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Wiren

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May 20th, 2018
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  1.  
  2. Millisecond Set
  3. (0:100) When 5 seconds have passed, offset by 0,
  4. (1:200) and variable %animationchange is equal to 0,
  5. (5:453) set the default animation delay of ambience 5 to 12000 milliseconds.
  6. (5:302) take variable %animationchange and add 1 to it.
  7.  
  8.  
  9. Auto Increment
  10. (0:100) When 12 seconds have passed, offset by 5,
  11. (5:302) take variable %ambience_step and add 1 to it.
  12.  
  13. Sync Hourly
  14. (0:101) When the time is 99:00 FST
  15. (5:451) jump the animation of all copies of ambience 5 in the Dream to step 0.
  16. (5:453) set the default animation delay of ambience 5 to 12000 milliseconds.
  17. (5:300) set variable %ambience_step to the value 1.
  18.  
  19. Fifteen Minute Sync
  20. (0:101) When the time is 99:15 FST
  21. (5:451) jump the animation of all copies of ambience 5 in the Dream to step 78.
  22. (5:300) set variable %ambience_step to the value 79.
  23.  
  24. Thirty Minute Sync
  25. (0:101) When the time is 99:30 FST
  26. (5:451) jump the animation of all copies of ambience 5 in the Dream to step 156.
  27. (5:300) set variable %ambience_step to the value 157.
  28.  
  29. Fourt-five Minute Sync.
  30. (0:101) When the time is 99:45 FST
  31. (5:451) jump the animation of all copies of ambience 5 in the Dream to step 234.
  32. (5:300) set variable %ambience_step to the value 235.
  33.  
  34. (0:9) When someone arrives in the Dream,
  35. Ambience
  36. (5:451) jump the animation of all copies of ambience 5 in the Dream to step %ambience_step.
  37. (5:453) set the default animation delay of ambience 5 to 12000 milliseconds.
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