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- @name Spicy Voice Chip
- @inputs
- @outputs
- @persist
- @trigger
- interval(1000)
- runOnChat(1000)
- Haaaa = "/player/taunt_medic_heroic.wav"
- Copy = "/npc/combine_soldier/vo/copythat.wav"
- Inbound = "/npc/combine_soldier/vo/inbound.wav"
- Movein = "/npc/combine_soldier/vo/movein.wav"
- Medic = "/npc/combine_soldier/vo/requestmedical.wav"
- Stayalert = "/npc/combine_soldier/vo/stayalert.wav"
- Alert = "/ambient/alarms/citadel_alert_loop2.wav"
- Cry = "/ambient/voices/crying_loop1.wav"
- Disbattle = "/ambient/distantbattle.wav"
- Win = "/ambient/german_win.mp3"
- Win2 = "/radio/ctwin.wav"
- Win3 = "/radio/terwin.wav"
- Blockdown = "/npc/sniper/sn_blockdown.wav"
- Helifire = "/npc/attack_helicopter/aheli_weapon_fire_loop3.wav"
- Takedown = "/npc/metropolice/takedown.wav"
- Yes = "/npc/metropolice/vo/affirmative.wav"
- Yes2 = "/npc/metropolice/vo/rodgerthat.wav"
- No = "/bot/ahh_negative.wav"
- No2 = "/bot/naa.wav"
- No3 = "/bot/nnno_sir.wav"
- No4 = "/vo/engineer_no01.wav"
- Dontmove = "/npc/metropolice/vo/dontmove.wav"
- Zero = "/npc/metropolice/vo/zero.wav"
- One = "/npc/metropolice/vo/one.wav"
- Two = "/npc/metropolice/vo/two.wav"
- Three = "/npc/metropolice/vo/three.wav"
- Four = "/npc/metropolice/vo/four.wav"
- Five = "/npc/metropolice/vo/five.wav"
- Six = "/npc/metropolice/vo/six.wav"
- Seven = "/npc/metropolice/vo/seven.wav"
- Eight = "/npc/metropolice/vo/eight.wav"
- Nine = "/npc/metropolice/vo/nine.wav"
- Ten = "/npc/metropolice/vo/ten.wav"
- Grenade = "/npc/metropolice/vo/grenade.wav"
- Grenade2 = "/npc/metropolice/vo/thatsagrenade.wav"
- Holdit = "/npc/metropolice/vo/holdit.wav"
- Getout = "/npc/metropolice/vo/nowgetoutofhere.wav"
- Citizen = "/npc/metropolice/vo/citizen.wav"
- Can1 = "/npc/metropolice/vo/pickupthecan1.wav"
- Can2 = "/npc/metropolice/vo/pickupthecan2.wav"
- Can3 = "/npc/metropolice/vo/pickupthecan3.wav"
- Can4 = "/npc/metropolice/vo/youknockeditover.wav"
- Judgement = "/npc/metropolice/vo/prepareforjudgement.wav"
- Shit = "/npc/metropolice/vo/shit.wav"
- Vacate = "/npc/metropolice/vo/vacatecitizen.wav"
- Watchit = "/npc/metropolice/vo/watchit.wav"
- Trouble = "/npc/metropolice/vo/lookingfortrouble.wav"
- Assist = "/npc/metropolice/vo/11-99officerneedsassistance.wav"
- Comeout = "/bot/come_out_wherever_you_are.wav"
- Papa = "/bot/come_to_papa.wav"
- Dontmess = "/bot/do_not_mess_with_me.wav"
- Dropped = "/bot/dropped_him.wav"
- Goodshot = "/bot/good_shot.wav"
- Help = "/bot/help.wav"
- Broken = "/bot/hes_broken.wav"
- Dangerous = "/bot/i_am_dangerous.wav"
- Fire = "/bot/i_am_on_fire.wav"
- Party = "/bot/its_a_party.wav"
- Nothing = "/bot/nothing_happening_over_here.wav"
- Gonnablow = "/radio/blow.wav"
- Letsgo = "/radio/letsgo.wav"
- Getout = "/hostage/huse/getouttahere.wav"
- Gordon = "/combined/trainyard/trainyard_kl_morewarn01_cc.wav"
- Gordon2 = "/combined/k_lab/k_lab_kl_mygoodness02_cc.wav"
- What = "/combined/trainyard/trainyard_kl_whatisit01_cc.wav"
- Initialize = "/combined/k_lab/k_lab_kl_initializing_cc.wav"
- Dontknow = "/combined/k_lab/k_lab_kl_wishiknew_cc.wav"
- Hallelujah = "/player/taunt_wormshhg.wav"
- Disappoint = "/vo/announcer_am_lastmanforfeit02.wav"
- Disgust = "/vo/announcer_am_lastmanforfeit04.wav"
- Friend = "/vo/announcer_dec_missionbegins30s05.wav"
- Fail = "/vo/announcer_you_failed.wav"
- Demoburn = "/vo/demoman_autoonfire02.wav"
- Drunk = "/vo/demoman_cheers03.wav"
- Drunk2 = "/vo/demoman_jeers03.wav"
- Drunk3 = "/vo/demoman_jeers07.wav"
- See = "/vo/demoman_cheers05.wav"
- Know = "/vo/demoman_dominationdemoman02.wav"
- Kill = "/vo/demoman_gibberish09.wav"
- Broken = "/vo/demoman_jeers04.wav"
- Touch = "/vo/demoman_specialcompleted01.wav"
- Erect = "/vo/engineer_autobuildingdispenser01.wav"
- Creamgravy = "/vo/engineer_cheers06.wav"
- Ugly = "/vo/engineer_dominationheavy09.wav"
- Gottam = "/vo/engineer_moveup01.wav"
- Babyfight = "/vo/taunts/heavy_taunts10.wav"
- Boo = "/vo/heavy_jeers01.wav"
- Notgood = "/vo/heavy_negativevocalization03.wav"
- Verybad = "/vo/heavy_negativevocalization04.wav"
- Thisisbad = "/vo/heavy_negativevocalization06.wav"
- Owningyou = "/vo/scout_dominationhvy01.wav"
- Omnom = "/vo/sandwicheat09.wav"
- Sucksice = "/vo/scout_jeers06.wav"
- Ahgordon = "/vo/npc/male01/ahgordon01.wav"
- Fleshburn = "/vo/heavy_autoonfire04.wav"
- Rave = "/ravebreak.mp3"
- Makinbacon = "/vo/engineer_specialcompleted05.wav"
- Yata = "/vo/heavy_specialcompleted01.wav"
- Lol = "/vo/heavy_laughlong01.wav"
- Wah = "/vo/heavy_specialcompleted10.wav"
- Singwithme = "/vo/heavy_cheers08.wav"
- Ty = "/vo/heavy_thanks02.wav"
- Sorry = "/vo/npc/male01/sorry01.wav"
- Stupid = "/vo/scout_misc09.wav"
- Getout = "/vo/npc/male01/gethellout.wav"
- Hi = "/vo/npc/male01/hellodrfm01.wav"
- Np = "/vo/scout_autocappedcontrolpoint04.wav"
- Howthishappen = "/vo/heavy_jeers09.wav"
- Putintrash = "/npc/metropolice/vo/putitinthetrash1.wav"
- Alright = "/npc/metropolice/vo/allrightyoucango.wav"
- Doit = "/vo/demoman_battlecry05.wav"
- Help = "/vo/demoman_helpme02.wav"
- Yay = "/vo/scout_cheers01.wav"
- Excuseme = "/vo/npc/male01/excuseme01.wav"
- Busy = "/vo/npc/male01/busy02.wav"
- Cheese = "/vo/npc/male01/question06.wav"
- English = "/vo/npc/male01/vanswer05.wav"
- Shutup = "/vo/npc/male01/answer17.wav"
- Mongrel = "/vo/sniper_specialcompleted13.wav"
- Terrible = "/vo/scout_domination14.wav"
- Knee = "/vo/heavy_laughlong02.wav"
- Ha = "/vo/heavy_laughterbig01.wav"
- Owned = "/bot/owned.wav"
- Nice = "/bot/nice.wav"
- Omg = "/bot/oh_my_god.wav"
- Whath = "/bot/what_happened.wav"
- Cp = "/vo/npc/male01/civilprotection02.wav"
- Spyburn = "/vo/spy_autoonfire01.wav"
- Spyburn1 = "/vo/spy_autoonfire03.wav"
- J = owner():lastSaid():explode(" ")
- if(changed(J[1,string] == "aha") & J[1,string] == "aha"){
- owner():soundPlay(1,60,Haaaa)
- }
- if(changed(J[1,string] == "copy") & J[1,string] == "copy"){
- owner():soundPlay(1,60,Copy)
- }
- if(changed(J[1,string] == "inbound") & J[1,string] == "inbound"){
- owner():soundPlay(1,60,Inbound)
- }
- if(changed(J[1,string] == "movein") & J[1,string] == "movein"){
- owner():soundPlay(1,60,Movein)
- }
- if(changed(J[1,string] == "medic") & J[1,string] == "medic"){
- owner():soundPlay(1,60,Medic)
- }
- if(changed(J[1,string] == "alert") & J[1,string] == "alert"){
