Advertisement
Guest User

Untitled

a guest
Feb 21st, 2020
146
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 3.05 KB | None | 0 0
  1. User Name: Countdown
  2.  
  3. Equipment: Hunting rifle, camouflage outfit, a shit ton of meats from various species.
  4.  
  5. Strength: 2 (Baseline strength.)
  6.  
  7. Agility: 2 (Baseline agility.)
  8.  
  9. Endurance: 4 (They've had their way around the ol' wilderness, and it's toughened them up.)
  10.  
  11. Hunting: 4 (Gives skill in hunting, tracking, survival, and firing their rifle. They're decently experienced.)
  12.  
  13. Hearing: 4 (Countdown's time in the wilderness has trained their ears a LOT, giving them a sense of eharing beyond what most people can imagine.)
  14.  
  15. Stand Name: Giant Steps
  16.  
  17. Stand Type: Automatic
  18.  
  19. Stand Appearance: An american style tank about the size of a regular human; it's width and length have been smushed in, so it doesn't cover as much surface area as an actual tank would when scaled down. On the front, it has "GIANT/STEPS" spraypainted onto it.
  20.  
  21. Power: B (Giant Steps is mighty indeed. It has intense physical might in it's treads, and the gas is also extremely dangerous.)
  22.  
  23. Speed: SE (Giant Steps is rather unwieldy; give it time to get inertia going and it can gain speed, but without it it's pretty slow.)
  24.  
  25. Range: SA (Giant Steps has a functionally infinite range, as an automatic stand.)
  26.  
  27. Durability: B (Giant Steps is almost completely unbreakable.)
  28.  
  29. Precision: D (Giant Steps is an automatic stand, and acts without it's user's control. However, Countdown has some degree of creativity and specificity in giving it it's directives.)
  30.  
  31. Stand Ability:
  32.  
  33. Giant Step's main power is to fire off short ranged "blasts" of acidic gas from it's tank cannon that reach about 2 meters in range before harmlessly dissipating. Anything hit by these blasts will suffer B POW kinetic force, along with the degrading effects of the gas.
  34.  
  35. Giant Steps is also a completely automatic stand that can switch between two "modes" of behavior.
  36.  
  37. Patrol: Giant Steps will patrol an area designated by Countdown, circling it in a counterclockwise fashion. Should any living thing other then Countdown come within 5 meters of it's patrol or the area it's patrolling, it will attack if it "sees" it. Giant Steps will try to repeatedly ram into it until it falls unconscious; only using it's gas should it make any effort to evade or run away from it.
  38.  
  39. Hunt: In this mode, Giant Steps will require a "marking item" to smell. Once it has a smell, it will meticulously track it down; destroying all instances of it with it's gas. What's unique about this mode is that once it is "activated", Giant Steps gains a limited form of intelligence; it can make basic decisions in going about it's goal, and even be somewhat creative. However, it must preform it's directive of tracking down and destroying the scent it has marked; anything that isn't related to that directive is something it simply won't do.
  40. Something must have a smell in order for Giant Steps to be able to have it's scent. It has a sense of smell similar to a hunting dog when this mode is activated.
  41.  
  42. Recall: By making a special whistling noise, Countdown can "cancel" any directive it's been given, causing it to trundle it's way back to their side.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement