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- //I have removed some personal settings like binds, sensitivity, zoom sensitivity, monitor brightness and what not. The null-movement script is in here. There is a couple of wait commands that you can remove, for me some config files just didnt load properly without them dont ask me. Unedited autoexec -> http://pastebin.com/bTAqY8Ds
- sv_cheats "1"
- fps_max "900"
- cl_showfps "0"
- cl_cmdrate "67"
- cl_interp "0"
- cl_interp_ratio "1"
- cl_lagcompensation "1"
- cl_predict "1"
- cl_predictweapons "1"
- cl_pred_optimize "2"
- cl_smooth "0"
- cl_smoothtime "0.01"
- cl_updaterate "67"
- rate "90000"
- cl_phys_props_enable "0"
- cl_phys_props_max "0"
- props_break_max_pieces "0"
- r_propsmaxdist "0" //changed from 1 (chris) to 0 (comanglia)
- violence_agibs "0"
- violence_hgibs "0"
- cl_burninggibs "0"
- func_break_max_pieces "0"
- adsp_debug "0"
- cl_clearhinthistory "1"
- cl_debugrumble "0"
- cl_rumblescale "0"
- mat_debugdepthval "0"
- mat_debugdepthvalmax "0"
- mat_debug_postprocessing_effects "0"
- cl_detaildist "0"
- cl_detailfade "0"
- cl_drawmonitors "0"
- cl_ejectbrass "0"
- cl_muzzleflash_dlight_1st "0"
- cl_show_splashes "0"
- glow_outline_effect_enable "0"
- mat_alphacoverage "0"
- mat_autoexposure_max "0"
- mat_autoexposure_min "0"
- mat_bloomscale "0"
- mat_bloom_scalefactor_scalar "0"
- //mat_colcorrection_disableentities "1"
- mat_colorcorrection "0"
- mat_compressedtextures "1"
- mat_disable_bloom "1"
- mat_disable_fancy_blending "1"
- mat_disable_lightwarp "1"
- mat_envmapsize "8" //changed from 1 (chris) to 8 (comanglia)
- mat_envmaptgasize "8" //changed from 0 (chris) to 8 (comanglia)
- mat_excludetextures "1"
- mat_fastnobump "0"
- mat_fastspecular "1"
- mat_filterlightmaps "0" //set to 1 in comanglia
- mat_filtertextures "1"
- mat_forceaniso "0" //changed from 1 (chris) to 0 (comanglia)
- mat_hdr_level "0"
- mat_max_worldmesh_vertices "512" //changed from 0 (chris) to 512 (comanglia)
- mat_mipmaptextures "1"
- mat_non_hdr_bloom_scalefactor "0"
- mat_parallaxmap "0"
- mat_postprocess_x "0"
- mat_postprocess_y "0"
- mat_reducefillrate "1"
- mat_reduceparticles "1"
- mat_softwarelighting "0" //command is not specified in comanglia.
- //[0,1] - If set to 1, uses only software-supported lighting.
- //Image quality is not greatly affected, but this may increase
- //or decrease your performance depending on whether your CPU is
- //far more powerful than your graphics card.
- r_lod "2"
- r_rootlod "2"
- lod_transitiondist "0"
- r_3dsky "0"
- mat_picmip "2"
- mat_bumpmap "0"
- mat_antialias "1"
- mat_motion_blur_enabled "0"
- mat_motion_blur_strength "0"
- mat_motion_blur_forward_enabled "0"
- mat_specular "1" //changed from 0 (chris) to 1 (comanglia)
- mat_trilinear "1"
- mat_wateroverlaysize "1" //changed from 0 (chris) to 1 (comanglia)
- mp_usehwmmodels "0"
- mp_usehwmvcds "0"
- muzzleflash_light "0"
- r_ambientboost "0"
- r_ambientfactor "0"
- r_ambientmin "0"
- r_avglight "0"
- r_bloomtintb "0" //command is not specified in comanglia.
- r_bloomtintexponent "0" //command is not specified in comanglia.
- r_bloomtintg "0" //command is not specified in comanglia.
- r_bloomtintr "0" //command is not specified in comanglia.
- r_cheapwaterend "1"
- r_cheapwaterstart "1"
- r_decalstaticprops "0"
- r_decal_cullsize "0" //changed from 0 (chris) to 15 (comanglia)
- r_dopixelvisibility "0" //command is not specified in comanglia.
- r_drawbatchdecals "0"
- r_drawdetailprops "0"
- r_drawflecks "0"
- r_drawmodeldecals "0"
- r_drawspecificstaticprop "0"
- r_dynamic "0"
- r_eyemove "0"
- r_flashlightdepthtexture "0"
- r_flashlightrendermodels "0"
- r_flashlightrenderworld "0"
- r_forcewaterleaf "1"
- r_lightaverage "0"
- r_maxdlights "0"
- r_maxmodeldecal "9" //changed from 0 (chris) to 9 (comanglia)
- r_maxnewsamples "0"
- r_maxsampledist "1" //changed from 0 (chris) to 1 (comanglia)
- r_minnewsamples "0"
- r_physpropstaticlighting "0"
- //r_pixelfog "0"
- r_radiosity "0"
- r_renderoverlayfragment "0"
- r_ropetranslucent "0"
- r_staticprop_lod "4"
- r_updaterefracttexture "0"
- r_visualizeproplightcaching "1" //command is not specified in comanglia.
- r_waterdrawreflection "0"
- r_waterdrawrefraction "1"
- r_waterforceexpensive "0"
- r_waterforcereflectentities "0"
- r_worldlights "0"
- tf_particles_disable_weather "1"
- rope_averagelight "0"
- rope_collide "0"
- rope_rendersolid "0"
- rope_shake "0"
- rope_smooth "0"
- rope_smooth_enlarge "0"
- rope_smooth_maxalpha "0"
- rope_smooth_maxalphawidth "0"
- rope_smooth_minalpha "0"
- rope_smooth_minwidth "0"
- rope_solid_maxalpha "0"
- rope_solid_maxwidth "0"
- rope_solid_minalpha "0"
- rope_solid_minwidth "0"
- rope_subdiv "0"
- rope_wind_dist "0"
- snd_musicvolume "0.0"
- dsp_enhance_stereo "0"
- dsp_slow_cpu "1"
- snd_async_fullyasync "1"
- snd_pitchquality "2"
- snd_spatialize_roundrobin "1"
- soundscape_flush "1"
- cl_soundemitter_flush "1"
- cl_forcepreload "1"
- mat_bufferprimitives "1"
- mat_clipz "1"
- mat_disablehwmorph "0"
- mat_disable_ps_patch "1"
- mat_forcehardwaresync "0"
- mat_forcemanagedtextureintohardware "0"
- mat_framebuffercopyoverlaysize "0"
- mat_maxframelatency "0"
- mat_postprocessing_combine "1"
- mat_vsync "0"
- r_fastzreject "-1"
- r_hunkalloclightmaps "0"
- r_lightcache_zbuffercache "0"
- r_unloadlightmaps "0"
- cl_threaded_client_leaf_system "0"
- r_threaded_client_shadow_manager "1"
- r_threaded_particles "1"
- r_threaded_renderables "1"
- r_queued_decals "0"
- r_queued_post_processing "0"
- r_queued_ropes "1"
- bind w +mfwd
- bind s +mback
- bind a +mleft
- bind d +mright
- alias +mfwd "-back;+forward;alias checkfwd +forward"
- alias +mback "-forward;+back;alias checkback +back"
- alias +mleft "-moveright;+moveleft;alias checkleft +moveleft"
- alias +mright "-moveleft;+moveright;alias checkright +moveright"
- alias -mfwd "-forward;checkback;alias checkfwd none"
- alias -mback "-back;checkfwd;alias checkback none"
- alias -mleft "-moveleft;checkright;alias checkleft none"
- alias -mright "-moveright;checkleft;alias checkright none"
- alias checkfwd none
- alias checkback none
- alias checkleft none
- alias checkright none
- alias none ""
- //---------------------------
- joystick "0"
- net_graph "0"
- hud_fastswitch "1"
- tf_hud_num_building_alert_beeps "2"
- tf_simple_disguise_menu "1"
- tf_disguise_menu_controller_mode "0"
- cl_use_tournament_specgui "1"
- tf_explanations_tradingpanel "1"
- cl_showbackpackrarities "1"
- tf_respawn_on_loadoutchanges "1"
- cl_notifications_show_ingame "1"
- cl_notifications_max_num_visible "3"
- cl_notifications_move_time "0.5"
- cl_trading_show_requests_from "3
- play "ui/hitsound.wav"
- tf_dingalingaling "1"
- tf_dingaling_pitchmaxdmg "40"
- tf_dingaling_pitchmindmg "80"
- tf_dingaling_volume "1.0"
- tf_remember_activeweapon "1"
- tf_remember_lastswitched "1"
- cl_autoreload "1"
- cl_autorezoom "1"
- viewmodel_fov_demo "90"
- tf_medigun_autoheal "1"
- hud_medicautocallers "1"
- hud_medicautocallersthreshold "50"
- hud_medichealtargetmarker "0"
- sb_close_browser_on_connect "1"
- cl_ask_favorite_opt_out "1"
- cl_ask_blacklist_opt_out "1"
- cl_training_completed_with_classes "0"
- voice_enable "1"
- voice_forcemicrecord "1"
- fov_desired "90"
- tf_colorblindassist "1"
- voice_scale "0.5"
- mat_phong 0
- hud_combattext 1
- hud_combattext_healing 0
- hud_combattext_batching 1
- //dsp_enhance_stereo 0 // Provides you with a neat positional audio effect, but can have a negative effect on performance in some cases.
- //dsp_slow_cpu 0 // If set to 1, reduces the quality of DSP effects. Negligible performance gain.
- //snd_async_fullyasync 1 // Runs the audio fully asynchronous, and, for some reason, reduces the number of TDRs (https://forums.geforce.com/default/topic/389688/geforce-drivers/nvidia-statement-on-tdr-errors-display-driver-nvlddmkm-stopped-/)
- //snd_pitchquality 1 // Helps determine what to set the audio quality at. More info a few lines down.
- //snd_spatialize_roundrobin 1 // Lowend optimization: if nonzero, spatialize only a fraction of sound channels each frame. 1/2^x of channels will be spatialized
- //snd_mixahead 0.1 // Sets how long it takes until attack sounds play. By def
- //nb_shadow_dist 400 // Distance from which shadows are visible. Uncomment to modify.
- cl_jiggle_bone_framerate_cutoff 0
- mat_colcorrection_disableentities 0
- r_avglight 0
- r_dynamiclighting 0
- tracer_extra 0 // Undocumented.
- violence_ablood 1 // Setting ablood/hblood to 1 actually improves perf usually
- violence_hblood 1
- // Control antialiasing quality to a better extent
- mat_software_aa_quality 0 // was 9 (vani: 2) default ?
- mat_software_aa_strength 0 //(vani: 2) default -1.0
- mat_software_aa_strength_vgui -1 //(vani: 2) default -1.0
- mat_software_aa_blur_one_pixel_lines 0 //(vani: 0.5) default 0.5
- mat_software_aa_edge_threshold 9 //(vani 0.8) default 1.0
- mat_software_aa_tap_offset 1 //(vani: 0) default 1.0
- in_usekeyboardsampletime 0
- mat_levelflush 1
- r_fastzreject -1 // Values >1 enable a fast Z rejection algorithm, to be performed on the GPU (as opposed to on the CPU). The value `-1' autodetects hardware support for this feature, which is safer than forcing it.
- mat_queue_mode 2 // mat_queue mode is another frequently asked about cvar, it
- // defines the threading method to be used by the material
- // system. It has been unstable to use in the past, but
- // nowadays it's generally okay.
- //
- // Here are the possible values:
- // -2 legacy default
- // -1 default
- // 0 synchronous single thread
- // 1 queued single thread
- // 2 queued multithreaded
- //
- // If you have problems with the value `2', try setting it to
- // `-1'.