- owner():soundPlay(1,60,Stayalert)
- }
- if(changed(J[1,string] == "alarm") & J[1,string] == "alarm"){
- owner():soundPlay(1,60,Alert)
- }
- if(changed(J[1,string] == "cry") & J[1,string] == "cry"){
- owner():soundPlay(1,60,Cry)
- }
- if(changed(J[1,string] == "disbattle") & J[1,string] == "disbattle"){
- owner():soundPlay(1,60,Disbattle)
- }
- if(changed(J[1,string] == "win") & J[1,string] == "win"){
- owner():soundPlay(1,60,Win)
- }
- if(changed(J[1,string] == "win2") & J[1,string] == "win2"){
- owner():soundPlay(1,60,Win2)
- }
- if(changed(J[1,string] == "win3") & J[1,string] == "win3"){
- owner():soundPlay(1,60,Win3)
- }
- if(changed(J[1,string] == "blockdown") & J[1,string] == "blockdown"){
- owner():soundPlay(1,60,Blockdown)
- }
- if(changed(J[1,string] == "helifire") & J[1,string] == "helifire"){
- owner():soundPlay(1,60,Helifire)
- }
- if(changed(J[1,string] == "takedown") & J[1,string] == "takedown"){
- owner():soundPlay(1,60,Takedown)
- }
- if(changed(J[1,string] == "yes") & J[1,string] == "yes"){
- owner():soundPlay(1,60,Yes)
- }
- if(changed(J[1,string] == "no") & J[1,string] == "no"){
- owner():soundPlay(1,60,No)
- }
- if(changed(J[1,string] == "no2") & J[1,string] == "no2"){
- owner():soundPlay(1,60,No2)
- }
- if(changed(J[1,string] == "no3") & J[1,string] == "no3"){
- owner():soundPlay(1,60,No3)
- }
- if(changed(J[1,string] == "nope") & J[1,string] == "nope"){
- owner():soundPlay(1,60,No4)
- }
- if(changed(J[1,string] == "dontmove") & J[1,string] == "dontmove"){
- owner():soundPlay(1,60,Dontmove)
- }
- if(changed(J[1,string] == "0") & J[1,string] == "0"){
- owner():soundPlay(1,60,Zero)
- }
- if(changed(J[1,string] == "1") & J[1,string] == "1"){
- owner():soundPlay(1,60,One)
- }
- if(changed(J[1,string] == "2") & J[1,string] == "2"){
- owner():soundPlay(1,60,Two)
- }
- if(changed(J[1,string] == "3") & J[1,string] == "3"){
- owner():soundPlay(1,60,Three)
- }
- if(changed(J[1,string] == "4") & J[1,string] == "4"){
- owner():soundPlay(1,60,Four)
- }
- if(changed(J[1,string] == "5") & J[1,string] == "5"){
- owner():soundPlay(1,60,Five)
- }
- if(changed(J[1,string] == "6") & J[1,string] == "6"){
- owner():soundPlay(1,60,Six)
- }
- if(changed(J[1,string] == "7") & J[1,string] == "7"){
- owner():soundPlay(1,60,Seven)
- }
- if(changed(J[1,string] == "8") & J[1,string] == "8"){
- owner():soundPlay(1,60,Eight)
- }
- if(changed(J[1,string] == "9") & J[1,string] == "9"){
- owner():soundPlay(1,60,Nine)
- }
- if(changed(J[1,string] == "10") & J[1,string] == "10"){
- owner():soundPlay(1,60,Ten)
- }
- if(changed(J[1,string] == "grenade") & J[1,string] == "grenade"){
- owner():soundPlay(1,60,Grenade)
- }
- if(changed(J[1,string] == "grenade2") & J[1,string] == "grenade2"){
- owner():soundPlay(1,60,Grenade2)
- }
- if(changed(J[1,string] == "holdit") & J[1,string] == "holdit"){
- owner():soundPlay(1,60,Holdit)
- }
- if(changed(J[1,string] == "getout") & J[1,string] == "getout"){
- owner():soundPlay(1,60,Getout)
- }
- if(changed(J[1,string] == "citizen") & J[1,string] == "citizen"){
- owner():soundPlay(1,60,Citizen)
- }
- if(changed(J[1,string] == "can1") & J[1,string] == "can1"){
