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  1. ===> GameSys Init <=== (core version: 1.2.00; date: Oct 28 2017, 11:16:17; for: Tennis Elbow 2013 1.0j)
  2.     SDL Framework 1.2.15
  3.     Not Connected to Internet: no info
  4.     .Pak files are Original - No Extra Menu - No Extra Models
  5.     SteamLang =
  6.     Language = Italiano
  7.     Full version (store.steampowered.com)
  8.  
  9. =====> Devices init <=====
  10.  
  11. =====> 3D engine init <=====
  12.     3dEngine Init; version: 2.00.91; date: Oct 28 2017; time: 11:16:20
  13.     DDD - Name: 1-OpenGL; Device: Quartz
  14.     Display Device: 1-OpenGL
  15.     SDL_image version - Compiled: 1.2.10 - Running: 1.2.10
  16.     GM 0: (640 x 480, 16 bits, 0 hz)
  17.     GM 1: (640 x 480, 32 bits, 0 hz)
  18.     GM 2: (800 x 600, 16 bits, 0 hz)
  19.     GM 3: (800 x 600, 32 bits, 0 hz)
  20.     GM 4: (1024 x 768, 16 bits, 0 hz)
  21.     GM 5: (1024 x 768, 32 bits, 0 hz)
  22.     GM 6: (1280 x 720, 16 bits, 0 hz)
  23.     GM 7: (1280 x 720, 32 bits, 0 hz)
  24.     GM 8: (1280 x 1024, 16 bits, 0 hz)
  25.     GM 9: (1280 x 1024, 32 bits, 0 hz)
  26.     GM 10: (1344 x 756, 16 bits, 0 hz)
  27.     GM 11: (1344 x 756, 32 bits, 0 hz)
  28.     GM 12: (1600 x 900, 16 bits, 0 hz)
  29.     GM 13: (1600 x 900, 32 bits, 0 hz)
  30.     GM 14: (1680 x 1050, 16 bits, 0 hz)
  31.     GM 15: (1680 x 1050, 32 bits, 0 hz)
  32.     GM 16: (1920 x 1080, 16 bits, 0 hz)
  33.     GM 17: (1920 x 1080, 32 bits, 0 hz)
  34.     SDL_SVM => 1592x884x32 (4x AA)
  35.   =========> OpenGL info <==========
  36.     glVersion: 0.0; MaxSimultaneousTextures: 8
  37.     HW Rasterization: No; Video Memory: 0 MB
  38.     Max Anisotropy: 16
  39.     ATI Technologies Inc.; AMD Radeon HD 6750M OpenGL Engine; 2.1 ATI-1.51.8; GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_blend_equation_separate GL_ATI_blend_weighted_minmax GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod ;
  40.     Mode set to 1592x884x32 (0hz) (ZBuf: 24; Stencil: 8; Sample: 4; Windowed)
  41.   =========> end of D3D info <==========
  42.     Max Texture Size, for this video mode: (1, 1)
  43.     Texture:  A8R8G8B8 32 bits ALPHA RGB
  44.     Texture:  X8R8G8B8 32 bits RGB
  45.     Texture:    R5G6B5 16 bits RGB
  46.     Texture:  X1R5G5B5 16 bits RGB
  47.     ==> Pal8 Tex:    (null) 00 bits
  48.     ==> RgbX Tex:  X8R8G8B8 32 bits RGB
  49.     ==> RgbA Tex:  A8R8G8B8 32 bits ALPHA RGB
  50.     Linear Fog On
  51. =====> Shaders init <=====
  52.     Load shader file 'SpecialFx\WaterMirror.Shader'
  53.     Load shader file 'Scripts\Global.Shader'
  54.     Load shader file 'Scripts\Tennis.Shader'
  55.     Load shader file 'Scripts\Fx.Shader'
  56.     Load shader file 'Scripts\HUD.Shader'
  57.     Load shader file 'Scripts\Menu.Shader'
  58.     142 Shaders loaded: 176 stages, 141 TcMod, 41 DeformVertex and 0 AnimMaps
  59.     Bitmap(128*128*0)->Tex: .\Menu/Art/Circle.Tga (Format: RgbA)
  60.     DefaultQuad Radius: 1.41421
  61.     Meshes => NbVertex: 4; NbIndex: 780 (Old NbP:4; loss: 0%)
  62.     Bitmap(512*512*0)->Tex: .\Menu/Font/HugeChars.Tga (Format: RgbA)
  63.     Bitmap(512*128*0)->Tex: .\Menu/Art/TennisElbow.Tga (Format: RgbA)
  64.  
  65. =====> Sound init <=====
  66.     Opened audio at 44100 Hz 16 bit stereo (with a 1024-byte audio buffer)
  67.     Sound Card => Primary Stereo : yes; Buffer Stereo : yes
  68.  
  69. ===> Tennis Elbow 2013 1.0j Init <=== (version: 1.0j; build: 114; date: Oct 28 2017; time: 11:16:39)
  70.  
  71. =====> Menu init <=====
  72.     sizeof => item: 320 (268 for GI); menu: 432; action: 12; param = 24; Cfg = 52
  73.     Bitmap(32*32*0)->Tex: .\Menu/Art/CursorBall.Tga (Format: RgbA)
  74.     Bitmap(32*32*0)->Tex: .\Menu/Art/CursorMask.Tga (Format: Rgb)
  75.     Bitmap(32*32*0)->Tex: .\Menu/Art/Arrow.Tga (Format: RgbA)
  76.     Bitmap(32*32*0)->Tex: .\Menu/Art/Grille02.Tga (Format: Rgb)
  77.     Bitmap(512*256*0)->Tex: .\Menu/Art/Bg/Main.Jpg (Format: Rgb)
  78.     Bitmap(128*128*0)->Tex: .\Menu/Art/Bar01.Tga (Format: RgbA)
  79.     Bitmap(64*64*0)->Tex: .\Menu/Art/RoundBg01.Tga (Format: RgbA)
  80.     Bitmap(32*32*0)->Tex: .\Menu/Art/Ico/RadioOff.Tga (Format: RgbA)
