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Jun 20th, 2018
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  1. @name Spicy Voice Chip
  2. @inputs
  3. @outputs
  4. @persist
  5. @trigger
  6.  
  7. interval(1000)
  8. runOnChat(1000)
  9.  
  10. Haaaa = "/player/taunt_medic_heroic.wav"
  11. Copy = "/npc/combine_soldier/vo/copythat.wav"
  12. Inbound = "/npc/combine_soldier/vo/inbound.wav"
  13. Movein = "/npc/combine_soldier/vo/movein.wav"
  14. Medic = "/npc/combine_soldier/vo/requestmedical.wav"
  15. Stayalert = "/npc/combine_soldier/vo/stayalert.wav"
  16. Alert = "/ambient/alarms/citadel_alert_loop2.wav"
  17. Cry = "/ambient/voices/crying_loop1.wav"
  18. Disbattle = "/ambient/distantbattle.wav"
  19. Win = "/ambient/german_win.mp3"
  20. Win2 = "/radio/ctwin.wav"
  21. Win3 = "/radio/terwin.wav"
  22. Blockdown = "/npc/sniper/sn_blockdown.wav"
  23. Helifire = "/npc/attack_helicopter/aheli_weapon_fire_loop3.wav"
  24. Takedown = "/npc/metropolice/takedown.wav"
  25. Yes = "/npc/metropolice/vo/affirmative.wav"
  26. Yes2 = "/npc/metropolice/vo/rodgerthat.wav"
  27. No = "/bot/ahh_negative.wav"
  28. No2 = "/bot/naa.wav"
  29. No3 = "/bot/nnno_sir.wav"
  30. No4 = "/vo/engineer_no01.wav"
  31. Dontmove = "/npc/metropolice/vo/dontmove.wav"
  32. Zero = "/npc/metropolice/vo/zero.wav"
  33. One = "/npc/metropolice/vo/one.wav"
  34. Two = "/npc/metropolice/vo/two.wav"
  35. Three = "/npc/metropolice/vo/three.wav"
  36. Four = "/npc/metropolice/vo/four.wav"
  37. Five = "/npc/metropolice/vo/five.wav"
  38. Six = "/npc/metropolice/vo/six.wav"
  39. Seven = "/npc/metropolice/vo/seven.wav"
  40. Eight = "/npc/metropolice/vo/eight.wav"
  41. Nine = "/npc/metropolice/vo/nine.wav"
  42. Ten = "/npc/metropolice/vo/ten.wav"
  43. Grenade = "/npc/metropolice/vo/grenade.wav"
  44. Grenade2 = "/npc/metropolice/vo/thatsagrenade.wav"
  45. Holdit = "/npc/metropolice/vo/holdit.wav"
  46. Getout = "/npc/metropolice/vo/nowgetoutofhere.wav"
  47. Citizen = "/npc/metropolice/vo/citizen.wav"
  48. Can1 = "/npc/metropolice/vo/pickupthecan1.wav"
  49. Can2 = "/npc/metropolice/vo/pickupthecan2.wav"
  50. Can3 = "/npc/metropolice/vo/pickupthecan3.wav"
  51. Can4 = "/npc/metropolice/vo/youknockeditover.wav"
  52. Judgement = "/npc/metropolice/vo/prepareforjudgement.wav"
  53. Shit = "/npc/metropolice/vo/shit.wav"
  54. Vacate = "/npc/metropolice/vo/vacatecitizen.wav"
  55. Watchit = "/npc/metropolice/vo/watchit.wav"
  56. Trouble = "/npc/metropolice/vo/lookingfortrouble.wav"
  57. Assist = "/npc/metropolice/vo/11-99officerneedsassistance.wav"
  58. Comeout = "/bot/come_out_wherever_you_are.wav"
  59. Papa = "/bot/come_to_papa.wav"
  60. Dontmess = "/bot/do_not_mess_with_me.wav"
  61. Dropped = "/bot/dropped_him.wav"
  62. Goodshot = "/bot/good_shot.wav"
  63. Help = "/bot/help.wav"
  64. Broken = "/bot/hes_broken.wav"
  65. Dangerous = "/bot/i_am_dangerous.wav"
  66. Fire = "/bot/i_am_on_fire.wav"
  67. Party = "/bot/its_a_party.wav"
  68. Nothing = "/bot/nothing_happening_over_here.wav"
  69. Gonnablow = "/radio/blow.wav"
  70. Letsgo = "/radio/letsgo.wav"
  71. Getout = "/hostage/huse/getouttahere.wav"
