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  1. // quik apex legends cfg [24.10.19]
  2. // launch options:
  3. // +exec autoexec -dev
  4. // extra launch options:
  5. // +exec autoexec -preload -mrawinput 1 +cl_showfps 4 -freq 144 +fps_max 0 -novid -nojoy
  6.  
  7. // static settings
  8. fps_max 0
  9. cl_showfps 4
  10. cl_fovScale "1.2376" // 102.9° fov
  11. mat_gamma 1
  12. intro_viewed 3 // skip intro video
  13. pin_opt_in 0 // disable telemetry
  14.  
  15. //Commands for Stretched Resolution. -No need to change the values, it will default to your resolution.
  16. mat_letterbox_aspect_goal 0
  17. mat_letterbox_aspect_threshold 0
  18.  
  19. // Preference
  20. mat_fullbright "1" //Brighter materials/textures, very good to use.
  21. mat_screen_blur_enabled 0 //menu blur
  22. sprint_view_shake_style "1" // Less Headbob
  23. staticProp_max_scaled_dist 1500 //The distance at which static objects will be rendered on the map //// try 500 if you have low FPS
  24. mat_vsync "0" //Ensure VSync is disabled by default
  25. cl_cull_weapon_fx "0" //Disables weapon FX
  26. cl_ejectbrass "0" //Disables brass ejection
  27. cl_predictweapons "1" //Perform client side prediction of weapon effects.
  28. cl_predict "1" //Perform client side prediction.
  29. cl_SetupAllBones "0" //Do not force every animation component of a model to be set up
  30. cl_phys_props_enable "0" //Disable client side physics props
  31. ai_expression_frametime "0" //Disable expressions
  32. disp_dynamic "0" //Do not use dynamic meshses for world geometry
  33. dvs_enable "0" //Enable dynamic viewport scaling.
  34. engine_no_focus_sleep "0" //Do not limit FPS when the engine is not focused
  35. mp_usehwmmodels "-1" //Do not use or load high quality characters
  36. mp_usehwmvcds "-1" //Do not use or load high quality character facial expressions
  37. mp_decals "0" //Disable decals
  38. projectile_filltrails "2" //Fill the gap between the gun barrel and the first seen projectile position for trail
  39. r_norefresh "1" //Do not store a useless and unused frame time variable
  40. mat_filtertextures "0" //Filter textures
  41.  
  42. // Ropes
  43. r_ropetranslucent "0" //Skip simulating ropes
  44. rope_solid_minalpha "0" //Skip drawing non//solid part of ropes
  45. rope_solid_minwidth "0.1" //Skip drawing ropes if they are not large enough on screen
  46. rope_smooth "0" //Skip a long smoothing operation for ropes
  47. rope_subdiv "0" //Skip heavy loops for rope subdivisions
  48. rope_collide "0" //Skip CPU heavy world collisions for ropes
  49. rope_wind_dist "0" //Do not apply CPU intensive wind to ropes
  50. rope_averagelight "0" //(1)Only use average light, instead of an extra max intensity average with 0. (0) Simplify rope lighting for weak GPUs, at the cost of a bit of CPU time
  51. rope_rendersolid "0" //Skip rendering solid part of ropes
  52.  
  53. // mouse
  54. mouse_sensitivity "1.690323"
  55. m_acceleration 0
  56. mouse_use_per_scope_sensitivity_scalars "0"
  57. mouse_zoomed_sensitivity_scalar_0 "0.8"
  58. mouse_zoomed_sensitivity_scalar_1 "1.0"
  59. mouse_zoomed_sensitivity_scalar_2 "1.0"
  60. mouse_zoomed_sensitivity_scalar_3 "1.0"
  61. mouse_zoomed_sensitivity_scalar_4 "1.0"
  62. mouse_zoomed_sensitivity_scalar_5 "1.0"
  63. mouse_zoomed_sensitivity_scalar_6 "1.0"
  64. mouse_zoomed_sensitivity_scalar_7 "1.0"
  65.  
  66. // sound
  67. miles_channels 2
  68. sound_volume "0.33"
  69. sound_volume_sfx "0.33"
  70. cl_footstep_event_max_dist 5000 //default "2500"
  71. rope_wind_dist 0
  72.  
  73. // hud
  74. hud_setting_adsDof 0
  75. hud_setting_minimapRotate 0
  76. hud_setting_pingAlpha "0.5"
  77. hud_setting_pingDoubleTapEnemy 0
  78.  
