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- NOSLRNTRKL (camera_thirdPerson) - Use third person view globally
- LQNKKTMPQO (cg_drawThroughWalls)
- NSSLSNKPN (cg_fovScale)
- OKNQSLRQQO (bullet_penetrationActorHitsActors) - When false, bullets shot by actors that have penetrated a non-glass object will not do damage to other actors.
- MTTSOONN (bullet_penetrationHitsClients) - When false, bullets that have penetrated a non-glass object will not do damage to players.
- MTOTKTOTQP (bullet_penetration_damage) - When false, bullets that have penetrated a non-glass object will not do damage to AI.
- MTSOPQRMRT (bullet_penetration_enabled) - When false, disables bullet penetration completely.
- LLPRRPKTRO (cl_forceFoVEnabled)
- LTMROMSOLS (cl_timeout) - Seconds with no received packets until a timeout occurs
- LQKLPMTKMO (cl_connectTimeout) - Timeout time in seconds while connecting to a server
- LMROKRKONR (cl_connectionAttempts) - Maximum number of connection attempts before aborting
- LOQMTLSRSQ (cl_migrationTimeout) - Seconds to wait to hear from new host during host migration before timeout occurs
- NOSLRNTRKL (camera_thirdPerson) - Use third person view globally
- LQNKKTMPQO (cg_drawThroughWalls)
- NSSLSNKPN (cg_fovScale)
- OKNQSLRQQO (bullet_penetrationActorHitsActors) - When false, bullets shot by actors that have penetrated a non-glass object will not do damage to other actors.
- MTTSOONN (bullet_penetrationHitsClients) - When false, bullets that have penetrated a non-glass object will not do damage to players.
- MTOTKTOTQP (bullet_penetration_damage) - When false, bullets that have penetrated a non-glass object will not do damage to AI.
- MTSOPQRMRT (bullet_penetration_enabled) - When false, disables bullet penetration completely.
- LLPRRPKTRO (cl_forceFoVEnabled)
- LTMROMSOLS (cl_timeout) - Seconds with no received packets until a timeout occurs
- LQKLPMTKMO (cl_connectTimeout) - Timeout time in seconds while connecting to a server
- LMROKRKONR (cl_connectionAttempts) - Maximum number of connection attempts before aborting
- LOQMTLSRSQ (cl_migrationTimeout) - Seconds to wait to hear from new host during host migration before timeout occurs
- NMLMMNQLSQ (fogColor)
- NTPTLNNQQL (fogColorIntensity)
- MSTOLQOTKN (fogDensity)
- MKQSQRPPQR (fogExtinctionDesaturation)
- SNNNRLTML (fogHalfPlaneDistance)
- NKOQRKQRMT (fogHeightFogAdditionalFog)
- NOSTLRKPQ (fogHeightFogBaseHeight)
- POKSTQPPQ (fogHeightFogHalfPlaneDistance)
- LOLKSRNSMR (fogHeightFogMaximumOffset)
- LNOQTMMLSP (fogInscatteringEv)
- NRTMTRQTRQ (fogMaxDistance)
- TRPROKTLS (fogMaxOpacity)
- LRKPNSNORL (fogMieAlbedo)
- MPRLMQNQO (fogMieAnisotropy)
- NPMPRRLNPO (fogMieBlendStrength)
- LNMRMNLNTT (fogRayleighAlbedo)
- NLQKSSPMKP (fogSkyDistance)
- NORQKLTPTR (fogSkyIntensity)
- SPQNRNKQR (fogSkyMaxAngle)
- LOROLOTNMP (fogSkyMinAngle)
- MLOSSOSRMM (fogSpline)
- RPNOKKL (fogStartDist)
- NKLTMMOOLP (fogSunBeginFadeAngle)
- MRTOMMTTQM (fogSunColor)
- MLORTTKOLN (fogSunColorIntensity)
- MPNPSMMTTT (fogSunDensity)
- RLNQONPKS (fogSunDir)
- NONQQTPNLT (fogSunEndFadeAngle)
- LMRRNRMLS (force_toggle_ads_enabled) - Forces a weapon without ADS enabled in its characteristics to allow toggle ADS
- LSPQSSPSOL (force_unlock_all_attachment_lines) - Unlocks all attachments lines in the gunsmith.
- MNLPOPMMSK (force_unlock_all_attachments) - Unlocks all attachments in the gunsmith.
- NQRLNKMTSL (force_unlock_all_killstreaks) - Unlocks all killstreaks.
- LLQSKQLKRT (friction) - Player friction
- MNNNTOPKMR (friendlyNameFontColor) -
- NPPQSPPTMR (friendlyNameFontSize) - Fontsize of the popup friendly names.
- LQKPQMPRQN (cg_everyoneHearsEveryone)
- OLKMKMTKRO (unlockAllItems)
- MTQMQMNLLQ (g_kickHostIfIdle)
- NSMSTQROLM (g_knockback)
- NMLNMLQKQN (g_knockbackPlayerScale)
- LTNTMKKTPN (g_player_maxhealth)
- MTQSOQTQOT (bot_BadPlaceTest)
- OMMRLPTPOL (bot_DebugDifficulty)
- NSLRNMNNSM (bot_DebugPathGoal)
- NRLTMOQPO (bot_DebugPathGoal_AllBots)
- LNTPLNTQTK (bot_DebugPathGoal_DrawPathsBetweenPoints)
- LNSSKNORQS (bot_DebugPathStyle)
- LNPKNONKTK (bot_DebugPersonality)
- LLTLOQOTQP (bot_DemiGodMode)
- MOLTMTTQON (bot_DifficultyDefault) - Default difficulty level of bots.
- NKOLRNSOKM (bot_DisableAllAI)
- NSRQOLSQLT (bot_DisableAttack)
- LRONSQQOOR (bot_DisableGrenadeThrow)
- SRNSRQLQ (bot_DisableKillstreaks)
- MORQPNORMS (bot_DisableMovement)
- MMLMKLTNON (bot_DrawBrokenTraversals)
- LNTQKTMLS (bot_DrawDebug)
- NQOPLMSRMO (bot_DrawDebugGametype)
- MLRNNPNLLQ (bot_DrawDebugHudEnt)
- MKPKMNNLNL (bot_DrawDebugOnlyEntityNum)
- QSSPRTMSN (bot_DrawDebugOnlySpectated)
- NOONQMPQPT (bot_DrawDebugSpecial)
- NLTKLPOLTK (bot_DrawNavmeshExposure)
- NRTRNMOQNL (bot_DrawSeeThrough)
- LONOPKQKKK (bot_DrawSplashDamageChecks)
- MQNOMMKSMM (bot_EnableNoPathnodeBehavior)
- MLLQPQRMNK (bot_ForceGrenadeThrow)
- LKQONQMTKT (bot_ForcePathIndoors)
- LQOLSLSMNM (bot_ForceStance)
- NNNMPLPMSK (bot_GodMode)
- SNMLPONRP (bot_MaxNumAllyBots)
- RNRLKSNNR (bot_MaxNumEnemyBots)
- MKQNRNNKQN (bot_NoTarget)
- PLMORMMLK (bot_ScoreClient)
- MONTSQNPKT (bot_ScoreDist)
- NMMQQLSKO (bot_ScoreHold)
- NOLLPMSPMQ (bot_ScoreMaxCutoff)
- NNTSRNQSRM (bot_ScoreMinCutoff)
- LNNTRPOKNN (bot_ScoreShowAll)
- LLMTNNQOQQ (bot_ScoreShowFactors)
- LRORMKSLPP (bot_ScoreType)
- ORORLTMRM (bot_ScoreVal0)
- MPORNNSRKP (bot_ScoreVal1)
- LMPSPQSSRR (bot_ScoreVal10)
- NOSKTLQROK (bot_ScoreVal11)
- LLKSSOKOOR (bot_ScoreVal12)
- NNNLLSSNLK (bot_ScoreVal13)
- LPPSKMPRNR (bot_ScoreVal14)
- NMOTTKSOM (bot_ScoreVal2)
- MNTRQLKMRP (bot_ScoreVal3)
- LRPMQMOLM (bot_ScoreVal4)
- MMORSSLSOP (bot_ScoreVal5)
- MPPNNTSM (bot_ScoreVal6)
- MKTSLPNOLP (bot_ScoreVal7)
- LKRNQNMTTM (bot_ScoreVal8)
- NLOQMPMOMP (bot_ScoreVal9)
- LKQMNSMQQL (bot_ScoreValReset)
- NNTTLPTTMM (bot_SimulateNoAmmo)
- NKKQNKLROO (bot_SkipKillcams)
- OMSOSSSORO (bot_SystemStatus) - Default mode that bots will connect and participate in the match
- MSLNRKRRKK (bot_spawnControlledByDvar)
- LMNPNRRTLO (player_altAcceleration) - Alternate acceleration model to avoid the strafe max speed bug. NOTE!!! The player occasionally gets temporarily stuck with this while walking slow.
- NNKSTNNQKT (player_breath_snd_delay) - The delay before playing the breathe in sound
- NMQLNLRKRT (player_breath_snd_lerp) - The interpolation rate for the player hold breath sound
- LKKRLTRNKR (player_buttonHintFOV)
- OLLMLMSSMK (player_buttonHintRadius)
- MNMRSTLRKM (player_buttonHintShortRadius)
- NQSLPNTRNO (player_crouchSpeedScale) - The scale applied to the player speed when crouched.
- NLSMMKNMTN (player_damageMultiplier)
- MRKNTLRQSL (player_deathInvulnerableToMelee)
- MOONNOPKQS (player_deathInvulnerableToProjectile)
- LRSQTSRKPS (player_globalAccelScale) - Global acceleration scale applied to
- LOLTKOLKON (player_healthArmorRatio)
- NNSRNQLPPP (player_isInZeroGLevel) - Indicates whether the player is in a zero gravity level. Currently we're using this to hide dangly bits of the weapons.
- MPKPKNQKKQ (player_itemAutoUseDelaySeconds)
- OLRTNTROOK (player_itemAutoUseRadius)
- LRTMLPLLOK (player_itemUseFOV)
- MLLSRQSRT (player_itemUseRadius)
- MSPLOQRMMM (player_ladderBobCycleDuration) - Bob cycle duration (ms) when climbing a ladder
- MTOOSSQMSK (player_ladderBobCycleDurationADS) - Bob cycle duration (ms) when climbing a ladder in ADS
- MTLTONMMQT (player_limitedMovementLeftStickInputScale) - The scale value to apply to the left stick input when the limited movement is enabled.
- MSRSPQNQKP (player_meleeDamageMultiplier)
- SLMRSNOSK (player_meleeFinisherEnabled) - Whether melee finishers (fatal attacks) will be used upon completing a melee combo.
- LRMOTLNMRM (player_proneSpeedScale) - The scale applied to the player speed when prone.
- NNMKTTLLLN (player_radiusDamageMultiplier)
- NQPRRLLTSN (player_spaceCapsuleHeight) - Player capsule height. 70 = standing, 50 = crouch, 30 = prone
- NKLSOTQTPM (player_spaceEnabled) - True if player space logic is enabled. (Player must also be swim enabled)
- LTRRRQMNPT (player_spaceViewHeight) - Camera view height. 60 = standing, 40 = crouch, 11 = prone
- OLMLOTTLRM (player_sprintSpeedScale) - The scale applied to the player speed when sprinting
- NNQTKSTRPK (player_sprintTime) - The base length of time a player can sprint. When Super Sprint is enabled, instead used for Super Sprint.
- MSOOMPMPQS (player_sprintUnlimited) - Whether players can sprint forever or not
- MMQKQOSTNS (player_stunWhiteFlash)
- NQPLORRSN (player_swimAcceleration) - Forward/lateral swim acceleration
- MMKNOMPTKK (player_swimForwardSettleTime) - Time (ms) that player will stay in swim forward state even if outside parameters when already in forward state
- MRNQOOQQQR (player_swimFriction) - Friction value applied to velocity when swimming and no input is given
- OOKOSSOQ (player_swimSpeed) - Max forward/lateral swim speed
- QOMLLOQT (player_swimVerticalAcceleration) - Vertical swim acceleration
- NPMRKRQLTN (player_swimVerticalFriction) - Vertical friction value applied to velocity when swimming and no input is given
- NQLTPSLOK (player_swimVerticalSpeed) - Max vertical swim speed
- MQPRQKKNSL (player_swimWaterCurrent) - Vector to push player because of water current
- LLSNMTPSTL (player_throwbackFOV)
- OLTPMSSTSM (player_throwbackInnerRadius)
- OTKRSNKQT (player_throwbackOuterRadius)
- PRTLMPOPR (player_useFOV)
- NSNKMSMTPL (player_useLegacyFootstepParsing) - When enabled, falls back to legacy footstep notetrack parsing algorithm. Use as an emergency kill switch for more accurate algorithm developed right before shipping IW7.
- MTOQQKKRPS (player_useRadius)
- LKPKTMLPNO (player_useVerticalDist)
- NTKPSTSSQP (player_use_vehicle_speed) - Player can only interact with vehicle if it is under this speed MPH. -1.0 - Interact upon any speed.
- MQQRSRPOP (player_vehicleSeatViewHeightLerpFixEnabled) - Fixes bug where player's view height interpolates to standing height if the player was crouched/prone previous to riding the vehicle.
- MSOQTNSQKP (player_vehicleUseFOV)
- LPLOKMTKQQ (player_vehicleUseRadius)
- LOMLPPTKO (player_view_pitch_down) - Maximum angle that the player can look down
- NNSNKNRTPL (player_view_pitch_up) - Maximum angle that the player can look up
- MNPNORMOMP (player_viewmodelMoveAnimScale) - Scales the playback rate of viewmodel movement animations (walk, sprint, and crawl) and the camera bob. Should generally match the current ratio of g_speed relative to its default value.
- PRKQLLRMK (player_viewmodelNoWeaponSprintCycleMs) - When no weapon is equipped and the viewmodel is hidden, this is the duration of a single sprint stride cycle. Determines the rate of camera bob and footstep sounds.
- NRKSLNKKR (player_zeroGravAcceleration) - Max movement acceleration in zero G
- SNQRKOQPM (player_zeroGravAutoLevel) - Enables/disables zero gravity auto-leveling. (0, 0, 0) for disabled, Normalized vector defines auto-level world up.
- MOPKPTLTRK (player_zeroGravAutoLevelDeadZone) - How much angular dead zone for roll in the auto-level.
- NLMLSLSSM (player_zeroGravBoostScalar) - Scales the zero G speed and acceleration by this value when boosting (sprinting)
- PKPPKSLSK (player_zeroGravDisableWalk) - Disable walking by default.
- NPPQTMPTPP (player_zeroGravForceDir) - Force player to face a certain direction in zero gravity floating - used for space boundary conditions.
- MPNLKKQSKN (player_zeroGravFriction) - Friction value applied to velocity when in zero G and no input is given
- NQNTLMPNTO (player_zeroGravRollAcceleration) - Roll Acceleration while in zero G
- NMNTKQNKMM (player_zeroGravRollFriction) - Friction value applied to roll velocity when in zero G and no input is given
- MMKMPPSKLL (player_zeroGravRollVelocityMax) - Max Roll Velocity while in zero G
- NLNKNRRPTK (player_zeroGravSpeed) - Max movement speed in zero G
- MKRQOLQORO (player_zeroGravWorldUp) - When non-zero treats input as if in UFO mode around an abritrary up and disables roll control.
- LMRKPPSTQK (player_zeroGravWorldUpRate) - Angle rate at which player_zeroGravWorldUp will be adhered to when outside its limits.
- MQQOMSRSNM (playerasm_condition_mask_debug)
- RRKLMTQPR (playerasm_debugAliasFunctionsEnabled)
- NQQMQSKMPO (playerasm_debugEntNum)
- NKROMRKO (playerasm_debugHistoryEnabled)
- PQQOQRRRQ (playerasm_debugMode)
- LPPRMRQKM (playerasm_debugTransitionsEnabled)
- MONKNRMKLM (playerasm_debug_override_main_state_name)
- MQNSRMSRK (playerasm_debug_override_main_state_time)
- NQQTLRPQSQ (playerasm_debug_override_reset)
- LQNLQRQMTP (playerasm_debug_override_sub_state_name)
- NLKLRKPRMP (playerasm_debug_override_sub_state_time)
- NMMMPOOOQO (playercard_cache_download_max_retry_time) - Max time that the player cache download can retry
- MNRRPKSRKS (playercard_cache_download_retry_step) - Step in m/s for the player cache download retry
- LQQLPKRLLT (playercard_cache_party_fetch_attempt_delay) - How long we wait for the party to stop changing before fetching playercards
- NSNNNMPTTK (playercard_cache_party_update_mode) - Bitmask indicating what playercard update sources we should be using. see PLAYERCARD_PARTY_CHANGE_SOURCE in playercard_cache.h
- NPMOPRLMTK (playercard_cache_show_cached)
- MPQMTSPQON (playercard_cache_upload_max_retry_time) - Max time that the player cache upload can retry
- MQNQMTKTON (playercard_cache_upload_retry_step) - Step in m/s for the player cache upload retry
- NLLRRKRLKL (playercard_cache_validity_life) - The life of a cached gamercard (it can be re-downloaded after this)
- MRNLPNRSML (playlistAggrFilename) - Aggregated playlist filename
- LSMOOSQMRP (playlistCategory) - The playlist category
- RLPMRKQQM (playlistFilename) - Playlist filename
- NLTOPSKPQM (playlistID) - The playlist ID
- MQSSQQRPSK (playlistMode) - The playlist mode
- LOMNMLRNRP (playlist_image)
- NOQRRQMOON (playlist_name)
- NOPLKPLMOL (pm_enable_solid_coop_agents) - Makes agents in coop solid to players
- LSQSLNMS (pm_gamesetup_mode_altmodes) - Disable menu Option Private Match/Game Setup/Mode/Alternate Modes (whole menu)
- OMNQNSOQPM (pm_gamesetup_mode_altmodes_dropzone) - Disable menu Option Private Match/Game Setup/Mode/Alternate Modes/Drop Zone
- NTLRNNRLQP (pm_gamesetup_mode_altmodes_gungame) - Disable menu Option Private Match/Game Setup/Mode/Alternate Modes/Gun Game
- NQQTMMNLMT (pm_gamesetup_mode_altmodes_infected) - Disable menu Option Private Match/Game Setup/Mode/Alternate Modes/Infected
- MMNSQPTQOR (pm_gamesetup_mode_altmodes_jug) - Disable menu Option Private Match/Game Setup/Mode/Alternate Modes/Jug
- QNTONNQMK (pm_gamesetup_mode_altmodes_mugger) - Disable menu Option Private Match/Game Setup/Mode/Alternate Modes/Mugger
- NNQMRLKKPL (pm_gamesetup_mode_altmodes_oneinthechamber) - Disable menu Option Private Match/Game Setup/Mode/Alternate Modes/One In the Chamber
- NMKONLPMMQ (pm_gamesetup_mode_altmodes_teamjug) - Disable menu Option Private Match/Game Setup/Mode/Alternate Modes/Team Jug
- OMOSKKTKQN (pm_gamesetup_options_createdefaultclass) - Disable menu Option Private Match/Game Setup/Options/Create Default Class (whole menu)
- OMNTONRTSS (pm_gamesetup_options_customclassrestrictions) - Disable menu Option Private Match/Game Setup/Options/Custom Class Restrictions (whole menu)
- MPNSQLOPN (pmove_moveWalkableOnly) - If true, player velocity is only projected onto walkable surfaces. See PM_SlideMove().
- OLOTLPLPLQ (pmove_snap_world_up) - Snaps world up axis when it is nearly identical to axis aligned directions by greater than this dot product result (0.0 for disabled).
- SRTLOQRTR (pmoveanim_debug) - Turn on pmove Player Animation Debugging information 1 to debug movetype transitions; 2 to debug legs timer
- MPTNPPOPRP (post_game_survey_chance_percentage) - Dvar that represents what percentage of the matches would be shown the survey, between 0 and 100
- MQMQRKRNMN (post_game_survey_forced) - Dvar to force post match survey.
- LTNTMONSQM (prestige_shop_active) - Are we allowed to show the Prestige Shop or not
- MKKPONRQR (print_on_userid_map_fail) - Turn this on to get user id mapping mismatches to print an error.
- OKSPNRTTRS (prioritySnapDebug)
- MNPQSQOLTP (prioritySnapSendPercentThreshold)
- MQSMMPSKQT (privateMatch_joinPassword)
- LRSTPRQOKQ (privateMatch_serverPassword)
- LMKKTLPSRN (private_matchmaking_enabled) - Enable private matchmaking for DS's
- MTLLSRMMQN (prof_probe0)
- SNTMPMSNK (prof_probe1)
- NKQLQKKQTN (prof_probe2)
- TSSTSLMQK (prof_probe3)
- NMLLNMTLMN (prof_probe4)
- LLNSRKTQTK (prof_probe5)
- LRLQSNNKNL (prof_probeMaxMsec)
- OMOTNNTTPO (prof_sortTime)
- MNMMQMRLQK (profile2)
- LMMMNSPKTR (profile2_frames)
- LNTMPSORNQ (profile2_mode)
- SPLRMSQLK (profileMenuOption_HUDBoundsHorz) -
- MLMOSSMNOO (profileMenuOption_HUDBoundsVert) -
- NMRKMSMTOO (profileMenuOption_blacklevel) -
- MNKONSOLT (profileMenuOption_controllerSpeakerEnabled) -
- MPTTMMKST (profileMenuOption_effectsVolume) -
- OQLRMLRK (profileMenuOption_gore) - Profile option to allow gore
- PPNORSOSS (profileMenuOption_hdrGamma) -
- NKQOMLOSN (profileMenuOption_hdrMaxLum) -
- LLTNTOTMMT (profileMenuOption_hdrMinLum) -
- NQQNNPQPKR (profileMenuOption_horzsensitivity) -
- OLMSPQPNNL (profileMenuOption_licensedMusicVolume) -
- MSLNPQSPLM (profileMenuOption_lootCardDetail) - Controls the amount of detail a br loot card shows - 1( low ), 2( medium ), 3( high )
- MKONQNTMKQ (profileMenuOption_mouseflighthorzsensitivity) - Mouse sensitivity during flight (horiz).
- LRTLMMOTML (profileMenuOption_mouseflightinversion) - Mouse flight inversion
- MPKPOPRTLQ (profileMenuOption_mouseflightvertsensitivity) - Mouse sensitivity multiplier for vertical axis during flight.
- NLQQLQRKSM (profileMenuOption_mousehorzsensitivity) - Mouse sensitivity (horiz).
- LONMSRNMSK (profileMenuOption_mousevertsensitivity) - Mouse sensitivity multiplier for vertical axis
- LLPPPNKTSO (profileMenuOption_musicVolume) -
- OMOTRTTLNP (profileMenuOption_netConnectionMeterHide) - Hide the network info screen connection meters
- MTSPMPOSTO (profileMenuOption_netExternalIPHide) - Hide the network info screen external ip
- SQMORMQQS (profileMenuOption_netInternalIPHide) - Hide the network info screen internal ip
- MKMOPQKMPO (profileMenuOption_netRegionHide) - Hide the network info screen region
- NQPNSRQLRK (profileMenuOption_offensiveContentMode) - Mode of the offensive content warning at startup - 0, skip and turn on 1, skip and turn off; 2, ask user
- PTKLRRLLQ (profileMenuOption_presetMix) -
- NNLRMRKOTM (profileMenuOption_safeAreaHorz)
- MKOOLLQRPS (profileMenuOption_safeAreaVert)
- MRKPMKMRQL (profileMenuOption_vertsensitivity) -
- MSSPLOROPP (profileMenuOption_voiceVolume) -
- LQTPNKKMOP (profileMenuOption_volume) -
- MSKPOLONPQ (profile_rowcount)
- OLQLTNRTS (profile_script)
- LSOQPRPTOR (profile_script_by_file)
- MSNQMTKMLR (profile_script_graph)
- MOPSPOKORQ (profile_script_graph_row)
- NRLRKNLNRM (profile_script_hierarchical)
- LPTPLNKRLM (profile_script_instance)
- MKOQNNTNON (profile_show_loading)
- LKPLMMNPON (profile_thread)
- MQQTSRQTOM (ps4_custom_plus_upsale_uri_siea)
- MNMQTKNSRN (ps4_custom_plus_upsale_uri_sieasia)
- MTQTNNNSKM (ps4_custom_plus_upsale_uri_siee)
- LLTQLRLMMT (ps4_custom_plus_upsale_uri_siej)
- OKLNOOKROK (ps4_dw_disconnect_test)
- RQSTQNOPO (ps4_how_long_to_wait_on_join_ms)
- MMMSRMPRSL (ps4_meetplayer_rest_submit_delay)
- STPLLTPLQ (ps4_party_update_rate)
- QMNPSOSST (ps4_playwithoutnp_enabled) - The dvar that checks if the user should be allowed to play without being logged into NP
- NRLTRMOOMO (ps4_presence_put_delay)
- NQSMRLPKMR (ps4_presence_put_rate)
- MQPPMRSQSP (ps4_set_presence_timeout)
- MNOPTLSLRL (ps4_signin_notify_delay)
- NNSPSLSSMQ (ps4_use_custom_plus_upsale)
- NKOLTSLRPR (ps_plus_inuse_timer_ms)
- MTOLMTQNN (pt_AliensReadyUpPrivateInUse) - Do we use the Aliens Ready Up feature in private lobbies?