- //
- // As an aside, there are quite a few bugs in the demo system
- // that occur when mat_queue_mode is set to a value that is
- // not `-1'. If you intend to do work with the demo system,
- // maybe you should change this.
- cl_threaded_bone_setup 1 //WARNING if you don't have a Quad-Core CPU or better you SHOULD NOT LEAVE THIS ON
- cl_threaded_client_leaf_system 0 //DO NOT ENABLE cause crashes to desktop within 4-5 minutes of gameplay 4/18 2014
- r_queued_decals 0 //lessens the impact of higher decal limits.
- r_queued_ropes 1
- r_queued_post_processing 1 // kind of pointless because it's disabled above but if you do like
- // post processing effects keeping this on should lessen the impact on framerate
- r_threaded_client_shadow_manager 1
- r_threaded_particles 1
- r_threaded_renderables 1
- ai_expression_optimization 1
- hud_achievement_glowtime 0 // Default is 2.5, not 100% what this is about a 1.5% fps boost.
- hud_achievement_count 0 //Default is 8, Max number of achievements that can be shown on the HUD
- hud_achievement_tracker 0 // Default is 1, Show or hide the achievement tracker
- r_occlusion 0 // disables ambient occlusion. 2% FPS boost
- // ----------------------------------------------------------------------------
- // Test Shit
- // ----------------------------------------------------------------------------
- cl_localnetworkbackdoor 1 //Network optimizations for Singleplayer, disabling has about a 1-2% fps boost
- cl_cloud_settings 0 // I believe this disables cloud syncing of CFGs but not 100% sure
- //cl_notifications_show_ingame 0 // Pretty sure this disables Trade/Duel Notifications
- sys_minidumpspewlines 500 // Basically the number of lines saved to a log file from console. No FPS boost but 15% lower FPS variance
- cl_loadondemand_default 0
- studio_queue_mode 1 //warning
- mod_load_anims_async 1 // Loads model animations async
- mod_load_mesh_async 1 // Load model mesh async
- mod_load_vcollide_async 1 // Load model vcollide async
- tf_hud_target_id_disable_floating_health 1
- tf_playergib 0
- prop_active_gib_limit 0
- prop_active_gib_max_fade_time 0
- snd_ducktovolume 1 //same as voice_overdrive
- voice_overdrive 1 //fixes voice chat making other sound quiet
- net_maxcleartime 0.01
- r_pixelfog 1
- net_queue_trace 0
- cl_new_impact_effects 0
- fast_fogvolume 1
- cl_blobbyshadows 1
- r_drawtracers_firstperson 0 // should give a small fps boost in 1st person
- //host_thread_mode 0 // Not exactly stable. Test with 0/1/2 ?
- //blink_duration 0
- cl_hud_playerclass_use_playermodel 0
- // Disable facial features -- turning them on lowers framerate by 5ish%
- r_eyes 0
- r_flex 0
- r_lod 2
- r_rootlod 2
- r_teeth 0
- // Disable gibs -- 6-7% more framerate
- cl_phys_props_enable 0
- cl_phys_props_max 0
- props_break_max_pieces 0
- r_propsmaxdist 1
- violence_agibs 0
- // Disable ragdolls -- increase by 10ish%
- cl_ragdoll_fade_time 0
- cl_ragdoll_forcefade 1
- cl_ragdoll_physics_enable 0
- g_ragdoll_fadespeed 0
- g_ragdoll_lvfadespeed 0
- ragdoll_sleepaftertime 0
- violence_hgibs 0
- // Disable shadows -- I highly recommend keeping them off if you're frequently near or below the refresh rate of your monitor as you'll lose about 15-20% of your framerate
- mat_shadowstate 0
- r_shadowmaxrendered 0
- r_shadowrendertotexture 0
- r_shadows 0
- // Sprays enabled - god bless
- cl_playerspraydisable "0"
- r_decals "1049"
- r_spray_lifetime "2"
- mp_decals "1049"
- mat_picmip "-1"
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