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Vanilla_Mi

config yay

Jun 1st, 2015 (edited)
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  1. //I have removed some personal settings like binds, sensitivity, zoom sensitivity, monitor brightness and what not. The null-movement script is in here. There is a couple of wait commands that you can remove, for me some config files just didnt load properly without them dont ask me. Unedited autoexec -> http://pastebin.com/bTAqY8Ds
  2.  
  3. sv_cheats "1"
  4. fps_max "900"
  5. cl_showfps "0"
  6.  
  7. cl_cmdrate "67"
  8. cl_interp "0"
  9. cl_interp_ratio "1"
  10. cl_lagcompensation "1"
  11. cl_predict "1"
  12. cl_predictweapons "1"
  13. cl_pred_optimize "2"
  14. cl_smooth "0"
  15. cl_smoothtime "0.01"
  16. cl_updaterate "67"
  17. rate "90000"
  18.  
  19. cl_phys_props_enable "0"
  20. cl_phys_props_max "0"
  21. props_break_max_pieces "0"
  22. r_propsmaxdist "0" //changed from 1 (chris) to 0 (comanglia)
  23.  
  24. violence_agibs "0"
  25. violence_hgibs "0"
  26. cl_burninggibs "0"
  27.  
  28. func_break_max_pieces "0"
  29.  
  30. adsp_debug "0"
  31. cl_clearhinthistory "1"
  32. cl_debugrumble "0"
  33. cl_rumblescale "0"
  34.  
  35. mat_debugdepthval "0"
  36. mat_debugdepthvalmax "0"
  37. mat_debug_postprocessing_effects "0"
  38. cl_detaildist "0"
  39. cl_detailfade "0"
  40. cl_drawmonitors "0"
  41. cl_ejectbrass "0"
  42. cl_muzzleflash_dlight_1st "0"
  43. cl_show_splashes "0"
  44. glow_outline_effect_enable "0"
  45. mat_alphacoverage "0"
  46. mat_autoexposure_max "0"
  47. mat_autoexposure_min "0"
  48. mat_bloomscale "0"
  49. mat_bloom_scalefactor_scalar "0"
  50. //mat_colcorrection_disableentities "1"
  51. mat_colorcorrection "0"
  52. mat_compressedtextures "1"
  53. mat_disable_bloom "1"
  54. mat_disable_fancy_blending "1"
  55. mat_disable_lightwarp "1"
  56. mat_envmapsize "8" //changed from 1 (chris) to 8 (comanglia)
  57. mat_envmaptgasize "8" //changed from 0 (chris) to 8 (comanglia)
  58. mat_excludetextures "1"
  59. mat_fastnobump "0"
  60. mat_fastspecular "1"
  61. mat_filterlightmaps "0" //set to 1 in comanglia
  62. mat_filtertextures "1"
  63. mat_forceaniso "0" //changed from 1 (chris) to 0 (comanglia)
  64. mat_hdr_level "0"
  65. mat_max_worldmesh_vertices "512" //changed from 0 (chris) to 512 (comanglia)
  66. mat_mipmaptextures "1"
  67. mat_non_hdr_bloom_scalefactor "0"
  68. mat_parallaxmap "0"
  69. mat_postprocess_x "0"
  70. mat_postprocess_y "0"
  71. mat_reducefillrate "1"
  72. mat_reduceparticles "1"
  73. mat_softwarelighting "0" //command is not specified in comanglia.
  74. //[0,1] - If set to 1, uses only software-supported lighting.
  75. //Image quality is not greatly affected, but this may increase
  76. //or decrease your performance depending on whether your CPU is
  77. //far more powerful than your graphics card.
  78.  
  79. r_lod "2"
  80. r_rootlod "2"
  81.  
  82. lod_transitiondist "0"
  83. r_3dsky "0"
  84. mat_picmip "2"
  85. mat_bumpmap "0"
  86. mat_antialias "1"
  87. mat_motion_blur_enabled "0"
  88. mat_motion_blur_strength "0"
  89. mat_motion_blur_forward_enabled "0"
  90.  
  91. mat_specular "1" //changed from 0 (chris) to 1 (comanglia)
  92. mat_trilinear "1"
  93. mat_wateroverlaysize "1" //changed from 0 (chris) to 1 (comanglia)
  94. mp_usehwmmodels "0"
  95. mp_usehwmvcds "0"
  96. muzzleflash_light "0"
  97. r_ambientboost "0"
  98. r_ambientfactor "0"
  99. r_ambientmin "0"
  100. r_avglight "0"
  101. r_bloomtintb "0" //command is not specified in comanglia.
  102. r_bloomtintexponent "0" //command is not specified in comanglia.