  72. Gordon = "/combined/trainyard/trainyard_kl_morewarn01_cc.wav"
  73. Gordon2 = "/combined/k_lab/k_lab_kl_mygoodness02_cc.wav"
  74. What = "/combined/trainyard/trainyard_kl_whatisit01_cc.wav"
  75. Initialize = "/combined/k_lab/k_lab_kl_initializing_cc.wav"
  76. Dontknow = "/combined/k_lab/k_lab_kl_wishiknew_cc.wav"
  77. Hallelujah = "/player/taunt_wormshhg.wav"
  78. Disappoint = "/vo/announcer_am_lastmanforfeit02.wav"
  79. Disgust = "/vo/announcer_am_lastmanforfeit04.wav"
  80. Friend = "/vo/announcer_dec_missionbegins30s05.wav"
  81. Fail = "/vo/announcer_you_failed.wav"
  82. Demoburn = "/vo/demoman_autoonfire02.wav"
  83. Drunk = "/vo/demoman_cheers03.wav"
  84. Drunk2 = "/vo/demoman_jeers03.wav"
  85. Drunk3 = "/vo/demoman_jeers07.wav"
  86. See = "/vo/demoman_cheers05.wav"
  87. Know = "/vo/demoman_dominationdemoman02.wav"
  88. Kill = "/vo/demoman_gibberish09.wav"
  89. Broken = "/vo/demoman_jeers04.wav"
  90. Touch = "/vo/demoman_specialcompleted01.wav"
  91. Erect = "/vo/engineer_autobuildingdispenser01.wav"
  92. Creamgravy = "/vo/engineer_cheers06.wav"
  93. Ugly = "/vo/engineer_dominationheavy09.wav"
  94. Gottam = "/vo/engineer_moveup01.wav"
  95. Babyfight = "/vo/taunts/heavy_taunts10.wav"
  96. Boo = "/vo/heavy_jeers01.wav"
  97. Notgood = "/vo/heavy_negativevocalization03.wav"
  98. Verybad = "/vo/heavy_negativevocalization04.wav"
  99. Thisisbad = "/vo/heavy_negativevocalization06.wav"
  100. Owningyou = "/vo/scout_dominationhvy01.wav"
  101. Omnom = "/vo/sandwicheat09.wav"
  102. Sucksice = "/vo/scout_jeers06.wav"
  103. Ahgordon = "/vo/npc/male01/ahgordon01.wav"
  104. Fleshburn = "/vo/heavy_autoonfire04.wav"
  105. Rave = "/ravebreak.mp3"
  106. Makinbacon = "/vo/engineer_specialcompleted05.wav"
  107. Yata = "/vo/heavy_specialcompleted01.wav"
  108. Lol = "/vo/heavy_laughlong01.wav"
  109. Wah = "/vo/heavy_specialcompleted10.wav"
  110. Singwithme = "/vo/heavy_cheers08.wav"
  111. Ty = "/vo/heavy_thanks02.wav"
  112. Sorry = "/vo/npc/male01/sorry01.wav"
  113. Stupid = "/vo/scout_misc09.wav"
  114. Getout = "/vo/npc/male01/gethellout.wav"
  115. Hi = "/vo/npc/male01/hellodrfm01.wav"
  116. Np = "/vo/scout_autocappedcontrolpoint04.wav"
  117. Howthishappen = "/vo/heavy_jeers09.wav"
  118. Putintrash = "/npc/metropolice/vo/putitinthetrash1.wav"
  119. Alright = "/npc/metropolice/vo/allrightyoucango.wav"
  120. Doit = "/vo/demoman_battlecry05.wav"
  121. Help = "/vo/demoman_helpme02.wav"
  122. Yay = "/vo/scout_cheers01.wav"
  123. Excuseme = "/vo/npc/male01/excuseme01.wav"
  124. Busy = "/vo/npc/male01/busy02.wav"
  125. Cheese = "/vo/npc/male01/question06.wav"
  126. English = "/vo/npc/male01/vanswer05.wav"
  127. Shutup = "/vo/npc/male01/answer17.wav"
  128. Mongrel = "/vo/sniper_specialcompleted13.wav"
  129. Terrible = "/vo/scout_domination14.wav"
  130. Knee = "/vo/heavy_laughlong02.wav"
  131. Ha = "/vo/heavy_laughterbig01.wav"
  132. Owned = "/bot/owned.wav"
  133. Nice = "/bot/nice.wav"
  134. Omg = "/bot/oh_my_god.wav"
  135. Whath = "/bot/what_happened.wav"
  136. Cp = "/vo/npc/male01/civilprotection02.wav"
  137. Spyburn = "/vo/spy_autoonfire01.wav"
  138. Spyburn1 = "/vo/spy_autoonfire03.wav"
  139.  