  79. // binds
  80. bind "F9" "fps_max 0"
  81. bind "F10" "fps_max 144"
  82. bind "F11" "toggle cl_showfps 4 0"
  83. bind "F12" "exec autoexec"
  84.  
  85. bind space "+jump; -jump"
  86. bind "MOUSE1" "+attack; r_cleardecals"
  87. bind_held "r" "Sur_SwapPrimaryPositions;Sur_SwapPrimaryPositions" // reload cancel
  88. bind "5" "Sur_DropEquipment armor" // drop armor
  89.  
  90. //bind "F8" "mat_setvideomode 1600 900 0 0"
  91.  
  92. // fps
  93. g_ragdoll_fadespeed "10000" //The rate of ragdoll fading
  94. g_ragdoll_lvfadespeed "10000" //The rate of ragdoll fading in low violence
  95. mat_shadercount "0" //Forces the game into using multiple threads
  96. r_fastzreject "0" //Use -1 for Nvida, 0 for AMD
  97. mat_queue_mode "2"
  98. cl_gib_allow 0
  99. cl_particle_fallback_base 0
  100. cl_particle_fallback_multiplier 0
  101. cl_ragdoll_maxcount 0
  102. mat_forceaniso 0
  103. mat_mip_linear 0
  104. mat_picmip 4
  105. noise_filter_scale 0
  106. particle_cpu_level 0
  107. r_decals 0
  108. r_lod_switch_scale 0
  109. shadow_depth_dimen_min 0
  110. shadow_depth_upres_factor_max 0
  111. shadow_enable 0
  112. shadow_max_dynamic 0
  113. shadow_maxdynamic 0
  114. ssao_enabled 0
  115. stream_memory 0
  116.  
  117. //csm_enabled 0
  118. //fog_enableskybox 0
  119. //func_break_max_pieces 1
  120. //mat_disable_bloom 1
  121. //mat_screen_blur_enabled 0
  122. //staticProp_budget 1
  123.  
  124. // testing
  125.  
  126. // 0x80
  127. dlight_default_falloff 0
  128.  
  129. // 0x80000
  130. mat_bloom_scalefactor_scalar 15 // working
  131. r_dynamic 0
  132.  
  133. // 0x40000000
  134. r_createmodeldecals 0
  135. r_decals 0
  136.  
  137. cl_particle_fallback_base -1
  138. cl_particle_fallback_multiplier -1
  139.  
  140. mat_bloom_max_lighting_value 15
  141.  
  142.  
  143. // Below here prolly does nothing
  144. sort_opaque_meshes "0"
  145. ssao_enabled "0"
  146. sssss_enable "0"
  147. shadow_capable "0"
  148. shadow_enable "0"
  149. shadow_default_filter_size "0"
  150. shadow_filter_maxstep "0"
  151. shadow_maxspotshadows "0"
  152. showfps_enabled "0"
  153. showfps_heightpercent "0"
  154. showfps_mouse_latency "0"
  155. showfps_smoothtime "0"
  156. showfps_spinner "0"
  157. showhitlocation "0"
  158. showmem_enabled "0"
  159. shownet_enabled "0"
  160. showsnapshot_enabled "0"
  161. ssao_blur "0"
  162. static_shadow "0"
  163. static_shadow_res "0"
  164. shadow_multisampled "0"
  165. stream_mips_use_staging_texture "0"
  166. shake_offsetFactor_human "0"
  167. sleep_when_meeting_framerate "0"
  168. sleep_when_meeting_framerate_headroom_ms "0"
  169. tsaa_numsamples "64"
  170. tsaa_curframeblendamount "0.05"
  171. tf_particles_disable_weather "1"
  172. tweak_light_shadows_every_frame "0"
  173. tracer_extra "0"
  174. violence_hblood "0"
  175. violence_hgibs "0"
  176. violence_agibs "0"
  177. violence_ablood "0"
  178. viewmodel_selfshadow "0"
  179. viewmodelShake_sourceRollRange "0"
  180. viewmodelShake "0"
  181. vsm_ignore_face_planes "1"
  182. vphysics_threadmode "1"
  183. projectile_faketrails "0"
  184. pertrianglecollision "0"
  185. particle_dlights_enable "0"
  186. particle_gpu_level "0"
  187. muzzleflash_light "0"
  188. modeldecals_forceAllowed "0"
  189. model_fadeRangeFraction "0"
