animationmodeFreeze
- on any move:
- if {ban.freeze.%player%} is true:
- cancel event
- on break:
- if {ban.freeze.%player%} is true:
- cancel event
- on place:
- if {ban.freeze.%player%} is true:
- cancel event
- on chat:
- if {ban.freeze.%player%} is true:
- cancel event
- #banunfreeze
- command /unbanfreezemode [<player>]:
- permission: helper
- trigger:
- send "&aFreezemodeを解除しました"
- set {ban.freeze.%arg 1%} to false
- #bannoconnect
- on connect:
- if {ban.ban.%player%} is true:
- kick the player due to "&4あなたは%{ban.setservername}%からbanを受けています"
- #servername
- command /banname [<text>]:
- permission: owner
- trigger:
- set {ban.setservername} to arg
- send "&a設定完了%{ban.setservername}%"
- #unban
- command /unban [<text>]:
- permission: admin
- trigger:
- set {ban.ban.%arg 1%} to false
- send "&a%arg 1%のbanを解除"
- command "/execute %player% ~ ~ ~ playsound block.anvil.use ambient @a ~ ~ ~ 1 1 1"
- #testanimation
- command /tanimation [<text>] [<player>] [<text>]:
- permission: admin
- trigger:
- if arg 1 is not set:
- send "&bパターンリスト"
- send "&cheart"
- send "&8explosion"
- send "&2Barrier"
- send "&bFreeze"
- send "&8Spin"
- if arg 1 is "explosion":
- send "&4%arg 2%の処罰を開始します。Type:%arg 1% Reason:%arg 3%"
- wait 3 seconds
- execute console command "execute %arg 2% ~ ~ ~ particle hugeexplosion ~ ~ ~ 0 0 0 0 10 normal @a"
- execute console command "execute %arg 2% ~ ~ ~ playsound entity.generic.explode master @a ~ ~ ~ 1 1 1"
- broadcast "&4=================="
- broadcast "&bBan実行ログ"
- broadcast "&b被罰者:%arg 2%"
- broadcast "&b実行者:%player%"
- broadcast "&b理由:%arg 3%"
- broadcast "&bBanタイプ:%arg 1%"
- broadcast "&4=================="
- command "/execute %player% ~ ~ ~ playsound block.anvil.use ambient @a ~ ~ ~ 1 1 1"
- if arg 1 is "heart":
- send "&4%arg 2%の処罰を開始します。Type:%arg 1% Reason:%arg 3%"
- wait 3 seconds
- execute console command "execute %arg 2% ~ ~ ~ particle heart ~ ~ ~ 1 1 1 0 500 normal @a"
- execute console command "execute %arg 2% ~ ~ ~ playsound entity.player.levelup ambient @a ~ ~ ~ 1 1 1"
- broadcast "&4=================="
- broadcast "&bBan実行ログ"
- broadcast "&b被罰者:%arg 2%"
- broadcast "&b実行者:%player%"
- broadcast "&b理由:%arg 3%"
- broadcast "&bBanタイプ:%arg 1%"
- broadcast "&4=================="
- command "/execute %player% ~ ~ ~ playsound block.anvil.use ambient @a ~ ~ ~ 1 1 1"
- if arg 1 is "barrier":
- send "&4%arg 2%の処罰を開始します。Type:%arg 1% Reason:%arg 3%"
- wait 3 seconds
- execute console command "execute %arg 2% ~ ~ ~ particle barrier ~ ~ ~ 1 1 1 0 500 normal @a"
- execute console command "execute %arg 2% ~ ~ ~ playsound block.anvil.use ambient @a ~ ~ ~ 1 1 1"
- execute console command "execute %arg 2% ~ ~ ~ playsound block.anvil.use ambient @a ~ ~ ~ 1 1 1"
- execute console command "execute %arg 2% ~ ~ ~ playsound block.anvil.use ambient @a ~ ~ ~ 1 1 1"
- execute console command "execute %arg 2% ~ ~ ~ playsound block.anvil.use ambient @a ~ ~ ~ 1 1 1"
