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Generically-Titled Fire Emblem Quest: Part 8 Summary

Jul 26th, 2015
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  1. Part 8 Link: http://suptg.thisisnotatrueending.com/archive/41438337/
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  3. Part 8 Summary
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  5. -After another day of morning training, Yvette briefly grilled Ellen on her own dedication to acting as a knight tasked with personally guarding the prince.
  6. -Yvette confides in Ellen how much older she feels ever since the fight with those Dracozombies injured her, and how she sees so much of a younger her in the young mercenary-class. She referred to the comparison as "a young woman who has nothing but a sword and a spear she can just passably lift, an immediate bond with a member of her nation's royal family, willingness to follow orders to the bitter end if it's required of her..."
  7. -After dismissing Ellen, Yvette asks her to tell Natalie she can stop running if she sees her. Apparently she has her working on her speed and endurance when King Drasma himself isn't teaching her how to better use a staff. Shortly after, she runs into Nat and passes this information on in a brief conversation.
  8. -Zoe had something planned to show Ellen for being so friendly to her. Turns out she wanted to share with her the serene joy of being up in the air on a pegasus, an experience Ellen found absolutely pleasant... Until she suddenly started feeling a familiar sort of sickness in the middle of flying over town.
  9. -Immediately assuming this was a sign of the deaf necromancer's nearness, Zoe was asked to dismount. The feeling only got worse the closer to the ground Ellen got, but Zoe felt nothing.
  10. -The pair ran into Stefyn while cluelessly investigating the castle town. He was accompanied by Reese, who also quickly grew sick, and had some sweet new heavy armor. Stefyn explained that he and Reese were supposed to be providing backup for Mitchell, Robert, and Jay as they thwarted an attempted burglary/robbery of a secret shop.
  11. -Zoe and Ellen followed them into an alley, in which Stefyn found a secret flight of stairs downward inside a wall. Reese and Ellen only got sicker as they went further down.
  12. -Inside the sizable underground warehouse that is the secret shop, a beastly-looking (pointed hairy ears and fangs were the most noticeable things) young man and woman were tied up together, presumably due to being the burglars in question. They weren't really being paid mind, however, the red-headed proprietor of the shop (an Anna wielding a lance) even telling them so much in a business metaphor-filled way. She, Mitchell, Jay, and Robert were cornered in another section of the secret shop. The very same hooded figure from before was now accompanied by a pale swordsman with a covered-up head, all while summoning at least a dozen bonewalkers. Robert and Jay looked as horribly unwell as Ellen and Reese felt, so Mitchell and Anna could only (ineffectually) ward off enemies.
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  14. Confirmed Party Members (as of end of thread 8):
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  16. -Ellen (Mercenary Class) The player character, a young woman raised in the village of Orsin. As vaguely-defined in personality as any earlygame quest protagonist.
  17. -Natalie/Nat (Cleric) Ellen's only living friend from Orsin, who works with staves and kept up the local church. Has a cold exterior despite being sensitive. Collects the most things.
  18. -Reese (Knight Class) A farmhand from the same town as Ellen, Nat, and Lambert. Has a lot of zeal, but might be a bit of a slimeball. Was a notorious drunkard in Orsin village, often hitting on Ellen and trying to make excuses for her to drink with him (it may be why she never does so in general). The most dedicated to a goal.
  19. -Biff (red cavalier) Biff is enthusiastic and outgoing, but tends to be misinterpreted. The most likely to act on instinct.
  20. -Byron (green cavalier) A social knight with Garrus' personal guard. Unlike his friend, he is collected and somewhat reserved. The best judge of character.
  21. -Robert (Fighter Class) A loud and rude lumberjack who was with Orsin's local guard/militia. The most argumentative.
  22. -Jay (Fighter Class) A silent and passive lumberjack who was with Orsin's local guard/militia. The best listener.
  23. -Garrus (Axe Lord) The crown prince of Neir, son of King Drasma. Surprisingly timid and small-framed, but capable of waving a regal axe with relative ease. The most eager to please.
  24. -Yvette (Paladin) A middle-aged retainer for Prince Garrus. Often speaks in his place due to his timidness, and has a motherly quality to her which can sometimes turn scary. The loudest when angry.