  81.     Bitmap(32*32*0)->Tex: .\Menu/Art/Ico/RadioOn.Tga (Format: RgbA)
  82.     Bitmap(128*128*0)->Tex: .\Menu/Art/Ico/Court02.Tga (Format: RgbA)
  83.     Bitmap(128*128*0)->Tex: .\Menu/Art/Ico/Court03.Tga (Format: RgbA)
  84.     Bitmap(128*128*0)->Tex: .\Menu/Art/Ico/Court04.Tga (Format: RgbA)
  85.     Bitmap(128*128*0)->Tex: .\Menu/Art/Ico/Court05.Tga (Format: RgbA)
  86.     Bitmap(128*128*0)->Tex: .\Menu/Art/Ico/Court06.Tga (Format: RgbA)
  87.     Bitmap(128*128*0)->Tex: .\Menu/Art/Ico/Court07.Tga (Format: RgbA)
  88.     Bitmap(128*128*0)->Tex: .\Menu/Art/Ico/Court08.Tga (Format: RgbA)
  89.     Bitmap(128*128*0)->Tex: .\Menu/Art/Ico/Court09.Tga (Format: RgbA)
  90.     Bitmap(128*128*0)->Tex: .\Menu/Art/Ico/CustomCourt01.Tga (Format: RgbA)
  91.     Bitmap(128*128*0)->Tex: .\Menu/Art/Ico/CustomCourt02.Tga (Format: RgbA)
  92.     Bitmap(128*128*0)->Tex: .\Menu/Art/Ico/CustomCourt03.Tga (Format: RgbA)
  93.     Bitmap(128*128*0)->Tex: .\Menu/Art/Ico/CustomCourt04.Tga (Format: RgbA)
  94.     Bitmap(64*64*0)->Tex: .\Menu/Art/Ico/Court02s.Tga (Format: RgbA)
  95.     Bitmap(64*64*0)->Tex: .\Menu/Art/Ico/Court03s.Tga (Format: RgbA)
  96.     Bitmap(64*64*0)->Tex: .\Menu/Art/Ico/Court04s.Tga (Format: RgbA)
  97.     Bitmap(64*64*0)->Tex: .\Menu/Art/Ico/Court05s.Tga (Format: RgbA)
  98.     Bitmap(64*64*0)->Tex: .\Menu/Art/Ico/Court06s.Tga (Format: RgbA)
  99.     Bitmap(64*64*0)->Tex: .\Menu/Art/Ico/Court07s.Tga (Format: RgbA)
  100.     Bitmap(64*64*0)->Tex: .\Menu/Art/Ico/Court08s.Tga (Format: RgbA)
  101.     Bitmap(64*64*0)->Tex: .\Menu/Art/Ico/Court09s.Tga (Format: RgbA)
  102.     Bitmap(64*64*0)->Tex: .\Menu/Art/Ico/Court10s.Tga (Format: RgbA)
  103.     Bitmap(64*64*0)->Tex: .\Menu/Art/Ico/Court11s.Tga (Format: RgbA)
  104.     Bitmap(64*64*0)->Tex: .\Menu/Art/Ico/Court12s.Tga (Format: RgbA)
  105.     Bitmap(64*64*0)->Tex: .\Menu/Art/Ico/Court13s.Tga (Format: RgbA)
  106.     Bitmap(128*128*0)->Tex: .\Menu/Art/Ico/PlayerCfg02.Tga (Format: RgbA)
  107.     Bitmap(128*128*0)->Tex: .\Menu/Art/Ico/PlayerCfg03.Tga (Format: RgbA)
  108.     Bitmap(128*128*0)->Tex: .\Menu/Art/Ico/PlayerCfg04.Tga (Format: RgbA)
  109.     Bitmap(128*128*0)->Tex: .\Menu/Art/Ico/PlayerCfg05.Tga (Format: RgbA)
  110.     Bitmap(128*128*0)->Tex: .\Menu/Art/Ico/NbSet02.Tga (Format: RgbA)
  111.     Bitmap(128*128*0)->Tex: .\Menu/Art/Ico/NbSet03.Tga (Format: RgbA)
  112.     Bitmap(128*128*0)->Tex: .\Menu/Art/CircleRainbow.Tga (Format: Rgb)
  113.     Bitmap(512*256*0)->Tex: .\Menu/Art/Bg/Tournament.Jpg (Format: Rgb)
  114.     Bitmap(16*16*0)->Tex: .\Menu/Art/RoundBg03.Tga (Format: RgbA)
  115.     Bitmap(512*256*0)->Tex: .\Menu/Art/Bg/Planning.Jpg (Format: Rgb)
  116.     Bitmap(128*128*0)->Tex: .\Menu/Art/Ico/Back.Tga (Format: RgbA)
  117.     Bitmap(512*256*0)->Tex: .\Menu/Art/Bg/Sponsor.Jpg (Format: Rgb)
  118.     Bitmap(64*64*0)->Tex: .\Menu/Art/Ico/Board_Single.Tga (Format: RgbA)
  119.     Bitmap(64*64*0)->Tex: .\Menu/Art/Ico/Board_Double.Tga (Format: RgbA)
  120.     Bitmap(64*64*0)->Tex: .\Menu/Art/Ico/Csv.Tga (Format: RgbA)
  121.     Bitmap(64*64*0)->Tex: .\Menu/Art/Ico/ArrowD.Tga (Format: RgbA)
  122.     Bitmap(256*64*0)->Tex: .\Menu/Art/Ico/HudInfoBar.Tga (Format: RgbA)
  123.     Bitmap(64*64*0)->Tex: .\Menu/Art/Ico/HudBallYellow.Tga (Format: RgbA)
  124.     Bitmap(64*64*0)->Tex: .\Menu/Art/Ico/HudBallRed.Tga (Format: RgbA)
  125.     Bitmap(1*8*0)->Tex: .\Menu/Art/RectBg04.Tga (Format: Rgb)
  126.     Bitmap(64*64*0)->Tex: .\Menu/Art/Ico/Soul_Human.Tga (Format: RgbA)
  127.     Bitmap(32*32*0)->Tex: .\Menu/Art/Ico/ClickButton.Tga (Format: RgbA)
  128.     Bitmap(8*8*0)->Tex: .\Menu/Art/Ico/GoalStand.Tga (Format: Rgb)
  129.     Bitmap(32*32*0)->Tex: .\Menu/Art/Ico/GoalTourney.Tga (Format: RgbA)
  130.     Bitmap(8*8*0)->Tex: .\Menu/Art/Ico/GoalUp.Tga (Format: Rgb)
  131.     Bitmap(512*256*0)->Tex: .\Menu/Art/Bg/Club01.Jpg (Format: Rgb)
  132.     Bitmap(128*128*0)->Tex: .\Menu/Art/Ico/Play.Tga (Format: RgbA)
  133.     Bitmap(128*128*0)->Tex: .\Menu/Art/Ico/CharacterSheet.Tga (Format: RgbA)
  134.     Bitmap(128*128*0)->Tex: .\Menu/Art/Ico/PlayOptions.Tga (Format: RgbA)
  135.     Bitmap(128*128*0)->Tex: .\Menu/Art/Ico/WarmUp.Tga (Format: RgbA)
