Advertisement
FleQuender

F4/1.3/FC

Feb 2nd, 2016
393
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 4.13 KB | None | 0 0
  1. Gameplay Fixes
  2.  
  3. -General memory and stability improvements
  4. -Improved performance when looking through a scope
  5. -Fixed issue where player could warp to a different location when aiming
  6. -Companions can no longer get stuck with radiation poisoning
  7. -Fixed an issue where Vault 81 residents would not dismember correctly
  8. -Big Leagues perk now displays calculated damage correctly
  9. -Fixed issue with third person camera not displaying properly after exiting certain crafting stations
  10. -Fixed an issue where subtitles would occasionally not update properly
  11. -Effects will properly be removed on companions when items are unequipped
  12. -MacReady’s Killshot perk now calculates headshot percentages properly
  13. -Fixed an issue with NPCs getting stuck in Power Armor
  14. -Fixed a rare issue with companions getting stuck in down state
  15. -Second rank of Aquaboy now calculates properly
  16. -Fixed an issue with resistance not always lowering the damage correctly when added by mods
  17. -Enabled number of characters available when renaming an item (XB1)
  18. -Fixed issue with player becoming dismembered while still alive
  19. -Robotics expert is now usable in combat
  20. -Stimpaks can now be used on Curie after the transformation
  21. -Playing a holotape found in wilderness while switching point of view no longer causes the screen to blur or controls to be locked
  22.  
  23. Quest Fixes
  24.  
  25. -Fixed an issue with “Taking Independence” where the minutemen remaining from the battle against the Mirelurk Queen would not gather in the Castle
  26. -Fixed an issue where invulnerable characters would get stuck in combat
  27. -Fixed an issue where Preston would send player to a settlement instead of a dungeon as part of a Minutemen quest
  28. -Fixed an issue where Synths could attack the Castle while the player was friends with the Institute
  29. -Fixed an issue where killing a caravan would leave a quest open
  30. -Fixed an issue where Dogmeat would stay at Fort Hagen after “Reunions” was completed
  31. -Fixed an issue where the player couldn’t talk to Desdemona to complete “Underground Undercover”
  32. -Fixed an issue where the player could get stuck exiting the cryopod
  33. -Fixed an issue where the player could no longer get Preston as a companion
  34. -In “The End of the Line,” fixed an issue that would prevent the player from killing the leaders of the Railroad
  35. -Fixed an issue with Minutemen quests repeating improperly
  36. -Fixed an issue where the player couldn’t get back into the Railroad headquarters after being kicked out of the Brotherhood of Steel
  37. -After finishing “The Big Dig,” fixed an issue where Hancock would no longer offer to be a companion or help with the “Silver Shroud” quest
  38. -Fixed an issue with obtaining the Dampening Coils from Saugus Ironworks before going to Yangtze
  39. -During “Unlikely Valentine,” fixed an issue where the player could be blocked from entering Vault 114
  40. -In “Confidence Man,” Bull and Gouger can now be killed
  41. -During “Taking Independence,” fixed an issue that would prevent the radio transmitter from powering up
  42. -In “Human Error,” fixed an issue where killing Dan would cause the quest to not complete properly
  43. -Fixed an issue with “Tactical Thinking” where leaving dialogue early with Captain Kells to reprogram P.A.M. could cause quest to not completely properly
  44.  
  45. Workshop Fixes
  46.  
  47. -Fixed a bug that would cause settler counts to appear incorrectly
  48. -Fixed an issue that could prevent the player from setting up a supply line in settlements with a high population
  49. -Improvements to snapping pieces together while in Workshop mode
  50. -Fixed an issue that caused powered items to stop functioning permanently if its power source was ever removed
  51. -Player can now build workbenches in their Diamond City house
  52. -Building wires no longer uses up copper
  53. -Fixed issue with certain settlement attacks not generating properly
  54. -Fixed an issue with settlement happiness calculations
  55. -Settlers assigned to weapons stand will now stand next to it
  56. -Diamond City house now shows provided power
  57. -Repairing items will now correctly consume resources
  58. -Fixed an issue where companion would ignore commands at workshop locations
  59. -Fixed an issue with crops appearing destroyed after saving and reloading
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement