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Feb 7th, 2019
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87. -- Created by Nebula_Zorua --
  88. -- Boreldi --
  89. -- I was bored --
  90. -- Discord: Nebula the Zorua#6969
  91. -- Youtube: https://www.youtube.com/channel/UCo9oU9dCw8jnuVLuy4_SATA
  92.  
  93. wait(1/60)
  94.  
  95. --// Shortcut Variables \\--
  96. local S = setmetatable({},{__index = function(s,i) return game:service(i) end})
  97. local CF = {N=CFrame.new,A=CFrame.Angles,fEA=CFrame.fromEulerAnglesXYZ}
  98. local C3 = {N=Color3.new,RGB=Color3.fromRGB,HSV=Color3.fromHSV,tHSV=Color3.toHSV}
  99. local V3 = {N=Vector3.new,FNI=Vector3.FromNormalId,A=Vector3.FromAxis}
  100. local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
  101. local R3 = {N=Region3.new}
  102. local De = S.Debris
  103. local WS = workspace
  104. local Lght = S.Lighting
  105. local RepS = S.ReplicatedStorage
  106. local IN = Instance.new
  107. local Plrs = S.Players
  108.  
  109. --// Initializing \\--
  110. local Plr = Plrs.wrrrryyyyyyyyyyyyyyy
  111. local Char = Plr.Character
  112. local Hum = Char:FindFirstChildOfClass'Humanoid'
  113. local RArm = Char["Right Arm"]
  114. local LArm = Char["Left Arm"]
  115. local RLeg = Char["Right Leg"]
  116. local LLeg = Char["Left Leg"]
  117. local Root = Char:FindFirstChild'HumanoidRootPart'
  118. local Torso = Char.Torso
  119. local Head = Char.Head
  120. local NeutralAnims = true
  121. local Attack = false
  122. local Debounces = {Debounces={}}
  123. local Hit = {}
  124. local Sine = 0
  125. local Change = 1
  126. local BloodPuddles = {}
  127.  
  128. local Effects = IN("Folder",Char)
  129. Effects.Name = "Effects"
  130.  
  131.  
  132. --// Debounce System \\--
  133.  
  134.  
  135. function Debounces:New(name,cooldown)
  136. local aaaaa = {Usable=true,Cooldown=cooldown or 2,CoolingDown=false,LastUse=0}
  137. setmetatable(aaaaa,{__index = Debounces})
  138. Debounces.Debounces[name] = aaaaa
  139. return aaaaa
  140. end
  141.  
  142. function Debounces:Use(overrideUsable)
  143. assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
  144. if(self.Usable or overrideUsable)then
  145. self.Usable = false
  146. self.CoolingDown = true
  147. local LastUse = time()
  148. self.LastUse = LastUse
  149. delay(self.Cooldown or 2,function()
  150. if(self.LastUse == LastUse)then
  151. self.CoolingDown = false
  152. self.Usable = true
  153. end
  154. end)
  155. end
  156. end
  157.  
  158. function Debounces:Get(name)
  159. assert(typeof(name) == 'string',("bad argument #1 to 'get' (string expected, got %s)"):format(typeof(name) == nil and "no value" or typeof(name)))
  160. for i,v in next, Debounces.Debounces do
  161. if(i == name)then
  162. return v;
  163. end
  164. end
  165. end
  166.  
  167. function Debounces:GetProgressPercentage()
  168. assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
  169. if(self.CoolingDown and not self.Usable)then
  170. return math.max(
  171. math.floor(
  172. (
  173. (time()-self.LastUse)/self.Cooldown or 2
  174. )*100
  175. )
  176. )
  177. else
  178. return 100
  179. end
  180. end
  181.  
  182. --// Instance Creation Functions \\--
  183. local baseSound = IN("Sound")
  184. function Sound(parent,id,pitch,volume,looped,effect,autoPlay)
  185. local Sound = baseSound:Clone()
  186. Sound.SoundId = "rbxassetid://".. tostring(id or 0)
  187. Sound.Pitch = pitch or 1
  188. Sound.Volume = volume or 1
  189. Sound.Looped = looped or false
  190. if(autoPlay)then
  191. coroutine.wrap(function()
  192. repeat wait() until Sound.IsLoaded
  193. Sound.Playing = autoPlay or false
  194. end)()
  195. end
  196. if(not looped and effect)then
  197. Sound.Stopped:connect(function()
  198. Sound.Volume = 0
  199. Sound:destroy()
  200. end)
  201. elseif(effect)then
  202. warn("Sound can't be looped and a sound effect!")
  203. end
  204. Sound.Parent =parent or Torso
  205. return Sound
  206. end
  207. function Part(parent,color,material,size,cframe,anchored,cancollide)
  208. local part = IN("Part")
  209. part.Parent = parent or Char
  210. part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or C3.N(0,0,0)
  211. part.Material = material or Enum.Material.SmoothPlastic
  212. part.TopSurface,part.BottomSurface=10,10
  213. part.Size = size or V3.N(1,1,1)
  214. part.CFrame = cframe or CF.N(0,0,0)
  215. part.CanCollide = cancollide or false
  216. part.Anchored = anchored or false
  217. return part
  218. end
  219.  
  220. function Weld(part0,part1,c0,c1)
  221. local weld = IN("Weld")
  222. weld.Parent = part0
  223. weld.Part0 = part0
  224. weld.Part1 = part1
  225. weld.C0 = c0 or CF.N()
  226. weld.C1 = c1 or CF.N()
  227. return weld
  228. end
  229.  
  230. function Mesh(parent,meshtype,meshid,textid,scale,offset)
  231. local part = IN("SpecialMesh")
  232. part.MeshId = meshid or ""
  233. part.TextureId = textid or ""
  234. part.Scale = scale or V3.N(1,1,1)
  235. part.Offset = offset or V3.N(0,0,0)
  236. part.MeshType = meshtype or Enum.MeshType.Sphere
  237. part.Parent = parent
  238. return part
  239. end
  240.  
  241. NewInstance = function(instance,parent,properties)
  242. local inst = Instance.new(instance)
  243. inst.Parent = parent
  244. if(properties)then
  245. for i,v in next, properties do
  246. pcall(function() inst[i] = v end)
  247. end
  248. end
  249. return inst;
  250. end
  251.  
  252. function Clone(instance,parent,properties)
  253. local inst = instance:Clone()
  254. inst.Parent = parent
  255. if(properties)then
  256. for i,v in next, properties do
  257. pcall(function() inst[i] = v end)
  258. end
  259. end
  260. return inst;
  261. end
  262.  
  263. function SoundPart(id,pitch,volume,looped,effect,autoPlay,cf)
  264. local soundPart = NewInstance("Part",Effects,{Transparency=1,CFrame=cf or Torso.CFrame,Anchored=true,CanCollide=false,Size=V3.N()})
  265. local Sound = IN("Sound")
  266. Sound.SoundId = "rbxassetid://".. tostring(id or 0)
  267. Sound.Pitch = pitch or 1
  268. Sound.Volume = volume or 1
  269. Sound.Looped = looped or false
  270. if(autoPlay)then
  271. coroutine.wrap(function()
  272. repeat wait() until Sound.IsLoaded
  273. Sound.Playing = autoPlay or false
  274. end)()
  275. end
  276. if(not looped and effect)then
  277. Sound.Stopped:connect(function()
  278. Sound.Volume = 0
  279. soundPart:destroy()
  280. end)
  281. elseif(effect)then
  282. warn("Sound can't be looped and a sound effect!")
