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Feb 17th, 2019
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  1. A light, mobile unit, suited for scouting or light anti-infantry combat. Standing about 12ft high, the Grasshopper features 2 arms and a missile battery. On the left arm is an articulated grappling claw, and on the other, a bolt repeater. The missile battery is mounted on the right shoulder, with 6 menacing barrels. On each of its feet, a fire bolt compressor is mounted facing down, allowing the unit to leap around the battlefield with minimal downtime.
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  3. Actions:
  4. [Jumpjets. Leap up to 50 ft in any direction. 18 second cooldown (3 turns).]
  5. [Run & Gun: Move up to 25 ft and/or fire primary bolt (2d6 piercing, 40/80 ranged)]
  6. [Missile Battery: 2 uses per day. Fire 6 Magic Missile Bolts. 1d6 force damage each]
  7. [Grab: Make a grapple attempt. STR = 1d20 + 3 + (4 for every size below large)]
  8. The unit can also respond to basic commands, but is incapable of problem solving.
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  11. 80HP. If any part of the unit is brought back to the Compound, it can be fully regenerated, minus the mechanical attachments. Mechanics will be pissed.
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