  190. not_focus_sleep "9999999999999"
  191. nb_shadow_dist "0"
  192. pvs_yield "1"
  193. lightmap_realtimelight "0"
  194. lightmap_realtimeshadows "0"
  195. lightmap_ambient "0"
  196. hudchat_new_message_fade_duration "1"
  197. host_threaded_sound "0"
  198. host_sleep "0"
  199. fog_enable "0"
  200. fog_enableskybox "0"
  201. fog_enable_water_fog "0"
  202. fog_volume "0"
  203. flex_rules "0"
  204. flex_smooth "0"
  205. dlight_enable "0"
  206. dof_enable "0"
  207. dodge_viewTiltMax "0"
  208. env_lightglow "0"
  209. bink_materials_enabled "0"
  210. bink_preload_videopanel_movies "0"
  211. building_cubemaps "1"
  212. csm_coverage "0"
  213. csm_enabled "0"
  214. csm_world_shadows "0"
  215. csm_cascade_res "0"
  216. csm_quality_level "1"
  217. csm_renderable_shadows "0"
  218. csm_rope_shadows "0"
  219. stream_cache_high_priority_static_models "1"
  220. stream_cache_preload_from_rpak "1"
  221. stream_drop_unused "1"
  222. stream_enable "0"
  223. stream_memory "1"
  224. stream_picmip "4"
  225. anim_3wayblend "0"
  226. cl_aggregate_particles "1"
  227. cl_allowAnimsToInterpolateBackward "0"
  228. cl_threaded_bone_setup "1"
  229. cl_anim_detail_dist "1"
  230. cl_anim_face_dist "1"
  231. cl_decal_alwayswhite "1"
  232. cl_idealpitchscale "0"
  233. cl_minimal_rtt_shadows "1"
  234. cl_particle_snoozetime "0.166667"
  235. cl_drawshadowtexture "0"
  236. cl_jiggle_bone_framerate_cutoff "0"
  237. cl_new_impact_effects "0"
  238. cl_show_splashes "0"
  239. cl_showfiredbullets "0"
  240. cl_particle_limiter_min_kill_distance "1"
  241. cl_muzzleflash_dlight_st "0"
  242. cl_disable_ragdolls "1"
  243. cl_ragdoll_collide "0"
  244. cl_ragdoll_force_fade_time "0"
  245. cl_ragdoll_force_fade_time_local_view_player "0"
  246. cl_ragdoll_force_fade_time_on_moving_geo "0"
  247. cl_ragdoll_self_collision "0"
  248. cl_ragdoll_maxcount "0"
  249. cl_particle_max_count "0"
  250. cl_particle_limiter_max_particle_count "10"
  251. cl_particle_limiter_max_system_count "10"
  252. cl_forcepreload "0"
  253. cl_lagcompensation "1"
  254. r_visambient "0"
  255. r_DrawDisp "0"
  256. r_drawparticles "0"
  257. r_drawsprites "0"
  258. r_drawstaticlight "0"
  259. r_dynamiclighting "0"
  260. r_particle_lighting_force "0"
  261. r_sse_s "0"
  262. r_visualizetraces "0"
  263. r_vismodellighting "0"
  264. r_updaterefracttexture "0"
  265. r_txaaEnabled "0"
  266. r_modeldecal_maxtotal "0"
  267. r_drawworld "0"
  268. r_drawtranslucentrenderables "0"
  269. r_drawstaticprops "0"
  270. r_drawsky "0"
  271. r_drawopaquerenderables "0"
  272. r_drawentities "0"
  273. r_drawbrushmodels "0"
  274. r_ditherAlpha "0"
  275. r_ditherFade "0"
  276. r_blurmenubg "0"
  277. r_DrawBeams "0"
  278. r_threadeddetailprops "1"
  279. r_queued_ropes "1"
  280. r_decals "0"
  281. r_forcecheapwater "1"
  282. r_waterdrawreflection "0"
  283. r_waterforceexpensive "0"
  284. r_waterforcereflectentities "0"
  285. r_jiggle_bones "0"
  286. r_shadowrendertotexture "0"
  287. r_rimlight "0"
  288. r_threaded_particles "1"
  289. r_updaterefracttexture_allowmultiple "0"
  290. r_volumetric_lighting_enabled "0"
  291. r_particle_lighting_enable "0"
  292. r_particle_low_res_enable "1"
  293. r_drawscreenspaceparticles "0"
  294. r_waterdrawrefraction "0"