  103. r_bloomtintg "0" //command is not specified in comanglia.
  104. r_bloomtintr "0" //command is not specified in comanglia.
  105. r_cheapwaterend "1"
  106. r_cheapwaterstart "1"
  107.  
  108. r_decalstaticprops "0"
  109. r_decal_cullsize "0" //changed from 0 (chris) to 15 (comanglia)
  110. r_dopixelvisibility "0" //command is not specified in comanglia.
  111. r_drawbatchdecals "0"
  112. r_drawdetailprops "0"
  113. r_drawflecks "0"
  114. r_drawmodeldecals "0"
  115. r_drawspecificstaticprop "0"
  116. r_dynamic "0"
  117. r_eyemove "0"
  118. r_flashlightdepthtexture "0"
  119. r_flashlightrendermodels "0"
  120. r_flashlightrenderworld "0"
  121. r_forcewaterleaf "1"
  122. r_lightaverage "0"
  123. r_maxdlights "0"
  124. r_maxmodeldecal "9" //changed from 0 (chris) to 9 (comanglia)
  125. r_maxnewsamples "0"
  126. r_maxsampledist "1" //changed from 0 (chris) to 1 (comanglia)
  127. r_minnewsamples "0"
  128. r_physpropstaticlighting "0"
  129. //r_pixelfog "0"
  130. r_radiosity "0"
  131. r_renderoverlayfragment "0"
  132. r_ropetranslucent "0"
  133. r_staticprop_lod "4"
  134. r_updaterefracttexture "0"
  135. r_visualizeproplightcaching "1" //command is not specified in comanglia.
  136. r_waterdrawreflection "0"
  137. r_waterdrawrefraction "1"
  138. r_waterforceexpensive "0"
  139. r_waterforcereflectentities "0"
  140. r_worldlights "0"
  141. tf_particles_disable_weather "1"
  142. rope_averagelight "0"
  143. rope_collide "0"
  144. rope_rendersolid "0"
  145. rope_shake "0"
  146. rope_smooth "0"
  147. rope_smooth_enlarge "0"
  148. rope_smooth_maxalpha "0"
  149. rope_smooth_maxalphawidth "0"
  150. rope_smooth_minalpha "0"
  151. rope_smooth_minwidth "0"
  152. rope_solid_maxalpha "0"
  153. rope_solid_maxwidth "0"
  154. rope_solid_minalpha "0"
  155. rope_solid_minwidth "0"
  156. rope_subdiv "0"
  157. rope_wind_dist "0"
  158.  
  159. snd_musicvolume "0.0"
  160. dsp_enhance_stereo "0"
  161. dsp_slow_cpu "1"
  162. snd_async_fullyasync "1"
  163. snd_pitchquality "2"
  164. snd_spatialize_roundrobin "1"
  165. soundscape_flush "1"
  166. cl_soundemitter_flush "1"
  167. cl_forcepreload "1"
  168. mat_bufferprimitives "1"
  169. mat_clipz "1"
  170. mat_disablehwmorph "0"
  171. mat_disable_ps_patch "1"
  172. mat_forcehardwaresync "0"
  173. mat_forcemanagedtextureintohardware "0"
  174. mat_framebuffercopyoverlaysize "0"
  175. mat_maxframelatency "0"
  176. mat_postprocessing_combine "1"
  177. mat_vsync "0"
  178. r_fastzreject "-1"
  179. r_hunkalloclightmaps "0"
  180. r_lightcache_zbuffercache "0"
  181.  
  182. r_unloadlightmaps "0"
  183. cl_threaded_client_leaf_system "0"
  184. r_threaded_client_shadow_manager "1"
  185. r_threaded_particles "1"
  186. r_threaded_renderables "1"
  187. r_queued_decals "0"
  188. r_queued_post_processing "0"
  189. r_queued_ropes "1"
  190. bind w +mfwd
  191. bind s +mback
  192. bind a +mleft
  193. bind d +mright
  194. alias +mfwd "-back;+forward;alias checkfwd +forward"
  195. alias +mback "-forward;+back;alias checkback +back"
  196. alias +mleft "-moveright;+moveleft;alias checkleft +moveleft"
  197. alias +mright "-moveleft;+moveright;alias checkright +moveright"
  198. alias -mfwd "-forward;checkback;alias checkfwd none"
  199. alias -mback "-back;checkfwd;alias checkback none"
  200. alias -mleft "-moveleft;checkright;alias checkleft none"
  201. alias -mright "-moveright;checkleft;alias checkright none"
  202. alias checkfwd none
  203. alias checkback none
  204. alias checkleft none
  205. alias checkright none
  206. alias none ""
  207.  