- broadcast "&4=================="
- broadcast "&bBan実行ログ"
- broadcast "&b被罰者:%arg 2%"
- broadcast "&b実行者:%player%"
- broadcast "&b理由:%arg 3%"
- broadcast "&bBanタイプ:%arg 1%"
- broadcast "&4=================="
- command "/execute %player% ~ ~ ~ playsound block.anvil.use ambient @a ~ ~ ~ 1 1 1"
- if arg 1 is "Freeze":
- send "&4%arg 2%の処罰を開始します。Type:%arg 1% Reason:%arg 3%"
- set {ban.freeze.%arg 2%} to true
- wait 3 seconds
- command "/execute %arg 2% ~ ~ ~ setblock ~ ~ ~ ice"
- wait 1 seconds
- command "/execute %arg 2% ~ ~1 ~ setblock ~ ~ ~ ice"
- wait 1 seconds
- command "/execute %arg 2% ~ ~2 ~ setblock ~ ~ ~ lit_pumpkin"
- command "/execute %arg 2% ~ ~ ~ playsound block.anvil.use ambient @a ~ ~ ~ 1 1 1"
- wait 2 seconds
- command "/execute %arg 2% ~ ~ ~ setblock ~ ~ ~ air"
- command "/execute %arg 2% ~ ~1 ~ setblock ~ ~ ~ air"
- command "/execute %arg 2% ~ ~2 ~ setblock ~ ~ ~ air"
- broadcast "&4=================="
- broadcast "&bBan実行ログ"
- broadcast "&b被罰者:%arg 2%"
- broadcast "&b実行者:%player%"
- broadcast "&b理由:%arg 3%"
- broadcast "&bBanタイプ:%arg 1%"
- broadcast "&4=================="
- command "/execute %player% ~ ~ ~ playsound block.anvil.use ambient @a ~ ~ ~ 1 1 1"
- if arg 1 is "Spin":
- send "&4%arg 2%の処罰を開始します。Type:%arg 1% Reason:%arg 3%"
- set {ban.freeze.%arg 2%} to true
- execute console command "execute %arg 2% ~ ~ ~ playsound entity.generic.explode master @a ~ ~ ~ 1 1 1"
- execute console command "execute %arg 2% ~ ~ ~ particle explode ~ ~ ~ 1 1 1 0 200 normal @a"
- set {spin.%arg 2%} to true
- wait 5 seconds
- execute console command "execute %arg 2% ~ ~ ~ particle explode ~ ~ ~ 1 1 1 0 500 normal @a"
- broadcast "&4=================="
- broadcast "&bBan実行ログ"
- broadcast "&b被罰者:%arg 2%"
- broadcast "&b実行者:%player%"
- broadcast "&b理由:%arg 3%"
- broadcast "&bBanタイプ:%arg 1%"
- broadcast "&4=================="
- command "/execute %player% ~ ~ ~ playsound block.anvil.use ambient @a ~ ~ ~ 1 1 1"
- #kick
- command /kick [<player>] [<text>] [<text>]:
- permission: helper
- permission message:&cあなたは権限を所持していない!(You Dont have permission)
- trigger:
- if arg 3 is "on":
- send "&a%arg 1%の処罰が完了"
- broadcast "&4=================="
- broadcast "&bKick実行ログ"
- broadcast "&b被罰者:%arg 1%"
- broadcast "&b実行者:%player%"
- broadcast "&b理由:%arg 2%"
- broadcast "&4=================="
- kick the arg 1 due to "&cあなたは%player%によって処罰を受けました理由:%arg 2%タイプ:kick"
- command "/execute %player% ~ ~ ~ playsound block.anvil.use ambient @a ~ ~ ~ 1 1 1"
- if arg 3 is "off":
- send "&a%arg 1%の処罰が完了"
- kick the arg 1 due to "&cあなたは%player%によって処罰を受けました理由:%arg 2%タイプ:kick"
- command "/execute %player% ~ ~ ~ playsound block.anvil.use ambient @a ~ ~ ~ 1 1 1"
- if arg 3 is not set:
- send "&a%arg 1%の処罰が完了"
- kick the arg 1 due to "&cあなたは%player%によって処罰を受けました理由:%arg 2%タイプ:kick"
- command "/execute %player% ~ ~ ~ playsound block.anvil.use ambient @a ~ ~ ~ 1 1 1"