  140. J = owner():lastSaid():explode(" ")
  141. if(changed(J[1,string] == "aha") & J[1,string] == "aha"){
  142. owner():soundPlay(1,60,Haaaa)
  143. }
  144. if(changed(J[1,string] == "copy") & J[1,string] == "copy"){
  145. owner():soundPlay(1,60,Copy)
  146. }
  147. if(changed(J[1,string] == "inbound") & J[1,string] == "inbound"){
  148. owner():soundPlay(1,60,Inbound)
  149. }
  150. if(changed(J[1,string] == "movein") & J[1,string] == "movein"){
  151. owner():soundPlay(1,60,Movein)
  152. }
  153. if(changed(J[1,string] == "medic") & J[1,string] == "medic"){
  154. owner():soundPlay(1,60,Medic)
  155. }
  156. if(changed(J[1,string] == "alert") & J[1,string] == "alert"){
  157. owner():soundPlay(1,60,Stayalert)
  158. }
  159. if(changed(J[1,string] == "alarm") & J[1,string] == "alarm"){
  160. owner():soundPlay(1,60,Alert)
  161. }
  162. if(changed(J[1,string] == "cry") & J[1,string] == "cry"){
  163. owner():soundPlay(1,60,Cry)
  164. }
  165. if(changed(J[1,string] == "disbattle") & J[1,string] == "disbattle"){
  166. owner():soundPlay(1,60,Disbattle)
  167. }
  168. if(changed(J[1,string] == "win") & J[1,string] == "win"){
  169. owner():soundPlay(1,60,Win)
  170. }
  171. if(changed(J[1,string] == "win2") & J[1,string] == "win2"){
  172. owner():soundPlay(1,60,Win2)
  173. }
  174. if(changed(J[1,string] == "win3") & J[1,string] == "win3"){
  175. owner():soundPlay(1,60,Win3)
  176. }
  177. if(changed(J[1,string] == "blockdown") & J[1,string] == "blockdown"){
  178. owner():soundPlay(1,60,Blockdown)
  179. }
  180. if(changed(J[1,string] == "helifire") & J[1,string] == "helifire"){
  181. owner():soundPlay(1,60,Helifire)
  182. }
  183. if(changed(J[1,string] == "takedown") & J[1,string] == "takedown"){
  184. owner():soundPlay(1,60,Takedown)
  185. }
  186. if(changed(J[1,string] == "yes") & J[1,string] == "yes"){
  187. owner():soundPlay(1,60,Yes)
  188. }
  189. if(changed(J[1,string] == "no") & J[1,string] == "no"){
  190. owner():soundPlay(1,60,No)
  191. }
  192. if(changed(J[1,string] == "no2") & J[1,string] == "no2"){
  193. owner():soundPlay(1,60,No2)
  194. }
  195. if(changed(J[1,string] == "no3") & J[1,string] == "no3"){
  196. owner():soundPlay(1,60,No3)
  197. }
  198. if(changed(J[1,string] == "nope") & J[1,string] == "nope"){
  199. owner():soundPlay(1,60,No4)
  200. }
  201. if(changed(J[1,string] == "dontmove") & J[1,string] == "dontmove"){
  202. owner():soundPlay(1,60,Dontmove)
  203. }
  204. if(changed(J[1,string] == "0") & J[1,string] == "0"){
  205. owner():soundPlay(1,60,Zero)
  206. }
  207. if(changed(J[1,string] == "1") & J[1,string] == "1"){
  208. owner():soundPlay(1,60,One)
  209. }
  210. if(changed(J[1,string] == "2") & J[1,string] == "2"){
  211. owner():soundPlay(1,60,Two)
  212. }
  213. if(changed(J[1,string] == "3") & J[1,string] == "3"){
  214. owner():soundPlay(1,60,Three)
  215. }
  216. if(changed(J[1,string] == "4") & J[1,string] == "4"){
  217. owner():soundPlay(1,60,Four)
  218. }
