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  1. ViaVersion:
  2. # Thanks for downloading ViaVersion
  3. # Ensure you look through all these options
  4. # If you need help:
  5. # Discord - https://viaversion.com/discord
  6. # viaversion.com - Discussion tab
  7. # Docs - https://docs.viaversion.com/display/VIAVERSION/Configuration
  8. #
  9. #----------------------------------------------------------#
  10. # GLOBAL OPTIONS #
  11. #----------------------------------------------------------#
  12. #
  13. # Should ViaVersion check for updates?
  14. checkforupdates: true
  15. # Send the supported versions with the Status (Ping) response packet
  16. send-supported-versions: false
  17. # Easier to configure alternative to 'block-protocols'. Uses readable version strings with possible '<' and '>' prefixes.
  18. # An example to block 1.16.4, everything below 1.16, as well as everything above 1.17.1 would be: ["<1.16", "1.16.4", ">1.17.1"]
  19. # You can use both this and the block-protocols option at the same time as well.
  20. block-versions: []
  21. # Block specific Minecraft protocol version numbers.
  22. # List of all Minecraft protocol versions: http://wiki.vg/Protocol_version_numbers, or use a generator: https://via.krusic22.com
  23. block-protocols: []
  24. # Change the blocked disconnect message
  25. block-disconnect-msg: You are using an unsupported Minecraft version!
  26. # If you use ProtocolLib, we can't reload without kicking the players.
  27. # (We don't suggest using reload either, use a plugin manager)
  28. # You can customise the message we kick people with if you use ProtocolLib here.
  29. reload-disconnect-msg: Server reload, please rejoin!
  30. # We warn when there's a error converting item and block data over versions, should we suppress these? (Only suggested if spamming)
  31. suppress-conversion-warnings: false
  32. #
  33. #----------------------------------------------------------#
  34. # GLOBAL PACKET LIMITER #
  35. #----------------------------------------------------------#
  36. # THIS FEATURE IS DISABLED ON 1.17.1+ PAPER SERVERS, SINCE IT HAS A BETTER PACKET-LIMITER INBUILT
  37. #
  38. # Packets Per Second (PPS) limiter (Use -1 on max-pps and tracking-period to disable)
  39. # Clients by default send around 20-90 packets per second.
  40. #
  41. # What is the maximum per second a client can send (Use %pps to display their pps)
  42. # Use -1 to disable.
  43. max-pps: 800
  44. max-pps-kick-msg: You are sending too many packets!
  45. #
  46. # We can also kick them if over a period they send over a threshold a certain amount of times.
  47. #
  48. # Period to track (in seconds)
  49. # Use -1 to disable.
  50. tracking-period: 6
  51. # How many packets per second counts as a warning
  52. tracking-warning-pps: 120
  53. # How many warnings over the interval can we have
  54. # This can never be higher than "tracking-period"
  55. tracking-max-warnings: 4
  56. tracking-max-kick-msg: You are sending too many packets, :(
  57. #
  58. #----------------------------------------------------------#
  59. # MULTIPLE VERSIONS OPTIONS #
  60. #----------------------------------------------------------#
  61. #
  62. # Should we enable our hologram patch?
  63. # If they're in the wrong place enable this
  64. hologram-patch: false
  65. # This is the offset, should work as default when enabled.
  66. hologram-y: -0.96
  67. # Should we disable piston animation for 1.11/1.11.1 clients?
  68. # In some cases when firing lots of pistons it crashes them.
  69. piston-animation-patch: false
  70. # Should we fix nbt for 1.12 and above clients in chat messages (causes invalid item)
  71. chat-nbt-fix: true
  72. # Experimental - Should we fix shift quick move action for 1.12 clients (causes shift + double click not to work when moving items) (only works on 1.8-1.11.2 bukkit based servers)
  73. quick-move-action-fix: false
  74. # Should we use prefix for team colour on 1.13 and above clients
  75. team-colour-fix: true
  76. # 1.13 introduced new auto complete which can trigger "Kicked for spamming" for servers older than 1.13, the following option will disable it completely.
  77. disable-1_13-auto-complete: false
  78. # The following option will delay the tab complete request in x ticks if greater than 0, if other tab-complete is received, the previous is cancelled
  79. 1_13-tab-complete-delay: 0
  80. # For 1.13 clients the smallest (1 layer) snow doesn't have collision, this will send these as 2 snowlayers for 1.13+ clients to prevent them bugging through them
  81. fix-low-snow-collision: false
  82. # Infested blocks are instantly breakable for 1.13+ clients, resulting in them being unable to break them on sub 1.13 servers. This remaps them to their normal stone variants
  83. fix-infested-block-breaking: true
  84. # In 1.14 the client page limit has been upped to 100 (from 50). Some anti-exploit plugins ban when clients go higher than 50. This option cuts edited books to 50 pages.
