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Jul 12th, 2019
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  1. ====================================== v1.7.3 ========================================
  2.  
  3. 1.7.3 Changelog - BaseGame ONLY (see below for Breaking Ground changelog)
  4.  
  5. +++ Improvements
  6. * Added same vessel part collisions advanced tweakable.
  7. * Adjusted KerbalEVA Action messages to be above center screen.
  8. * Made KerbalEVA screen position configurable via Game Settings - EVA_SCREEN_MESSAGE_X,EVA_SCREEN_MESSAGE_Y
  9. * Add ability to switch secondary docking ports (docked) to primary via the PAW.
  10. * Add advanced tweakable to docking ports that allows the user to set the attraction force percentage as they are docking.
  11. * Convert same vessel docking connections to real docked connections whenever the vessel undocks or decouples elsewhere on the vessel.
  12. * Remove from symmetry functionality added to all parts.
  13. * Add capability for text entry on float fields in the Part Action Window.
  14. * Clear some references on returning to the main menu to release memory.
  15. * Add ExternalCmdSeat Ejection Force (advanced tweakable).
  16. * Add Leave Seat KSPAction.
  17.  
  18. +++ Localization
  19. * Fix Contracts using Greek alphabet from failing to display when game set to Russian Language.
  20.  
  21. +++ Bug Fixes
  22. * Fix maneuver node tabs being interactable in flight mode even when tabs are hidden.
  23. * Fix temperature renderer messing with child part renderer parameters.
  24. * Fix EVA portrait when launching a vessel with Kerbal in external command seat.
  25. * Fix kerbal highlighting during mouse over.
  26. * Fix radiator panels not rotating properly.
  27. * Fix loss of axis and extended action group data when copying parts in the editor.
  28. * Fix assigned action/axis bindings not highlighting in action group editor when action sets are enabled.
  29. * Fix part positioning errors on vessel spawning far from Unity Origin.
  30.  
  31. +++ Mods
  32. * Part class now has isVesselEVA property which handles when vessel is null.
  33. * Add ability to override default flow mode on ModuleResource.
  34. * Add activeEditor attribute to BaseAction to allow these to be disabled.
  35. * Add GameEvent onPartActionNumericSlider when Numeric Slider button is pressed on a PAW.
  36. * Add GameEvent onSceneConfirmExit, runs after user input to leave scene prior to FlightState saving.
  37.  
  38. 1.7.3 Changelog - Breaking Ground 1.2.0 DLC ONLY
  39.  
  40. +++ Improvements
  41. * Deployed Science Parts will appear under Deployed Science filter and have map nodes if not connected to a Control Station.
  42. * Add Seismic Science Screen Message even if in sandbox game mode.
  43. * Add grip pad Parts.
  44. * Add Propeller Parts.
  45. * Add LF/Air Rotors.
  46. * Add Nose Cones.
  47. * Changed compound part editor behavior to follow robotic parts.
  48. * Changed Rotor Torque to now affect strength and not RPM.
  49. * Re-balanced all rotors.
  50. * Add Extra animations for interacting with Deployed Science.
  51. * Add Surface Features VFX - apply forces.
  52. * Add Kerbal taking rock sample animation.
  53. * Add priority value to KAL - highest priority wins, equal priorities the values are averaged
  54. * Add ability to assign axes controls to KAL.
  55. * Add axis Functions to KAL: Move Up, Move Down, Copy/Paste Row, flip Axis vertical/horizontal, align ends, clamp values.
  56. * Add resize/scale function to KAL.
  57. * Add play speed slider.
  58. * Add additional KSPActions for all servos - engage, disengage, lock, unlock, etc.
  59. * Add shadows LOD settings on Surface Features.
  60.  
  61. +++ Localization
  62. * Fix for piston showing variant names in English for all languages.
  63. * Fix Action Groups KSPedia page in Japanese.
  64.  
  65. +++ Parts
  66. New Parts with Variants
  67. * GP-004 Grip Pad.
  68. * GP-036 Grip Pad.
  69. * GP-156 Grip Pad.
  70. * GPS-025 Grip Strip.
  71. * GPS-156 Grip Strip.
