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- ====================================== v1.7.3 ========================================
- 1.7.3 Changelog - BaseGame ONLY (see below for Breaking Ground changelog)
- +++ Improvements
- * Added same vessel part collisions advanced tweakable.
- * Adjusted KerbalEVA Action messages to be above center screen.
- * Made KerbalEVA screen position configurable via Game Settings - EVA_SCREEN_MESSAGE_X,EVA_SCREEN_MESSAGE_Y
- * Add ability to switch secondary docking ports (docked) to primary via the PAW.
- * Add advanced tweakable to docking ports that allows the user to set the attraction force percentage as they are docking.
- * Convert same vessel docking connections to real docked connections whenever the vessel undocks or decouples elsewhere on the vessel.
- * Remove from symmetry functionality added to all parts.
- * Add capability for text entry on float fields in the Part Action Window.
- * Clear some references on returning to the main menu to release memory.
- * Add ExternalCmdSeat Ejection Force (advanced tweakable).
- * Add Leave Seat KSPAction.
- +++ Localization
- * Fix Contracts using Greek alphabet from failing to display when game set to Russian Language.
- +++ Bug Fixes
- * Fix maneuver node tabs being interactable in flight mode even when tabs are hidden.
- * Fix temperature renderer messing with child part renderer parameters.
- * Fix EVA portrait when launching a vessel with Kerbal in external command seat.
- * Fix kerbal highlighting during mouse over.
- * Fix radiator panels not rotating properly.
- * Fix loss of axis and extended action group data when copying parts in the editor.
- * Fix assigned action/axis bindings not highlighting in action group editor when action sets are enabled.
- * Fix part positioning errors on vessel spawning far from Unity Origin.
- +++ Mods
- * Part class now has isVesselEVA property which handles when vessel is null.
- * Add ability to override default flow mode on ModuleResource.
- * Add activeEditor attribute to BaseAction to allow these to be disabled.
- * Add GameEvent onPartActionNumericSlider when Numeric Slider button is pressed on a PAW.
- * Add GameEvent onSceneConfirmExit, runs after user input to leave scene prior to FlightState saving.
- 1.7.3 Changelog - Breaking Ground 1.2.0 DLC ONLY
- +++ Improvements
- * Deployed Science Parts will appear under Deployed Science filter and have map nodes if not connected to a Control Station.
- * Add Seismic Science Screen Message even if in sandbox game mode.
- * Add grip pad Parts.
- * Add Propeller Parts.
- * Add LF/Air Rotors.
- * Add Nose Cones.
- * Changed compound part editor behavior to follow robotic parts.
- * Changed Rotor Torque to now affect strength and not RPM.
- * Re-balanced all rotors.
- * Add Extra animations for interacting with Deployed Science.
- * Add Surface Features VFX - apply forces.
- * Add Kerbal taking rock sample animation.
- * Add priority value to KAL - highest priority wins, equal priorities the values are averaged
- * Add ability to assign axes controls to KAL.
- * Add axis Functions to KAL: Move Up, Move Down, Copy/Paste Row, flip Axis vertical/horizontal, align ends, clamp values.
- * Add resize/scale function to KAL.
- * Add play speed slider.
- * Add additional KSPActions for all servos - engage, disengage, lock, unlock, etc.
- * Add shadows LOD settings on Surface Features.
- +++ Localization
- * Fix for piston showing variant names in English for all languages.
- * Fix Action Groups KSPedia page in Japanese.
- +++ Parts
- New Parts with Variants
- * GP-004 Grip Pad.
- * GP-036 Grip Pad.
- * GP-156 Grip Pad.
- * GPS-025 Grip Strip.
- * GPS-156 Grip Strip.
- * EM-16S Light Duty Rotor.
- * EM-32S Standard Rotor.
- * EM-64S Heavy Duty Rotor.
- * R121 Turboshaft Engine.
- * R7000 Turboshaft Engine.
- * Propeller Blade Type A.
- * Propeller Blade Type B.
- * Propeller Blade Type S.
- * Helicopter Blade Type A.
- * Helicopter Blade Type B.
- * Helicopter Blade Type S.
- * Tiny Nose Cone.
- * Very Small Nose Cone.
- * Fixed 36P Hydraulic Cylinder colliders.
- +++ Bug Fixes
- * Fix kerbal transfer being blocked by scanner arm.
- * Fix input locks on EVA kerbals if they ragdoll whilst playing the deployed science part interaction animation.
- * Fix EVA kerbals speed when they interact with a deployed science part whilst running or walking.
- * Fix Science Completed percentage on deployed science experiment PAWs when they are deployed in an invalid situation.
- * Fix Deployed Science experiments continuing to generate science after their Control Station is terminated in the tracking station.
- * Fix pistons not starting in correct position at launch when locked in the editor.
- * Fix collecting Surface Features failing due to kerbal movement caused by animation.
- * Fix excessive EC draw by scanner arm when time warping.
- * Fix hinge rotation when using mirror symmetry.
