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- command /ereport [<player>]:
- trigger:
- If arg-1 is not set:
- message "&8[&c&lREPORT&8] &c&oHusk en spiller!"
- If arg-1 is set:
- open chest with 1 rows named "&4&LREPORT &8&l: &c&l%arg-1%" to player
- format slot 0 of player with red stained glass named "&r" with lore "&r" to close
- format slot 1 of player with book named "&4&lHACK" with lore "&c&oTryk her for at reporte %arg-1%!" to close then run [execute console command "reportbc1 &c&o%player% har reportet %arg-1% for &4&LHACK!"]
- format slot 2 of player with light gray stained glass named "&r" with lore "&r" to close
- format slot 3 of player with paper named "&4&lSPROG" with lore "&c&oKlik her for at reporte %arg-1% for &4&lSprog!" to close then run [execute console command "reportbc1 &c&o%player% har reportet %arg-1% for &4&lSprog!"]
- format slot 4 of player with red stained glass named "&r" with lore "&r" to close
- format slot 5 of player with crafting table named "&4&LPROVOKERENDE ADFÆRD!" with lore "&c&OKlik her for at reporte %arg-1% for &4&LPROVOKERENDE ADFÆRD!" to close then run [execute console command "reportbc1 &c&o%player% har reportet %arg-1% for &4&LPROVOKERENDE ADFÆRD!"]
- format slot 6 of player with light gray stained glass named "&r" with lore "&r" to close
- format slot 7 of player with tripwire hook named "&4&LANDET!" with lore "&c&OKlik her for at reporte %arg-1% for &4&lANDET!" to close then run [execute console command "reportbc1 &c&o%player% har reportet %arg-1% for &4&lANDET!"]
- format slot 8 of player with red stained glass named "&r" with lore "&r" to close
- command /reportbc1 [<text>]:
- trigger:
- Broadcast "&8[&c&lREPORT&8] &c%arg-1%"
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