  283. end
  284. Sound.Parent = soundPart
  285. return Sound
  286. end
  287.  
  288.  
  289. --// Extended ROBLOX tables \\--
  290. local Instance = setmetatable({ClearChildrenOfClass = function(where,class,recursive) local children = (recursive and where:GetDescendants() or where:GetChildren()) for _,v in next, children do if(v:IsA(class))then v:destroy();end;end;end},{__index = Instance})
  291. --// Require stuff \\--
  292. function CamShake(who,times,intense,origin)
  293. coroutine.wrap(function()
  294. if(script:FindFirstChild'CamShake')then
  295. local cam = script.CamShake:Clone()
  296. cam:WaitForChild'intensity'.Value = intense
  297. cam:WaitForChild'times'.Value = times
  298.  
  299. if(origin)then NewInstance((typeof(origin) == 'Instance' and "ObjectValue" or typeof(origin) == 'Vector3' and 'Vector3Value'),cam,{Name='origin',Value=origin}) end
  300. cam.Parent = who
  301. wait()
  302. cam.Disabled = false
  303. elseif(who == Plr or who == Char or who:IsDescendantOf(Plr))then
  304. local intensity = intense
  305. if(Hum and not Hum:FindFirstChild'CamShaking')then
  306. local cam = workspace.CurrentCamera
  307. local oCO = Hum.CameraOffset
  308. local cs = Instance.new("BoolValue",Hum)
  309. cs.Name = "CamShaking"
  310. for i = 1, times do
  311. local camDistFromOrigin
  312. if(typeof(origin) == 'Instance' and origin:IsA'BasePart')then
  313. camDistFromOrigin = math.floor( (cam.CoordinateFrame.p-origin.Position).magnitude )/25
  314. elseif(typeof(origin) == 'Vector3')then
  315. camDistFromOrigin = math.floor( (cam.CoordinateFrame.p-origin).magnitude )/25
  316. end
  317. if(camDistFromOrigin)then
  318. intensity = math.min(intense, math.floor(intense/camDistFromOrigin))
  319. end
  320. --cam.CoordinateFrame = cam.CoordinateFrame*CFrame.fromEulerAnglesXYZ(math.random(-intensity,intensity)/200,math.random(-intensity,intensity)/200,math.random(-intensity,intensity)/200)
  321. if(Hum)then
  322. Hum.CameraOffset = Vector3.new(math.random(-intensity,intensity)/200,math.random(-intensity,intensity)/200,math.random(-intensity,intensity)/200)
  323. end
  324. swait()
  325. end
  326. if(Hum)then
  327. Hum.CameraOffset = oCO
  328. end
  329. cs:destroy()
  330. end
  331. end
  332. end)()
  333. end
  334.  
  335.  
  336. function CamShakeAll(times,intense,origin)
  337. for _,v in next, Plrs:players() do
  338. CamShake(v:FindFirstChildOfClass'PlayerGui' or v:FindFirstChildOfClass'Backpack' or v.Character,times,intense,origin)
  339. end
  340. end
  341.  
  342. function ServerScript(code)
  343. if(script:FindFirstChild'Loadstring')then
  344. local load = script.Loadstring:Clone()
  345. load:WaitForChild'Sauce'.Value = code
  346. load.Disabled = false
  347. load.Parent = workspace
  348. elseif(NS and typeof(NS) == 'function')then
  349. NS(code,workspace)
  350. else
  351. warn("no serverscripts lol")
  352. end
  353. end
  354.  
  355. function LocalOnPlayer(who,code)
  356. ServerScript([[
  357. wait()
  358. script.Parent=nil
  359. if(not _G.Http)then _G.Http = game:service'HttpService' end
  360.  
  361. local Http = _G.Http or game:service'HttpService'
  362.  
  363. local source = ]].."[["..code.."]]"..[[
  364. local link = "https://api.vorth.xyz/R_API/R.UPLOAD/NEW_LOCAL.php"
  365. local asd = Http:PostAsync(link,source)
  366. repeat wait() until asd and Http:JSONDecode(asd) and Http:JSONDecode(asd).Result and Http:JSONDecode(asd).Result.Require_ID
  367. local ID = Http:JSONDecode(asd).Result.Require_ID
  368. local vs = require(ID).VORTH_SCRIPT
  369. vs.Parent = game:service'Players'.]]..who.Name..[[.Character
  370. ]])
  371. end
  372.  
  373.  
  374. --// Customization \\--
  375.  
  376. local Frame_Speed = 60 -- The frame speed for swait. 1 is automatically divided by this
  377. local Remove_Hats = true
  378. local Remove_Clothing = true
  379. local PlayerSize = 1
  380. local DamageColor = BrickColor.new'Really red'
  381. local MusicID = 1718183351
  382. local God = false
  383. local Muted = false
  384. local angerCounter = 1; -- lower = faster
  385. local angry = false
  386.  
  387. local WalkSpeed = 16
  388.  
  389. --// Weapon and GUI creation, and Character Customization \\--
  390.  
  391. if(Remove_Hats)then Instance.ClearChildrenOfClass(Char,"Accessory",true) end
  392. if(Remove_Clothing)then Instance.ClearChildrenOfClass(Char,"Clothing",true) Instance.ClearChildrenOfClass(Char,"ShirtGraphic",true) end
  393.  
  394. local rule = Part(Char,BrickColor.new'Linen',Enum.Material.Wood,V3.N(.2,.5,4),CF.N(),false,false)
  395. local rd = NewInstance("Decal",rule,{Texture='rbxassetid://109519158',Face='Right'})
  396. local ld = NewInstance("Decal",rule,{Texture='rbxassetid://109519158',Face='Left'})
  397.  
  398. if(PlayerSize ~= 1)then
  399. for _,v in next, Char:GetDescendants() do
  400. if(v:IsA'BasePart')then
  401. v.Size = v.Size * PlayerSize
  402. end
  403. end
  404. end
  405.  
  406.  
  407. local Music = Sound(Char,MusicID,1,3,true,false,true)
  408. Music.Name = 'Music'
  409.  
  410. --// Stop animations \\--
  411. for _,v in next, Hum:GetPlayingAnimationTracks() do
  412. v:Stop();
  413. end
  414.  
  415. pcall(game.Destroy,Char:FindFirstChild'Animate')
  416. pcall(game.Destroy,Hum:FindFirstChild'Animator')
  417.  
  418. --// Joints \\--
  419.  
  420. local LS = NewInstance('Motor',Char,{Part0=Torso,Part1=LArm,C0 = CF.N(-1.5 * PlayerSize,0.5 * PlayerSize,0),C1 = CF.N(0,.5 * PlayerSize,0)})
  421. local RS = NewInstance('Motor',Char,{Part0=Torso,Part1=RArm,C0 = CF.N(1.5 * PlayerSize,0.5 * PlayerSize,0),C1 = CF.N(0,.5 * PlayerSize,0)})
  422. local NK = NewInstance('Motor',Char,{Part0=Torso,Part1=Head,C0 = CF.N(0,1.5 * PlayerSize,0)})
  423. local LH = NewInstance('Motor',Char,{Part0=Torso,Part1=LLeg,C0 = CF.N(-.5 * PlayerSize,-1 * PlayerSize,0),C1 = CF.N(0,1 * PlayerSize,0)})
  424. local RH = NewInstance('Motor',Char,{Part0=Torso,Part1=RLeg,C0 = CF.N(.5 * PlayerSize,-1 * PlayerSize,0),C1 = CF.N(0,1 * PlayerSize,0)})
  425. local RJ = NewInstance('Motor',Char,{Part0=Root,Part1=Torso})
  426. local HW = NewInstance('Motor',Char,{Part0=RArm,Part1=rule,C0=CF.N(0,-1,-1)})
  427.  
  428. local LSC0 = LS.C0
  429. local RSC0 = RS.C0
  430. local NKC0 = NK.C0
  431. local LHC0 = LH.C0
  432. local RHC0 = RH.C0
  433. local RJC0 = RJ.C0
  434.  
  435. --// Artificial HB \\--
  436.  
  437. local ArtificialHB = IN("BindableEvent", script)
  438. ArtificialHB.Name = "Heartbeat"
  439.  
  440. script:WaitForChild("Heartbeat")
  441.  
  442. local tf = 0
  443. local allowframeloss = false
  444. local tossremainder = false
  445. local lastframe = tick()
  446. local frame = 1/Frame_Speed
  447. ArtificialHB:Fire()
  448.  
  449. game:GetService("RunService").Heartbeat:connect(function(s, p)
  450. tf = tf + s
  451. if tf >= frame then
  452. if allowframeloss then
  453. script.Heartbeat:Fire()
  454. lastframe = tick()
  455. else
  456. for i = 1, math.floor(tf / frame) do
  457. ArtificialHB:Fire()
  458. end
  459. lastframe = tick()
  460. end
  461. if tossremainder then
  462. tf = 0
  463. else
  464. tf = tf - frame * math.floor(tf / frame)
  465. end
  466. end
  467. end)
  468.  
  469. function swait(num)
  470. if num == 0 or num == nil then
  471. ArtificialHB.Event:wait()
  472. else
  473. for i = 0, num do
  474. ArtificialHB.Event:wait()
  475. end
  476. end
  477. end
  478.  
  479.  
  480. --// Effect Function(s) \\--
  481.  
  482. function NoobySphere(Lifetime,Speed,Type,Pos,StartSize,Inc,Color,Range,MeshId,Axis)
  483. local fxP = Part(Effects,Color,Enum.Material.Neon,V3.N(1,1,1),Pos+Pos.lookVector*Range,true,false)
  484. local fxM = Mesh(fxP,(MeshId and Enum.MeshType.FileMesh or Enum.MeshType.Sphere),(MeshId and "rbxassetid://"..MeshId or ""),"",StartSize,V3.N())
  485. local Scale = 1
  486. local speeder = Speed
  487. if(Type == "Multiply")then
  488. Scale = 1*Inc
  489. elseif(Type == "Divide")then
  490. Scale = 1/Inc
  491. end
  492. coroutine.wrap(function()
  493. for i = 0,10/Lifetime,.1 do
  494.  
  495. if(Type == "Multiply")then
  496. Scale = Scale - 0.01*Inc/Lifetime
  497. elseif(Type == "Divide")then
  498. Scale = Scale - 0.01/Inc*Lifetime
  499. end
  500. speeder = speeder - 0.01*Speed*Lifetime
  501. fxP.CFrame = fxP.CFrame + fxP.CFrame.lookVector*speeder*Lifetime
  502. fxP.Transparency = fxP.Transparency + 0.01*Lifetime
  503. if(Axis == 'x')then
  504. fxM.Scale = fxM.Scale + Vector3.new(Scale*Lifetime, 0, 0)
  505. elseif(Axis == 'y')then
  506. fxM.Scale = fxM.Scale + Vector3.new(0, Scale*Lifetime, 0)
  507. elseif(Axis == 'z')then
  508. fxM.Scale = fxM.Scale + Vector3.new(0, 0, Scale*Lifetime)
  509. elseif(Axis == 'xyz')then
  510. fxM.Scale = fxM.Scale + Vector3.new(Scale*Lifetime,Scale*Lifetime,Scale*Lifetime)
  511. elseif(Axis == 'yz')then
  512. fxM.Scale = fxM.Scale + Vector3.new(0,Scale*Lifetime,Scale*Lifetime)
  513. elseif(Axis == 'xz')then
  514. fxM.Scale = fxM.Scale + Vector3.new(Scale*Lifetime,0,Scale*Lifetime)
  515. else
  516. fxM.Scale = fxM.Scale + Vector3.new(Scale*Lifetime, Scale*Lifetime, 0)
  517. end
  518. if(fxP.Transparency >= 1)then break end
  519. swait()
  520. end
  521. fxP:destroy()
  522. end)()
  523. return fxP
  524. end
  525.  
  526. function NoobySphere2(Lifetime,Type,Pos,StartSize,Inc,Color,MeshId)
  527. local fxP = Part(Effects,Color,Enum.Material.Neon,V3.N(1,1,1),Pos,true,false)
  528. local fxM = Mesh(fxP,(MeshId and Enum.MeshType.FileMesh or Enum.MeshType.Sphere),(MeshId and "rbxassetid://"..MeshId or ""),"",StartSize,V3.N())
  529.  
  530. local Scale = 1
  531. if(Type == "Multiply")then
  532. Scale = 1*Inc
  533. elseif(Type == "Divide")then
  534. Scale = 1/Inc
  535. end
  536. coroutine.wrap(function()
  537. for i = 0,10/Lifetime,.1 do
  538.  
  539. if(Type == "Multiply")then
  540. Scale = Scale - 0.01*Inc/Lifetime
  541. elseif(Type == "Divide")then
  542. Scale = Scale - 0.01/Inc*Lifetime
  543. end
  544. fxP.Transparency = fxP.Transparency + 0.01*Lifetime
  545. fxM.Scale = fxM.Scale + Vector3.new(Scale*Lifetime, Scale*Lifetime, Scale*Lifetime)
  546. swait()
  547. end
  548. fxP:destroy()
  549. end)()
  550. end
  551.  
  552. function NoobyBlock(Lifetime,Speed,Type,Pos,StartSize,Inc,Color,Range,Fade,MeshId)
  553. local fxP = Part(Effects,Color,Enum.Material.Neon,V3.N(1,1,1),Pos+Pos.lookVector*Range,true,false)
  554. local fxM = Mesh(fxP,(MeshId and Enum.MeshType.FileMesh or Enum.MeshType.Brick),(MeshId and "rbxassetid://"..MeshId or ""),"",StartSize,V3.N())
  555. local Scale = 1
  556. local speeder = Speed
  557. if(Type == "Multiply")then
  558. Scale = 1*Inc
  559. elseif(Type == "Divide")then
  560. Scale = 1/Inc
  561. end
  562. coroutine.wrap(function()
  563. for i = 0,10/Lifetime,.1 do
  564. if(Type == "Multiply")then
  565. Scale = Scale - 0.01*Inc/Lifetime
  566. elseif(Type == "Divide")then
  567. Scale = Scale - 0.01/Inc*Lifetime
  568. end
  569. if(Fade)then
  570. fxP.Transparency = i/(10/Lifetime)
  571. end
  572. speeder = speeder - 0.01*Speed*Lifetime/10
  573. fxP.CFrame = fxP.CFrame + fxP.CFrame.lookVector*speeder*Lifetime
  574. fxM.Scale = fxM.Scale - Vector3.new(Scale*Lifetime, Scale*Lifetime, Scale*Lifetime)
  575. swait()
  576. end
  577. fxP:destroy()
  578. end)()
  579. end
  580.  
