Spudgun3

Basic World War 1 rules

Mar 31st, 2024
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  1. Extremely Basic Rules For GW game:
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  3. Exploits:
  4. Do not use exploits. If you have to ask you probably shouldn't be doing it.
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  6. War Etiquette:
  7. Do not hold peace deals.
  8. Respond to calls to arms within 14 days.
  9. Announce in chat war declarations and participation in conflicts with a pause.
  10. Adding multiple CBs on the same target or a general target to exploit tickers is not allowed.
  11. You must take land used for tickers unless they were unilaterally added. (GM must be made aware when the war goal is added as soon as possible)
  12. You are not allowed to add more than 100% in tickers in any given war.
  13.  
  14. Combat:
  15. During wars, Do not multi-province retreat, attacking or retreating to and from neutral territory, neutral to enemy is not allowed and retreating behind an opponents lines. (GM discretion as what clarifies as a 'line')
  16. If you control a puppet, be prepared to engage it in a war when requested by another player.
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  19. Miscellaneous:
  20. You may only release a nation if it is not nation ruining. (GM discretion)
  21. You must be able to sustain 3 speed.
  22. Show up on time, @Loco_HUN you in particular.
  23. ‐---------------------‐------------------- ‐---------------------‐-------------------
  24. GW Specific Rules:
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  26. War must be declared after August 1914 but prior to 1915
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  28. The USA may only join the war from 1916 in the event of a Japan player they may also only join from 1916. This rule stands regardless of sides
  29.  
  30. Periphery nations do not have to be called in day 1 however the other side may force them in any time if they have a CB on them
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