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- - Full notes are here: https://pastebin.com/TPyrhvTa
- - Required duelists are listed here: https://pastebin.com/Kggk6cxM
- - All early-game optional duelists:
- > Clock Tower square x9 (LOW ANTE)
- > Domino Station x6 (LOW ANTE)
- > Duel Computer (farm 1, after 1st Millennium Guardian)
- > Roland (after Duel Computer farm)
- > Mokuba (after Duel Computer farm)
- > Takeshi (after Puppeteer of Doom)
- - Cards to buy:
- > EARLY GAME ONLY:
- - Eatgaboon
- - Witch's Apprentice
- > EARLY AND MIDGAME ONLY:
- - Good 1-tribute monsters (especially Musician King, Spirit of the Winds, Ill Witch and Morinphen)
- - Invisible Wire
- > WHOLE GAME:
- - Infinite Dismissal
- - The Inexperienced Spy
- - Beckon to Darkness
- - Fiend's Hand
- - Trap Master
- - Acid Trap Hole
- - Widespread Ruin
- - Different Dimension Dragon
- > LATE GAME ONLY:
- - Dark Flare Knight (150 DL)
- - Pot of Greed (150 DL)
- - Harpie's Feather Duster
- - Thousand-eyes Idol
- - Dark-eyes Illusionist
- - The Unhappy Maiden
- - Ancient Lamp (161 DL)
- - Raigeki (150 DL)
- - Heavy Storm (150 DL)
- - Dark Hole (100 DL)
- - Shop after first 15 and then whenever needed (usually when you know you can afford a card already in the shop)
- - During campaign, must deck edit frequently to gain alignment advantage:
- > Panik 1: Remove weak monsters; add all Lights and Dreams
- > MG1: Remove weak Lights and Dreams; add all Fiends and Shadows
- > Farm 1: Remove weak monsters; add strong monsters
- > Puppeteer: Remove weak monsters; add all Lights and Dreams
- > JGM/MG2: Remove weak Lights and Dreams; add strong monsters
- > Bonz (SLIFER MENU): Remove weak monsters; add Slifer, all Lights and a few Pyros
- > MG3: Remove weak Lights; add strong monsters + some Thunders and Aquas
- > Para/MG4: Remove Thunders, Aquas and weak monsters; add Pyros, then Winds, then Earths, then Lights
- > Leichter: Remove Pyros; add strong monsters + Winds
- > Rex: Remove weak monsters except Winds; add all Winds and Lights
- > MG5: Remove a few Winds; add Thunders
- > Mimic: Remove Winds, Thunders, Dreams and weak monsters; add Fiends and Pyros
- > Rare Hunter: Remove Doma, weak Fiends and all Pyros; add all Winds and some Lights
- > Strings: Remove all Lights; add all Thunders
- > Italy Ghoul: Remove all Winds; add all Pyros
- > Umbra/Canada Ghoul: Remove all Pyros and Thunders; add all Dreams and Lights
- > Arkana: Remove all secondary elementals; add all Shadows
- > Rare Hunter 2: Remove all weak Shadows; add all Winds
- > Train Ghoul 1: Remove all Lights; add Forests and Thunders
- > Train Ghoul 2: Remove all weak non-Dreams; add all Lights
- > Train Ghoul 3: Remove all Lights and Dreams; add all Shadows and Fiends
- > Train Ghoul 4: Remove all weak Shadows and Fiends; add all Forests and Aquas
- > Train Ghoul 5: Remove all Forests and Aquas; add all Pyros and Earths
- > Bandit Keith: Remove all Pyros and Earths; add all Lights and some Waters
- > Marik (SPHERE RA MENU): Remove all Lights; add Thunders, then Dreams, then Winds, then Waters
- > Farm 2 (BATTLE RA MENU): Remove Slifer and all Dreams and Winds; add Earths, Fiends and Shadows
- > End of Farm 2: Remove weak monsters; add best cards
- > Paradox: Remove Bear Traps; add 2 Gods and a Shadow