  581. function Bezier(startpos, pos2, pos3, endpos, t)
  582. local A = startpos:lerp(pos2, t)
  583. local B = pos2:lerp(pos3, t)
  584. local C = pos3:lerp(endpos, t)
  585. local lerp1 = A:lerp(B, t)
  586. local lerp2 = B:lerp(C, t)
  587. local cubic = lerp1:lerp(lerp2, t)
  588. return cubic
  589. end
  590. function Puddle(hit,pos,norm,data)
  591. local material = data.Material or Enum.Material.SmoothPlastic
  592. local color = data.Color or BrickColor.new'Crimson'
  593. local size = data.Size or 1
  594.  
  595. if(hit.Name ~= 'BloodPuddle')then
  596. local Puddle = NewInstance('Part',workspace,{Material=material,BrickColor=color,Size=V3.N(size,.1,size),CFrame=CF.N(pos,pos+norm)*CF.A(90*M.P/180,0,0),Anchored=true,CanCollide=false,Archivable=false,Locked=true,Name='BloodPuddle'})
  597. local Cyl = NewInstance('CylinderMesh',Puddle,{Name='CylinderMesh'})
  598. BloodPuddles[Puddle] = 0
  599. else
  600. local cyl = hit:FindFirstChild'CylinderMesh'
  601. if(cyl)then
  602. BloodPuddles[hit] = 0
  603. cyl.Scale = cyl.Scale + V3.N(size,0,size)
  604. hit.Transparency = 0
  605. end
  606. end
  607. end
  608.  
  609. function Droplet(data)
  610. --ShootBullet{Size=V3.N(3,3,3),Shape='Ball',Frames=160,Origin=data.Circle.CFrame,Speed=10}
  611. local Size = data.Size or 1
  612. local Color = data.Color or BrickColor.new'Crimson'
  613. local StudsPerFrame = data.Speed or 1
  614. local Shape = data.Shape or 'Ball'
  615. local Frames = (data.Frames or 160)+1
  616. local Pos = data.Origin or Root.CFrame
  617. local Direction = data.Direction or Root.CFrame.lookVector*100000
  618. local Material = data.Material or Enum.Material.SmoothPlastic
  619. local Drop = data.Drop or .05
  620. local Ignorelist = data.Ignorelist or nil
  621.  
  622. local Bullet = Part(Effects,Color,Material,V3.N(Size,Size,Size),Pos,true,false)
  623. local BMesh = Mesh(Bullet,Enum.MeshType.Brick,"","",V3.N(1,1,1),V3.N())
  624. if(Shape == 'Ball')then
  625. BMesh.MeshType = Enum.MeshType.Sphere
  626. elseif(Shape == 'Head')then
  627. BMesh.MeshType = Enum.MeshType.Head
  628. elseif(Shape == 'Cylinder')then
  629. BMesh.MeshType = Enum.MeshType.Cylinder
  630. end
  631.  
  632. coroutine.wrap(function()
  633. for i = 1, Frames do
  634. Pos = Pos * CF.N(0,-(Drop*i),0)
  635. local hit,pos,norm,dist = CastRay(Bullet.CFrame.p,CF.N(Pos.p,Direction)*CF.N(0,0,-(StudsPerFrame*i)).p,StudsPerFrame)
  636. if(hit and (not hit.Parent or not hit.Parent:FindFirstChildOfClass'Humanoid' and not hit.Parent:IsA'Accessory'))then
  637. Puddle(hit,pos,norm,data)
  638. break;
  639. else
  640. Bullet.CFrame = CF.N(Pos.p,Direction)*CF.N(0,0,-(StudsPerFrame*i))
  641. end
  642. swait()
  643. end
  644. Bullet:destroy()
  645. end)()
  646. end
  647.  
  648. function SphereFX(duration,color,scale,pos,endScale,increment)
  649. return Effect{
  650. Effect='ResizeAndFade',
  651. Color=color,
  652. Size=scale,
  653. Mesh={MeshType=Enum.MeshType.Sphere},
  654. CFrame=pos,
  655. FXSettings={
  656. EndSize=endScale,
  657. EndIsIncrement=increment
  658. }
  659. }
  660. end
  661.  
  662. function BlastFX(duration,color,scale,pos,endScale,increment)
  663. return Effect{
  664. Effect='ResizeAndFade',
  665. Color=color,
  666. Size=scale,
  667. Mesh={MeshType=Enum.MeshType.FileMesh,MeshId='rbxassetid://20329976'},
  668. CFrame=pos,
  669. FXSettings={
  670. EndSize=endScale,
  671. EndIsIncrement=increment
  672. }
  673. }
  674. end
  675.  
  676. function BlockFX(duration,color,scale,pos,endScale,increment)
  677. return Effect{
  678. Effect='ResizeAndFade',
  679. Color=color,
  680. Size=scale,
  681. CFrame=pos,
  682. FXSettings={
  683. EndSize=endScale,
  684. EndIsIncrement=increment
  685. }
  686. }
  687. end
  688.  
  689. function ShootBullet(data)
  690. --ShootBullet{Size=V3.N(3,3,3),Shape='Ball',Frames=160,Origin=data.Circle.CFrame,Speed=10}
  691. local Size = data.Size or V3.N(2,2,2)
  692. local Color = data.Color or BrickColor.new'Crimson'
  693. local StudsPerFrame = data.Speed or 10
  694. local Shape = data.Shape or 'Ball'
  695. local Frames = data.Frames or 160
  696. local Pos = data.Origin or Torso.CFrame
  697. local Direction = data.Direction or Mouse.Hit
  698. local Material = data.Material or Enum.Material.Neon
  699. local OnHit = data.HitFunction or function(hit,pos)
  700. Effect{
  701. Effect='ResizeAndFade',
  702. Color=Color,
  703. Size=V3.N(10,10,10),
  704. Mesh={MeshType=Enum.MeshType.Sphere},
  705. CFrame=CF.N(pos),
  706. FXSettings={
  707. EndSize=V3.N(.05,.05,.05),
  708. EndIsIncrement=true
  709. }
  710. }
  711. for i = 1, 5 do
  712. local angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
  713. Effect{
  714. Effect='Fade',
  715. Frames=65,
  716. Size=V3.N(5,5,10),
  717. CFrame=CF.N(CF.N(pos)*angles*CF.N(0,0,-10).p,pos),
  718. Mesh = {MeshType=Enum.MeshType.Sphere},
  719. Material=Enum.Material.Neon,
  720. Color=Color,
  721. MoveDirection=CF.N(CF.N(pos)*angles*CF.N(0,0,-50).p,pos).p,
  722. }
  723. end
  724. end
  725.  
  726. local Bullet = Part(Effects,Color,Material,Size,Pos,true,false)
  727. local BMesh = Mesh(Bullet,Enum.MeshType.Brick,"","",V3.N(1,1,1),V3.N())
  728. if(Shape == 'Ball')then
  729. BMesh.MeshType = Enum.MeshType.Sphere
  730. elseif(Shape == 'Head')then
  731. BMesh.MeshType = Enum.MeshType.Head
  732. elseif(Shape == 'Cylinder')then
  733. BMesh.MeshType = Enum.MeshType.Cylinder
  734. end
  735.  
  736. coroutine.wrap(function()
  737. for i = 1, Frames+1 do
  738. local hit,pos,norm,dist = CastRay(Bullet.CFrame.p,CF.N(Bullet.CFrame.p,Direction.p)*CF.N(0,0,-StudsPerFrame).p,StudsPerFrame)
  739. if(hit)then
  740. OnHit(hit,pos,norm,dist)
  741. break;
  742. else
  743. Bullet.CFrame = CF.N(Bullet.CFrame.p,Direction.p)*CF.N(0,0,-StudsPerFrame)
  744. end
  745. swait()
  746. end
  747. Bullet:destroy()
  748. end)()
  749.  
