snake_rattler

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Feb 16th, 2019
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  1. The council has met and made a decision. This post will outline what our decision was, how we can do that decision, and why. I know that people are most interested in the decision itself, so, now, I present nerfed Mega Crucibelle:
  2.  
  3. [IMG]http://play.pokemonshowdown.com/sprites/xyani/crucibelle-mega.gif[/IMG]
  4. Mega Crucibelle
  5. Ability: Magic Guard
  6. Stats: 106 HP / 135 Atk / 75 Def / 91 SpA / 125 SpD / 108 Spe | BST: 640 (shifted 6 Speed to Special Attack)
  7. Movepool Removals: Head Smash, Low Kick
  8.  
  9. Summary of nerfs:
  10. - Removal of Head Smash and Low Kick
  11. - Crucibellite will now confer these stats: +30 Atk / +10 Def / +16 SpA / +40 SpD / +4 Spe
  12.  
  13. Now, I'd like to go through how we came to those nerfs. Before I begin, the council was primarily concerned about two criteria:
  14. 1) Addressing the root problem of Mega Crucibelle's brokenness
  15. 2) The necessity of the nerfs
  16.  
  17. For this discussion, we discussed nerfs in order of importance and voted on each topic before moving on to the next. A simple majority was required for any given topic. Unfortunately, Jordy was unable to show up for our discussion, but he made his opinions clear beforehand, and we worked from those. Had the council voted 2-2 on ANY topic, we would have rescheduled. Luckily, this time we didn't so we can get our final decision to you without too much of a delay.
  18.  
  19. Below is a transcript of our discussion with needless banter removed.
  20.  
  21. [7:59 PM]snake_rattler:
  22. Based on the thread, I came up with a very basic question. Do we all agree that recoilless Head Smash is the problem?
  23.  
  24. [Hide=Discussion on Recoiless Head Smash][/Hide][Hide=Discussion on Recoiless Head Smash][/SIZE]8:00 PM]Mx:[/SIZE]
  25. yes, but not the only one, I think that the fact that Cruci is the best pivot and the best mega are problems too
  26. I think that both its pivoting and wallbreaking abilities are problematic, but out of the two, Head Smash is the biggest issue
  27.  
  28. [8:05 PM]Jho:
  29. my idea is that its the combination of being the best wallbreaker and best pivot that make it oppressive
  30. and making it worse in one of either of these gives opportunity cost to running it
  31. and makes other megas more viable
  32.  
  33. [8:07 PM]SHSP:
  34. i’m in agreement
  35. smash is the #1 problem
  36. i feel like the reason its so good as a pivot is because it can hit so hard
  37. when you have like 1 switchin per team you can uturn really easily and not need to worry
  38.  
  39. [8:09 PM]snake_rattler:
  40. personally i think it's the almost root problem to all of this, but the way we address it is how we can proceed in an orderly fashion
  41. Here's the thing, I think if someone were to do the thing five-year-olds do and ask "why is crucibelle broken" -> "why" x 100 you eventually get down to recoilless head smash
  42. but then if you go one more time, we reach a dilemma...[/hide]
  43. With these thoughts in mind, I wanted to begin this discussion around the idea of recoilless Head Smash, which led to my second question:
  44.  
  45. [8:10 PM]snake_rattler:
  46. What is the root cause of the problem: Head Smash itself or Magic Guard? Do we want to remove Head Smash, Magic Guard, both?
  47.  
  48. [Hide=Discussion on Head Smash / Magic Guard]
  49.  
  50. [8:10 PM]Jho:
  51. of the 2 head smash
  52.  
  53. [8:10 PM]snake_rattler:
  54. i'm in the opinion of head smash
  55. i think it's the most direct way to solve the problem
  56. well, the bulk of it anyway
  57.  
  58. [8:11 PM]Jho:
  59. i dont think thats the only thing to remove tho
  60.  
  61. [8:11 PM]SHSP:
  62. i think smash is the bigger offender but im not 100% sure we shouldn’t look at MG, in tandem or seperate
  63.  
  64. [8:11 PM]Mx:
  65. Head Smash, Magic Guard is only broken if you can abuse it as much as Crucibelle does
  66.  
  67. [8:11 PM]Jho:
  68. if you remove head smash it becomes a dedicated pivot
  69. which MG helps with a lot
  70. if its a pivot that cant hit hard and is weak to hazards
  71. it gets really bad
  72.  
