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- Energy Sources and their accompanying regeneration options:
- -Note that I am only listing abilities and less common recovery items. I won't be listing Mana Potions a dozen times.
- Pokemon Aura and Psionic abilities which cap out at the level of a Ludicaro and Gardevoir. Technically no “Energy Pool” mentioned but can be assumed to gain a PP pool to use Pokemon like moves that grows with training?
- -No known ways to recover except possibly sleep.
- Infamous elemental abilities; recharged by various means related to power.
- -Autocharge: Fully recharge in 10 days
- -Bioconverter: Restores ½ your energy by being left in the sun for a day.
- Pokemon Mystery Dungeon move Pool; recharged by resting?
- -Multitalented: Your PP reserves are 50% larger and you only need 4 hours of sleep.
- -Synchronized Soul: Double Stamina and HP Recovery when next to partner.
- Final Fantasy Tactics MP Pool; Recharged through resting normally.
- -Replenish MP: You draw on Mist to max out your MP Pool within a minute of not doing anything. A bit different then most systems as your MP normally starts at 0 and increases during combat.
- -Blood Price: Lets you spend half the normal MP cost by sacrificing HP.
- Fire Emblem has Mana? Only a couple boosts were listed. Assuming rest replenishes your MP.
- -No recovery items or abilities listed.
- KotOR has the Force; while there is no defined pool of energy its assumed it can be tiring.
- -No recovery items or abilities listed.
- Red Alert 3 has Psionics; no pool listed but assumed it can be tiring.
- -No recovery items or abilities listed.
- Adventure Time has Wizards and magic; no pool listed and not known to be taxing or tiring.
- -No recovery items or abilities listed.
- Bioshock has EVE to power Plasmids; normally recovers after injecting yourself with more.
- -Booze Hound: Drink alcohol to recover EVE (Did someone day Drunken Master?)
- -Cure All: Using healing stations also heals your EVE so limited use outside Bioshock unless you bring a healing station with you. Possibly in your Warehouse?
- -Elemental Sponge: Regain EVE when you take Damage from an elemental source; immunity to a source of elemental energy negates EVE recovery from that source.
- -EVE Link: Regain EVE whenever you use a Medkit. Possibly other healing items can be used as substitutes?
- -EVE Saver: Use less EVE when using Plasmids.
- -Extra Nutrition: Eating food now heals and restores EVE.
- -Fountain of Youth: Water now slowly recovers HP and EVE.
- -EVE Hypos: Injections of EVE.
- DC Jump has various powers and no obvious power pools; assumed use of powers is tiring and rest recovers your energy.
- -Power Ring: A lantern Ring that comes with a Lantern for recovery.
- Digimon has the Spirit Warrior Form but no known energy pool; assumed to be tiring and recovers with rest.
- Dragon Age has magic and a mana pool; normal recovery with rest.
- -No recovery items or abilities.
- Fire Emblem has magic and assumed mana pool; normal recovery with rest.
- -No recovery items or abilities.
- Generic Magical Girl Jump doesn't specify a energy source; powers listed as being tiring and assumed to recover energy with rest.
- -Item of Power: Can have an different powers. Possibly one to recover energy.
- Iji is noted to have energy and are assumed to have a limited supply; recovery over time or from a source?
- -Nanomaster can drain energy from others. (Most likely only electricity but can pair well with other Jumps that require electricity and those with ways to convert it.)
- Jojo's Bizarre Adventure has Hamon and Ripple; replenishes over time and through absorbing sunlight.
- -Solar Meditation: Noted to be able to replenish the energy of your other abilities through sunlight.
- -Ripple Mastery: Has a variety of effects and the ability to experiment. Possible use to regain energy faster.
- -Stands: Have a wide variety of effects. Entirely possible to have one that recovers your energy, drains energy from others, and other effects.
- Red Stone of Aja: Noted to increase the power of sunlights effect on Hamon. Possibly also speed of energy recovery?
- Arrowhead: Noted for its ability to increase the power of Stands thus their potential power recovery.
- Marvel Jump has many possibly energy pools; assumed for most to recover over time and with rest.
- -No recovery items or abilities.
- Megaman X has energy pools and is assumed to be electrical; possibly recovers over time with internal generators and from outside sources.
- -Elemental Affinity: You get a storage device that recharges over time and can be used to absorb your related energy type.
- -Power Cell 2: Doubles your energy pool and fully recharges in 48 hours.
- -Kinetic Coil: Turns impact damage and damage from some attacks into energy.
- Metal Gear Rising doesn't really have energy pools but assumed that some cyborgs have batteries or the like; normal recharge over time through generators or outside sources.
- -Specialized Cyborg Body: You get an unnamed Gimmick. Possible use is energy recovery or draining?
- -Zandatsu Approved: You get a specialized body with a specific gimmick. Also the ability to drain other cyborgs for health regen and energy.
- Ravenloft has Magic, Psionics and Divine Powers though not noted to be drawing from pools of energy; recovery depends on the source.
- -No recovery items or abilities.
- Elder Scrolls has magic and mana pools; recovery over time with rest.
- -Highborn: You gain more magika and use less.
- -Alter of Spellmaker and Spellmaker: The ability to make spells and make them efficient. Potential to create spells to recover other forms of energy?
- LoSS has Elemental powers noted to be quite draining so an energy pool is assumed; energy regained through special orbs and resting.
- -Elementalism: Just noting you can have 3 elements.
- -Elemental Synergy: Boosts your effectiveness and lets you mix your other energy sources with your chosen elements. Potential for recovery being using other sources.
- -Dragon Clusters: Gained for completing the Jump, restores HP, Energy and Mana. Resupply every 24 Hours.
- Dark Sun has magic and psionics; magic is specialized in that it draws energy from plants. Noted as Defiling/Preserving.
- -Magic: You get a limited number of spells per day and an additional number of spells per intelligence boost from previous Jumps.
- -Psionics: You have a limited reservoir to draw on which increases with training. Increased pool of power with each Willpower boost from previous Jumps.
- -I Live to Serve: Not drawn from your own power pools but from a 'God'. You can access more powerful spells over time and with training/favor. Memory increases from previous Jumps increase how many spells you can cast. Potential to help replenish other sources.
- -Apprentice: You must have Psionics and Magic. You gain training from a Dragon Monarch. This has no listed potential to boost energy sources or recovery but training under a Master should increase these.
- Dresden Files has magic which is draining on the user on assumed to have a Mana Pool; recovery with time and rest.
- -Big Battery: Gain a much larger pool of magic to draw on.
- -Deal with the Devil: A Fallen Angel can boost your magic with Hellfire. Has some serious drawbacks. Potential to become evil.
- -When There's Nothing Left To Burn: You get access to the Fires of Creation. Soulfire uses up your soul to empower your magic. You have a limited amount of soul to spend and regain spent soul over time. Try not to use it all for obvious reasons.
- -Force Rings: Lets you store kinetic energy over time. Not a direct source of power to recharge your energy pools but has synergy potential with other Jumps.
- Fairy Tail has magic and assumed to have mana pools; recovery over time with rest.
- -No recovery items or abilities.
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