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Mar 10th, 2022
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  1. // WorkshopMachine1 genrated by blender2ogre 0.6.0
  2. import RTSS/NormalMapping_MultiPass from "RTShaderSystem.material"
  3. material WorkshopMachine1 : RTSS/NormalMapping_MultiPass
  4. {
  5. receive_shadows on
  6.  
  7. technique
  8. {
  9. pass lighting
  10. {
  11. // Override the normal map.
  12. rtshader_system
  13. {
  14. lighting_stage normal_map WorkshopMachine1Normal.png tangent_space 0 bilinear 1 -1.0
  15. }
  16. }
  17.  
  18. pass decal
  19. {
  20. ambient 0.4 0.4 0.4 1.0
  21. diffuse 0.4 0.4 0.4 1.0
  22. specular 0.0 0.0 0.0 0.0 2.0
  23. emissive 0.0 0.0 0.0 0.0
  24.  
  25. texture_unit decalmap
  26. {
  27. texture WorkshopMachine1.png
  28. tex_address_mode wrap
  29. scale 1.0 1.0
  30. colour_op modulate
  31. }
  32. }
  33. }
  34. }
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