  72. * EM-16S Light Duty Rotor.
  73. * EM-32S Standard Rotor.
  74. * EM-64S Heavy Duty Rotor.
  75. * R121 Turboshaft Engine.
  76. * R7000 Turboshaft Engine.
  77. * Propeller Blade Type A.
  78. * Propeller Blade Type B.
  79. * Propeller Blade Type S.
  80. * Helicopter Blade Type A.
  81. * Helicopter Blade Type B.
  82. * Helicopter Blade Type S.
  83. * Tiny Nose Cone.
  84. * Very Small Nose Cone.
  85. * Fixed 36P Hydraulic Cylinder colliders.
  86.  
  87. +++ Bug Fixes
  88. * Fix kerbal transfer being blocked by scanner arm.
  89. * Fix input locks on EVA kerbals if they ragdoll whilst playing the deployed science part interaction animation.
  90. * Fix EVA kerbals speed when they interact with a deployed science part whilst running or walking.
  91. * Fix Science Completed percentage on deployed science experiment PAWs when they are deployed in an invalid situation.
  92. * Fix Deployed Science experiments continuing to generate science after their Control Station is terminated in the tracking station.
  93. * Fix pistons not starting in correct position at launch when locked in the editor.
  94. * Fix collecting Surface Features failing due to kerbal movement caused by animation.
  95. * Fix excessive EC draw by scanner arm when time warping.
  96. * Fix hinge rotation when using mirror symmetry.
  97. * Fix piston drag not changing as extension changes.
  98. * Fix Deployed Science parts appearing too high above the surface in some situations.
  99. * Fix WCoM math of parts with servo rigidbodies.
  100. * Fix SAS cancelling angular velocity of rotors.
  101. * Fix Robotic Parts Resource information in extended tooltips.
  102. * Fix EVA kerbal speed when interacting with Deployed Science parts.
  103. * Fix default science display in Deployed Science Experiments in invalid experiment situation.
  104. * Fix default 3P6 Hydraulic Cylinder has a noticeable gap when attaching parts to it.
  105. * Fix misspelled word in the description of the Grand Slam Passive Seismometer.
  106. * Fix texture seams are present on Hydraulic Cylinders, Pistons and Servos.
  107. * Fix an NRE is generated when pausing the title at the Space Center after crashing a vessel with a Deployed Seismometer.
  108. * Fix keyboard keys still manipulate gameplay when changing the name of the Track Editor of the Kal-1000 in flight mode and the Editors.
  109. * Fix Geyser and Cryovolcano force is not synced with audio and particles.
  110. * Fix deployed science parts missing 3rd animation.
  111. * Fix Kerbals lose their ROC-hammer after quick loading.
  112. * Fix PQ celestial bodies shadow casting option is not enabled when "Celestial bodies cast shadows" setting is on.
  113. * Fix Rotors not able to reach maximum RPM when un-motorized/motor disabled.
  114. * Fix KAL controlling parts across vessel.
  115. * Fix KAL controller being affected by space bar.
  116. * Fix stage manager display having empty headers in Chinese.
  117. * Fix kerbal Ragdoll with future suits when they stumble.
  118. * Fix rotor joints when node attaching parts to rotors.
  119.  
  120. +++ Miscellaneous
  121. * Added colliders to the Communotron Ground HG-48 dish.
  122. * Added unfocused capability to CtrlSurface PAW to reinstate easy access for KrakenTech.
  123.  
  124. +++ Modding
  125. * Changed servo current values (extension/position/angle) to be float fields for mod support.
  126.  
  127. ========================================= v1.7.2========================================
  128.  
  129. 1.7.2 Changelog - BaseGame ONLY (see below for Breaking Ground changelog)
  130. +++ Improvements
  131. * Redesign the Action sets icon during flight to make the current action number more visible.
  132. * Made engine thrust limit, and cargo bay deploy limit, and control surface and airbrake authority limits bindable to axis groups.
  133. * MainThrottle axis can be bound, but only in absolute mode.
  134.  
  135. +++ Localization
  136. * Fix shadow casting string not displaying correctly if player doesn’t have the Breaking Ground Expansion.
