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- [2020-02-27 14:58:44]HANDLER: --------------------- START ---------------------
- [2020-02-27 14:58:44]HANDLER: Game: Dead Rising 3, Arch: x64, Executable: deadrising3.exe, SteamID: 265550, Script: DeadRising3.js, Data: Dead Rising 3, DPIHandling: True, DPI Scale: 1
- [2020-02-27 14:58:44]HANDLER: Game has no starting arguments
- [2020-02-27 14:58:44]HANDLER: Utils - UseGoldberg: True, NeedsSteamEmulation: False, UseX360ce: False
- [2020-02-27 14:58:44]HANDLER: Hooks - HookInit: False, RenameNotKillMutex: True, SetWindowHook: False, HookFocus: False, HideCursor: False, PreventWindowDeactivation: False
- [2020-02-27 14:58:44]HANDLER: Mutexes - Handle(s): (DeadRising2,ThreadPoolEvent0,ThreadPoolEvent1,ThreadPoolEvent2,ThreadPoolEvent3,ThreadPoolEvent4,ThreadPoolEvent5,ThreadPoolEvent6,ThreadPoolEvent7,ThreadPoolEvent8,ThreadPoolEvent9,ThreadPoolEvent:,ThreadPoolEvent;,ThreadPoolEvent<,ThreadPoolEvent=,ThreadPoolEvent>,ThreadPoolEvent?,ThreadPoolEvent@,ThreadPoolEventA,ThreadPoolEventB,ThreadPoolEventC,ThreadPoolEventD,ThreadPoolEventE,ThreadPoolEventF,ThreadPoolEventG,ThreadPoolEventH,ThreadPoolEventI,ThreadPoolEventJ,ThreadPoolEventK), KillMutexDelay: 0, KillMutexType: Mutant, RenameNotKillMutex: True, PartialMutexSearch: False
- [2020-02-27 14:58:44]HANDLER: NucleusCoop mod version: 0.9.9
- [2020-02-27 14:58:44]HANDLER: PC Info - OS: Microsoft Windows 10 Pro, .NET Framework Version: 4.8 or later
- [2020-02-27 14:58:44]HANDLER: Number of players: 1
- [2020-02-27 14:58:44]HANDLER: ********** Setting up player 1 **********
- [2020-02-27 14:58:44]HANDLER: Commencing file operations
- [2020-02-27 14:58:45]HANDLER: Creating instance folder content\Dead Rising 3\Instance0
- [2020-02-27 14:58:45]HANDLER: Starting symlink and copies
- [2020-02-27 14:58:45]HANDLER: Game executable (deadrising3.exe) will be copied and not symlinked.
- [2020-02-27 14:58:45]HANDLER: Files in Game.FileSymlinkExclusions will not be symlinked
- [2020-02-27 14:58:45]HANDLER: Symlinking game folder and files at e:\torrent downloads\[r.g. mechanics] dead rising 3 apocalypse edition\mp-fix to E:\Nucleus coop\content\Dead Rising 3, for each instance
- [2020-02-27 14:58:46]HANDLER: File operations complete
- [2020-02-27 14:58:46]HANDLER: Starting Goldberg setup
- [2020-02-27 14:58:46]HANDLER: Found e:\torrent downloads\[r.g. mechanics] dead rising 3 apocalypse edition\mp-fix\steam_api64.dll
- [2020-02-27 14:58:46]HANDLER: Placing Goldberg steam_api64.dll in instance steam dll folder
- [2020-02-27 14:58:46]HANDLER: Generating account_name.txt with nickname Player1
- [2020-02-27 14:58:46]HANDLER: Generating user_steam_id.txt with random user steam ID 76561199023125438
- [2020-02-27 14:58:46]HANDLER: Generating language.txt with language set to english
- [2020-02-27 14:58:46]HANDLER: Generating steam_appid.txt using game steam ID 265550
- [2020-02-27 14:58:46]HANDLER: Goldberg setup complete
- [2020-02-27 14:58:46]HANDLER: Setting up XInput Plus
- [2020-02-27 14:58:46]HANDLER: Using xinput1_3.dl_ (x64) as base and naming it: xinput1_3.dll
- [2020-02-27 14:58:46]HANDLER: Copying XInputPlus.ini
- [2020-02-27 14:58:46]HANDLER: Making changes to the lines in XInputPlus.ini; FileVersion and Controller values
