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- // Sistema Armi By NicK_Zanna
- #include <a_samp>
- #if defined FILTERSCRIPT
- //Colors
- #define cNERO 0x2C2727AA
- #define COLORE_VERDE 0x33AA33AA
- #define COLORE_ROSA 0xFF66FFAA
- #define COLORE_BLU 0x0000BBAA
- #define COLORE_BIANCO 0xFFFFFFAA
- #define COLORE_GIALLOCHIARO 0x99FF9900
- #define COLORE_GRIGIO 0xAFAFAFAA
- #define COLORE_VERDE 0x33AA33AA
- #define COLORE_ROSSO 0xAA3333AA
- #define COLORE_GIALLO 0xFFFF00AA
- #define COLORE_ARANCIONE 0xFF9900AA
- #define COLORE_VIOLA 0x990099AA
- #define COLORE_MARRONE 0x663300AA
- #define COLORE_BLUCHIARO 0x33CCFFAA
- #define COLORE_ROSSOSCURO 0x660000AA
- #define COLORE_BLUSCURO 0x000066AA
- //Colors
- //DIALOG//
- #define DIALOGID 1
- #define DIALOGID 2
- #define DIALOGID 3
- #define DIALOGID 4
- #define DIALOGID 5
- #define DIALOGID 6
- public OnFilterScriptInit()
- {
- print("\n--------------------------------------");
- print(" Blank Filterscript by your name here");
- print("--------------------------------------\n");
- return 1;
- }
- public OnFilterScriptExit()
- {
- return 1;
- }
- #else
- main()
- {
- print("\n----------------------------------");
- print(" Blank Gamemode by your name here");
- print("----------------------------------\n");
- }
- #endif
- public OnPlayerCommandText(playerid, cmdtext[])
- {
- if (strcmp("/armi", cmdtext, true, 10) == 0)
- {
- ShowPlayerDialog(playerid, 1, DIALOG_STYLE_LIST, "Weapon System By NicK_Zanna", "1. Pistole\n2. Mitra\n3. Mitragliette\n4. Armi Pesanti\n5. Altro", "Seleziona", "Esci");
- return 1;
- }
- if (strcmp("/soldi", cmdtext, true, 10) == 0)
- {
- GivePlayerMoney(playerid, 200);
- return 1;
- }
- if (strcmp("/toglisoldi", cmdtext, true, 10) == 0)
- {
- GivePlayerMoney(playerid, -1);
- return 1;
- }
- return 0;
- }
- public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
- {
- //DIALOGO SHOP ARMI
- if(dialogid == 1)
- {
- if(response)
- {
- if(listitem == 0) // PISTOLE
- {
- ShowPlayerDialog(playerid, 2, DIALOG_STYLE_LIST, "Pistole", "1. 9mm (200$)\n2. Pistola Silenziata 9mm(600$)\n3. Desert Eagle(1200$)", "Compra", "Esci");
- }
- if(listitem == 1) // MITRA
- {
- ShowPlayerDialog(playerid, 3, DIALOG_STYLE_LIST, "Mitra", "1. M4\n2. AK 47", "Compra", "Esci");
- }
- if(listitem == 2) //MITRAGLIETTE
- {
- ShowPlayerDialog(playerid, 4, DIALOG_STYLE_LIST, "Mitragliette", "1. Uzi\n2. Tec 9", "Compra", "Esci");
- }
- if(listitem == 3) //ARMI PESANTI
- {
- ShowPlayerDialog(playerid, 5, DIALOG_STYLE_LIST, "Armi Pesanti", "1. RPG\n2. RPG Termico\n3. Lanciafiamme", "Compra", "Esci");
- }
- if(listitem == 4) //ALTRO
- {
- ShowPlayerDialog(playerid, 6, DIALOG_STYLE_LIST, "Altro", "", "Compra", "Esci");
- }
- }
- return 1;
- }
- if(dialogid == 2)
- {
- if(response)
- {
- if(listitem == 0) //PISTOLA 9MM
- {
- if(GetPlayerMoney(playerid) >= 200)
- {
- GivePlayerWeapon(playerid, 22, 500);
- GivePlayerMoney(playerid, -200);
- GameTextForPlayer(playerid, "~b~PISTOLA 9MM ~w~Aquistata!", 3000, 1);
- }
- else
- {
- if(GetPlayerMoney(playerid) <= 200)
- GameTextForPlayer(playerid, "~r~Non hai soldi!", 3000, 1);
- if(GetPlayerMoney(playerid) <= 0)
- GameTextForPlayer(playerid, "~r~Non hai soldi!", 3000, 1);
- }
- }
- if(listitem == 1) //SILENCE
- {
- if(GetPlayerMoney(playerid) >= 600)
- {
- GivePlayerWeapon(playerid, 23, 500);
- GivePlayerMoney(playerid, -600);
- GameTextForPlayer(playerid, "~b~PISTOLA SILENZIATA 9MM ~w~Aquistata!", 3000, 1);
- }
- else
- {
- if(GetPlayerMoney(playerid) <= 600)
- GameTextForPlayer(playerid, "~r~Non hai soldi!", 3000, 1);
- if(GetPlayerMoney(playerid) <= 0)
- GameTextForPlayer(playerid, "~r~Non hai soldi!", 3000, 1);
- }
- }
- if(listitem == 2) //DESERT EAGLE
- {
- if(GetPlayerMoney(playerid) >= 1200)
- {
- GivePlayerWeapon(playerid, 24, 500);
- GivePlayerMoney(playerid, -1200);
- GameTextForPlayer(playerid, "~b~DESERT EAGLE ~w~Aquistata!", 3000, 1);
- }
- else
- {
- if(GetPlayerMoney(playerid) <= 1200)
- GameTextForPlayer(playerid, "~r~Non hai soldi!", 3000, 1);
- if(GetPlayerMoney(playerid) <= 0)
- GameTextForPlayer(playerid, "~r~Non hai soldi!", 3000, 1);
- }
- }
- }
- return 1;
- }
- return 1;
- }
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