- if arg 3 is "menuban":
- send "&a%arg 1%の処罰が完了"
- kick the arg 1 due to "&cYou are Ban! Reason:%arg 2% Type:AdminBan"
- command "/execute %player% ~ ~ ~ playsound block.anvil.use ambient @a ~ ~ ~ 1 1 1"
- if arg 3 is "menukick":
- send "&a%arg 1%の処罰が完了"
- kick the arg 1 due to "&cYou are Kick! Reason:%arg 2% Type:AdminKick"
- command "/execute %player% ~ ~ ~ playsound block.anvil.use ambient @a ~ ~ ~ 1 1 1"
- #jail
- command /jail [<player>] [<text>] [<text>]:
- permission: helper
- permission message:&cあなたは権限を所持していない!(You Dont have permission)
- trigger:
- if arg 1 is not set:
- send "&aプレイヤーを指定してください"
- if arg 2 is not set:
- send "&a理由を指定してください"
- if arg 3 is not set:
- send "&aJailかunJailかを指定してください"
- if arg 3 is "jail":
- send "&c%arg 1%の処罰が完了"
- send "&c[Jail]>>>あなたは%player%によってjailされました。理由%arg 2%" to arg 1
- broadcast "&c[Jail] %arg 1%は投獄されました"
- teleport arg 1 to {Jail.Jail}
- set gamemode of arg 1 to Adventure
- if arg 3 is "unJail":
- send "&a%arg 1%の処罰を解除しました"
- send "&a[Jail]>>>あなたは%player%によってunJailされました。理由%arg 2%" to arg 1
- broadcast "&a[jail] %arg 1%は釈放されました"
- teleport arg 1 to {Jail.unJail}
- set gamemode of arg 1 to Survival
- #jailset
- command /jailset [<text>]:
- permission: admin
- permission message:&cあなたは権限を所持していない!(You Dont have permission)
- trigger:
- if arg 1 is "Jail":
- send "&aJail先を%location of player%に設定"
- set {Jail.Jail} to location of player
- if arg 1 is "unJail":
- send "&aJail帰還先を%location of player%に設定"
- set {Jail.UnJail} to location of player
- if arg 1 is not set:
- send "&a/jailset Jail<jail時にどこにテレポートされるかを設定"
- send "&a/jailset unJail<解除時にどこにテレポートさせるかを設定"
- #cmdhelp
- command /mg [<text>] [<text>]:
- permission: admin
- permission message:&cあなたは権限を所持していない!(You Dont have permission)
- trigger:
- if arg 1 is not set:
- send "&c/mg help :page:"
- if arg 1 is "help":
- send "&6---------management command list------------------------------"
- send "&a/animationban [タイプ] [プレイヤー] [理由]"
- send "&a/banname [サーバーネーム]"
- send "&a/unbanfreezemode [プレイヤー]"
- send "&a/unban [プレイヤー]"
- send "&a/kick [プレイヤー] [理由] [broadcastのon/off(未設定はoff]"
- send "&a/jail [プレイヤー] [理由] [Jail/unJail(Jail先を設定してください]"
- send "&a/jailset [Jail/unJail]"
- send "&a/hide [on/off]"
- send "&a/Freeze [プレイヤー] [理由] [Freeze/unFreeze]"
- send "&a/mute [プレイヤー] [理由] [mute/unmute]"
- send "&a/report [違反者] [違反内容]"
- send "&a/alltp"
- send "&6-------------------------------&aページ 1&6------------------------"
- if arg 1 is "help":
- if arg 2 is "2":
- send "&6---------management command list------------------------------"
- send "&a/rank [プレイヤー] [ランク]"
- send "&a/ranklist"
- send "&a/fly"
- send "&8/spint [Player] [true/false]baのspin停止用です"
- send "&6-------------------------------&aページ 2&6------------------------"
- #hide
- command /hide [<text>]:
- permission: admin
- permission message:Unknown command. Type "/help" for help.