  136.     Bitmap(128*128*0)->Tex: .\Menu/Art/Ico/Match.Tga (Format: RgbA)
  137.     Bitmap(512*256*0)->Tex: .\Menu/Art/Bg/Cup3.Jpg (Format: Rgb)
  138.     Bitmap(64*64*0)->Tex: .\Menu/Art/Ico/Arrow.Tga (Format: RgbA)
  139.     Bitmap(128*128*0)->Tex: .\Menu/Art/Ico/Done.Tga (Format: RgbA)
  140.     Bitmap(16*2*0)->Tex: .\Data/Flags/Wave.Tga (Format: Rgb)
  141.     Bitmap(8*8*0)->Tex: .\Menu/Art/Ico/PlayerStar1.Tga (Format: Rgb)
  142.     Bitmap(128*128*0)->Tex: .\Menu/Art/RoundBg02.Tga (Format: RgbA)
  143.     Bitmap(512*512*0)->Tex: .\Menu/Art/Bg/Victory.Jpg (Format: Rgb)
  144.     Bitmap(64*64*0)->Tex: .\Menu/Art/Ico/ArrowU.Tga (Format: RgbA)
  145.     Bitmap(512*256*0)->Tex: .\Menu/Art/Bg/NewGame.Jpg (Format: Rgb)
  146.     Bitmap(512*256*0)->Tex: .\Menu/Art/Bg/Abstract01.Jpg (Format: Rgb)
  147.     Bitmap(128*256*0)->Tex: .\Data/Models/Textures/DangerZone.Tga (Format: RgbA)
  148.     Bitmap(8*8*0)->Tex: .\Menu/Art/Ico/PointerLine.Tga (Format: RgbA)
  149.     Bitmap(64*64*0)->Tex: .\Menu/Art/Ico/PointerCircle.Tga (Format: RgbA)
  150.     Bitmap(128*128*0)->Tex: .\Menu/Art/Ico/IGH_SweetSpotBad.Tga (Format: RgbA)
  151.     Bitmap(128*128*0)->Tex: .\Menu/Art/Ico/IGH_SweetSpotGood.Tga (Format: RgbA)
  152.     Bitmap(256*64*0)->Tex: .\Menu/Art/Ico/HudInfoBoard.Tga (Format: RgbA)
  153.     Bitmap(64*64*0)->Tex: .\Menu/Art/Ico/ScoreBoardGame.Tga (Format: RgbA)
  154.     Bitmap(128*64*0)->Tex: .\Menu/Art/Ico/ScoreBoardName.Tga (Format: RgbA)
  155.     Bitmap(64*64*0)->Tex: .\Menu/Art/Ico/NW_Slow.Tga (Format: RgbA)
  156.     Bitmap(64*64*0)->Tex: .\Menu/Art/Ico/NW_Drop.Tga (Format: RgbA)
  157.     Bitmap(128*128*0)->Tex: .\Menu/Art/Ico/SweetSpotGreen.Tga (Format: RgbA)
  158.     Bitmap(128*128*0)->Tex: .\Menu/Art/Ico/SweetSpotOrange.Tga (Format: RgbA)
  159.     Bitmap(128*128*0)->Tex: .\Menu/Art/Ico/SweetSpotRed.Tga (Format: RgbA)
  160.     Bitmap(512*256*0)->Tex: .\Menu/Art/Bg/Court01.Jpg (Format: Rgb)
  161.     Bitmap(512*256*0)->Tex: .\Menu/Art/Bg/Court02.Jpg (Format: Rgb)
  162.     Bitmap(512*256*0)->Tex: .\Menu/Art/Bg/Court03.Jpg (Format: Rgb)
  163.     Bitmap(512*256*0)->Tex: .\Menu/Art/Bg/Court04.Jpg (Format: Rgb)
  164.     Bitmap(512*256*0)->Tex: .\Menu/Art/Bg/Court05.Jpg (Format: Rgb)
  165.     Bitmap(512*256*0)->Tex: .\Menu/Art/Bg/Court06.Jpg (Format: Rgb)
  166.     Bitmap(512*256*0)->Tex: .\Menu/Art/Bg/Court07.Jpg (Format: Rgb)
  167.     Bitmap(512*256*0)->Tex: .\Menu/Art/Bg/Court08.Jpg (Format: Rgb)
  168.     Bitmap(512*256*0)->Tex: .\Menu/Art/Bg/Court09.Jpg (Format: Rgb)
  169.     Bitmap(128*128*0)->Tex: .\Menu/Art/Bg/Court10.Jpg (Format: Rgb)
  170.     Bitmap(128*128*0)->Tex: .\Menu/Art/Bg/Court11.Jpg (Format: Rgb)
  171.     Bitmap(128*128*0)->Tex: .\Menu/Art/Bg/Court12.Jpg (Format: Rgb)
  172.     Bitmap(128*128*0)->Tex: .\Menu/Art/Ico/NewGame.Tga (Format: RgbA)
  173.     Bitmap(128*128*0)->Tex: .\Menu/Art/Ico/WorldTour.Tga (Format: RgbA)
  174.     Bitmap(128*128*0)->Tex: .\Menu/Art/Ico/Load.Tga (Format: RgbA)
  175.     Bitmap(128*128*0)->Tex: .\Menu/Art/Ico/Save.Tga (Format: RgbA)
  176.     Bitmap(512*512*0)->Tex: .\Menu/Font/HugeCharsAdd_r90.jpg (Format: Rgb)
  177.     Bitmap(512*128*0)->Tex: .\Menu/Art/TennisElbow.Tga (Format: RgbA)
  178.     Bitmap(256*128*0)->Tex: .\Menu/Art/TeYear.Tga (Format: RgbA)
  179.     Bitmap(64*64*0)->Tex: .\Menu/Art/Ico/Side_Profile.Tga (Format: RgbA)
  180.     Bitmap(64*64*0)->Tex: .\Menu/Art/Ico/Side_Controls.Tga (Format: RgbA)
  181.     Bitmap(64*64*0)->Tex: .\Menu/Art/Ico/Side_Audio.Tga (Format: RgbA)
  182.     Bitmap(64*64*0)->Tex: .\Menu/Art/Ico/Side_Video.Tga (Format: RgbA)
  183.     Bitmap(64*64*0)->Tex: .\Menu/Art/Ico/Side_MiscOption.Tga (Format: RgbA)
  184.     Bitmap(128*128*0)->Tex: .\Menu/Art/Ico/Quit.Tga (Format: RgbA)
  185.     Bitmap(32*64*0)->Tex: .\Menu/Art/Ico/ScoreBoardSet.Tga (Format: RgbA)
  186.     Bitmap(32*32*0)->Tex: .\Menu/Art/Ico/Board_LastYear.Tga (Format: RgbA)
  187.     Bitmap(32*32*0)->Tex: .\Menu/Art/Ico/Board_Count.Tga (Format: RgbA)
  188.     Bitmap(64*64*0)->Tex: .\Menu/Art/Ico/Training.Tga (Format: RgbA)
  189.     Bitmap(8*8*0)->Tex: .\Menu/Art/Ico/Planning.Tga (Format: Rgb)
  190.     Bitmap(8*8*0)->Tex: .\Menu/Art/Ico/Sponsor.Tga (Format: Rgb)
  191.     Bitmap(8*8*0)->Tex: .\Menu/Art/Ico/Team.Tga (Format: Rgb)