- RTMSSLROP (pt_AliensReadyUpPublicInUse) - Do we use the Aliens Ready Up feature in public lobbies?
- NSTTTKLKPO (pt_AliensReadyUpPublicStartTimerLength) - Aliens Ready Up start timer length in seconds
- SKMNNRROM (pt_allMembersDoQoS) - Whether to send search results to all party/lobby members to get QoS data
- NPSTTQLLN (pt_allMembersDoQoSTimeout) - Timeout, from the start of our search, for other party members' QoS results with partyTweak_allMembersDoQoS
- OKOKPKSTOQ (pt_backoutOnClientPresence) - Whether the host should backout the party on client presence. 0=fully disabled, 1=out of game only, 2=in-game also
- NMONONKPK (pt_connectAttempts) - Connect timeout when joining another game/party through presence, per attempt. Keep this smaller than DTLS timeout (30s) since chances are the DTLS will timeout anyways in unsuccesful join cases, i.e. we're not receiving any packets back.
- LNOKQOSNQN (pt_connectTimeout) - Connect timeout when joining another game/party, per attempt
- MNNNSLPQKR (pt_gameStartTimerLength) - Time in seconds before a game starts once enough party members are ready
- MQKLPTOKPO (pt_htbtmaxperframe) - Max number of heartbeats/state updates that can take place in a frame
- LLQRPQSTNM (pt_logHostSelectionChance) - Sets the probability that we log our host selection results
- MORSPLQMP (pt_memberTimeout) - Client timeout time in the general case
- NKTLQSPOPQ (pt_migrationBandwidthBonusPing) - The ping rewarded to the bonus bandwidth threshold when scoring hosts.
- MRNPKTSLMN (pt_migrationBandwidthBonusThreshold) - The required excess % upload bandwidth to get a bonus when scoring hosts.
- NNTQKRROOK (pt_migrationCPUWeight) - How important CPU speed is when selecting a new host
- LPRRKQMKTP (pt_migrationNotInstalledWeight) - How important not being done installing is when selecting a new host
- MOTMNRSPOT (pt_migrationPingBad) - How important ping is when selecting a new host
- MLKSLMKNNO (pt_migrationPingWeight) - How important ping is when selecting a new host
- NQKOOORKKN (pt_migrationQuitsBad) - How important migrateable quits are when selecting a new host
- MTROKOMNSO (pt_migrationQuitsWeight) - How important migrateable quits are when selecting a new host
- NOQLOKRPSN (pt_migrationRAMPenalty) - Penalty applied if PC does not have enough RAM
- NPQSQOOKRR (pt_migrationThreshold) - Minimum amount which another client must be better than the current host to trigger a migration
- NTKMQMQOPS (pt_migrationUploadBad) - How important upload rate is when selecting a new host
- NSMRKOLRNN (pt_migrationUploadWeight) - How important upload rate is when selecting a new host
- NKTONKRNLQ (pt_migrationWifiPenalty) - How important Wifi is when selecting a new host
- NKRQRSLKMO (pt_pregameStartTimerLength) - Time in seconds before showing and starting the game start timer
- NMQNNPQPRS (pt_privateGameStartTimerLength) - Time in seconds before a game starts once preload is finished (private games)
- LTLOQSNSOT (pt_privatePregameStartTimerLength) - Time in seconds before showing and starting the game start timer (private games)
- LNMQKKKOOS (pt_reservedAnonymousSlotTime) - Time in milliseconds that ANONYMOUS slots will be reserved.
- LORLKNROQR (pt_reservedCommittedSlotTime) - Time in milliseconds that COMMITTED slots will be reserved
- MRRQRQRQP (pt_reservedJoiningSlotTime) - Time in milliseconds that JOINING slots will be reserved
- OLPNMRSNLM (pt_searchConnectAttempts) - Connect timeout when joining another game through matchmaking, per attempt
- MLKNRQSKSK (pt_stillConnectingWaitTime) - Amount of time to wait for someone to finish connecting before searching for lobbies to merge with
- MSPSQSNRPO (pt_useMigrationWeights) - Killswitch to turn on or off the host selection by weights
- MKKKSTPNQL (pulsing_upsell_enabled) - Killswitch that enable the Upsell popups feature after a pulsing game.
- LTPNLQTLPP (pump_livecode_in_sp_psowait_enabled) - When true demonware and battlenet will be called from the main thread when waiting for PSOs.
- MNKTRNRKO (purgeDCache) - purge all dcaches on startup
- NTLPOKSSTL (r_EVCompBounds)
- NMPKSTQSPM (r_EVCompGrayReference)
- LKKSMRSKMQ (r_PS4HardwareGamma)
- OMLRMTTPQN (r_SkinnedCacheCorpseThreshold) - Threshold at which we start culling corpses
- NSORRORRM (r_SkinnedCacheLODThreshold) - Threshold at which we start reducing LOD's of skinned models
- STLRTMLSP (r_SkinnedCacheSize) - size of skin cache
- MLPKPLMNLT (r_VFXOmniLightFalloff) - VFX Light falloff scale for omni lights. On top of physical falloff. 0.0 - no falloff 1.0 - smooth falloff starts at light center.
- RNNNLQSRS (r_VFXOmniLightFalloffEnable) - Enable override for VFX Light falloff scale for omni lights.
- NNPPONORK (r_VFXSpotLightFalloff) - VFX Light falloff scale for omni lights. On top of physical falloff. 0.0 - no falloff 1.0 - smooth falloff starts at light center.
- TMKMSLQSR (r_VFXSpotLightFalloffEnable) - Enable override for VFX Light falloff scale for spot lights.
- MPLSTSPKPT (r_adapter) - Name of the display adapter to use in a multi GPU system; "" is the preferred adapter.
- NOOSMRSQLK (r_adapter_device_id) - Device ID of the display adapter to use in a multi GPU system; "" is the preferred adapter.
- LTNOTRKOON (r_adapter_subsystem_id) - Subsystem ID of the display adapter to use in a multi GPU system; "" is the preferred adapter.
- NRQOKTRTMQ (r_adapter_vendor_id) - Vendor ID of the display adapter to use in a multi GPU system; "" is the preferred adapter.
- LPNRKRNNQP (r_adaptiveSubdiv) - Enables screen space Catmull Clark adaptive tessellation. If disabled, models tessellate to their designed subdivision level.
- MTQTSPMTOP (r_adaptiveSubdivBaseFactor) - Screen space Catmull Clark adaptive tessellation factor for the base model. Smaller values mean more tessellation.
- QMSKSNLNK (r_adaptiveSubdivPatchFactor) - Screen space Catmull Clark adaptive tessellation factor for individual patches. Smaller values mean more tessellation.
- MTPRRRQPSR (r_adjustInputByGPUTime)
- MTONTNKOKR (r_allowHDR) - Use HDR output if HDR TV is detected.
- LOKPQTOPSM (r_amdGPU) - Display adapter is an AMD GPU.
- LTQRQNQOKT (r_amdMinRadeonSoftwareRevReq) - Minimum AMD Radeon software version supported.
- MORLKTLOSS (r_amdMinRadeonSoftwareRevReqString) - Minimum AMD Radeon software version supported. Formatted string version for display to user.
- OLPSPKNKMQ (r_animBoundsScale)
- LQSKPOKSOK (r_animBoundsWarn)
- QNRPNRLNM (r_animEstimatedBoundsScale)
- MRKLKLNQKN (r_artUseTweaks) - Tells the game that art tweaks is enabled and script is in control (as opposed to ColorEd).
- QKKMRRLRR (r_aspectRatio) - Scene aspect ratio. Most widescreen monitors are 16:10 instead of 16:9.
- MTPOKSNNRL (r_asyncCompute) - Enables submitting GPU compute shader workloads on async compute pipes, allowing overlap with graphics workloads.
- MSQTTSOKRN (r_atlasAnimFPS) - Speed to animate atlased 2d materials
- NPPRSOTNLR (r_autoPriority) - Automatically set the priority of the windows process when the game is minimized.
- NORTRORSRN (r_autoSceneRes)
- NSKLNSKLPS (r_autodetectedTargetResolution) - The absolute target resolution, which is transformed in the relative percent.
- NLQSRKOKKK (r_balanceOpaqueLists) - Split opaque into multiple draw lists.
- NSQSPRLNOT (r_batchCommandListsCount) - Batch execute command list with at least this amount of command list, unless flush is explicitly needed
- LNQKOMTMKM (r_bindingValidation)
- LSNOMRTLRR (r_blacklevel) - Black level (negative brightens output)
- MOQPKPQMP (r_blacklevelDisable) - Disable the r_blacklevel dvar, forcing it to 0.
- RTPQMSTRQ (r_blendshape_debug)
- NLKNMRLTLN (r_blendshape_debug_index)
- MKLTQOSNPM (r_blendshape_debug_value)
- MTMKPNKPNM (r_blendshape_enable)
- MLKPNOMPST (r_blur) - Dev tweak to blur the screen
- MORPOLQMSK (r_blurAALimit) - Dev tweak At which blur radius can we disable AA
- NLMQNNTTMM (r_blurMipStepLimit) - Dev tweak At which blur radius can we drop mip
- QNTNNSMKR (r_brCircleOutlineColor) - BR Circle rgb color and intensity
- OLPPQTQPSR (r_brCircleOutlineEnabled) - Enable BR Circle draw via hud outline
- MLQRRTPPLQ (r_brCircleOutlineThickness) - BR Circle thickness
- NNQPMRTNLO (r_cachedSunShadowForceInvalidSModel)
- LONTLRQKN (r_cachedSunShadowMaxTilesPerFrame) - Maximum number of shadow map cache tiles updated per frame. Lower means less overhead but shadow data might be stale.
- NPSTTOPQTS (r_camoTweakTintColor)
- NMTKPQQRSQ (r_charLightAmbient)
- MLSTOLNMP (r_chooseFrustumLightProxy)
- MPOOTPQLL (r_cinematic) - Enable cinematic rendering mode (higher quality at reduced framerate).
- MKMQSONMSN (r_cinematic_limit_render_during_intro_enabled) - If true, the render is limited to the UI when playing a bink intro cinematic
- LSPMNNNPKO (r_clampLod) - Clamps the LOD chain to this LOD level and below.
- QMORRTR (r_clear) - Controls how the color buffer is cleared
- NNNKPKRMQS (r_clearColor) - Color to clear the screen to when clearing the frame buffer
- PNQQLROTO (r_clearColor2) - Color to clear every second frame to (for use during development)
- NKRMKSLMSS (r_cmdbuf_handoff)
- NQKSNKLLO (r_cmdbuf_wait_us)
- MTSPTMRLRO (r_cmdbuf_worker) - Process command buffer in a separate thread
- LSLQOMPPOK (r_colorGradingAnalyticalEnable) - Enable analytical color grading.
- PKKOSROQM (r_colorGradingClutEnable) - Enable CLUT color grading.
- NRKSTMPPQK (r_colorGradingEnable) - Enable color grading.
- NPTLTMLLMN (r_colorTable) - Selects the set of colors used for text markup
- PPLNNTNTP (r_colorblindMode) - Selects the Colorblind simulation mode
- OKMKNSQTTO (r_colorimetrySdr) - SDR Colorimetry
- NRQNOQMOPS (r_colorimetrySdrUI) - SDR Colorimetry exposed to the user (some values are filtered out).
- LLLOMMRTOO (r_colorimetryUniversalTonemapExposureAdjust) - (Debug) Universal tonemap additional exposure adjustment (in EV)
- NLTNTKLQNQ (r_compressedSunShadowBiasScale) - Shadow bias scale for compressed sun shadow (relative to 0-th cascade).
- LQLMTQMMKQ (r_compressedSunShadowClipPlanes) - Use compressed sun shadow to compute sun shadow clip planes.
- OKNTKOPMOK (r_compressedSunShadowDebug)
- QSLRKRNKL (r_compressedSunShadowFiltering) - Compressed sun shadow filtering: 0-disabled, 1-Vogel disk sampling, 2-Vogel disk sampling (valid auto parameters).
- NORMLOSRMM (r_compressedSunShadowFilteringFarZ) - Compressed sun shadow debug filtering far plane.
- MLLTPQNOSN (r_compressedSunShadowFilteringFarZDebug)
- QSTSONPTR (r_compressedSunShadowFilteringMaxRadius) - Compressed sun shadow debug filtering radius.
- MLMLSNTTOO (r_compressedSunShadowFilteringMaxRadiusDebug)
- MROKNLSORL (r_compressedSunShadowOverlay)
- LLLPTRKPSO (r_compressedSunShadowStreamingDebug)
- MRPTLLLPRL (r_corpse_lighting_hack) - enable corpse lightgrid hack. 0 = disabled. > 0 = enabled and also used as Z offset
- NLLRPNOSQQ (r_cpuBreadcrumbs) - Enable cpu-side breadcrumbs for gpu hang analysis.
- NKTLTLTMSO (r_csBindNullDescriptorToEmptySlots) - Bind null descriptors on compute shaders to empty slots
- MTSKONMSOO (r_daltonizeForceMode) - Selects the Daltonize mode, overriding the gamer profile setting if not 0/None.
- ONKRLLRSP (r_daltonizeIntensity) - Scene daltonize correction strength.
- LQQQTRQRLN (r_daltonizeUIIntensity) - UI daltonize correction strength.
- MOMTKOPROM (r_debugAssetCost)
- LNOPOLNSPM (r_debugDrawCinematicFrames)
- NKMQSMKSNQ (r_debugDrawLights)
- MLTTSQNQTR (r_debugDrawLightsDrawDetailRadius)
- MSORPSLLMO (r_debugDrawLightsDrawRadius)
- QPTPKRRPL (r_debugDrawLightsFilterShadowCasters)
- MMLRSMLSSK (r_debugDrawSunBounds)
- TONNONQRM (r_debugDrawTransientLights)
- RPSQSRMPO (r_debugDrawVolumetricParticles)
- MKOQNQROMR (r_debugEmblemProjectionBounds)
- LSORPQSRQS (r_debugEmblems)
- LLLKNOMPSL (r_debugGPUPipeline)
- OKRQPTQNPN (r_debugOverdrawOverlay)
- MQQNROLTLS (r_debugShaderBentC)
- MKPKKPMTQK (r_debugShaderBentCLightAngRadiiOff)
- QPMRLPMQL (r_debugShaderBlend)
- PROQOPLNR (r_debugShaderCullMode)
- OKQPMSQOPS (r_debugShaderDNSGValues)
- NSPQQRPLOO (r_debugShaderDiffuseBRDF)
- MSMLONNMTP (r_debugShaderDiffuseColor)
- LMOPMPNNSO (r_debugShaderFocus)
- NTQLOQOS (r_debugShaderGGXGeom)
- ROLTQTPKK (r_debugShaderGloss)
- LKQPMKPQNL (r_debugShaderGlossCurve)
- TQQOKLKOK (r_debugShaderGlossinessBandsValues)
- MQMQRKQLQK (r_debugShaderLightAttMode)
- NOOTNOKSQM (r_debugShaderLighting)
- MMNNKNTOKQ (r_debugShaderLightmapDensity)
- OLMOKRLMNT (r_debugShaderMaterial)
- NONLOTLOLN (r_debugShaderMetalnessMode)
- OMPKRNQSLK (r_debugShaderNOGPackingMipMapOffset)
- OMSKKSTSTL (r_debugShaderOptimumTexelDensity)
- MQMQQTSTNN (r_debugShaderPerf)
- NMPMLOTTQP (r_debugShaderReflectionPassthrough)
- MLKTOMQKSL (r_debugShaderSpecularBRDF)
- MSPTSONRNK (r_debugShaderSpecularColor)
- SPNPMPPRO (r_debugShaderTemperatureBandsValues)
- TQOQQPTTL (r_debugShaderTexture)
- LQSRNRQPRT (r_debugShaderTweaks)
- NSOOKSMMSQ (r_debugShaderYUVPackingMipMapOffset)
- LNQTOTSQQT (r_debugTextScaling)
- NLRSKKKTOT (r_debugTextSize)
- NPPKKMQOMO (r_debugTextureOverlay)
- LPQOQOTMOL (r_debugTextureOverlayBlend)
- MKKNRSRMRM (r_debugTextureOverlayMip)
- LMSTTKORSK (r_debugTextureOverlayRect)
- NSNPSLNLLP (r_debugUav)
- OLPTLPNMO (r_decalVolumes) - Enable injection of decal volumes into scene
- TSRPRLMTO (r_decalVolumesAsync) - Process decal volumes on async queue
- OMNTSLLNMP (r_decalVolumesClusterDebugDistribution)
- MRMROLMLLT (r_decalVolumesClusterDebugSlice)
- LKOLQSMSRT (r_decalVolumesCullSize) - Minimum screen contribution for the marks to be visible [pixels^2]
- MKQRRORNPM (r_decalVolumesCutoffAngle)
- QQPPQSPSN (r_decalVolumesCutoffAngleRange)
- NSNPTMSMML (r_decalVolumesDebug)
- NTKRQTPLTO (r_decalVolumesDebugDepthTest)
- NTLONQTQML (r_decalVolumesDebugType)
- LKTNSPQNMR (r_decalVolumesFarPlane)
- SSOKKRMRM (r_decalVolumesForceBaseMip) - Applies Forced stream distance to the base mip for decal volumes when we detect the proxy loadedSize is 0.
- LKKTOPQLSL (r_decalVolumesGridDebug)
- NPKRQKPQSO (r_decalVolumesGridDebugDrawCells)
- LQMKOKNQOQ (r_decalVolumesGridDebugDrawVolumeEnt)
- MNPLPLSROS (r_decalVolumesGridDebugDrawVolumeSmodelId)
- MRRNNOMQPK (r_decalVolumesGridDebugDrawVolumes)
- QLLLNMQLR (r_decalVolumesGridDebugDrawVolumesDepthTest)
- NNMSTLOTRQ (r_decalVolumesGridDebugDrawVolumesInfo)
- LKSNLSLLSL (r_decalVolumesGridDebugType)
- NPMQQPRSKQ (r_decalVolumesGridEnableDObj)
- OONSTRNOP (r_decalVolumesGridEnableDynEnt)
- MPRSRQSRPS (r_decalVolumesGridEnableDynModels)
- MTRKQOKPNN (r_decalVolumesGridEnableModels)
- NORROSNNSQ (r_decalVolumesGridEnableSModels)
- NTRMROKSTK (r_decalVolumesMarks)
- LONLTQMPPL (r_decalVolumesMarksCullDistance)
- SRNRMTKPT (r_decalVolumesMarksDebug)
- LPQNPPNLSQ (r_decalVolumesMaxVisible) - Number of rendered volume decal marks
- TNKKRQTQ (r_decalVolumesMipDropDelay)
- LQKKRSKPPS (r_decalVolumesNormalBias)
- TNRROQMMK (r_decalVolumesObjSpaceModel) - Enable decal volumes for models
- MTQKLSLSPM (r_decalVolumesOverrideMask)
- NTTLQKSQTL (r_decalVolumesOverrideMaterial)
- MKOLKOQNNT (r_decalVolumesRasterizedCulling)
- MMQRKLRNKO (r_decalVolumesScale)
- LQQLOSMS (r_decalVolumesShowAtlas)
- LMLRNKLRSK (r_decalVolumesShowAtlasMip)
- MNSOOSTSNM (r_decalVolumesShowAtlasSlice)
- MKQSSQQPQK (r_decalVolumesShowFailedMaterials)
- MNQPNQSSRK (r_decalVolumesShowImageInfo)
- NOOSQSOOON (r_decalVolumesShowMaterialLock)
- MQKMLOKSLP (r_decalVolumesShowMaterialName)
- SPKMKKLOK (r_decalVolumesShowMaterialSelect)
- LKQOKQTNQS (r_decalVolumesStatic) - Enable static decal volumes
- MSONONRMKO (r_decalVolumesStreamDistanceBiasNotLoaded) - Gradually decrease image streaming distance of images that are not loaded at all, to force streamer to load them
- LLTRSLRPTL (r_decalVolumesStreamOcclusionCulling) - Use scene depth buffer to cull decal volume instances when generating streaming data
- LSOMOKRRSK (r_defaultBigMapFrontendWaitWorkerCmdsOnlyOfType) - The default setting for the r_frontendWaitWorkerCmdsOnlyOfType dvar when in a big map.
- MNNLNMSSRM (r_del_oof) - Use deferred effect lighting out-of-frustum with global voxel tree
- NNSSPPRQKM (r_delayAddSceneModels) - Add DObjs and brushes to GfxScene in a separate worker command
- PQOSMMLLK (r_delayForSlop)
- MLOSRMRRN (r_delayWorldUnloadForNarrative)
- RRKMTKPPP (r_denyMinizing) - Prevent the game from minimizing when in fullscreen.
- NQSKNTTTQN (r_depthScanColor) - HDR color of the scan area. Increase for more bloom!
- MLPTMNQLTN (r_depthScanDistance) - The depth from the camera at which the depth scan area appears
- LSORSSTOSK (r_depthScanEffectEnable) - Enable depth scan effect
- MNOOQSTKQN (r_depthScanOutlineColor) - HDR color of the scan area outline. Increase for more bloom!
- NKNPMMRQKO (r_depthScanOutlineThickness) - The thickness of the scan outline
- NNLKQPQSSP (r_depthScanOverlayColor) - LDR Color of screen space overlay pattern. Alpha controls strength.