- trigger:
- if arg 1 is "on":
- hide player from all players
- send "&ahide機能をonにしました"
- broadcast "&e%player% left the game"
- if arg 1 is "off":
- reveal player from all players
- send "&ahide機能をoffにしました"
- broadcast "&e%player% has join the game"
- if arg 1 is not set:
- send "&aError!/hide on/off"
- #freeze
- command /Freeze [<player>] [<text>] [<text>]:
- permission: helper
- trigger:
- if arg 3 is "Freeze":
- set {Freeze.%arg 1%} to true
- broadcast "&b%arg 1%は%player%によってFreezeされました!理由>%arg 2%"
- send "&a%arg 1%の処罰が完了"
- if arg 3 is "unFreeze":
- set {Freeze.%arg 1%} to false
- broadcast "&b%arg 1%は%player%によってFreezeが解除されました!理由>%arg 2%"
- send "&b処罰の解除が完了"
- if arg 1 is not set:
- send "&b/Freeze [プレイヤー] [理由] [freeze/unfreeze]"
- #freezelockmove
- on any move:
- if {Freeze.%player%} is true:
- send "&bFreezeされている"
- cancel event
- on break:
- if {Freeze.%player%} is true:
- send "&bFreezeされている"
- cancel event
- on place:
- if {Freeze.%player%} is true:
- send "&bFreezeされている"
- cancel event
- #mute
- command /mute [<player>] [<text>] [<text>]:
- permission: helper
- trigger:
- if arg 3 is "mute":
- set {Mute.%player%} to true
- broadcast "&6%arg 1%は%player%によってmuteされました理由>%arg 2%"
- send "&a%arg 1%の処罰が完了"
- if arg 3 is "unmute":
- set {Mute.%player%} to false
- broadcast "&6%arg 1%は%player%によってunmuteされました理由>%arg 2%"
- send "&a処罰の解除が完了"
- if arg 1 is not set:
- send "&6/mute [プレイヤー] [理由] [mute/unmute]"
- #lockchat
- on chat:
- if {Mute.%player%} is true:
- send "&6あなたはmuteされています"
- cancel event
- #report
- command /report [<player>] [<text>]:
- trigger:
- if arg 1 is not set:
- send "&a/report [違反者] [違反内容]"
- if arg 1 is set:
- send "&aReportが完了"
- command "/execute %player% ~ ~ ~ playsound block.anvil.use ambient @p ~ ~ ~ 1 1 1"
- loop all players:
- if loop-player is op:
- message "%player%が報告 %arg 1% %arg 2%"
- #alltp
- command /alltp:
- permission: admin
- trigger:
- command "/tp %player% @a"
- broadcast "&a[%player%]テレポートしました"
- loop all players:
- send "&aテレポート対象player"
- send "&a%loop-player%"
- #warn
- variables:
- {BANwarn} = 5
- command /mywarn:
- trigger:
- message "&aあなたが警告された回数は%{warn.%player%}%です。"
- message "&e※<none>と書かれている場合は0回。%{BANwarn}%回警告でBAN。"
- command /warnset [<number>]:
- permission: owner
- trigger:
- if arg 1 is not set:
- message "&a/warnset <数字>"
- if arg 1 is set:
- set {BANwarn} to arg 1
- message "&bBAN警告回数を%arg 1%回に設定しました。"
- broadcast "&a%player%さんがBAN警告回数を%arg 1%回に設定しました。"
- command /cwarn [<player>] [<text>]:
- permission: helper
- trigger:
- if {warn.%arg 1%} is 0:
- message "&cこれ以上減らすことはできません。"
- if {warn.%arg 1%} is larger than or equal to 1:
- add -1 to {warn.%arg 1%}
- broadcast "&a%player%さんが%arg 1%さんのことを%arg 2%の理由により警告スコアを1減らしました!"