  219. if(changed(J[1,string] == "5") & J[1,string] == "5"){
  220. owner():soundPlay(1,60,Five)
  221. }
  222. if(changed(J[1,string] == "6") & J[1,string] == "6"){
  223. owner():soundPlay(1,60,Six)
  224. }
  225. if(changed(J[1,string] == "7") & J[1,string] == "7"){
  226. owner():soundPlay(1,60,Seven)
  227. }
  228. if(changed(J[1,string] == "8") & J[1,string] == "8"){
  229. owner():soundPlay(1,60,Eight)
  230. }
  231. if(changed(J[1,string] == "9") & J[1,string] == "9"){
  232. owner():soundPlay(1,60,Nine)
  233. }
  234. if(changed(J[1,string] == "10") & J[1,string] == "10"){
  235. owner():soundPlay(1,60,Ten)
  236. }
  237. if(changed(J[1,string] == "grenade") & J[1,string] == "grenade"){
  238. owner():soundPlay(1,60,Grenade)
  239. }
  240. if(changed(J[1,string] == "grenade2") & J[1,string] == "grenade2"){
  241. owner():soundPlay(1,60,Grenade2)
  242. }
  243. if(changed(J[1,string] == "holdit") & J[1,string] == "holdit"){
  244. owner():soundPlay(1,60,Holdit)
  245. }
  246. if(changed(J[1,string] == "getout") & J[1,string] == "getout"){
  247. owner():soundPlay(1,60,Getout)
  248. }
  249. if(changed(J[1,string] == "citizen") & J[1,string] == "citizen"){
  250. owner():soundPlay(1,60,Citizen)
  251. }
  252. if(changed(J[1,string] == "can1") & J[1,string] == "can1"){
  253. owner():soundPlay(1,60,Can1)
  254. }
  255. if(changed(J[1,string] == "can2") & J[1,string] == "can2"){
  256. owner():soundPlay(1,60,Can2)
  257. }
  258. if(changed(J[1,string] == "can3") & J[1,string] == "can3"){
  259. owner():soundPlay(1,60,Can3)
  260. }
  261. if(changed(J[1,string] == "can4") & J[1,string] == "can4"){
  262. owner():soundPlay(1,60,Can4)
  263. }
  264. if(changed(J[1,string] == "judgement") & J[1,string] == "judgement"){
  265. owner():soundPlay(1,60,Judgement)
  266. }
  267. if(changed(J[1,string] == "shit") & J[1,string] == "shit"){
  268. owner():soundPlay(1,60,Shit)
  269. }
  270. if(changed(J[1,string] == "vacate") & J[1,string] == "vacate"){
  271. owner():soundPlay(1,60,Vacate)
  272. }
  273. if(changed(J[1,string] == "watchit") & J[1,string] == "watchit"){
  274. owner():soundPlay(1,60,Watchit)
  275. }
  276. if(changed(J[1,string] == "trouble") & J[1,string] == "trouble"){
  277. owner():soundPlay(1,60,Trouble)
  278. }
  279. if(changed(J[1,string] == "assist") & J[1,string] == "assist"){
  280. owner():soundPlay(1,60,Assist)
  281. }
  282. if(changed(J[1,string] == "comeout") & J[1,string] == "comeout"){
  283. owner():soundPlay(1,60,Comeout)
  284. }
  285. if(changed(J[1,string] == "papa") & J[1,string] == "papa"){
  286. owner():soundPlay(1,60,Papa)
  287. }
  288. if(changed(J[1,string] == "dontmess") & J[1,string] == "dontmess"){
  289. owner():soundPlay(1,60,Dontmess)
  290. }
  291. if(changed(J[1,string] == "dropped") & J[1,string] == "dropped"){
  292. owner():soundPlay(1,60,Dropped)
  293. }
  294. if(changed(J[1,string] == "goodshot") & J[1,string] == "goodshot"){
  295. owner():soundPlay(1,60,Goodshot)
  296. }
