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- package {
- import flash.display.Sprite;
- import flash.events.Event;
- import com.whirled.avrg.AVRGameControl;
- import com.whirled.avrg.PlayerSubControlServer;
- import com.whirled.avrg.GameSubControlServer;
- import com.whirled.*;
- import com.whirled.avrg.*;
- import com.whirled.game.*;
- import com.whirled.net.*;
- public class idle extends Sprite
- {
- public function idle ()
- {
- _control = new AVRGameControl(this);
- _control.addEventListener(Event.UNLOAD, handleUnload);
- _control.room.addEventListener(ControlEvent.CHAT_RECEIVED, this.handleChat);
- _control.room.addEventListener(ControlEvent.SIGNAL_RECEIVED, this.signalHandler);
- }
- protected function handleChat(event:ControlEvent) : void
- {
- // var chatterId:int;
- //var said:String = event.value as String
- var event:* = event;
- protected function signalHandler(sendMessage:ControlEvent):void
- {
- if (sendMessage.name == "IdlePay")
- {
- _control.player.completeTask("money_added", 1);
- }//End Function
- }//End Function
- protected function handleUnload (event :Event) :void
- {
- // stop any sounds, clean up any resources that need it. This specifically includes
- // unregistering listeners to any events - especially Event.ENTER_FRAME
- }
- protected var _control :AVRGameControl;
- }
- }
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