  73. [8:12 PM]snake_rattler:
  74. right, i agree with that
  75. this is the biggest question we have to face honestly
  76. like offler mentioned
  77. are we going to attack its power or pivoting
  78. i think it's better to attack its power because having the niche of a pivot definitely separates it from other megas
  79.  
  80. [8:13 PM]Jho:
  81. yes
  82.  
  83. [8:13 PM]Mx:
  84. yes too
  85.  
  86. [8:13 PM]Jho:
  87. attacking pivoting makes it compete with maw and medi
  88. which is just interesting
  89. pivoting is a niche no other mega really fills
  90. so i like it
  91.  
  92. [8:13 PM]snake_rattler:
  93. i also think it fits its identity / concept
  94. making use of its unique resistance set
  95. only heatran shares that combination of fire / flying / fairy resist
  96.  
  97. [8:14 PM]Jho:
  98. yeah its a good resist set
  99.  
  100. [8:14 PM]snake_rattler:
  101. Ok so we definitely think Head Smash should be dealt with first[/hide]
  102. After this discussion, we had our first vote.
  103.  
  104. [8:15 PM]snake_rattler:
  105. Alright, vote "Yes" if removing Head Smash, "No" if not
  106.  
  107. [Hide=Voting on Head Smash][8:15 PM]SHSP:
  108. yes
  109.  
  110. [8:15 PM]Mx:
  111. yes
  112.  
  113. [8:15 PM]Jho:
  114. yes
  115.  
  116. [8:15 PM]snake_rattler:
  117. Yes
  118.  
  119. [8:15 PM]snake_rattler:
  120. ik Jordy supported -Head Smash[/hide]
  121. With that, we unanimously removed Head Smash from Mega Crucibelle, in favor of opening up defensive counterplay and focusing on Mega Crucibelle's pivoting capabilities.Next, I wanted to look at Mega Crucibelle's next best atributes.
  122.  
  123. [8:16 PM]snake_rattler:
  124. Let's look at Magic Guard
  125. now in the context that Mega Crucibelle DOES NOT have access to Head Smash anymore
  126. I suppose I can also ask
  127. Now, is Mega Crucibelle’s access to U-turn an issue?
  128.  
  129. I wanted to see what the council thought of Mega Crucibelle's biggest assets to its role as a pivot.
  130.  
  131. [Hide=Discussion on Magic Guard + U-turn][8:17 PM]Jho:
  132. not now that it doesnt have headsmash
  133.  
  134. [8:17 PM]Mx:
  135. not really once Head Smash is gone
  136.  
  137. [8:18 PM]snake_rattler:
  138. For both U-turn and MG?
  139.  
  140. [8:18 PM]Jho:
  141. yes
  142. i am extremely for keeping MG without smash
  143.  
  144. [8:18 PM]Mx:
  145. I think removing them both would be overkill too
  146.  
  147. [8:19 PM]SHSP:
  148. i mean what does mg do now
  149.  
  150. [8:19 PM]snake_rattler:
  151. null hazards and leech seed
  152. and contact recoil
  153.  
  154. [8:19 PM]Jho:
  155. hazards is the main thing with us promoting it being a pivot
  156.  
  157. [8:19 PM]SHSP:
  158. hazards are the only notable thing
  159. and if we wanna go pivoting
  160. that’s a very good tool to have
  161.  
  162. [8:19 PM]Mx:
  163. yeah, if we want to be a pivot, keeping U-turn should be a priority[/hide]
  164. With the sentiment that the council wanted to keep both, we had a vote to make it official:
  165.  
  166. [8:20 PM]snake_rattler:
  167. "yes" to keep Magic Guard, "no" otherwise
  168.  
  169. [Hide=Voting on Magic Guard][8:20 PM]Jho:
  170. yes
  171.  
  172. [8:20 PM]Mx:
  173. Yes
  174.  
  175. [8:20 PM]snake_rattler:
  176. yes
  177.  
  178. [8:20 PM]SHSP:
  179. yes[/hide]
  180. [8:20 PM]snake_rattler:
  181. "yes" to keep U-turn "no" otherwise
  182.  
  183. [Hide=Voting on U-turn][8:20 PM]Jho:
  184. yes
  185.  
  186. [8:20 PM]SHSP:
  187. YES
  188.  
  189. [8:20 PM]snake_rattler:
  190. yes
  191.  
  192. [8:21 PM]Mx:
  193. yes[/hide]
  194. And thus, we voted 4-0 to keep Magic Guard and U-turn. We briefly discussed Volt Switch as well, but the council agreed that it wasn't worth considering. For my next question:
  195.  
  196. [8:21 PM]snake_rattler:
  197. Alright, let's focus on stats now. The thread highlighted nerfing Special Defense and Speed. Which of the two is more important to consider first? We will address both, but I want to know which comes first.
  198.  
  199. [Hide=Discussion on Special Defense vs. Speed][8:22 PM]Jho:
  200. I think speed is more important to hit, speed adds a lot more offensive checks, Special Defense only effects a couple mons
  201.  
  202. [8:22 PM]Mx:
  203. I think speed takes priority, because its the main thing making Cruci the undoubtedly best Mega in the meta
  204.  
  205. [8:22 PM]snake_rattler:
  206. I think Speed
  207.  
  208. [8:22 PM]SHSP:
  209. speed is more important to cruci
  210. especially as a pivot[/hide]
  211. [8:23 PM]snake_rattler:
  212. Ok, let's look at Speed. What should Mega Crucibelle's new speed tier be?
  213.  
  214. [Hide=Discussion on new Speed tier][8:23 PM]Jho:
  215. Personally im OK with anything under 110, its just how far under u wanna go adding keldeo or kart
  216. to offensive checks
  217.  
  218. [8:24 PM]snake_rattler:
  219. I don't like the idea of tying with Kartana either Kartana should force out Mega Crucibelle because it outspeeds or not
  220.  
  221. [8:24 PM]Mx:
  222. I think 108 is the best one, because it makes Cruci lose to Kart, Latios and Diancie, but it doesn't go as far as making you lose to Kril
  223.  
  224. [8:24 PM]snake_rattler:
  225. I like 108 personally
  226.  
  227. [8:25 PM]Jho:
  228. yeah i like 108 then
  229.  
  230. [8:25 PM]snake_rattler:
  231. Do we have any other candidates other than 108?
  232.  
  233. [8:26 PM]Jho:
  234. could always go 1 under keld
  235.  
  236. [8:26 PM]SHSP:
  237. someone mentioned 104, but that was overkill and a half
  238.  
  239. [8:26 PM]Mx:
  240. the other number that was mentioned a lot was 104
  241. but yeah, that is overkill to me
  242.  
  243. [8:27 PM]SHSP:
  244. i’m not using a mega as a pivot with 104, i don’t think
  245.  
  246. [8:27 PM]Jho:
  247. 108/107 i think are
  248.  
  249. [8:27 PM]snake_rattler:
  250. probably not, i'm thinking 108 will be sufficient
  251.  
  252. [8:27 PM]Jho:
  253. both fine
  254.  
  255. [8:27 PM]Mx:
  256. I guess we could make it 107/106 for Keldeo, but that is not very relevant imo
  257.  
  258. [8:27 PM]snake_rattler:
  259. it's really not all that relevant
  260.  
  261. [8:27 PM]SHSP:
  262. nah, keld is as good as dead[/hide]
  263. And then a vote:
  264.  
  265. [8:29 PM]snake_rattler:
  266. Vote "104" or "107" or " 108"
  267.  
  268. [Hide=Voting on new Speed tier][8:29 PM]Mx:
  269. 108
  270.  
  271. [8:29 PM]Jho:
  272. 108
  273.  
  274. [8:29 PM]snake_rattler:
  275. I know Jordy supports 108
  276.  
  277. [8:29 PM]snake_rattler:
  278. I vote for 108
  279.  
  280. [8:29 PM]SHSP:
  281. 108[/hide]
  282. With another unanimous vote, Mega Crucibelle received its second nerf, lowering its speed to 108. This opens up offensive counterplay, preventing it from U-turn as easily against Pokemon like Kartana, Mega Diancie, and Mega Latios, which otherwise check it. Despite having gotten two of the biggest nerfs, we had longer discussions about additional ones. The first was when we started to move onto Special Defense.
  283.  
  284. [8:30 PM]snake_rattler:
  285. Now, do we want to touch Special Defense?
  286.  
  287. [Hide=Discussion on Special Defense][8:30 PM]Jho:
  288. i do
  289. i would like Volk and Zam to
  290. have guaranteed OHKOs
  291.  
  292. [8:30 PM]snake_rattler:
  293. after rocks?
  294. that's what 3 or 4 SpD
  295. 252 SpA Alakazam-Mega Psychic vs. 4 HP / 0 SpD Crucibelle-Mega: 312-368 (88.1 - 103.9%) -- guaranteed OHKO after Stealth Rock
  296. 252 SpA Volkraken Hydro Pump vs. 4 HP / 0 SpD Crucibelle-Mega: 312-368 (88.1 - 103.9%) -- guaranteed OHKO after Stealth Rock
  297. both with 122 SpD
  298.  
  299. [8:31 PM]Jho:
  300. that looks
  301. good to me
  302. what were the SpD things in the thread
  303. i saw someone say like
  304. -10
  305.  
  306. [8:32 PM]snake_rattler:
  307. -20 makes them always OHKO
  308. but like
  309. i think this is sufficient
  310.  
  311. [8:32 PM]SHSP:
  312. -20 is nuking the mon imo
  313.  
  314. [8:32 PM]Mx:
  315. yeah, that would be too much
  316.  
  317. [8:32 PM]SHSP:
  318. is -spdef overkill now
  319. we just nuked its wallbreaking a lot
  320. between speed and smash
  321. this adds 2 checks that we ran?
  322.  
  323. [8:33 PM]snake_rattler:
  324. Honestly this stat drop is kinda superficial
  325.  
  326. [8:33 PM]Mx:
  327. I personally don't think is necessary
  328.  
  329. [8:33 PM]Jho:
  330. it is
  331.  
  332. [8:34 PM]snake_rattler:
  333. now mega crucibelle doesn't live this
  334. 252 SpA Alakazam-Mega Psychic vs. 4 HP / 0 SpD Crucibelle-Mega: 306-360 (86.4 - 101.6%) -- 87.5% chance to OHKO after Stealth Rock
  335. it doesn't have a 1/8 chance to survive
  336. it's not so much as "adding" two checks
  337. but guaranteeing them
  338.  
  339. [8:34 PM]SHSP:
  340. makes sense put that way
  341.  
  342. [8:35 PM]Jho:
  343. i do not like the fact that its 12 and 18% chance respectively
  344. for 2 of its most common RKers
  345.  
  346. [8:35 PM]SHSP:
  347. i am just worried a bit about overdoing it
  348. especially down a pivoting route
  349.  
  350. [8:35 PM]snake_rattler:
  351. we're dropping from 106 / 125 to 106 / 122ish
  352. there is the argument of whether this truly is necessary or not though
  353.  
  354. [8:36 PM]Jho:
  355. there is it was extremley prominent in discussion tho
  356. so its worth bringing up
  357.  
  358. [8:36 PM]SHSP:
  359. yeah thats where I’m getting dissent from
  360. the necessity of it
  361. but knowing all it seems to do is guarantee two kills
  362.  
  363. [8:36 PM]snake_rattler:
  364. but we're operating under the clear conditions of no head smash 108 speed
  365.  
  366. [8:36 PM]SHSP:
  367. and encouraging pivoting
  368. cause you don’t want to stay in and get stuck in that situation
  369.  
  370. [8:37 PM]Jho:
  371. yeah thats 2 big RKs it gaurantees
  372.  
  373. [8:37 PM]snake_rattler:
  374. Special Defense gets the biggest buff upon Mega Evolution, in part to compensate for the loss of healing from Regenerator. 106 / 125 is a meaty ST even with just the 4 HP EVs, taking 99% maximum damage from Choice Scarf Keldeo's Hydro Pump and granting a 50% chance of surviving Choice Specs Keldeo's Scald from full health. Rotom-W can manage a low-end 2HKO with Hydro Pump (58 - 68%) and so can unboosted Manaphy with Scald (56 - 67%), but both are easily 2HKO'd, so CAP wins those matchups with a good amount of HP to spare. Mega Gardevoir's Hyper Voice only manages 26 - 31% and it is outsped and OHKO'd by either of CAP's STAB attacks (watch out for Psyshock). Charizard-Y loses its ability to 2HKO the CAP upon Mega Evolution (36 - 43% from Sun-boosted Fire Blast) unless it runs Earthquake.
  375. from Korski's post
  376.  
