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PeanutSkyez

Juliet

Jun 23rd, 2019
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  1. `NAME`: Juliet Grant
  2. `AGE`: 18 [Has lived longer than 18 years].
  3. `GENDER`: Female
  4. `SPECIES`: Werewolf [Different type].
  5. `SEXUALITY`: Straight
  6. `AFFILIATION (HERO/VILLAIN)`: Neutral
  7. `BIRTH PLACE`: *Unknown*
  8. ------------------------------------------------------------------------------------------------------------------------------------------------
  9. `POWERS`:
  10. >Werewolf Physiology- User with this ability is a werewolf, a human or humanoid being with the ability to transform into a wolf or an anthropomorphic wolf-like creature, either purposely or after being placed under a curse and/or lycanthropic affliction via a bite or scratch from a werewolf, or some other means. This transformation is often associated with the appearance of the full moon.
  11. The user gains the traits of werewolves, most obvious being ability to change into a wolf with the natural characteristics inherent to both wolves and humans, including senses, stamina, agility, etc. In addition werewolves are often attributed strength and speed far beyond those of wolves or men and may have them in lesser amount even when untransformed.
  12. *Limitations/Weaknesses : Can only transform during the full moon. Over-extension can cause her to pass out. Extremely painful when shifting. Can only run at 1000mph. Has a strength of 115 tons.*
  13. -Healing Factor: Werewolves are capable of regenerating damaged or destroyed areas of their body with much greater speed and efficiency than an ordinary human. Injuries that result in massive tissue damage such as bullet wounds, slashes, punctures, blunt force trauma, and severe burns heal completely, without so much as a scar, in a short amount of time. Their ability to heal is at least 10 times that of a human.
  14. *Limitations/Weaknesses: If there is something in the wound, it’ll take longer. The bigger the wound, the longer it’ll also take.*
  15. -Infections Bite/Scratch : Werewolves can turn another person into a werewolf by biting or scratching them. Their venomous bite is fatal to a vampire. The bite wound will begin to appear infected and will hurt when touched. The infection will spread throughout the body, producing unbearable pain. The vampire will have uncontrollable hunger, and will eventually develop delusions, hallucinations, rabid rage, and dementia before finally dying. Plus if their claws go deep enough their scratch can be infectious as well.
  16. *Limitations/Weaknesses: There is no known cure for this yet. It has to be direct contact. Healing factors of a creature bitten are able to fight it off, though it’s extremely difficult.*
  17.  
  18. >Nature Manipulation
  19. User is connected directly to the natural world and thus can communicate, influence, manipulate and control nature: all living beings and plants and natural phenomena, such as the weather and geology of the Earth, and the matter and energy of which all these things are composed. They can survive in any natural environment on earth.
  20. User can manipulate, tap into, blend and/or become elements of nature, including air, weather, lightning, earth, stone, metal, water, ice, light, darkness, clouds/mist, magma, fire etc.. They can control animals and plants and mimic their abilities and forms.
  21. Because user can communicate with nature, they become instantly familiar with their surroundings, the connection is so deep that the earth can respond to one's emotions and desires (blossoming with flowers and calming weather when happy, making skies stormy or cause earthquakes when angry, shifting the landscape to gain the advantage in a fight, etc.)
  22. The user can purify, heal and generally influence the health of nature, and considering the fact that they're helping the environment, plants and animals act favorably towards user. They have access to every living species of animal on Earth and can also draw strength from them and acquire their abilities. Nature obeys users every command and operate on a "hive mind", meaning users can control an entire army of animals.
  23.  
  24. Nature is such an extensive concept that the powers user has access are grouped under several concepts:
  25. •Communicate with and command earth's environment psychically.
  26. •If the area has been cleared of natural wildlife and vegetation, then both will be attracted to return to the area.
  27. •Nature will defend user from potential threats (and is aware of how to tell friend from foe).
  28. •Nature Awareness
  29. •Environmental Adaptation
  30. •Nature Attacks
  31. •Plant Manipulation
  32. •Energy Absorption
  33. *Limitations/Weaknesses: Control, discipline, and restraint are extremely important. Unconscious, emotion-influenced, impulsive, or reckless use of this power can be catastrophic.
  34. May be limited in a sterile environment with no nature.
  35. Since users emotions affect the nature directly, control is essential.
  36. Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user, and their power's natural limits.
  37. Opposed by and sometimes highly vulnerable against Pollution Manipulation.
  38. NORMAL L/W’S FOR ABILITIES LISTED ABOVE - WON’T WRITE THEM ALL DOWN.*
  39.  
  40. >MistWolf Physiology
  41.  
  42. —Mistwolves are magical wolves with great power and sworn protectors of good. —
  43. —When a mistwolf dies, his or her spirit goes to join the Spirit Pack, who are the source of mistwolf magic. The Spirit Pack is made up of the pure essence of every mistwolf who ever lived. **Through their magic, living mistwolves are able to tap into memories going back thousands of years.** The Spirit Pack runs on the Spirit Trail, a magical pathway that crisscrosses the astral planes and leads to the Spiritual World.