- [2020-02-27 14:58:46]HANDLER: XInput Plus setup complete
- [2020-02-27 14:58:46]LOGMANAGER: ERROR - Could not find file 'E:\Nucleus coop\NaN\rendersettings.ini'. | Stacktrace: at Jint.Runtime.Interop.MethodInfoFunctionInstance.Invoke(MethodInfo[] methodInfos, JsValue thisObject, JsValue[] jsArguments)
- at Jint.Runtime.Interop.MethodInfoFunctionInstance.Call(JsValue thisObject, JsValue[] arguments)
- at Jint.Runtime.ExpressionInterpreter.EvaluateCallExpression(CallExpression callExpression)
- at Jint.Engine.EvaluateExpression(Expression expression)
- at Jint.Runtime.StatementInterpreter.ExecuteExpressionStatement(ExpressionStatement expressionStatement)
- at Jint.Engine.ExecuteStatement(Statement statement)
- at Jint.Runtime.StatementInterpreter.ExecuteStatementList(IEnumerable`1 statementList)
- at Jint.Engine.ExecuteStatement(Statement statement)
- at Jint.Native.Function.ScriptFunctionInstance.Call(JsValue thisArg, JsValue[] arguments)
- at Jint.Runtime.Interop.DefaultTypeConverter.<>c__DisplayClass7_0.<Convert>b__1()
- at Nucleus.Gaming.GenericGameInfo.PrePlay(GenericContext context, GenericGameHandler handler, PlayerInfo player)
- at Nucleus.Gaming.GenericGameHandler.Play()
- at Nucleus.Gaming.GameManager.play(Object state)
- [2020-02-27 15:00:18]LOGMANAGER: > Saving user profile....
- [2020-02-27 15:00:18]LOGMANAGER: Saved user profile
- [2020-02-27 15:00:55]HANDLER: --------------------- START ---------------------
- [2020-02-27 15:00:55]HANDLER: Game: Dead Rising 3, Arch: x64, Executable: deadrising3.exe, SteamID: 265550, Script: DeadRising3.js, Data: Dead Rising 3, DPIHandling: True, DPI Scale: 1
- [2020-02-27 15:00:55]HANDLER: Game has no starting arguments
- [2020-02-27 15:00:55]HANDLER: Utils - UseGoldberg: True, NeedsSteamEmulation: False, UseX360ce: False
- [2020-02-27 15:00:55]HANDLER: Hooks - HookInit: False, RenameNotKillMutex: True, SetWindowHook: False, HookFocus: False, HideCursor: False, PreventWindowDeactivation: False
- [2020-02-27 15:00:55]HANDLER: Mutexes - Handle(s): (DeadRising2,ThreadPoolEvent0,ThreadPoolEvent1,ThreadPoolEvent2,ThreadPoolEvent3,ThreadPoolEvent4,ThreadPoolEvent5,ThreadPoolEvent6,ThreadPoolEvent7,ThreadPoolEvent8,ThreadPoolEvent9,ThreadPoolEvent:,ThreadPoolEvent;,ThreadPoolEvent<,ThreadPoolEvent=,ThreadPoolEvent>,ThreadPoolEvent?,ThreadPoolEvent@,ThreadPoolEventA,ThreadPoolEventB,ThreadPoolEventC,ThreadPoolEventD,ThreadPoolEventE,ThreadPoolEventF,ThreadPoolEventG,ThreadPoolEventH,ThreadPoolEventI,ThreadPoolEventJ,ThreadPoolEventK), KillMutexDelay: 0, KillMutexType: Mutant, RenameNotKillMutex: True, PartialMutexSearch: False
- [2020-02-27 15:00:55]HANDLER: NucleusCoop mod version: 0.9.9
- [2020-02-27 15:00:55]HANDLER: PC Info - OS: Microsoft Windows 10 Pro, .NET Framework Version: 4.8 or later
- [2020-02-27 15:00:55]HANDLER: Number of players: 1
- [2020-02-27 15:00:55]HANDLER: ********** Setting up player 1 **********
- [2020-02-27 15:00:55]HANDLER: Commencing file operations
- [2020-02-27 15:00:55]HANDLER: Creating instance folder content\Dead Rising 3\Instance0
- [2020-02-27 15:00:55]HANDLER: Starting symlink and copies
- [2020-02-27 15:00:55]HANDLER: Game executable (deadrising3.exe) will be copied and not symlinked.