- broadcast "&a%arg 1%さんの警告スコアは&e%{warn.%arg 1%}%&aです!"
- command /warnn [<player>] [<text>]:
- permission: admin
- trigger:
- add 1 to {warn.%arg 1%}
- if arg 1 and arg 2 is set:
- broadcast "&c%arg 1%さんが&4%arg 2%&Cの理由により警告されました。"
- broadcast "&c%arg 1%さんの警告スコアは&4%{warn.%arg 1%}%&cです。"
- if {warn.%arg 1%} is larger than or equal to {BANwarn}:
- set {ban.ban.%arg 1%} to true
- command "/kick %arg 2%"
- send "&c警告値が一定を超えたためBanされました。" to arg 1
- command /warns [<player>]:
- permission: helper
- trigger:
- message "&e%arg 1%&bの警告スコアは&e%{warn.%arg 1%}%&bです。"
- every 1 tick:
- loop all players:
- if {spin.%loop-player%} is true:
- command "/tp %loop-player% ~ ~ ~ ~20 ~"
- command /spint [<player>] [<text>]:
- permission: test
- trigger:
- if arg 2 is "true":
- set {spin.%arg 1%} to true
- send "%arg 1%true"
- if arg 2 is "false":
- set {spin.%arg 1%} to false
- send "%arg 1%false"
- if arg 1 is not set:
- send "&c/spint playerid true/false"
- command /rank [<player>] [<text>]:
- permission: owner
- trigger:
- if arg 2 is "Builder":
- send "&aBuilderランクを与えました 対象player %arg 1%"
- command "/pex user %arg 1% add -minecraft.command.gamemode.creative"
- command "/pex user %arg 1% add -minecraft.command.gamemode.creative"
- command "/pex user %arg 1% add worldedit.*"
- command "/pex user %arg 1% remove wolrdedit.calc"
- set {fly.%arg 1%} to on
- set {flyrank.%arg 1%} to on
- if arg 2 is "Helper":
- command "/pex user %arg 1% add helper"
- send "&bHelper&aランクを与えました 対象player %arg 1%"
- set {fly.%arg 1%} to on
- set {flyrank.%arg 1%} to on
- if arg 2 is "Admin":
- command "/pex user %arg 1% add admin"
- command "/pex user %arg 1% add -minecraft.command.gamemode"
- command "/pex user %arg 1% add helper"
- command "/pex user %arg 1% add mvp"
- command "/pex user %arg 1% add worldedit.*"
- send "&cAdmin&aランクを与えました 対象player %arg 1%"
- set {fly.%arg 1%} to on
- set {flyrank.%arg 1%} to on
- if arg 2 is "delete":
- command "/deop %arg 1%"
- command "/pex user %arg 1% remove *"
- send "&8RankDelete"
- if arg 2 is "Jail":
- send "&cJail&aランクを与えました 対象player %arg 1%"
- command "/pex user %arg 1% remove *"
- set gamemode of arg 1 to adventure
- if arg 2 is "VIP":
- send "&cVIP&aランクを与えました 対象player %arg 1%"
- set {fly.%arg 1%} to on
- set {flyrank.%arg 1%} to on
- if arg 1 is not set:
- send "&aプレイヤーを指定してください"
- if arg 2 is not set:
- send "&aランクを指定してください"
- send "&aランクの一覧>>/ranklist"
- command /ranklist:
- permission: owner
- trigger:
- send "&aBuilder"
- send "&bHelper"
- send "&cAdmin"
- send "&8Jail"
- send "&6VIP"
- command /fly:
- trigger:
- if {flyrank.%player%} is on:
- if {fly.%player%} is on:
- set {fly.%player%} to off
- send "&cflyを無効にしました"
- set player's flight mode to false
- stop
- if {flyrank.%player%} is on:
- if {fly.%player%} is off:
- set {fly.%player%} to on
- send "&aflyを有効にしました"
- set player's flight mode to true
- stop
- if {flyrank.%player%} is off:
- send "&cRankを持っていない!"