- LPQMKKOMNT (r_depthScanOverlayEffect) - Enable depth scan full screen overlay
- NTKMMLKST (r_depthScanOverlayStrength) - Controls blending of overlay on the scan area
- NQRLRSQMRS (r_depthScanScopeStencil) - Use scope stenciling for depth scan post fx
- MOOMLTQTLL (r_depthScanScrollParams) - Depth scan overlay scrolling params: UV scroll vector, UV Scale
- MPNPLTKNQK (r_depthScanThickness) - The thickness of the scan area
- QNOOSMOKL (r_deviceDebugBreaks)
- OKKLSPMMSP (r_deviceDebugCpuResourceTransitionValidation)
- MLPMPMNQRK (r_deviceDebugDred)
- RPKQKLKPM (r_deviceDebugGpuValidation)
- MNLTONPLOL (r_deviceDebugSkipKnownIssues)
- NORNSPTQM (r_deviceDebugWin7Emulation)
- NQRMSLTKTP (r_deviceProfile)
- LNROSLQKON (r_diffuseColorScale) - Globally scale the diffuse color of all point lights
- MQTPKKPOKT (r_disablePIP)
- LOSQPPNNRT (r_displayMappingHdrGamma) - Gamma value applied in HDR mode
- NTNOQQSQLM (r_displayMappingHdrMaxLum) - Brightest value we will output on an HDR display in PQ
- MRRNPSMQTS (r_displayMappingHdrMinLum) - Darkest value we will output on an HDR display in PQ
- LRMQSLPTMP (r_displayMappingHdrSource) - Where to get the HDR diplay luminance data from
- LPKPPSSTON (r_displayMappingSdrEmulationMaxLum) - Emulate an SDR display on HDR device when non-zero. The value is the intensity in cd/m2 we will output for SDR value of 1.0
- LPOSSQMTTQ (r_displayMappingSdrGamma) - Gamma value applied in SDR mode
- MTNPRPNTTT (r_displayMappingSdrMaxLum) - Brightest value we will output on an SDR display (0-1)
- LSSNQRQSST (r_displayMappingSdrMinLum) - Darkest value we will output on an SDR display (0-1)
- MQKRSLOPMM (r_displayMappingSdrTargetLum) - Max luminance of target SDR Display in cd/m2
- MOMSNOKSSP (r_displayMappingSdrUseBlacklevel) - Use legacy r_blacklevel in universal pipeline SDR mode
- NNKRMTSNPL (r_distortion) - Enable distortion
- TKQMPKOSR (r_dlsDebugDisableTemporalSmoothingPulse)
- MOPMOSRKQP (r_dlsDebugIntensity)
- NNOMNQKLQO (r_dlsDebugLight)
- LSQTRMMTOK (r_dlsDebugLightsetRender)
- MSQLNPRML (r_dlsDebugMode)
- QKOTOPPSS (r_dlsDebugVisualize)
- LMONNMLTKR (r_dlsForceSetIntensity)
- OQSPSSNRT (r_dof_enable) - Enable the depth of field effect
- NQLLRKPRPR (r_dof_filter_backgroundReconstruction) - Toggles dof background reconstruction for blurred objects on top of sharp backgrounds (circular bokeh only)
- MSTLTQKSNS (r_dof_filter_bokehEdgeSharpness) - Bokeh edge sharpness (halfres circular bokeh only)
- LNTNPRQSNL (r_dof_filter_fireflySuppression) - Allows to suppress small features that might cause flickering when expanded by the dof
- RLKSLTQMQ (r_dof_filter_fullres) - Toggles bokeh fullres mode
- OMQRTSKPOS (r_dof_filter_preset) - Changes dof sampling quality
- LRNPKOQSKM (r_dof_filter_sharpen) - Sharpens the bokeh effect with an unsharp mask (halfres circular bokeh only)
- LTMOMNTNNN (r_dof_filter_temporalFilter) - Toggles temporal filter (circular bokeh only)
- LNLKRSOKML (r_dof_physical_accurateFov) - Enable physical fov (but still based on cg_fov). This will make the fov to subtlety change depending on the focus distance
- MOQONRPQOT (r_dof_physical_adsFocusSpeed) - ADS focus speed (focus dist. far to near, focus dist. near to far, aperture opening, aperture closing)
- OKRMSSLMMO (r_dof_physical_adsMaxFstop) - ADS maximum f-stop (optimal aperture and focus distance are automatically calculated for this mode)
- NTPTNSQRK (r_dof_physical_adsMinFstop) - ADS minimum f-stop (optimal aperture and focus distance are automatically calculated for this mode)
- POKSKSOMO (r_dof_physical_distanceMeter)
- MRSTKSMMP (r_dof_physical_enable) - enable physical camera controls (using aperture priority)
- RMRSOQSQL (r_dof_physical_filmDiagonal) - Diagonal size of the film/sensor (mm). The bigger the sensor size, the bigger the circle of confusion (which means stronger blurring at all distances). Defaults to full-frame 35mm
- LRSPNPPPTP (r_dof_physical_focusDistance) - Distance to the plane in focus for the scene
- LMMLPTTTK (r_dof_physical_fstop) - Aperture of the camera for the scene. Lower f-stop yields a shallower depth of field. Typical values range from f/1 to f/22. Rare extremes are f/0.75 and f/32
- RMNRQNKMK (r_dof_physical_hipEnable) - Enable hyperfocal mode
- SONPKLQPK (r_dof_physical_hipFocusSpeed) - Hyperfocal mode focus speed (focus dist. far to near, focus dist. near to far, aperture opening, aperture closing)
- LOPPQMRSNT (r_dof_physical_hipFstop) - Aperture of the camera for the scene in the hyperfocal mode
- LPSPQQMMNR (r_dof_physical_hipSharpCocDiameter) - Defines what circle of confusion can be considered sharp (mm). Defaults to 0.03mm, generally accepted value for 35mm
- OSRSSRQOS (r_dof_physical_maxCocDiameter) - Maximum circle of confusion diameter (virtual units, might be clamped for bokeh dof)
- SLSMSSTQP (r_dof_physical_minFocusDistance) - Minimum focus distance (inches)
- OLOPMPMMOT (r_dof_physical_viewModelFocusDistance) - Distance to the plane in focus for the view model
- NOTLPKOSO (r_dof_physical_viewModelFstop) - Aperture of the camera for the view model. Lower f-stop yields a shallower depth of field. Typical values range from f/1 to f/22. Rare extremes are f/0.75 and f/32
- NSQOOQNQTM (r_dof_scope_mode) - Depth of Fields mode for scope lens
- NTMOSTPSM (r_dof_tweak) - Use dvars to set the depth of field effect; overrides r_dof_enable
- MSRMRTNQMO (r_dpvsFilterDebug)
- MKLPRMMKQM (r_drawBModels)
- MSROPPQTRL (r_drawDynEnts)
- QPNTOMTML (r_drawEntities)
- MRONOKPKNS (r_drawOpaqueSurfs)
- SOSNNLTSM (r_drawPassEmissive) - Draw emissive pass
- SRKMTKMRT (r_drawPassTrans) - Draw trans pass
- NPOORKPMMM (r_drawPoly)
- TKMOOOSNM (r_drawPrimCap)
- LSPSRRMMQQ (r_drawPrimFloor)
- LMOPLTRPNK (r_drawPrimHistogram)
- NRPMLRTQTN (r_drawRigidModels)
- RKPSSQLPT (r_drawSModels)
- MMSRPPKMQP (r_drawShadowBeforePrepass) - Draw shadows before prepass
- LPKRQTQLOS (r_drawSkinnedModels)
- LTROMKSMSS (r_drawSun) - Enable sun effects
- OKNMROOQTS (r_drawTessellatedWorld)
- LKSTMMRNRQ (r_drawTransDecalSurfs)
- NMPMLSKTMR (r_drawUmbraOccluders)
- LRMSSOOQQP (r_drawWater) - Enable water animation
- PNOMMSROQ (r_drawWorld)
- OLLQKNPKLM (r_drawXModels)
- LMRNTSRNNO (r_dustHeading)
- PRSNONOT (r_dustIntensity)
- MQTRMKSNLQ (r_dustPitch)
- MMPQQTMNRT (r_dustPowerCurv)
- QPQQTNMS (r_dustSmoothMax)
- NMORTMLLLS (r_dustSmoothMin)
- LPPSLNLOLT (r_dustTiling)
- MSMQPLLMNS (r_dxrBuildAsync) - Build acceleration structures in async compute queue.
- 0 - async compute off
- 1 - async starts with frame start
- 2 - async starts with sunshadow start
- 3 - async starts with spotshadow start
- 4 - async starts with prepass start
- QMSNKLSNK (r_dxrBuildBSPs) - Build blases for BSPs.
- NKMKOSNOOL (r_dxrBuildFrameMax) - Amortize BLAS building by specifying max number of BLAS built per frame.
- NRONRSORPQ (r_dxrBuildMergeMax) - Max amount of geometries than can be merged as one BLAS. Works only for BSP.
- MQOPMONST (r_dxrBuildRigidModels) - Build blases for rigid models.
- LSQTPPQRSK (r_dxrBuildSkinnedModels) - Build blases for skinned models.
- MONTSOTSQO (r_dxrBuildStaticModels) - Build blases for static models.
- NMRTLOOQLO (r_dxrDebugLights) - Draws lights info in world space. Value = last frame updated threshold.
- STSSRMPPT (r_dxrDebugSummary) - Draws DXR summary on screen. Value = page of TLASes.
- LRQSQMSOKN (r_dxrDevAreaShadowsScale) - Dev only. Must first uncomment accessors in spotshadow_common.hlsl.
- OTPOQSPPM (r_dxrDevDisocclusionFrameThreshold) - Dev only. Must first uncomment accessors in spotshadow_common.hlsl.
- MRMLSQQPQM (r_dxrDevDisocclusionRadius) - Dev only. Must first uncomment accessors in spotshadow_common.hlsl.
- MSRPKTMOKS (r_dxrDevDisocclusionToggle) - Dev only. Must first uncomment accessors in spotshadow_common.hlsl.
- NTPSKKMQQN (r_dxrDevFWidthToggle) - Dev only. Must first uncomment accessors in spotshadow_common.hlsl.
- NNOSQMSPOS (r_dxrDevRaysPerPixelRoundingBias) - Dev only. Must first uncomment accessors in spotshadow_common.hlsl.
- LOMTSSQTMQ (r_dxrDevRngSpatialKernelSize) - Dev only. Must first uncomment accessors in spotshadow_common.hlsl.
- MRPOPTKMOT (r_dxrDevRngStrategy) - Dev only. Must first uncomment accessors in spotshadow_common.hlsl.
- NOPMPTNLPM (r_dxrDevRngTemporalKernelSize) - Dev only. Must first uncomment accessors in spotshadow_common.hlsl.
- NNQKQLKKK (r_dxrDevScaleDepth) - Dev only. Must first uncomment accessors in spotshadow_common.hlsl.
- NKSTKRRRSQ (r_dxrDevScaleNormal) - Dev only. Must first uncomment accessors in spotshadow_common.hlsl.
- MRNSPNRTLM (r_dxrDevScaleVariance) - Dev only. Must first uncomment accessors in spotshadow_common.hlsl.
- MNNKQOKPOR (r_dxrDevSpatialRadius) - Dev only. Must first uncomment accessors in spotshadow_common.hlsl.
- MMLLNSSQP (r_dxrDevSpatialToggle) - Dev only. Must first uncomment accessors in spotshadow_common.hlsl.
- NSNOKMLQNQ (r_dxrDevSpotshadowHalfRes) - Dev only. Must first uncomment accessors in spotshadow_common.hlsl.
- LRPTRMRLNQ (r_dxrDevTBias) - Dev only. Must first uncomment accessors in spotshadow_common.hlsl.
- OMMQOQPNTM (r_dxrDevTBiasBig) - Dev only. Must first uncomment accessors in spotshadow_common.hlsl.
- MSPTTTROPN (r_dxrDevTBiasMedium) - Dev only. Must first uncomment accessors in spotshadow_common.hlsl.
- NPRMTOTKKN (r_dxrDevTBiasSmall) - Dev only. Must first uncomment accessors in spotshadow_common.hlsl.
- MRONROSRTP (r_dxrDevTemporalToggle) - Dev only. Must first uncomment accessors in spotshadow_common.hlsl.
- MSKRLSSSN (r_dxrEnabledMenuOption) - Enables DirectX Raytracing (PC DX12 only). Value is stored in PC config file.
- 0 - off
- 1 - on
- 2 - on (ultra)
- LTSLNQNOSN (r_dxrEnabledOverride) - Overrides r_dxrEnabledMenuOption:
- -1 - no override
- 0 - force off
- 1 - force on
- 2 - force ultra
- Works even on MP maps that have DXR_OFF in mapInfo.csv.
- NTRLPQOSOQ (r_dxrEvictOldBlases) - Evict blases older than x frames. Less blases == better cpu performance (due to hashmap lookups). If heap is nearly full, oldest blases will be removed automatically.
- NRROKKQMRS (r_dxrEvictOldSkinnedBlases) - Evict skinned blases older than x frames. Old skinned blases are not removed when they are updated, so we need this policy not to run out of memory. We cannot remove skinned blases immediately, because this will make them disappear from Tlases that were not queued for rebuild this frame (due to round robin natures of spotshadow updates.
- MMPTRPRPSO (r_dxrSkinnedDynamicLod) - Use dynamic skinned model lods based on load (see other skinned dvars).
- MLPTKRTOKQ (r_dxrSkinnedLodChangeCooldown) - Cooldown in frames after which game can adjust skinned model lod. Needed to avoid stucking in feedback loop in extreme cases.
- LLPRTLOSP (r_dxrSkinnedMaxLod) - Max lod for skinned model BLASes. Highest lods have many small surfaces, causing perf issues (mostly on cpu).
- NMPNTQONSK (r_dxrSkinnedTrisLodDecreaseThreshold) - Allows for decreasing max skinned model lod if there is less than X skinned triangles built in frame.
- RSLQSQLKM (r_dxrSkinnedTrisLodIncreaseThreshold) - Allows for increasing max skinned model lod if there is more than X skinned triangles built in frame.
- LSMRMSLNOM (r_dxrTargetRaysPerPixelDefault) - Rays per pixel when there is 1 fullscreen light.
- NTQQNLNPPP (r_dxrTargetRaysPerPixelUltra) - Rays per pixel when there is 1 fullscreen light.
- MQQPLOLTT (r_dxrUseAlphaTesting) - Use alpha testing on static/rigid/skinned models with materials that have opacity texture.
- MPRMNMQQKR (r_dynamicOmniLightLimit) - Maximum number of dynamic omni lights drawn simultaneously
- MPTNKKPKRK (r_dynamicSpotLightLimit) - Maximum number of dynamic spot lights drawn simultaneously
- NQKRTLNOMR (r_effectLightingAsync) - Do effect lighting on async compute
- OMKRNTLOQO (r_elevatedPriority) - Utilize priority elevation for process.
- LNKRLKNPK (r_emblemParams)
- RLTQMLOM (r_emissive_surf_vert_limit) - Vert limit for geo-trails and beams, sprites use quad rendering
- MRKLLLTSNK (r_enableCamoTweaks)
- LTKPSMSTQO (r_enableNoTessBuckets) - Enables placing triangles that don't need tessellation into additional draw calls using non-tessellated shaders.
- LMQMNMSSPN (r_enablePrecomputedSkyIllumination)
- PMPRKOQNN (r_enablePrecomputedSkyIlluminationMask)
- LSTQROTOLP (r_evictPrimaryLightActiveCache) - Evict spot shadow active cache for selected light
- MKPPTNNORL (r_evictPrimaryLightCache) - Evict spot shadow active & stale cache for selected light
- NTSSRTTPMS (r_evictPrimaryLightStaleCache) - Evict spot shadow stale cache for selected light
- MTMTPRPOLL (r_eyeSensor) - Enables dynamic pupil dilation based on lighting arriving to the eye
- RQQMQPPTK (r_eyeSensorContractionSpeed) - Pupil average contraction speed. Technically the inverse of the exponential decay time constant
- NTOQQKQLTS (r_eyeSensorDebug) - Shows locations where the lighting is calculated for pupil dilation
- NTNKRQSKLS (r_eyeSensorDelay) - Pupil reaction delay in milliseconds
- MPQLSORKKO (r_eyeSensorDilationSpeed) - Pupil average dilation speed. Technically the inverse of the exponential decay time constant
- OLSOSNTLMP (r_eyeSensorLuminanceScale) - Luminance scale to hack the response to light
- NOMOKONLQK (r_eyeSensorMaxSpeed) - Pupil maximum dilation/contraction speed
- LNPPTSPKMO (r_eyeSensorUnrest) - Maximum unrest animation distance in millimeters
- MKKQMMTOLR (r_eyeSensorUnrestLut) - Enables baked unrest LUT
- NMOOTRKLKR (r_fallbackProbeDebug) - Set fallback probe data to be red.
- LRSMQMLQNQ (r_fallbackProbeSamplePos) - Fallback probe sample location.
- NTSQPNPMOO (r_fallbackProbeUseCustomSample) - Enable/disable fallback probe custom sample
- NKKQPKSRSR (r_fastRegionCompileOriginalMapName)
- LKOLMLQRRT (r_filmGrainAtten) - Film Grain Attenuation value. Intended for use in UI options to reduce strength of noise vs. TV sharpness settings.
- MNQQPKKMSM (r_flareDrawOrder)
- LOLSPQKKQK (r_flareDrawThresholdEV) - flare draw threshold EV relative to average scene luminance
- NOQOSRSKON (r_flareHalfres)
- MTOMPPQPNR (r_flareOcclusionExtinctionBias) - flare opacity extinction bias
- OMOOMOSMNT (r_flareOcclusionMin) - flare opacity min value
- MKQQQTPRST (r_flareOcclusionScale) - scales flare opacity
- NPNOLOTRMK (r_floatzCopyCompressed)
- MOMNMRNOKN (r_flushAfterExecute)
- NPNPOQLRRP (r_flushCommandListsAt_Flags) - Flags for where to flush command lists. See R_FlushCommandListsAt_Flags for the list.
- OLNMKQTQQQ (r_flushUnifiedGeoBuffers) - Triggers a flush on the geometry buffers
- LTOKRMRTMM (r_fog) - Set to 0 to disable fog
- OLNQTLPOMK (r_fogCircle)
- LOOSRMPSPQ (r_fogCircleDistanceFogBlend)
- TKRNNLOKT (r_fogCircleDistanceHeightBlend)
- MMPMKQMLKT (r_fogCircleDistanceHeightBlendStart)
- OMQMRMTTRM (r_fogCircleDistanceHeightViewBlend)
- NNLSQNKROK (r_fogCircleDistanceInnerColor)
- LLPRTKKKTT (r_fogCircleDistanceOuterColor)
- LQMRSRQQLT (r_fogCircleDistanceParams)
- NQSNQQNRMN (r_fogCircleFogDensityBias)
- STTMOMSQL (r_fogCircleFogDensityNoiseBias)
- TPKKNSMRQ (r_fogCircleFogDensityNoiseScale)
- LQOMOOLPO (r_fogCircleFogDensityScale)
- NRNMNOTPSS (r_fogCircleFogDensityScrollingSpeed)
- NTTMPOQNTL (r_fogCircleFogDensityTiling)
- PNSNPNRKN (r_fogCircleHeightFalloff)
- NSKPQSOPMP (r_fogCircleInset)
- NNROPNTOTT (r_fogCircleOuterColorDistance)
- NTTRNSKOTR (r_fogCircleSkyDistanceMultiplier)
- LKRORRMNKR (r_fogCircleTweaks)
- OMQTMPKQNT (r_fogCircleVolumetricInnerColor)
- NTQSLQMOKK (r_fogCircleVolumetricOuterColor)
- MSPQTOOKSK (r_fogCircleVolumetricParams)
- NOMOROLLMQ (r_fogHeightMapBBoxMax) - Bounding box max of current map volumetric heightfield
- MOMOSTNNQ (r_fogHeightMapBBoxMin) - Bounding box min of current map volumetric heightfield
- QQQOTOROT (r_fogHeightMapScale) - Scales for volumetric height map.X - start fog scale, Y - end fog scale, Z - density scale
- LPLKRKQOPP (r_fogSplineForceUpdate)
- MNPLQPMLNT (r_font_cache_debug_display) - Display the current fontcache texture on the HUD for debug purposes
- NLKQTRTTPS (r_forceGraphicsExtensions)
- LNKOKNKNRL (r_forceHDRCapable) - Force HDR capable even if monitor does not support it
- QKLNRLQLS (r_forceLod) - Force all level of detail to this level
- MOQLSLTLKM (r_forceLodToColLod) - Force level of detail to the col lod
- LKLOTLOLTK (r_forceSceneEnabled)
- RRONLLNKO (r_forceSceneHeight)
- LKRMKQLOSP (r_forceSceneWidth)
- PKTSLMMNL (r_forceSpotShadowUpdateBSP) - force spot shadow update BSP
- LKTNLSTTMM (r_forceSpotShadowUpdateSModel) - force spot shadow update BSP
- RRNOPTNLL (r_frontendWaitWorkerCmdsOnlyOfType) - When enabled the renderer frontend on the main thread uses Sys_WaitWorkerCmdsOnlyOfType instead of Sys_WaitWorkerCmdsOfType to wait for outstanding worker commdands.
- SPPMKPQR (r_frustumLightProxyConsExpand) - Expansion of proxy XY in clip space of target half texels
- QKMOLSRRT (r_frustumLightProxyDebugExpand) - Expansion of proxy in world space for debugging
- LRQMQTLORK (r_frustumLightProxyMargin) - Margin of error for determining whether inside proxy volume
- QPLLSOQKQ (r_frustumLightProxyUseMeshCheck) - Use accurate per tri check if camera is inside proxy mesh.
- MPMKMOQSSP (r_frustumLightProxyUseStencil) - Use dual pass stencil method for light proxies.
- NQRKPLTOKL (r_frustumLightUseAtomics) - Use atomics for F+ bitmask generation.
- LTRKNKNRTK (r_frustumLightUseZBinning) - Use ZBinning for F+ Proxies.
- MTROSKKNSL (r_fullbright)
- NNSQSMTQPP (r_fullscreen) - Game window mode
- LLLRTQOTKS (r_fullscreenPreference) - Fullscreen game window mode user preference
- LLONLONRMQ (r_generateCompressedSunShadow)
- NSPOROSPLK (r_generateCompressedSunShadowParams)
- MSLLQRMLNT (r_glare_mirrorAmount)
- MQMTPPNLMO (r_glare_mirrorEnd)
- MNRTMKMOTM (r_glare_mirrorPower)
- MTKLNRROLT (r_glare_mirrorStart)
- NONQMPOOSP (r_glare_normalAmount)
- MNRLLTRRK (r_glare_normalEnd)
- OTTTLQMLK (r_glare_normalPower)
- LOTKNSTQSP (r_glare_normalStart)
- MTSTOMNOL (r_globalSecondarySelfVisScale) - Global scale for the self visibility for secondary lighting (debug shader only)
- OTOTKNQL (r_gpShowStats)
- NSMNKSTNLL (r_gpuCopyFrameBudget) - Per-frame budget for gpu copy operations (in bytes)
- PLLNLOTON (r_gpuCopyPerFrameBudgetMB) - Amount of data that can be copied per-frame by the GPU copier (in MB, can be fractional)
- LQNTQSSNSS (r_gpuCopyPerFrameCommandsBudget) - Number of commands that can be processed per-frame by the GPU copier
- OLPLKRLNK (r_gpuCullClusterDepthMipBias) - When sampling cluster depth for occlusion, bias mip level lower for increased culling accuracy.
- NROKSRLPNP (r_gpuCullClusterMinThreshold) - Disable cluster culling for submesh if we have less than or equal to this threshold of clusters.
- LSSLQQNKQP (r_gpuCullOcclusion) - Toggles second gpu pipeline pass to occlusion cull in lit pass.
- NPRMPOLNTS (r_gpuCullReusePrepassVisData) - Toggle specialized occlusion only cluster and triangle culling in the lit pass that reuses prepass results.
- MKKMTPRTLQ (r_gpuCullTriClusterOcclusion) - Toggles GPU triangle occlusion cluster culling for smodels
- SQPOKKMP (r_gpuCullTriClusterOcclusionUmbra) - Toggles GPU occlusion culling for smodels against UMBRA occlusion image
- LNMKTOMKMS (r_gpuCullTriClusterRigidModels) - Toggles GPU triangle cluster culling for rigid models
- OMNQSQLSNS (r_gpuCullTriClusterSModels) - Toggles GPU triangle cluster culling for static models
- MKLSLMSPKT (r_gpuCullTriClusterSkinnedModels) - Toggles GPU triangle cluster culling for skinned models
- NSKMLOMLPT (r_gpuCullTriDepthMipBias) - When sampling triangle depth for occlusion, bias mip level lower for increased culling accuracy.
- MMNSMLKOLL (r_gpuCullTriFineOnly) - Toggles GPU triangle culling for materials that specify fine culling (i.e. all non fast VS materials)
- RPRLRNQKM (r_gpuCullTriMinThreshold) - Disable triangle culling for cluster if we have less than or equal to this threshold of triangles.
- MQOKOKQKLS (r_gpuCullTriOcclusion) - Toggles GPU triangle occlusion culling for smodels
- LSLMOQSNTL (r_gpuCullTriOcclusionUmbra) - Toggles GPU triangle occlusion culling for smodels against UMBRA occlusion image
- SKKROLPNS (r_gpuCullTriRigidModels) - Toggles GPU triangle culling for rigid models
- TNNLTKSOS (r_gpuCullTriSModels) - Toggles GPU triangle culling for static models
- NMOKNPSSNP (r_gpuCullTriSkinnedModels) - Toggles GPU triangle culling for skinned models
- NOMPOPPSTQ (r_gpuCulling) - Master switch for gpu culling. Toggles all gpu culling on or off
- OMKPOLKTT (r_gpuDebugger)
- SLLPMLT (r_gpuFrameHistogram)
- LRTLMQPLMN (r_gpuHangDebug)
- NLLSPLRMPL (r_gpuHangDebugBreadcrumbs) - Enable gpu breadcrumbs for hang analysis.
- NPORSPRRQR (r_gpuHangDebugFlush)
- NMPMRRKSPQ (r_gpuHangDebugShaderHash)
- MOKRPKKRPM (r_gpuHangDebugSync)
- LRLQKMQNKQ (r_gpuLatencyHistogram)
- LSTNOSMSSM (r_gpuLatencyProfToolGraphs)
- PPQLLTMQL (r_gpuMemoryPriority)
- LQSQNMSSLS (r_gpuTimers) - GPU Timer displays
- LRTQLTSMRO (r_gpuTimersFlush)
- NQSTSRNN (r_gpuTimersShowAvgOnly)
- OMKTTPNLNM (r_gpuTimersTimerTreeDisplayDepth)
- LRSPOLKLMK (r_gpuTimersWriteCounters)
- MPRNRNTNNQ (r_halfResEmissive) - Enables offscreen buffer pass for half-res particle rendering.
- NQNQSLSMMQ (r_halfResEmissivePSCopy)
- NKNRLKSRLL (r_halfResEmissiveResummarizeHiZ)
- LSOLRNTTLL (r_hdrColorGradingLiveApplyCLUT)
- NRPKONORPQ (r_hdrColorGradingLiveEnabled)
- NOKMLQNOQS (r_hdrColorGradingLiveFilename)
- NLLLLQMRNS (r_hdrColorGradingLiveUpdateCLUT)
- LKPPLTOMQ (r_hdrFilmGrainStrengthScale) - Film grain strength adjustment in HDR mode
- LKORQOKNPP (r_hdrScopesDrawCiePlot)
- MOOSMMPNTT (r_hdrScopesDrawHeatMap)
- SKTPQOKSS (r_hdrScopesDrawWaveform)
- LPTQNTTONN (r_hdrScopesLayout)
- MKSRSSLKLK (r_hdrScopesOverlayPanelSize)
- LLTQKMMTPP (r_hdrScopesOverlaySplit)
- LMTNKKMOOL (r_hdrScopesRenderStage)
- MNOTQLPSMP (r_hdrScopesResizeScreen)
- OLSQTQRPTN (r_hdrScopesUserValue)
- LSQOMQRTR (r_hdrSpotmeter)
- MPNQPKSLSS (r_hdrToSdr)
- NSKKNPRMOQ (r_hdrUIMaxLum) - Maximum luminance of SDR UI elments when rendered in HDR mode (cd/m2)
- MKMNRNNKK (r_heapFreeHeapsJob) - When true r_memheap heaps will be freed in a worker thread instead of being done in the render thread. This is only used in SP map transition cinematics.
- MSPTLTSQRS (r_heapFreeHeapsJobTimeBudgetMs) - WRKCMD_MEMHEAP_FREEHEAPS jobs will stop executing after running for more than r_heapFreeHeapsJobTimeBudgetMs. This is only used in SP map transition cinematics.
- MNRQLMKLKL (r_heapReleaseCooldownSec) - Interval in seconds before releasing a heap (r_memheap) that was marked for release.
