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- command /spawnset:
- permission:sk
- trigger:
- set {spawn} to location of player
- on break:
- player is not op
- cancel event
- on respawn:
- {jail%player%} is not set
- {spawn%player%} is 1
- teleport the player to {spawn}
- set rf max hp of player to 40
- command /firstset <player>:
- permission:sksk
- trigger:
- set {kill::%arg%} to 0
- set {death.%arg%} to 0
- set {strike.%arg%} to 0
- execute console command "/shot give %arg% M4A1"
- execute console command "/give %arg% bread 16"
- set gamemode of player to adventure
- set {spawn%player%} to 1
- on join:
- if {spawn%player%} is not set:
- teleport the player to {spawn}
- execute console command "/shot give %player% M4A1"
- execute console command "/give %player% bread 16"
- set {kill::%player%} to 0
- set {death.%player%} to 0
- set {strike.%player%} to 0
- set rf max hp of player to 40
- set {spawn%player%} to 1
- broadcast "&d&l[FirstJoin]:%player%"
- set gamemode of player to adventure
- play sound "ENTITY_FIREWORK_LAUNCH" to player with volume 2 and pitch 5
- stop
- set the join message to "&c[Join]:%player%"
- loop all players:
- play sound "ENTITY_FIREWORK_LAUNCH" to loop-player with volume 2 and pitch 5
- on quit:
- set the quit message to "&a[Leave]:%player%"
- command /test:
- permission:sksk
- trigger:
- execute console command "/shot give %player% M4A1"
- execute console command "/give %player% bread 16"
- command /setjail:
- permission:sk
- trigger:
- set {jail} to location of player
- command /jail <player>:
- permission:sk
- trigger:
- broadcast "&4%arg%さんが投獄されました..."
- teleport the arg to {jail}
- set {jail%arg%} to 1
- wait 10 tick
- execute console command "/spawnpoint %arg%"
- command /unjail <player>:
- permission:sk
- trigger:
- if {jail%arg%} is 1:
- broadcast "&a%arg%さんが出所しました"
- teleport the arg to {spawn}
- delete {jail%arg%}
- else:
- send "指定されたプレイヤーは存在しない、または投獄されていません"
- command /ownerchat:
- permission:sk
- trigger:
- if {owner%player%} is not set:
- set {owner%player%} to 1
- send "Ownerチャットオン"
- else:
- delete {owner%player%}
- send "Ownerチャットオフ"
- on chat:
- if {mute%player%} is 1:
- send "&4ミュートされています!個人チャットなどで他人にスパムを行った場合はBANされます!"
- cancel event
- stop
- {owner%player%} is 1:
- cancel event
- broadcast "&c[Owner]&e%player% &7>>> &r%message%"
- stop
- cancel event
- broadcast "&d%player% &7>>> &r%message%"
- command /mute <player>:
- permission:sk
- trigger:
- if {mute%arg%} is not set:
- set {mute%arg%} to 1
- broadcast "&a%arg%さんがミュートされました..."
- else:
- delete {mute%arg%}
- broadcast "&a%arg%さんがミュート解除されました"
- on command:
- if command is "pl" or "plugin" or "plugins":
- cancel event
- send "&d見ないでえっち♥"
- on craft:
- cancel event
- on drop:
- cancel event
- on off hand switch:
- cancel event
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