  297. if(changed(J[1,string] == "help") & J[1,string] == "help"){
  298. owner():soundPlay(1,60,Help)
  299. }
  300. if(changed(J[1,string] == "broken") & J[1,string] == "broken"){
  301. owner():soundPlay(1,60,Broken)
  302. }
  303. if(changed(J[1,string] == "dangerous") & J[1,string] == "dangerous"){
  304. owner():soundPlay(1,60,Dangerous)
  305. }
  306. if(changed(J[1,string] == "fire") & J[1,string] == "fire"){
  307. owner():soundPlay(1,60,Fire)
  308. }
  309. if(changed(J[1,string] == "party") & J[1,string] == "party"){
  310. owner():soundPlay(1,60,Party)
  311. }
  312. if(changed(J[1,string] == "nothing") & J[1,string] == "nothing"){
  313. owner():soundPlay(1,60,Nothing)
  314. }
  315. if(changed(J[1,string] == "gonnablow") & J[1,string] == "gonnablow"){
  316. owner():soundPlay(1,60,Gonnablow)
  317. }
  318. if(changed(J[1,string] == "letsgo") & J[1,string] == "letsgo"){
  319. owner():soundPlay(1,60,Letsgo)
  320. }
  321. if(changed(J[1,string] == "getout") & J[1,string] == "getout"){
  322. owner():soundPlay(1,60,Getout)
  323. }
  324. if(changed(J[1,string] == "gordon") & J[1,string] == "gordon"){
  325. owner():soundPlay(1,60,Gordon)
  326. }
  327. if(changed(J[1,string] == "gordon2") & J[1,string] == "gordon2"){
  328. owner():soundPlay(1,60,Gordon2)
  329. }
  330. if(changed(J[1,string] == "what") & J[1,string] == "what"){
  331. owner():soundPlay(1,60,What)
  332. }
  333. if(changed(J[1,string] == "initialize") & J[1,string] == "initialize"){
  334. owner():soundPlay(1,60,Initialize)
  335. }
  336. if(changed(J[1,string] == "dontknow") & J[1,string] == "dontknow"){
  337. owner():soundPlay(1,60,Dontknow)
  338. }
  339. if(changed(J[1,string] == "hallelujah") & J[1,string] == "hallelujah"){
  340. owner():soundPlay(1,60,Hallelujah)
  341. }
  342. if(changed(J[1,string] == "disappoint") & J[1,string] == "disappoint"){
  343. owner():soundPlay(1,60,Disappoint)
  344. }
  345. if(changed(J[1,string] == "disgust") & J[1,string] == "disgust"){
  346. owner():soundPlay(1,60,Disgust)
  347. }
  348. if(changed(J[1,string] == "friend") & J[1,string] == "friend"){
  349. owner():soundPlay(1,60,Friend)
  350. }
  351. if(changed(J[1,string] == "fail") & J[1,string] == "fail"){
  352. owner():soundPlay(1,60,Fail)
  353. }
  354. if(changed(J[1,string] == "demoburn") & J[1,string] == "demoburn"){
  355. owner():soundPlay(1,60,Demoburn)
  356. }
  357. if(changed(J[1,string] == "drunk") & J[1,string] == "drunk"){
  358. owner():soundPlay(1,60,Drunk)
  359. }
  360. if(changed(J[1,string] == "drunk2") & J[1,string] == "drunk2"){
  361. owner():soundPlay(1,60,Drunk2)
  362. }
  363. if(changed(J[1,string] == "drunk3") & J[1,string] == "drunk3"){
  364. owner():soundPlay(1,60,Drunk3)
  365. }
  366. if(changed(J[1,string] == "see") & J[1,string] == "see"){
  367. owner():soundPlay(1,60,See)
  368. }
  369. if(changed(J[1,string] == "know") & J[1,string] == "know"){
  370. owner():soundPlay(1,60,Know)
  371. }
  372. if(changed(J[1,string] == "kill") & J[1,string] == "kill"){