- MPLQQOTMSP (r_hudOutlineColorInScope) - The outline pixels inside the scope will be recolorized to this color
- MKMNNOKRSP (r_hudOutlineColorInScopeFoe) - The outline pixels inside the scope will be recolorized to this color
- LOKPRQTTQK (r_hudOutlineColorOutScope) - The outline pixels outside the scope will be modulated by this color
- NMROQRRONQ (r_hudOutlineEnable) - Enables hud outline effect.
- LRMPROLMKN (r_hudOutlineFillColor0) - This color is multiplied by the outline color on some horizontal lines.
- NTOSKSTKQQ (r_hudOutlineFillColor1) - This color is multiplied by the outline color on some horizontal lines.
- RKSQOKQNK (r_hudOutlineOccludedColorFromFill) - Amount of color from non occluded outline color to use for occluded color
- LSRTPRNOLS (r_hudOutlineOccludedInlineColor) - The interior lines color of pixels that are depth occluded
- LNNOSQKRTP (r_hudOutlineOccludedInteriorColor) - The interior fill color of pixels that are depth occluded
- NSNOLMTLLL (r_hudOutlineOccludedOutlineColor) - The outline color of pixels that are depth occluded
- NSSMRLPRPL (r_hudOutlineThermalBrightColorBackground) - The bright color for the background.
- NTNOPTNMPP (r_hudOutlineThermalBrightColorEnemy) - The bright color for enemies.
- LTTSTKSPNT (r_hudOutlineThermalBrightColorFriend) - The bright color for friends.
- OKQKMLSMPN (r_hudOutlineThermalDarkColorBackground) - The dark color for the background.
- LQRKORLQML (r_hudOutlineThermalDarkColorEnemy) - The dark color for enemies.
- MPKOKPNLN (r_hudOutlineThermalDarkColorFriend) - The dark color for friends.
- LRPNLRLPMT (r_hudOutlineThermalNoiseScaleBG) - Noise scale for scene.
- NSRQQKNSNR (r_hudOutlineThermalNoiseScaleFG) - Noise scale for entities.
- MRQTKQSMR (r_hudOutlineThermalPowerBackground) - Power curve applied to background thermal pixels
- RLNOTPQPK (r_hudOutlineThermalPowerForeground) - Power curve applied to foreground thermal pixels
- MSOLOMSKNN (r_hudOutlineVRScopeThermalBrightColorBackground) - The bright color for the background.
- LQQOQNNMT (r_hudOutlineVRScopeThermalBrightColorEnemy) - The bright color for enemies.
- MLMRSONLSL (r_hudOutlineVRScopeThermalBrightColorFriend) - The bright color for friends.
- MMTLNMQKTT (r_hudOutlineVRScopeThermalDarkColorBackground) - The dark color for the background.
- MRMMQQKQKN (r_hudOutlineVRScopeThermalDarkColorEnemy) - The dark color for enemies.
- OMROPMNPTT (r_hudOutlineVRScopeThermalDarkColorFriend) - The dark color for friends.
- QQMRRKSLP (r_hudOutlineVRScopeThermalNoiseScaleBG) - Noise scale for scene.
- MNNRTQNNNT (r_hudOutlineVRScopeThermalNoiseScaleFG) - Noise scale for entities.
- MNLLLPQSP (r_hudOutlineVRScopeThermalPowerBackground) - Power curve applied to background thermal pixels
- MKOPMKKPOS (r_hudOutlineVRScopeThermalPowerForeground) - Power curve applied to foreground thermal pixels
- MKOQSSQKLL (r_hudOutlineWidth) - Set the width of the Hud Outline
- LRKPOKNKRM (r_identifyOldMaterial) - Materials flagged as old show up in color pink
- MONSNMPSQK (r_ignore) - used for debugging anything
- LMONTKNNTT (r_ignoreBadDisplayDriver) - User decided to ignore driver version warning
- MKQQOKLSTK (r_ignoref) - used for debugging anything
- OMOLRNRTOK (r_intelGPU) - Display adapter is an Intel GPU.
- LRMSOKMKRM (r_leaveVidMemAvailable) - Amount of video memory we should strive to leave available.
- MQPLMMMPRT (r_lensProfileOverrideAperture) - Physical lens profile aperture override
- OQSOKOKRQ (r_lensProfileOverrideFocalLength) - Physical lens profile focal length override
- NPORSPPNOK (r_lensProfileOverrideMode) - Physical lens profile override
- LTKQTLPOLT (r_lensProfileOverrideScale) - Physical lens profile scale override
- LNNQQMNNPM (r_lensProfileOverrideUVScale) - Physical lens profile UV scale override
- LSSSKMRMSM (r_lgvBoostWidth)
- LPLRTMPLLK (r_lgvDebugBasisType)
- MLMNOSMSPT (r_lgvDebugEnt)
- NLSOSLSORR (r_lgvDebugEntSamplingOffset)
- LOQKRRSMPO (r_lgvDebugEvalFreq)
- MPKSSMQMQQ (r_lgvDebugOcclusionMode)
- QNOOONMRO (r_lgvDebugOverlay)
- MSQSSSLLQP (r_lgvDebugSmodelId)
- NLLTRMLMKO (r_lgvDrawProbes)
- NPKKSKNOSQ (r_lgvDrawVolumes)
- SPRNTNKT (r_lgvDumpXModels)
- NLROTMNPKO (r_lgvEvalMode) - LGV Evaluation mode
- LNSQSMQNON (r_lgvForceExplodeModels)
- MMQKLRPNSL (r_lgvForceUseEntityBounds)
- MNMQSKLNQN (r_lgvForceXModelDensity)
- LTMMNRMOPM (r_lgvMaxProbes) - Max LGV probes per dynamic model (0 = disable using a max)
- NPOMMSROSL (r_lgvSamplingSafeZone) - Safezone for sampling lightgrid volumes
- NNKKTSSOOM (r_lgvThinDisable)
- OMQMNPMRQM (r_lgvThinOverride)
- TQNTKSLSN (r_lgvThinOverridePushOff)
- NQKNPNTRMN (r_lgvThinOverrideShrink)
- NKKOQNKOPP (r_lgvThinOverrideStable)
- MKNOSRKSKL (r_lgvViewModelSamplingOffset) - Sampling offset for view model.
- NLOLPSPLKT (r_lightGridDebugPosLocked) - Lock light grid debug position
- MPTORROPSS (r_lightGridDrawDebugVolumes) - Draw lightgrid bounding volumes
- NLOTLQMORR (r_lightGridTempSmoothingFactor) - Temporal smoothing factor for lightgrid sampling (0 = disable temporal smoothing)
- MLRKRSTMRO (r_lightIntensityAutoScale) - Dynamic light intensity global scale for tonemapping compensation
- TROPRPKTK (r_lightIntensityAutoScaleMax) - Upper bound for dynamic light tonemapping compensation scale
- NSSOKNLRPQ (r_lightIntensityAutoScaleMin) - Lower bound for dynamic light tonemapping compensation scale
- OLQOMOOMRP (r_lightIntensityScopeScreen) - Scope screen brightness ( 0.18 - gray paper )
- TSNNNOLOQ (r_lightMap) - Replace all lightmaps with pure black or pure white
- NTSPRTSSTT (r_lightSensorMode) - Light sensor mode
- NPRKOOLRPL (r_lightTweakEnable)
- LQRNQTTST (r_lightTweakSkyRotationAngles)
- NQQQKTMONT (r_lightTweakSunColor)
- NNNMKNQNTK (r_lightTweakSunHeading)
- LMPKPQPRMK (r_lightTweakSunLight)
- NTTSPKPRPQ (r_lightTweakSunPitch)
- OLSOPNSPLS (r_lightTweakUVIntensityScale)
- LQKPOKPLLQ (r_limitCUCount)
- MLRRQLNRNP (r_linkLightWarningThreshold) - Print warning when an entity is linked to too many primary lights. This is a potential CPU & GPU performance problem.
- LSLKMNMRLK (r_lockPvs) - Lock the viewpoint used for determining what is visible to the current position and direction
- QTSTQORQL (r_lod0Dist) - Distance for level of detail 0
- MLMPLMKLRQ (r_lod1Dist) - Distance for level of detail 1
- MLMPSMLTLP (r_lod2Dist) - Distance for level of detail 2
- NMTKSTSLK (r_lod3Dist) - Distance for level of detail 3
- LLSRLOLPPR (r_lod4Dist) - Distance for level of detail 4
- LPONNKKRQ (r_lod5Dist) - Distance for level of detail 5
- QLQPPSRK (r_lodBias) - Bias the level of detail distance for all XModels (negative increases detail)
- LMSLOSMKTT (r_lodOutStaticRamp) - Allow 'r_lodScale' and 'r_lodBias' to effect the LOD-out distance of static XModels, not just LOD switches.
- MPLORMMQPT (r_lodScale) - Scale the level of detail distance for all XModels (larger reduces detail)
- MSNKKLMKSQ (r_logFile)
- LKKRPNKMMR (r_longFrameBackoff) - The number of frames to back off of performing gpu latency delay after a long frame
- OQTQQQPTP (r_longFrameSlop) - The slop duration threshold in ms at which a frame is considered a long frame
- MMTPRTNMQP (r_longWorkFrames) - If the calculated work duration for the previous frame is longer than this number of frames, give up on delaying this frame.
- MPMTTQMONR (r_magnifierEnable)
- LOQQSTLPSK (r_magnifierParams)
- NMLSKNTTQQ (r_materialLod0SizeThresholdOverride) - Size threshold for material lod 0.
- MLQPQQRPQM (r_materialLodMin) - Minimum material lod
- MQKLMPORMS (r_materialLodOverride) - Override material lod (-1 to disable override)
- NQTSSTNORP (r_materialPSOCacheDisable) - Disables creation of .psob files containing cached PSO blobs (Unsupported on NVidia)
- NLQRQNTOQ (r_materialPSODevASync)
- NQSSRKMLMQ (r_materialPSODevOnDemand)
- MTMTRLQKRO (r_materialPSOWorkersDisable)
- LOMPLLRKLK (r_materialPSOWorkersNoCompute)
- MLOLTLLNRT (r_materialPSOWorkersPerZone)
- LTQNPOSKRT (r_materialShaderQueueDisable)
- SKRQOPQQN (r_maxDebugStringDistance)
- MKSLSOSQON (r_maxEmblemPaints) - Max emblem composite jobs per frame
- LPSPNKLRPO (r_mbEnable) - toggle on/off high quality motion blur
- MKNMSLSLRL (r_mbEnableA) - archive toggle on/off high quality motion blur
- NQTPSMTLQM (r_mbPostfxMaxNumSamples) - motionblur postfx sample count
- LNLLSQTRLM (r_mbRadialMinAllowedBlurDistance) - Radial Blur min blur distance - used to tweak trivial case performance - in texel scale
- LMLTRQKKTL (r_mbRadialOverrideAngleAttenuation) - Radial Blur Override Angle attenuation for positional blur
- OMRQKMSSPP (r_mbRadialOverrideChromaticAberration) - Radial Blur Override Chromatic Aberration
- MLTTMLTKOR (r_mbRadialOverrideDistortion) - Radial Blur Override Distortion
- TMTNNMTLL (r_mbRadialOverrideFocusDir) - Radial Blur Override Focus direction
- MKRSSOQLML (r_mbRadialOverridePosition) - Set radial blur worlds space position.
- NSSPMPLRQL (r_mbRadialOverridePositionActive) - Toggle on/off radial blur world space position.
- NKTRSSTMRQ (r_mbRadialOverrideRadius) - Radial Blur Override Radius
- LSOPQMRPNR (r_mbRadialOverrideStrength) - Radial Blur Override Strength
- LNQSSLTOSP (r_mbVelocityFpsCompensation) - Enables FPS motion blur compensation, for low and high fps to have a matching effect
- NMORQOTSK (r_mbVelocityScale) - Scale velocity used for motion blur
- RMLOTKMMM (r_mbVelocityScaleViewModel) - Scale velocity used for viewmodel motion blur
- LONSLMNROK (r_mbViewModelEnable) - Enable motion-blur on the view-model.
- LRNMQRTPM (r_mbWorldEnable) - Enable motion-blur on world (everything but viewmodel).
- LOKPNNNNSO (r_mdaoBoneInfluenceRadiusScale) - Scale for the bone influence radius for mdao
- LOTQRPQLTP (r_mdaoBoneSizeThreshold)
- LSRLSMKMTP (r_mdaoCapsuleStrength) - MDAO strength for capsule occluders
- MSLPPMPKSM (r_mdaoCullDistance)
- MRQTRLKMTN (r_mdaoDrawOccluders) - Draws the entity occluder ellipsoids used as MDAO casters
- TQORTRNQ (r_mdaoFadeoutDistance)
- NOOTPPOPSQ (r_mdaoMinBoneBoundsToOcclude) - Minimum volume of the bone collider to create occluders for
- OKKTPRPONL (r_mdaoOccluderCullDistance) - Culling distance for mdao occluders
- LPKPSMMQOL (r_mdaoOccluderFadeOutStartDistance) - Fade out distance for mdao occluders
- MOPRLRTMSK (r_mdaoShowBuffer) - Debug draw MDAO buffer
- NMLNMRNNKQ (r_mdaoVolumeStrength) - MDAO strength for volume occluders
- MMRKRSQROP (r_minDebugStringDistance)
- LTPQTTPSOR (r_mode) - Name of the display mode to use when fullscreen; "" is the highest resolution supported by the monitor.
- NNNTNSMOS (r_modelRadiusPackWarn)
- OLPPTPMKRL (r_modelVertColor)
- MMMOQLSSOS (r_monitor) - Name of the monitor to use in a multi monitor system; "" is the preferred monitor.
- LMKTNLLTRT (r_multiGPU) - Enable multi GPU compatibility mode.
- MQTLLRKRSR (r_nearPlaneFadeDistance) - Distance of near plane fade.
- LMQTPSLMPM (r_nightAndThermalVision)
- LKQMMNNQ (r_nightAndThermalVisionTweak)
- TLLNPKNSS (r_nightVisionExposureAdjustment)
- LNRTSPSMTN (r_nightVisionIr2ndDiffuse) - ir patch secondary diffuse lighting coeff
- LROLRKTLMS (r_nightVisionIr2ndSpecular) - ir patch secondary specular lighting coeff
- NRSQQSPLL (r_nightVisionIrAmbient) - ambient infrared light
- NPQTMORRNS (r_nightVisionIrDirect) - ir direct lighting coeff
- NPOTLLLTKK (r_nightVisionMinExposureBias)
- TRMNQKPRL (r_numGPUs) - Number of GPU's used when r_multiGPU is enabled.
- OKTNRPMPOS (r_nvgScopeForce)
- MOLOLOLTPK (r_nvidiaDLSSDenoiseUI)
- NLTOMMLSNL (r_nvidiaDLSSForceMode)
- MLNQPSMQM (r_nvidiaDLSSMode)
- TRLKMLSQK (r_nvidiaDLSSQualityUI)
- LLKMPPNQPK (r_nvidiaDLSSSharpness)
- NMRMRRNS (r_nvidiaDLSSSharpnessUI)
- TSSRKROQM (r_nvidiaDLSSSupport)
- NRNOLQMMON (r_nvidiaGPU) - Display adapter is a NVIDIA GPU.
- NKTROPPTRS (r_nvidiaMinDriverRevReq) - Minimum NVidia display driver version supported.
- LTKKLTRKLT (r_nvidiaMinDriverRevReqString) - Minimum NVidia display driver version supported. Formatted string version for display to user.
- NKLSLKPSSS (r_offloadPrimaryLights) - Enable transient primary lights
- PRLKTLTQN (r_oldMaterialEmissive) - Pink Emissive intensity for old materials.
- NMQQNNQNSO (r_outdoor) - Prevents snow from going indoors
- LQKORRQMLR (r_outdoorFeather) - Outdoor z-feathering value
- NKPMRTRQQS (r_p4xCapture)
- NNTOQLMSLO (r_picmip) - Picmip level of color maps.
- MPMQRLKQQN (r_picmip_bump) - Picmip level of normal maps.
- NTROOKOSPM (r_picmip_spec) - Picmip level of specular maps.
- NQSTMPNSRM (r_polygonOffsetBias) - Offset bias for decal polygons; bigger values z-fight less but poke through walls more
- MLPNTNOSQM (r_polygonOffsetClamp) - Offset clamp for decal polygons; bigger values z-fight less but poke through walls more
- MRSPSKSNKL (r_polygonOffsetScale) - Offset scale for decal polygons; bigger values z-fight less but poke through walls more
- MOMNLTOPQN (r_portalBevels) - Helps cull geometry by angles of portals that are acute when projected onto the screen, value is the cosine of the angle
- NQOPMRKQTL (r_portalBevelsOnly) - Use screen-space bounding box of portals rather than the actual shape of the portal projected onto the screen
- LLPKRNMQQN (r_portalMinClipArea) - Don't clip child portals by a parent portal smaller than this fraction of the screen area.
- NRSQNNQOLK (r_portalMinRecurseDepth) - Ignore r_portalMinClipArea for portals with fewer than this many parent portals.
- MRTKQSPSQS (r_portalWalkLimit) - Stop portal recursion after this many iterations. Useful for debugging portal errors.
- MQOMSSQRRQ (r_postAA) - Post process antialiasing mode
- LSLKRQNSQS (r_precomputedSkyIlluminationRadialDistance) - Distance where full sky transition happens, zero disables
- LKMPRNTMOO (r_precomputedSkyMultiplier) - Precomputed sky multiplier
- OKRNQTRNOT (r_precomputedSunMultiplier) - Precomputed sun multiplier
- MPMOPMKPKN (r_preloadPipelineStates) - Determine whether it will wait for PSOs creation to be done during loading screen before going in-game. (Auto: Will wait if shader preload was done)
- LQQKONPOR (r_preloadShaders)
- MMNKSLQQKK (r_preloadShadersAfterCinematic)
- LKRRNMKMKL (r_preloadShadersFrontend)
- NRSSTQQSKK (r_preloadShadersFrontendAllow) - Enable/Disable preloading of the shaders/PSOs in the frontend
- LRNPKQRNSO (r_preloadShadersFrontendClearCache)
- NNMLTLKPT (r_preloadShadersFrontendOptionsRestartAllow)
- NPQTOLNKQK (r_preloadShadersFrontendShared) - Enable/Disable sharing of shaders/PSOs during warmup on boot (uses more memory)
- NSORSLLORM (r_preloadShadersFrontendSkip) - Used to determine if the Shader/PSO preload has been bypassed by the user
- LROQRPMRLO (r_preloadShadersGenerateReport) - Enable/Disable generation of PSO compilation report (generates a pso-stats.csv file)
- LMKMNOKNKS (r_preloadShadersIgnoreOldFastfilesTime)
- NPLRNORLRN (r_preloadShadersResetPSOStoreBetweenGameModes) - Enable/Disable the reset of the PSO Store persistence when changing game modes during the PSO preload (AMD GPUs only)
- LPOTOLQTTK (r_preloadShadersWorkersOverride) - Override number of PSO workers
- SRSNLTKTN (r_primBegin)
- LNKSLMMRNQ (r_primBisect)
- NTMRRKOQLN (r_primEnd)
- MNSPTPSLLR (r_primaryLightMotionDebug)
- NKKPQSTMRL (r_primaryLightMotionDetect) - Enable primary light motion detect for skipping unnecessary shadowmap update
- MMLQOTLKOQ (r_primaryLightMotionDetectSizeMax) - Largest object size for triggering primary light motion detector
- NNMTMKQPPM (r_primaryLightMotionDetectSizeMin) - Smallest object size for triggering primary light motion detector
- LPPMLLTRNT (r_primaryLightMotionDetectUseSkinnedModel) - A skinned model always trigger motion for primary lights
- OMOQSPLSST (r_primaryLightTweakDiffuseStrength)
- NPNRRNMSK (r_primaryLightTweakSpecularStrength)
- MKPQPLPPPK (r_primaryOmniLightLimit) - Maximum number of primary omni lights drawn per pixel simultaneously
- LMTTPRQQMN (r_primarySpotLightLimit) - Maximum number of primary spot lights drawn per pixel simultaneously
- MOMOKRTQPT (r_printAnimTreeOnBoundsTooSmall)
- PSSQNTNRN (r_printBarrierActions)
- OMMOTLTTQ (r_profMaterial)
- MRQTQTKMNP (r_profileUIDrawing)
- LOQQKQSLK (r_profileUIDrawingWarnThreshold)
- PLRMKOOOP (r_radiometricScale) - Per-frame radiometric scale (-1: use sceneExposure, -2: use tonemapExposure, -3: use sceneAvgKiloNits )
- MKMKNOSNLL (r_randomFailConstantBuffer)
- LLMMPQMLSO (r_randomFailLinearHeap)
- MPPRNSQL (r_rasterizedCullingMaxEntitiesPerBatch)
- NMOLKOLNNT (r_rasterizedCullingMinZ)
- NMQKNTSROO (r_rasterizedCullingTwoPassStencil)
- LMPPLPLKOO (r_rasterizedCullingTwoPassStencilBatching)
- LNTSRKQ (r_rasterizedCullingUseAtomics)
- NOKLMOOQNO (r_rasterizedCullingUseMSAA)
- MPLOLNMSRO (r_reactiveMotionActorRadius) - Radial distance from the ai characters that influences reactive motion models (inches)
- NMQSKQNQLR (r_reactiveMotionActorVelocityMax) - AI velocity considered the maximum when determining the length of motion tails (inches/sec)
- MTMOPKMRLQ (r_reactiveMotionClutter) - Enable reactive motion for clutter
- MPNNROTONS (r_reactiveMotionEffectorDebugDraw)
- NSKKMRPOQQ (r_reactiveMotionEffectorStrengthScale) - Additional scale for the effector influence, as a factor of the model part distance from the effector center and model part extents
- MOLONLMRT (r_reactiveMotionForceCpuCalc)
- OKLOPQOOK (r_reactiveMotionPivotDebugDraw)
- OLPRLSRQLM (r_reactiveMotionPlayerHeightAdjust) - Amount to adjust the vertical distance of the effector from the player position (inches)
- NKOSNKPNKL (r_reactiveMotionPlayerPushAmplitude) - The spring motion amplitude (strength) imparted by the player on reactive motion models
- MTORLPNK (r_reactiveMotionPlayerPushDecay) - The spring motion decay (falloff) imparted by the player on reactive motion models
- QQNKRMKPQ (r_reactiveMotionPlayerPushFrequency) - The spring motion frequency (speed) imparted by the player on reactive motion models
- MKPPNSLNQQ (r_reactiveMotionPlayerRadius) - Radial distance from the player that influences reactive motion models (inches)
- NQQSKRQMTS (r_reactiveMotionVelocityTailScale) - Additional scale for the velocity-based motion tails, as a factor of the effector radius
- LOTLSMRPTP (r_refImageBounds)
- LRRPTTOPPO (r_refImageDraw)
- NTLLNTRNTM (r_refImageStopsAdjust)
- MRKPMLQRLK (r_refShaderRenderStage)
- MPRLLQKKKN (r_reflectionClearColor)
- NSKMLTMOQM (r_reflectionProbeAllowLightgridOverride)
- PQTQTNSLP (r_reflectionProbeCacheWarmupFrames)
- NKPLSKPRPK (r_reflectionProbeCompressionMaxMipLevels) - Reflection probe compression max mip levels.
- MQPRQRNNSQ (r_reflectionProbeDebugCameraDistance)
- NMLOTSNNLT (r_reflectionProbeDebugDepthTest)
- QQSNSLKQR (r_reflectionProbeDebugMode)
- OKMPSLMQNO (r_reflectionProbeExpandProjectionNeg)
- MKKKONQNOM (r_reflectionProbeExpandProjectionOverride)
- OKPPNPNNPO (r_reflectionProbeExpandProjectionPos)
- LSPSKSMOLS (r_reflectionProbeExportProbeCube)
- NRPSMKNLOQ (r_reflectionProbeExportSceneCube)
- NRLKSNNLTR (r_reflectionProbeFlush)
- NOMKLMQLKM (r_reflectionProbeForceNoParallax)
- LKMLTNNQOK (r_reflectionProbeForceSH3)
- LLQQOPKTKM (r_reflectionProbeGenerate)
- NLSMSNTSQN (r_reflectionProbeGenerateCaptureGraphics)
- OQMRROTLK (r_reflectionProbeGenerateExit)
- QSMPQOLKQ (r_reflectionProbeGenerateFast)
- LTTLTOKPKN (r_reflectionProbeGenerateSkyOverride)
- LKNMLMSNRN (r_reflectionProbeGenerateTargetProbe)
- MMRMKRPTMN (r_reflectionProbeGpuFilter)
- MLSRLRMOLL (r_reflectionProbeIrradianceMin) - The minimum Irradiance allowed in reflection probe normalization.