  44. Mistwolves date back way into Ancient Times.
  45. All mistwolves behold the power of shapeshifting their bodies into a magical mist, which they can surround others to magically hide them. They can communicate telepathically, and some are born as magic trackers; whether or not they can be born with other magical talents is up for debate.—
  46.  
  47. User is a werewolf with the ability to use magic, either because they were magic users before they were bitten or there parents were a werewolf and a homo magi. Because of their abilities in magic, they may be able to overcome the limitations most werewolves have.
  48. —Juliet is the Leader of this Spirit Pack, thus meaning she can control and call upon the MistWolves. She has the power to ask them for guidance, command them, and to have them help within battle, and etc. Juliet can use their Magic|Power to boost up her own Magic|Power if need be, making her even stronger. She can use their knowledge, and etc. She can give people Mistwolf abilities or take them away.—
  49.  
  50. *Limitations/Weaknesses:
  51. —The insignificance of magical energy may vary based on its source and availability.
  52. —Magic is balance, meaning the benefits it provides may result in consequences to offset it.
  53. —Magic may be needed to defeat magic.
  54. —Stronger magics will overcome weaker ones.
  55. —Magic Resistance may foil your plans.
  56. —Magic Immunity is a problem.
  57. —Magic Negation is an even bigger problem.
  58. —Anti-Magic is a problem of it's own league.
  59. —Magic often drains a person's stamina or mana.
  60. —Naturally, stronger magic puts a much greater strain.
  61. —Magic is unpredictable, if one gets too creative or is interrupted in a crucial moment. Results range from amusing to annoying, but correctable, to destructive to lethal, to catastrophic to apocalyptic.
  62. —Without the knowledge or proper skill, the intended use of a spell can create unpredictable or potentially dangerous results.
  63. —There may be some side effects to using a certain type magic or spells.
  64. —Society with knowledge about magic is likely to have rules/laws about its use, and areas of magic that are forbidden.
  65. —In some societies, magic may be limited to a specific class or status.
  66. —User may be unable to use spells that are beyond their imagination.
  67. —Using magic may take concentration, focus and mental strength.
  68. —May react disastrously with Science Manipulation.
  69. —May disrupt/cancel out technology.
  70. —May need to perform certain actions/fulfill conditions to use magic, ranging from specific words/songs, certain hand/body moves, materials that may be consumed or even extensive rituals.*
  71. [For more Weaknesses and Downfalls, look at Jasmine’s Application.]
  72.  
  73. //Longevity/Immortality: Because of the Werewolf Virus, their aging process has slowed down amazingly. It takes a werewolf 400 years to reach the age of 40. This also means that they are immune to several toxins, diseases, etc.
  74. *Limitations/Weaknesses: They still are able to get hurt and they still do age. Listed in WEAKNESSES are things that do the most damage to them.*
  75.  
  76. //Ansin - Allows Werewolves to connect with nature and its past. This can be used for many things such as finding out where one’s whereabouts is. Basically a form of physics.
  77. *Limitations/Weaknesses: Needs to be in contact with nature or be surrounded by it. Can only see small bits and pieces of the past.*
  78.  
  79. //Empathy: Being that werewolves' senses being so strong, they developed the ability to sense other's emotions through touch. With time this power grows stronger, this is used to sense a person's true intentions and if they are lying or not. At first this ability can be very annoying and hard to control, sensing everyone's emotions without meaning to.
  80. *Limitations/Weaknesses: This ability can also be developed enough to absorb pain from someone. It needs to be touch-to-touch contact.*
  81.  
  82. `WEAPONS`:
  83. •Teeth and Claws - The werewolf's claws and teeth are extremely sharp and tough, enabling them to rend through a variety of substances including fabric, wood, cinder block, and even some metals. Werewolves can also use their claws to crawl along walls at great speed in pursuit of prey.
  84. •Bow and Arrow
  85. •Small Knives
  86.  
  87. `SKILLS`:
  88. •Ability to tell if one is lying.
  89. •Expert at Hacking [Technology.]
  90. •Reading people through actions, words, etc.
  91. •Excellent flexibility.
  92. •Excellent Actor.
  93.  
  94. `STRENGTHS`:
  95. •Powers ^
  96. •Being surrounded by nature.
  97. •Her Pack.
  98. •Her Magic.
  99.  
  100. `WEAKNESSES`:
  101. •Silver [To an extent.]
  102. •Wolfsbane
  103. •Belladonna
  104. •Mercury
  105. ------------------------------------------------------------------------------------------------------------------------------------------------
  106. `BACKSTORY`:
  107. Find out Icly.
  108. ------------------------------------------------------------------------------------------------------------------------------------------------
  109. `PICTURE`: (Please add in #character-pictures . This pic can be hand drawn, from internet etc.)
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