  373. owner():soundPlay(1,60,Kill)
  374. }
  375. if(changed(J[1,string] == "broken") & J[1,string] == "broken"){
  376. owner():soundPlay(1,60,Broken)
  377. }
  378. if(changed(J[1,string] == "touch") & J[1,string] == "touch"){
  379. owner():soundPlay(1,60,Touch)
  380. }
  381. if(changed(J[1,string] == "erect") & J[1,string] == "erect"){
  382. owner():soundPlay(1,60,Erect)
  383. }
  384. if(changed(J[1,string] == "creamgravy") & J[1,string] == "creamgravy"){
  385. owner():soundPlay(1,60,Creamgravy)
  386. }
  387. if(changed(J[1,string] == "ugly") & J[1,string] == "ugly"){
  388. owner():soundPlay(1,60,Ugly)
  389. }
  390. if(changed(J[1,string] == "gottam") & J[1,string] == "gottam"){
  391. owner():soundPlay(1,60,Gottam)
  392. }
  393. if(changed(J[1,string] == "babyfight") & J[1,string] == "babyfight"){
  394. owner():soundPlay(1,60,Babyfight)
  395. }
  396. if(changed(J[1,string] == "boo") & J[1,string] == "boo"){
  397. owner():soundPlay(1,60,Boo)
  398. }
  399. if(changed(J[1,string] == "notgood") & J[1,string] == "notgood"){
  400. owner():soundPlay(1,60,Notgood)
  401. }
  402. if(changed(J[1,string] == "verybad") & J[1,string] == "verybad"){
  403. owner():soundPlay(1,60,Verybad)
  404. }
  405. if(changed(J[1,string] == "thisisbad") & J[1,string] == "thisisbad"){
  406. owner():soundPlay(1,60,Thisisbad)
  407. }
  408. if(changed(J[1,string] == "owningyou") & J[1,string] == "owningyou"){
  409. owner():soundPlay(1,60,Owningyou)
  410. }
  411. if(changed(J[1,string] == "omnom") & J[1,string] == "omnom"){
  412. owner():soundPlay(1,60,Omnom)
  413. }
  414. if(changed(J[1,string] == "sucksice") & J[1,string] == "sucksice"){
  415. owner():soundPlay(1,60,Sucksice)
  416. }
  417. if(changed(J[1,string] == "ahgordon") & J[1,string] == "ahgordon"){
  418. owner():soundPlay(1,60,Ahgordon)
  419. }
  420. if(changed(J[1,string] == "fleshburn") & J[1,string] == "fleshburn"){
  421. owner():soundPlay(1,60,Fleshburn)
  422. }
  423. if(changed(J[1,string] == "rave") & J[1,string] == "rave"){
  424. owner():soundPlay(1,60,Rave)
  425. }
  426. if(changed(J[1,string] == "makinbacon") & J[1,string] == "makinbacon"){
  427. owner():soundPlay(1,60,Makinbacon)
  428. }
  429. if(changed(J[1,string] == "yata") & J[1,string] == "yata"){
  430. owner():soundPlay(1,60,Yata)
  431. }
  432. if(changed(J[1,string] == "lol") & J[1,string] == "lol"){
  433. owner():soundPlay(1,60,Lol)
  434. }
  435. if(changed(J[1,string] == "wah") & J[1,string] == "wah"){
  436. owner():soundPlay(1,60,Wah)
  437. }
  438. if(changed(J[1,string] == "singwithme") & J[1,string] == "singwithme"){
  439. owner():soundPlay(1,60,Singwithme)
  440. }
  441. if(changed(J[1,string] == "ty") & J[1,string] == "ty"){
  442. owner():soundPlay(1,60,Ty)
  443. }
  444. if(changed(J[1,string] == "sorry") & J[1,string] == "sorry"){
  445. owner():soundPlay(1,60,Sorry)
  446. }
  447. if(changed(J[1,string] == "stupid") & J[1,string] == "stupid"){