  750. end
  751.  
  752.  
  753. function Zap(data)
  754. local sCF,eCF = data.StartCFrame,data.EndCFrame
  755. assert(sCF,"You need a start CFrame!")
  756. assert(eCF,"You need an end CFrame!")
  757. local parts = data.PartCount or 15
  758. local zapRot = data.ZapRotation or {-5,5}
  759. local startThick = data.StartSize or 3;
  760. local endThick = data.EndSize or startThick/2;
  761. local color = data.Color or BrickColor.new'Electric blue'
  762. local delay = data.Delay or 35
  763. local delayInc = data.DelayInc or 0
  764. local lastLightning;
  765. local MagZ = (sCF.p - eCF.p).magnitude
  766. local thick = startThick
  767. local inc = (startThick/parts)-(endThick/parts)
  768.  
  769. for i = 1, parts do
  770. local pos = sCF.p
  771. if(lastLightning)then
  772. pos = lastLightning.CFrame*CF.N(0,0,MagZ/parts/2).p
  773. end
  774. delay = delay + delayInc
  775. local zapPart = Part(Effects,color,Enum.Material.Neon,V3.N(thick,thick,MagZ/parts),CF.N(pos),true,false)
  776. local posie = CF.N(pos,eCF.p)*CF.N(0,0,MagZ/parts).p+V3.N(M.RNG(unpack(zapRot)),M.RNG(unpack(zapRot)),M.RNG(unpack(zapRot)))
  777. if(parts == i)then
  778. local MagZ = (pos-eCF.p).magnitude
  779. zapPart.Size = V3.N(endThick,endThick,MagZ)
  780. zapPart.CFrame = CF.N(pos, eCF.p)*CF.N(0,0,-MagZ/2)
  781. Effect{Effect='ResizeAndFade',Size=V3.N(thick,thick,thick),CFrame=eCF*CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180)),Color=color,Frames=delay*2,FXSettings={EndSize=V3.N(thick*8,thick*8,thick*8)}}
  782. else
  783. zapPart.CFrame = CF.N(pos,posie)*CF.N(0,0,MagZ/parts/2)
  784. end
  785.  
  786. lastLightning = zapPart
  787. Effect{Effect='Fade',Manual=zapPart,Frames=delay}
  788.  
  789. thick=thick-inc
  790.  
  791. end
  792. end
  793.  
  794. function Zap2(data)
  795. local Color = data.Color or BrickColor.new'Electric blue'
  796. local StartPos = data.Start or Torso.Position
  797. local EndPos = data.End or Mouse.Hit.p
  798. local SegLength = data.SegL or 2
  799. local Thicc = data.Thickness or 0.5
  800. local Fades = data.Fade or 45
  801. local Parent = data.Parent or Effects
  802. local MaxD = data.MaxDist or 200
  803. local Branch = data.Branches or false
  804. local Material = data.Material or Enum.Material.Neon
  805. local Raycasts = data.Raycasts or false
  806. local Offset = data.Offset or {0,360}
  807. local AddMesh = (data.Mesh == nil and true or data.Mesh)
  808. if((StartPos-EndPos).magnitude > MaxD)then
  809. EndPos = CF.N(StartPos,EndPos)*CF.N(0,0,-MaxD).p
  810. end
  811. local hit,pos,norm,dist=nil,EndPos,nil,(StartPos-EndPos).magnitude
  812. if(Raycasts)then
  813. hit,pos,norm,dist = CastRay(StartPos,EndPos,MaxD)
  814. end
  815. local segments = dist/SegLength
  816. local model = IN("Model",Parent)
  817. model.Name = 'Lightning'
  818. local Last;
  819. for i = 1, segments do
  820. local size = (segments-i)/25
  821. local prt = Part(model,Color,Material,V3.N(Thicc+size,SegLength,Thicc+size),CF.N(),true,false)
  822. if(AddMesh)then IN("CylinderMesh",prt) end
  823. if(Last and math.floor(segments) == i)then
  824. local MagZ = (Last.CFrame*CF.N(0,-SegLength/2,0).p-EndPos).magnitude
  825. prt.Size = V3.N(Thicc+size,MagZ,Thicc+size)
  826. prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,EndPos)*CF.A(M.R(90),0,0)*CF.N(0,-MagZ/2,0)
  827. elseif(not Last)then
  828. prt.CFrame = CF.N(StartPos,pos)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
  829. else
  830. prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,CF.N(pos)*CF.A(M.R(M.RNG(0,360)),M.R(M.RNG(0,360)),M.R(M.RNG(0,360)))*CF.N(0,0,SegLength/3+(segments-i)).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
  831. end
  832. Last = prt
  833. if(Branch)then
  834. local choice = M.RNG(1,7+((segments-i)*2))
  835. if(choice == 1)then
  836. local LastB;
  837. for i2 = 1,M.RNG(2,5) do
  838. local size2 = ((segments-i)/35)/i2
  839. local prt = Part(model,Color,Material,V3.N(Thicc+size2,SegLength,Thicc+size2),CF.N(),true,false)
  840. if(AddMesh)then IN("CylinderMesh",prt) end
  841. if(not LastB)then
  842. prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,Last.CFrame*CF.N(0,-SegLength/2,0)*CF.A(0,0,M.RRNG(0,360))*CF.N(0,Thicc*7,0)*CF.N(0,0,-1).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
  843. else
  844. prt.CFrame = CF.N(LastB.CFrame*CF.N(0,-SegLength/2,0).p,LastB.CFrame*CF.N(0,-SegLength/2,0)*CF.A(0,0,M.RRNG(0,360))*CF.N(0,Thicc*7,0)*CF.N(0,0,-1).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
  845. end
  846. LastB = prt
  847. end
  848. end
  849. end
  850. end
  851. if(Fades > 0)then
  852. coroutine.wrap(function()
  853. for i = 1, Fades do
  854. for _,v in next, model:children() do
  855. if(v:IsA'BasePart')then
  856. v.Transparency = (i/Fades)
  857. end
  858. end
  859. swait()
  860. end
  861. model:destroy()
  862. end)()
  863. else
  864. S.Debris:AddItem(model,.01)
  865. end
  866. return {End=(Last and Last.CFrame*CF.N(0,-Last.Size.Y/2,0).p),Last=Last,Model=model}
  867. end
  868.  
  869. function Tween(obj,props,time,easing,direction,repeats,backwards)
  870. local info = TweenInfo.new(time or .5, easing or Enum.EasingStyle.Quad, direction or Enum.EasingDirection.Out, repeats or 0, backwards or false)
  871. local tween = S.TweenService:Create(obj, info, props)
  872.  
  873. tween:Play()
  874. end
  875.  
