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BIG PAINTBALL UNLOCK ALL GUN

Mar 2nd, 2022
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  12. YTB FOR THIS SCRIPT (DONT HAVE YET)
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  14. YTB CHANNEL https://www.youtube.com/channel/UCaQQpqE22zjxLTqHCznue9Q
  15.  
  16. JOIN MY DISCORD SERVER https://discord.gg/WS3k3na9bN
  17.  
  18. local library = require(game:GetService("ReplicatedStorage").Framework.Library)
  19.  
  20. local env = getsenv(game:GetService("Players").LocalPlayer.PlayerScripts.Scripts.Game["First Person Controller"])
  21.  
  22. local unlock_all = true
  23.  
  24. --// Gun Bypass
  25. local old_fire = library.Network.Fire
  26. library.Network.Fire = newcclosure(function(self, ...)
  27. local args = {...}
  28.  
  29. if unlock_all and tostring(self) == "Request Respawn" then
  30. args[1] = "1"
  31. end
  32.  
  33. return old_fire(self, unpack(args))
  34. end)
  35.  
  36. local old_own = env.DoesOwnGun
  37. env.DoesOwnGun = function(...)
  38. return (unlock_all and true) or old_own(...)
  39. end
  40. --
  41.  
  42. --// Unlock All
  43. local old_own_gun = library.GunCmds.DoesOwnGun
  44. library.GunCmds.DoesOwnGun = newcclosure(function(self, ...)
  45. return (unlock_all and true) or old_own_gun(self, ...)
  46. end)
  47. --
  48.  
  49. --// Unlock Offsale
  50. for _, gun in next, library.Directory.Guns do
  51. gun["offsale"] = false
  52. end
  53. --
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