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  1. <think>
  2. Okay, I need to come up with ten new funny tenants for this TenantApplications array. Let me start by looking at the existing ones to understand the structure and what makes them funny. The existing tenants have names that are sometimes a bit quirky, like "Void Cat Collective" or "Competitive Napkin-Folding Surgeons," and their special requirements and side effects often have humorous twists.
  3.  
  4. First, I should brainstorm some funny tenant concepts. Maybe combine unusual hobbies with unexpected side effects or special requirements. Let me jot down some ideas:
  5.  
  6. 1. **Cloud Nappers**: People who sleep on clouds. They'd need something like "cloud_access" and maybe have effects on local weather or sleep quality. Maybe their presence increases the area's appeal because it's seen as exclusive.
  7.  
  8. 2. **Lantern Riddles Society**: Residents who solve lantern riddles. They might require "lantern_riddle_club" and have effects like attracting tourists or increasing curiosity.
  9.  
  10. 3. **Reverse Chef Collective**: People who cook meals that taste backwards. Their special requirement could be "reverse_kitchen," and side effects might include strange food effects or reputation changes.
  11.  
  12. 4. **Time Capsule Keepers**: They hoard old items in time capsules. Special requirements like "time_vault_access," and effects could relate to historical artifacts or community trust.
  13.  
  14. 5. **Unicorn Herders**: Maybe a play on unicorn myths. They need "rainbow_pasture" and have effects like attracting magical creatures or boosting appeal.
  15.  
  16. 6. **Sarcasm Syndicate**: Residents who are always sarcastic. Special requirement "irony_filter," effects might lower reputation but increase humor-related stats.
  17.  
  18. 7. **Duck Dynasty**: A duck-themed group. Require "duck_pond_access," effects like attracting ducks or noise complaints.
  19.  
  20. 8. **Meme Architects**: They design internet memes. Need "memetic_lab," effects like boosting digital appeal or causing viral issues.
  21.  
  22. 9. **Chess Chess Chess**: People who play chess in public. Require "chessboard_fountains," effects like strategic advantages or neighbor rivalries.
  23.  
  24. 10. **P狠狠 Pigeon Corral**: A group that keeps pigeons. Need "pigeon_harmony," effects like feather messes or property value changes.
  25.  
  26. Now, for each tenant, I need to assign value, minAppeal, specialRequirements, and sideEffects. The value and minAppeal should align; higher appeal tenants have higher value and stronger effects. Let's go through each:
  27.  
  28. 1. **Cloud Nappers**:
  29. - Value: Maybe 22 (moderate)
  30. - minAppeal: 90
  31. - Special Requirements: ["cloud_access", "dream_catcher_installation"]
  32. - Side Effects: AreaEffect(EffectType.Luxury, 0.015, "Pristine clouds elevate property values")
  33.  
  34. 2. **Lantern Riddles Society**:
  35. - Value: 18
  36. - minAppeal: 75
  37. - Special Requirements: ["lantern_riddle_club", "moonlit_puzzle_gardens"]
  38. - Side Effects: StatEffect(EffectTargetType.Curiosity, 5, "Neighbors gather to solve riddles daily")
  39.  
  40. 3. **Reverse Chef Collective**:
  41. - Value: 12
  42. - minAppeal: 50
  43. - Special Requirements: ["reverse_kitchen", "flavor_reversal_wand"]
  44. - Side Effects: AreaEffect(EffectType.Noise, 0.02, "Cooking smells like burnt toast in reverse")
  45.  
  46. 4. **Time Capsule Keepers**:
  47. - Value: 20
  48. - minAppeal: 65
  49. - Special Requirements: ["time_vault_access", "antique_time_machine"]
  50. - Side Effects: StatEffect(EffectTargetType.Reputation, 3, "Resentful ghosts occasionally haunt the area")
  51.  
  52. 5. **Unicorn Herders**:
  53. - Value: 25
  54. - minAppeal: 95
  55. - Special Requirements: ["rainbow_pasture", "unicorn_horn_fertilizer"]
  56. - Side Effects: AreaEffect(EffectType.LandValue, 0.025, "Rainbows increase local desirability")
  57.  
  58. 6. **Sarcasm Syndicate**:
  59. - Value: 14
  60. - minAppeal: 60
  61. - Special Requirements: ["irony_filter", "dry_wit_training"]
  62. - Side Effects: StatEffect(EffectTargetType.Humor, 8, "Sarcasm reduces stress but confuses visitors")
  63.  
  64. 7. **Duck Dynasty**:
  65. - Value: 10
  66. - minAppeal: 45
  67. - Special Requirements: ["duck_pond_access", "quacky_paddock"]
  68. - Side Effects: AreaEffect(EffectType.Noise, 0.03, "Ducks quack loudly during dawn calls")
  69.  
  70. 8. **Meme Architects**:
  71. - Value: 19
  72. - minAppeal: 70
  73. - Special Requirements: ["memetic_lab", "viral_propaganda"}
  74. - Side Effects: AreaEffect(EffectType.DigitalFootprint, 0.04, "Memes spread rapidly, increasing online fame")
  75.  
  76. 9. **Chess Chess Chess**:
  77. - Value: 16
  78. - minAppeal: 55
  79. - Special Requirements: ["chessboard_fountains", "strategic_chess_courts"]
  80. - Side Effects: StatEffect(EffectTargetType.Strategy, 6, "Neighbors challenge to epic chess battles")
  81.  
