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- Gameplay Fixes
- -General memory and stability improvements
- -Improved performance when looking through a scope
- -Fixed issue where player could warp to a different location when aiming
- -Companions can no longer get stuck with radiation poisoning
- -Fixed an issue where Vault 81 residents would not dismember correctly
- -Big Leagues perk now displays calculated damage correctly
- -Fixed issue with third person camera not displaying properly after exiting certain crafting stations
- -Fixed an issue where subtitles would occasionally not update properly
- -Effects will properly be removed on companions when items are unequipped
- -MacReady’s Killshot perk now calculates headshot percentages properly
- -Fixed an issue with NPCs getting stuck in Power Armor
- -Fixed a rare issue with companions getting stuck in down state
- -Second rank of Aquaboy now calculates properly
- -Fixed an issue with resistance not always lowering the damage correctly when added by mods
- -Enabled number of characters available when renaming an item (XB1)
- -Fixed issue with player becoming dismembered while still alive
- -Robotics expert is now usable in combat
- -Stimpaks can now be used on Curie after the transformation
- -Playing a holotape found in wilderness while switching point of view no longer causes the screen to blur or controls to be locked
- Quest Fixes
- -Fixed an issue with “Taking Independence” where the minutemen remaining from the battle against the Mirelurk Queen would not gather in the Castle
- -Fixed an issue where invulnerable characters would get stuck in combat
- -Fixed an issue where Preston would send player to a settlement instead of a dungeon as part of a Minutemen quest
- -Fixed an issue where Synths could attack the Castle while the player was friends with the Institute
- -Fixed an issue where killing a caravan would leave a quest open
- -Fixed an issue where Dogmeat would stay at Fort Hagen after “Reunions” was completed
- -Fixed an issue where the player couldn’t talk to Desdemona to complete “Underground Undercover”
- -Fixed an issue where the player could get stuck exiting the cryopod
- -Fixed an issue where the player could no longer get Preston as a companion
- -In “The End of the Line,” fixed an issue that would prevent the player from killing the leaders of the Railroad
- -Fixed an issue with Minutemen quests repeating improperly
- -Fixed an issue where the player couldn’t get back into the Railroad headquarters after being kicked out of the Brotherhood of Steel
- -After finishing “The Big Dig,” fixed an issue where Hancock would no longer offer to be a companion or help with the “Silver Shroud” quest
- -Fixed an issue with obtaining the Dampening Coils from Saugus Ironworks before going to Yangtze
- -During “Unlikely Valentine,” fixed an issue where the player could be blocked from entering Vault 114
- -In “Confidence Man,” Bull and Gouger can now be killed
- -During “Taking Independence,” fixed an issue that would prevent the radio transmitter from powering up
- -In “Human Error,” fixed an issue where killing Dan would cause the quest to not complete properly
- -Fixed an issue with “Tactical Thinking” where leaving dialogue early with Captain Kells to reprogram P.A.M. could cause quest to not completely properly
- Workshop Fixes
- -Fixed a bug that would cause settler counts to appear incorrectly
- -Fixed an issue that could prevent the player from setting up a supply line in settlements with a high population
- -Improvements to snapping pieces together while in Workshop mode
- -Fixed an issue that caused powered items to stop functioning permanently if its power source was ever removed
- -Player can now build workbenches in their Diamond City house
- -Building wires no longer uses up copper
- -Fixed issue with certain settlement attacks not generating properly
- -Fixed an issue with settlement happiness calculations
- -Settlers assigned to weapons stand will now stand next to it
- -Diamond City house now shows provided power
- -Repairing items will now correctly consume resources
- -Fixed an issue where companion would ignore commands at workshop locations
- -Fixed an issue with crops appearing destroyed after saving and reloading
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