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  1. Unity v5.6.4p2, Oculus Utilities v1.25.1, OVRPlugin v1.25.0, SDK v0.0.0.
  2. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  3. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  4. UnityEngine.Logger:Log(LogType, Object)
  5. UnityEngine.Debug:Log(Object)
  6. OVRManager:Awake() (at Assets\Oculus\VR\Scripts\OVRManager.cs:904)
  7.  
  8. (Filename: Assets/Oculus/VR/Scripts/OVRManager.cs Line: 904)
  9.  
  10. OVRInspector Awake
  11. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  12. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  13. UnityEngine.Logger:Log(LogType, Object)
  14. UnityEngine.Debug:Log(Object)
  15. OVRInspector:Awake() (at Assets\OVRInspector\Scripts\OVRInspector.cs:284)
  16. UnityEngine.Object:Internal_CloneSingle(Object)
  17. UnityEngine.Object:Instantiate(OVRInspector) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:201)
  18. OVRInspectorLoader:Awake() (at Assets\OVRInspector\Scripts\OVRInspectorLoader.cs:57)
  19.  
  20. (Filename: Assets/OVRInspector/Scripts/OVRInspector.cs Line: 284)
  21.  
  22. Lock cursor
  23. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  24. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  25. UnityEngine.Logger:Log(LogType, Object)
  26. UnityEngine.Debug:Log(Object)
  27. OVRInspector:LockCursor() (at Assets\OVRInspector\Scripts\OVRInspector.cs:442)
  28. OVRInspector:Awake() (at Assets\OVRInspector\Scripts\OVRInspector.cs:333)
  29. UnityEngine.Object:Internal_CloneSingle(Object)
  30. UnityEngine.Object:Instantiate(OVRInspector) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:201)
  31. OVRInspectorLoader:Awake() (at Assets\OVRInspector\Scripts\OVRInspectorLoader.cs:57)
  32.  
  33. (Filename: Assets/OVRInspector/Scripts/OVRInspector.cs Line: 442)
  34.  
  35. Creating EventSystem
  36. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  37. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  38. UnityEngine.Logger:Log(LogType, Object)
  39. UnityEngine.Debug:Log(Object)
  40. OVRInspector:AssignCameraRig() (at Assets\OVRInspector\Scripts\OVRInspector.cs:395)
  41. OVRInspector:OnAwakeOrLevelLoad() (at Assets\OVRInspector\Scripts\OVRInspector.cs:368)
  42. OVRInspector:Awake() (at Assets\OVRInspector\Scripts\OVRInspector.cs:337)
  43. UnityEngine.Object:Internal_CloneSingle(Object)
  44. UnityEngine.Object:Instantiate(OVRInspector) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:201)
  45. OVRInspectorLoader:Awake() (at Assets\OVRInspector\Scripts\OVRInspectorLoader.cs:57)
  46.  
  47. (Filename: Assets/OVRInspector/Scripts/OVRInspector.cs Line: 395)
  48.  
  49. Overlay Awake
  50. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  51. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  52. UnityEngine.Logger:Log(LogType, Object)
  53. UnityEngine.Debug:Log(Object)
  54. OVROverlay:Awake() (at Assets\Oculus\VR\Scripts\OVROverlay.cs:508)
  55.  
  56. (Filename: Assets/Oculus/VR/Scripts/OVROverlay.cs Line: 508)
  57.  
  58. Overlay Awake
  59. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  60. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  61. UnityEngine.Logger:Log(LogType, Object)
  62. UnityEngine.Debug:Log(Object)
  63. OVROverlay:Awake() (at Assets\Oculus\VR\Scripts\OVROverlay.cs:508)
  64. UnityEngine.GameObject:SetActive(Boolean)
  65. OverlayUIDemo:Start() (at Assets\SampleScenes\UI\Overlay\Scripts\OverlayUIDemo.cs:169)
  66.  
  67. (Filename: Assets/Oculus/VR/Scripts/OVROverlay.cs Line: 508)
  68.  
  69. Instanciating GazePointer
  70. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  71. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  72. UnityEngine.Logger:Log(LogType, Object)
  73. UnityEngine.Debug:Log(Object)
  74. OVRGazePointer:get_instance() (at Assets\Oculus\VR\Scripts\Util\OVRGazePointer.cs:105)
  75. OVRInspector:Update() (at Assets\OVRInspector\Scripts\OVRInspector.cs:952)
  76.  
  77. (Filename: Assets/Oculus/VR/Scripts/Util/OVRGazePointer.cs Line: 105)
  78.  
  79. Lock cursor
  80. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  81. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  82. UnityEngine.Logger:Log(LogType, Object)
  83. UnityEngine.Debug:Log(Object)
  84. OVRInspector:LockCursor() (at Assets\OVRInspector\Scripts\OVRInspector.cs:442)
  85. OVRInspector:Update() (at Assets\OVRInspector\Scripts\OVRInspector.cs:967)
  86.  
  87. (Filename: Assets/OVRInspector/Scripts/OVRInspector.cs Line: 442)
  88.  
  89. Lock cursor
  90. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  91. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  92. UnityEngine.Logger:Log(LogType, Object)
  93. UnityEngine.Debug:Log(Object)
  94. OVRInspector:LockCursor() (at Assets\OVRInspector\Scripts\OVRInspector.cs:442)
  95. OVRInspector:Update() (at Assets\OVRInspector\Scripts\OVRInspector.cs:967)
  96.  
  97. (Filename: Assets/OVRInspector/Scripts/OVRInspector.cs Line: 442)
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