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- 0x0000 - nothing
- 0x0001 - tiny tree stump
- 0x0002 - small tree stump
- 0x0003 - medium tree stump
- 0x0004 - large tree stump
- 0x0005 - train track fence (long)
- 0x0006 - invisible (left side of long train track fence; gains collision when world reloaded)
- 0x0007 - bulletin board
- 0x0008 - weed type 1
- 0x0009 - weed type 2
- 0x000A - weed type 3
- 0x000B - bulletin board trigger (invisible, can be hit with shovel; activates bulletin board menu when A is pressed)
- 0x000C - map board
- 0x000D - map board trigger (invisible, can be hit with shovel; activates bulletin board menu when A is pressed)
- 0x000E - town tune board
- 0x000F - town tune board trigger (invisible, can be hit with shovel; activates bulletin board menu when A is pressed)
- 0x0010 - train track fence (short)
- 0x0011 - hole
- 0x0012 - sloped hole (forward)
- 0x0013 - sloped hole (back)
- 0x0014 - sloped hole (left)
- 0x0015 - sloped hole (right)
- 0x0016 - sloped hole (forward left)
- 0x0017 - sloped hole (forward right)
- 0x0018 - sloped hole (back left)
- 0x0019 - sloped hole (back right)
- 0x001A - half downward sloped hole (forward left)
- 0x001B - half downward sloped hole (forward right)
- 0x001C - half downward sloped hole (back left)
- 0x001D - half downward sloped hole (back right)
- 0x001E - half upward sloped hole (forward left)
- 0x001F - half upward sloped hole (forward right)
- 0x0020 - half upward sloped hole (back left)
- 0x0021 - half upward sloped hole (back right)
- 0x0022 - quarter downward sloped hole (forward left)
- 0x0023 - quarter downward sloped hole (forward right)
- 0x0024 - quarter downward sloped hole (back left)
- 0x0025 - quarter downward sloped hole (back right)
- 0x0026 - quarter upward sloped hole (forward left)
- 0x0027 - quarter upward sloped hole (forward right)
- 0x0028 - quarter upward sloped hole (back left)
- 0x0029 - quarter upward sloped hole (back right)
- 0x002A - buried pitfall
- 0x002B - sloped buried pitfall (forward)
- 0x002C - sloped buried pitfall (back)
- 0x002D - sloped buried pitfall (left)
- 0x002E - sloped buried pitfall (right)
- 0x002F - sloped buried pitfall (forward left)
- 0x0030 - sloped buried pitfall (forward right)
- 0x0031 - sloped buried pitfall (back left)
- 0x0032 - sloped buried pitfall (back right)
- 0x0033 - half downward sloped buried pitfall (forward left)
- 0x0034 - half downward sloped buried pitfall (forward right)
- 0x0035 - half downward sloped buried pitfall (back left)
- 0x0036 - half downward sloped buried pitfall (back right)
- 0x0037 - half upward sloped buried pitfall (forward left)
- 0x0038 - half upward sloped buried pitfall (forward right)
- 0x0039 - half upward sloped buried pitfall (back left)
- 0x003A - half upward sloped buried pitfall (back right)
- 0x003B - quarter downward sloped buried pitfall (forward left)
- 0x003C - quarter downward sloped buried pitfall (forward right)
- 0x003D - quarter downward sloped buried pitfall (back left)
- 0x003E - quarter downward sloped buried pitfall (back right)
- 0x003F - quarter upward sloped buried pitfall (forward left)
- 0x0040 - quarter upward sloped buried pitfall (forward right)
- 0x0041:0080?? *crashes game when inventory opened (unknown pointer)
- 0x0081 - golden tree (with bees)
- 0x0082 - pine tree
- ==? unfinished objects ? ==
- 0x0083 - planted sapling (no collision, can be hit with shovel but not dug up)
- 0x0084 - tiny tree (no collision, can be hit with shovel but not dug up)
- 0x0085 - small tree (no collision, can be hit with shovel but not dug up)
- 0x0086 - medium tree (no collision, can be hit with shovel but not dug up)
- 0x0087 - large tree (no collision, can be hit with shovel but not dug up)
- 0x0088 - planted sapling (no collision, can be hit with shovel but not dug up
- 0x0089 - tiny tree (no collision, can be hit with shovel but not dug up)
- 0x008A - small tree (no collision, can be hit with shovel but not dug up)
- 0x008B - medium tree (no collision, can be hit with shovel but not dug up)
- 0x008C - large tree (no collision, can be hit with shovel but not dug up)
- 0x008D - large tree (no collision, can be hit with shovel but not dug up)
- 0x008E - large tree (no collision, can be hit with shovel but not dug up)
- 0x008F - apple tree (no collision, can be hit with shovel but not dug up)
- 0x0090 - planted sapling (no collision, can be hit with shovel but not dug up
- 0x0091 - tiny tree (no collision, can be hit with shovel but not dug up)
- 0x0092 - small tree (no collision, can be hit with shovel but not dug up)
- 0x0093 - medium tree (no collision, can be hit with shovel but not dug up)
- 0x0094 - large tree (no collision, can be hit with shovel but not dug up)
- 0x0095 - large tree (no collision, can be hit with shovel but not dug up)
- 0x0096 - large tree (no collision, can be hit with shovel but not dug up)
- 0x0097 - orange tree (no collision, can be hit with shovel but not dug up)
- 0x0098 - planted sapling (no collision, can be hit with shovel but not dug up
- 0x0099 - tiny tree (no collision, can be hit with shovel but not dug up)
- 0x009A - small tree (no collision, can be hit with shovel but not dug up)
- 0x009B - medium tree (no collision, can be hit with shovel but not dug up)
- 0x009C - large tree (no collision, can be hit with shovel but not dug up)
- 0x009D - large tree (no collision, can be hit with shovel but not dug up)
- 0x009E - large tree (no collision, can be hit with shovel but not dug up)
- 0x009F - peach tree (no collision, can be hit with shovel but not dug up)
- 0x00A0 - planted sapling (no collision, can be hit with shovel but not dug up
- 0x00A1 - tiny tree (no collision, can be hit with shovel but not dug up)
- 0x00A2 - small tree (no collision, can be hit with shovel but not dug up)
- 0x00A3 - medium tree (no collision, can be hit with shovel but not dug up)
- 0x00A4 - large tree (no collision, can be hit with shovel but not dug up)
- 0x00A5 - large tree (no collision, can be hit with shovel but not dug up)
- 0x00A6 - large tree (no collision, can be hit with shovel but not dug up)
- 0x00A7 - pear tree (no collision, can be hit with shovel but not dug up)
- 0x00A8 - planted sapling (no collision, can be hit with shovel but not dug up
- 0x00A9 - tiny tree (no collision, can be hit with shovel but not dug up)
- 0x00AA - small tree (no collision, can be hit with shovel but not dug up)
- 0x00AB - medium tree (no collision, can be hit with shovel but not dug up)
- 0x00AC - large tree (no collision, can be hit with shovel but not dug up)
- 0x00AD - large tree (no collision, can be hit with shovel but not dug up)
- 0x00AE - large tree (no collision, can be hit with shovel but not dug up)
- 0x00AF - cherry tree (no collision, can be hit with shovel but not dug up)
- 0x00B0 - planted sapling (no collision, can be hit with shovel but not dug up
- 0x00B1 - tiny tree (no collision, can be hit with shovel but not dug up)
- 0x00B2 - small tree (no collision, can be hit with shovel but not dug up)
- 0x00B3 - medium tree (no collision, can be hit with shovel but not dug up)
- 0x00B4 - 1k? bell tree (no collision, can be hit with shovel but not dug up)
- 0x00B5 - planted sapling (no collision, can be hit with shovel but not dug up)
- 0x00B6 - tiny tree (no collision, can be hit with shovel but not dug up)
- 0x00B7 - small tree (no collision, can be hit with shovel but not dug up)
- 0x00B8 - medium tree (no collision, can be hit with shovel but not dug up)
- 0x00B9 - 10k? bell tree (no collision, can be hit with shovel but not dug up)
- 0x00BA - planted sapling (no collision, can be hit with shovel but not dug up)
- 0x00BB - tiny tree (no collision, can be hit with shovel but not dug up)
- 0x00BC - small tree (no collision, can be hit with shovel but not dug up)
- 0x00BD - medium tree (no collision, can be hit with shovel but not dug up)
- 0x00BE - 30k? bell tree (no collision, can be hit with shovel but not dug up)
- 0x00BF - flower stem (no collision, can be hit with shovel but not dug up)
- 0x00C0 - flower stem (no collision, can be hit with shovel but not dug up)
- 0x00C1 - flower stem (no collision, can be hit with shovel but not dug up)
- 0x00C2 - flower stem (no collision, can be hit with shovel but not dug up)
- 0x00C3 - flower stem (no collision, can be hit with shovel but not dug up)
- 0x00C4 - flower stem (no collision, can be hit with shovel but not dug up)
- 0x00C5 - flower stem (no collision, can be hit with shovel but not dug up)
- 0x00C6 - flower stem (no collision, can be hit with shovel but not dug up)
- 0x00C7 - flower stem (no collision, can be hit with shovel but not dug up)
- 0x00C8 - white pansies (no collision, can be hit with shovel but not dug up)
- 0x00C9 - purple pansies (no collision, can be hit with shovel but not dug up)
- 0x00CA - yellow pansies (no collision, can be hit with shovel but not dug up)
- 0x00CB - yellow? cosmos (no collision, can be hit with shovel but not dug up)
- 0x00CC - purple cosmos (no collision, can be hit with shovel but not dug up)
- 0x00CD - blue cosmos (no collision, can be hit with shovel but not dug up)
- 0x00CE - red tulips (no collision, can be hit with shovel but not dug up)
- 0x00CF - white tulips (no collision, can be hit with shovel but not dug up)
- 0x00D0 - yellow tulips (no collision, can be hit with shovel but not dug up)
- 0x00D1 - wilted sapling (no collision, can be hit with shovel but not dug up)
- 0x00D2 - planted sapling (no collision, can be hit with shovel but not dug up)
- 0x00D3 - tiny tree (no collision, can be hit with shovel but not dug up)
- 0x00D4 - small tree (no collision, can be hit with shovel but not dug up)
- 0x00D5 - medium tree (no collision, can be hit with shovel but not dug up)
- 0x00D6 - bell tree (no collision, can be hit with shovel but not dug up)
- 0x00D7 - planted coconut sapling (no collision, can be hit with shovel but not dug up)
- 0x00D8 - tiny coconut tree (no collision, can be hit with shovel but not dug up)
- 0x00D9 - small coconut tree (no collision, can be hit with shovel but not dug up)
- 0x00DA - medium coconut tree (no collision, can be hit with shovel but not dug up)
- 0x00DB - large coconut tree (no collision, can be hit with shovel but not dug up)
- 0x00DC - large coconut tree (no collision, can be hit with shovel but not dug up)
- 0x00DD - large coconut tree (no collision, can be hit with shovel but not dug up)
- 0x00DE - coconut tree (no collision, can be hit with shovel but not dug up)
- 0x00DF - wilted coconut sapling (no collision, can be hit with shovel but not dug up)
- 0x00E0 - planted cedar sapling (no collision, can be hit with shovel but not dug up)
- 0x00E1 - tiny pine tree (no collision, can be hit with shovel but not dug up)
- 0x00E2 - small pine tree (no collision, can be hit with shovel but not dug up)
- 0x00E3 - medium pine tree (no collision, can be hit with shovel but not dug up)
- 0x00E4 - large pine tree (no collision, can be hit with shovel but not dug up)
- 0x00E5 - wilted cedar sapling (no collision, can be hit with shovel but not dug up)
- 0x00E6 - planted golden sapling (no collision, can be hit with shovel but not dug up)
- 0x00E7 - tiny golden tree (no collision, can be hit with shovel but not dug up)
- 0x00E8 - small golden tree (no collision, can be hit with shovel but not dug up)
- 0x00E9 - medium golden tree (no collision, can be hit with shovel but not dug up)
- 0x00EA - large golden tree (no collision, can be hit with shovel but not dug up)
- 0x00EB - large golden tree (no collision, can be hit with shovel but not dug up)
- 0x00EC - wilted golden sapling (no collision, can be hit with shovel but not dug up)
- 0x00ED - [beta] generic fish
- 0x00EE - invisible (no collision, can be hit with shovel but not dug up)
- 0x00EF - invisible (no collision, can be hit with shovel but not dug up)
- 0x00F0 - invisible (no collision, can be hit with shovel but not dug up)
- 0x00F1 - invisible (no collision, can be hit with shovel but not dug up)
- 0x00F2 - invisible (no collision, can be hit with shovel but not dug up)
- 0x00F3 - invisible (no collision, can be hit with shovel but not dug up)
- 0x00F4 - *resets game when dropped
- 0x00F5 - invisible (no collision, can be hit with shovel but not dug up; dropping too many will reset game or cause actors/scenery to unload)
- 0x00F6 - invisible (no collision, can be hit with shovel but not dug up; dropping too many will reset game or cause actors/scenery to unload)
- 0x00F7 - invisible (no collision, can be hit with shovel but not dug up; dropping too many will reset game or cause actors/scenery to unload)
- 0x00F8 - invisible (no collision, can be hit with shovel but not dug up; dropping too many will reset game or cause actors/scenery to unload)
- 0x00F9 - invisible (no collision, can be hit with shovel but not dug up; dropping too many will reset game or cause actors/scenery to unload)
- 0x00FA - invisible (no collision, can be hit with shovel but not dug up; dropping too many will reset game or cause actors/scenery to unload)
- 0x00FB - invisible (no collision, can be hit with shovel but not dug up; dropping too many will reset game or cause actors/scenery to unload)
- 0x00FC - invisible (no collision, can be hit with shovel but not dug up; dropping too many will reset game or cause actors/scenery to unload)
- 0x00FD - invisible (no collision, can be hit with shovel but not dug up; dropping too many will reset game or cause actors/scenery to unload)
- 0x00FE - invisible (no collision, can be hit with shovel but not dug up; dropping will reset game and cause actors/scenery to unload immediately)
- 0x00FF - invisible (no collision, can be hit with shovel but not dug up; dropping will reset game immediately)
- 0x0100 - 100 bell bag (appears as [beta] generic fish when dropped)
- 0x0101 - 1000 bell bag (appears as [beta] generic fish when dropped)
- 0x0102 - 30000 bell bag (appears as [beta] generic fish when dropped)
- 0x0103 - 100 bell bag (appears as [beta] generic fish when dropped)
- 0x0104 - net (appears as [beta] generic fish when dropped)
- 0x0105 - axe (appears as [beta] generic fish when dropped)
- 0x0106 - shovel (appears as [beta] generic fish when dropped)
- 0x0107 - fishing rod (appears as [beta] generic fish when dropped)
- 0x0108:012F - umbrella (appears as [beta] generic fish when dropped)
- 0x0130:013C - net (appears as [beta] generic fish when dropped)
- 0x013D - golden net (appears as [beta] generic fish when dropped)
- 0x013E - golden axe (appears as [beta] generic fish when dropped)
- 0x013F - golden shovel (appears as [beta] generic fish when dropped)
- 0x0140 - golden rod (appears as [beta] generic fish when dropped)
- 0x0141:0147 - axe (appears as [beta] generic fish when dropped; are sequenced by chip level)
- 0x0148:014F - balloon (appears as [beta] generic fish when dropped)
- 0x0150:0157 - pinwheel (appears as [beta] generic fish when dropped)
- 0x0158:015F - fan (appears as [beta] generic fish when dropped)
- 0x0160 - crucian carp (appears as [beta] generic fish when dropped)
- 0x0161 - brook trout (appears as [beta] generic fish when dropped)
- 0x0162 - carp (appears as [beta] generic fish when dropped)
- 0x0163 - koi (appears as [beta] generic fish when dropped)
- 0x0164 - catfish (appears as [beta] generic fish when dropped)
- 0x0165 - small bass (appears as [beta] generic fish when dropped)
- 0x0166 - bass (appears as [beta] generic fish when dropped)
- 0x0167 - large bass (appears as [beta] generic fish when dropped)
- 0x0168 - bluegill (appears as [beta] generic fish when dropped)
- 0x0169 - giant catfish (appears as [beta] generic fish when dropped)
- 0x016A - giant snakehead (appears as [beta] generic fish when dropped)
- 0x016B - barbel steed (appears as [beta] generic fish when dropped)
- 0x016C - dace (appears as [beta] generic fish when dropped)
- 0x016D - pale chub (appears as [beta] generic fish when dropped)
- 0x016E - bitterling (appears as [beta] generic fish when dropped)
- 0x016F - loach (appears as [beta] generic fish when dropped)
- 0x0170 - pond smelt (appears as [beta] generic fish when dropped)
- 0x0171 - sweetfish (appears as [beta] generic fish when dropped)
- 0x0172 - cherry salmon (appears as [beta] generic fish when dropped)
- 0x0173 - large char (appears as [beta] generic fish when dropped)
- 0x0174 - rainbow trout (appears as [beta] generic fish when dropped)
- 0x0175 - stringfish (appears as [beta] generic fish when dropped)
- 0x0176 - salmon (appears as [beta] generic fish when dropped)
- 0x0177 - goldfish (appears as [beta] generic fish when dropped)
- 0x0178 - piranha (appears as [beta] generic fish when dropped)
- 0x0179 - arowana (appears as [beta] generic fish when dropped)
- 0x017A - eel (appears as [beta] generic fish when dropped)
- 0x017B - freshwater goby (appears as [beta] generic fish when dropped)
- 0x017C - angelfish (appears as [beta] generic fish when dropped)
- 0x017D - guppy (appears as [beta] generic fish when dropped)
- 0x017E - popeyed goldfish (appears as [beta] generic fish when dropped)
- 0x017F - coelacanth (appears as [beta] generic fish when dropped)
- 0x0180 - crawfish (appears as [beta] generic fish when dropped)
- 0x0181 - frog (appears as [beta] generic fish when dropped)
- 0x0182 - killifish (appears as [beta] generic fish when dropped)
- 0x0183 - jellyfish (appears as [beta] generic fish when dropped)
- 0x0184 - sea bass (appears as [beta] generic fish when dropped)
- 0x0185 - red snapper (appears as [beta] generic fish when dropped)
- 0x0186 - barred knifejaw (appears as [beta] generic fish when dropped)
- 0x0187 - arapaima (appears as [beta] generic fish when dropped)
- 0x0188 - shirt (appears as [beta] generic fish when dropped)
- 0x0189 - letter (appears as [beta] generic fish when dropped)
- 0x018A - shirt (appears as [beta] generic fish when dropped)
- 0x018B - 1000 bell bag (appears as [beta] generic fish when dropped)
- 0x018C - video tape (appears as [beta] generic fish when dropped)
- 0x018D - diary? (appears as [beta] generic fish when dropped)
- 0x018E - gameboy (appears as [beta] generic fish when dropped)
- 0x018F - comic (appears as [beta] generic fish when dropped)
- 0x0190 - diary? (appears as [beta] generic fish when dropped)
- 0x0191 - pokemon pikachu (appears as [beta] generic fish when dropped)
- 0x0192 - camera (appears as [beta] generic fish when dropped)
- 0x0193 - watch (appears as [beta] generic fish when dropped)
- 0x0194 - hankerchief (appears as [beta] generic fish when dropped)
- 0x0195 - glasses case (appears as [beta] generic fish when dropped)
- 0x0196 - 1000 bell bag (appears as [beta] generic fish when dropped)
- 0x0197 - can (appears as [beta] generic fish when dropped)
- 0x0198 - boot (appears as [beta] generic fish when dropped)
- 0x0199 - tire (appears as [beta] generic fish when dropped)
- 0x019A - fossil (appears as [beta] generic fish when dropped)
- 0x019B - pitfall (appears as [beta] generic fish when dropped)
- 0x019C - pitfall (appears as [beta] generic fish when dropped)
- 0x019D - mollusk (appears as [beta] generic fish when dropped)
- 0x019E - wenfnejnfj shell (appears as [beta] generic fish when dropped)
- 0x019F - venus comb (appears as [beta] generic fish when dropped)
- 0x01A0 - shell (appears as [beta] generic fish when dropped)
- 0x01A1 - sand dollar (appears as [beta] generic fish when dropped)
- 0x01A2 - clam shell (appears as [beta] generic fish when dropped)
- 0x01A3 - conch (appears as [beta] generic fish when dropped)
- 0x01A4 - coral (appears as [beta] generic fish when dropped)
- 0x01A5 - present (appears as [beta] generic fish when dropped)
- 0x01A6 - present (appears as [beta] generic fish when dropped)
- 0x01A7 - sign board (appears as [beta] generic fish when dropped)
- 0x01A8 - present (appears as [beta] generic fish when dropped)
- 0x01A9 - present (appears as [beta] generic fish when dropped)
- 0x01AA - present (appears as [beta] generic fish when dropped)
- 0x01AB - present (appears as [beta] generic fish when dropped)
- 0x01AC:01B8 - exercise card (appears as [beta] generic fish when dropped; sequenced by hole punches)
- 0x01B9 - knife and fork (appears as [beta] generic fish when dropped)
- 0x01BA - carpet (appears as [beta] generic fish when dropped)
- 0x01BB - wallpaper (appears as [beta] generic fish when dropped)
- 0x01BC - apple (appears as [beta] generic fish when dropped)
- 0x01BD - cherry (appears as [beta] generic fish when dropped)
- 0x01BE - pear (appears as [beta] generic fish when dropped)
- 0x01BF - peach (appears as [beta] generic fish when dropped)
- 0x01C0 - orange (appears as [beta] generic fish when dropped)
- 0x01C1 - mushroom (appears as [beta] generic fish when dropped)
- 0x01C2 - candy (appears as [beta] generic fish when dropped)
- 0x01C3 - coconut (appears as [beta] generic fish when dropped)
- 0x01C4 - sapling (appears as [beta] generic fish when dropped)
- 0x01C5 - cedar sapling (appears as [beta] generic fish when dropped)
- 0x01C6:01CE - flowers (appears as [beta] generic fish when dropped; sequenced by flower type)
- 0x01CF - music (appears as [beta] generic fish when dropped)
- 0x01D0:01DF - calendar (appears as [beta] generic fish when dropped)
- 0x01E0:01FF - raffle tickets (appears as [beta] generic fish when dropped; sequenced by month in quantity of 1-5 plus 3 additional single tickets)
- 0x0200 - net (appears as [beta] generic fish when dropped)
- 0x0201 - axe (appears as [beta] generic fish when dropped)
- 0x0202 - shovel (appears as [beta] generic fish when dropped)
- 0x0203 - fishing rod (appears as [beta] generic fish when dropped)
- 0x0204:022B - umbrella (appears as [beta] generic fish when dropped)
- 0x022C:0238 - net (appears as [beta] generic fish when dropped)
- 0x0239 - golden net (appears as [beta] generic fish when dropped)
- 0x023A - golden axe (appears as [beta] generic fish when dropped)
- 0x023B - golden shovel (appears as [beta] generic fish when dropped)
- 0x023C - golden rod (appears as [beta] generic fish when dropped)
- 0x023D:0243 - axe (appears as [beta] generic fish when dropped; sequenced by chip level)
- 0x0244:024B - balloon (appears as [beta] generic fish when dropped)
- 0x024C:0253 - pinwheel (appears as [beta] generic fish when dropped)
- 0x0254:025B - fan (appears as [beta] generic fish when dropped)
- 0x025C - crucian carp (appears as [beta] generic fish when dropped)
- 0x025D - brook trout (appears as [beta] generic fish when dropped)
- 0x025E - carp (appears as [beta] generic fish when dropped)
- 0x025F - koi (appears as [beta] generic fish when dropped)
- 0x0260 - catfish (appears as [beta] generic fish when dropped
- 0x0261 - small bass (appears as [beta] generic fish when dropped)
- 0x0262 - bass (appears as [beta] generic fish when dropped)
- 0x0263 - large bass (appears as [beta] generic fish when dropped)
- 0x0264 - bluegill (appears as [beta] generic fish when dropped)
- 0x0265 - giant catfish (appears as [beta] generic fish when dropped)
- 0x0266 - giant snakehead (appears as [beta] generic fish when dropped)
- 0x0267 - barbel steed (appears as [beta] generic fish when dropped)
- 0x0268 - dace (appears as [beta] generic fish when dropped)
- 0x0269 - pale chub (appears as [beta] generic fish when dropped)
- 0x026A - bitterling (appears as [beta] generic fish when dropped)
- 0x026B - loach (appears as [beta] generic fish when dropped)
- 0x026C - pond smelt (appears as [beta] generic fish when dropped)
- 0x026D - sweetfish (appears as [beta] generic fish when dropped)
- 0x026E - cherry salmon (appears as [beta] generic fish when dropped)
- 0x026F - large char (appears as [beta] generic fish when dropped)
- 0x0270 - rainbow trout (appears as [beta] generic fish when dropped)
- 0x0271 - stringfish (appears as [beta] generic fish when dropped)
- 0x0272 - salmon (appears as [beta] generic fish when dropped)
- 0x0273 - goldfish (appears as [beta] generic fish when dropped)
- 0x0274 - piranha (appears as [beta] generic fish when dropped)
- 0x0275 - arowana (appears as [beta] generic fish when dropped)
- 0x0276 - eel (appears as [beta] generic fish when dropped)
- 0x0277 - freshwater goby (appears as [beta] generic fish when dropped)
- 0x0278 - angelfish (appears as [beta] generic fish when dropped)
- 0x0279 - guppy (appears as [beta] generic fish when dropped)
- 0x027A - popeyed goldfish (appears as [beta] generic fish when dropped)
- 0x027B - coelacanth (appears as [beta] generic fish when dropped)
- 0x027C - crawfish (appears as [beta] generic fish when dropped)
- 0x027D - frog (appears as [beta] generic fish when dropped)
- 0x027E - killifish (appears as [beta] generic fish when dropped)
- 0x027F - jellyfish (appears as [beta] generic fish when dropped)
- 0x0280 - sea bass (appears as [beta] generic fish when dropped)
- 0x0281 - red snapper (appears as [beta] generic fish when dropped)
- 0x0282 - barred knifejaw (appears as [beta] generic fish when dropped)
- 0x0283 - arapaima (appears as [beta] generic fish when dropped)
- 0x0284 - shirt (appears as [beta] generic fish when dropped)
- 0x0285 - letter (appears as [beta] generic fish when dropped)
- 0x0286 - shirt (appears as [beta] generic fish when dropped)
- 0x0287 - 1000 bell bag (appears as [beta] generic fish when dropped)
- 0x0288 - video tape (appears as [beta] generic fish when dropped)
- 0x0289 - diary? (appears as [beta] generic fish when dropped)
- 0x028A - gameboy (appears as [beta] generic fish when dropped)
- 0x028B - comic (appears as [beta] generic fish when dropped)
- 0x028C - diary? (appears as [beta] generic fish when dropped)
- 0x028D - pokemon pikachu (appears as [beta] generic fish when dropped)
- 0x028E - camera (appears as [beta] generic fish when dropped)
- 0x028F - watch (appears as [beta] generic fish when dropped)
- 0x0290 - hankerchief (appears as [beta] generic fish when dropped)
- 0x0291 - glasses case (appears as [beta] generic fish when dropped)
- 0x0292 - 1000 bell bag (appears as [beta] generic fish when dropped)
- 0x0293 - can (appears as [beta] generic fish when dropped)
- 0x0294 - boot (appears as [beta] generic fish when dropped)
- 0x0295 - tire (appears as [beta] generic fish when dropped)
- 0x0296 - fossil (appears as [beta] generic fish when dropped)
- 0x0297 - pitfall (appears as [beta] generic fish when dropped)
- 0x0298 - pitfall (appears as [beta] generic fish when dropped)
- 0x0299 - shell (appears as [beta] generic fish when dropped)
- 0x029A - shell (appears as [beta] generic fish when dropped)
- 0x029B - venus comb (appears as [beta] generic fish when dropped)
- 0x029C - shell (appears as [beta] generic fish when dropped)
- 0x029D - sand dollar (appears as [beta] generic fish when dropped)
- 0x029E - clam shell (appears as [beta] generic fish when dropped)
- 0x029F - conch (appears as [beta] generic fish when dropped)
- 0x02A0 - coral (appears as [beta] generic fish when dropped)
- 0x02A1 - present (appears as [beta] generic fish when dropped)
- 0x02A2 - present (appears as [beta] generic fish when dropped)
- 0x02A3 - sign board (appears as [beta] generic fish when dropped)
- 0x02A4 - present (appears as [beta] generic fish when dropped)
- 0x02A5 - present (appears as [beta] generic fish when dropped)
- 0x02A6 - present (appears as [beta] generic fish when dropped)
- 0x02A7 - present (appears as [beta] generic fish when dropped)
- 0x02A8:02B4 - exercise card (appears as [beta] generic fish when dropped; sequenced by hole punches)
- 0x02B5 - knife and fork (appears as [beta] generic fish when dropped)
- 0x02B6 - carpet (appears as [beta] generic fish when dropped)
- 0x02B7 - wallpaper (appears as [beta] generic fish when dropped)
- 0x02B8 - apple (appears as [beta] generic fish when dropped)
- 0x02B9 - cherry (appears as [beta] generic fish when dropped)
- 0x02BA - pear (appears as [beta] generic fish when dropped)
- 0x02BB - peach (appears as [beta] generic fish when dropped)
- 0x02BC - orange (appears as [beta] generic fish when dropped)
- 0x02BD - mushroom (appears as [beta] generic fish when dropped)
- 0x02BE - candy (appears as [beta] generic fish when dropped)
- 0x02BF - coconut (appears as [beta] generic fish when dropped)
- 0x02C0 - sapling (appears as [beta] generic fish when dropped)
- 0x02C1 - cedar sapling (appears as [beta] generic fish when dropped)
- 0x02C2:02CA - flowers (appears as [beta] generic fish when dropped; sequenced by flower type)
- 0x02CB:02DB - calendar (appears as [beta] generic fish when dropped)
- 0x02DC:02FF - raffle tickets (appears as [beta] generic fish when dropped; sequenced by colour in quantity of 1-5 plus 3 additional single tickets)
- 0x0300 - crucian carp (can only be dropped with multi select; appears as [beta] generic fish when dropped)
- 0x0301 - brook trout (can only be dropped with multi select; appears as [beta] generic fish when dropped)
- 0x0302 - carp (can only be dropped with multi select; appears as [beta] generic fish when dropped)
- 0x0303 - koi (can only be dropped with multi select; appears as [beta] generic fish when dropped)
- 0x0304 - catfish (appears as [beta] generic fish when dropped
- 0x0305 - small bass (can only be dropped with multi select; appears as [beta] generic fish when dropped)
- 0x0306 - bass (can only be dropped with multi select; appears as [beta] generic fish when dropped)
- 0x0307 - large bass (can only be dropped with multi select; appears as [beta] generic fish when dropped)
- 0x0308 - bluegill (can only be dropped with multi select; appears as [beta] generic fish when dropped)
- 0x0309 - giant catfish (can only be dropped with multi select; appears as [beta] generic fish when dropped)
- 0x030A - giant snakehead (can only be dropped with multi select; appears as [beta] generic fish when dropped)
- 0x030B - barbel steed (can only be dropped with multi select; appears as [beta] generic fish when dropped)
- 0x030C - dace (can only be dropped with multi select; appears as [beta] generic fish when dropped)
- 0x030D - pale chub (can only be dropped with multi select; appears as [beta] generic fish when dropped)
- 0x030E - bitterling (can only be dropped with multi select; appears as [beta] generic fish when dropped)
- 0x030F - loach (can only be dropped with multi select; appears as [beta] generic fish when dropped)
- 0x0310 - pond smelt (can only be dropped with multi select; appears as [beta] generic fish when dropped)
- 0x0311 - sweetfish (can only be dropped with multi select; appears as [beta] generic fish when dropped)
- 0x0312 - cherry salmon (can only be dropped with multi select; appears as [beta] generic fish when dropped)
- 0x0313 - large char (can only be dropped with multi select; appears as [beta] generic fish when dropped)
- 0x0314 - rainbow trout (can only be dropped with multi select; appears as [beta] generic fish when dropped)
- 0x0315 - stringfish (can only be dropped with multi select; appears as [beta] generic fish when dropped)
- 0x0316 - salmon (can only be dropped with multi select; appears as [beta] generic fish when dropped)
- 0x0317 - goldfish (can only be dropped with multi select; appears as [beta] generic fish when dropped)
- 0x0318 - piranha (can only be dropped with multi select; appears as [beta] generic fish when dropped)
- 0x0319 - arowana (can only be dropped with multi select; appears as [beta] generic fish when dropped)
- 0x031A - eel (can only be dropped with multi select; appears as [beta] generic fish when dropped)
- 0x031B - freshwater goby (can only be dropped with multi select; appears as [beta] generic fish when dropped)
- 0x031C - angelfish (can only be dropped with multi select; appears as [beta] generic fish when dropped)
- 0x031D - guppy (can only be dropped with multi select; appears as [beta] generic fish when dropped)
- 0x031E - popeyed goldfish (can only be dropped with multi select; appears as [beta] generic fish when dropped)
- 0x031F - coelacanth (can only be dropped with multi select; appears as [beta] generic fish when dropped)
- 0x0320 - crawfish (can only be dropped with multi select; appears as [beta] generic fish when dropped)
- 0x0321 - frog (can only be dropped with multi select; appears as [beta] generic fish when dropped)
- 0x0322 - killifish (can only be dropped with multi select; appears as [beta] generic fish when dropped)
- 0x0323 - jellyfish (can only be dropped with multi select; appears as [beta] generic fish when dropped)