  295. r_particle_sim_spike_threshold_ms "0"
  296. mat_hide_sun_in_last_cascade "1"
  297. mat_antialias_mode "0"
  298. mat_colorcorrection "0"
  299. monitor_mat_sharpen_amount "0"
  300. mat_light_edit "1"
  301. mat_depthbias_shadowmap "0"
  302. mat_filterlightmaps "0"
  303. mat_picmip "4"
  304. r_dynamic "0"
  305. m_acceleration "0"
  306. cl_always_ragdoll_radius "0"
  307. cl_bones_incremental_blend "1"
  308. cl_phys_maxticks "0"
  309. r_rootlod "2"
  310. cl_ejectbrass "0"
  311. cl_showpos "0"
  312. cl_smooth "0"
  313. mat_picmip "4"
  314. mat_debug_tonemapping_disable "1"
  315. mat_sun_highlight_size "0"
  316. hud_setting_adsDof "0"
  317. mat_bloom_max_lighting_value "0"
  318. mat_parallaxmap "0"
  319. r_PhysPropLighting "0"
  320. r_lightstyle "0"
  321. r_lightmap "0"
  322. func_break_max_pieces "0"
  323. cl_gib_allow "0"
  324. cl_particle_fallback_base "-1"
  325. cl_particle_fallback_multiplier "-1"
  326. particle_cpu_level "0"
  327. r_createmodeldecals "0"
  328. shadow_depth_dimen_min "0"
  329. shadow_depth_upres_factor_max "0"
  330. shadow_maxdynamic "0"
  331. ssao_downsample "0"
  332. mat_vsync_mode "0"
  333. mat_backbuffer_count "0"
  334. hud_setting_pingDoubleTapEnemy "1"
  335. r_WaterDrawReflection "0"
  336. r_drawbatchdecals "0"
  337. mat_local_contrast_scale_override "0"
  338. mat_maxframelatency "0"
  339. cl_use_simd_bones "1"
  340. cl_simdbones_slerp "1"
  341. r_particles_cull_all "0"
  342. prop_active_gib_limit "0"
  343. dof_overrideParams "0"
  344. tsaa_blendfactoroverride "1"
  345. mat_screen_blur_override "1"
  346. mat_autoexposure_override_min_max "1"
  347. map_settings_override "1"
  348. rui_overrideVguiTextRendering "1"
  349. mat_envmap_scale "1"
  350. mat_envmapsize "0"
  351. mat_envmaptgasize "0"
  352. mat_diffuse "1"
  353. mat_depthtest_force_disabled "1"
  354. mat_disable_bloom "1"
  355. mat_disable_lightmap_ambient "1"
  356. mat_force_bloom "0"
  357. mat_fastspecular "1"
  358. mat_disable_lightmaps "1"
  359. mat_disable_lightwarp "1"
  360. mat_bloomscale "0"
  361. mat_bloom_streak_amount "0"
  362. mat_bloom_wide_amount "0"
  363. mat_global_lighting "0"
  364. mat_dynamic_tonemapping "0"
  365. mat_specular "0"
  366. mat_disable_model_ambient "1"
  367. mat_compressedtextures "1"
  368. mat_use_compressed_hdr_textures "1"
  369. mat_bumpmap "0"
  370. mat_hdr_enabled "0"
  371. mat_hdr_level "0"
  372. mat_vignette_enable "0"
  373. mat_enable_ssr "0"
  374. mat_fxaa_enable "0"
  375. mat_mip_linear "0"
  376. mat_reducefillrate "1"
  377. mat_shadowstate "0"
  378. mat_depthfeather_enable "0"
  379. mat_depthbias_tightshadowmap "0"
  380. mat_dof_enabled "0"
  381. mat_reduceparticles "1"
  382. mat_instancing "1"
  383. mat_colorcorrection_editor "0"
  384. mat_antialias "0"
  385. mat_forceaniso "0"
  386. mat_screen_blur_enabled "0"
  387. mat_motion_blur_enabled "0"
  388. mat_motion_blur_falling_intensity "0"
  389. mat_motion_blur_falling_max "0"
  390. mat_motion_blur_falling_min "0"
  391. mat_motion_blur_forward_enabled "0"
  392. mat_motion_blur_percent_of_screen_max "0"
  393. mat_motion_blur_rotation_intensity "0"
  394. mat_motion_blur_strength "0"
  395. mat_colcorrection_disableentities "1"
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