- > Chevaliers/Mimic 2: Remove weak non-Shadow/Fiends; add Phoenix Ra, Dark Flare Knight, and Shadows/Fiends
- > Chevalier 4/Para: Remove weak monsters, Shadows and Fiends; add Earths, Pyros, and Mountain 1-tributes
- > Mai 2: Remove non-essentials; add all Forests and some Winds
- > Mako 2: Remove all Forests and Winds; add all Thunders and some Aquas
- > Weevil 2: Remove all Thunders and some Aquas; add all Pyros
- > Espa Roba 2/Rex 2: Remove all Pyros; add Winds and Lights
- > Bonz 2/Dark Bonz: Remove all Winds; add all Dreams
- > Dark Rex: Remove non-essentials; add Winds
- > Dark Weevil: Remove Winds; add Pyros
- > Dark Mako: Remove Pyros; add Thunders
- > Dark Espa Roba/Mai/Dark Mokuba/Kaiba: Remove Thunders; add best cards + Shadows
- > Pegasus/Reshef: Remove 1-tribute monsters; add Dreams, Lights, HFD and removal
- - Farm 1: Duel Computer (Novice) until 3 Bear Traps and some other good stuff (mainly Djinn)
- - Farm 2: China Millennium Guardian gauntlet until ~30,000 Domino and high enough DL to buy DFK and Pot of Greed in time for Final 2 (money for HFD is not needed)
- - Final deck (minimum):
- > 3 God cards (0)
- > 1 Dark Flare Knight (150)
- > 1 Pot of Greed (150)
- > 3 Trap Master (309)
- > 3 Acid Trap Hole (210)
- > 2 Widespread Ruin (200)
- > 3 Infinite Dismissal (0)
- > 3 Beckon to Darkness (45)
- > 3 Fiend's Hand (111)
- > 1 Monster Eye (19)
- > 1 Final Destiny (15)
- > 1 Harpie's Feather Duster (100)
- > 3 The Inexperienced Spy (0)
- > 12 others (Ancient Lamp, removal, Skelengel | Thousand-Eyes Idol, Time Wizard, The Unhappy Maiden) (max 560)
- --------------------
- OLD NOTES
- - Discarded Yugi farm deck:
- > Pyros
- > Lights
- > Forests
- > 650+ Attack Shadows
- > A few Dreams
- > Traps
- > Reverse Trap
- > 1-tribute monsters that are NOT Wind, Dreams or Earth
- > Beckon to Darkness
- - Buy stuff from the shop. Need these cards the most:
- > Beckon to Darkness (600)
- > Invisible Wire (2000)
- > Acid Trap Hole (2800)
- > Trap Master (4120)
- > Ill Witch (560)
- > Morinphen (400)
- > Fiend's Hand (1480)
- > Spirit of the Winds (1000)
- > Musician King (1280)
- > Kairyu-shin (1640)
- > Doron (2880)
- > Toad Master (3480)
- > Different Dimension Dragon (4280)
- - Progress until Millennium Guardian gauntlet
- - Farm Simon's Millennium Guardians, then sell stuff
- - Beat the game
- CARD COSTS WITH PASSWORDS:
- - Infinite Dismissal: 1010
- - Eatgaboon: 1400
- - Bear Trap: 1800
- - Invisible Wire: 3000
- - Acid Trap Hole: 3800
- - Multiply: 5000
- - Trap Master: 5070
- - Widespread Ruin: 5000
- BEST 1-TRIBUTE MONSTERS (CARD SHOP):
- - Musician King
- - Spirit of the Winds
- - Ill Witch
- - Morinphen
- - Doll of Demise
- - Nightmare Penguin
- - Legendary Fiend
- - Alligator's Sword Dragon
- - Peacock (starting)
- - Thunder Dragon
- - Leogun (starting)
- BEST 1-TRIBUTE MONSTERS (DROPS):
- - Musician King
- - Spirit of the Winds
- - Reaper of the Cards
- - Legendary Fiend
- - Nightmare Penguin
- - Kairyu-shin
- - Spirit of the Mountain
- - Kaminari Attack
- - Thunder Dragon
- - The Earl of Demise
- - Doll of Demise
- - Ill Witch
- - Parrot Dragon
- - Skullbird
- - Crow Goblin
- - Alligator's Sword Dragon
- - Peacock (starting)
- - Flame Swordsman (Joey)
- - Morinphen
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