  377. [8:38 PM]Jho:
  378. why do all of those mons
  379. die and underspeed
  380.  
  381. [8:38 PM]SHSP:
  382. seems as though we might add keldeo, in the end lol
  383.  
  384. [8:39 PM]Jho:
  385. i can get behind the spdf drop
  386. maybe
  387.  
  388. [8:39 PM]SHSP:
  389. i’m not opposed to the spdef drop
  390. on paper
  391.  
  392. [8:39 PM]snake_rattler:
  393. So, do we think that this SpDef drop is necessary
  394.  
  395. [8:39 PM]Mx:
  396. I don't think this is needed, the other nerf should be enough imo, and its not like its that hard to make Cruci take enough damage to achieve those KOs anyways
  397.  
  398. [8:39 PM]SHSP:
  399. the necessity is hanging me up though
  400.  
  401. [8:40 PM]snake_rattler:
  402. perhaps we can revisit this after we discuss one more topic
  403.  
  404. [8:40 PM]SHSP:
  405. New cruci’s also gonna be chipped a bit more by like
  406. opposing uturns and weaker hits
  407. it otherwise wouldn’t be dealing with
  408.  
  409. [8:40 PM]snake_rattler:
  410. i will mention that we aren't bottoming out Cruci's power
  411. Stone Edge will still hit hard
  412. basically as hard as scarftar's stone edge
  413. to put it in context
  414.  
  415. [8:41 PM]SHSP:
  416. i know it’s still strong, good that its still strong
  417.  
  418. [8:42 PM]Mx:
  419. yeah, and its not like Gunk Shot is weak either, even if its typing is not that good
  420.  
  421. [8:42 PM]snake_rattler:
  422. gunk shot with poison chance is still super great
  423. ok, so let's table Special Defense for now[/Hide]
  424. It was clear that lowering Special Defense, while nice to guarantee 2 offensive checks would always kill, wasn't completely necessary at this point due to the lowered speed. After losing Head Smash and lowering speed, guaranteeing that those two extra checks would always kill after Stealth Rock damage (base form takes SR damage) isn't inherently necessary.
  425.  
  426. We then moved onto the next topic: coverage in the form of Wood Hammer and Low Kick.
  427.  
  428. [8:42 PM]snake_rattler:
  429. We also saw a little discussion on Low Kick and Wood Hammer. Do we want to address either of those?
  430.  
  431. [Hide=Discussion on Low Kick and Wood Hammer][8:43 PM]SHSP:
  432. i think hammer is fine
  433. it’s already fallen very out of favor
  434.  
  435. [8:43 PM]snake_rattler:
  436. I think Low Kick is the one we need to look at. Wood Hammer honestly doesn't do that much
  437.  
  438. [8:43 PM]Jho:
  439. i really like -Low Kick
  440.  
  441. [8:43 PM]Mx:
  442. yeah, hammer is not that useful
  443.  
  444. [8:43 PM]Jho:
  445. ferro is already getting abused by uturn ignoring barbs
  446.  
  447. [8:43 PM]SHSP:
  448. Most of what you’re gonna hammer you’re just gonna turn on
  449.  
  450. [8:44 PM]Mx:
  451. But Low Kick is worth at least looking at
  452.  
  453. [8:44 PM]Jho:
  454. it should at least be able to beat cruci if it needs to
  455.  
  456. [8:44 PM]SHSP:
  457. reminder that jordy i believe is -lk
  458.  
  459. [8:44 PM]snake_rattler:
  460. Let's vote on Wood Hammer just to get that out of the way? Any further comments on Wood Hammer?
  461.  
  462. [8:44 PM]Mx:
  463. yeah jordy was pro -lk
  464.  
  465. [8:44 PM]Jho:
  466. -Wood Hammer adds Hippo to counters
  467. ftr
  468. Im for remove hammer
  469.  
  470. [8:45 PM]SHSP:
  471. you love hippo
  472.  
  473. [8:45 PM]Jho:
  474. i dont think its neccesary and adds complications idk
  475. this is true
  476. bias setting in
  477.  
  478. [8:45 PM]SHSP:
  479. i really don’t see hammer getting used
  480. we didn’t nuke like uturn and its not gonna wanna drop rocks
  481.  
  482. [8:46 PM]Jho:
  483. same but im gonna bring hippo in one time and its gonna die
  484.  
