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Xenthori

WIP Charcoal [M. Teen Dragon Gallant] MLPFEMTORPG

Nov 24th, 2014
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  1. Name: Charcoal
  2. Gender: Male
  3. Race: Teen Dragon
  4. Class: Gallant (Paladin/Smith)
  5. Talent: Adrenaline Rush (In the first turn of combat, Charcoal has a +4 to his rolls. On the second turn, he gets a +3 to rolls: and continues in this way till he reaches +0.)
  6. Hit/Wounds: 5/5
  7. Alignment: Lawful Evil
  8.  
  9. Skills:
  10. (Free Racial) Chromatic Scales: instant automatic; 3 times per combat ; At character creation choose an element type, such as fire, ice or lightning; when you use this ability the negative effects of the chosen element do not affect you. Successful attacks still deal damage as normal but the elemental effect you choose has no effect on you (i.e not helpless for a turn when hit by lightning) This also allows you attempt feats most other races can’t. (e.g. swimming in lava with fireproof scales)(RESISTANT: Fire)
  11. (Racial) Dragon Breath: Once per combat; targets an enemy in front of you with dragonflame. At creation your breath is given an elemental effect of your choice (i.e fire, ice, lightning).A dragon can use his breath to magically send messages as long as there is a previous magical link set up between sender and receiver. (without this option a dragon can only produce a small jet that does no damage whatsoever and is mostly useless outside of combat.) (BREATH: Fire)
  12. (Free Multiclass) Expanded: Autonomous Weapon: You have a spare weapon mounted on you in one way or another, be it a combat harness, mechanical limb on your shoulder or just a strap on your hip with a mace tied to it. You may pick any weapon tag for this spare, and decide to use either it, or your actual weapon’s tag for your attacks.
  13. (Class) Spellbreaker: recharge 2, spell, ranged; nullify a spell or magic effect
  14. (Class) Curse of Iron: Recharge 3; Heats up the weapons and armour of the target to a red hot blaze, burning those who touch them. Disarms the target as well as deals damage, and makes their weapons impossible to pick up for a turn afterwards. Autocrits heavily armoured targets.
  15.  
  16. Inventory:
  17. Bladed Cestus: Dual Weapon
  18. (Autonomous Weapon) Ruby Amulet: Spell-casting Catalyst
  19.  
  20. Traits:
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