- * Fix piston drag not changing as extension changes.
- * Fix Deployed Science parts appearing too high above the surface in some situations.
- * Fix WCoM math of parts with servo rigidbodies.
- * Fix SAS cancelling angular velocity of rotors.
- * Fix Robotic Parts Resource information in extended tooltips.
- * Fix EVA kerbal speed when interacting with Deployed Science parts.
- * Fix default science display in Deployed Science Experiments in invalid experiment situation.
- * Fix default 3P6 Hydraulic Cylinder has a noticeable gap when attaching parts to it.
- * Fix misspelled word in the description of the Grand Slam Passive Seismometer.
- * Fix texture seams are present on Hydraulic Cylinders, Pistons and Servos.
- * Fix an NRE is generated when pausing the title at the Space Center after crashing a vessel with a Deployed Seismometer.
- * Fix keyboard keys still manipulate gameplay when changing the name of the Track Editor of the Kal-1000 in flight mode and the Editors.
- * Fix Geyser and Cryovolcano force is not synced with audio and particles.
- * Fix deployed science parts missing 3rd animation.
- * Fix Kerbals lose their ROC-hammer after quick loading.
- * Fix PQ celestial bodies shadow casting option is not enabled when "Celestial bodies cast shadows" setting is on.
- * Fix Rotors not able to reach maximum RPM when un-motorized/motor disabled.
- * Fix KAL controlling parts across vessel.
- * Fix KAL controller being affected by space bar.
- * Fix stage manager display having empty headers in Chinese.
- * Fix kerbal Ragdoll with future suits when they stumble.
- * Fix rotor joints when node attaching parts to rotors.
- +++ Miscellaneous
- * Added colliders to the Communotron Ground HG-48 dish.
- * Added unfocused capability to CtrlSurface PAW to reinstate easy access for KrakenTech.
- +++ Modding
- * Changed servo current values (extension/position/angle) to be float fields for mod support.
- ========================================= v1.7.2========================================
- 1.7.2 Changelog - BaseGame ONLY (see below for Breaking Ground changelog)
- +++ Improvements
- * Redesign the Action sets icon during flight to make the current action number more visible.
- * Made engine thrust limit, and cargo bay deploy limit, and control surface and airbrake authority limits bindable to axis groups.
- * MainThrottle axis can be bound, but only in absolute mode.
- +++ Localization
- * Fix shadow casting string not displaying correctly if player doesn’t have the Breaking Ground Expansion.
- * Localize the strings for the Axis Actions in the Settings under the vessel Tab.
- +++ Parts
- +++ Bugfixes
- * Fix kerbal flags clipping into backpacks.
- * Fix lowest part of vessel calculations for Wheels when coming off rails.
- * Fix localisation for survey waypoint contract objectives.
- * Fix NRE in maneuver node editor.
- * Fix PAW displayDirty not working in the editor.
- * Fix symmetry counterparts (bow-tie) autostrutting.
- * Fix cutoff string in recovery science report screen.
- * Fix null reference on ship load when parts have changed their attach nodes.
- * Fix missing string in Absolute Control / Incremental Control tooltip.
- * Fix science value of repeat experiments.
- * Fix EVA portrait clipping in some situations.
- * Fix EVA portrait texture being transparent
- +++ Mods
- +++Miscellaneous
- 1.7.2 Changelog - Breaking Ground DLC ONLY
- +++ Improvements
- * Implement random orientation for surface features.
- * Add a scale variable in the rocsdef.cfg.
- * Increase unfocused range on deployed science Part Action Windows to 20m.
- * Add screen message for seismometer science if in sandbox game.
- * Kerbals can now change their future suit emissive colors via their PAW and persists to save game roster.
- * Kerbals can now interact with Deployed science parts (interaction animation).
- * Increased interaction range of science experiments on arms so that they match folded arm length.
- * Add Robotics radio button to SteamWorks Craft exporter. Will add Robotics Steam Tag and requires Breaking Ground DLC to workshop items exported with this radio button set on.
- * Add Geyser and Cryovolcano Sound FX.
- +++ Localization
- * Localise attach nodes in rotor PAW.
- * Localise surface feature debug menu.
- * Localise extended information for robotics modules.
- * Fix localization issue in the kspedia for Breaking Ground where Chinese and japanese were incorrect.
- * Fix localisation for contracts in Japanese being slightly incorrect.
- * String fixes in all languages.
- +++ Parts
- Color Variants:
- * 1P2 Hydraulic Cylinder (New “Gray with Stripes” color variant).
- * 3P6 Hydraulic Cylinder (New “Gray with Stripes” color variant).
- * 1P4 Telescoping Hydraulic Cylinder (New “Gray with Stripes” color variant).
- * 3PT Telescoping Hydraulic Cylinder(New “Gray with Stripes” color variant).
- * EM-16 Light Duty Rotor (New “Gray with Stripes” color variant).
- * EM-32 Standard Rotor (New “Gray with Stripes” color variant).
- * EM-64 Heavy Rotor (New “Gray with Stripes” color variant).