  876. function Effect(data)
  877. local FX = data.Effect or 'ResizeAndFade'
  878. local Parent = data.Parent or Effects
  879. local Color = data.Color or C3.N(0,0,0)
  880. local Size = data.Size or V3.N(1,1,1)
  881. local MoveDir = data.MoveDirection or nil
  882. local MeshData = data.Mesh or nil
  883. local SndData = data.Sound or nil
  884. local Frames = data.Frames or 45
  885. local Manual = data.Manual or nil
  886. local Material = data.Material or nil
  887. local CFra = data.CFrame or Torso.CFrame
  888. local Settings = data.FXSettings or {}
  889. local Shape = data.Shape or Enum.PartType.Block
  890. local Snd,Prt,Msh;
  891. local RotInc = data.RotInc or {0,0,0}
  892. if(typeof(RotInc) == 'number')then
  893. RotInc = {RotInc,RotInc,RotInc}
  894. end
  895. coroutine.wrap(function()
  896. if(Manual and typeof(Manual) == 'Instance' and Manual:IsA'BasePart')then
  897. Prt = Manual
  898. else
  899. Prt = Part(Parent,Color,Material,Size,CFra,true,false)
  900. Prt.Shape = Shape
  901. end
  902. if(typeof(MeshData) == 'table')then
  903. Msh = Mesh(Prt,MeshData.MeshType,MeshData.MeshId,MeshData.TextureId,MeshData.Scale,MeshData.Offset)
  904. elseif(typeof(MeshData) == 'Instance')then
  905. Msh = MeshData:Clone()
  906. Msh.Parent = Prt
  907. elseif(Shape == Enum.PartType.Block)then
  908. Msh = Mesh(Prt,Enum.MeshType.Brick)
  909. end
  910. if(typeof(SndData) == 'table' or typeof(SndData) == 'Instance')then
  911. Snd = Sound(Prt,SndData.SoundId,SndData.Pitch,SndData.Volume,false,false,true)
  912. end
  913. if(Snd)then
  914. repeat swait() until Snd.Playing and Snd.IsLoaded and Snd.TimeLength > 0
  915. Frames = Snd.TimeLength * Frame_Speed/Snd.Pitch
  916. end
  917. Size = (Msh and Msh.Scale or Size)
  918. local grow = Size-(Settings.EndSize or (Msh and Msh.Scale or Size)/2)
  919.  
  920. local MoveSpeed = nil;
  921. if(MoveDir)then
  922. MoveSpeed = (CFra.p - MoveDir).magnitude/Frames
  923. end
  924. if(FX ~= 'Arc')then
  925. for Frame = 1, Frames do
  926. if(FX == "Fade")then
  927. Prt.Transparency = (Frame/Frames)
  928. elseif(FX == "Resize")then
  929. if(not Settings.EndSize)then
  930. Settings.EndSize = V3.N(0,0,0)
  931. end
  932. if(Settings.EndIsIncrement)then
  933. if(Msh)then
  934. Msh.Scale = Msh.Scale + Settings.EndSize
  935. else
  936. Prt.Size = Prt.Size + Settings.EndSize
  937. end
  938. else
  939. if(Msh)then
  940. Msh.Scale = Msh.Scale - grow/Frames
  941. else
  942. Prt.Size = Prt.Size - grow/Frames
  943. end
  944. end
  945. elseif(FX == "ResizeAndFade")then
  946. if(not Settings.EndSize)then
  947. Settings.EndSize = V3.N(0,0,0)
  948. end
  949. if(Settings.EndIsIncrement)then
  950. if(Msh)then
  951. Msh.Scale = Msh.Scale + Settings.EndSize
  952. else
  953. Prt.Size = Prt.Size + Settings.EndSize
  954. end
  955. else
  956. if(Msh)then
  957. Msh.Scale = Msh.Scale - grow/Frames
  958. else
  959. Prt.Size = Prt.Size - grow/Frames
  960. end
  961. end
  962. Prt.Transparency = (Frame/Frames)
  963. end
  964. if(Settings.RandomizeCFrame)then
  965. Prt.CFrame = Prt.CFrame * CF.A(M.RRNG(-360,360),M.RRNG(-360,360),M.RRNG(-360,360))
  966. else
  967. Prt.CFrame = Prt.CFrame * CF.A(unpack(RotInc))
  968. end
  969. if(MoveDir and MoveSpeed)then
  970. local Orientation = Prt.Orientation
  971. Prt.CFrame = CF.N(Prt.Position,MoveDir)*CF.N(0,0,-MoveSpeed)
  972. Prt.Orientation = Orientation
  973. end
  974. swait()
  975. end
  976. Prt:destroy()
  977. else
  978. local start,third,fourth,endP = Settings.Start,Settings.Third,Settings.Fourth,Settings.End
  979. if(not Settings.End and Settings.Home)then endP = Settings.Home.CFrame end
  980. if(start and endP)then
  981. local quarter = third or start:lerp(endP, 0.25) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  982. local threequarter = fourth or start:lerp(endP, 0.75) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  983. for Frame = 0, 1, (Settings.Speed or 0.01) do
  984. if(Settings.Home)then
  985. endP = Settings.Home.CFrame
  986. end
  987. Prt.CFrame = Bezier(start, quarter, threequarter, endP, Frame)
  988. end
  989. if(Settings.RemoveOnGoal)then
  990. Prt:destroy()
  991. end
  992. else
  993. Prt:destroy()
  994. assert(start,"You need a start position!")
  995. assert(endP,"You need a start position!")
  996. end
  997. end
  998. end)()
  999. return Prt,Msh,Snd
  1000. end
  1001. function SoulSteal(whom)
  1002. local torso = (whom:FindFirstChild'Head' or whom:FindFirstChild'Torso' or whom:FindFirstChild'UpperTorso' or whom:FindFirstChild'LowerTorso' or whom:FindFirstChild'HumanoidRootPart')
  1003. print(torso)
  1004. if(torso and torso:IsA'BasePart')then
  1005. local Model = Instance.new("Model",Effects)
  1006. Model.Name = whom.Name.."'s Soul"
  1007. whom:BreakJoints()
  1008. local Soul = Part(Model,BrickColor.new'Really red','Glass',V3.N(.5,.5,.5),torso.CFrame,true,false)
  1009. Soul.Name = 'Head'
  1010. NewInstance("Humanoid",Model,{Health=0,MaxHealth=0})
  1011. Effect{
  1012. Effect="Arc",
  1013. Manual = Soul,
  1014. FXSettings={
  1015. Start=torso.CFrame,
  1016. Home = Torso,
  1017. RemoveOnGoal = true,
  1018. }
  1019. }
  1020. local lastPoint = Soul.CFrame.p
  1021.  
  1022. for i = 0, 1, 0.01 do
  1023. local point = CFrame.new(lastPoint, Soul.Position) * CFrame.Angles(-math.pi/2, 0, 0)
  1024. local mag = (lastPoint - Soul.Position).magnitude
  1025. Effect{
  1026. Effect = "Fade",
  1027. CFrame = point * CF.N(0, mag/2, 0),
  1028. Size = V3.N(.5,mag+.5,.5),
  1029. Color = Soul.BrickColor
  1030. }
  1031. lastPoint = Soul.CFrame.p
  1032. swait()
  1033. end
  1034. for i = 1, 5 do
  1035. Effect{
  1036. Effect="Fade",
  1037. Color = BrickColor.new'Really red',
  1038. MoveDirection = (Torso.CFrame*CFrame.new(M.RNG(-40,40),M.RNG(-40,40),M.RNG(-40,40))).p
  1039. }
  1040. end
  1041. end
  1042. end
  1043.  
  1044. --// Other Functions \\ --
  1045.  
  1046. function CastRay(startPos,endPos,range,ignoreList)
  1047. local ray = Ray.new(startPos,(endPos-startPos).unit*range)
  1048. local part,pos,norm = workspace:FindPartOnRayWithIgnoreList(ray,ignoreList or {Char},false,true)
  1049. return part,pos,norm,(pos and (startPos-pos).magnitude)
  1050. end
  1051.  
