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Reshef routing

Jan 20th, 2022 (edited)
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  1. - Full notes are here: https://pastebin.com/TPyrhvTa
  2. - Required duelists are listed here: https://pastebin.com/Kggk6cxM
  3. - All early-game optional duelists:
  4. > Clock Tower square x9 (LOW ANTE)
  5. > Domino Station x6 (LOW ANTE)
  6. > Duel Computer (farm 1, after 1st Millennium Guardian)
  7. > Roland (after Duel Computer farm)
  8. > Mokuba (after Duel Computer farm)
  9. > Takeshi (after Puppeteer of Doom)
  10. - Cards to buy:
  11. > EARLY GAME ONLY:
  12. - Eatgaboon
  13. - Witch's Apprentice
  14. > EARLY AND MIDGAME ONLY:
  15. - Good 1-tribute monsters (especially Musician King, Spirit of the Winds, Ill Witch and Morinphen)
  16. - Invisible Wire
  17. > WHOLE GAME:
  18. - Infinite Dismissal
  19. - The Inexperienced Spy
  20. - Beckon to Darkness
  21. - Fiend's Hand
  22. - Trap Master
  23. - Acid Trap Hole
  24. - Widespread Ruin
  25. - Different Dimension Dragon
  26. > LATE GAME ONLY:
  27. - Dark Flare Knight (150 DL)
  28. - Pot of Greed (150 DL)
  29. - Harpie's Feather Duster
  30. - Thousand-eyes Idol
  31. - Dark-eyes Illusionist
  32. - The Unhappy Maiden
  33. - Ancient Lamp (161 DL)
  34. - Raigeki (150 DL)
  35. - Heavy Storm (150 DL)
  36. - Dark Hole (100 DL)
  37. - Shop after first 15 and then whenever needed (usually when you know you can afford a card already in the shop)
  38. - During campaign, must deck edit frequently to gain alignment advantage:
  39. > Panik 1: Remove weak monsters; add all Lights and Dreams
  40. > MG1: Remove weak Lights and Dreams; add all Fiends and Shadows
  41. > Farm 1: Remove weak monsters; add strong monsters
  42. > Puppeteer: Remove weak monsters; add all Lights and Dreams
  43. > JGM/MG2: Remove weak Lights and Dreams; add strong monsters
  44. > Bonz (SLIFER MENU): Remove weak monsters; add Slifer, all Lights and a few Pyros
  45. > MG3: Remove weak Lights; add strong monsters + some Thunders and Aquas
  46. > Para/MG4: Remove Thunders, Aquas and weak monsters; add Pyros, then Winds, then Earths, then Lights
  47. > Leichter: Remove Pyros; add strong monsters + Winds
  48. > Rex: Remove weak monsters except Winds; add all Winds and Lights
  49. > MG5: Remove a few Winds; add Thunders
  50. > Mimic: Remove Winds, Thunders, Dreams and weak monsters; add Fiends and Pyros
  51. > Rare Hunter: Remove Doma, weak Fiends and all Pyros; add all Winds and some Lights
  52. > Strings: Remove all Lights; add all Thunders
  53. > Italy Ghoul: Remove all Winds; add all Pyros
  54. > Umbra/Canada Ghoul: Remove all Pyros and Thunders; add all Dreams and Lights
  55. > Arkana: Remove all secondary elementals; add all Shadows
  56. > Rare Hunter 2: Remove all weak Shadows; add all Winds
  57. > Train Ghoul 1: Remove all Lights; add Forests and Thunders
  58. > Train Ghoul 2: Remove all weak non-Dreams; add all Lights
  59. > Train Ghoul 3: Remove all Lights and Dreams; add all Shadows and Fiends
  60. > Train Ghoul 4: Remove all weak Shadows and Fiends; add all Forests and Aquas
  61. > Train Ghoul 5: Remove all Forests and Aquas; add all Pyros and Earths
  62. > Bandit Keith: Remove all Pyros and Earths; add all Lights and some Waters
  63. > Marik (SPHERE RA MENU): Remove all Lights; add Thunders, then Dreams, then Winds, then Waters
  64. > Farm 2 (BATTLE RA MENU): Remove Slifer and all Dreams and Winds; add Earths, Fiends and Shadows
  65. > End of Farm 2: Remove weak monsters; add best cards
  66. > Paradox: Remove Bear Traps; add 2 Gods and a Shadow
  67. > Chevaliers/Mimic 2: Remove weak non-Shadow/Fiends; add Phoenix Ra, Dark Flare Knight, and Shadows/Fiends