  485. [8:46 PM]snake_rattler:
  486. remember, this is more about necessity than anything
  487.  
  488. [8:46 PM]Jho:
  489. -Hammer and -Low kick also adds navi to counters
  490. which i do like
  491.  
  492. [8:46 PM]Mx:
  493. Removing hammer is not necessary, even if its used in the future, its not like most mons can't use some weird move to surprise an usual counter
  494.  
  495. [8:47 PM]snake_rattler:
  496. i agree with that
  497.  
  498. [8:47 PM]Jho:
  499. yeah
  500. thats fair[/hide]
  501. We then held a vote on Wood Hammer:
  502.  
  503. [8:47 PM]snake_rattler:
  504. "yes" to keep Wood Hammer, "no" to remove
  505.  
  506. [Hide=Voting on Wood Hammer][8:47 PM]SHSP:
  507. yes keep hammer
  508.  
  509. [8:47 PM]Mx:
  510. yes
  511.  
  512. [8:47 PM]Jho:
  513. no
  514.  
  515. [8:47 PM]snake_rattler:
  516. yes[/hide]
  517. With a 3-1 vote, we voted to keep Wood Hammer on Mega Crucibelle. Then, we discussed Low Kick. Now, I'd like to summarize this discussion because it was over a whole hour of discussion. After awhile, we determined that the big question we had to answer was:
  518.  
  519. [9:47 PM]Jho:
  520. Do we think Cruci has sufficient defensive checks without removing low kick?
  521.  
  522. Ultimately, we determined that securing Ferrothorn as a hard defensive check and Heatran as a soft check was a good decision, since the defensive counterplay to Mega Crucibelle was still rather limited. Though it has hard defensive checks like Cyclohm, Toxapex, Mega Sableye, and Celesteela, adding on Ferrothorn seemed to round out the nerfing process, especially given its continued access to Magic Guard + U-turn.
  523.  
  524. [9:58 PM]snake_rattler:
  525. vote "yes" to remove low kick, "no" otherwise
  526.  
  527. [Hide=Voting on Low Kick]
  528. [9:58 PM]snake_rattler:
  529. Jordy's already voted yes
  530.  
  531. [9:58 PM]Jho:
  532. yes
  533.  
  534. [9:58 PM]SHSP:
  535. ughhhhhhhhhhhh
  536.  
  537. [9:58 PM]Mx:
  538. no
  539.  
  540. 10:01 PM]SHSP:
  541. yeah, lets can it, enforce uturn
  542.  
  543. [10:02 PM]snake_rattler:
  544. i want abstain on this one because i know laughably little about building defensive teams
  545. but yeah remove[/hide]
  546. With that, we revisited Special Defense.
  547.  
  548. [Hide=Discussion on Special Defense 2][10:03 PM]snake_rattler:
  549. i don't think it's necessary at all
  550. at this point
  551. it guarantees 2 extra checks
  552.  
  553. [10:03 PM]Mx:
  554. with Low Kick removed, I'm now pretty confident this is enough
  555.  
  556. [10:03 PM]Jho:
  557. i can get behind leaving spdf
  558.  
  559. [10:03 PM]Jho:
  560. yes[/hide]
  561. And voted:
  562.  
  563. [10:04 PM]snake_rattler:
  564. "yes" to remove a small amount of SpD, "no" otherwise
  565.  
  566. [Hide=Voting on Special Defense][10:04 PM]Jho:
  567. no
  568.  
  569. [10:04 PM]snake_rattler:
  570. no
  571.  
  572. [10:04 PM]Mx:
  573. no
  574.  
  575. [10:04 PM]SHSP:
  576. no[/hide]
  577. With an 0-4 vote, we voted to retain 125 Special Defense.
  578.  
  579. After that, we briefly discussed where the 6 points of Speed would go to retain the BST of 640. We decided that, after a few Hidden Power calcs, that putting them into Mega Crucibelle's Special Attack stat wouldn't affect much. And with that, we had exhausted all of the prepared topics, and no one else had further comments. Jordy came online later with his approval for the changes and discussion.
  580.  
  581. With that, I hope that there's no confusion on how the council came to its decisions on how Mega Crucibelle was banned. However, if you have questions, feel free to PM one of the council members with any concerns. The council thanks everyone who participated in the CAP Metagame's first nerfing process!
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