- [2020-02-27 15:00:55]HANDLER: Files in Game.FileSymlinkExclusions will not be symlinked
- [2020-02-27 15:00:55]HANDLER: Symlinking game folder and files at e:\torrent downloads\[r.g. mechanics] dead rising 3 apocalypse edition\mp-fix to E:\Nucleus coop\content\Dead Rising 3, for each instance
- [2020-02-27 15:00:57]HANDLER: File operations complete
- [2020-02-27 15:00:57]HANDLER: Starting Goldberg setup
- [2020-02-27 15:00:57]HANDLER: Found e:\torrent downloads\[r.g. mechanics] dead rising 3 apocalypse edition\mp-fix\steam_api64.dll
- [2020-02-27 15:00:57]HANDLER: Placing Goldberg steam_api64.dll in instance steam dll folder
- [2020-02-27 15:00:57]HANDLER: Generating account_name.txt with nickname Player1
- [2020-02-27 15:00:57]HANDLER: Generating user_steam_id.txt with random user steam ID 76561199023125438
- [2020-02-27 15:00:57]HANDLER: Generating language.txt with language set to english
- [2020-02-27 15:00:57]HANDLER: Generating steam_appid.txt using game steam ID 265550
- [2020-02-27 15:00:57]HANDLER: Goldberg setup complete
- [2020-02-27 15:00:57]HANDLER: Setting up XInput Plus
- [2020-02-27 15:00:57]HANDLER: Using xinput1_3.dl_ (x64) as base and naming it: xinput1_3.dll
- [2020-02-27 15:00:57]HANDLER: Copying XInputPlus.ini
- [2020-02-27 15:00:57]HANDLER: Making changes to the lines in XInputPlus.ini; FileVersion and Controller values
- [2020-02-27 15:00:57]HANDLER: XInput Plus setup complete
- [2020-02-27 15:00:57]LOGMANAGER: ERROR - Could not find file 'E:\Nucleus coop\NaN\rendersettings.ini'. | Stacktrace: at Jint.Runtime.Interop.MethodInfoFunctionInstance.Invoke(MethodInfo[] methodInfos, JsValue thisObject, JsValue[] jsArguments)
- at Jint.Runtime.Interop.MethodInfoFunctionInstance.Call(JsValue thisObject, JsValue[] arguments)
- at Jint.Runtime.ExpressionInterpreter.EvaluateCallExpression(CallExpression callExpression)
- at Jint.Engine.EvaluateExpression(Expression expression)
- at Jint.Runtime.StatementInterpreter.ExecuteExpressionStatement(ExpressionStatement expressionStatement)
- at Jint.Engine.ExecuteStatement(Statement statement)
- at Jint.Runtime.StatementInterpreter.ExecuteStatementList(IEnumerable`1 statementList)
- at Jint.Engine.ExecuteStatement(Statement statement)
- at Jint.Native.Function.ScriptFunctionInstance.Call(JsValue thisArg, JsValue[] arguments)
- at Jint.Runtime.Interop.DefaultTypeConverter.<>c__DisplayClass7_0.<Convert>b__1()
- at Nucleus.Gaming.GenericGameInfo.PrePlay(GenericContext context, GenericGameHandler handler, PlayerInfo player)
- at Nucleus.Gaming.GenericGameHandler.Play()
- at Nucleus.Gaming.GameManager.play(Object state)
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