  25. -Mitchell (Thief/Outlaw Class) A former thief who seems to be friendly enough. Has friends in unsavory places, and sometimes does something amoral, but isn't malicious. Has the best dreams.
  26. -Quidel (Horseman/Nomad Class) A son of the nomadic Tarvos tribe that primarily exists in the Johan region, on good terms with the royalty of Neir. The biggest history buff.
  27. -Cheryl (Pegasus Knight) A cheerful Pegasus Rider who often acts as a messenger for Garrus, the middle child of three sisters. The most upbeat.
  28. -Stefyn (Myrmidon) A cowardly swordfighter who was tangled up in the Johalva bandits. Seems to genuinely want to reform, but Ellen absolutely despises him for killing Lambert. Sleeps the least.
  29. -Salia (Class Unknown) Garrus' younger sister. Went to live with the Tarvos at the age of six, much earlier than younger siblings of either royal family tend to (typically they wait until they're just slightly younger than Quidel, which is to say how old she would be now). Was returned to Rakche upon her father learning of the possibility of someone targeting his children's lives. The heaviest sleeper.
  30. -Monica (Falcoknight) Cheryl's older sister, a significantly colder person than her sister. Apparently the personal retainer for Salia. The fondest of solitude.
  31. -Zoe (Pegasus Knight) The younger sister of Cheryl and Monica, a pegasus knight who actually detests fighting, only doing it anyway to get closer to her sisters. Set to become a member of Salia's personal guard. The prettiest smile.
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  33. Names to keep in mind:
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  35. -King Drasma (Wyvern Monarch) The king of the nation of Neir, and the father of Prince Garrus and Princess Salia. A warrior king who ordered his son and his small band to wipe out a notorious group of bandits.
  36. -Khozen (Wyvern) A silver-scaled wyvern older than Neir itself, having loyally served the rightful ruler of Neir since Queen Hauteclere hatched him with the Scepter of Katri. Riding him, she was able to lead a Revolution and found Neir.
  37. -Hauteclere (Wyvern Monarch) The first queen of Neir. Famous for hatching Khozen and starting a persevering alliance with the Tarvos Nomads, both essential actions in a successful revolution against the Gerxel empire. Considered one of the most important figures in Teege history.
  38. -Gorman (Mercenary Class?) The former captain of Orsin's local guard, replacing (and then being replaced by after he left) Lambert's father. He taught Ellen and Lambert how to fight with a sword, emphasizing a balance of all of one's physical traits. Universally considered the toughest guy in the town, he recently resigned from his post to become a mercenary. No one in town knows why, and none have heard from him since. The recent increase in bandit attacks on Orsin is attributed somewhat to his disappearance. Some five-ten years older than Ellen and Lambert. A tall, bronze, muscular fellow with dark, curly hair and a distinctly big nose (Ellen and her Orsin friends would know).
  39. -Antiman (Nomadic Trooper, presumably) Quidel's uncle, younger brother to the chief of the Tarvos. A trusted friend, advisor, and diplomat to King Drasma. A caring man of few words.
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  42. Deceased units:
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  44. -Lambert (Mercenary Class, died in thread 2) The son of the captain of Orsin village's guard and Ellen's closest friend, a real showy bastard. A talented swordsman who was found half-dead after a fight with a myrmidon with Stefyn (when he was with the Johalva). He died early the next morning despite the best efforts of Garrus' knights and Nat. The least confident.
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  46. Defeated bosses:
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  48. -Tabat (Berserker, died in thread 3) The leader of the fearsome Johalva bandits, who terrorized Tarvos valley and most recently destroyed Orsin village. Garrus' father, King Drasma, tasked him with wiping this faction out. While alive, he personally oversaw the capture of Natalie and Ellen, and was the one who ordered Stefyn to kill Lambert. Personally killed by Ellen, with the aid of Prince Garrus, in the former outpost his group had taken over.
  49. -Incomplete Dracozombies (died in thread 5) Four Dracozombies, summoned by a deaf, fair-haired, signing spellcaster whose face Ellen didn't see. They were all in various states of incompleteness, making them look even more dead than the much more threatening complete Dracozombies. Apparently sent to kill prince Garrus, as by far the strongest of the quartet was focusing primarily on fighting him.
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