  1052. function getRegion(point,range,ignore)
  1053. return workspace:FindPartsInRegion3WithIgnoreList(R3.N(point-V3.N(1,1,1)*range/2,point+V3.N(1,1,1)*range/2),ignore,100)
  1054. end
  1055.  
  1056. function clerp(startCF,endCF,alpha)
  1057. return startCF:lerp(endCF, alpha)
  1058. end
  1059.  
  1060. function GetTorso(char)
  1061. return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart'
  1062. end
  1063.  
  1064.  
  1065. function ShowDamage(Pos, Text, Time, Color)
  1066. coroutine.wrap(function()
  1067. local Rate = (1 / Frame_Speed)
  1068. local Pos = (Pos or Vector3.new(0, 0, 0))
  1069. local Text = (Text or "")
  1070. local Time = (Time or 2)
  1071. local Color = (Color or Color3.new(1, 0, 1))
  1072. local EffectPart = NewInstance("Part",Effects,{
  1073. Material=Enum.Material.SmoothPlastic,
  1074. Reflectance = 0,
  1075. Transparency = 1,
  1076. BrickColor = BrickColor.new(Color),
  1077. Name = "Effect",
  1078. Size = Vector3.new(0,0,0),
  1079. Anchored = true,
  1080. CFrame = CF.N(Pos)
  1081. })
  1082. local BillboardGui = NewInstance("BillboardGui",EffectPart,{
  1083. Size = UDim2.new(1.25, 0, 1.25, 0),
  1084. Adornee = EffectPart,
  1085. })
  1086. local TextLabel = NewInstance("TextLabel",BillboardGui,{
  1087. BackgroundTransparency = 1,
  1088. Size = UDim2.new(1, 0, 1, 0),
  1089. Text = Text,
  1090. Font = "Bodoni",
  1091. TextColor3 = Color,
  1092. TextStrokeColor3 = Color3.new(0,0,0),
  1093. TextStrokeTransparency=0,
  1094. TextScaled = true,
  1095. })
  1096. S.Debris:AddItem(EffectPart, (Time))
  1097. EffectPart.Parent = workspace
  1098. delay(0, function()
  1099. Tween(EffectPart,{CFrame=CF.N(Pos)*CF.N(0,3,0)},Time,Enum.EasingStyle.Elastic,Enum.EasingDirection.Out)
  1100. local Frames = (Time / Rate)
  1101. for Frame = 1, Frames do
  1102. swait()
  1103. local Percent = (Frame / Frames)
  1104. TextLabel.TextTransparency = Percent
  1105. TextLabel.TextStrokeTransparency = Percent
  1106. end
  1107. if EffectPart and EffectPart.Parent then
  1108. EffectPart:Destroy()
  1109. end
  1110. end) end)()
  1111. end
  1112.  
  1113. function DealDamage(data)
  1114. local Who = data.Who;
  1115. local MinDam = data.MinimumDamage or 15;
  1116. local MaxDam = data.MaximumDamage or 30;
  1117. local MaxHP = data.MaxHP or 1e5;
  1118.  
  1119. local DB = data.Debounce or .2;
  1120.  
  1121. local CritData = data.Crit or {}
  1122. local CritChance = CritData.Chance or 0;
  1123. local CritMultiplier = CritData.Multiplier or 1;
  1124.  
  1125. local DamageEffects = data.DamageFX or {}
  1126. local DamageType = DamageEffects.Type or "Normal"
  1127. local DeathFunction = DamageEffects.DeathFunction
  1128.  
  1129. assert(Who,"Specify someone to damage!")
  1130.  
  1131. local Humanoid = Who:FindFirstChildOfClass'Humanoid'
  1132. local DoneDamage = M.RNG(MinDam,MaxDam) * (M.RNG(1,100) <= CritChance and CritMultiplier or 1)
  1133.  
  1134. local canHit = true
  1135. if(Humanoid)then
  1136. for _, p in pairs(Hit) do
  1137. if p[1] == Humanoid then
  1138. if(time() - p[2] <= DB) then
  1139. canHit = false
  1140. else
  1141. Hit[_] = nil
  1142. end
  1143. end
  1144. end
  1145. if(canHit)then
  1146. table.insert(Hit,{Humanoid,time()})
  1147. local HitTorso = GetTorso(Who)
  1148. local player = S.Players:GetPlayerFromCharacter(Who)
  1149. if(not player or player.UserId ~= 5719877 and player.UserId ~= 61573184 and player.UserId ~= 19081129)then
  1150. if(Humanoid.MaxHealth >= MaxHP and Humanoid.Health > 0)then
  1151. print'Got kill'
  1152. Humanoid.Health = 0;
  1153. Who:BreakJoints();
  1154. if(DeathFunction)then DeathFunction(Who,Humanoid) end
  1155. else
  1156. local c = Instance.new("ObjectValue",Hum)
  1157. c.Name = "creator"
  1158. c.Value = Plr
  1159. S.Debris:AddItem(c,0.35)
  1160. if(Who:FindFirstChild'Head' and Humanoid.Health > 0)then
  1161. ShowDamage((Who.Head.CFrame * CF.N(0, 0, (Who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), DoneDamage, 1.5, DamageColor.Color)
  1162. end
  1163. if(Humanoid.Health > 0 and Humanoid.Health-DoneDamage <= 0)then print'Got kill' if(DeathFunction)then DeathFunction(Who,Humanoid) end end
  1164. Humanoid.Health = Humanoid.Health - DoneDamage
  1165.  
  1166. if(DamageType == 'Knockback' and HitTorso)then
  1167. local up = DamageEffects.KnockUp or 25
  1168. local back = DamageEffects.KnockBack or 25
  1169. local origin = DamageEffects.Origin or Root
  1170. local decay = DamageEffects.Decay or .5;
  1171.  
  1172. local bfos = Instance.new("BodyVelocity",HitTorso)
  1173. bfos.P = 20000
  1174. bfos.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  1175. bfos.Velocity = Vector3.new(0,up,0) + (origin.CFrame.lookVector * back)
  1176. S.Debris:AddItem(bfos,decay)
  1177. end
  1178. end
  1179. end
  1180. end
  1181. end
  1182. end
  1183.  
  1184. function Kill(whom,hum)
  1185. whom:breakJoints()
  1186. swait()
  1187. angerCounter = 1
  1188. local t = GetTorso(whom)
  1189. if(t)then
  1190. SoundPart(1846449729,1,1,false,true,true,t.CFrame)
  1191. end
  1192. whom:destroy()
  1193. end
  1194.  
  1195. function AOEDamage(where,range,options)
  1196. local hit = {}
  1197. for _,v in next, getRegion(where,range,{Char}) do
  1198. if(v.Parent and v.Parent:FindFirstChildOfClass'Humanoid' and not hit[v.Parent])then
  1199. local callTable = {Who=v.Parent}
  1200. hit[v.Parent] = true
  1201. for _,v in next, options do callTable[_] = v end
  1202. DealDamage(callTable)
  1203. end
  1204. end
  1205. return hit
  1206. end
  1207.  
  1208. function AOEKill(where,range)
  1209. local hit = {}
  1210. local closest,closestHum,closestDist=nil,nil,0;
  1211. for _,v in next, getRegion(where,range,{Char}) do
  1212. if(v.Parent and v.Parent:FindFirstChildOfClass'Humanoid' and not hit[v.Parent] and GetTorso(v.Parent))then
  1213. local dist = (closest == nil and math.huge) or (closest.CFrame.p-Root.CFrame.p).magnitude
  1214. if(dist > closestDist)then
  1215. closest = GetTorso(v.Parent)
  1216. closestHum = v.Parent:FindFirstChildOfClass'Humanoid'
  1217. closestDist = dist
  1218. end
  1219. end
  1220. end
  1221. if(closest)then
  1222. Kill(closest.Parent,closestHum)
  1223. end
  1224. return closest
  1225. end
  1226.  