  192.     Bitmap(64*64*0)->Tex: .\Menu/Art/Ico/CoachContract.Tga (Format: RgbA)
  193.     Bitmap(64*64*0)->Tex: .\Menu/Art/Ico/ControlSimulation.Tga (Format: RgbA)
  194.     Bitmap(64*64*0)->Tex: .\Menu/Art/Ico/ControlArcade.Tga (Format: RgbA)
  195.     Bitmap(64*64*0)->Tex: .\Menu/Art/Ico/ControlElite.Tga (Format: RgbA)
  196.     Bitmap(128*128*0)->Tex: .\Menu/Art/Ico/NetWork.Tga (Format: RgbA)
  197.     Bitmap(128*128*0)->Tex: .\Menu/Art/Ico/Court01.Tga (Format: RgbA)
  198.     Bitmap(128*128*0)->Tex: .\Menu/Art/Ico/NbSet01.Tga (Format: RgbA)
  199.     Bitmap(128*128*0)->Tex: .\Menu/Art/Ico/PlayerCfg01.Tga (Format: RgbA)
  200.     Bitmap(64*64*0)->Tex: .\Menu/Art/Ico/Reput1.Tga (Format: RgbA)
  201.     Bitmap(64*64*0)->Tex: .\Menu/Art/Ico/Reput3.Tga (Format: RgbA)
  202.     Bitmap(64*64*0)->Tex: .\Menu/Art/Ico/Reput5.Tga (Format: RgbA)
  203.     Bitmap(64*64*0)->Tex: .\Menu/Art/Ico/CameraSave.Tga (Format: RgbA)
  204.     Bitmap(64*64*0)->Tex: .\Menu/Art/Ico/CameraLoad.Tga (Format: RgbA)
  205.     Bitmap(2*16*0)->Tex: .\Menu/Art/RectBg03.Tga (Format: RgbA)
  206.     Bitmap(32*32*0)->Tex: .\Menu/Art/Ico/ViewMatchAll.Tga (Format: RgbA)
  207.     Bitmap(32*32*0)->Tex: .\Menu/Art/Ico/ViewMatchNone.Tga (Format: RgbA)
  208.     Bitmap(32*32*0)->Tex: .\Menu/Art/Ico/ViewMatchToggle.Tga (Format: RgbA)
  209.     Bitmap(256*64*0)->Tex: .\Menu/Art/Ico/CoachStarBg.Tga (Format: RgbA)
  210.     Bitmap(256*64*0)->Tex: .\Menu/Art/Ico/CoachStar.Tga (Format: RgbA)
  211.     Bitmap(64*64*0)->Tex: .\Menu/Art/Bar04.Tga (Format: RgbA)
  212.     Bitmap(128*16*0)->Tex: .\Menu/Art/Ico/InjuryBar.Tga (Format: RgbA)
  213.     Bitmap(128*16*0)->Tex: .\Menu/Art/Ico/MotivationBar.Tga (Format: RgbA)
  214.     Bitmap(64*64*0)->Tex: .\Menu/Art/Ico/Court01s.Tga (Format: RgbA)
  215.     Bitmap(2*8*0)->Tex: .\Menu/Art/Line.Tga (Format: Rgb)
  216.     Bitmap(128*128*0)->Tex: .\Menu/Art/Ico/TrainingClub.Tga (Format: RgbA)
  217.     Bitmap(128*128*0)->Tex: .\Menu/Art/Ico/PVR.Tga (Format: RgbA)
  218.     Bitmap(128*128*0)->Tex: .\Menu/Art/Ico/Credits.Tga (Format: RgbA)
  219.     Bitmap(64*64*0)->Tex: .\Menu/Art/Ico/Char_FavPartner.Tga (Format: RgbA)
  220.     Bitmap(64*64*0)->Tex: .\Menu/Art/Ico/PlayerSave.Tga (Format: RgbA)
  221.     Bitmap(64*64*0)->Tex: .\Menu/Art/Ico/PlayerLoad.Tga (Format: RgbA)
  222.     Bitmap(64*64*0)->Tex: .\Menu/Art/Ico/Style_Defenser.Tga (Format: RgbA)
  223.     Bitmap(64*64*0)->Tex: .\Menu/Art/Ico/Style_PowerBaseliner.Tga (Format: RgbA)
  224.     Bitmap(64*64*0)->Tex: .\Menu/Art/Ico/Style_Puncher.Tga (Format: RgbA)
  225.     Bitmap(64*64*0)->Tex: .\Menu/Art/Ico/Style_Varied.Tga (Format: RgbA)
  226.     Bitmap(64*64*0)->Tex: .\Menu/Art/Ico/Style_Volleyer.Tga (Format: RgbA)
  227.     Bitmap(64*64*0)->Tex: .\Menu/Art/Ico/Style_Counter.Tga (Format: RgbA)
  228.     Bitmap(64*64*0)->Tex: .\Menu/Art/Ico/Char_Height.Tga (Format: RgbA)
  229.     Bitmap(64*64*0)->Tex: .\Menu/Art/Ico/Char_Weight.Tga (Format: RgbA)
  230.     Bitmap(64*64*0)->Tex: .\Menu/Art/Ico/Char_Age.Tga (Format: RgbA)
  231.     Bitmap(64*64*0)->Tex: .\Menu/Art/Ico/Rank.Tga (Format: RgbA)
  232.     Bitmap(64*64*0)->Tex: .\Menu/Art/Ico/Palmares.Tga (Format: RgbA)
  233.     Bitmap(64*64*0)->Tex: .\Menu/Art/Ico/CareerEvolution.Tga (Format: RgbA)
  234.     Bitmap(64*64*0)->Tex: .\Menu/Art/Ico/Retire.Tga (Format: RgbA)
  235.     Bitmap(64*64*0)->Tex: .\Menu/Art/Ico/PlayerStat.Tga (Format: RgbA)
  236.     Bitmap(32*32*0)->Tex: .\Menu/Art/Ico/Char_1hand.Tga (Format: RgbA)
  237.     Bitmap(32*32*0)->Tex: .\Menu/Art/Ico/Char_2hand.Tga (Format: RgbA)
  238.     Bitmap(64*64*0)->Tex: .\Menu/Art/Ico/Char_HandL.Tga (Format: RgbA)
  239.     Bitmap(64*64*0)->Tex: .\Menu/Art/Ico/Char_HandR.Tga (Format: RgbA)
  240.     Bitmap(64*64*0)->Tex: .\Menu/Art/Ico/Soul_CPU.Tga (Format: RgbA)
  241.     Bitmap(64*64*0)->Tex: .\Menu/Art/Ico/AutoRetrain.Tga (Format: RgbA)
  242.     Bitmap(64*64*0)->Tex: .\Menu/Art/Ico/Tiredness-Off.Tga (Format: RgbA)
  243.     Bitmap(64*64*0)->Tex: .\Menu/Art/Ico/Tiredness-On.Tga (Format: RgbA)
  244.     Bitmap(64*64*0)->Tex: .\Menu/Art/Ico/Grunt.Tga (Format: RgbA)
  245.     Bitmap(64*64*0)->Tex: .\Menu/Art/Ico/Anim_Serve.Tga (Format: RgbA)
