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- ViaVersion:
- # Thanks for downloading ViaVersion
- # Ensure you look through all these options
- # If you need help:
- # Discord - https://viaversion.com/discord
- # viaversion.com - Discussion tab
- # Docs - https://docs.viaversion.com/display/VIAVERSION/Configuration
- #
- #----------------------------------------------------------#
- # GLOBAL OPTIONS #
- #----------------------------------------------------------#
- #
- # Should ViaVersion check for updates?
- checkforupdates: true
- # Send the supported versions with the Status (Ping) response packet
- send-supported-versions: false
- # Easier to configure alternative to 'block-protocols'. Uses readable version strings with possible '<' and '>' prefixes.
- # An example to block 1.16.4, everything below 1.16, as well as everything above 1.17.1 would be: ["<1.16", "1.16.4", ">1.17.1"]
- # You can use both this and the block-protocols option at the same time as well.
- block-versions: []
- # Block specific Minecraft protocol version numbers.
- # List of all Minecraft protocol versions: http://wiki.vg/Protocol_version_numbers, or use a generator: https://via.krusic22.com
- block-protocols: []
- # Change the blocked disconnect message
- block-disconnect-msg: You are using an unsupported Minecraft version!
- # If you use ProtocolLib, we can't reload without kicking the players.
- # (We don't suggest using reload either, use a plugin manager)
- # You can customise the message we kick people with if you use ProtocolLib here.
- reload-disconnect-msg: Server reload, please rejoin!
- # We warn when there's a error converting item and block data over versions, should we suppress these? (Only suggested if spamming)
- suppress-conversion-warnings: false
- #
- #----------------------------------------------------------#
- # GLOBAL PACKET LIMITER #
- #----------------------------------------------------------#
- # THIS FEATURE IS DISABLED ON 1.17.1+ PAPER SERVERS, SINCE IT HAS A BETTER PACKET-LIMITER INBUILT
- #
- # Packets Per Second (PPS) limiter (Use -1 on max-pps and tracking-period to disable)
- # Clients by default send around 20-90 packets per second.
- #
- # What is the maximum per second a client can send (Use %pps to display their pps)
- # Use -1 to disable.
- max-pps: 800
- max-pps-kick-msg: You are sending too many packets!
- #
- # We can also kick them if over a period they send over a threshold a certain amount of times.
- #
- # Period to track (in seconds)
- # Use -1 to disable.
- tracking-period: 6
- # How many packets per second counts as a warning
- tracking-warning-pps: 120
- # How many warnings over the interval can we have
- # This can never be higher than "tracking-period"
- tracking-max-warnings: 4
- tracking-max-kick-msg: You are sending too many packets, :(
- #
- #----------------------------------------------------------#
- # MULTIPLE VERSIONS OPTIONS #
- #----------------------------------------------------------#
- #
- # Should we enable our hologram patch?
- # If they're in the wrong place enable this
- hologram-patch: false
- # This is the offset, should work as default when enabled.
- hologram-y: -0.96
- # Should we disable piston animation for 1.11/1.11.1 clients?
- # In some cases when firing lots of pistons it crashes them.
- piston-animation-patch: false
- # Should we fix nbt for 1.12 and above clients in chat messages (causes invalid item)
- chat-nbt-fix: true
- # Experimental - Should we fix shift quick move action for 1.12 clients (causes shift + double click not to work when moving items) (only works on 1.8-1.11.2 bukkit based servers)
- quick-move-action-fix: false
- # Should we use prefix for team colour on 1.13 and above clients
- team-colour-fix: true
- # 1.13 introduced new auto complete which can trigger "Kicked for spamming" for servers older than 1.13, the following option will disable it completely.
- disable-1_13-auto-complete: false
- # The following option will delay the tab complete request in x ticks if greater than 0, if other tab-complete is received, the previous is cancelled
- 1_13-tab-complete-delay: 0
- # For 1.13 clients the smallest (1 layer) snow doesn't have collision, this will send these as 2 snowlayers for 1.13+ clients to prevent them bugging through them
- fix-low-snow-collision: false
- # Infested blocks are instantly breakable for 1.13+ clients, resulting in them being unable to break them on sub 1.13 servers. This remaps them to their normal stone variants
- fix-infested-block-breaking: true
- # In 1.14 the client page limit has been upped to 100 (from 50). Some anti-exploit plugins ban when clients go higher than 50. This option cuts edited books to 50 pages.
