sexykate

sexykate's tribes.ini 0.1.811.0

Mar 6th, 2012
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  1. [SystemSettings]
  2. StaticDecals=False
  3. DynamicDecals=False
  4. UnbatchedDecals=False
  5. DecalCullDistanceScale=0.750000
  6. DynamicLights=True
  7. DynamicShadows=False
  8. LightEnvironmentShadows=False
  9. CompositeDynamicLights=True
  10. SHSecondaryLighting=False
  11. DirectionalLightmaps=False
  12. MotionBlur=False
  13. MotionBlurPause=False
  14. MotionBlurSkinning=1
  15. DepthOfField=False
  16. AmbientOcclusion=False
  17. Bloom=False
  18. bAllowLightShafts=False
  19. Distortion=False
  20. FilteredDistortion=True
  21. DropParticleDistortion=True
  22. bAllowDownsampledTranslucency=False
  23. SpeedTreeLeaves=False
  24. SpeedTreeFronds=False
  25. LensFlares=False
  26. FogVolumes=False
  27. FloatingPointRenderTargets=True
  28. UseVsync=False
  29. Fullscreen=True
  30. AllowD3D10=False
  31. AllowD3D11=False
  32. AllowRadialBlur=False
  33. AllowSubsurfaceScattering=False
  34. SkeletalMeshLODBias=1
  35. ParticleLODBias=1000000
  36. DetailMode=0
  37. ShadowFilterQualityBias=0
  38. MaxAnisotropy=0
  39. MaxMultisamples=0
  40. MinShadowResolution=0
  41. MinPreShadowResolution=0
  42. MaxShadowResolution=0
  43. MaxWholeSceneDominantShadowResolution=0
  44. ShadowFadeResolution=1
  45. PreShadowFadeResolution=1
  46. ShadowFadeExponent=0.250000
  47. ResX=1920
  48. ResY=1080
  49. SceneCaptureStreamingMultiplier=1.000000
  50. ShadowTexelsPerPixel=1.250000
  51. PreShadowResolutionFactor=0.500000
  52. bAllowBetterModulatedShadows=False
  53. bAllowWholeSceneDominantShadows=False
  54. Borderless=false
  55. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=1,LODBias=1)
  56. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1)
  57. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1)
  58. TEXTUREGROUP_Character=(MinLODSize=128,MaxLODSize=128,LODBias=0)
  59. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1)
  60. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1)
  61. TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=256,LODBias=0)
  62. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1)
  63. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1)
  64. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=1,LODBias=1)
  65. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1)
  66. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1)
  67. TEXTUREGROUP_Cinematic=(minLODsize=1,maxLODsize=1,LODbias=1)
  68. TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=128,LODBias=1)
  69. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=128,MaxLODSize=128,LODBias=1)
  70. TEXTUREGROUP_Skybox=(minLODsize=1,maxLODsize=1,LODbias=0,MinMagFilter=Point,MipFilter=Point,MipGenSettings=Sharpen0)
  71. TEXTUREGROUP_UI=(minLODsize=1,maxLODsize=1,LODbias=1)
  72. TEXTUREGROUP_Lightmap=(minLODsize=1,maxLODsize=1,LODbias=0)
  73. TEXTUREGROUP_Shadowmap=(minLODsize=1,maxLODsize=1,LODbias=0)
  74. TEXTUREGROUP_RenderTarget=(minLODsize=1,maxLODsize=1,LODbias=0)
  75. TEXTUREGROUP_MobileFlattened=(minLODsize=1,maxLODsize=1,LODbias=0)
  76. TEXTUREGROUP_ProcBuilding_Face=(minLODsize=1,maxLODsize=1,LODbias=0)
  77. TEXTUREGROUP_ProcBuilding_LightMap=(minLODsize=1,maxLODsize=1,LODbias=0)
  78. TEXTUREGROUP_Terrain_Heightmap=(minLODsize=1,maxLODsize=1,LODbias=0)
  79. TEXTUREGROUP_Terrain_Weightmap=(minLODsize=1,maxLODsize=1,LODbias=0)
  80. TEXTUREGROUP_ImageBasedReflection=(minLODsize=1,maxLODsize=1,LODbias=0)
  81. TEXTUREGROUP_ColorLookupTable=(minLODsize=1,maxLODsize=1,LODbias=0)
  82. m_TrShadowLODGroup=0
  83. m_TrTextureLODGroup=1
  84. PlayerShadowFadeResolution=16
  85.  
  86. [TribesGame.TrAudioSettings]
  87. m_nVolumeMaster=100
  88. m_nVolumeEffects=100
  89. m_nVolumeMusic=0
  90. m_nVolumeVoice=100
  91.  
  92. [WinDrv.WindowsClient]
  93. DisplayGamma=2.3
  94.  
  95. [TribesGame.TrGameEngine]
  96. bSmoothFrameRate=True
  97. MaxSmoothedFrameRate=90.000000
  98. AllowScreenDoorFade=False
  99. AllowNvidiaStereo3d=False
  100. bForceStaticTerrain=True
  101. EnableHighPolyChars=False
  102.  
  103. [Engine.GameViewportClient]
  104. bUseHardwareCursorWhenWindowed=TRUE
  105.  
  106. [TribesGame.TrDevice]
  107. m_bTinyWeaponsEnabled=True
  108.  
  109. [Engine.ISVHacks]
  110. bInitializeShadersOnDemand=False
  111. DisableATITextureFilterOptimizationChecks=True
  112. UseMinimalNVIDIADriverShaderOptimization=False
  113. PumpWindowMessagesWhenRenderThreadStalled=False
  114.  
  115. [TextureStreaming]
  116. PoolSize=250
  117. MemoryMargin=20
  118. MemoryLoss=0
  119. HysteresisLimit=20
  120. DropMipLevelsLimit=16
  121. StopIncreasingLimit=12
  122. StopStreamingLimit=8
  123. MinEvictSize=10
  124. MinFudgeFactor=1
  125. FudgeFactorIncreaseRateOfChange=0.5
  126. FudgeFactorDecreaseRateOfChange=-0.4
  127. MinRequestedMipsToConsider=11
  128. MinTimeToGuaranteeMinMipCount=2
  129. MaxTimeToGuaranteeMinMipCount=12
  130. UseTextureFileCache=TRUE
  131. LoadMapTimeLimit=5.0
  132. LightmapStreamingFactor=0.04
  133. ShadowmapStreamingFactor=0.04
  134. MaxLightmapRadius=2000.0
  135. AllowStreamingLightmaps=True
  136. TextureFileCacheBulkDataAlignment=1
  137. UsePriorityStreaming=True
  138. bAllowSwitchingStreamingSystem=False
  139. UseDynamicStreaming=True
  140. bEnableAsyncDefrag=False
  141. bEnableAsyncReallocation=False
  142. MaxDefragRelocations=256
  143. MaxDefragDownShift=128
  144.  
  145. [XAudio2.XAudio2Device]
  146. MaxChannels=32
  147. m_bEnableBassBoost=false
  148.  
  149. [TribesGame.TrPlayerController]
  150. m_bEnableChatFilter=False
  151. m_bShowHUDObjectives=True
  152.  
  153. [TribesGame.TrEntryPlayerController]
  154. m_bEnableChatFilter=False
  155. m_bShowHUDObjectives=true
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