- 0x0324 - sea bass (can only be dropped with multi select; appears as [beta] generic fish when dropped)
- 0x0325 - red snapper (can only be dropped with multi select; appears as [beta] generic fish when dropped)
- 0x0326 - barred knifejaw (can only be dropped with multi select; appears as [beta] generic fish when dropped)
- 0x0327 - arapaima (can only be dropped with multi select; appears as [beta] generic fish when dropped)
- 0x0328 - shirt (can only be dropped with multi select; appears as [beta] generic fish when dropped)
- 0x0329 - letter (can only be dropped with multi select; appears as [beta] generic fish when dropped)
- 0x032A - shirt (can only be dropped with multi select; appears as [beta] generic fish when dropped)
- 0x032B - 1000 bell bag (can only be dropped with multi select; appears as [beta] generic fish when dropped)
- 0x032C - video tape (can only be dropped with multi select; appears as [beta] generic fish when dropped)
- 0x032D - diary? (can only be dropped with multi select; appears as [beta] generic fish when dropped)
- 0x032E - gameboy (can only be dropped with multi select; appears as [beta] generic fish when dropped)
- 0x032F - comic (can only be dropped with multi select; appears as [beta] generic fish when dropped)
- 0x0330 - diary? (can only be dropped with multi select; appears as [beta] generic fish when dropped)
- 0x0330 - pokemon pikachu (can only be dropped with multi select; appears as [beta] generic fish when dropped)
- 0x0330 - camera (can only be dropped with multi select; appears as [beta] generic fish when dropped)
- 0x0330 - watch (can only be dropped with multi select; appears as [beta] generic fish when dropped)
- 0x0330 - hankerchief (can only be dropped with multi select; appears as [beta] generic fish when dropped)
- 0x0330 - glasses case (can only be dropped with multi select; appears as [beta] generic fish when dropped)
- 0x0330 - 1000 bell bag (can only be dropped with multi select; appears as [beta] generic fish when dropped)
- 0x0330 - tin can (can only be dropped with multi select; appears as [beta] generic fish when dropped)
- 0x0330 - boot (can only be dropped with multi select; appears as [beta] generic fish when dropped)
- 0x0330 - tire (can only be dropped with multi select; appears as [beta] generic fish when dropped)
- 0x0330 - fossil (can only be dropped with multi select; appears as [beta] generic fish when dropped)
- 0x0330 - pitfall (can only be dropped with multi select; appears as [beta] generic fish when dropped)
- 0x0330 - pitfall (can only be dropped with multi select; appears as [beta] generic fish when dropped)
- 0x0330 - shell (can only be dropped with multi select; appears as [beta] generic fish when dropped)
- 0x0330 - shell (can only be dropped with multi select; appears as [beta] generic fish when dropped)
- 0x0330 - venus comb (can only be dropped with multi select; appears as [beta] generic fish when dropped)
- (this all just loops but with different effects for each group. skip for now)
- 0x03e0 - start of bugs with same effect above -- something new !! kinda
- 0x0400 - start of shirts (appears as [beta] generic fish when dropped)
- (letter is point in loop)
- 0x0500 - letter (appears as [beta] generic fish when dropped)
- (0x0600 has a bunch of carpets -- check range (most likely just starts at 600). and yes the same effect as above)
- (0x0700 has a bunch of wallpaper -- check range (most likely just starts at 600). and yes the same effect as above)
- 0x0800 - apple (is dropped as sapling)
- 0x0801 - cherry (is dropped as tiny tree)
- 0x0802 - pear (is dropped as small tree)
- peach (is dropped as medium tree)
- orange (is dropped as large tree)
- mushroom (is dropped as sapling)
- candy (is dropped as tiny tree)
- sapling (is dropped as small tree)
- cedar sapling (is dropped as medium tree)
- flowers (is dropped as large tree)
- flowers (is dropped as large tree)
- flowers (is dropped as apple tree)
- flowers (is dropped as sapling)
- flowers (is dropped as tiny tree)
- flowers (is dropped as small tree)
- flowers (is dropped as medium tree)
- flowers (is dropped as large tree)
- music (is dropped as large tree)
- calendar (is dropped as orange tree)
- same cycle, 081C is peach
- 0x2224 - Pattern 1 (umbrella)
- 0x2225 - Pattern 2 (umbrella)
- 0x2226 - Pattern 3 (umbrella)
- 0x2227 - Pattern 4 (umbrella)
- 0x2228 - Pattern 5 (umbrella)
- 0x2229 - Pattern 6 (umbrella)
- 0x222A - Pattern 7 (umbrella)
- 0x222B - Pattern 8 (umbrella)
- 0x2239 - Golden Net
- 0x223A - Golden Axe
- 0x223B - Golden Shovel
- 0x223C - Golden Rod
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