- command /setspawn [<text>]:
- permission: admin
- trigger:
- if arg 1 is "lobby":
- set {setpoint.lobby} to location of player
- send "&alobbyを%location of player%に設定"
- command "/execute %player% ~ ~ ~ playsound block.anvil.use ambient @a ~ ~ ~ 1 1 1"
- if arg 1 is "death":
- set {setpoint.death} to location of player
- send "&alobbyを%location of player%に設定"
- command "/execute %player% ~ ~ ~ playsound block.anvil.use ambient @a ~ ~ ~ 1 1 1"
- if arg 1 is "check":
- send "&alobbyは%{setpoint.lobby}%です"
- send "&aリスポーン地点は%{setpoint.death}%です"
- if arg 1 is not set:
- send "&c/setspawn lobby/death/check"
- on join:
- teleport player to {setpoint.lobby}
- on death:
- teleport player to {setpoint.death}
- command /Anydesk [<player>] [<text>]:
- permission: admin
- trigger:
- if arg 1 is set:
- send "&a準備中>>Anydeskを用意しておいてください"
- command "/w %player% AnydeskDownload>>> https://anydesk.com/ja "
- set {anydesk.%arg 1%} to arg 2
- set {anydesktrue.%arg 1%} to true
- set {anydesk.freeze.%arg 1%} to true
- send "&a相手がハッククライアントを使っていた場合は/hax [プレイヤー]と打ってください。"
- send "&a相手がハッククライアントを使っていない場合は/nothax [プレイヤー]と打ってください"
- command /nothax [<player>]:
- permission: admin
- trigger:
- send "&aAnydeskモードを解除しました"
- set {anydesk.%arg 1%} to 0
- set {anydesktrue.%arg 1%} to false
- set {anydesk.freeze.%arg 1%} to false
- send "&aAnydeskモードが解除されました!" to arg 1
- command /hax [<player>]:
- permission: admin
- trigger:
- if arg 1 is set:
- send "&aプレイヤーをBanしました"
- kick the arg 1 due to "&cあなたのハッククライアントを検知しました"
- set {ban.ban.%arg 1%} to true
- if arg 1 is not set:
- send "&cプレイヤーネームを指定してください"
- on any move:
- if {anydesk.freeze.%player%} is true:
- send "&c動かないでください<警告"
- cancel event
- every 15 seconds:
- loop all players:
- if {anydesktrue.%loop-player%} is true:
- send "&c現在あなたは%{anydesk.%loop-player%}%という理由で画面共有(クライアント確認)を求められています" to loop-player
- send "&c⚠ログアウトした場合自動でbanされます⚠" to loop-player
- command "/w %loop-player% AnydeskDownload>>> https://anydesk.com/ja "
- send "&aダウンロードしソフトを開くことができた場合中央に書いてある番号/文字を運営に送ってください" to loop-player
- send "&a/adnum [番号/文字]" to loop-player
- command /adnum [<text>]:
- trigger:
- send "&a送信完了" to player
- send "&a%player%がAnydeskのログイン番号を送信しました" to ops
- send "&c>>>>%arg 1%<<<<" to ops
- on quit:
- if {anydesktrue.%player%} is true:
- send "&cログアウトした為自動Banが有効になりました"
- send "&cYou are Banned! Reason: Autoban"
- set {ban.ban.%player%} to true
- command /punishmenu [<player>]:
- permission: admin
- trigger:
- if arg 1 is set:
- set {mps.%player%} to arg 1
- send "&c対象プレイヤー%{mps.%player%}%"
- open chest with 3 rows named "&cPunishMenu!" to player
- Format slot 0 of player with tnt named "&cBan" with lore "&aプレイヤーをbanします" to close then run [ execute player command "/pmo ban"]
- Format slot 1 of player with iron bars named "&8." to close
- Format slot 2 of player with fishing rod named "&8Kick" with lore "&aプレイヤーをkickします" to close then run [execute player command "/pmo kick"]
- Format slot 3 of player with iron bars named "&8." to close