  137. * Localize the strings for the Axis Actions in the Settings under the vessel Tab.
  138.  
  139. +++ Parts
  140.  
  141. +++ Bugfixes
  142. * Fix kerbal flags clipping into backpacks.
  143. * Fix lowest part of vessel calculations for Wheels when coming off rails.
  144. * Fix localisation for survey waypoint contract objectives.
  145. * Fix NRE in maneuver node editor.
  146. * Fix PAW displayDirty not working in the editor.
  147. * Fix symmetry counterparts (bow-tie) autostrutting.
  148. * Fix cutoff string in recovery science report screen.
  149. * Fix null reference on ship load when parts have changed their attach nodes.
  150. * Fix missing string in Absolute Control / Incremental Control tooltip.
  151. * Fix science value of repeat experiments.
  152. * Fix EVA portrait clipping in some situations.
  153. * Fix EVA portrait texture being transparent
  154.  
  155. +++ Mods
  156.  
  157. +++Miscellaneous
  158.  
  159. 1.7.2 Changelog - Breaking Ground DLC ONLY
  160.  
  161. +++ Improvements
  162. * Implement random orientation for surface features.
  163. * Add a scale variable in the rocsdef.cfg.
  164. * Increase unfocused range on deployed science Part Action Windows to 20m.
  165. * Add screen message for seismometer science if in sandbox game.
  166. * Kerbals can now change their future suit emissive colors via their PAW and persists to save game roster.
  167. * Kerbals can now interact with Deployed science parts (interaction animation).
  168. * Increased interaction range of science experiments on arms so that they match folded arm length.
  169. * Add Robotics radio button to SteamWorks Craft exporter. Will add Robotics Steam Tag and requires Breaking Ground DLC to workshop items exported with this radio button set on.
  170. * Add Geyser and Cryovolcano Sound FX.
  171.  
  172. +++ Localization
  173. * Localise attach nodes in rotor PAW.
  174. * Localise surface feature debug menu.
  175. * Localise extended information for robotics modules.
  176. * Fix localization issue in the kspedia for Breaking Ground where Chinese and japanese were incorrect.
  177. * Fix localisation for contracts in Japanese being slightly incorrect.
  178. * String fixes in all languages.
  179.  
  180. +++ Parts
  181. Color Variants:
  182. * 1P2 Hydraulic Cylinder (New “Gray with Stripes” color variant).
  183. * 3P6 Hydraulic Cylinder (New “Gray with Stripes” color variant).
  184. * 1P4 Telescoping Hydraulic Cylinder (New “Gray with Stripes” color variant).
  185. * 3PT Telescoping Hydraulic Cylinder(New “Gray with Stripes” color variant).
  186. * EM-16 Light Duty Rotor (New “Gray with Stripes” color variant).
  187. * EM-32 Standard Rotor (New “Gray with Stripes” color variant).
  188. * EM-64 Heavy Rotor (New “Gray with Stripes” color variant).
  189. * G-00 Hinge (New “Gray with Stripes” color variant).
  190. * G-11 Hinge (New “Gray with Stripes” color variant).
  191. * G-01L Alligator Hinge (New “Gray with Stripes” color variant).
  192. * G-12L Alligator Hinge (New “Gray with Stripes” color variant).
  193. * G-32W Alligator Hinge (New “Gray with Stripes” color variant).
  194. * Rotation Servo F-12 (New “Gray with Stripes” color variant).
  195. * Rotation Servo M-06 (New “Gray with Stripes” color variant).
  196. * Rotation Servo M-12 (New “Gray with Stripes” color variant).
  197. * Rotation Servo M-25 (New “Gray with Stripes” color variant).
  198.  
  199.  
  200. +++ Bugfixes
  201. * Fix Surface Feature frequency math. Should be much easier to find now.
  202. * Remove crater bay from Laythe surface feature biomes.
  203. * Made scanner arm retraction more linear to avoid collisions.
  204. * Fix kerbal flags clipping into backpacks.
  205. * Fix for animation pop when deploying deployed science parts.
  206. * Fix correct scale of the surface features.
  207. * Fix scan sound not stopping when scan is interrupted for scanner arm.