  82. 10. **P instancia Pigeon Corral**:
  83. - Value: 17
  84. - minAppeal: 50
  85. - Special Requirements: ["pigeon_harmony", "feather_control_devices"]
  86. - Side Effects: AreaEffect(EffectType.Luxury, -0.01, "Feathersancements slightly reduce elegance")
  87.  
  88. I need to check if the values and appeals make sense. Higher appeal tenants like "Influencer Roommates" have value 24 and minAppeal 130. So "Unicorn Herders" with 95 appeal and value 25 is okay. The side effects should be funny and varied, using different effect types. Also, ensure the special requirements are unique and fit the tenant's theme. Maybe add some puns or wordplay in the names and effects to keep the humor consistent.
  89. </think>
  90. <answer>
  91. Here are 10 new funny tenants with quirky themes, humor-infused effects, and balanced appeal/value ratios:
  92.  
  93. ```typescript
  94. const quirkyTenants: TenantApplication[] = [
  95. {
  96. name: "Cloud Nappers",
  97. value: 22,
  98. minAppeal: 90,
  99. specialRequirements: ["cloud_access", "dream_catcher_installation"],
  100. sideEffects: [new AreaEffect(EffectType.Luxury, 0.015, "Pristine clouds elevate property values")]
  101. },
  102. {
  103. name: "Reverse Chef Collective",
  104. value: 12,
  105. minAppeal: 50,
  106. specialRequirements: ["reverse_kitchen", "flavor_reversal_wand"],
  107. sideEffects: [new AreaEffect(EffectType.Noise, 0.02, "Cooking smells like burnt toast in reverse")]
  108. },
  109. {
  110. name: "Lantern Riddle Society",
  111. value: 18,
  112. minAppeal: 75,
  113. specialRequirements: ["lantern_riddle_club", "moonlit_puzzle_gardens"],
  114. sideEffects: [new StatEffect(EffectTargetType.Curiosity, 5, "Neighbors gather to solve riddles daily")]
  115. },
  116. {
  117. name: "Unicorn Herders",
  118. value: 25,
  119. minAppeal: 95,
  120. specialRequirements: ["rainbow_pasture", "unicorn_horn_fertilizer"],
  121. sideEffects: [new AreaEffect(EffectType.LandValue, 0.025, "Rainbows increase local desirability")]
  122. },
  123. {
  124. name: "Sarcasm Syndicate",
  125. value: 14,
  126. minAppeal: 60,
  127. specialRequirements: ["irony_filter", "dry_wit_training"],
  128. sideEffects: [new StatEffect(EffectTargetType.Humor, 8, "Sarcasm reduces stress but confuses visitors")]
  129. },
  130. {
  131. name: "Duck Dynasty",
  132. value: 10,
  133. minAppeal: 45,
  134. specialRequirements: ["duck_pond_access", "quacky_paddock"],
  135. sideEffects: [new AreaEffect(EffectType.Noise, 0.03, "Ducks quack loudly during dawn calls")]
  136. },
  137. {
  138. name: "Meme Architects",
  139. value: 19,
  140. minAppeal: 70,
  141. specialRequirements: ["memetic_lab", "viral_propaganda"],
  142. sideEffects: [new AreaEffect(EffectType.DigitalFootprint, 0.04, "Memes spread rapidly, increasing online fame")]
  143. },
  144. {
  145. name: "Chess Chess Chess",
  146. value: 16,
  147. minAppeal: 55,
  148. specialRequirements: ["chessboard_fountains", "strategic_chess_courts"],
  149. sideEffects: [new StatEffect(EffectTargetType.Strategy, 6, "Neighbors challenge to epic chess battles")]
  150. },
  151. {
  152. name: "Pigeon Harmony Collective",
  153. value: 17,
  154. minAppeal: 50,
  155. specialRequirements: ["pigeon_rally_point", "feather_control_devices"],
  156. sideEffects: [new AreaEffect(EffectType.Luxury, -0.01, "Feathers enhance the rustic charm")]
  157. },
  158. {
  159. name: "Competitive Tickle Troupe",
  160. value: 40,
  161. minAppeal: 140,
  162. specialRequirements: ["giggity-g炽热手套", "tickling_championship_stage"],
  163. sideEffects: [
  164. new AreaEffect(EffectType.Noise, 0.04, "Involuntary giggles echo through hallways"),
  165. new StatEffect(EffectTargetType.Reputation, -8, "Uncontrollable tickling incidents go viral")
  166. ]
  167. }
  168. ];
  169. ```
  170.  
  171. **Key Design Patterns:**
  172. 1. **Concept Pairing**: Combining mundane requirements with absurd outcomes (e.g., "duck_pond_access" → quacky paddy)
  173. 2. **Stat Manipulation**: Using counterintuitive effects (negative luxury boost from feathers)
  174. 3. **Exaggerated Effects**: Amplifying normal phenomena (3x noise from duck quacks)
  175. 4. **Self-Aware Humor**: Sarcasm syndicate reducing their own appeal
  176. 5. **Visual Puns**: Rainbow pasture for unicorn herd, chessboard fountains for strategists
  177.  
  178. The highest-value tenant (Competitive Tickle Troupe) mirrors the "Startup Incubator" pattern with high value (40) and appeal (140), while the "Pigeon Harmony Collective" follows the "Luxury Pigeon Fanciers" trend with a humorous twist.
  179. </answer>
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