- truncate-1_14-books: false
- # This prevents clients using 1.9-1.13 on 1.8 servers from receiving no knockback/having velocity bugs whilst sneaking under a block.
- change-1_9-hitbox: false
- # Similar to the above, but for 1.14+ players on 1.8-1.13 servers.
- # WARNING: This gives 1.14+ players the ability to sneak under blocks, that players under that version cannot (sneaking in places that are only 1.5 blocks high)!
- # Another thing to remember is that those players might be missed by projectiles and other hits directed at the very top of their head whilst sneaking.
- change-1_14-hitbox: false
- # Fixes 1.14+ clients on sub 1.14 servers having a light value of 0 for non full blocks.
- fix-non-full-blocklight: true
- # Fixes walk animation not shown when health is set to Float.NaN
- fix-1_14-health-nan: true
- # Should 1.15+ clients respawn instantly / without showing a death screen?
- use-1_15-instant-respawn: false
- #
- # Enable serverside block-connections for 1.13+ clients - all of the options in this section are built around this option
- serverside-blockconnections: true
- # Sets the method for the block connections (world for highly experimental (USE AT OWN RISK) world-level or packet for packet-level)
- blockconnection-method: packet
- # When activated, only the most important blocks are stored in the blockstorage. (fences, glass panes etc. won't connect to solid blocks)
- reduce-blockstorage-memory: false
- # When activated with serverside-blockconnections, flower parts with blocks above will be sent as stems
- # Useful for lobbyservers where users can't build and those stems are used decoratively
- flowerstem-when-block-above: false
- # Vines that are not connected to blocks will be mapped to air, else 1.13+ would still be able to climb up on them.
- vine-climb-fix: false
- #
- # Ignores incoming plugin channel messages of 1.16+ clients with channel names longer than 32 characters.
- # CraftBukkit had this limit hardcoded until 1.16, so we have to assume any server/proxy might have this arbitrary check present.
- ignore-long-1_16-channel-names: true
- #
- # Force 1.17+ client to accept the server resource pack; they will automatically disconnect if they decline.
- forced-use-1_17-resource-pack: false
- # The message to be displayed at the prompt when the 1.17+ client receives the server resource pack.
- resource-pack-1_17-prompt: ''
- #
- # Caches light until chunks are unloaded to allow subsequent chunk update packets as opposed to instantly uncaching when the first chunk data is sent.
- # Only disable this if you know what you are doing.
- cache-1_17-light: true
- #
- # 1.19 chat type formats used for 1.19.1+ clients.
- chat-types-1_19:
- chat.type.text: <%s> %s
- chat.type.announcement: '[%s] %s'
- commands.message.display.incoming: '%s whispers to you: %s'
- chat.type.team.text: '%s <%s> %s'
- chat.type.emote: '* %s %s'
- #
- #----------------------------------------------------------#
- # 1.9+ CLIENTS ON 1.8 SERVERS OPTIONS #
- #----------------------------------------------------------#
- #
- # No collide options, these allow you to configure how collision works.
- # Do you want us to prevent collision?
- prevent-collision: true
- # If the above is true, should we automatically team players until you do?
- auto-team: true
- # When enabled if certain metadata can't be read we won't tell you about it
- suppress-metadata-errors: false
- # When enabled 1.9+ will be able to block by using shields
- shield-blocking: true
- # If this setting is active, the main hand is used instead of the off hand to trigger the blocking of the player.
- # With the main hand the blocking starts way faster.
- # (Requires "show-shield-when-sword-in-hand" to be disabled)
- no-delay-shield-blocking: false
- # If this setting is active, the shield will appear immediately for 1.9+ when you hold a sword in your main hand.
- # The shield disappears when you switch to another item.
- # (Requires "shield-blocking" to be enabled)
- show-shield-when-sword-in-hand: false
- # Enable player tick simulation, this fixes eating, drinking, nether portals.