  246.     Bitmap(64*64*0)->Tex: .\Menu/Art/Ico/Anim_Forehand.Tga (Format: RgbA)
  247.     Bitmap(64*64*0)->Tex: .\Menu/Art/Ico/Anim_Backhand.Tga (Format: RgbA)
  248.     Bitmap(64*64*0)->Tex: .\Menu/Art/Ico/Anim_SliceBH.Tga (Format: RgbA)
  249.     Bitmap(64*64*0)->Tex: .\Menu/Art/Ico/Anim_Return.Tga (Format: RgbA)
  250.     Bitmap(64*64*0)->Tex: .\Menu/Art/Ico/Color_Hat.Tga (Format: RgbA)
  251.     Bitmap(64*64*0)->Tex: .\Menu/Art/Ico/Color_Hair.Tga (Format: RgbA)
  252.     Bitmap(64*64*0)->Tex: .\Menu/Art/Ico/Color_Glasses.Tga (Format: RgbA)
  253.     Bitmap(64*64*0)->Tex: .\Menu/Art/Ico/Color_Eyes.Tga (Format: RgbA)
  254.     Bitmap(64*64*0)->Tex: .\Menu/Art/Ico/Color_Shirt.Tga (Format: RgbA)
  255.     Bitmap(64*64*0)->Tex: .\Menu/Art/Ico/Color_Cuff.Tga (Format: RgbA)
  256.     Bitmap(64*64*0)->Tex: .\Menu/Art/Ico/Color_Racket.Tga (Format: RgbA)
  257.     Bitmap(64*64*0)->Tex: .\Menu/Art/Ico/Color_RacketHandle.Tga (Format: RgbA)
  258.     Bitmap(64*64*0)->Tex: .\Menu/Art/Ico/Color_RacketString.Tga (Format: RgbA)
  259.     Bitmap(64*64*0)->Tex: .\Menu/Art/Ico/Color_Shorts.Tga (Format: RgbA)
  260.     Bitmap(64*64*0)->Tex: .\Menu/Art/Ico/Color_Skin.Tga (Format: RgbA)
  261.     Bitmap(64*64*0)->Tex: .\Menu/Art/Ico/Color_Socks.Tga (Format: RgbA)
  262.     Bitmap(64*64*0)->Tex: .\Menu/Art/Ico/Color_Shoes.Tga (Format: RgbA)
  263.     Bitmap(64*64*0)->Tex: .\Menu/Art/Ico/EnterGood.Tga (Format: RgbA)
  264.     Bitmap(64*64*0)->Tex: .\Menu/Art/Ico/EnterWarning.Tga (Format: RgbA)
  265.     Bitmap(128*128*0)->Tex: .\Menu/Art/Ico/TourMenNG.Tga (Format: RgbA)
  266.     Bitmap(128*128*0)->Tex: .\Menu/Art/Ico/TourWomenNG.Tga (Format: RgbA)
  267.     Bitmap(128*32*0)->Tex: .\Menu/Art/Ico/VolumeBar.Tga (Format: RgbA)
  268.     Bitmap(1024*512*0)->Tex: .\Menu/Art/Bg/Performance01.Jpg (Format: Rgb)
  269.     Bitmap(1024*512*0)->Tex: .\Menu/Art/Bg/Performance02.Jpg (Format: Rgb)
  270.     Bitmap(1024*512*0)->Tex: .\Menu/Art/Bg/Performance03.Jpg (Format: Rgb)
  271.     Bitmap(1024*512*0)->Tex: .\Menu/Art/Bg/Performance01wta.Jpg (Format: Rgb)
  272.     Bitmap(1024*512*0)->Tex: .\Menu/Art/Bg/Performance02wta.Jpg (Format: Rgb)
  273.     Bitmap(1024*512*0)->Tex: .\Menu/Art/Bg/Performance03wta.Jpg (Format: Rgb)
  274.     Bitmap(32*32*0)->Tex: .\Menu/Art/Ico/Delete.Tga (Format: RgbA)
  275.     Bitmap(4*64*0)->Tex: .\Menu/Art/ReplayBarCenter.Tga (Format: Rgb)
  276.     Bitmap(1*32*0)->Tex: .\Menu/Art/ReplayBarEdge.Tga (Format: Rgb)
  277.     Bitmap(64*32*0)->Tex: .\Menu/Art/Ico/SkipStop.Tga (Format: RgbA)
  278.     Bitmap(64*32*0)->Tex: .\Menu/Art/Ico/SkipPoint.Tga (Format: RgbA)
  279.     Bitmap(64*32*0)->Tex: .\Menu/Art/Ico/SkipGame.Tga (Format: RgbA)
  280.     Bitmap(64*32*0)->Tex: .\Menu/Art/Ico/SkipSet.Tga (Format: RgbA)
  281.     Bitmap(64*64*0)->Tex: .\Menu/Art/Ico/TourWomen.Tga (Format: RgbA)
  282.     Bitmap(64*64*0)->Tex: .\Menu/Art/Ico/TourMen.Tga (Format: RgbA)
  283.     Bitmap(64*64*0)->Tex: .\Menu/Art/Ico/Reput2.Tga (Format: RgbA)
  284.     Bitmap(64*64*0)->Tex: .\Menu/Art/Ico/Reput4.Tga (Format: RgbA)
  285.     Bitmap(64*64*0)->Tex: .\Menu/Art/Ico/Preview-Off.Tga (Format: RgbA)
  286.     Bitmap(64*64*0)->Tex: .\Menu/Art/Ico/Preview-Service.Tga (Format: RgbA)
  287.     Bitmap(64*64*0)->Tex: .\Menu/Art/Ico/Preview-Rally.Tga (Format: RgbA)
  288.     Bitmap(64*64*0)->Tex: .\Menu/Art/Ico/Preview-Danger.Tga (Format: RgbA)
  289.     Bitmap(64*64*0)->Tex: .\Menu/Art/Ico/Preview-Aim.Tga (Format: RgbA)
  290.     Bitmap(128*16*0)->Tex: .\Menu/Art/Ico/SkillBar.Tga (Format: RgbA)
  291.     Bitmap(512*256*0)->Tex: .\Menu/Art/Bg/WorldTour.Jpg (Format: Rgb)
  292.     Bitmap(128*128*0)->Tex: .\Menu/Art/Ico/NextMatch.Tga (Format: RgbA)
  293.     Bitmap(128*128*0)->Tex: .\Menu/Art/Ico/TourInfo.Tga (Format: RgbA)
  294.     Bitmap(8*8*0)->Tex: .\Menu/Art/Ico/HireBuy.Tga (Format: Rgb)
  295.     Bitmap(128*128*0)->Tex: .\Menu/Art/Ico/Camera.Tga (Format: RgbA)
  296.     Bitmap(64*64*0)->Tex: .\Menu/Art/Ico/Board_Entry.Tga (Format: RgbA)
  297.     Bitmap(64*64*0)->Tex: .\Menu/Art/Ico/Board_Race.Tga (Format: RgbA)
  298.     Bitmap(64*64*0)->Tex: .\Menu/Art/Ico/Board_DrawFinal.Tga (Format: RgbA)
  299.     Bitmap(64*64*0)->Tex: .\Menu/Art/Ico/Board_DrawQualif.Tga (Format: RgbA)