  85. truncate-1_14-books: false
  86. # This prevents clients using 1.9-1.13 on 1.8 servers from receiving no knockback/having velocity bugs whilst sneaking under a block.
  87. change-1_9-hitbox: false
  88. # Similar to the above, but for 1.14+ players on 1.8-1.13 servers.
  89. # WARNING: This gives 1.14+ players the ability to sneak under blocks, that players under that version cannot (sneaking in places that are only 1.5 blocks high)!
  90. # Another thing to remember is that those players might be missed by projectiles and other hits directed at the very top of their head whilst sneaking.
  91. change-1_14-hitbox: false
  92. # Fixes 1.14+ clients on sub 1.14 servers having a light value of 0 for non full blocks.
  93. fix-non-full-blocklight: true
  94. # Fixes walk animation not shown when health is set to Float.NaN
  95. fix-1_14-health-nan: true
  96. # Should 1.15+ clients respawn instantly / without showing a death screen?
  97. use-1_15-instant-respawn: false
  98. #
  99. # Enable serverside block-connections for 1.13+ clients - all of the options in this section are built around this option
  100. serverside-blockconnections: true
  101. # Sets the method for the block connections (world for highly experimental (USE AT OWN RISK) world-level or packet for packet-level)
  102. blockconnection-method: packet
  103. # When activated, only the most important blocks are stored in the blockstorage. (fences, glass panes etc. won't connect to solid blocks)
  104. reduce-blockstorage-memory: false
  105. # When activated with serverside-blockconnections, flower parts with blocks above will be sent as stems
  106. # Useful for lobbyservers where users can't build and those stems are used decoratively
  107. flowerstem-when-block-above: false
  108. # Vines that are not connected to blocks will be mapped to air, else 1.13+ would still be able to climb up on them.
  109. vine-climb-fix: false
  110. #
  111. # Ignores incoming plugin channel messages of 1.16+ clients with channel names longer than 32 characters.
  112. # CraftBukkit had this limit hardcoded until 1.16, so we have to assume any server/proxy might have this arbitrary check present.
  113. ignore-long-1_16-channel-names: true
  114. #
  115. # Force 1.17+ client to accept the server resource pack; they will automatically disconnect if they decline.
  116. forced-use-1_17-resource-pack: false
  117. # The message to be displayed at the prompt when the 1.17+ client receives the server resource pack.
  118. resource-pack-1_17-prompt: ''
  119. #
  120. # Caches light until chunks are unloaded to allow subsequent chunk update packets as opposed to instantly uncaching when the first chunk data is sent.
  121. # Only disable this if you know what you are doing.
  122. cache-1_17-light: true
  123. #
  124. # 1.19 chat type formats used for 1.19.1+ clients.
  125. chat-types-1_19:
  126. chat.type.text: <%s> %s
  127. chat.type.announcement: '[%s] %s'
  128. commands.message.display.incoming: '%s whispers to you: %s'
  129. chat.type.team.text: '%s <%s> %s'
  130. chat.type.emote: '* %s %s'
  131. #
  132. #----------------------------------------------------------#
  133. # 1.9+ CLIENTS ON 1.8 SERVERS OPTIONS #
  134. #----------------------------------------------------------#
  135. #
  136. # No collide options, these allow you to configure how collision works.
  137. # Do you want us to prevent collision?
  138. prevent-collision: true
  139. # If the above is true, should we automatically team players until you do?
  140. auto-team: true
  141. # When enabled if certain metadata can't be read we won't tell you about it
  142. suppress-metadata-errors: false
  143. # When enabled 1.9+ will be able to block by using shields
  144. shield-blocking: true
  145. # If this setting is active, the main hand is used instead of the off hand to trigger the blocking of the player.
  146. # With the main hand the blocking starts way faster.
  147. # (Requires "show-shield-when-sword-in-hand" to be disabled)
  148. no-delay-shield-blocking: false
  149. # If this setting is active, the shield will appear immediately for 1.9+ when you hold a sword in your main hand.
  150. # The shield disappears when you switch to another item.
  151. # (Requires "shield-blocking" to be enabled)
  152. show-shield-when-sword-in-hand: false
  153. # Enable player tick simulation, this fixes eating, drinking, nether portals.
  154. simulate-pt: true
  155. # Should we use nms player to simulate packets, (may fix anti-cheat issues)
  156. nms-player-ticking: true
  157. # Should we patch boss bars so they work? (Default: true, disable if you're having issues)
  158. bossbar-patch: true
  159. # If your boss bar flickers on 1.9+, set this to 'true'. It will keep all boss bars on 100% (not recommended)
  160. bossbar-anti-flicker: false
  161. # This will show the new effect indicator in the top-right corner for 1.9+ players.
  162. use-new-effect-indicator: true
  163. # Show the new death messages for 1.9+ on the death screen
  164. use-new-deathmessages: true
  165. # Should we cache our items, this will prevent server from being lagged out, however the cost is a constant task caching items
  166. item-cache: true
  167. # Patch the anti xray to work on 1.9+ (If your server is 1.8) This can cost more performance, so disable it if you don't use it.
  168. anti-xray-patch: true
  169. # Should we replace extended pistons to fix 1.10.1 (Only on chunk load)
  170. replace-pistons: false
  171. # What id should we replace with, default is air. (careful of players getting stuck standing on them)
  172. replacement-piston-id: 0
  173. # Fix 1.9+ clients not rendering the far away chunks and improve chunk rendering when moving fast (Increases network usage and decreases client fps slightly)
  174. chunk-border-fix: false
  175. # Force the string -> json transform
  176. force-json-transform: false
  177. # Minimize the cooldown animation in 1.8 servers
  178. minimize-cooldown: true
  179. # Allows 1.9+ left-handedness (main hand) on 1.8 servers
  180. left-handed-handling: true
  181. # Get the world names which should be returned for each vanilla dimension
  182. map-1_16-world-names:
  183. overworld: minecraft:overworld
  184. nether: minecraft:the_nether
  185. end: minecraft:the_end
  186.  
  187. ViaRewind:
  188. #Specifies how 1.8.x clients should see the cooldown indicator
  189. #You can choose between TITLE, ACTION_BAR, BOSS_BAR and DISABLED
  190. #ONLY DISABLE IF YOU HAVE 1.9 COOLDOWN DISABLED ON YOUR SERVER
  191. #1.8 PLAYERS MAY ASK WHY PVP IS NOT WORKING OTHERWISE
  192. cooldown-indicator: TITLE
  193. #Replaces Adventure mode with Survival mode for 1.7.x clients
  194. #Enable this option if your server is using the 'CanDestroy'
  195. #or 'CanPlaceOn' flags on items
  196. replace-adventure: false
  197. #Whether 1.9 particles should be replaced by similar ones in
  198. #1.8 and lower
  199. replace-particles: false
  200. #Max amount of pages for written books before a client gets kicked
  201. max-book-pages: 100
  202. #Max amount of characters in the json (!) string of a book page before a client gets kicked
  203. max-book-page-length: 5000
  204.  
  205. ViaBackward:
  206. # If you need help, you can join our Discord - https://viaversion.com/discord
  207. #
  208. # Always shows a mapped mob's original name, and not only when hovering over it with the cursor.
  209. always-show-original-mob-name: true
  210. #
  211. # Writes name and level of custom enchantments into the item's lore.
  212. # Set this to false if you see the entries doubled/if the custom-enchant plugin already writes these into the lore manually.
  213. add-custom-enchants-into-lore: true
  214. #
  215. # Adds the color of a scoreboard team after its prefix for 1.12 clients on 1.13+ servers.
  216. add-teamcolor-to-prefix: true
  217. #
  218. # Converts the 1.13 face look-at packet for 1.12- players. Requires a bit of extra caching.
  219. fix-1_13-face-player: false
  220. #
  221. # Fixes 1.13 clients and lower not seeing color or formatting in inventory titles by converting them to legacy text.
  222. # If you have issues with translatable text being displayed wrongly, disable this.
  223. fix-formatted-inventory-titles: true
  224. #
  225. # Sends inventory acknowledgement packets to act as a replacement for ping packets for sub 1.17 clients.
  226. # This only takes effect for ids in the short range. Useful for anticheat compatibility.
  227. handle-pings-as-inv-acknowledgements: false
  228. #
  229. # 1.19.1 chat type formats.
  230. chat-types-1_19_1:
  231. chat.type.text: <%s> %s
  232. chat.type.announcement: '[%s] %s'
  233. commands.message.display.incoming: '%s whispers to you: %s'
  234. commands.message.display.outgoing: 'You whisper to %s: %s'
  235. chat.type.team.text: '%s <%s> %s'
  236. chat.type.team.sent: -> %s <%s> %s
  237. chat.type.emote: '* %s %s'
  238.  
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