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- DEATH GUARD
- Army will be more Elite, similar to Custodes
- All Detachments will be good
- Cultist, Termi Lords, Termi Sorcerer will be gone
- Mortarion will lose his Ignore Modifiers Aura (Pretty Easy guess with the Fulgrim VS Mortarion article floating around here). Points will go up, Will be able to kill 10-12 Marines in a single turn. Will be very strong but wont be a must take.
- Deathshroud Termies can drop within 6 Inches and Charge, T7
- Blightlord Termies have 2 Damage Melee and Extra Strength and AP when shooting within Contagion range, T7
- T6 Plague Marines, New ability
- Iconbearer may have an ability similar to the current Helbrute
- Interesting things that have already happened.
- Heavy Bloat Drone is back on the Deathguard page on the WH Webstore
- Both Chaos Terminator Lords and Cultists are missing from the webstore, Terminator Sorcerer is still up interestingly.
- Warcom article indirectly Leaking Mortarion losing the Modifier Aura.
- WORLD EATERS
- No more Advance & Charge and Feel No Pain – that’s a big hit to speed and survivability.
- On the bright side, the old +2″ movement buff is now built into many datasheets.
- Devastating Wounds helps fix the army’s long-standing AP issues.
- Detachments
- Berzerker Warband – +2 Strength and +1 Attack on the charge. Likely to stay the go-to option for raw damage output.
- Goretrack Onslaught – Basically the “Khorne Klown Kar.” Berzerkers can hop out of Rhinos, do their thing, then climb back in. Wildly mobile and great for playing the objective game.
- Khorne Daemonkin – Lets you bring up to 1000 points of Daemons. Fun concept, but Blood Tithe points can be inconsistent and tough to plan around.
- Unit Highlights
- Angron – Absolutely gutted. Resurrection nerfed, slower, no more army buffs. He’s just… not worth his points.
- Eightbound/Exalted Eightbound – Now have clear, distinct roles. More specialized, which is a nice twist.
- Hellbrutes – Still here (take that, Emperor’s Children). In Goretrack, they can walk through walls and pull off nutty 6″ consolidates.
- Terminators – Basically unplayable right now. RIP.
- Defilers – Niche use: can surprise deep strikers with reactive charges or shooting. A party trick, but not game-breaking.
- Slaughterbound: New kid on the block. Think “diet Eightbound” with healing powers and a deadly demise boom built in. Solid utility.
- Khârn: Fight on death is now a maybe, not a guarantee. But hey, he’s got an 8″ move, so he’s not lagging behind the squad.
- Lord Invocatus: Lost his scout aura, but now walks through walls like he owns the place. He’s the Kool-Aid Man of the roster.
- Master of Executions: Lost fights first, but he can earn you CP for character kills. A fair trade if you like to gamble.
- Demon Princes: New tricks. The winged one dishes out mortal wounds by soaring overhead, while the footslogger discounts stratagems nearby.
- Khorne Berserkers: Strength 4, AP1, but can now roll 20 deep. Great for board control, but without a points drop, they’re a luxury item. However, in the Berserker Warband, they hit very hard.
- Jakhals: FNP is gone, but they make great candidates for devastating wounds via blessings.
- Eightbound & Exalted Eightbound: No longer just “the same, but better.” Now they each play a distinct role depending on your matchup.
- Terminators: Pour one out. Speed’s better, but without the durability or mobility tricks, they’ve lost their punch.
- Chaos Spawn: These things are disgustingly good now. Scout, Advance and Charge, FNP. They’re your new shock troops.
- Hellbrutes: More utility than a Swiss army knife. Consolidate tricks paired with blessings make them pinballing nightmares.
- Defilers & Forgefiends: Range play is on the table again, especially with some cheeky anti-deep strike counterpunching.
- Maulerfiends & Predators: Built to punish weakened targets. Solid frontline pressure units now.
- Land Raiders & Rhinos: Rhinos got real spicy. Reactive disembark and better objective holding make them part transport, part denial tool.
- WHC Articles
- https://www.warhammer-community.com/en-gb/articles/xjrnugbz/sunday-preview-rot-and-ruin/
- https://www.warhammer-community.com/en-gb/articles/4bvbomik/death-guard-detachments-bombard-the-lackeys-of-the-corpse-emperor-with-plagues-and-poxwalkers/
- https://www.warhammer-community.com/en-gb/articles/dyqyr3kw/praise-the-lord-of-skulls-with-new-world-eaters-detachments/
- https://www.warhammer-community.com/en-gb/articles/hywvdtyb/two-new-villains-arise-for-the-death-guard-and-world-eaters/
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