  1227. function CheckAOE(where,range)
  1228. local hit = {}
  1229. for _,v in next, getRegion(where,range,{Char}) do
  1230. if(v.Parent and v.Parent:FindFirstChildOfClass'Humanoid' and not hit[v.Parent] and GetTorso(v.Parent))then
  1231. return true
  1232. end
  1233. end
  1234. return false
  1235. end
  1236.  
  1237. function AOEHeal(where,range,amount)
  1238. local healed = {}
  1239. for _,v in next, getRegion(where,range,{Char}) do
  1240. local hum = (v.Parent and v.Parent:FindFirstChildOfClass'Humanoid' or nil)
  1241. if(hum and not healed[hum])then
  1242. hum.Health = hum.Health + amount
  1243. if(v.Parent:FindFirstChild'Head' and hum.Health > 0)then
  1244. ShowDamage((v.Parent.Head.CFrame * CF.N(0, 0, (v.Parent.Head.Size.Z / 2)).p+V3.N(0,1.5,0)), "+"..amount, 1.5, BrickColor.new'Lime green'.Color)
  1245. end
  1246. end
  1247. end
  1248. end
  1249.  
  1250.  
  1251. --// Wrap it all up \\--
  1252.  
  1253. Mouse.KeyDown:connect(function(k)
  1254. if(k == 'f')then
  1255. angry = not angry
  1256. end
  1257. end)
  1258.  
  1259. local idle = 0;
  1260. local gat = 0;
  1261. local smacked = false;
  1262. while true do
  1263. swait()
  1264. Sine = Sine + Change
  1265. if(not Music or not Music.Parent)then
  1266. local tp = (Music and Music.TimePosition)
  1267. Music = Sound(Char,MusicID,1,10,true,false,true)
  1268. Music.Name = 'Music'
  1269. Music.TimePosition = tp
  1270. end
  1271. Music.SoundId = "rbxassetid://"..MusicID
  1272. Music.Parent = Torso
  1273. Music.Pitch = 1
  1274. Music.Volume = 3
  1275. if(not angry)then
  1276. Music:Resume()
  1277. else
  1278. Music:Pause()
  1279. end
  1280.  
  1281. Torso.BrickColor = BrickColor.new'Bright green'
  1282. Head.BrickColor = BrickColor.new'Pastel brown'
  1283. RArm.BrickColor = BrickColor.new'Bright green'
  1284. LArm.BrickColor = BrickColor.new'Bright green'
  1285. RLeg.BrickColor = BrickColor.new'Deep blue'
  1286. LLeg.BrickColor = BrickColor.new'Deep blue'
  1287. if(God)then
  1288. Hum.MaxHealth = 1e100
  1289. Hum.Health = 1e100
  1290. if(not Char:FindFirstChildOfClass'ForceField')then IN("ForceField",Char).Visible = false end
  1291. Hum.Name = M.RNG()*100
  1292. end
  1293.  
  1294. local hitfloor,posfloor = workspace:FindPartOnRay(Ray.new(Root.CFrame.p,((CFrame.new(Root.Position,Root.Position - Vector3.new(0,1,0))).lookVector).unit * (4*PlayerSize)), Char)
  1295.  
  1296. local Walking = (math.abs(Root.Velocity.x) > 1 or math.abs(Root.Velocity.z) > 1)
  1297. local State = (Hum.PlatformStand and 'Paralyzed' or Hum.Sit and 'Sit' or not hitfloor and Root.Velocity.y < -1 and "Fall" or not hitfloor and Root.Velocity.y > 1 and "Jump" or hitfloor and Walking and (Hum.WalkSpeed < 24 and "Walk" or "Run") or hitfloor and "Idle")
  1298. if(not Effects or not Effects.Parent)then
  1299. Effects = IN("Model",Char)
  1300. Effects.Name = "Effects"
  1301. end
  1302.  
  1303. Hum.WalkSpeed = WalkSpeed
  1304. if(Remove_Hats)then Instance.ClearChildrenOfClass(Char,"Accessory",true) end
  1305. if(Remove_Clothing)then Instance.ClearChildrenOfClass(Char,"Clothing",true) Instance.ClearChildrenOfClass(Char,"ShirtGraphic",true) end
  1306.  
  1307. if(angry)then
  1308. local AOE = CheckAOE(Torso.CFrame.p,100)
  1309. if(not AOE)then
  1310. angerCounter = math.min(angerCounter+.005,4)
  1311. end
  1312. rule.Transparency = 0
  1313. ld.Transparency = 0
  1314. rd.Transparency = 0
  1315. idle = idle + 1
  1316.  
  1317. if(idle < (angerCounter*15))then
  1318. WalkSpeed = 0
  1319. gat = 0
  1320. NK.C0 = NKC0
  1321. RJ.C0 = RJC0
  1322. LS.C0 = LSC0*CF.N(0,0,-.25)*CF.A(M.R(65),M.R(180),0)
  1323. RS.C0 = RSC0*CF.A(M.R(90),0,0)
  1324. LH.C0 = LHC0
  1325. RH.C0 = RHC0
  1326. smacked = false
  1327. else
  1328. AOEKill(Torso.CFrame.p,3)
  1329. WalkSpeed = 24
  1330. local fat = (idle - (angerCounter*15))
  1331. if(fat > 9)then
  1332. gat = gat - 10
  1333. if(not smacked)then
  1334. CamShakeAll(15,15,rule)
  1335. smacked = true
  1336. Sound(rule,1804495872,1,3,false,true,true)
  1337. end
  1338. else
  1339. gat = gat + 10
  1340. end
  1341. if(gat <= 0)then
  1342. idle = 0
  1343. end
  1344. NK.C0 = NKC0
  1345. RJ.C0 = RJC0
  1346. LS.C0 = LSC0*CF.N(0,0,-.25)*CF.A(M.R(65),M.R(180),0)
  1347. RS.C0 = RSC0*CF.A(M.R(90),M.R(gat),0)
  1348. LH.C0 = LHC0
  1349. RH.C0 = RHC0
  1350. end
  1351. else
  1352. idle = 0
  1353. gat = 0
  1354. rule.Transparency = 1
  1355. ld.Transparency = 1
  1356. rd.Transparency = 1
  1357. WalkSpeed = 0
  1358. NK.C0 = NKC0
  1359. RJ.C0 = RJC0
  1360. LS.C0 = LSC0
  1361. RS.C0 = RSC0
  1362. LH.C0 = LHC0
  1363. RH.C0 = RHC0
  1364. smacked = false
  1365. end
  1366. for i,v in next, BloodPuddles do
  1367. local mesh = i:FindFirstChild'CylinderMesh'
  1368. BloodPuddles[i] = v + 1
  1369. if(not mesh or i.Transparency >= 1)then
  1370. i:destroy()
  1371. BloodPuddles[i] = nil
  1372. elseif(v >= Frame_Speed*4)then
  1373. local trans = (v-Frame_Speed*4)/(Frame_Speed*2)
  1374. i.Transparency = trans
  1375. if(mesh.Scale.Z > 0)then
  1376. mesh.Scale = mesh.Scale-V3.N(.05,0,.05)
  1377. end
  1378. else
  1379. i.Transparency = 0
  1380. end
  1381. end
  1382. end
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