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TheInsidiousOne

Sep14

Sep 14th, 2020
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  1. Armorclad Griffon
  2. Level 3 WIND Winged Beast/Spirit/Tuner/Effect
  3. 1200/1200
  4. Cannot be Special Summoned. If this card you control would be used as Synchro Material, Spirit monsters in your hand can be used as the non-Tuner Synchro Materials. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand.
  5.  
  6. Ironhide Hippogryph
  7. Level 7 WIND Winged Beast/Synchro/Spirit/Effect
  8. 2400/2400
  9. 1 Tuner + 1+ non-Tuner Spirit monsters
  10. Must be Synchro Summoned. If this card is Synchro Summoned: You can target 1 Spirit monster in your GY and 1 monster your opponent controls; shuffle them into the Deck. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the Extra Deck, and if you do, Special Summon 1 Level 3 or lower Spirit monster from your hand or Deck, ignoring its Summoning conditions.
  11.  
  12. Master of the True Thieves
  13. Level 7 DARK Wyrm/Effect
  14. 2500/2500
  15. To Tribute Summon this card face-up, you can Tribute Spells/Traps you control, as well as monsters. When this card is Normal Summoned: You can target 1 monster your opponent controls with ATK less than or equal to this card; return this card to the hand, and if you do, take control of that opponent's monster until the End Phase.
  16.  
  17. Fog Shrouded Valley
  18. Continuous Spell
  19. While you control a Token, any damage you take is halved. (You cannot halve the same damage twice this way.) If this card is sent from the field to the GY: You can Special Summon 1 "Mist Token" (Aqua/WATER/Level 1/ATK 1000/DEF 1000).
  20.  
  21. Ghosts In The Mists
  22. Normal Spell
  23. Special Summon 1 "Mist Token" (Aqua/WATER/Level 1/ATK 1000/DEF 1000), then add 1 "Fog Shrouded Valley" from your Deck to your hand. You can only activate 1 "Ghosts In The Mists" per turn.
  24.  
  25. Royal Magical Treasury
  26. Normal Spell
  27. Target 1 face-up card on the field that you can place a Spell Counter on; place 1 Spell Counter on that target, then you can place 1 additional Spell Counter on that target for each card in your Pendulum Zone. You can only activate 1 "Royal Magical Treasury" per turn.
  28.  
  29. Twinsoul Raider
  30. Level 10 DARK Zombie/Gauge/Effect
  31. 5000/0
  32. Damage Gauge: 8 or higher
  33. Cannot attack directly, unless its ATK is 3000 or lower. You can have this card lose ATK in multiples of 1000 (max. 3000); Special Summon 1 "Twinsoul Token" (Zombie/DARK/Level 1/ATK ?/DEF 0) with ATK equal to the ATK this card lost by this effect. You can only use this effect of "Twinsoul Raider" once per turn.
  34.  
  35. Plaque of Piety
  36. Normal Spell
  37. This turn, all monsters your opponent controls lose ATK equal to your opponent's Damage Gauge x 400.
  38.  
  39. Big Bang Mace
  40. Equip Spell
  41. Equip only to a monster that began the Duel in the Outer Deck. It gains 500 ATK for each monster your opponent controls that was Special Summoned from the Extra Deck. If your opponent controls more monsters than you do: You can banish this card from your GY, then target 1 monster in your GY that began the Duel in the Outer Deck; Special Summon it. You can only use this effect of "Big Bang Mace" once per turn.
  42.  
  43. Outnumbered!
  44. Normal Spell
  45. If your opponent controls more monsters than you do: Increase your opponent's Damage Gauge by the number of monsters your opponent controls.
  46.  
  47. ====
  48.  
  49. Gauge Monsters Type
  50. *Main Deck Monsters
  51. *Streght Indicator: Levels
  52. *To Gauge summon from hand you need to have X number of Damage Gauge inflicted todo your opponent. So if your opponent receive 5 instance Battle damage ; it will have 5 Damage Gauge so you can summon monsters who requires 5 por les Damage Gauge.
  53. *Has ATK and DEF
  54.  
  55. Damage Gauge
  56. Each time you inflic Battle damage todo yogur opponent it will raise your Damage Gauge. Remember that this goes 2 ways so if your opponent inflicts you BD it's Damage Gauge will raise too. Effect Damage doesn't count.
  57.  
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