- owner():soundPlay(1,60,Can1)
- }
- if(changed(J[1,string] == "can2") & J[1,string] == "can2"){
- owner():soundPlay(1,60,Can2)
- }
- if(changed(J[1,string] == "can3") & J[1,string] == "can3"){
- owner():soundPlay(1,60,Can3)
- }
- if(changed(J[1,string] == "can4") & J[1,string] == "can4"){
- owner():soundPlay(1,60,Can4)
- }
- if(changed(J[1,string] == "judgement") & J[1,string] == "judgement"){
- owner():soundPlay(1,60,Judgement)
- }
- if(changed(J[1,string] == "shit") & J[1,string] == "shit"){
- owner():soundPlay(1,60,Shit)
- }
- if(changed(J[1,string] == "vacate") & J[1,string] == "vacate"){
- owner():soundPlay(1,60,Vacate)
- }
- if(changed(J[1,string] == "watchit") & J[1,string] == "watchit"){
- owner():soundPlay(1,60,Watchit)
- }
- if(changed(J[1,string] == "trouble") & J[1,string] == "trouble"){
- owner():soundPlay(1,60,Trouble)
- }
- if(changed(J[1,string] == "assist") & J[1,string] == "assist"){
- owner():soundPlay(1,60,Assist)
- }
- if(changed(J[1,string] == "comeout") & J[1,string] == "comeout"){
- owner():soundPlay(1,60,Comeout)
- }
- if(changed(J[1,string] == "papa") & J[1,string] == "papa"){
- owner():soundPlay(1,60,Papa)
- }
- if(changed(J[1,string] == "dontmess") & J[1,string] == "dontmess"){
- owner():soundPlay(1,60,Dontmess)
- }
- if(changed(J[1,string] == "dropped") & J[1,string] == "dropped"){
- owner():soundPlay(1,60,Dropped)
- }
- if(changed(J[1,string] == "goodshot") & J[1,string] == "goodshot"){
- owner():soundPlay(1,60,Goodshot)
- }
- if(changed(J[1,string] == "help") & J[1,string] == "help"){
- owner():soundPlay(1,60,Help)
- }
- if(changed(J[1,string] == "broken") & J[1,string] == "broken"){
- owner():soundPlay(1,60,Broken)
- }
- if(changed(J[1,string] == "dangerous") & J[1,string] == "dangerous"){
- owner():soundPlay(1,60,Dangerous)
- }
- if(changed(J[1,string] == "fire") & J[1,string] == "fire"){
- owner():soundPlay(1,60,Fire)
- }
- if(changed(J[1,string] == "party") & J[1,string] == "party"){
- owner():soundPlay(1,60,Party)
- }
- if(changed(J[1,string] == "nothing") & J[1,string] == "nothing"){
- owner():soundPlay(1,60,Nothing)
- }
- if(changed(J[1,string] == "gonnablow") & J[1,string] == "gonnablow"){
- owner():soundPlay(1,60,Gonnablow)
- }
- if(changed(J[1,string] == "letsgo") & J[1,string] == "letsgo"){
- owner():soundPlay(1,60,Letsgo)
- }
- if(changed(J[1,string] == "getout") & J[1,string] == "getout"){
- owner():soundPlay(1,60,Getout)
- }
- if(changed(J[1,string] == "gordon") & J[1,string] == "gordon"){
- owner():soundPlay(1,60,Gordon)
- }
- if(changed(J[1,string] == "gordon2") & J[1,string] == "gordon2"){
- owner():soundPlay(1,60,Gordon2)
- }
- if(changed(J[1,string] == "what") & J[1,string] == "what"){
- owner():soundPlay(1,60,What)
- }
- if(changed(J[1,string] == "initialize") & J[1,string] == "initialize"){
- owner():soundPlay(1,60,Initialize)
- }
- if(changed(J[1,string] == "dontknow") & J[1,string] == "dontknow"){
- owner():soundPlay(1,60,Dontknow)
- }
- if(changed(J[1,string] == "hallelujah") & J[1,string] == "hallelujah"){
- owner():soundPlay(1,60,Hallelujah)
- }
- if(changed(J[1,string] == "disappoint") & J[1,string] == "disappoint"){
- owner():soundPlay(1,60,Disappoint)
- }
- if(changed(J[1,string] == "disgust") & J[1,string] == "disgust"){
- owner():soundPlay(1,60,Disgust)
- }
- if(changed(J[1,string] == "friend") & J[1,string] == "friend"){
- owner():soundPlay(1,60,Friend)
- }
- if(changed(J[1,string] == "fail") & J[1,string] == "fail"){
- owner():soundPlay(1,60,Fail)
- }
- if(changed(J[1,string] == "demoburn") & J[1,string] == "demoburn"){
- owner():soundPlay(1,60,Demoburn)
- }
- if(changed(J[1,string] == "drunk") & J[1,string] == "drunk"){
- owner():soundPlay(1,60,Drunk)
- }
- if(changed(J[1,string] == "drunk2") & J[1,string] == "drunk2"){
- owner():soundPlay(1,60,Drunk2)
- }
- if(changed(J[1,string] == "drunk3") & J[1,string] == "drunk3"){
- owner():soundPlay(1,60,Drunk3)
- }
- if(changed(J[1,string] == "see") & J[1,string] == "see"){
- owner():soundPlay(1,60,See)
- }
- if(changed(J[1,string] == "know") & J[1,string] == "know"){
- owner():soundPlay(1,60,Know)
- }
- if(changed(J[1,string] == "kill") & J[1,string] == "kill"){
- owner():soundPlay(1,60,Kill)
- }
- if(changed(J[1,string] == "broken") & J[1,string] == "broken"){
- owner():soundPlay(1,60,Broken)
- }
- if(changed(J[1,string] == "touch") & J[1,string] == "touch"){
- owner():soundPlay(1,60,Touch)
- }
- if(changed(J[1,string] == "erect") & J[1,string] == "erect"){
- owner():soundPlay(1,60,Erect)
- }
- if(changed(J[1,string] == "creamgravy") & J[1,string] == "creamgravy"){
- owner():soundPlay(1,60,Creamgravy)
- }
- if(changed(J[1,string] == "ugly") & J[1,string] == "ugly"){
- owner():soundPlay(1,60,Ugly)
- }
- if(changed(J[1,string] == "gottam") & J[1,string] == "gottam"){
- owner():soundPlay(1,60,Gottam)
- }
- if(changed(J[1,string] == "babyfight") & J[1,string] == "babyfight"){
- owner():soundPlay(1,60,Babyfight)
- }
- if(changed(J[1,string] == "boo") & J[1,string] == "boo"){
- owner():soundPlay(1,60,Boo)
- }
- if(changed(J[1,string] == "notgood") & J[1,string] == "notgood"){
- owner():soundPlay(1,60,Notgood)
- }
- if(changed(J[1,string] == "verybad") & J[1,string] == "verybad"){
- owner():soundPlay(1,60,Verybad)
- }
- if(changed(J[1,string] == "thisisbad") & J[1,string] == "thisisbad"){
- owner():soundPlay(1,60,Thisisbad)
- }
- if(changed(J[1,string] == "owningyou") & J[1,string] == "owningyou"){
- owner():soundPlay(1,60,Owningyou)
- }
- if(changed(J[1,string] == "omnom") & J[1,string] == "omnom"){
- owner():soundPlay(1,60,Omnom)
- }
- if(changed(J[1,string] == "sucksice") & J[1,string] == "sucksice"){
- owner():soundPlay(1,60,Sucksice)
- }
- if(changed(J[1,string] == "ahgordon") & J[1,string] == "ahgordon"){
- owner():soundPlay(1,60,Ahgordon)
- }
- if(changed(J[1,string] == "fleshburn") & J[1,string] == "fleshburn"){
- owner():soundPlay(1,60,Fleshburn)
- }
- if(changed(J[1,string] == "rave") & J[1,string] == "rave"){
- owner():soundPlay(1,60,Rave)
- }
- if(changed(J[1,string] == "makinbacon") & J[1,string] == "makinbacon"){
- owner():soundPlay(1,60,Makinbacon)
- }
- if(changed(J[1,string] == "yata") & J[1,string] == "yata"){
- owner():soundPlay(1,60,Yata)
- }
- if(changed(J[1,string] == "lol") & J[1,string] == "lol"){
- owner():soundPlay(1,60,Lol)
- }
- if(changed(J[1,string] == "wah") & J[1,string] == "wah"){
- owner():soundPlay(1,60,Wah)
- }
- if(changed(J[1,string] == "singwithme") & J[1,string] == "singwithme"){
- owner():soundPlay(1,60,Singwithme)
- }
- if(changed(J[1,string] == "ty") & J[1,string] == "ty"){
- owner():soundPlay(1,60,Ty)
- }
- if(changed(J[1,string] == "sorry") & J[1,string] == "sorry"){
- owner():soundPlay(1,60,Sorry)
- }
- if(changed(J[1,string] == "stupid") & J[1,string] == "stupid"){
- owner():soundPlay(1,60,Stupid)
- }
- if(changed(J[1,string] == "getout") & J[1,string] == "getout"){
- owner():soundPlay(1,60,Getout)
- }
- if(changed(J[1,string] == "hi") & J[1,string] == "hi"){
- owner():soundPlay(1,60,Hi)
- }
- if(changed(J[1,string] == "np") & J[1,string] == "np"){
- owner():soundPlay(1,60,Np)
- }
- if(changed(J[1,string] == "howthishappen") & J[1,string] == "howthishappen"){
- owner():soundPlay(1,60,Howthishappen)
- }
- if(changed(J[1,string] == "putintrash") & J[1,string] == "putintrash"){
- owner():soundPlay(1,60,Putintrash)
- }
- if(changed(J[1,string] == "alright") & J[1,string] == "alright"){
- owner():soundPlay(1,60,Alright)
- }
- if(changed(J[1,string] == "doit") & J[1,string] == "doit"){
- owner():soundPlay(1,60,Doit)
- }
- if(changed(J[1,string] == "help") & J[1,string] == "help"){
- owner():soundPlay(1,60,Help)
- }
- if(changed(J[1,string] == "yay") & J[1,string] == "yay"){
- owner():soundPlay(1,60,Yay)
- }
- if(changed(J[1,string] == "excuseme") & J[1,string] == "excuseme"){
- owner():soundPlay(1,60,Excuseme)
- }
- if(changed(J[1,string] == "busy") & J[1,string] == "busy"){
- owner():soundPlay(1,60,Busy)
- }
- if(changed(J[1,string] == "cheese") & J[1,string] == "cheese"){
- owner():soundPlay(1,60,Cheese)
- }
- if(changed(J[1,string] == "english") & J[1,string] == "english"){
- owner():soundPlay(1,60,English)
- }
- if(changed(J[1,string] == "shutup") & J[1,string] == "shutup"){
- owner():soundPlay(1,60,Shutup)
- }
- if(changed(J[1,string] == "mongrel") & J[1,string] == "mongrel"){
- owner():soundPlay(1,60,Mongrel)
- }
- if(changed(J[1,string] == "terrible") & J[1,string] == "terrible"){
- owner():soundPlay(1,60,Terrible)
- }
- if(changed(J[1,string] == "knee") & J[1,string] == "knee"){
- owner():soundPlay(1,60,Knee)
- }
- if(changed(J[1,string] == "ha") & J[1,string] == "ha"){
- owner():soundPlay(1,60,Ha)
- }
- if(changed(J[1,string] == "owned") & J[1,string] == "owned"){
- owner():soundPlay(1,60,Owned)
- }
- if(changed(J[1,string] == "nice") & J[1,string] == "nice"){
- owner():soundPlay(1,60,Nice)
- }
- if(changed(J[1,string] == "omg") & J[1,string] == "omg"){
- owner():soundPlay(1,60,Omg)
- }
- if(changed(J[1,string] == "whath") & J[1,string] == "whath"){
- owner():soundPlay(1,60,Whath)
- }
- if(changed(J[1,string] == "cp") & J[1,string] == "cp"){
- owner():soundPlay(1,60,Cp)
- }
- if(changed(J[1,string] == "spyburn") & J[1,string] == "spyburn"){
- owner():soundPlay(1,60,Spyburn)
- }
- if(changed(J[1,string] == "spyburn1") & J[1,string] == "spyburn1"){
- owner():soundPlay(1,60,Spyburn1)
- }
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