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- Godmode Class: byte[] GMClass = new byte[] { 0x01, 0x27, 0x00, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00, 0x86, 0x00, 0x00, 0x00, 0x07, 0x00, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00, 0x86, 0x00, 0x00, 0x00, 0x6A, 0x00, 0x0F, 0x00, 0x11, 0x00, 0x08, 0x00, 0x00, 0x00, 0x61, 0x00, 0x83, 0x00, 0x00, 0x00, 0x73, 0x77, 0x61, 0x67, 0x2E, 0x63, 0x6C, 0x61, 0x73, 0x73, 0x00, 0x73, 0x73, 0x20, 0x32, 0x00, 0x54, 0x20, 0x31, 0x00, 0x00, 0x76, 0x00, 0x20, 0x00, 0x20, 0x00, 0x20, 0x00, 0x13, 0x00, 0x14, 0x00, 0x19, 0x00, 0x2D, 0x00, 0x26, 0x00, 0x27, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x06, 0x00, 0x6B, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x37 };
- onPlayerSpawned:
- public static void onPlayerSpawned(int client)
- {
- if (PS3.Extension.ReadByte(0x001C0840 + ((uint)client * 0x3980)) == 1)
- {
- Thread.Sleep(2000);
- RPC.iPrintlnBold(client, "^1Welcome ^2To ^3The ^4Modded ^5Lobby!");
- RPC.iPrintln(client, "^2Press [{+melee}] to open the mod menu");
- }
- }
- Calling it:
- onPlayerSpawned(0)
- G_Damage:
- public static void G_Damage(uint You, uint Enemy)
- {
- RPC.Call(0x183E18, G_Entity(Enemy), G_Entity(You), G_Entity(You), 0xD00CFF6C, 0xD00CFFA8, 0x64, 0, 1, 0, 0x1378, 0x10008DA0, 0xD00CFF24, 0xD00CF12C);
- }
- PlaySound:
- public static void PlaySound(int client, String Sound)
- {
- int SoundIndex = RPC.CallFunc(0x001BEBDC, Sound);
- RPC.SV_GameSendServerCommand(client, "n " + SoundIndex);
- }
- Sounds:
- ui_mp_nukebomb_timer
- mp_level_up
- plr_new_rank
- mp_card_slide
- mp_bonus_end
- mp_bonus_start
- mp_capture_flag
- mp_challenge_complete
- mp_defcon_down
- mp_ingame_summary
- mp_enemy_obj_taken
- mp_enemy_obj_captured
- mouse_over
- mp_killstreak_ac130
- mp_killstreak_airdrop
- mp_killstreak_carepackage
- mp_killstreak_choppergunner
- mp_killstreak_counteruav
- mp_killstreak_emp
- mp_killstreak_harrier
- mp_killstreak_heli
- mp_killstreak_hellfire
- mp_killstreak_jet
- mp_killstreak_nuclearstrike
- mp_killstreak_pavelow
- mp_killstreak_radar
- mp_killstreak_sentrygun
- mp_killstreak_stealthbomber
- Give Weapon:
- public static void GiveWeapon(uint Client, uint WeaponID)
- {
- PS3.WriteUInt32(0x0110a4fc + (Client * 0x3980), WeaponID);
- PS3.WriteUInt32(0x0110a624 + (Client * 0x3980), WeaponID);
- PS3.WriteUInt32(0x0110a6a4 + (Client * 0x3980), WeaponID);
- PS3.WriteUInt32(0x0110a5f0 + (Client * 0x3980), WeaponID);
- //0x18A29C - Add_Ammo(gentity_s *ent, unsigned int weaponIndex, char weaponModel, int count, int fillClip)
- RPC.Call(0x18A29C, 0xFCA280 + (Client * 0x280), WeaponID, "", 9999, 9999);
- }
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