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- Extremely Basic Rules For GW game:
- Exploits:
- Do not use exploits. If you have to ask you probably shouldn't be doing it.
- War Etiquette:
- Do not hold peace deals.
- Respond to calls to arms within 14 days.
- Announce in chat war declarations and participation in conflicts with a pause.
- Adding multiple CBs on the same target or a general target to exploit tickers is not allowed.
- You must take land used for tickers unless they were unilaterally added. (GM must be made aware when the war goal is added as soon as possible)
- You are not allowed to add more than 100% in tickers in any given war.
- Combat:
- During wars, Do not multi-province retreat, attacking or retreating to and from neutral territory, neutral to enemy is not allowed and retreating behind an opponents lines. (GM discretion as what clarifies as a 'line')
- If you control a puppet, be prepared to engage it in a war when requested by another player.
- Miscellaneous:
- You may only release a nation if it is not nation ruining. (GM discretion)
- You must be able to sustain 3 speed.
- Show up on time, @Loco_HUN you in particular.
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- GW Specific Rules:
- War must be declared after August 1914 but prior to 1915
- The USA may only join the war from 1916 in the event of a Japan player they may also only join from 1916. This rule stands regardless of sides
- Periphery nations do not have to be called in day 1 however the other side may force them in any time if they have a CB on them
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