  208. //---------------------------
  209.  
  210. joystick "0"
  211. net_graph "0"
  212. hud_fastswitch "1"
  213.  
  214. tf_hud_num_building_alert_beeps "2"
  215. tf_simple_disguise_menu "1"
  216. tf_disguise_menu_controller_mode "0"
  217. cl_use_tournament_specgui "1"
  218. tf_explanations_tradingpanel "1"
  219. cl_showbackpackrarities "1"
  220. tf_respawn_on_loadoutchanges "1"
  221. cl_notifications_show_ingame "1"
  222. cl_notifications_max_num_visible "3"
  223. cl_notifications_move_time "0.5"
  224. cl_trading_show_requests_from "3
  225. play "ui/hitsound.wav"
  226. tf_dingalingaling "1"
  227. tf_dingaling_pitchmaxdmg "40"
  228. tf_dingaling_pitchmindmg "80"
  229. tf_dingaling_volume "1.0"
  230.  
  231. tf_remember_activeweapon "1"
  232. tf_remember_lastswitched "1"
  233. cl_autoreload "1"
  234. cl_autorezoom "1"
  235. viewmodel_fov_demo "90"
  236. tf_medigun_autoheal "1"
  237. hud_medicautocallers "1"
  238. hud_medicautocallersthreshold "50"
  239. hud_medichealtargetmarker "0"
  240. sb_close_browser_on_connect "1"
  241. cl_ask_favorite_opt_out "1"
  242. cl_ask_blacklist_opt_out "1"
  243. cl_training_completed_with_classes "0"
  244. voice_enable "1"
  245. voice_forcemicrecord "1"
  246.  
  247. fov_desired "90"
  248. tf_colorblindassist "1"
  249.  
  250. voice_scale "0.5"
  251. mat_phong 0
  252.  
  253. hud_combattext 1
  254. hud_combattext_healing 0
  255. hud_combattext_batching 1
  256.  
  257. //dsp_enhance_stereo 0 // Provides you with a neat positional audio effect, but can have a negative effect on performance in some cases.
  258. //dsp_slow_cpu 0 // If set to 1, reduces the quality of DSP effects. Negligible performance gain.
  259. //snd_async_fullyasync 1 // Runs the audio fully asynchronous, and, for some reason, reduces the number of TDRs (https://forums.geforce.com/default/topic/389688/geforce-drivers/nvidia-statement-on-tdr-errors-display-driver-nvlddmkm-stopped-/)
  260. //snd_pitchquality 1 // Helps determine what to set the audio quality at. More info a few lines down.
  261. //snd_spatialize_roundrobin 1 // Lowend optimization: if nonzero, spatialize only a fraction of sound channels each frame. 1/2^x of channels will be spatialized
  262. //snd_mixahead 0.1 // Sets how long it takes until attack sounds play. By def
  263.  
  264. //nb_shadow_dist 400 // Distance from which shadows are visible. Uncomment to modify.
  265.  
  266. cl_jiggle_bone_framerate_cutoff 0
  267. mat_colcorrection_disableentities 0
  268.  
  269. r_avglight 0
  270. r_dynamiclighting 0
  271.  
  272. tracer_extra 0 // Undocumented.
  273. violence_ablood 1 // Setting ablood/hblood to 1 actually improves perf usually
  274. violence_hblood 1
  275.  
  276. // Control antialiasing quality to a better extent
  277. mat_software_aa_quality 0 // was 9 (vani: 2) default ?
  278. mat_software_aa_strength 0 //(vani: 2) default -1.0
  279. mat_software_aa_strength_vgui -1 //(vani: 2) default -1.0
  280. mat_software_aa_blur_one_pixel_lines 0 //(vani: 0.5) default 0.5
  281. mat_software_aa_edge_threshold 9 //(vani 0.8) default 1.0
  282. mat_software_aa_tap_offset 1 //(vani: 0) default 1.0
  283.  
  284. in_usekeyboardsampletime 0
  285. mat_levelflush 1
  286.  
  287. r_fastzreject -1 // Values >1 enable a fast Z rejection algorithm, to be performed on the GPU (as opposed to on the CPU). The value `-1' autodetects hardware support for this feature, which is safer than forcing it.
  288. mat_queue_mode 2 // mat_queue mode is another frequently asked about cvar, it
  289. // defines the threading method to be used by the material
  290. // system. It has been unstable to use in the past, but
  291. // nowadays it's generally okay.
  292. //
  293. // Here are the possible values:
  294. // -2 legacy default
  295. // -1 default
  296. // 0 synchronous single thread
  297. // 1 queued single thread
  298. // 2 queued multithreaded
  299. //
  300. // If you have problems with the value `2', try setting it to
  301. // `-1'.