  300.     Bitmap(64*64*0)->Tex: .\Menu/Art/Ico/Board_Major.Tga (Format: RgbA)
  301.     Bitmap(64*64*0)->Tex: .\Menu/Art/Ico/Board_Minor.Tga (Format: RgbA)
  302.     Bitmap(32*4*0)->Tex: .\Menu/Art/Ico/HudShortForm.Tga (Format: RgbA)
  303.     Bitmap(32*4*0)->Tex: .\Menu/Art/Ico/HudLongForm.Tga (Format: RgbA)
  304.     Bitmap(64*32*0)->Tex: .\Menu/Art/Ico/HudFormBgRight.Tga (Format: RgbA)
  305.     Bitmap(64*32*0)->Tex: .\Menu/Art/Ico/HudFormBgLeft.Tga (Format: RgbA)
  306.     Bitmap(64*32*0)->Tex: .\Menu/Art/Ico/NavButton.Tga (Format: RgbA)
  307.     Bitmap(16*16*0)->Tex: .\Menu/Art/Ico/Nav_Beg.Tga (Format: RgbA)
  308.     Bitmap(32*16*0)->Tex: .\Menu/Art/Ico/Nav_2x.Tga (Format: RgbA)
  309.     Bitmap(32*16*0)->Tex: .\Menu/Art/Ico/Nav_d4.Tga (Format: RgbA)
  310.     Bitmap(16*16*0)->Tex: .\Menu/Art/Ico/Nav_Pause.Tga (Format: RgbA)
  311.     Bitmap(16*16*0)->Tex: .\Menu/Art/Ico/Nav_1x.Tga (Format: RgbA)
  312.     Bitmap(32*32*0)->Tex: .\Menu/Art/ReplayBarInfo.Tga (Format: RgbA)
  313.     213 Menus loaded in 1067.14 ms; 2786 Items; 3235 Actions; 15 VarRT; 9495 Cfg; 20826 Param
  314.     ==> Memory needed for menu structures : 1970 KB
  315.     Bitmap(64*64*0)->Tex: .\Data/Textures/NotFound.Tga (Format: RgbA)
  316.     Got: 239 Countries; 8 Travel Zones; 10 Injuries; 15 Sponsors; 13 Objectives; 40 Trainers
  317.     Loaded 'Data\Players.ATP.Ini' with 3488 players
  318.     Loaded 'Data\TourCategory.ATP.Ini' with 16 categories
  319.     Loaded 'Data\Tour.ATP.Ini' with 336 tournaments
  320.     Found 4 Team cup rounds (Max = 6) (sizeof WT = 1245 KB)
  321.     TournamentDb Size = 6887 KB; CRC = 0x4114F3C3E8DC716C
  322.     NbYearActivePlayerYearTotal = 38961; CRC = 0x9833D3E09646471A
  323.     Loaded 'Data\Players.WTA.Ini' with 3428 players
  324.     Loaded 'Data\TourCategory.WTA.Ini' with 19 categories
  325.     Loaded 'Data\Tour.WTA.Ini' with 331 tournaments
  326.     Found 4 Team cup rounds (Max = 6) (sizeof WT = 1245 KB)
  327.     TournamentDb Size = 6648 KB; CRC = 0xF5B4D53E59731059
  328.     NbYearActivePlayerYearTotal = 38961; CRC = 0xDE7FA427855F6A4A
  329.  
  330. Mem for PlayerBnk = 10538 KB (3039); PlayerTour = 1123 KB (324; all career = 1872); Rank2Player = 166 KB; CCoach = 138 KB
  331.     Found 4 Team cup rounds for Men Tour (Max = 6) (sizeof WT = 1245 KB)
  332.     No Tour Base Modded
  333. Warning: can't find Savefile '/Users/waltergianno/Documents/Tennis Elbow 2013/Profiles/Walter GiannÚ/WT_Current.Sav' for WorldTour !!
  334. Warning: can't open save file '/Users/waltergianno/Documents/Tennis Elbow 2013/Profiles/Walter GiannÚ/WT_Current.Sav'
  335. ==> Starting new game (Diff = 3 ; Female = 0; Year = 2012; Rank = 0)
  336.     ActivePlayerYearTotal = 16048; RankingDb = 6550 KB
  337.     Ambiant (0.627451, 0.627451, 0.627451)
  338.     Star (1, 1, 1)
  339.     Star Dir (-0.146447, -0.92388, 0.353553)
  340.  
  341.   ================ 3DS Loader : Data\Models\TennisBall.3DS ================
  342.     New Object: 'GeoSphere0'
  343.     Convert Mesh: Data\Models\TennisBall.3DS
  344.     Object Name: GeoSphere0
  345.     Bitmap(32*16*0)->Tex: .\Data/Models/Textures/BALL.Tga (Format: Rgb)
  346.     Nb Points before merging: 64
  347.     Nb Points after merging: 55; NbFaces: 80; NbGhostPts: 13
  348.     GeoSphere0 Radius: 3.3
  349.  
  350.  
  351.   ================ 3DS Loader : Data\Models\MouseAim.3DS ================
  352.     New Object: 'Box01'
  353.     Convert Mesh: Data\Models\MouseAim.3DS
  354.     Object Name: Box01
  355.     Bitmap(128*128*0)->Tex: .\Data/Models/Textures/MouseAim.Tga (Format: RgbA)
  356.     Nb Points before merging: 4
  357.     Nb Points after merging: 4; NbFaces: 2; NbGhostPts: 0
  358.     Box01 Radius: 1.41321
  359.  
  360.     Bitmap(16*16*0)->Tex: .\Data/Models/Textures/MouseAimCenter.Tga (Format: RgbA)
  361.     Bitmap(32*32*0)->Tex: .\Data/Models/Textures/MouseAimArrow.Tga (Format: RgbA)
  362.     ===> Total Init Time = 2.70517 s
  363.     Received stats and achievements from Steam
  364.     DoRound: week 0, day 9, year 2012
  365.     Loaded 'Data\Players.ATP.Ini' with 3488 players
  366. ==> Starting new game (Diff = 3 ; Female = 0; Year = 2012; Rank = 0)
  367.  
