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- Dwarf [50]
- SM -1;
- STATS: ST +1 [10], HT +2 [20], DX -1 [-20];
- SECONDARY STATS: FP +2 [6], Will +2 [10];
- ADVANTAGES: Night Vision 5 [5], Extended Lifespan 2 [4]
- Gold Dwarf:
- STATS: -1 ST [-10], -1 HT [-10], +1 IQ [20];
- ADVANTAGES: Artificer 1 [10], Detect Materials (Vague [-50%]) [5]
- Mountain Dwarf:
- SECONDARY STATS: +4 HP [8], +2 FP [6];
- ADVANTAGES: Temperature Tolerance 1 [1]
- Dark Dwarf:
- STATS: -1 ST [-10], -1 HT [-10];
- ADVANTAGES: +3 Striking ST [15], Dark Vision [25];
- DISADVANTAGES: No Night Vision [-5]
- =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
- Elf [50]
- STATS: HT -1 [-10], IQ +1 [20];
- SECONDARY STATS: Speed +0.25 [5];
- ADVANTAGES: Unaging [15], Magery 0 [5]
- High Elf:
- STATS: ST -2 [-20], IQ +1 [20];
- SECONDARY STATS: FP -1 [-3];
- ADVANTAGES: Magery 1 [10]. Attractive [4], Telescopic Vision 1 [5];
- QUIRKS: Imaginative [-1]
- Wood Elf:
- SECONDARY STATS: -1 HP [-2]
- ADVANTAGES: Magery 2 (Plant School Only) [12]; Terrain Adaptation (Wooded Areas & Normal) [5];
- FEATURES: All racial Magery must be Plant School Only [0]
- Sea Elf:
- STATS: -1 IQ [-20], +1 DX [20];
- SECONDARY STATS: +1 FP [3], +1 Will [5], +1 Per [5];
- ADVANTAGES: Amphibious [10], Claws (Sharp) [5], Doesn't Breathe (Gills [-50%]) [10], Teeth (Sharp) [2], Pressure Support 2 [10], Scanning Sense (Sonar; Low-Probability Intercept [+10%], Surface Range x100 [+30%], Total Range x2 [+10%]) [30], Enhanced Move (Sea, x2) [20];
- DISADVANTAGES: Restricted Diet (Meat) [-10], Blindness [-50], No Sense of Taste/Smell [-5], Uncontrollable Appetite (<=6 [x2], Trigger (Overabundance of fresh, edible kills) [-50%]) [-15], Unusual Biochemistry [-5]
- Dark Elf:
- STATS: -1 IQ [-20], +2 DX [40];
- SECONDARY STATS: -1 Per [-5];
- ADVANTAGES: Dark Vision [25];
- DISADVANTAGES: Colourblindness [-10], Heliophobia (<=12) [-15]
- =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
- Orc [50]
- SM +1;
- STATS: +2 ST [18], +1 HT [10] +1 DX [20], -2 IQ [-40];
- SECONDARY STATS: +2 HP [4], +4 Per [20], +4 Will [20], +0.5 Speed [10], +4 Move [20];
- ADVANTAGES: Claws (Sharp) [5], Teeth (Sharp) [2], Combat Reflexes [15], Super Jump 1 [10], Enhanced Move (Land, x2) [20], Fur [1], Temperature Tolerance 5 (Centered so either high or low point is same as human high or low point) [5], DR 2 (Flexible [-20%], Tough Skin [-40%]) [4], Night Vision 5 [5], Discriminatory Smell [15], Less Sleep 4 [8];
- DISADVANTAGES: Berserk (Battle Rage [50%], <=12 [x1]) [-12], Bloodlust (<=12 [x1]) [-10], Short Lifespan 1 [-10], Self Destruct [-10], Colourblindness [-10], Restricted Diet (Meat) [-10], Tunnel Vision (Trigger: When Enhanced Move is active) [-18], Unusual Biochemistry [-5], Increased Consumption 1 [-10], No Sense of Humor [-10], Clueless [-10], Oblivious [-5]
- =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
- Borealian [100]
- SM +2;
- STATS: +6 ST [48], +3 HT [30], +1 DX [20], -1 IQ [-20];
- ADVANTAGES: Unaging [15], DR 5 (Flexible [-20%], Tough Skin [-40%]) [10], Terrain Adaptation (Snow, Ice and Solid Ground) [10], Temperature Tolerance 7 (Centered so high point is same as human high point) [7];
- DISADVANTAGES: Cannot Speak [-15], No Sense of Smell/Taste [-5]
- =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
- Auroran [100]
- SM +0;
- STATS: 0 ST [-100], +2 IQ [40];
- SECONDARY STATS: +12 HP [24], +6 FP (Magic [-10%]) [18];
- ADVANTAGES: Doesn't Breathe [20], Doesn't Eat/Drink [10], Doesn't Sleep [20], Flight (Lighter Than Air [-10%]) [36], Immunity to Metabolic Hazards [30], Injury Tolerance (Diffuse, No Eyes, No Neck, No Head) [117], Sealed [15], Pressure Support 3 [15], Vacuum Support [5], Unaging [15], Magery 3 [35]
- DISADVANTAGES: No Legs (Aerial) [0], No Manipulators [-50], Vulnerability (Vacuum and wind-based attacks x2) [-20], Cannot Speak [-25], No Sense of Smell/Taste [-5], Cursed [-75], Taboo Trait (Fixed ST) [0], Dependancy (Mana, Very Common, Constantly) [-25]
- =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
- Kobold [0]
- SM -2;
- STATS: -4 ST [-40], -4 HT [-40], +2 DX [40] -2 IQ [-40];
- SECONDARY STATS: +2 HP [4], +4 FP [12], +4 Will [20], +4 Per [20], Speed +1.5 [30], Move +2 [10];
- ADVANTAGES: Combat Reflexes [15], Night Vision 5 [5], Chameleon 3 [15], DR 2 (Flexible [-20%], Tough Skin [-40%]) [4];
- DISADVANTAGES: Curiosity (<=12) [-5], Cold Blooded [-5], Colourblindness [-10], Shortened Lifespan 3 [-30], Unusual Biochemistry [-5]
- =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
- Human [0]
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