- Format slot 4 of player with redstone lamp named "&cAnydeskMode" with lore "&aプレイヤーにAnydeskを求めます" to close then run [ execute player command "/pmo anydesk"]
- Format slot 5 of player with iron bars named "&8." to close
- Format slot 6 of player with fish named "&6Hide" with lore "&aプレイヤーのhideを有効にします" to close then run [ execute player command "/pmo hide"]
- Format slot 7 of player with iron bars named "&8." to close
- Format slot 8 of player with redstone block named "&aWarn" with lore "&aプレイヤーをwarnします" to close then run [ execute player command "/pmo warn"]
- Format slot 9 of player with iron bars named "&8." to close
- Format slot 10 of player with iron bars named "&8." to close
- Format slot 11 of player with iron bars named "&8." to close
- Format slot 12 of player with iron bars named "&8." to close
- Format slot 13 of player with iron bars named "&8." to close
- Format slot 14 of player with iron bars named "&8." to close
- Format slot 15 of player with iron bars named "&8." to close
- Format slot 16 of player with iron bars named "&8." to close
- Format slot 17 of player with iron bars named "&8." to close
- Format slot 18 of player with ice named "&bFreeze" with lore "&aプレイヤーを動けなくします" to close then run [ execute player command "/pmo freeze"]
- Format slot 19 of player with iron bars named "&8." to close
- Format slot 20 of player with barrier named "&8mute" with lore "&aプレイヤーのチャットを禁止します" to close then run [ execute player command "/pmo mute"]
- Format slot 21 of player with iron bars named "&8." to close
- Format slot 22 of player with red concrete named "&cJail" with lore "&aプレイヤーを投獄します" to close then run [ execute player command "/pmo jail"]
- Format slot 23 of player with iron bars named "&8." to close
- Format slot 24 of player with green concrete named "&aUnjail" with lore "&aプレイヤーを釈放します" to close then run [ execute player command "/pmo unjail"]
- Format slot 25 of player with iron bars named "&8." to close
- Format slot 26 of player with elytra named "&bFly" with lore "&aプレイヤーのflyを有効にします" to close then run [ execute player command "/pmo fly"]
- command /pmo [<text>]:
- permission: admin
- trigger:
- if arg 1 is "ban":
- execute player command "/reasonGUI"
- set {mts.%player%} to "ban"
- if arg 1 is "kick":
- execute player command "/reasonGUI"
- set {mts.%player%} to "kick"
- if arg 1 is "anydesk":
- execute player command "/reasonGUI"
- set {mts.%player%} to "anydesk"
- if arg 1 is "hide":
- hide {mps.%player%} from all players
- if arg 1 is "warn":
- execute player command "/reasonGUI"
- set {mts.%player%} to "warn"
- if arg 1 is "Freeze":
- execute player command "/reasonGUI"
- set {mts.%player%} to "freeze"
- if arg 1 is "mute":
- execute player command "/reasonGUI"
- set {mts.%player%} to "mute"
- if arg 1 is "jail":
- execute player command "/reasonGUI"
- set {mts.%player%} to "jail"
- if arg 1 is "unjail":
- set {mts.%player%} to "unjail"
- execute player command "/pmmain unjail"
- if arg 1 is "fly":
- set {mts.%player%} to "fly"
- execute player command "/pmmain fly"
- command /reasonGUI [<text>]:
- permission: admin
- trigger:
- if arg 1 is not set:
- send "&a1秒待ってください"
- wait 1 seconds
- open chest with 1 rows named "&cReasonGUI" to player
- Format slot 0 of player with black stained glass pane named "&8." to close
- Format slot 1 of player with diamond sword named "&cCombatHack/Macro" with lore "&aAuraの使用/マクロの使用" to run [ execute player command "/reasonGUI combat"]
- Format slot 2 of player with black stained glass pane named "&8." to close
- Format slot 3 of player with diamond boots named "&bMovementHack/Glitch" with lore "&aFly/Speedhackの使用/グリッチ" to run [ execute player command "/reasonGUI move"]
- Format slot 4 of player with black stained glass pane named "&8." to close
- Format slot 5 of player with lava bucket named "&eTroll" with lore "&a荒らし行為" to run [ execute player command "/reasonGUI troll"]
- Format slot 6 of player with black stained glass pane named "&8." to close
- Format slot 7 of player with paper named "&6Spam" with lore "&a同チャットの連呼/差別用語の使用" to run [ execute player command "/reasonGUI Spam"]
- Format slot 8 of player with black stained glass pane named "&8." to close
- if arg 1 is "combat":
- set {mrs.%player%} to "CombatHack/Macro"
- execute player command "/pmmain %{mts.%player%}%"
- if arg 1 is "move":
- set {mrs.%player%} to "MovementHack/Glitch"
- execute player command "/pmmain %{mts.%player%}%"
- if arg 1 is "troll":
- set {mrs.%player%} to "Troll"
- execute player command "/pmmain %{mts.%player%}%"
- if arg 1 is "Spam":
- set {mrs.%player%} to "Spam"
- execute player command "/pmmain %{mts.%player%}%"
- command /pmmain [<text>]:
- permission: admin
- trigger:
- if arg 1 is "ban":
- set {ban.ban.%{mps.%player%}%} to true
- command "/kick %{mps.%player%}% %{mrs.%player%}% menuban"
- broadcast "&c-----=====-----"
- broadcast "&a処罰ログ"
- broadcast "&a処罰者:%player%"
- broadcast "&a被罰者:%{mps.%player%}%"
- broadcast "&aBan理由:%{mrs.%player%}%"
- broadcast "&c-----=====-----"
- if arg 1 is "kick":
- command "/kick %{mps.%player%}% %{mrs.%player%}% menukick"
- if arg 1 is "anydesk":
- execute player command "/anydesk %{mps.%player%}% %{mrs.%player%}%"
- if arg 1 is "warn":
- execute player command "/warnn %{mps.%player%}% %{mrs.%player%}%"
- if arg 1 is "freeze":
- execute player command "/freeze %{mps.%player%}% %{mrs.%player%}% freeze"
- if arg 1 is "mute":
- execute player command "/mute %{mps.%player%}% %{mrs.%player%}% mute"
- if arg 1 is "jail":
- execute player command "/jail %{mps.%player%}% %{mrs.%player%}% jail"
- if arg 1 is "unjail":
- execute player command "/jail %{mps.%player%}% %{mrs.%player%}% unjail"
- if arg 1 is "fly":
- set {flymenu.%{mrs.%player%}%} to true
- send "&aプレイヤーのflyを有効にしました。1時間後無効化されます"
- wait 1 hours
- set {flymenu.%{mrs.%player%}%} to false
- every 1 seconds:
- loop all players:
- if {flymenu.%loop-player%} is true:
- set loop-player's flight mode to true
- every 1 seconds:
- loop all players:
- if {flymenu.%loop-player%} is false:
- set loop-player's flight mode to false
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