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- Unity v5.6.4p2, Oculus Utilities v1.25.1, OVRPlugin v1.25.0, SDK v0.0.0.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- OVRManager:Awake() (at Assets\Oculus\VR\Scripts\OVRManager.cs:904)
- (Filename: Assets/Oculus/VR/Scripts/OVRManager.cs Line: 904)
- OVRInspector Awake
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- OVRInspector:Awake() (at Assets\OVRInspector\Scripts\OVRInspector.cs:284)
- UnityEngine.Object:Internal_CloneSingle(Object)
- UnityEngine.Object:Instantiate(OVRInspector) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:201)
- OVRInspectorLoader:Awake() (at Assets\OVRInspector\Scripts\OVRInspectorLoader.cs:57)
- (Filename: Assets/OVRInspector/Scripts/OVRInspector.cs Line: 284)
- Lock cursor
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- OVRInspector:LockCursor() (at Assets\OVRInspector\Scripts\OVRInspector.cs:442)
- OVRInspector:Awake() (at Assets\OVRInspector\Scripts\OVRInspector.cs:333)
- UnityEngine.Object:Internal_CloneSingle(Object)
- UnityEngine.Object:Instantiate(OVRInspector) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:201)
- OVRInspectorLoader:Awake() (at Assets\OVRInspector\Scripts\OVRInspectorLoader.cs:57)
- (Filename: Assets/OVRInspector/Scripts/OVRInspector.cs Line: 442)
- Creating EventSystem
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- OVRInspector:AssignCameraRig() (at Assets\OVRInspector\Scripts\OVRInspector.cs:395)
- OVRInspector:OnAwakeOrLevelLoad() (at Assets\OVRInspector\Scripts\OVRInspector.cs:368)
- OVRInspector:Awake() (at Assets\OVRInspector\Scripts\OVRInspector.cs:337)
- UnityEngine.Object:Internal_CloneSingle(Object)
- UnityEngine.Object:Instantiate(OVRInspector) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:201)
- OVRInspectorLoader:Awake() (at Assets\OVRInspector\Scripts\OVRInspectorLoader.cs:57)
- (Filename: Assets/OVRInspector/Scripts/OVRInspector.cs Line: 395)
- Overlay Awake
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- OVROverlay:Awake() (at Assets\Oculus\VR\Scripts\OVROverlay.cs:508)
- (Filename: Assets/Oculus/VR/Scripts/OVROverlay.cs Line: 508)
- Overlay Awake
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- OVROverlay:Awake() (at Assets\Oculus\VR\Scripts\OVROverlay.cs:508)
- UnityEngine.GameObject:SetActive(Boolean)
- OverlayUIDemo:Start() (at Assets\SampleScenes\UI\Overlay\Scripts\OverlayUIDemo.cs:169)
- (Filename: Assets/Oculus/VR/Scripts/OVROverlay.cs Line: 508)
- Instanciating GazePointer
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- OVRGazePointer:get_instance() (at Assets\Oculus\VR\Scripts\Util\OVRGazePointer.cs:105)
- OVRInspector:Update() (at Assets\OVRInspector\Scripts\OVRInspector.cs:952)
- (Filename: Assets/Oculus/VR/Scripts/Util/OVRGazePointer.cs Line: 105)
- Lock cursor
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- OVRInspector:LockCursor() (at Assets\OVRInspector\Scripts\OVRInspector.cs:442)
- OVRInspector:Update() (at Assets\OVRInspector\Scripts\OVRInspector.cs:967)
- (Filename: Assets/OVRInspector/Scripts/OVRInspector.cs Line: 442)
- Lock cursor
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- OVRInspector:LockCursor() (at Assets\OVRInspector\Scripts\OVRInspector.cs:442)
- OVRInspector:Update() (at Assets\OVRInspector\Scripts\OVRInspector.cs:967)
- (Filename: Assets/OVRInspector/Scripts/OVRInspector.cs Line: 442)
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