- MNKSSKMTNK (r_reflectionProbeLODMask)
- NSMOTOSQRN (r_reflectionProbeLightingDebugMode)
- TSSONTORK (r_reflectionProbeLightingEnabled) - Reflection probe relighting enable
- NKQNMMMNLR (r_reflectionProbeLightingOtherShadowmapOverride)
- PTSTSNQR (r_reflectionProbeLightingProbeIndexOverride)
- NTSMKLPMNK (r_reflectionProbeLightingStagesPerFrame) - Reflection probe relighting update stages per frame
- LKNMLKRTRL (r_reflectionProbeLightingSunMaskOverride)
- LKPMNRSKRT (r_reflectionProbeLightingSunOverride)
- LLSQQOKNLN (r_reflectionProbeLightingSunShadowmapOverride)
- MOMQKTMTPP (r_reflectionProbeMaxPerView)
- NPLORLKRPM (r_reflectionProbeNormalize)
- MPMONQNKO (r_reflectionProbeNormalizeMax)
- NONOQSSKTO (r_reflectionProbeNormalizeMin)
- MMLSMTQOSM (r_reflectionProbeOctahedron) - Enables reflection probe octahedron
- MOPNSOLRM (r_reflectionProbeOctahedronLodBias)
- LRPKORNQON (r_reflectionProbeRenderTargetSize) - Reflection probe render target size.
- NPORTSOQPP (r_reflectionProbeShowDefaultProbe)
- OKSLNRNMMN (r_reflectionProbeShowProbeImage)
- MSMOROSRP (r_reflectionProbeShowProbeImageMip)
- LNOQKTRPTK (r_reflectionProbeShowRelitProbe)
- MOKSTOTPTP (r_reflectionProbeShowStats)
- MRPKMLRKSP (r_reflectionProbeShowVolumeLODSelect)
- NSTOLRNSPN (r_reflectionProbeShowVolumes)
- LQMRQTQRST (r_reflectionProbeUseDeferredShaderCompile)
- MOLQOKOQLQ (r_reflectionProbeUsePrebin) - Use prebin pass to accelerate clustering
- NOSTPQTNQR (r_reflectionProbeUseUmbra)
- NTSNQNKRKM (r_reflectionProbeVolumeDrawDistance)
- MQSPSNKPLP (r_reflectionProbeVolumeHighlightNoProj)
- OKOLOKSLTP (r_reflectionProbeVolumeHighlightRelit)
- MTTMTTNQP (r_reflectionProbeVolumeScale)
- MTMKROMRRP (r_reflectionProbeVolumeShowFeather)
- NKKQNQNNOS (r_reflectionProbeVolumeShowInfo)
- OMRQPQNTOQ (r_reflectionProbeVolumeShowLinesToProbe)
- MORNTOKMTN (r_reflectionProbeVolumeShowProbePosition)
- NLRKNOLRPM (r_reflectionProbeVolumeShowProjectionBoxes)
- SOKNOQRPL (r_refreshRate) - Refresh rate to use when fullscreen.
- NTQOKMQPLS (r_remoteScreenUpdateSleep) - Amount of time to sleep when backend is in remote screen update
- LOSOPPTRKQ (r_renderDocCapture)
- OSLKSLQNO (r_renderDocMultiFrameCapture)
- LQOPTSOQOO (r_renderDocOverlay)
- PKNSROLQK (r_renderMemMode)
- LMSOPRRLKP (r_renderValidateEnable)
- LQKKPSLSKL (r_requiredCubemapSize) - Required cubemap size.
- PLROSKRRQ (r_resampleScenePixelCount)
- NQMNTPLRLR (r_resourceReleaseQuota) - GPU driver reservations for defragmentation and kernel operations.
- MMMPPKPOMN (r_rimLightDistance)
- NKMONTORPL (r_rimLightFill)
- LLPRLLRRRM (r_rimLightScale)
- MSNNNKMSSR (r_rimLightStartDistance)
- MLRKNQPRMN (r_rimLightingLerp) - Rim lighting lerp factor: 0=No Rim Lighting, 1=Full Rim Lighting (debug shader only)
- MPRTTKLMNP (r_ringFractionForFlush) - Portion of ring buffer size to allocate before fencing. Lower fraction leads to more fences, higher fraction leads to higher chance for stalls.
- LQNSTNPPMT (r_rtAllocOrder)
- LLKLOMTMNS (r_rtFormatValidation) - Validate render target formats.
- NRKMKLNNP (r_rtStats)
- NNTQSSRMSP (r_rtSurfaceOrder)
- OTRLKTPNR (r_rtt_dirtycheck) - RTT drawlist dirty check
- MTMLPNPTTM (r_rtt_showOverlay)
- SOPRNKQTK (r_sceneRes)
- NQSOKPOQOT (r_sceneResLodScale)
- NLSORKMPKT (r_sceneResLodScaleMax)
- MQLOPKSOTR (r_sceneResLodTemporal)
- MSLLOSOLPO (r_sceneResMax)
- LTTSMMPPKS (r_sceneResMin)
- MKTMRSKPTS (r_sceneResMinContributionScale)
- LRPMOPMPO (r_sceneResMinContributionScaleMax)
- NOSNORMOSQ (r_sceneResSquareRatio)
- NRSLPQLQPL (r_sceneResolutionMultiplier) - The effective render resolution, in percent relative to the window size. This can change when resizing the window
- LNKPMNNMQM (r_sceneResolutionMultiplierTarget) - The target of r_sceneResolutionMultiplier. They will try to match, but r_sceneResolutionMultiplier maybe be higher if the windows is to small
- MLOROPNTP (r_sceneSurfsLODThreshold) - Threshold at which we start reducing LOD's of dynamic/entity models
- MTPPMPMTQP (r_sceneSurfsLodBias) - Bias the level of detail distance for dynamic/entity models only
- MKPPTQMNQN (r_sceneSurfsLodBiasDecay) - Rate, in units per seconds, at which the bias decays
- RQLSPRTTL (r_sceneSurfsLodBiasStep) - LOD bias distance to add with each frame we're over the scene surfs threshold
- MRMTONLNRL (r_scopeBufferSizeDivisorX) - scope buffer size divisor X
- QPQSLLTNS (r_scopeBufferSizeDivisorY) - scope buffer size divisor Y
- LSNMSLSMP (r_scopeBufferSizeMin) - scope buffer minimum size
- LPRNOKPONK (r_scopeOverrideTransitionMode) - Debuging test for tuning the scope transition mode.
- LTLOTQPLQP (r_scope_color_blue)
- NRLOROTOMM (r_scope_color_brightness)
- NPPORKQMQK (r_scope_color_green)
- NROQSQQOMK (r_scope_color_red)
- NOLNSPRNKR (r_scope_fade_end)
- LONOSQTRRM (r_scope_fade_start)
- MRTRSQPSLP (r_scope_inner)
- OOTNPSNKR (r_scope_inner_mag)
- LQNNOLMRNM (r_scope_outer)
- MSNLTPOLQS (r_scope_outter_mag)
- NNSKPNQKMT (r_scope_radius)
- OOSLSMSNP (r_scope_relief_focus)
- MLRSPLKTPQ (r_scope_relief_focus_scale)
- MQONPTSPMO (r_scope_relief_movement_clamp)
- RRONLOPKS (r_scope_relief_movement_scale_max)
- LPSRPRNLPO (r_scope_relief_movement_scale_min)
- MLPMKONLSM (r_scope_relief_mul_aspect_ratio) - relief map UV offset multiply camera aspect ratio.
- PSQSNMTNM (r_scope_relief_outoffocus)
- OLNTLSSNP (r_scope_relief_outoffocus_scale)
- LQKTMQSTQN (r_scope_relief_sway_amount_max)
- RTQKLKNLR (r_scope_relief_sway_amount_min)
- PTOTPLMNR (r_scope_relief_sway_cameradelta) - for normalizing camera position change between frames, in world space.
- LTTLOLKPQP (r_scope_relief_sway_framedelta) - for normalizing bone movement delta between frames, in screen space.
- LTNNLPNOLT (r_scope_relief_sway_freq_max)
- MOOQTPPMKP (r_scope_relief_sway_freq_min)
- MQMSQPPSMR (r_scope_relief_sway_freq_x) - random sway ping-pong frequency scale for X axis.
- PPQKNQNTO (r_scope_relief_sway_freq_y) - random sway ping-pong frequency scale for Y axis.
- QTTLONPKS (r_scope_relief_sway_screendelta) - for normalizing bone movement in screen space.
- OLMMSNSSQP (r_scope_tweak)
- NLQNNKSRLP (r_scopedNVGFade) - slowly power on/off scoped NVG
- LPKQOLROKL (r_screenShotPixelOffset) - Subpixel offset, set by screenshot machine
- MTKPSMMLLR (r_sdfShadowPenumbra) - Baked sun shadow penumbra width - 0 is sharpest, 1 is softest
- MNPSTNRLMS (r_secondaryDiffuseScale) - Scale factor for secondary diffuse reflection (dev only)
- MTLNTSOKQL (r_secondarySpecularScale) - Scale factor for secondary specular reflection (dev only)
- LRNTRROOOL (r_shaderBatching)
- MQOPSKPOQS (r_shaderDiskCache) - Enable shader disk cache
- MRKMTSPMOM (r_shaderDistrib)
- LRLSQPKNL (r_shaderLodSecondarySpecular) - Gloss threshold for HQ secondary specular (in internal mip range)
- LOSKLQNMQR (r_shaderLodSecondarySpecularDurango) - Gloss threshold for HQ secondary specular (in internal mip range)
- LSTLNMOTR (r_shaderRemoteCache)
- NTKRPRKMOK (r_shadowTileResolution) - Resolution of shadow map tiles.
- NKMKNNLOTK (r_shieldEffectHitTimeMS) - How long the hit effect lasts.
- NMSNTQSMLL (r_shimmerEffectColorAnimIntensity) - Amount of modulation of color during animation ( 1.0 means none ).
- NQQLKRLTSN (r_shimmerEffectExteriorLineStrength) - Intensity scale for exterior lines.
- LKSOROSOQK (r_shimmerEffectFarDistance) - Distance at which to use far parameters.
- NTRTRQMQNL (r_shimmerEffectInteriorFillIntensityFar) - Used to scale intensity at far distance.
- LKQMTLKPMM (r_shimmerEffectInteriorFillIntensityNear) - Used to scale intensity at near distance.
- MROQPTNONR (r_shimmerEffectInteriorLineStrength) - Intensity scale for interior lines.
- MTSLMPMTTM (r_shimmerEffectTimeOff) - Amount of time the interior fill is off.
- MSTTNLLRLS (r_shimmerEffectTimeOn) - Amount of time interior fill is on.
- LPPRPNQSKM (r_showAabbTrees)
- NKMPNOOMTQ (r_showAmbientSModels)
- LQRKMLSSST (r_showCull)
- NSMOQPQOOR (r_showCullBModels)
- NPNSPKTTPM (r_showCullBSP)
- OKNKRQRKMM (r_showCullMode)
- NLLKRPRMRS (r_showCullSModels)
- MQKOTOLTQM (r_showCullVolumetrics)
- SKRNNTKQL (r_showCullXModels)
- OKPKTMOSSO (r_showFogSpline)
- MLQPKQNRKK (r_showFrustumGridDebug)
- LMMMLLLPLN (r_showFrustumLightsDebug)
- SMRKKRKMS (r_showFrustumLightsDebugBlend)
- NOLQRKTPRT (r_showFrustumLightsMaxIndexDebug)
- SOKTNRLSL (r_showFrustumLightsMinIndexDebug)
- NOKRRTKOLO (r_showFrustumLightsProxies)
- LNQTKNKRRQ (r_showHeightmap)
- NTRSRSLLKS (r_showHeightmapScale)
- MMMLSPLMOL (r_showLightmap)
- PSPLSNSNT (r_showModelLMapSModels)
- MRNSTNTRNT (r_showModelLODOutDist)
- MKRLTQQQK (r_showModelLODs)
- NSTRMKLRKS (r_showModelNames)
- TTTKKTKPR (r_showPIPTexture)
- QQLNLMOTM (r_showPortals) - Show portals for debugging
- NNQPOMPOPT (r_showPortalsOverview) - Render 2d XY portal overlay scaled to fit to this distance. Useful for debugging portal errors.
- NQMRQKSRPP (r_showPrecomputedSkyIlluminationMask)
- LSMKNMTLLN (r_showReactiveMotionSModels)
- LLSQQKNSMP (r_showRenderFeatureCounts)
- TPKSLNKQR (r_showSModelNames)
- MRTPTQNKQL (r_showSplinedSModels)
- MNMPRSTTSN (r_showSunStage)
- PQRRQSPLR (r_showSurfCounts)
- MSTTMTOPRO (r_showTangentBasis)
- MQKKNQTKOT (r_showTangentBasisDistance)
- LQMRKKQQQ (r_showTangentBasisLength)
- LMRTSOSNS (r_showTess)
- MOSSSSPKTQ (r_showTriCounts)
- NTQPKNSMTL (r_showTris)
- NTSKQMQQK (r_showTrisDepthTest)
- PMKLNKMOM (r_showTrisPip)
- MTMTKSSRLK (r_showVertCounts)
- LSTLTMNPMM (r_showXModelRanking)
- LPRSKMOPML (r_showXModelRankingFilterMode)
- MMTQSMKRON (r_showXModelRankingOffset)
- OKMRLQMNPT (r_showXModelRankingStopUpdate)
- NTTOKPMPRT (r_showXModelRemoteConsole) - print out all xmodel info in remote console
- MSMMLQQNSS (r_singleCell) - Only draw things in the same cell as the camera. Most useful for seeing how big the current cell is.
- NSPMTTPLRO (r_skinnedLodBias) - Bias the level of detail distance for skinned models only
- LMKPKOTROK (r_skinnedLodBiasDecay) - Rate, in units per seconds, at which the bias decays
- LKSPMSTKMK (r_skinnedLodBiasStep) - LOD bias distance to add with each frame we're over the skinned cache threshold
- NLQLSQRNNL (r_skinnedSubdivLODThreshold) - Threshold at which we start reducing LOD's of dynamic/entity models with subdiv
- MSSKROSOKP (r_skinnedSubdivLodBias) - Bias the level of detail distance for skinned subdiv models only
- OLMNOPRRL (r_skinnedSubdivLodBiasDecay) - Rate, in units per seconds, at which the bias decays
- NRQLTOMPLT (r_skinnedSubdivLodBiasStep) - LOD bias distance to add with each frame we're over the skinned subdiv cache threshold
- MPLQMROPLQ (r_skipDrawSmallBatches)
- OLMMTLSPSL (r_skipDrawTris)
- MONNPSNOQO (r_skipPvs) - Skipt the determination of what is in the potentially visible set (disables most drawing)
- LLQOLROKNQ (r_skyBlendAmount)
- NSMOTTMQOT (r_skyBlendFeather)
- LTNTLNRNOS (r_slopDelayReduction) - Duration in milliseconds to always reduce the computed frontend delay duration to make up for inaccuracies in the computation. Slightly increases latency but also increases the chance of the frontend delay preventing the main thread from hitting 60 fps.
- LKTKTLMSP (r_slopTarget) - The target duration in ms between the gpu queueing a flip and the corresponding vsync
- MRMPTNMLP (r_smaaDynamicSubpixelPattern) - Changes subpixel pattern in motion.
- NMLLTNKPMK (r_smaaDynamicSubpixelPatternDistance) - Distance at which a 1 pixel-sized motion will trigger this feature.
- NLQKNTQSNT (r_smaaFilmicStrength) - Strength of the filmic temporal effect. Set to 0 to revert to regular non-filmic SMAA.
- NSLRSQLMSL (r_smaaGradientAdjust) - Corrects supersampling derivatives (trades texture details / aliasing).
- NONPSOKLR (r_smaaQuincunx) - Enables Quincunx for SMAA T2x modes, which trades texture detail for better antialiasing results.
- PMKRPQLPM (r_smaaTransMask) - Enables a mask to attenuate TAA effect on transparent objects.
- NSQSKRKPOM (r_smaaUpsampleMode) - Temporal upsampling mode, active if using SMAA T2x or Filmic SMAA T2x.
- LQSKTTRRP (r_smodelsCollectionTransientVisibility)
- NNNSPLTKLL (r_smpCompute) - Enables processing frontend compute cmds on a worker thread; requires r_asyncCompute enabled.
- NPKPSPQOPK (r_smpComputeInSplitScreen)
- NQLOOOOQPN (r_smp_backend) - Process renderer back end in a separate thread
- ORMNKNLLN (r_smp_hyperthread_multiplier) - Contribution of hyperthreads to workers count
- LRLLOSTTOR (r_smp_worker) - Process renderer front end in a separate thread
- LSLQPLNLQL (r_smp_workercmds_on_frontend) - Allow frontend to process worker cmds
- MTTNLPMNR (r_smp_workercmds_on_render) - Allow render thread to process worker cmds
- LQLTTSTOQM (r_smp_workercmds_on_server) - Allow server to process worker cmds
- MTRSOQKOSK (r_smp_workers_count) - Current number of workers currently running. -1 for automatic value
- MSLSKNLMNR (r_smp_workers_min_count) - Minimum number of workers to spawn
- OKSSTSKKOQ (r_smp_workers_skip_count) - Number of logical cores to skip when spawning workers(reserved for main/render thread/etc.)
- LSTKPKPRSO (r_snapshotEffectAlphaIntensity) - Global scale for intensity of snapshot effect
- NPSRPPPPTO (r_sortMaterials)
- NRQSSSNTSQ (r_specularColorScale) - Set greater than 1 to brighten specular highlights
- TLMMOPMSK (r_spotLightEntityShadows) - Enable entity shadows for FX spot lights.
- NLNLPMSNLP (r_spotLightShadows) - Enable shadows for spot lights.
- LSQMOMSSPS (r_spotLightShadowsPolygonOffset) - Set spot light shadow polygon offset scaling.
- MNRQQOMSMM (r_ssao) - Screen Space Ambient Occlusion mode
- NSNSNQTRON (r_ssaoDistanceFade) - SSAO distance fade params in screen space texel sampling radius: X - fadeStart Y - fadeEnd
- MMLLKRSKMR (r_ssaoLowFrequencyBlendParams0) - SSAO moment rejection params ( momentsVarianceSensitivty momentsMeanMin momentsMeanMax )
- LNSOPSPTO (r_ssaoLowFrequencyBlendParams1) - SSAO cache params ( skipUpdateRate skipMomentThreshold skipAlphaMulThreshold skipConvergenceFrameCount )
- NQRNNLQMOT (r_ssaoPower)
- NQTSOQQRKT (r_ssaoSplitZones) - Splits SSAO computations for better async behavior (console only)
- NQNPKMQRLT (r_ssaoStrength)
- LMTMRLMOT (r_ssrFadeInDuration) - Duration of the screen-space reflection fade-in, which occurs whenever the reflection source buffer is invalidated due to view changes (in particular, dual-view scope transitions).
- MLMMSONQMQ (r_ssrFadeInStrength) - Strength of the screen-space reflection fade-in.
- NNTTTQSRN (r_ssrMode) - Screen Space Reflection mode
- MPPMOTSLNN (r_ssrPositionCorrection) - Screen space reflection position correction blend factor
- SPQNQRTOQ (r_ssrWaterTrace)
- LNOSSNSNTK (r_sssEnable) - Enables the subsurface scattering effect (note that disabling SSS will not prevent the filter from running)
- MKOLPSNSMN (r_sssFalloff) - Controls the blend between far scattering (zero) and near scattering (one)
- OTTRLMNPT (r_sssMaxRadius) - Controls the maximum radius (in inches)
- MQNOQNKRP (r_sssRadius) - Controls the far scattering radius (relative to the maximum radius)
- TOTOKNPKN (r_st_LodMorphOverride)
- MPKRNORPS (r_st_allowLayerMask) - Allow use of layer mask (if available)
- NKMOTSMPTT (r_st_clutterBitmaskStreamingEnabled)
- NLLLOMTPPM (r_st_clutterEnable)
- NPLPQTQRSP (r_st_clutterFlattenPercentage) - When to begin flattening distant clutter objects based on their draw distances. 0 starts flattening out immediately, while 1.0 doesn't flatten at all. Requires the material to have Draw Distance Flattening enabled
- NRMTSPRMPL (r_st_clutterLayerSelected)
- NQTSLKSSTL (r_st_clutterLodBias) - Similar to r_lodBias, but allows for additional baising specifically for generated clutter. It combines with r_lodBias to determine the final bias for clutter
- OPPKROMLS (r_st_clutterLodScale) - Similar to r_lodScale, but allows for additional scaling specifically for generated clutter. It combines with r_lodScale to determine the final scale for clutter
- OKNQOORNNM (r_st_clutterStreamBoost) - The streaming boost amount for when clutter is visible, but not yet streamed in
- LORPPQRPNS (r_st_clutterStreamDistance) - The distance (from the drawing distance) that we should start streaming in clutter. 0.0 only begins streaming clutter once it's visible
- NPRKKSMKOQ (r_st_clutterTintSampleLevel) - What combined map level to sample when tinting clutter. Too high resolution of mip may result in very high frequency tint changes.
- RLSNLNQOT (r_st_combinedMapStreamMetricScale)
- MMKTLNPQTS (r_st_combined_bias_high) - Adjust distance that the terrain combined map is used at. Used on Neo/Scorpio/PC consoles
- MOKOTLQNQK (r_st_combined_bias_low) - Adjust distance that the terrain combined map is used at. Used on base consoles
- LQSSTRMLQN (r_st_combined_force) - Force terrain combined map to be used.
- LRSRRLTRNT (r_st_cutoutMeshFilter)
- ORTSSLPSK (r_st_displacementDistance) - Use displacement mapping on super terrain out to the given distance from the camera. 0 -> disabled
- LQNORLOQNM (r_st_displacementLodNear) - Distance of max tessellation density for super terrain displacement
- MKQMOQMNNR (r_st_displacementPixelCoverage) - Triangle edge size in pixels for super terrain displacement
- NOQSRPPRSN (r_st_drawSingleSurface)
- MPTQPQRTMT (r_st_enable)
- LPOPSSSNMK (r_st_fallbackImagesOkForLayering) - Allow layering using fallback images
- LPNOLRKMQQ (r_st_forceLod)
- MNNPPKLSTM (r_st_layerDebugColorMode)
- MLTOPQRSTK (r_st_layerLimit)
- NNLRQRLPLT (r_st_layerTextureArrayPicmip)
- SRQLQNLMK (r_st_lodDistanceScale) - Distance scale for terrain LOD - when this increases, detail at a given distance is reduced
- LPNQPNMOQO (r_st_lodMorphControl) - 'q' parameter expressing size of transition area when lod morphing, from 2 to infinity
- LLSNLQLRMN (r_st_lod_transition_scaler_high) - Adjust how quickly we will be going down super terrain quad tree for a surface. Higher number means we will want quad tree nodes when the camera is further away. Used on Neo/Scorpio/PC consoles
- MMTSOPMLPR (r_st_lod_transition_scaler_low) - Adjust how quickly we will be going down super terrain quad tree for a surface. Higher number means we will want quad tree nodes when the camera is further away. Used on Base consoles
- NKTRRRQRSN (r_st_showSurfaceBounds)
- NRSRNNRKTS (r_st_showTileBounds)
- MQMSPSMOSP (r_st_singleLayer)
- MMNQSMKTOQ (r_st_sm_lod) - Super terrain lod to use for shadows. -1 -> disable shadows
- NSQSOQTTQT (r_st_sm_polygonOffsetBias) - Super terrain shadow map offset bias
- RLKMTPMKN (r_st_sm_polygonOffsetClamp) - Super terrain shadow map offset clamp
- NLQMSLORTM (r_st_sm_polygonOffsetScale) - Super terrain shadow map offset scale
- LSNNTTKSTR (r_st_streamLeadFactor) - How early to stream in super terrain geometry
- NLQQNLMQLS (r_st_surfaceDebugColorMode)
- NKRNLTPMQM (r_staticModelDumpLodInfo)
- LMRSLTQLKN (r_subdiv) - Enables Catmull Clark surface subdivision.
- MLKRKRSQQM (r_subdivLimit) - Set the maximum Catmull Clark subdivision level.
- MRMRQNPPOT (r_subdomainLimit) - Maximum number of extra tessellation subdivisions using instancing (max tess amts are 0:64, 1:128, 2:192, 3:256, max instances used are 0:1, 1:4, 2:9, 3:12)
- NNONNSLOPM (r_subdomainScale) - Scales the extra subdivision amount (for values < 1, not all instanced sub triangles will draw).