  68. > Chevalier 4/Para: Remove weak monsters, Shadows and Fiends; add Earths, Pyros, and Mountain 1-tributes
  69. > Mai 2: Remove non-essentials; add all Forests and some Winds
  70. > Mako 2: Remove all Forests and Winds; add all Thunders and some Aquas
  71. > Weevil 2: Remove all Thunders and some Aquas; add all Pyros
  72. > Espa Roba 2/Rex 2: Remove all Pyros; add Winds and Lights
  73. > Bonz 2/Dark Bonz: Remove all Winds; add all Dreams
  74. > Dark Rex: Remove non-essentials; add Winds
  75. > Dark Weevil: Remove Winds; add Pyros
  76. > Dark Mako: Remove Pyros; add Thunders
  77. > Dark Espa Roba/Mai/Dark Mokuba/Kaiba: Remove Thunders; add best cards + Shadows
  78. > Pegasus/Reshef: Remove 1-tribute monsters; add Dreams, Lights, HFD and removal
  79. - Farm 1: Duel Computer (Novice) until 3 Bear Traps and some other good stuff (mainly Djinn)
  80. - Farm 2: China Millennium Guardian gauntlet until ~30,000 Domino and high enough DL to buy DFK and Pot of Greed in time for Final 2 (money for HFD is not needed)
  81. - Final deck (minimum):
  82. > 3 God cards (0)
  83. > 1 Dark Flare Knight (150)
  84. > 1 Pot of Greed (150)
  85. > 3 Trap Master (309)
  86. > 3 Acid Trap Hole (210)
  87. > 2 Widespread Ruin (200)
  88. > 3 Infinite Dismissal (0)
  89. > 3 Beckon to Darkness (45)
  90. > 3 Fiend's Hand (111)
  91. > 1 Monster Eye (19)
  92. > 1 Final Destiny (15)
  93. > 1 Harpie's Feather Duster (100)
  94. > 3 The Inexperienced Spy (0)
  95. > 12 others (Ancient Lamp, removal, Skelengel | Thousand-Eyes Idol, Time Wizard, The Unhappy Maiden) (max 560)
  96.  
  97. --------------------
  98.  
  99. OLD NOTES
  100.  
  101. - Discarded Yugi farm deck:
  102. > Pyros
  103. > Lights
  104. > Forests
  105. > 650+ Attack Shadows
  106. > A few Dreams
  107. > Traps
  108. > Reverse Trap
  109. > 1-tribute monsters that are NOT Wind, Dreams or Earth
  110. > Beckon to Darkness
  111. - Buy stuff from the shop. Need these cards the most:
  112. > Beckon to Darkness (600)
  113. > Invisible Wire (2000)
  114. > Acid Trap Hole (2800)
  115. > Trap Master (4120)
  116. > Ill Witch (560)
  117. > Morinphen (400)
  118. > Fiend's Hand (1480)
  119. > Spirit of the Winds (1000)
  120. > Musician King (1280)
  121. > Kairyu-shin (1640)
  122. > Doron (2880)
  123. > Toad Master (3480)
  124. > Different Dimension Dragon (4280)
  125. - Progress until Millennium Guardian gauntlet
  126. - Farm Simon's Millennium Guardians, then sell stuff
  127. - Beat the game
  128.  
  129. CARD COSTS WITH PASSWORDS:
  130. - Infinite Dismissal: 1010
  131. - Eatgaboon: 1400
  132. - Bear Trap: 1800
  133. - Invisible Wire: 3000
  134. - Acid Trap Hole: 3800
  135. - Multiply: 5000
  136. - Trap Master: 5070
  137. - Widespread Ruin: 5000
  138.  
  139. BEST 1-TRIBUTE MONSTERS (CARD SHOP):
  140. - Musician King
  141. - Spirit of the Winds
  142. - Ill Witch
  143. - Morinphen
  144. - Doll of Demise
  145. - Nightmare Penguin
  146. - Legendary Fiend
  147. - Alligator's Sword Dragon
  148. - Peacock (starting)
  149. - Thunder Dragon
  150. - Leogun (starting)
  151.  
  152. BEST 1-TRIBUTE MONSTERS (DROPS):
  153. - Musician King
  154. - Spirit of the Winds
  155. - Reaper of the Cards
  156. - Legendary Fiend
  157. - Nightmare Penguin
  158. - Kairyu-shin
  159. - Spirit of the Mountain
  160. - Kaminari Attack
  161. - Thunder Dragon
  162. - The Earl of Demise
  163. - Doll of Demise
  164. - Ill Witch
  165. - Parrot Dragon
  166. - Skullbird
  167. - Crow Goblin
  168. - Alligator's Sword Dragon
  169. - Peacock (starting)
  170. - Flame Swordsman (Joey)
  171. - Morinphen
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