  448. owner():soundPlay(1,60,Stupid)
  449. }
  450. if(changed(J[1,string] == "getout") & J[1,string] == "getout"){
  451. owner():soundPlay(1,60,Getout)
  452. }
  453. if(changed(J[1,string] == "hi") & J[1,string] == "hi"){
  454. owner():soundPlay(1,60,Hi)
  455. }
  456. if(changed(J[1,string] == "np") & J[1,string] == "np"){
  457. owner():soundPlay(1,60,Np)
  458. }
  459. if(changed(J[1,string] == "howthishappen") & J[1,string] == "howthishappen"){
  460. owner():soundPlay(1,60,Howthishappen)
  461. }
  462. if(changed(J[1,string] == "putintrash") & J[1,string] == "putintrash"){
  463. owner():soundPlay(1,60,Putintrash)
  464. }
  465. if(changed(J[1,string] == "alright") & J[1,string] == "alright"){
  466. owner():soundPlay(1,60,Alright)
  467. }
  468. if(changed(J[1,string] == "doit") & J[1,string] == "doit"){
  469. owner():soundPlay(1,60,Doit)
  470. }
  471. if(changed(J[1,string] == "help") & J[1,string] == "help"){
  472. owner():soundPlay(1,60,Help)
  473. }
  474. if(changed(J[1,string] == "yay") & J[1,string] == "yay"){
  475. owner():soundPlay(1,60,Yay)
  476. }
  477. if(changed(J[1,string] == "excuseme") & J[1,string] == "excuseme"){
  478. owner():soundPlay(1,60,Excuseme)
  479. }
  480. if(changed(J[1,string] == "busy") & J[1,string] == "busy"){
  481. owner():soundPlay(1,60,Busy)
  482. }
  483. if(changed(J[1,string] == "cheese") & J[1,string] == "cheese"){
  484. owner():soundPlay(1,60,Cheese)
  485. }
  486. if(changed(J[1,string] == "english") & J[1,string] == "english"){
  487. owner():soundPlay(1,60,English)
  488. }
  489. if(changed(J[1,string] == "shutup") & J[1,string] == "shutup"){
  490. owner():soundPlay(1,60,Shutup)
  491. }
  492. if(changed(J[1,string] == "mongrel") & J[1,string] == "mongrel"){
  493. owner():soundPlay(1,60,Mongrel)
  494. }
  495. if(changed(J[1,string] == "terrible") & J[1,string] == "terrible"){
  496. owner():soundPlay(1,60,Terrible)
  497. }
  498. if(changed(J[1,string] == "knee") & J[1,string] == "knee"){
  499. owner():soundPlay(1,60,Knee)
  500. }
  501. if(changed(J[1,string] == "ha") & J[1,string] == "ha"){
  502. owner():soundPlay(1,60,Ha)
  503. }
  504. if(changed(J[1,string] == "owned") & J[1,string] == "owned"){
  505. owner():soundPlay(1,60,Owned)
  506. }
  507. if(changed(J[1,string] == "nice") & J[1,string] == "nice"){
  508. owner():soundPlay(1,60,Nice)
  509. }
  510. if(changed(J[1,string] == "omg") & J[1,string] == "omg"){
  511. owner():soundPlay(1,60,Omg)
  512. }
  513. if(changed(J[1,string] == "whath") & J[1,string] == "whath"){
  514. owner():soundPlay(1,60,Whath)
  515. }
  516. if(changed(J[1,string] == "cp") & J[1,string] == "cp"){
  517. owner():soundPlay(1,60,Cp)
  518. }
  519. if(changed(J[1,string] == "spyburn") & J[1,string] == "spyburn"){
  520. owner():soundPlay(1,60,Spyburn)
  521. }
  522. if(changed(J[1,string] == "spyburn1") & J[1,string] == "spyburn1"){
  523. owner():soundPlay(1,60,Spyburn1)
  524. }
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