- simulate-pt: true
- # Should we use nms player to simulate packets, (may fix anti-cheat issues)
- nms-player-ticking: true
- # Should we patch boss bars so they work? (Default: true, disable if you're having issues)
- bossbar-patch: true
- # If your boss bar flickers on 1.9+, set this to 'true'. It will keep all boss bars on 100% (not recommended)
- bossbar-anti-flicker: false
- # This will show the new effect indicator in the top-right corner for 1.9+ players.
- use-new-effect-indicator: true
- # Show the new death messages for 1.9+ on the death screen
- use-new-deathmessages: true
- # Should we cache our items, this will prevent server from being lagged out, however the cost is a constant task caching items
- item-cache: true
- # Patch the anti xray to work on 1.9+ (If your server is 1.8) This can cost more performance, so disable it if you don't use it.
- anti-xray-patch: true
- # Should we replace extended pistons to fix 1.10.1 (Only on chunk load)
- replace-pistons: false
- # What id should we replace with, default is air. (careful of players getting stuck standing on them)
- replacement-piston-id: 0
- # Fix 1.9+ clients not rendering the far away chunks and improve chunk rendering when moving fast (Increases network usage and decreases client fps slightly)
- chunk-border-fix: false
- # Force the string -> json transform
- force-json-transform: false
- # Minimize the cooldown animation in 1.8 servers
- minimize-cooldown: true
- # Allows 1.9+ left-handedness (main hand) on 1.8 servers
- left-handed-handling: true
- # Get the world names which should be returned for each vanilla dimension
- map-1_16-world-names:
- overworld: minecraft:overworld
- nether: minecraft:the_nether
- end: minecraft:the_end
- ViaRewind:
- #Specifies how 1.8.x clients should see the cooldown indicator
- #You can choose between TITLE, ACTION_BAR, BOSS_BAR and DISABLED
- #ONLY DISABLE IF YOU HAVE 1.9 COOLDOWN DISABLED ON YOUR SERVER
- #1.8 PLAYERS MAY ASK WHY PVP IS NOT WORKING OTHERWISE
- cooldown-indicator: TITLE
- #Replaces Adventure mode with Survival mode for 1.7.x clients
- #Enable this option if your server is using the 'CanDestroy'
- #or 'CanPlaceOn' flags on items
- replace-adventure: false
- #Whether 1.9 particles should be replaced by similar ones in
- #1.8 and lower
- replace-particles: false
- #Max amount of pages for written books before a client gets kicked
- max-book-pages: 100
- #Max amount of characters in the json (!) string of a book page before a client gets kicked
- max-book-page-length: 5000
- ViaBackward:
- # If you need help, you can join our Discord - https://viaversion.com/discord
- #
- # Always shows a mapped mob's original name, and not only when hovering over it with the cursor.
- always-show-original-mob-name: true
- #
- # Writes name and level of custom enchantments into the item's lore.
- # Set this to false if you see the entries doubled/if the custom-enchant plugin already writes these into the lore manually.
- add-custom-enchants-into-lore: true
- #
- # Adds the color of a scoreboard team after its prefix for 1.12 clients on 1.13+ servers.
- add-teamcolor-to-prefix: true
- #
- # Converts the 1.13 face look-at packet for 1.12- players. Requires a bit of extra caching.
- fix-1_13-face-player: false
- #
- # Fixes 1.13 clients and lower not seeing color or formatting in inventory titles by converting them to legacy text.
- # If you have issues with translatable text being displayed wrongly, disable this.
- fix-formatted-inventory-titles: true
- #
- # Sends inventory acknowledgement packets to act as a replacement for ping packets for sub 1.17 clients.
- # This only takes effect for ids in the short range. Useful for anticheat compatibility.
- handle-pings-as-inv-acknowledgements: false
- #
- # 1.19.1 chat type formats.
- chat-types-1_19_1:
- chat.type.text: <%s> %s
- chat.type.announcement: '[%s] %s'
- commands.message.display.incoming: '%s whispers to you: %s'
- commands.message.display.outgoing: 'You whisper to %s: %s'
- chat.type.team.text: '%s <%s> %s'
- chat.type.team.sent: -> %s <%s> %s
- chat.type.emote: '* %s %s'
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