  302. //
  303. // As an aside, there are quite a few bugs in the demo system
  304. // that occur when mat_queue_mode is set to a value that is
  305. // not `-1'. If you intend to do work with the demo system,
  306. // maybe you should change this.
  307.  
  308. cl_threaded_bone_setup 1 //WARNING if you don't have a Quad-Core CPU or better you SHOULD NOT LEAVE THIS ON
  309.  
  310. cl_threaded_client_leaf_system 0 //DO NOT ENABLE cause crashes to desktop within 4-5 minutes of gameplay 4/18 2014
  311.  
  312. r_queued_decals 0 //lessens the impact of higher decal limits.
  313. r_queued_ropes 1
  314. r_queued_post_processing 1 // kind of pointless because it's disabled above but if you do like
  315. // post processing effects keeping this on should lessen the impact on framerate
  316. r_threaded_client_shadow_manager 1
  317. r_threaded_particles 1
  318. r_threaded_renderables 1
  319.  
  320. ai_expression_optimization 1
  321.  
  322. hud_achievement_glowtime 0 // Default is 2.5, not 100% what this is about a 1.5% fps boost.
  323. hud_achievement_count 0 //Default is 8, Max number of achievements that can be shown on the HUD
  324. hud_achievement_tracker 0 // Default is 1, Show or hide the achievement tracker
  325.  
  326. r_occlusion 0 // disables ambient occlusion. 2% FPS boost
  327.  
  328. // ----------------------------------------------------------------------------
  329. // Test Shit
  330. // ----------------------------------------------------------------------------
  331. cl_localnetworkbackdoor 1 //Network optimizations for Singleplayer, disabling has about a 1-2% fps boost
  332. cl_cloud_settings 0 // I believe this disables cloud syncing of CFGs but not 100% sure
  333. //cl_notifications_show_ingame 0 // Pretty sure this disables Trade/Duel Notifications
  334. sys_minidumpspewlines 500 // Basically the number of lines saved to a log file from console. No FPS boost but 15% lower FPS variance
  335. cl_loadondemand_default 0
  336.  
  337. studio_queue_mode 1 //warning
  338.  
  339. mod_load_anims_async 1 // Loads model animations async
  340. mod_load_mesh_async 1 // Load model mesh async
  341. mod_load_vcollide_async 1 // Load model vcollide async
  342.  
  343. tf_hud_target_id_disable_floating_health 1
  344. tf_playergib 0
  345. prop_active_gib_limit 0
  346. prop_active_gib_max_fade_time 0
  347.  
  348. snd_ducktovolume 1 //same as voice_overdrive
  349. voice_overdrive 1 //fixes voice chat making other sound quiet
  350. net_maxcleartime 0.01
  351.  
  352. r_pixelfog 1
  353.  
  354. net_queue_trace 0
  355. cl_new_impact_effects 0
  356. fast_fogvolume 1
  357. cl_blobbyshadows 1
  358.  
  359. r_drawtracers_firstperson 0 // should give a small fps boost in 1st person
  360. //host_thread_mode 0 // Not exactly stable. Test with 0/1/2 ?
  361. //blink_duration 0
  362.  
  363. cl_hud_playerclass_use_playermodel 0
  364.  
  365. // Disable facial features -- turning them on lowers framerate by 5ish%
  366. r_eyes 0
  367. r_flex 0
  368. r_lod 2
  369. r_rootlod 2
  370. r_teeth 0
  371.  
  372. // Disable gibs -- 6-7% more framerate
  373. cl_phys_props_enable 0
  374. cl_phys_props_max 0
  375. props_break_max_pieces 0
  376. r_propsmaxdist 1
  377. violence_agibs 0
  378.  
  379. // Disable ragdolls -- increase by 10ish%
  380. cl_ragdoll_fade_time 0
  381. cl_ragdoll_forcefade 1
  382. cl_ragdoll_physics_enable 0
  383. g_ragdoll_fadespeed 0
  384. g_ragdoll_lvfadespeed 0
  385. ragdoll_sleepaftertime 0
  386. violence_hgibs 0
  387.  
  388. // Disable shadows -- I highly recommend keeping them off if you're frequently near or below the refresh rate of your monitor as you'll lose about 15-20% of your framerate
  389. mat_shadowstate 0
  390. r_shadowmaxrendered 0
  391. r_shadowrendertotexture 0
  392. r_shadows 0
  393.  
  394. // Sprays enabled - god bless
  395. cl_playerspraydisable "0"
  396. r_decals "1049"
  397. r_spray_lifetime "2"
  398. mp_decals "1049"
  399. mat_picmip "-1"
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