- NSSMQLPRNT (r_sunIntensityHeatOverride) - override sun light intensity_heat
- LRLKLRNRTS (r_sunShadowParams) - Sun Shadow : x = cascade blend fraction, y = back-face terminator threshold, z = polygonOffsetScale, w = back-face cull scale
- NNTTKSKSKK (r_sun_from_dvars) - Set sun flare values from dvars rather than the level
- MQPTPTQSMN (r_sun_fx_position) - Position in degrees of the sun effect
- QTQNPTNTL (r_sunblind_fadein) - time in seconds to fade blind from 0% to 100%
- NSRNPQOMLO (r_sunblind_fadeout) - time in seconds to fade blind from 100% to 0%
- LTLOOSMMTQ (r_sunblind_max_angle) - angle from sun in degrees inside which blinding is max
- MTKKKTNKRS (r_sunblind_max_darken) - 0-1 fraction for how black the world is at max blind
- SKQPQQNS (r_sunblind_min_angle) - angle from sun in degrees outside which blinding is 0
- OMKTMROMTS (r_sunflare_fadein) - time in seconds to fade alpha from 0% to 100%
- MRRLOSOKTP (r_sunflare_fadeout) - time in seconds to fade alpha from 100% to 0%
- NMLMMPLPQ (r_sunflare_max_alpha) - 0-1 vertex color and alpha of sun at max effect
- MQRMPRPQPR (r_sunflare_max_angle) - angle from sun in degrees inside which effect is max
- SNQORQKMP (r_sunflare_max_size) - largest size of flare effect in pixels at 640x480
- LLQPNKQQKR (r_sunflare_min_angle) - angle from sun in degrees outside which effect is 0
- PKNOSRPLT (r_sunflare_min_size) - smallest size of flare effect in pixels at 640x480
- SKQOKNNRK (r_sunflare_shader) - name for flare effect; can be any material
- LMQRKPOLTL (r_sunglare_fadein) - time in seconds to fade glare from 0% to 100%
- LRTNOSMQNK (r_sunglare_fadeout) - time in seconds to fade glare from 100% to 0%
- MSNKLLSORM (r_sunglare_max_angle) - angle from sun in degrees inside which glare is minimum
- OMKTKNNRNM (r_sunglare_max_lighten) - 0-1 fraction for how white the world is at max glare
- NQMMNTSQNS (r_sunglare_min_angle) - angle from sun in degrees inside which glare is maximum
- NPSSLTOOSN (r_sunshadow_preCacheEnabled) - Enable pre caching of GfxCacheSunShadow tiles that will be overlapped imminently
- OMTMTQKNSR (r_sunshadowmap_cmdbuf_worker) - Process shadowmap command buffer in a separate thread
- TNTMMQQLP (r_sunsprite_shader) - name for static sprite; can be any material
- NTMPMPNTOR (r_sunsprite_size) - diameter in pixels at 640x480 and 80 fov
- LLPRKNTOS (r_sunsprite_size_override) - [DconstMP] Override the .sun file for the sunsprite size; diameter in pixels at 640x480 and 80 fov, -1 means off
- LRPMPMOMLR (r_temperatureEnableAMD) - Enable AMD API usage for temperature.
- LORQPQRONQ (r_temperatureEnableNvidia) - Enable Nvidia API usage for temperature.
- NROPOPRSKR (r_temperatureLogInterval) - Interval at which the GPU temperature is logged.
- LNQLSMPML (r_temperatureQueryInterval) - Interval at which the GPU temperature is queried.
- MKLQLQLQNO (r_temporalSamplingEnable) - Enables/disables temporal sampling techniques
- OKLPRRQSQM (r_tension_enable)
- MMNMQTSOSP (r_tessellation) - Enables tessellation of world geometry, with an optional cutoff distance.
- LMNOQSTMKN (r_tessellationCutoffDistance) - Distance at which world geometry ceases to tessellate.
- TSPOQPTMS (r_tessellationCutoffFalloff) - Range over which tessellation is faded out, up to the cutoff.
- ONSPMLPMK (r_tessellationEyeScale) - Scale applied due to eye * object normal for less tessellation on facing polygons.
- NOSQLKNSQO (r_tessellationFactor) - Target edge length, based on dividing full window height by this factor, for dynamic tessellation. Use zero to disable tessellation.
- SQTTTTNQP (r_tessellationHeightAuto) - Correctly auto scale displacement heights for layers to grow as texture is stretched over larger surface areas to preserve feature proportions.
- OKOSKLQSPS (r_tessellationHeightScale) - Displacement height scale factor.
- LPTSOPRMQL (r_tessellationHybrid) - Hybrid per pixel displacement scale.
- NNMPPPMOSR (r_tessellationLodBias) - Displacement map lod bias.
- LROORPNKNN (r_tessellationOverride) - Overrides r_tessellation. -1 = No Override 0 = NoTess 1 = NearTess 2 = AllTess
- NSPQOSROQP (r_texFilter) - Material texture filtering quality.
- QTQTLPRTK (r_texFilterAnisoBias)
- SSTQKMQN (r_texFilterAnisoWindow)
- NRQPOOTKSK (r_texFilterMipBias) - Change the mipmap bias for material textures.
- OLLKNMRRLO (r_texFilterMipMode) - Allows disabling mipmaps on all material textures.
- MOPTOMPOSR (r_texFilterTrilinearWindow)
- OKTMMPNRMN (r_tgCompileAliasedAllocs) - Allow task graph to use overlapping placed allocs.
- MPLSLLRSNN (r_tgCompileAsyncCompute)
- NKRRTTLSNL (r_tgCompileBatchCompute) - Batch compute work together (Switch/NV).
- LNTLORQNMO (r_tgCompileCommittedAllocs) - Allow task graph to use committed allocs.
- OTKSLKMSR (r_tgCompileDccRts)
- NRMLMQMPQK (r_tgCompileDumpInfo) - Dump task and resource data to json during compile.
- NPLQMOQNQQ (r_tgCompileExclusiveDepthHeaps) - Make TG use exclusive heaps for depth RTs.
- OMMMKOTRPK (r_tgCompileExtendResourceLifetimes) - Extend resource lifetimes to avoid aliasing barriers.
- NPMSLOTSQQ (r_tgCompileFastClearRts)
- OSSLOQRKN (r_tgCompileFastMemoryLimitSize)
- NOMSMTKOST (r_tgCompileLimitDecompressRts)
- MKPLKOSKQS (r_tgCompileMergedBarriers) - Merged barriers for runs of non-dependent tasks.
- MMLRQOPMMS (r_tgCompileSeparateHeaps) - Make TG use separate heaps for buffer, RT, textures.
- LPMLRKTKPO (r_tgCompileSplitBarriers) - Compile task graph with synchronous (FLAG_NONE) or split (FLAG_BEGIN/FLAG_END) barriers.
- MMSOKLTNOS (r_tgCompileTiledAllocs)
- MTLQRTRORP (r_tgPermutationIndex) - Permutation index override. -1 = disabled, 0 = everything enabled, 1+ = various conditions disabled.
- TPSSKSPKN (r_tgRenderAsyncBatchSubmit)
- LPONPTPQMN (r_tgRenderAsyncWorkerCmd)
- LOOKQMNSOR (r_tgRenderBarrierSafeModeBeginIndex) - Begin task index for barrier safe mode.
- MRLLKLPSNL (r_tgRenderBarrierSafeModeEndIndex) - End task index for barrier safe mode.
- NSNLKRLSPM (r_tgRenderClearTemporal) - Clear temporal resource history.
- MQTMOKRKQO (r_tgRenderFinishGpu)
- OKSQMMOQLQ (r_tgRenderForceWaitPhase) - Force wait phase for debugging frontend->backend thread issues.
- OLNQMSTKPM (r_tgRenderHangTask)
- MOOKSPSMMO (r_tgScript) - Current task graph script, 0 = disabled.
- LTOQRMMOOT (r_tgShowStats)
- LTLSMQNSKR (r_tgVendorDefaults) - Setup defaults per vendor at init time. Disable to allow custom options on cmd line.
- LTTSSORRTK (r_theramlColdColor)
- OMLONPSMQP (r_theramlHotColor)
- MKRLKQQSTL (r_thermalAmbient)
- LLKMPSPPSS (r_thermalAmbientReflection)
- MQMLNPSQSM (r_thermalColorScale)
- LNRMORRPSM (r_thermalCutoff)
- MKNTPMPOQK (r_thermalRadiationMax)
- LPMPRMNQRO (r_thermalRadiationMin)
- OKPKTRQOMO (r_thermalSurfaceNormalStrength)
- MOLOPNLRPM (r_thermalSurfaceNormalStrengthMul) - surface normal affect thermal radiation global scale
- MQNOKQQTSO (r_tonemap)
- NKQNRTNOTL (r_tonemapAdaptOnPause)
- MNSNPONNLP (r_tonemapAdaptSpeed)
- LSRSRKPLSR (r_tonemapAuto)
- PSKPSLTQL (r_tonemapBlend)
- QONSKKTRL (r_tonemapExposure)
- PSKPQRRQQ (r_tonemapExposureAdjust)
- NNONKTMKRQ (r_tonemapFocus) - Tonemap Central Focus : 0.0 - 64.0 (0.0f = uniform weight for each pixel
- MRRSKNSLO (r_tonemapGrainStrength)
- MTQNPPMQRT (r_tonemapLocalEvBounds) - Tonemap Local adaptation EV bounds. Specifies EV range in which local tonemapper is switched off (0 means it is on for all pixels, 16 it is on for pixels further away from mean by 16EV.
- LTSRTRRSNQ (r_tonemapLocalStrength) - Tonemap Local adaptation strength. Specifies local blending between global and local tonemapper.
- MMNOKOORO (r_tonemapLocalWeights) - Tonemap Local adaptation kernel weights.
- LNNNQOSSQQ (r_tonemapScopeFocus) - Tonemap Scope Focus : 0.0 - 1.0 (0.0f = use scene weight only 1.0f = use scope weight only when in ADS
- NNTKQMMSMM (r_tonemapUniversalBaseExposureAdjust) - Universal tonemap exposure adjustment (in EV) set so that exposureAdjust 0.0 gets a resonable exposure in HDR Capable mode
- LTPMPPQQKK (r_tonemapUseTweaks)
- TSRPMTSMT (r_trace)
- NSQQNSTTTQ (r_tracerMaxMips)
- NRLNMQROLR (r_transShadowEnable) - Enable translucent shadows
- PQPNNMOM (r_transShadowPrevFrameMaskLerpFactor) - Lerp factor for temporal anti aliasing of translucent shadows, higher is softer
- NNQKKTLSKM (r_uav_overlap) - Enables running multiple GPU compute shaders dispatches simultaneously on PC, utilizing graphics driver extensions.
- MLKOSLONLQ (r_ugbDistanceScalerAmortizer) - This is so that scaling to does not fluctuate too much from frame to frame
- LTPONKTQLN (r_ugbUsageRatioMaxDistanceScaler) - Max scaler to apply to distance to bias towards lower lods
- LROOQPKSOQ (r_ugbUsageRatioStartBiasLodDistanceThreshold) - Usage Ratio at which we start scaling distance
- MRNNSKOOLO (r_uiClutEnabledInShaders)
- MQPRRLOQLO (r_uiClutForceUpdate)
- MTKKTTOK (r_ui_grayscale_blur) - run UI scene blur in grayscale
- NKRONMQOKP (r_ui_receive_postfx) - Allow UI elements to receive postFX
- LKPKOSQSRS (r_ui_scale_range_min) - UI blur effect range.
- MNMRPKQNKQ (r_ui_scale_scene_range) - UI blur effect scene luminance range.
- LQQKQROPSL (r_umbra) - Umbra-based visibility culling mode.
- NKLMONNPNN (r_umbraAccurateOcclusionThreshold) - The distance (in inches) to which accurate occlusion information is gathered. -1.0 = deduced automatically.
- MKPSQQQTPR (r_umbraAllowGameVisibilityOffset) - If false, will an assert() will be triggered if Game Code provides an Umbra visibility query offset. This may have severe performance implications and must be used very carefully.
- PNSPTQSLN (r_umbraCullDynLights) - Toggle Umbra culling for dynamic lighting.
- MTRLMPOMQP (r_umbraDebugView)
- OLSOMMTQSM (r_umbraDistance) - Tolerance for 'uncertainty' in camera translation. Drives the 'distance' parameter in Umbra queries.
- MTLPRKSSRL (r_umbraDynamicDpvsSMP) - Toggle SMP processing of dynamic object culling via Umbra.
- NSQOPNTOPL (r_umbraExclusive) - Toggle Umbra for exclusive static culling (disables static portal dpvs)
- NORQMNPOOP (r_umbraInvertStaticVisibility)
- PKKMTTRQO (r_umbraMinObjectContribution) - The minimum pixel contribution to the scene view at which a given piece of static geometry will be culled out.
- MKRPMLRRLS (r_umbraMinShadowObjectContribution) - The minimum pixel contribution to the shadow map tile view at which a given piece of static geometry will be culled out.
- LLQTMQKQMR (r_umbraQueryParts) - The number of parts the Umbra query frustum is broken into for async query processing.
- MKSKRRMQMN (r_umbraShadowAccurateOcclusionThreshold) - The distance (in inches) to which accurate shadow caster occlusion information is gathered. -1.0 = deduced automatically.
- LSSLKOQPMQ (r_umbraShadowCasters) - Enables Umbra-based shadow caster culling.
- MNSPPRQLLM (r_umbraShadows) - Umbra-based shadow caster visibility culling mode.
- MONTMKTTS (r_umbraShowObjectBounds)
- MNLSTLNTRQ (r_umbraShowOverlay)
- NKTRSSLRQN (r_umbraShowOverlayDisplaySizeScale)
- OMKSNPNNQT (r_umbraShowOverlayNDC)
- MROMNNRLSL (r_umbraShowPortals)
- MRMLRKPLLO (r_umbraShowViewCells)
- MKQQRPRSPR (r_umbraShowVisibilityLines)
- MLPRPSLKLM (r_umbraShowVisibleVolume)
- LMLQLLPSSR (r_umbraSpotShadowSelection) - Umbra culling for shadowed spot selection.
- LTLOMORNON (r_universalClutExport)
- NPQKPOQOLT (r_universalClutForceUpdate)
- NSMPRLQKNR (r_universalTonemapAcesRedModifier) - ACES RRT red modifier weight
- MKLOPMQRPS (r_universalTonemapUseAcesRrt) - Apply ACES RRT in universal tonemap
- LQSQRPPNQR (r_useCameraPositionForViewModelLightGridSampling) - Use camera position to sample lightgrid for viewmodel
- MLTKKKQMSN (r_useComputeSkinning) - Enables compute shader (GPU) skinning.
- MMTRTMPLON (r_useLightAABBTree) - Lookup AABB BVH tree to speed up LinkEntityToPrimaryLights.
- MRKTNTKLKO (r_useLmapAtlas)
- MMRMQOLLSQ (r_usePCAMDShaders) - Enables use of AMD vendor-specific shaders, when available.
- MQLORKOKOR (r_usePCNvidiaShaders) - Enables use of NVidia vendor-specific shaders, when available.
- NNKTKRPTQO (r_usePlacementAllocs)
- MLSRTRQRKR (r_usePlacementAllocsDefrag) - Defragment placement allocations when reallocating resources during reconfigure
- SNMKKNPTQ (r_usePrebuiltSpotShadow) - Enable pre-built spot shadow map rendering
- OMKTSMSOS (r_usePrebuiltSunShadow) - Enable pre-built sun shadow map rendering
- NQKSNKRLPS (r_usePrebuiltSunShadowArchived) - PC override for pre-built sun shadows
- LRTMOMKOLS (r_useShadowGeomOpt) - Enable iwlit shadow geometry optimization. It only works when we have the data generated in iwlit.
- LSSQNNPMTT (r_useShellshockPostfx) - Use the in engine shellshock effect system
- NNQLTQRQPQ (r_useWarpRasterizer)
- RKPSPNQTN (r_validateCmdBuf)
- MQSNKPOLPP (r_vc_compile)
- NQTKPQTKNP (r_vcsShowOverlay)
- LTMPKRLLNM (r_vertexDeformCutOffDist) - Cut Off Dist for the camera to switch off smodel vertex deformations and allow for culling and caching
- OLPNKQKKTT (r_vertexDeformFadeDist) - Fade Dist for the camera to start blending away smodel vertex deformations
- QMOROTSKT (r_vertexDeformForceCullSpotShadows) - Force models with vertex deformation to always cull in spot shadows
- NNNONTLLNN (r_vertexDeformForceCullSunShadows) - Force models with vertex deformation to always cull in sun shadows
- NTLQORNPLQ (r_videoMemoryOverflowHeapsThreshold) - Create placement heaps in system memory when oversubscribing over this percentage of the budget. (unscaled)
- RNTPKOPSS (r_videoMemoryScale) - Scales available reported GPU memory.
- NORPKSSOQO (r_videoMemoryUseOnlyReservable) - Only use reservable video memory as budget.
- PLOORQOOS (r_viewModelLightAmbient)
- NSTKTTQON (r_viewModelPrimaryLightTweakDiffuseStrength)
- MQMRNPPKOM (r_viewModelPrimaryLightTweakSpecularStrength)
- LMSPNQOPNK (r_vignetteTweakBoxSize) - Vignette Box Size
- MMQLSKSKTO (r_vignetteTweakFalloff) - Vignette falloff size
- LSLLLMORKM (r_vignetteTweakFalloffStart) - Vignette falloff start position
- MPNORSMRPR (r_vignetteTweakIntensity) - Vignette effect intensity
- NTLLQPKLTT (r_vignetteTweakOffset) - Vignette Position Offset
- TLTRLOSTT (r_vignetteTweakSize) - Vignette x and y size
- LPSOLLSTTS (r_vignetteTweakSquareAspectRatio) - Vignette use square aspect ratio
- NPRQLNTRTK (r_vignetteUseTweaks) - Use vignette tweak dvars
- OMPSKRMROL (r_vignetteVisionSetLerpDuration) - Vignette vision set lerp duration in seconds
- NLTOMOSLNT (r_virtualTexturing)
- NTOPTRKSTK (r_virtualTexturingClear)
- NQQNTRLNNQ (r_virtualTexturingDebugRender)
- NKSQTPNOOK (r_volumeLightScatter)
- NLLMLNPMPM (r_volumeLightScatterAngularAtten)
- LQLPRTOQKP (r_volumeLightScatterBackgroundDistance)
- SLLNNNQSP (r_volumeLightScatterColor)
- MRPORMPTKP (r_volumeLightScatterDebug)
- MRQKRNTMRK (r_volumeLightScatterDepthAttenFar)
- MNQPPKSLMR (r_volumeLightScatterDepthAttenNear)
- LTQQSMPMKN (r_volumeLightScatterLinearAtten)
- LSNRTORRKM (r_volumeLightScatterQuadraticAtten)
- MNOLLPSQSS (r_volumeLightScatterScriptIntensity) - Script control for volumetric light scattering intensity
- MPOKKOPMTN (r_volumetricDepth) - Volumetric cascade depth ranges [nearest, near, far, distant]
- LPSQKOLTLS (r_volumetricZOffsetBias) - Volumetric z offset bias
- QPLMKRON (r_volumetrics) - Enable volumetric fog rendering
- LTKPMMQONS (r_volumetricsAmbientBlur) - Volumetric lightgrid color blur radius in texels.
- LSRSKPMRSM (r_volumetricsAmbientTemporalFactor) - Interpolation factor for ambient temporal blur
- OLNKQKOTLK (r_volumetricsAttenuationClamp) - Light attenuation value clamp for volumetric lighting calculation
- MRRMSTNPMR (r_volumetricsBulbAttenClamp) - (Hack) Max bulbRadius of area lights to correct volumetrics attenuation (1.0 to disable).
- SSQTTKLKQ (r_volumetricsDebug) - Volumetrics debug
- LSLPORSMRK (r_volumetricsDensityTemporalFactor) - Interpolation factor for density temporal blur
- OLONSLNOPK (r_volumetricsDisableHack) - Temporary dvar to disable volumetrics while vision sets are disabled.
- NKTLSLKQS (r_volumetricsGamma) - Volumetrics Variance Temporal Gamma param
- MRKTMQLPLR (r_volumetricsParticleIter) - Particle loop limit per dispatch.
- LSKNTKKQSP (r_volumetricsParticleNoise) - Apply noise to volumetric particle shapes / density.
- MLNONSKNKO (r_volumetricsScatterTemporalFactor) - Interpolation factor for scattering temporal blur
- OKRTQNSQMQ (r_volumetricsUseCUMask) - Enable volumetric CU masking for async overlaps
- NKNSKKLNMN (r_volumetricsWaveLimit) - Wavefront limit for volumetric passes.
- MSSRRPRTL (r_vrs)
- LROKKKLMPL (r_vrsDX12CombinerTypePass1) - Set a combiner type for pass 1 (Combine A & B, where: A - Shading Rate; B - Provoking Vertex Shading Rate (unused yet); - Currently, it works only for 'Passthrough' - for Shading Rate only
- OLLMKRRPOO (r_vrsDX12CombinerTypePass2) - Set a combiner type for pass 2 (Combine C & D, where: C - value of combine A & B; D - VRS mask
- NNRQQOQSMR (r_vrsDX12ShadingRateDecalDrawListsEnabled) - Enable Shading Rate DX12 for decal drawlists
- NMTOMMOMQN (r_vrsDX12ShadingRateOpaqueDrawListsEnabled) - Enable Shading Rate DX12 for opaque drawlists
- NRQOPLMQNK (r_vrsDX12ShadingRatePostProcessingEnabled) - Enable Shading Rate DX12 for post processing --not implemented yet--
- OLOMKNRTPP (r_vrsDX12ShadingRatePostProcessingType) - Set a shading rate type for post processing --not implemented yet--
- LMRKLNKTSQ (r_vrsDX12ShadingRateTransparentDrawListsEnabled) - Enable Shading Rate DX12 for transparent drawlists
- NTNTMKQRKQ (r_vrsDX12ShadingRateTypeDecalDrawLists) - Set a shading rate type for decal drawlists
- NSMOSTOSNS (r_vrsDX12ShadingRateTypeOpaqueDrawLists) - Set a shading rate type for opaque drawlists
- MTSSKTMTTT (r_vrsDX12ShadingRateTypeTransparentDrawLists) - Set a shading rate type for transparent drawlists
- MPQOMSTLLS (r_vrsDebugForceSamplingRate)
- MQKSPMRKQL (r_vrsDebugFrameSamplePattern)
- NNPPPPOQRO (r_vrsDrawGunEnabled) - Enable Variable Rate Shading for Draw gun - (both for VRS Mask and Shading Rate DX12)
- MPOPRKKSM (r_vrsEnabled) - Enable Variable Rate Shading
- NTTOMRSNRT (r_vrsHalfResDistortion)
- NTKNOTRTKM (r_vrsInlineResolve)
- MTLMMKKLTQ (r_vrsMaskDecalDrawListsEnabled) - Enable VRS Mask for decal drawlists
- LKTKRTORTL (r_vrsMaskDofEnabled) - Enable DOF for VRS Mask
- NQLMQTRKKT (r_vrsMaskDofIntensity) - VRS Mask - DOF intensity
- LOSKTOORPK (r_vrsMaskEnabled) - Enable VRS Mask
- LMMLLPKMMP (r_vrsMaskMotionBlurEnabled) - Enable motion blur for VRS Mask
- NMLQKSMPP (r_vrsMaskMotionBlurIntensity) - VRS Mask - Motion blur intensity
- QTNRSKKNS (r_vrsMaskNeighborhoodThreshold) - VRS Mask - Neighborhood Threshold - the value from which the shading rate 4x4 is appeared
- NTSKPNLLRM (r_vrsMaskOpaqueDrawListsEnabled) - Enable VRS Mask for opaque drawlists
- LQLTLOTSO (r_vrsMaskPixelThreshold) - VRS Mask - Pixel Threshold - value that describes size of the areas. The higher the value, the Shading Rate areas are larger.
- NKNTTSNQOL (r_vrsMaskPostProcessingEnabled) - Enable VRS Mask for post processing --not implemented yet--
- NONLNTKTQL (r_vrsMaskPreview) - Preview VRS Mask
- QMNPLONMP (r_vrsMaskTransparentDrawListsEnabled) - Enable VRS Mask for transparent drawlists
- NPOLPLRNOK (r_vrsPrepassEnabled) - Enable Variable Rate Shading for Prepass - (both for VRS Mask and Shading Rate DX12)
- MPPNRRRPMP (r_vsync) - Enable v-sync before drawing the next frame to avoid 'tearing' artifacts.
- MSNTLLOLOK (r_warningRepeatDelay)
- NOTKKKNTQN (r_whiteBalanceColorTempK) - White balance color temperature (2000K to 40000K) - only 4000K to 25000K is valid for D Custom
- NNTLNTPRNL (r_whiteBalanceGreenMagentaShift) - White balance green / magenta shift
- MNOQRLLRTQ (r_whiteBalanceIlluminant) - White balance illuminant
- OLLPQNLOPO (r_whiteBalanceMethod) - White balance method
- OLSLLQSNS (r_whiteBalanceTweaks) - Use white balance tweaks
- QSNKQRPPN (r_xdebug)
- MLNOKQRSK (r_xdebugPack)
- OMNONNMOTP (r_zPlanes) - [viewmodel_znear, viewmodel_zfar, scene_znear, scene_zfar]
- MNKLKSPRT (r_zfar) - Change the distance at which culling fog reaches 100% opacity; 0 is off
- TNRSONQPT (radius_damage_debug)
- ONOPOPNQS (radius_damage_debug_detailed)
- RQLMNKPQR (radius_damage_debug_ent)
- OQTMLQPLK (ragdoll_animNodeWeight) - Overrides weight of ragdoll animation node
- MNNKSLTOSR (ragdoll_apply_velocity_falloff_rate) - Rate at which velocity application falls off for each conected bone when directly applied to a ragdoll bone.