  208. * Fix Future suits emissive toggling correctly with Lights action button.
  209. * Fix Cargo Backpack visibility in external command chairs.
  210. * Fix dropped deployed science parts in VAB/SPH not launching with main vessel.
  211. * Fix potential NRE in Deployed Science when changing scenes.
  212. * Fix deployed science deployment on some slopes.
  213. * Fix flags getting stuck to scanner arm when they're planted too close.
  214. * Changed "Current extension" in piston paw to only display two digits after the decimal point to avoid numbers changing all the time.
  215. * Changed the kerbal name in the female future prefab to fix the prefab being wrong in the partInfo.
  216. * Fix ROC finder arrows.
  217. * Update laser position for scanner arm every frame to avoid gaps if vessel shifts.
  218. * Fix black lines appearing on the sides of the Hydraulic and Telescoping pistons, Rotation Servo M-25 and G-32W Hinge.
  219. * Fix visible texture seams in Laythe Boulders and Eeloo AliensGlaciers.
  220. * All the Surface features now display correct normal maps and shading.
  221. * Fix the flashing lights projected on Kerbal faces when walking while wearing the Breaking Ground EVA suit.
  222. * RCS jets now line up properly with the jetpack while wearing the Breaking Ground EVA suit.
  223. * Fix PD-3 Weather Analyzer “Deploy” and “Retract” animations mismatch sound effects.
  224. * Fix "Remove from Symmetry" PAW option not appearing for original part when attached to vessel in editor.
  225. * Use localised deployable part name as vessel name. Will only affect newly deployed parts.
  226. * Fix scanner arms being audible across the known universe.
  227. * Fix surface attachments on the moving part of the pistons.
  228. * Fix servo limits getting messed up when loading a craft file or reverting to the editor.
  229. * Fix bad piston behavior when pressed against its limits.
  230. * KSPedia fixes.
  231. * Fix piston servo locking not working.
  232. * Fix NRE when starting a mission with Making History and Breaking Ground installed and vessel contains rotor and wheels.
  233. * Fix servo limits resetting every time the PAW was opened in the editor.
  234. * Fix hinge target angle updates in the editor causing child parts to pull apart.
  235. * Fix deploy cargo part icon appearing at the correct time in Kerbal’s PAWs for all Kerbal states.
  236. * Fix autostruts handling on craft/vessels that have robotic parts for known use cases.
  237. * Show all the tylo dark boulder science results messages.
  238. * Fix incorrect message displayed when attempting to pick up a second ROC.
  239. * Fix deployed science sounds heard from 200m+ distance.
  240. * Fix deployed science part “Deployable Science Part” subcategory duplicated.
  241. * Fix Ionographer PD-22 search tags.
  242. * Fix HG-48 antenna search tags.
  243. * Fix scanner arm interfering with parachute deployment.
  244. * Robotics part category size changed to be more appropriate.
  245. * Fix Deployed Science contracts displaying incorrect completion amount and not completing properly.
  246. * Fix Deployed Science not ever transmitting last 10% of science generated.
  247. * Fix Deployed Science science generation calculations.
  248. * Fix Science report UI not displaying correct color bars information for Surface feature arm science.
  249. * Fix Deployed Science contracts sometimes being given for the wrong CB.
  250. * Adjust tolerance for determining if a robotic hinge is moving.
  251. * Reduce log messages when Deployed Science tries to transmit and has no CommNet or power.
  252. * Fix Surface feature and Deployed Science contracts being offered when EVA is not unlocked at the Astronaut complex.
  253. * Fix Surface feature contracts being offered when Surface features are not enabled in the current save game.
  254. * Fix NRE quickly deploying a cargo part when a kerbal just started holding it.
  255. * Fix Deployed Science contracts counting experiment science on other CBs than the CB the contract is for.
  256. * Fix Deployed Science Solar Panels producing zero power when loaded by game is in time warp.
  257. * Fix hinges not using EC when target angle updated via incremental axis group binding
  258.  
  259. +++Miscellaneous
  260. *Improved detail on the neck ring texture of the Breaking Ground EVA suit.
  261.  
  262. +++ Mods
  263. * Add Game events for robotic parts locking/unlocking.
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