  368.   ================ X Loader : PlayerMale01; in: Data\Models\PlayerMale01.X
  369. Info: Got Mesh 'mesh_Main_body' on Bone 'Main_body'
  370.     Bitmap(16*16*0)->Tex: .\Data/Models/Textures/Male.Tga (Format: Rgb)
  371. Info: Got Mesh 'mesh_Cuff01' on Bone 'Cuff01'
  372. Info: Got Mesh 'mesh_Cuff02' on Bone 'Cuff02'
  373. Info: Got Mesh 'mesh_Tshirt02' on Bone 'Tshirt02'
  374. Info: Got Mesh 'mesh_racket' on Bone 'racket'
  375. Info: Got Mesh 'mesh_Tshirt03' on Bone 'Tshirt03'
  376. Info: Got Mesh 'mesh_Shorts03' on Bone 'Shorts03'
  377. Info: Got Mesh 'mesh_Shorts02' on Bone 'Shorts02'
  378. Info: Got Mesh 'mesh_Hair04a' on Bone 'Hair04a'
  379. Info: Got Mesh 'mesh_Hair03b' on Bone 'Hair03b'
  380. Info: Got Mesh 'mesh_Glasses01' on Bone 'Glasses01'
  381. Info: Got Mesh 'mesh_Hair03a' on Bone 'Hair03a'
  382. Info: Got Mesh 'mesh_Cap01' on Bone 'Cap01'
  383. Info: Got Mesh 'mesh_Cap02' on Bone 'Cap02'
  384. Info: Got Mesh 'mesh_Hair03c' on Bone 'Hair03c'
  385. Info: Got Mesh 'mesh_Hair04c' on Bone 'Hair04c'
  386. Info: Got Mesh 'mesh_Hair04b' on Bone 'Hair04b'
  387. Info: Got Mesh 'mesh_Headband01' on Bone 'Headband01'
  388. Info: Got Mesh 'mesh_Headband02' on Bone 'Headband02'
  389. Info: Got Mesh 'mesh_Hair05c' on Bone 'Hair05c'
  390. Info: Got Mesh 'mesh_Hair05b' on Bone 'Hair05b'
  391. Info: Got Mesh 'mesh_Hair05d' on Bone 'Hair05d'
  392. Info: Got Mesh 'mesh_Tshirt01' on Bone 'Tshirt01'
  393. Info: Got Mesh 'mesh_Shorts01' on Bone 'Shorts01'
  394. Info: Got Mesh 'mesh_Hair06' on Bone 'Hair06'
  395. Info: Got Mesh 'mesh_Cuff03' on Bone 'Cuff03'
  396. Info: Got Mesh 'mesh_Cuff04' on Bone 'Cuff04'
  397. Info: Got Mesh 'mesh_Hair01c' on Bone 'Hair01c'
  398. Info: Got Mesh 'mesh_Hair01d' on Bone 'Hair01d'
  399. Info: Got Mesh 'mesh_Hair01b' on Bone 'Hair01b'
  400. Info: Got Mesh 'mesh_Hair01a' on Bone 'Hair01a'
  401. Info: Got Mesh 'mesh_Hair05a' on Bone 'Hair05a'
  402. Info: Got Mesh 'mesh_Hair02a' on Bone 'Hair02a'
  403. Info: Got Mesh 'mesh_Hair02b' on Bone 'Hair02b'
  404. Info: Got Mesh 'mesh_Hair02c' on Bone 'Hair02c'
  405. Info: Got Mesh 'mesh_Hair02d' on Bone 'Hair02d'
  406. Info: Got Mesh 'mesh_Hair14' on Bone 'Hair14'
  407. Info: Got Mesh 'mesh_Hair15' on Bone 'Hair15'
  408. Info: Got Mesh 'mesh_Hair13' on Bone 'Hair13'
  409. Info: Got Mesh 'mesh_Hair12' on Bone 'Hair12'
  410. Info: Got Mesh 'mesh_Hair11' on Bone 'Hair11'
  411. Info: Got Mesh 'mesh_Hair10' on Bone 'Hair10'
  412. Info: Got Mesh 'mesh_Hair09' on Bone 'Hair09'
  413. Info: Got Mesh 'mesh_Hair16' on Bone 'Hair16'
  414. Info: Got Mesh 'mesh_Hair17' on Bone 'Hair17'
  415. Info: Got Mesh 'mesh_Hair18' on Bone 'Hair18'
  416. Info: Got Mesh 'mesh_Hair07' on Bone 'Hair07'
  417. Info: Got Mesh 'mesh_Hair08' on Bone 'Hair08'
  418. Info: Got Mesh 'mesh_Hair19' on Bone 'Hair19'
  419. Info: Got Mesh 'mesh_Hair20' on Bone 'Hair20'
  420.     Radius: 34.0193
  421.  
  422.   ================ X Loader : PlayerMale01L; in: Data\Models\PlayerMale01L.X
  423. Info: Got Mesh 'mesh_Cuff01' on Bone 'Cuff01'
  424. Info: Got Mesh 'mesh_Cuff02' on Bone 'Cuff02'
  425. Info: Got Mesh 'mesh_Tshirt03' on Bone 'Tshirt03'
  426. Info: Got Mesh 'mesh_Shorts03' on Bone 'Shorts03'
  427. Info: Got Mesh 'mesh_Shorts02' on Bone 'Shorts02'
  428. Info: Got Mesh 'mesh_racket' on Bone 'racket'
  429. Info: Got Mesh 'mesh_Hair04a' on Bone 'Hair04a'
  430. Info: Got Mesh 'mesh_Hair01a' on Bone 'Hair01a'
  431. Info: Got Mesh 'mesh_body' on Bone 'body'
  432. Info: Got Mesh 'mesh_Headband02' on Bone 'Headband02'
  433. Info: Got Mesh 'mesh_Hair03a' on Bone 'Hair03a'
  434. Info: Got Mesh 'mesh_Glasses01' on Bone 'Glasses01'
  435. Info: Got Mesh 'mesh_Hair04c' on Bone 'Hair04c'
  436. Info: Got Mesh 'mesh_Hair04b' on Bone 'Hair04b'
  437. Info: Got Mesh 'mesh_Hair03c' on Bone 'Hair03c'
  438. Info: Got Mesh 'mesh_Hair03b' on Bone 'Hair03b'
  439. Info: Got Mesh 'mesh_Headband01' on Bone 'Headband01'
  440. Info: Got Mesh 'mesh_Cap01' on Bone 'Cap01'
  441. Info: Got Mesh 'mesh_Cap02' on Bone 'Cap02'
  442. Info: Got Mesh 'mesh_Hair01b' on Bone 'Hair01b'
  443. Info: Got Mesh 'mesh_Tshirt01' on Bone 'Tshirt01'
  444. Info: Got Mesh 'mesh_Shorts01' on Bone 'Shorts01'
  445. Info: Got Mesh 'mesh_Hair06' on Bone 'Hair06'
  446. Info: Got Mesh 'mesh_Tshirt02' on Bone 'Tshirt02'
  447. Info: Got Mesh 'mesh_Cuff03' on Bone 'Cuff03'
  448. Info: Got Mesh 'mesh_Hair02a' on Bone 'Hair02a'
  449. Info: Got Mesh 'mesh_Hair02b' on Bone 'Hair02b'
  450. Info: Got Mesh 'mesh_Hair02c' on Bone 'Hair02c'
  451. Info: Got Mesh 'mesh_Hair05a' on Bone 'Hair05a'
  452. Info: Got Mesh 'mesh_Hair05c' on Bone 'Hair05c'
  453. Info: Got Mesh 'mesh_Hair05b' on Bone 'Hair05b'
  454. Info: Got Mesh 'mesh_Hair01d' on Bone 'Hair01d'
  455. Info: Got Mesh 'mesh_Hair01c' on Bone 'Hair01c'
