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Phantom Forces Float Script

Jun 27th, 2020
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Lua 1.16 KB | None | 0 0
  1. local Float = Instance.new("Part",workspace);
  2. Float.Size = Vector3.new(6,1,6);
  3. Float.Anchored = true;
  4. Float.CanCollide = true;
  5. Float.Transparency = 1;
  6.  
  7. game:GetService("UserInputService").InputBegan:Connect(function(InputObject,GameProcessed)
  8.     if GameProcessed then
  9.         return;
  10.     end
  11.     if InputObject.KeyCode == Enum.KeyCode.Six then
  12.         if not Float.CanCollide then
  13.             Float.CanCollide = true;
  14.         else
  15.             Float.CanCollide = false;
  16.         end
  17.     end
  18. end)
  19.  
  20. while true do
  21.     game:GetService("RunService").RenderStepped:Wait()
  22.     if game:GetService("UserInputService"):IsKeyDown(Enum.KeyCode.Four) then
  23.         pcall(function() Float.CFrame = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0,-4,0) end)
  24.     elseif game:GetService("UserInputService"):IsKeyDown(Enum.KeyCode.Five) then
  25.         pcall(function() Float.CFrame = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0,-3,0) end)
  26.     else
  27.         pcall(function() Float.CFrame = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0,-3.5,0) end)
  28.     end
  29. end
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