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- _t = _this select 0
- #s
- ~0.001
- HitEH = player addeventhandler ["Hit" , {HTD = _this select 0 ; HTR = _this select 1 ; HPD = damage HTD - (_this select 2) ; HTD reveal HTR ; if (side HTD == side HTR and side HTD != sideenemy or HTD countfriendly [HTR] == 1) then {hitbyhuman = true}}]
- ;DammageEH = player addeventhandler ["Dammaged" , {HTD = _this select 0 ; HTR = _this select 1 ; HPD = damage HTD - (_this select 2) ; HTD reveal HTR ; if (side HTD == side HTR and side HTD != sideenemy or HTD countfriendly [HTR] == 1) then {hitbyhuman = true}}]
- #back
- _type = ["hit"]
- _bld_pic = ["BloodCut1", "BloodCut2", "BloodCut3", "BloodCut4", "BloodCut1z", "BloodCut2z", "BloodCut3z", "BloodCut4z"]
- _go = (_type select (random ((count _type) -0.5)))
- ~0.01
- #next
- _d= damage _t
- @ ((damage _t > _d) or (damage _t < _d))
- ? (damage _t < _d) : goto "s"
- ? (damage _t < _d + 0.01) : goto "s"
- ? hitbyhuman : hitbyhuman = false; hint "hit"; goto "back"
- titlecut ["","BLACK IN",random 3];
- _pic = (_bld_pic select (random ((count _bld_pic) -0.5)))
- TITLERSC [_pic, {PLAIN}]
- goto "s"
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