- * G-00 Hinge (New “Gray with Stripes” color variant).
- * G-11 Hinge (New “Gray with Stripes” color variant).
- * G-01L Alligator Hinge (New “Gray with Stripes” color variant).
- * G-12L Alligator Hinge (New “Gray with Stripes” color variant).
- * G-32W Alligator Hinge (New “Gray with Stripes” color variant).
- * Rotation Servo F-12 (New “Gray with Stripes” color variant).
- * Rotation Servo M-06 (New “Gray with Stripes” color variant).
- * Rotation Servo M-12 (New “Gray with Stripes” color variant).
- * Rotation Servo M-25 (New “Gray with Stripes” color variant).
- +++ Bugfixes
- * Fix Surface Feature frequency math. Should be much easier to find now.
- * Remove crater bay from Laythe surface feature biomes.
- * Made scanner arm retraction more linear to avoid collisions.
- * Fix kerbal flags clipping into backpacks.
- * Fix for animation pop when deploying deployed science parts.
- * Fix correct scale of the surface features.
- * Fix scan sound not stopping when scan is interrupted for scanner arm.
- * Fix Future suits emissive toggling correctly with Lights action button.
- * Fix Cargo Backpack visibility in external command chairs.
- * Fix dropped deployed science parts in VAB/SPH not launching with main vessel.
- * Fix potential NRE in Deployed Science when changing scenes.
- * Fix deployed science deployment on some slopes.
- * Fix flags getting stuck to scanner arm when they're planted too close.
- * Changed "Current extension" in piston paw to only display two digits after the decimal point to avoid numbers changing all the time.
- * Changed the kerbal name in the female future prefab to fix the prefab being wrong in the partInfo.
- * Fix ROC finder arrows.
- * Update laser position for scanner arm every frame to avoid gaps if vessel shifts.
- * Fix black lines appearing on the sides of the Hydraulic and Telescoping pistons, Rotation Servo M-25 and G-32W Hinge.
- * Fix visible texture seams in Laythe Boulders and Eeloo AliensGlaciers.
- * All the Surface features now display correct normal maps and shading.
- * Fix the flashing lights projected on Kerbal faces when walking while wearing the Breaking Ground EVA suit.
- * RCS jets now line up properly with the jetpack while wearing the Breaking Ground EVA suit.
- * Fix PD-3 Weather Analyzer “Deploy” and “Retract” animations mismatch sound effects.
- * Fix "Remove from Symmetry" PAW option not appearing for original part when attached to vessel in editor.
- * Use localised deployable part name as vessel name. Will only affect newly deployed parts.
- * Fix scanner arms being audible across the known universe.
- * Fix surface attachments on the moving part of the pistons.
- * Fix servo limits getting messed up when loading a craft file or reverting to the editor.
- * Fix bad piston behavior when pressed against its limits.
- * KSPedia fixes.
- * Fix piston servo locking not working.
- * Fix NRE when starting a mission with Making History and Breaking Ground installed and vessel contains rotor and wheels.
- * Fix servo limits resetting every time the PAW was opened in the editor.
- * Fix hinge target angle updates in the editor causing child parts to pull apart.
- * Fix deploy cargo part icon appearing at the correct time in Kerbal’s PAWs for all Kerbal states.
- * Fix autostruts handling on craft/vessels that have robotic parts for known use cases.
- * Show all the tylo dark boulder science results messages.
- * Fix incorrect message displayed when attempting to pick up a second ROC.
- * Fix deployed science sounds heard from 200m+ distance.
- * Fix deployed science part “Deployable Science Part” subcategory duplicated.
- * Fix Ionographer PD-22 search tags.
- * Fix HG-48 antenna search tags.
- * Fix scanner arm interfering with parachute deployment.
- * Robotics part category size changed to be more appropriate.
- * Fix Deployed Science contracts displaying incorrect completion amount and not completing properly.
- * Fix Deployed Science not ever transmitting last 10% of science generated.
- * Fix Deployed Science science generation calculations.
- * Fix Science report UI not displaying correct color bars information for Surface feature arm science.
- * Fix Deployed Science contracts sometimes being given for the wrong CB.
- * Adjust tolerance for determining if a robotic hinge is moving.
- * Reduce log messages when Deployed Science tries to transmit and has no CommNet or power.
- * Fix Surface feature and Deployed Science contracts being offered when EVA is not unlocked at the Astronaut complex.
- * Fix Surface feature contracts being offered when Surface features are not enabled in the current save game.
- * Fix NRE quickly deploying a cargo part when a kerbal just started holding it.
- * Fix Deployed Science contracts counting experiment science on other CBs than the CB the contract is for.
- * Fix Deployed Science Solar Panels producing zero power when loaded by game is in time warp.
- * Fix hinges not using EC when target angle updated via incremental axis group binding
- +++Miscellaneous
- *Improved detail on the neck ring texture of the Breaking Ground EVA suit.
- +++ Mods
- * Add Game events for robotic parts locking/unlocking.
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