  456. Info: Got Mesh 'mesh_Hair02d' on Bone 'Hair02d'
  457. Info: Got Mesh 'mesh_Hair05d' on Bone 'Hair05d'
  458. Info: Got Mesh 'mesh_Cuff04' on Bone 'Cuff04'
  459. Info: Got Mesh 'mesh_Hair14' on Bone 'Hair14'
  460. Info: Got Mesh 'mesh_Hair15' on Bone 'Hair15'
  461. Info: Got Mesh 'mesh_Hair13' on Bone 'Hair13'
  462. Info: Got Mesh 'mesh_Hair12' on Bone 'Hair12'
  463. Info: Got Mesh 'mesh_Hair11' on Bone 'Hair11'
  464. Info: Got Mesh 'mesh_Hair10' on Bone 'Hair10'
  465. Info: Got Mesh 'mesh_Hair09' on Bone 'Hair09'
  466. Info: Got Mesh 'mesh_Hair16' on Bone 'Hair16'
  467. Info: Got Mesh 'mesh_Hair17' on Bone 'Hair17'
  468. Info: Got Mesh 'mesh_Hair18' on Bone 'Hair18'
  469. Info: Got Mesh 'mesh_Hair07' on Bone 'Hair07'
  470. Info: Got Mesh 'mesh_Hair08' on Bone 'Hair08'
  471. Info: Got Mesh 'mesh_Hair19' on Bone 'Hair19'
  472. Info: Got Mesh 'mesh_Hair20' on Bone 'Hair20'
  473.     Radius: 29.4107
  474.     Bitmap(1024*1024*0)->Tex: .\Data/Models/Textures/Player.Jpg (Format: RgbA)
  475.     NumTex: 249; NumPal: 65535; Dx: 1024; Dy; 1024; Name: Data/Models/Textures/Player
  476.     Meshes => NbVertex: 14670; NbIndex: 92700 (Old NbP:14657; loss: 0%)
  477.     Bitmap(96*64*0)->Tex: .\Data/Flags/FR.Tga (Format: Rgb)
  478.     Bitmap(85*64*0)->Tex: .\Data/Flags/GA.Tga (Format: Rgb)
  479.     Bitmap(96*64*0)->Tex: .\Data/Flags/GM.Tga (Format: Rgb)
  480.     Bitmap(96*64*0)->Tex: .\Data/Flags/GE.Tga (Format: Rgb)
  481.     Bitmap(108*64*0)->Tex: .\Data/Flags/DE.Tga (Format: Rgb)
  482.     Bitmap(96*64*0)->Tex: .\Data/Flags/GH.Tga (Format: Rgb)
  483.     Bitmap(128*64*0)->Tex: .\Data/Flags/JM.Tga (Format: Rgb)
  484.     Bitmap(96*64*0)->Tex: .\Data/Flags/JP.Tga (Format: Rgb)
  485.     Bitmap(128*64*0)->Tex: .\Data/Flags/GI.Tga (Format: Rgb)
  486.     Bitmap(111*64*0)->Tex: .\Data/Flags/DJ.Tga (Format: Rgb)
  487.     Bitmap(128*64*0)->Tex: .\Data/Flags/JO.Tga (Format: Rgb)
  488.     Bitmap(128*64*0)->Tex: .\Data/Flags/GB.Tga (Format: Rgb)
  489.     Bitmap(96*64*0)->Tex: .\Data/Flags/GR.Tga (Format: Rgb)
  490.     Bitmap(107*64*0)->Tex: .\Data/Flags/GD.Tga (Format: Rgb)
  491.     Bitmap(96*64*0)->Tex: .\Data/Flags/GL.Tga (Format: Rgb)
  492.     Bitmap(96*64*0)->Tex: .\Data/Flags/GP.Tga (Format: Rgb)
  493.     Bitmap(122*64*0)->Tex: .\Data/Flags/GU.Tga (Format: Rgb)
  494.     Bitmap(102*64*0)->Tex: .\Data/Flags/GT.Tga (Format: Rgb)
  495.     Bitmap(96*64*0)->Tex: .\Data/Flags/GF.Tga (Format: Rgb)
  496.     Bitmap(96*64*0)->Tex: .\Data/Flags/GN.Tga (Format: Rgb)
  497.     Bitmap(128*64*0)->Tex: .\Data/Flags/GW.Tga (Format: Rgb)
  498.     Bitmap(96*64*0)->Tex: .\Data/Flags/GQ.Tga (Format: Rgb)
  499.     Bitmap(107*64*0)->Tex: .\Data/Flags/GY.Tga (Format: Rgb)
  500.     Bitmap(85*64*0)->Tex: .\Data/Flags/HT.Tga (Format: Rgb)
  501.     Bitmap(128*64*0)->Tex: .\Data/Flags/HN.Tga (Format: Rgb)
  502.     Bitmap(96*64*0)->Tex: .\Data/Flags/HK.Tga (Format: Rgb)
  503.     Bitmap(96*64*0)->Tex: .\Data/Flags/IN.Tga (Format: Rgb)
  504.     Bitmap(96*64*0)->Tex: .\Data/Flags/ID.Tga (Format: Rgb)
  505.     Bitmap(112*64*0)->Tex: .\Data/Flags/IR.Tga (Format: Rgb)
  506.     Bitmap(96*64*0)->Tex: .\Data/Flags/IQ.Tga (Format: Rgb)
  507.     Bitmap(128*64*0)->Tex: .\Data/Flags/IE.Tga (Format: Rgb)
  508.     Bitmap(89*64*0)->Tex: .\Data/Flags/IS.Tga (Format: Rgb)
  509.     Bitmap(88*64*0)->Tex: .\Data/Flags/BV.Tga (Format: Rgb)
  510.     Bitmap(128*64*0)->Tex: .\Data/Flags/CX.Tga (Format: Rgb)
  511.     Bitmap(128*64*0)->Tex: .\Data/Flags/NF.Tga (Format: Rgb)
  512.     Bitmap(128*64*0)->Tex: .\Data/Flags/KY.Tga (Format: Rgb)
  513.     Bitmap(128*64*0)->Tex: .\Data/Flags/CC.Tga (Format: Rgb)
  514.     Bitmap(128*64*0)->Tex: .\Data/Flags/CK.Tga (Format: Rgb)
  515.     Bitmap(128*64*0)->Tex: .\Data/Flags/FK.Tga (Format: Rgb)
  516.     Bitmap(128*64*0)->Tex: .\Data/Flags/GS.Tga (Format: Rgb)
  517.     Bitmap(128*64*0)->Tex: .\Data/Flags/HM.Tga (Format: Rgb)
  518.     Bitmap(121*64*0)->Tex: .\Data/Flags/MH.Tga (Format: Rgb)
  519.     Bitmap(128*64*0)->Tex: .\Data/Flags/PN.Tga (Format: Rgb)
  520.     Bitmap(128*64*0)->Tex: .\Data/Flags/SB.Tga (Format: Rgb)
  521.     Bitmap(128*64*0)->Tex: .\Data/Flags/TC.Tga (Format: Rgb)
  522.     Bitmap(96*64*0)->Tex: .\Data/Flags/VI.Tga (Format: Rgb)
  523.     Bitmap(128*64*0)->Tex: .\Data/Flags/VG.Tga (Format: Rgb)
  524.     Bitmap(88*64*0)->Tex: .\Data/Flags/IL.Tga (Format: Rgb)
  525.     Bitmap(96*64*0)->Tex: .\Data/Flags/IT.Tga (Format: Rgb)
  526.     Bitmap(128*64*0)->Tex: .\Data/Flags/KZ.Tga (Format: Rgb)
  527.     Bitmap(96*64*0)->Tex: .\Data/Flags/IT.Tga (Format: Rgb)
  528.     ActivePlayerYearTotal = 16048; RankingDb = 6550 KB
  529.     DoRound: week 0, day 9, year 2012
  530.     DoRound: week 0, day 7, year 2012
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