- MSPKRKOSMK (ragdoll_constraintTightenTime) - Time over which we tighten the ragdoll constraints
- MKSLONKMNM (ragdoll_debug)
- LRPNTNOMKP (ragdoll_debugDisplayInitialPose) - Debug draw data about the initial pose
- LSNLSOQNNO (ragdoll_debugDrawBulletImpulses)
- MTQSMTNOTP (ragdoll_debugDrawInitialVelocities)
- LLONLSMQSN (ragdoll_debugDrawRootBounds)
- NRQSSMLTNM (ragdoll_debugDrawTargetPose)
- RSTLLKPRP (ragdoll_debugInitialPose) - Debug draw errors detected during initial pose
- MQRQNPTTNO (ragdoll_debug_id)
- OMKRNLRKKK (ragdoll_debug_latest)
- NRTQNPKQMO (ragdoll_debug_mode)
- LKTKOTLORM (ragdoll_ejectionFullBodyTryLength) - Number of frames to try and solve a fully penetrating ragdoll before dropping to a periodic solve
- NQSOTKOSNR (ragdoll_ejectionFullBodyTryPeriod) - Number of frames to wait between periodic solves of fully penetrating ragdolls
- LMRPSQSPRK (ragdoll_ejectionImpulseLimit) - Ragdoll ejection max impulse
- OMPQOOSPTO (ragdoll_ejectionVelocityTarget) - Ragdoll ejection velocity target when part of a ragdoll is considered penetrating
- MTLMNTTKSS (ragdoll_ejectionVelocityTargetRoot) - Ragdoll ejection velocity target when entire ragdoll is considered penetrating
- LNLRQKMPKS (ragdoll_enable) - Turn on ragdoll death animations
- LTMOPKKPNN (ragdoll_explode_upbias) - Upwards bias applied to ragdoll explosion effects.
- NLQNMMPMP (ragdoll_fixedMemoryThreshold) - Fixed pool memory threshold beyond which, we don't create ragdolls
- MLKMSNLRTQ (ragdoll_fullBodyExplodeForceScale) - When applying special full body radius explosion force, scale force by this value.
- PTOORQNRP (ragdoll_fullBodyExplodeMinRadius) - Apply radius explosion forces to ragdolls as special full body force when explosion radius is larger than this value.
- MMRKRKMLMQ (ragdoll_idle_min_velsq) - Minimum squared speed a ragdoll needs to be moving before it will shut down due to time
- LNNONMKKLR (ragdoll_initialLinSpeedCap) - Limit at which to cap initial linear speed
- QLOKNSPMM (ragdoll_jitter_scale) - Scale up or down the effect of physics jitter on ragdolls
- RKRNOKLS (ragdoll_loosenConstraintsDuringAnimation) - Loosen constraints whilst ragdoll is being animated by the pose controller
- MPKSLRQOSS (ragdoll_max_bullet_forces_per_bone) - Maximum bullet hits per frame per ragdoll bone allowed. Mostly used to control the bullet effect of spread weapons like shotguns.
- LKLQPTQLQL (ragdoll_max_simulating) - Max number of simultaneous active ragdolls - script controllable, within limit 0-max
- MTQQKTSSNR (ragdoll_max_stretch_pct) - Force ragdoll limbs to not stretch more than this percentage in one frame
- OLKMSPPNPQ (ragdoll_poseController_accelerationGain) - Acceleration gain
- MMNMNMQQT (ragdoll_poseController_boneWeight) - Scales bone weight
- MPOPNKMRNP (ragdoll_poseController_defaultBlendDuration) - Blend duration to use when transitioning from animation driven ragdoll to pure ragdoll
- MMQKNLTLML (ragdoll_poseController_defaultControlDuration) - Length of time controller will drive ragdoll towards animation pose after ragdoll is activated
- LRORRNSSLT (ragdoll_poseController_defaultRootControlDuration) - Length of time that root bone will influence target pose. After this the ragdoll will fall freely.
- QQPPQOOMK (ragdoll_poseController_distance) - Max distance threshold for pose controller
- NTSKRKRTTO (ragdoll_poseController_enable) - Enable ragdoll pose controller
- NKMNTQORSL (ragdoll_poseController_hierarchyGain) - Controls target pose space when root control is inactive: 0 = world, 1 = local
- LOQORSSSRK (ragdoll_poseController_maxControlDuration) - Maximum length of time that the pose controller will remain active
- NTSLLQMPL (ragdoll_poseController_positionGain) - Position gain
- NTQMLSQPRL (ragdoll_poseController_positionMaxAngularVelocity) - Maximum angular velocity
- MPLMRNSMPQ (ragdoll_poseController_positionMaxLinearVelocity) - Maximum linear velocity
- MSOLTLOLMQ (ragdoll_poseController_snapGain) - Snap gain, used when ragdoll is close to target pose
- NPMRLRKQPS (ragdoll_poseController_snapMaxAngularDistance) - Maximum angular distance inside which snap is active
- MRNKKPSNTS (ragdoll_poseController_snapMaxAngularVelocity) - Max angular velocity when snapping
- LMLLQQNKMT (ragdoll_poseController_snapMaxLinearDistance) - Maximum distance inside which snap is active
- NKKNMPML (ragdoll_poseController_snapMaxLinearVelocity) - Max linear velocity when snapping
- NPLRLMRLOS (ragdoll_poseController_velocityDamping) - Amount of damping to apply to current body velocities (0 = no damping)
- LKLMPOLMKL (ragdoll_poseController_velocityGain) - Velocity gain
- MRSSTQPRT (ragdoll_poseController_weight) - Overrides final pose controller weight - 0 = disable (pure ragdoll)
- LNRTRMKNRK (ragdoll_printAnimNotifies) - Print name of animation to console each time a ragdoll notify is handled.
- OKPQTPLMLL (ragdoll_self_collision_scale) - Scale the size of the collision capsules used to prevent ragdoll limbs from interpenetrating
- MNPROQLLPQ (ragdoll_stretch_iters) - Iterations to run the alternate limb solver
- PKKTPMKOS (ragdoll_tightenConstraintsAfterAnimation) - Tighten constraints after ragdoll is no longer being animated by the pose controller
- NNPQSPTPL (rc_draw_axis)
- NOPQNTOPMR (rc_override)
- MRQMMPQKOP (rcon_password)
- NRQSMTTLOL (rdbg_host_listen_port)
- PTONNRNQ (recentplayers_update_minutes_cooldown) - Number of minutes to wait before we update a player on our recent met list again if they're already on it
- NSPQQSMPMQ (remoteAssertMsg)
- MSPTSRNRSO (remotedebug)
- QQLPPRPSO (replay_assert_script_callstack)
- QKKNSLRMK (replay_asserts)
- NMOONRNPPP (replay_autosave)
- NSLRNLQNQM (replay_autosaveOnError)
- OLRSTKMRML (replay_autosave_mp)
- MRKSSRORQO (replay_client)
- MOPPMQMSP (replay_loadAssertData)
- LTSKMMROTK (replay_speed)
- OLMKKORSTM (replay_time)
- MRPMQQRQM (reportconsoledetails)
- LRKKSQLTLP (reportconsoledetailsdwlobby)
- OKTMPPOKLP (requireOpenNat) - true if we require an open nat to host lobbies
- QLKRSPMQS (reset_mm_data) - reset data with dlc popup
- MSNOPOLSTO (retail_dev) -
- NPNOTSTRNQ (rewind_debug)
- NNPMSOOPRT (rewind_dontStoreMantlePoints)
- MQPRMPSMST (rewind_enableStanceBugFix)
- MTPKNOOLQK (rewind_failsafePositions)
- LSNNRLPRLM (rewind_failsafePositionsForCP)
- LLOQTPSMLO (rewind_snapPositionVectors)
- MRQLMLKSQS (riotshield_explosionprotection_downdist) - Angle from shield center to explosions is used to determine how much the shield protects the user. Do an additional angle check this many units down from the shield center, to better protect against the ground.
- LNTPLQPNKP (riotshield_fixstowedmodelinit) - Enables correctly initializing the stowed riot shield model, to set camo params and flag it as stowed.
- NOPTLSQPLM (riotshield_ignoreonstick_enabled) - Killswitch for ignoring riot shield protection if a radius damage inflictor is linked to its victim. To make sticky grenades kill when stuck on riot shields.
- MTRQMQTSMN (riotshield_improvedexplosionprotection_enabled) - Killswitch doing an extra angle check on shield protection for radius damage.
- NSRPLOQMNR (run_scene)
- LOLPRNLNQN (s_debugPlayerAnimScript)
- NQTKNOPLSP (safeArea_adjusted_horizontal)
- MRMTSPOKQP (safeArea_adjusted_vertical)
- MPPPPOKORK (safeArea_horizontal)
- NPPTKLOOLO (safeArea_vertical)
- LKORSLMQKQ (savegame_profile)
- OMRTKLPTSQ (scaledOrbitKbmControlsEnabled) - Enables the feature that allows bigger range of motion for the mouse while using orbit camera that are not remote control
- POPTTSKRS (scaledRemoteAnglesKbmEnabled) - Enables the feature that allows bigger range of motion for the mouse while using remoteControled entities like vehicles and killstreaks
- LLLRLSKLKS (scopedNVG)
- LOKTORKSMR (scrAgent_DebugEnt)
- MSLSQSMLQR (scrAgent_ragdollImpulseZ) - This is the amount of Z lift that will be added to the impact velocity to the ragdoll any time an impact vel is provided to CloneAgent
- LMSKQQKKSL (scrAgent_ragdollMaxImpulse) - This is the max amount of force that can be applied to a scripted agent when ragdolling.
- LNNTTQMLRN (scramblerJamCompassLarge) - Visual jam distance for the 'large' scrambler.
- LTTRPPQMKT (scramblerJamCompassLinear) - Visual jam distance for the default linear scrambler.
- QMONTNNM (scramblerJamCompassLittle) - Visual jam distance for the 'little' scrambler.
- NLRLNPOSNR (scramblerJamCompassMedium) - Visual jam distance for the 'medium' scrambler.
- SKLRTTOON (scramblerJamDistLarge) - Effective jam distance for the 'large' scrambler.
- NTPSRTPSTK (scramblerJamDistLittle) - Effective jam distance for the 'little' scrambler.
- RSOQLMNPK (scramblerJamDistMax) - Linear scrambler maximum jam distance.
- LMTTLKKRMN (scramblerJamDistMedium) - Effective jam distance for the 'medium' scrambler.
- PRKMQROMO (scramblerJamDistMin) - Linear scrambler minimum jam distance.
- LTKONTMSON (scramblerJamSinCurve) - Determines whether the linear scrambler jams linearly or sinusoidally
- MTQQKPLMKS (screenSpaceShadowsSamplesPerLight)
- TSLKOOMLT (screenSpaceShadowsSamplesTotal)
- QTOKMKRQM (screenSpaceShadowsTraceDistance)
- NSMRNQSLOP (screenshots_active) - Are we allowed to enable Screenshots or not
- NMNRTSNMKN (scriptIgnoreInfiniteLoops)
- NKKSQQNRPR (scriptInfiniteLoopTime)
- MPTOPRNQKQ (scriptThreadThresholdTime)
- MNROMSLNOL (scriptThreadThresholdTimeMaxDumps)
- LKOPNROPNK (script_notifydump)
- SLONPMTQP (script_print_vars)
- NLPLOSKMTQ (script_print_vars_file)
- SLSPPOOML (script_print_vars_flags)
- NKRQLQLTRM (script_sampling_enable)
- NPPKMMSOPK (script_sampling_framespersample)
- NOQNSRSSQN (script_sampling_framestooutput)
- MKLKTMNSKS (script_sampling_scrcontext)
- NNOSKNOPQK (script_sampling_startframestoignore)
- NOTNPMKRO (script_sampling_threshold)
- PSPLQRNOQ (script_sampling_wait_for_next)
- MNMTQKSQQR (script_thread_profile)
- NLQLRNKMNO (script_usage_track_func_min_time)
- NMPLNNPQLL (script_usage_track_func_min_time_built_in)
- NTPQLQLS (script_usage_track_src_min_time)
- LNQMMRLTMK (script_usage_tracking)
- NLPSPSNSMP (script_usage_trigger_time)
- NNMLKPQOMT (scriptable_debugAnalytics_CollisionActivation)
- LLQNMRRTLQ (scriptable_debugAnalytics_Count)
- NPLPNOKNLS (scriptable_debugAnalytics_Memory)
- NNMOLONKNL (scriptable_debugAnalytics_PartCount)
- NQQMNMQQTO (scriptable_debugAnalytics_StateChange)
- NTKOMSQSRN (scriptable_debugDisplayOffsetX)
- LSNLQQROOK (scriptable_debugDisplayOffsetY)
- NONKNTTOQ (scriptable_debugLinking)
- NQOSMSTOOT (scriptable_debugReservedCount)
- MQPRKMSSLL (scriptable_debug_defId)
- LPLTLOQLQL (scriptable_debug_defs)
- LTTOOTOML (scriptable_debug_instanceId)
- NKLNNSLPMR (scriptable_debug_instances)
- SQLLTRONQ (scriptable_debug_memory)
- LOPTKMROLQ (scriptable_debug_mychanges)
- MPTRMMQTSP (scriptable_debug_reserved)
- NMLQLKNPRP (scriptable_entity_parenting) - Enable runtime scriptable parenting support
- OLSTQTTPLO (scriptable_light_radiusscale) - Enable radiusMinScale and radiusMaxScale for scriptable lights
- NRRKTONLNK (scriptable_lootOutlineColor) - Outline color for loot, 0=white, 1=black, 2=loot rarity color
- LSNOSMOSRO (scriptable_particle_event_debug)
- MTQSLONTSN (scriptable_runtime_instance_base) - Number of runtime scriptables by default for non-sp modes
- NORNLOSSQR (scriptable_runtime_instance_per_agent) - Number of runtime scriptable instances to add per agent
- MQLQORSROL (scriptable_runtime_instance_per_player) - Number of runtime scriptable instances to add per player
- LTRQKKQMRK (scriptable_runtime_parts_base_count) - Threshold at which we start adding runtime parts per instance
- LNOOOMRLKQ (scriptable_runtime_parts_per_agent) - Number of runtime parts per agent
- OMOKPKSLOO (scriptable_runtime_parts_per_player) - Number of runtime parts per player
- MNTLRLOPSS (scriptable_sv_accurate_vehicle) - True to enable vehicle vs server-scriptable accurate shape overlap
- PMMPQOLTK (scriptable_sv_debug_reuse_instances)
- LLOKOSSQR (scriptable_sv_weapon_pickup_check_enabled) - True to enable scriptable weapon pickup checks. Fixes double riot shield bug.
- MLMKNONRSS (scriptable_vehicle_filtering) - Toggle health based filter for vehicle vs scriptables and the Havok Collision Filter stage
- MMNNRMKLNK (scriptabledebug_eventfilter)
- TOPOSLSST (scriptabledebug_partfilter)
- MLPMRQMOLL (scriptabledebug_scriptablefilter)
- MQLNMPNML (scriptabledebug_statefilter)
- NPNPPSNSLO (scripted_melee_debug)
- OKQOTRLPRQ (scripted_melee_height) - The width of the scripted_melee targeting region in screen-space coordinates (0-640).
- MOSLLOQQSS (scripted_melee_range) - The maximum range of the scripted_melee targeting region in world units.
- LLNPMPRMLN (scripted_melee_width) - The height of the scripted_melee targeting region in screen-space coordinates (0-480).
- QNRPTMQRL (security_server_modify_statpacket)
- NSONTKQQRK (sentry_placement_debug) - Enables sentry placement debug lines
- PSNOOSPOR (sentry_placement_feet_offset) - Position of the feet from the center axis.
- MKLPRTKQLP (sentry_placement_feet_trace_dist_z) - Max distance for a foot to be considered touching the ground
- OQTLKMRRL (sentry_placement_trace_dist) - Distance along the trace axis where the sentry will attempt to position itself
- OOLPPNQTT (sentry_placement_trace_min_normal) - Minimum normal to accept a sentry position
- NSMSPQNMRL (sentry_placement_trace_pitch) - Pitch used for the trace axis
- LRNLPTMQOT (sentry_placement_trace_radius) - Radius of the bound used for the placement trace
- NQPNKPOTKS (sentry_placement_trace_radius_canon_safety) - Extra radius used in the forward direction to compensate for the canon length
- MKOSOKPQPP (serverCulledSounds)
- NKMMPKRRSL (server_bandwidth_profile_log_enabled) - Enable time series logging of server bandwidth data
- MMSRQNMQM (server_latency_profile_log_enabled) - Enable time series logging of server latency data
- MNSKLTTLOQ (server_max_bandwidth_profiles_per_frame) - Max number of clients which snapshots will be profiled (to avoid saturation of tasks/buffers)
- NTOSSLKMMP (server_profile_log_enabled) - Enable time series logging of server performance data
- NQMNLRQQR (server_snap_details_log_enabled) - Enable time series logging of server snapshot details
- NTLOSSSOTR (session_join_min_time) - Minimum number of milliseconds between join attempts
- NMNRKSSKPK (shieldBlastDamageProtection_120)
- NTNORNKSOS (shieldBlastDamageProtection_180)
- MLORKNLROQ (shieldBlastDamageProtection_30)
- NTOPQTNTTP (shieldBlastDamageProtection_60)
- LQRSNPMSTT (shieldDebug)
- NQOLQLNOQO (shieldImpactBulletShakeDuration) - Viewmodel shake duration for bullet impacts.
- LQKTTRTSNS (shieldImpactBulletShakeScale) - Viewmodel shake scale for bullet impacts.
- MRPKPQQPKP (shieldImpactExplosionHighShakeDuration) - Viewmodel shake duration for strong splash damage.
- LMLRPPRNKR (shieldImpactExplosionHighShakeScale) - Viewmodel shake scale for strong splash damage.
- TMRQLOTLT (shieldImpactExplosionLowShakeDuration) - Viewmodel shake duration for weak splash damage.
- LPLLPRNPST (shieldImpactExplosionLowShakeScale) - Viewmodel shake scale for weak splash damage.
- MQSKKKQNNK (shieldImpactExplosionThreshold) - Pre-shield splash damage that is above this will be 'strong'.
- LKTNPTORLS (shieldImpactMissileShakeDuration) - Viewmodel shake duration for direct missile impacts.
- LOQOSQQLQK (shieldImpactMissileShakeScale) - Viewmodel shake scale for direct missile impacts.
- LNLMORTOPL (shieldPlayerBulletProtectionDegrees)
- NOOPTRPKQO (should_check_for_intermission_to_pump_sony_realtime_multiplayer) - Set this dvar to not pump RTMP during intermission.
- TSPTKLQRM (should_check_for_intermission_to_pump_sony_realtime_multiplayer_only_for_br) - Set this dvar to not pump RTMP during intermission only for BR.
- LLQMLNSTSK (should_check_sony_realtime_multiplayer_br_killswitch_flags) - Set this dvar to get more info about the variables that control the sony real time multiplay.
- QMRRTOTRP (should_pump_sony_realtime_multiplayer_only_if_user_has_ps_plus)
- OSRNKMPTP (should_pump_sony_realtime_multiplayer_only_if_user_has_ps_plus_for_telemetry) - Set this dvar to if we dont want to pump realtime multiplay if user doesnt have PS plus.
- MPPOLTTTLS (should_show_debug_info_for_sony_realtime_multiplayer)
- LRKSQRLNKN (should_show_post_game_survey) - Dvar to be set after a game depending on the party data set by the lobby host.
- SQKOOROPL (showdrop)
- NQRKPSTMT (showevents)
- NMTMKLKLKT (showpackets)
- NOPSSNSOMP (single_player_mp)
- OMMRTLQSKS (sirius_a) - Sirius a
- LSPPSOKPLP (sirius_b) - Sirius b
- OKRSLSSNRS (sirius_c) - Sirius c
- LRKQLLMKSP (sirius_d) - Sirius d
- NTMSOPTTOS (sirius_e) - Sirius e
- LPPQNSNQPP (sirius_f) - Sirius f
- NRRSRNLPLS (sirius_g) - Sirius g
- MQKOOSMQQP (sirius_h) - Sirius h
- PNLSQNMNM (sirius_i) - Sirius i
- MOPORPOMNP (sirius_j) - Sirius j
- NSMLNOSKM (sirius_k) - Sirius k
- MNKPKMPSKP (sirius_l) - Sirius l
- MNMOKQNRM (sirius_m) - Sirius m
- MLPPMTRNRP (sirius_n) - Sirius n
- SMQRRTOM (sirius_o) - Sirius o
- SKRROLPKP (sirius_p) - Sirius p
- LSLMKKNMRS (skydive_always_weapon_raise) - Force players into weapon raise everytime they cut their chute
- NQKOROOLNP (skydive_can_collide_building) - Allows players who are parachuting to collide with buildings and not cut their chute
- NRSSSLPOLM (skydive_enable_legs_parachute) - Enable the first person legs during the parachute state.
- LQQSPKLQLO (skydive_freefall_velocity) - Skydive velocity at which players will enter freefall
- QTSTQTPOO (skydive_weapon_raise_height) - Skydive weapon raise height.
- LRLPPMSOTO (sm_cachedSunShadowDebugShowCachePartition)
- OKQKMQMTRQ (sm_cachedSunShadowLODBias) - LOD bias scale for static model shadow cache. Sets the bias between prev partition end and current partition end.
- LSKOKQMMLT (sm_debugFastSunShadow)
- MMSTLSTOQK (sm_dynlightAllDModels) - Enable, from script, rendering all dynamic models in dynamic light volume when shadow mapping
- NPLLLLSLMN (sm_dynlightAllSModels) - Enable, from script, rendering all static models in dynamic light volume when shadow mapping
- NMOSNONTK (sm_fastSunShadow) - Fast sun shadow
- NKPRRSKNOP (sm_firstForceCacheSModelPartition) - Force the caching of animated static models from this partition onwards
- NMOTMSSKOS (sm_forceLinear)
- LLNKNQLRTP (sm_lightScore_eyeProjectDist) - When picking shadows for primary lights, measure distance from a point this far in front of the camera.
- LPKSQRROQ (sm_lightScore_spotProjectFrac) - When picking shadows for primary lights, measure distance to a point this fraction of the light's radius along it's shadow direction.
- MRMPNPSOMS (sm_minSpotLightScore) - Minimum score (based on intensity, radius, and position relative to the camera) for a spot light to have shadow maps.
- LSOSQNSQPM (sm_polygonOffsetBias) - Shadow map offset bias
- OTKOTTTRS (sm_polygonOffsetClamp) - Shadow map offset clamp
- NSRPRMLSTR (sm_polygonOffsetScale) - Shadow map offset scale
- MNKPKSPRMO (sm_projStepSize)
- MROOOROPKL (sm_roundRobinPrioritySpotShadows) - How many lights can receive dynamic shadows (w/ round robin updates).
- OKKTMLKNNR (sm_roundRobinPrioritySpotShadowsMax) - How many lights can receive dynamic shadows (w/ round robin updates) Limits sm_roundRobinPrioritySpotShadows.
- MRMSTLMQTN (sm_showOverlay)
- OLMMPTQOLS (sm_showOverlayCompressionDebug)
- OLQRLLQRSR (sm_showOverlayCsmPrepassDebug)
- MKQTLOMPOT (sm_showOverlayDepthBounds)
- MRSPQMKQRR (sm_showOverlayFocus)
- NRMPSRRNMT (sm_showOverlayMip)
- NKQMPTTQRN (sm_showOverlayTransShadow)
- LKNMMKPOR (sm_showOverlayViewmodel)
- NQKKOONQPR (sm_spotAllow) - Allow spot shadow mapping
- LKOLRONRNQ (sm_spotDistCull) - Distance cull spot shadows. 0 = no culling.
- NOOOPPSMNO (sm_spotDynamics) - Enable dynamic shadow casters for spot shadows
- RNPPKQOTN (sm_spotEnable) - Enable spot shadow mapping from script
- LQKRMORNPQ (sm_spotHTileMask)
- OKSOTLNPQQ (sm_spotSModelTargetLOD) - Stops updating spotshadow cache for static models that have this LOD or lower (more detailed). -1 = this feature is off.
- MSSMKNPMOO (sm_spotShadowCulling) - 0 = legacy culling ( no line light ), 1 = respect line light, 2 = respect line light + using optimized view volume ( default )
- NLOOTLTMMQ (sm_spotShadowSampleExtra0) - add additional spot shadow score samples at outter corners
- NMSPMRQSMS (sm_spotShadowScore0Min) - spot shadow score0 min
- MNQKPNLOPT (sm_spotShadowScoreSystem) - Spotshadow light score system
- LTQMSPKRKO (sm_spotUpdateLimit) - Maximum number of spot shadows to update per frame
- LLNMKLQQP (sm_spotUpdateLimitDynLight) - Maximum number of spot shadows to update per frame
- SRKPNTSRM (sm_spotUpdateLimitMax) - Maximum number of spot shadows to update per frame (limits sm_spotUpdateLimit)
- NRSOTSLSSO (sm_spotUpdateMoreDynEnt) - Reserve GPU resource for dynents visible in any spot shadow
- RSLTKLOS (sm_spotUpdateMoreDynObj) - Always render dynamic objects for selected lights with castDynamicShadow enabled
- MTNQQLTKQT (sm_strictCull) - Strict shadow map cull
- MTLMSQMNTR (sm_sunAllow) - Allow sun shadow mapping.
- LSNRQTOKRR (sm_sunCascadeSizeMultiplier1) - Far cascade size multiplier: 2^n times near cascade size.
- NTLKNLNPLK (sm_sunCascadeSizeMultiplier2) - Distant cascade size multiplier: 2^n times far cascade size.
- LTPMKRMKKQ (sm_sunClip) - Enable sun shadow pancakes.
- TMNTMTQRM (sm_sunDistantShadows) - Enable 3rd shadow cascade for flagged objects
- NTKSTPSPPK (sm_sunDynamics) - Enable dynamic shadow casters for sun shadows
- MQRQQONQSL (sm_sunEnable) - Enable sun shadow mapping from script.
- SONQQSQRQ (sm_sunFarShadows) - Enable 2nd shadow cascade for flagged objects
- LLNTKRPPQK (sm_sunMoving) - Indicates that the sun is animated and disables sun shadow cache processing.
- MTQRRSOMTT (sm_sunPoissonFiltering) - Enable noisy shadow filtering for sun shadowmaps.
- NPONLLLSPL (sm_sunSampleSizeNear) - Shadow sample size
- NSMRSOKML (sm_sunShadowScaleSingleLQ) - Scale to apply to the sun shadow size when using the near cascade only (covering far) and while using the low quality path (splitscreen, etc).
- OLSOQRKNLO (sm_sunSplitscreen)
- MQLRQNRRPR (sm_sunStageBounds) - Clamp the sun shadow near / far clip around the active stage trigger bounds.
- MMOPPTKQMO (sm_sunStageBoundsFeather) - threshold for geos behind sun shadowmap far plane to fallback to static shadow
- NSNTLRRRP (sm_sunViewmodelHack) - Disable viewmodel shadows from viewmodel rendering
- NSOPTRNRMT (snd_drawInfo) - Draw debugging information for sounds
- NSNPRRQTOP (snd_hitmarker_alias) - start sound
- NTKPQTSSLQ (snd_invalid_stream_buffer_validation_enable) - Enables stream buffer validation checks.
- MPNPQSTOSN (snd_libad_logging_enable) - Print log output from libad
- MPPMPMSTQR (snd_libad_loopback_enable) - Echo microphone input locally
- NMQNRSMLSL (snd_mute_player_dialogue) - Flag to mute the player dialogue
- NLMRKKRSQQ (snd_start_alias)
- NPSQPTMPNO (snd_stop_alias)
- MKRTMTSMRP (snd_submix_restore_workaround_enable) - Enables crash workaround while restoring submixes.
- MSQLPLNSQN (snd_voiceChatDeviceType) - Voice chat device type
- TLOLPTLNQ (snd_voicefutz) - Voice futz effect name
- LMSLNRLNOT (snd_volume_mute) - Flag to mute the game sound master volume
- NNOQMLNSMP (social_chat_enabled) - Killswitch for the Chat widget
- LOSKNONNMT (sony_realtime_multiplayer_br_game_specific_killswitch_flags) - Bitmask to check which scenarios should be pumped for realtime multiplay in BR
- NSLTOKPOTM (sony_realtime_multiplayer_br_pump_disabled_flags) - Bitmask to check which users cannot pump RTMP
- NMRQRRSQOK (sony_realtime_multiplayer_br_pump_disabled_flags_for_telemetry) - Bitmask to check which users cannot pump RTMP for telemetry if they are in BR
- LNNKPKSLPO (sp_disconnected_from_live_grace_period_ms) - Amount of time to wait for reconnect to live before informing player they are offline and can't make online progress, 0 disables.
- MQQOKSOPL (sp_shader_warming_notifications) - Killswitch for the shader loading notifications in SP
- NTNQQTRPLK (spaceJumpAllowAILandings) - If set to true, the system allows landing on Actors, Fake Actors and Vehicles.
- LQTMNQSPKT (spaceJumpCoverTraceDist) - Distance cover trace needs to travel to be clear.
- LPMRRNOTRO (spaceJumpCoverTraceOffset) - Offset dist from view for cover trace.
- MLQQKNNRPL (spaceJumpCoverTraceRadius) - Size of sphere for cover trace.
- OLPKSPMKN (spaceJumpCurveTimeCombat) - Time at the end of the jump that the player will curve into orientation. Combat version.
- LKRQMQLQRL (spaceJumpCurveTimeVignette) - Time at the end of the jump that the player will curve into orientation.
- MKPSTLONRP (spaceJumpDeathAngularLerpStrength) - Lerp speed to target during death.
- OMNLTLTKPO (spaceJumpDeathAngularVelocity) - Angular velocity during death in deg / sec.
- OLTSONROQP (spaceJumpDeathLinearVelocity) - Linear velocity during death.
- MKOKKPSRLO (spaceJumpDebug) - Turns on space jump debug info.
- LKQONQQKPQ (spaceJumpFlatDistCheck) - Distance a suface that fails the spaceJumpFlatNormalCheck must be at to jump to.
- MRSQMOSNST (spaceJumpFlatNormalCheck) - Angle a surface must be at, relative to current, that is legal to jump to.
- NKRSNOMSNL (spaceJumpGrappleAccelTime) - Ammount of time to spend accelerating with the grappling hook.
- NOSKMMQMOP (spaceJumpGrappleLandPitchDown) - Pitch down limit when landing at a grapple destination
- LNMLTSLNSS (spaceJumpGrappleLandPitchMover) - Pitch limit when landing on a grapple moving platform destination
- NQLOSOTTTT (spaceJumpGrappleTimerCancel) - Time for grapple cancel state.
- NPRKSKMKMK (spaceJumpGrappleViewRange) - Pitch/Yaw range while in space grapple
- LQTOPQMORS (spaceJumpHeightCheck) - Height difference required to space jump.
- NRPONONSNL (spaceJumpLandGestureTimeOffset) - Time before landing that the land gesture will play.
- NNOSPMLTTQ (spaceJumpMinTime) - Min time the space jump will take, regardless of desired speed.
- NTTMMQRNOO (spaceJumpSpeed) - Target speed for space jump inches per second.
- MTPQOLTMT (spaceJumpSpringCamActive) - Activates spring camera logic.
- NMMOSPQPQK (spaceJumpSpringCamMaxAngle) - Max angle a player can look away from target line of space jump.
- NLRMNTLSLQ (spaceJumpSpringCamStrength) - Strength of spring cam.
- MLQNTQSRMM (spaceJumpTimerFail) - Time for fail state.
- QRMTLKTRT (spaceJumpTimerLand) - Time for land state.
- MTQSLLSTMK (spaceJumpTimerTakeoff) - Time for takeoff state.
- LNOPPSQNR (spaceJumpTimerTakeoffUseAnimTime) - If set to true, will base the takeoff time on the gesture animation in.
- LOLMRMONOP (spaceJumpVignetteType) - 0=Always World Up, 1=Start World Up, 2=No World Up.
- MRNRMNQSRM (spaceJumpVignetteUnlinkWithTagOriginAngles) - If set to true, will use the parent's tag origin angles on unlink, instead of the link angles.
- OLKRPPKNKN (spaceshipAccessibleADS)
- NLPSNOPPNS (spaceshipAddShipRotVelocity)
- MQOLNTTKOT (spaceshipAddShipRotVelocityBlendRate)
- TQKPLROQT (spaceshipAddVelocity)
- OLQRKOOTLR (spaceshipAddViewRotVelocity)
- MMLQNTLQTK (spaceshipAddViewRotVelocityBlendRate)
- LQOKKRNMPO (spaceshipAiBankingAccelerationRatio)
- MRSOTNORNS (spaceshipAiBoostCounterThrust)
- LQPLPPRSMS (spaceshipAiBoostFriction)
- NRQPMSORQP (spaceshipAiBoostSpeed)
- OKOMRMLPOL (spaceshipAiBoostSpeedScale)
- MLNMNOQTLK (spaceshipAiBoostThrust)
- LROTPTPPMO (spaceshipAiBoostTurnSpeed)
- PKKTTSMOS (spaceshipAiDebugCollision)
- LPLKRMPPQS (spaceshipAiDebugTurns)
- NKRKNQRLKO (spaceshipAiFlyAccel)
- LPSQPKTSRM (spaceshipAiFlyAngAccel)
- LNTOLKOPL (spaceshipAiFlyAngSpeed)
- MNNQSMKOOQ (spaceshipAiFlyMaxBankAccel)
- LSNLLPQNON (spaceshipAiFlyMaxBankAngle)
- LLQKLLKPNN (spaceshipAiFlyMaxBankSpeed)
- NSLTSLRNL (spaceshipAiFlySpeed)
- MOKSNTSTTQ (spaceshipAiFollowInnerRadius)
- LKPPLQPKSL (spaceshipAiFollowInnerStrength)
- MOTPKQKKQN (spaceshipAiFollowOuterRadius)
- NNNRRMTSQQ (spaceshipAiFollowOuterStrength)
- NRNLOMPNKP (spaceshipAiHoverAccel)
- NTMTNSTKL (spaceshipAiHoverAngAccel)
- OOKRQLOQM (spaceshipAiHoverAngSpeed)
- NTKRRLTPR (spaceshipAiHoverCounterThrust)
- NONQMTOLQR (spaceshipAiHoverFriction)
- MMMOQPNKSN (spaceshipAiHoverMaxBankAccel)
- NLPMNRKMQQ (spaceshipAiHoverMaxBankAngle)
- QPQLMOSLQ (spaceshipAiHoverMaxBankSpeed)
- LKPLTTQPRS (spaceshipAiHoverSpeed)
- MOTTKKLTLO (spaceshipAiHoverSpeedNew)
- NKOQSTKTMP (spaceshipAiHoverThrust)
- MRNOLNQPKR (spaceshipAiHoverTurnSpeed)
- ONMTRSNOS (spaceshipAiMinFlyAngleDot)
- OKPQOMKKOT (spaceshipAiMinFlySpeed)
- NOMLSKNOST (spaceshipAiUseNewSteering)
- NLLTSNRSNK (spaceshipAim)
- MNOQQRMKTR (spaceshipAimAssistUseAnimatedViewVector)
- LMSTRPRRLK (spaceshipAimOffsetClampDegScale)
- LNTTPLOMMT (spaceshipAllowBoostInHoverMode)
- NNOQSPPTN (spaceshipAllowTeamLockon)
- TONPQMPNK (spaceshipAnalogPhysics)
- LNPPKNLNR (spaceshipAntiLagScene)
- OMQNSMOQQS (spaceshipAutoFlyForward)
- MSQLNTOMNK (spaceshipAutoLevel)
- MPKSKLRNTO (spaceshipAutoLevelDelayTime)
- NNQPSRNQLN (spaceshipAutoLevelFlyParams)
- OLMOPSMOMO (spaceshipAutoLevelHoverParams)
- MQQONRKPOQ (spaceshipAutoLevelTimerCheckAimOnly)
- LSLRQNOOLT (spaceshipAutoLockTargetSwitchMaxAngleDeg)
- LOLSMKTTNP (spaceshipAutoLockTargetSwitchMaxTimeMs)
- SKTTNQOOP (spaceshipAutoLockTargetSwitchMinAngleDeg)
- LKKLLRMNSP (spaceshipAutoLockTargetSwitchMinTimeMs)
- LKPNLLKQKN (spaceshipBankRollFlyParams)
- NKRNLSQKOO (spaceshipBankRollFlySlowParams)
- MPKRNLQTMQ (spaceshipBankRollHoverParams)
- NPQSPLRSOK (spaceshipBankRollTerrainModeParams)
- NSPNKPPQSL (spaceshipBoostSpeedScale)
- NKLQLNKLNT (spaceshipBoostStopAngle)
- MKMNRMTNMP (spaceshipClampSpringDT)
- OMOSPQTPSQ (spaceshipCollisionEventThreshold)
- LSNPKNKLOS (spaceshipCollisionFlyMaxViewKickAngle)
- NNTMQKSTO (spaceshipCollisionFlyMinSpeedToKickViewMph)
- OLKMONLLNS (spaceshipCollisionMinNormalVelocityMph)
- NOKOQQQTKN (spaceshipCollisionMinSpeedToReboundMph)
- OKRPKQQKOK (spaceshipCollisionRestitutionInPlane)
- MRRNSKQSSM (spaceshipCollisionRestitutionNormal)
- LNNMKNPNP (spaceshipCollisionRotateTimeMs)
- MNKLQNOQPL (spaceshipDampenMoveDesireDist)
- SRNLKPPMK (spaceshipDeadzoneAim)
- RPMNKMNQS (spaceshipDeadzoneMove)
- OLTOSRLRMS (spaceshipDebugAimTracking)
- LQLKPOMSTS (spaceshipDebugMotionBlender)
- NQLMKLSRLT (spaceshipDebugSpread)
- OKRNPONKPM (spaceshipDefaultBlendTime)
- MQQRQSONLT (spaceshipDisableCollisionAudio)
- OMQRKKMTMP (spaceshipDogfightRotVelocityAddition)
- LQTKKPMNOS (spaceshipDogfightVelocityAddition)
- MQPQRMLOP (spaceshipFlyRedirectStrafeScale)
- NKRTTRKKQR (spaceshipFlyRollWhileTurningScale)
- SNPSOSMNL (spaceshipFlySpeedScale)
- MLOQNOQLMS (spaceshipForceMinForwardSpeed)
- MQOMMOTQKR (spaceshipForceSetFov)
- LLSOSPOPSR (spaceshipForceSetFovBlendStrength)
- QSTNTNOOL (spaceshipGunBlendHasTarget)
- MKPQSKKMPR (spaceshipGunBlendInactive)
- NTQNPPMTLS (spaceshipGunBlendNoTarget)
- PNMTRPQQQ (spaceshipHackServerToClientDobj)
- MQRPQLRNQQ (spaceshipHandbrakeFrictionFly)
- QNRPMMSQR (spaceshipHandbrakeFrictionHover)
- TMPQRTQKK (spaceshipHeadTranslationAngularContribution)
- TQNRLKSTT (spaceshipHeadTranslationLinearContribution)
- PSOOQNSM (spaceshipHeadTranslationOffsets)
- NNNSTPRTPO (spaceshipHeadTranslationSpringIn)
- ROPSNTNSN (spaceshipHeadTranslationSpringOut)
- MNKMTPTPPO (spaceshipHoldTurnSpeedScale)
- MTNOMNRTPM (spaceshipHoverRedirectStrafeScale)
- NSMTTSNMOM (spaceshipHoverRollWhileTurningScale)
- NOSSSLQNNS (spaceshipHoverSpeedScale)
- MQOKMMNQNK (spaceshipHoverToFlyPhysicsBlendTime)
- NLMRNPRLMR (spaceshipJukeStrengthScale)
- MOLKKTMS (spaceshipKillOpposingJukeVelocity)
- MPNPPKTTPK (spaceshipLeadTargetTransitionTimeMs)
- PQTMLTOQR (spaceshipLockOnBlinkAmount)
- OPLNNMMRQ (spaceshipLockOnMaxAngleOverride)
- LONTOOSRTK (spaceshipMaxPhysicsBlendSpeed)
- OMQQSMQROO (spaceshipMinPhysicsBlendSpeed)
- LLOOLTPKOP (spaceshipModeSwitchCommand)
- OLSMNSRNRT (spaceshipModulateRedirectWithDesires)
- LKLTNLNPMM (spaceshipPilotModel)
- MNRTSKRSPT (spaceshipProjectileAngleTrackVelocity)
- MTKTMSONLT (spaceshipRadialMotionBlurMaxRadius)
- NTSSPLRPRS (spaceshipRadialMotionBlurMaxStrength)
- OLOLKLOQNN (spaceshipRadialMotionBlurMinRadius)
- NSQKSPQTRO (spaceshipRadialMotionBlurStrength)
- NMNKMQNSRT (spaceshipRadialMotionBlurTimeInMs)
- LQKNRMTPSM (spaceshipRadialMotionBlurTimeOutMs)
- MNRLSNPOQM (spaceshipResolvePenetration)
- NLMMOQKNLS (spaceshipRoll)
- MQSMLQNNPR (spaceshipRollOnRightStick)
- MORMNLOQQK (spaceshipScaleFlyPitchClampForce)
- NNKMNLOPST (spaceshipScaleHoverPitchClampForce)
- OMQMLPKRTL (spaceshipShowTargetMarker)
- LSONTRPLLS (spaceshipSpaceBrakeFrictionScale)
- OMSNOQKMQL (spaceshipSpaceFrictionScale)
- OOLRPTOKQ (spaceshipSpringCameraMaxAngle)
- OLLQPLOKLT (spaceshipSpringCameraSpringStrength)
- MMSMQQNSL (spaceshipSpringCameraSpringStrengthOut)
- SMMOPTTTR (spaceshipStepBlendStrength)
- RKKOLRPRM (spaceshipStepFractionCompare)
- LSTTKMQPLO (spaceshipStepHeight)
- NKQQKPNRMO (spaceshipStepMinNormal)
- NPONSKNQR (spaceshipTargetLockAnglesScale)
- OLOPTLTRPO (spaceshipTargetLockDistanceScale)
- MKQNRLOQRQ (spaceshipTargetLockTimeScale)
- TLPTTKLOL (spaceshipTerrainModeAllowAirJuke)
- NKRNKKKQQP (spaceshipTerrainModeAllowBoostInHoverMode)
- TKORLQTPS (spaceshipTerrainModeAnalogPhysics)
- LMLOLPKMRM (spaceshipTerrainModeMaxFloorHeight)
- SPQOOKMQP (spaceshipTerrainModeMaxStepClearanceDistCheck)
- NMLNTNTNPT (spaceshipTerrainModeMinStepClearanceDistCheck)
- NRROSQLSQM (spaceshipTerrainModeMinStepClearanceHeightCheck)
- LRPQQRPOSO (spaceshipTerrainModeRejukeTime)
- NTKKMQQOTS (spaceshipTerrainModeThrustMeterRate)
- LNTOTNOSOS (spaceshipTestNonLocalPlayer)
- LMQPNLQQO (spaceshipThrustAnimBlendTime)
- MMQMNORQRR (spaceshipTurnSpeedFlyParamScale)
- MNKTMQRQNM (spaceshipTurnSpeedHoverParamScale)
- MQNOTOSMMT (spaceshipTurnSpeedScale)
- LQSMSLTRTP (spaceshipUseCodeCameraShakes)
- NOKTKNKLSP (spaceshipUseFlyBoostSpeedForAdjMax)
- LTPNQNQLTL (spaceshipWalkableNormal)
- NKKRMOROTS (spaceship_disableViewModelNotetracks)
- NKTMKORMPP (spawnDebug)
- LRMLMOSKM (speech_active) - Are we allowed to enable Speech or not
- SNSNNNPMN (speech_enable)
- QTRSRONKT (speech_showlog)
- LRNKOQRMNR (splitscreen_ingame)
- MRNMPPTOOS (sprintLeap_forwardVelocityScale) - Percent of jump velocity to add as bonus for leap
- TKLOTROPP (sprintLeap_height) - Sprint leap height
- LNSOMRPSRL (sprintLeap_minSprintTimeMs) - Minimum time(ms) player must be in sprint to be able to leap
- LMOTTPTTMK (sprint_allowReload) - Allows reloading during sprint
- MOSMMNRSKP (sprint_allowRestore) - Restore the players sprint state after certain actions
- NSTQMOPMTQ (sre_fatal)
- NTNQNQPOST (sre_max_log_count)
- MTSOTMLOK (sre_max_trace_count)
- NNMKLSTSSO (staticModels_debugArchiveFullDetails)
- OPNLSMTKS (staticModels_debugArchiveSectionSummary)
- OSNMKTTOT (staticModels_debugArchiveSummary)
- MLKPTKNMNM (staticModels_debugDisplayOffsetX)
- OLRSPMMQQP (staticModels_debugDisplayOffsetY)
- NKLOMPTPSR (staticModels_debugDump)
- LNTLSRMPR (staticModels_debugInstances)
- QONTSTPOQ (staticModels_debugMemory)
- LQNOQNMLMQ (staticModels_debugTileIdx)
- OKOSSTQLOT (steam_fake_name)
- MMPNTLNORO (steam_fake_xuid)
- MPLKQRLLKR (steam_ingame_p2p_throttle)
- OMLLOOLPTR (steam_name_refresh)
- RMSMSSROL (steam_no_lobby_create_debug)
- MSRRLRSOLP (steam_no_lobby_join_debug)
- QLSLNROSO (stop_scene)
- MQPSTPTTQT (stream_cameraCutDetectionDeltaPosThreshold) - Velocity above which we assume a camera cut must have caused it
- PMSPNMTMS (stream_cameraVelocityGaussianSigma) - Sigma value to be used for the low-pass gaussian filter ( [Minimum post requirement for links] )
- NSSNTQKNTS (stream_cameraVelocityWindowDuration) - Duration of the window of time used to compute camera velocity (in milliseconds)
- LMMRKLMLTL (stream_combinedMapDistanceSqThresholdScaler) - Scale the threshold distance that used to skip hinting ST layers because they will be rendered using combined maps
- OMOQNNMQRS (stream_decompressErrorMode) - Determines how the game responds when decompression of xpak data fails for whatever reason.
- LPPLMNSMQR (stream_defragCopyMode)
- NRMRMTKQTL (stream_distanceBiasNormalMapFoliageCardImposter) - The higher the value the lower the streaming priority of images of this type
- LNTQPKQQSO (stream_distanceBiasOtherFoliageCardImposter) - The higher the value the lower the streaming priority of images of this type
- RSOOSRLMK (stream_distanceCulledImagesDeprioBegin) - Distance metric at which the bias for culled images kicks in. Images that have a distance metric further away than this (i.e. higher) and are culled by the CPU will have their metric value biased higher making them more likely to be unloaded.
- MMRMSTQNRQ (stream_distanceCulledImagesDeprioBeginBR) - Same as stream_distanceCulledImageDeprioBegin but applied only in battle royale maps.
- RMMTRKTMQ (stream_distanceCulledImagesDeprioBias) - Distance metric bias applied to the distance metric of fully culled (via CPU frustum or occlusion culling) images. The higher this bias the more likely culled images are to be unloaded. Set this to 0 to disable the feature.
- MPLNTKOKKM (stream_distanceCulledImagesDeprioBiasRampFrames) - Number of stream update frames the deprioritization bias gets ramped up for culled images. If a culled image will be deprioritized it'll take this many stream update frames to reach the max bias value set by stream_distanceCulledImagesDeprioBias.
- NRLNOQNMML (stream_distanceImageNeeded) - Distance metric at which images are considered 'needed' by the graphics card.
- OPPQONOSK (stream_distanceImageNeededForTransientZone) - Minimum streaming distance we must have before making a transient zone visible
- NSRLKQRQL (stream_drawDefrag)
- LMOPTMRTN (stream_drawMetrics)
- RTMQORMNP (stream_drawMetricsFontSize)
- LOMOQKLNTT (stream_drawMetricsLayerScroll)
- NOSNPRTRMK (stream_drawMetricsLockHits)
- LPTKORQONL (stream_drawMetricsLockView)
- PRORQNSRR (stream_drawSortLists)
- RMNORNTRR (stream_drawSortListsFilter)
- TMKRNPTON (stream_drawSortListsFontSize)
- MQNPLPTNTS (stream_drawSortListsFull)
- NKTMPOTKLS (stream_drawSortListsMaxCount)
- NTTRNPSSSM (stream_drawTopSortedImages)
- RKPTRLKSS (stream_drawTopSortedImagesFontSize)
- MNQSPPMNLS (stream_drawTopSortedImagesNoForced)
- TTKRLSNQO (stream_drawTopSortedImagesNoPart0)
- NQOQNQRKNT (stream_drawTopSortedImagesSortKey)
- MPNPMPKKMS (stream_drawTopSortedImagesThresholdKB)
- OQTROSPLS (stream_dumpDestination)
- MKNRTSSKTS (stream_farAwayHeightmapsStreamingDistance) - Streaming distance to use for these heightmaps on terrain that are far away
- OLSOMPQQQM (stream_freezeState) - Freeze the state of all streaming memory - don't allow streaming or un-streaming of any streamed data. This essentially fully disables the stream update.
- NMLSLKOOTO (stream_freqDomainMetricBiasEnable) - Determines if the frequency domain stream distance metric bias the linker precomputes per image is applied during the streamer's update.
- LSLMOMTOSP (stream_hintDynamicXModelsMeshes) - Ensure that streamer request the mesh lods during stream update, and not just at render time
- MKMRMNPMMN (stream_introCinematicThrottlingMbPerSec) - Throttle streaming to the specified megabytes per second during intro cinematics.
- MMTLSTTNSL (stream_maxAnticipatedVelocity) - Maximum expected velocity (units/seconds) of the camera when in a vehicle
- MTOQTLSTL (stream_missingXModelLodBoost) - Amount to boost missing xmodel lods by
- LPNQOKLRQR (stream_modelLodLimit) - Hard limit to reject higher lod from being picked
- MOPRTOTSRN (stream_neededImagesOnly)
- ORSROPSOK (stream_primerMaxInFlight) - Number of inflight primer reads
- MPKTSNSOMK (stream_primerMaxInFlightForTransients) - Number of inflight primer reads when loading transients
- NNPSNLKQTN (stream_primerReleaseHeapDelayMS) - Amount of time to wait (in ms) before release heap pages back to streamer. To minimize having to wait when loading lots of FF.
- MQMPTRRSRL (stream_primerRequestStreamerToYield) - Streamer yield to always loaded assets (aka, stream primer)
- MKPPQQPPKL (stream_readAheadMaxDistanceRange) - Max read-ahead stream distance offset from the current item being requested for read. Used by the greedy multi-item packed read to read ahead. Only used when stream_readPacked is enabled.
- LSLPSLONNS (stream_readFavorSeekOrder) - Instead of always picking the top item off the sort lists, when this is enabled a whole bunch of high priority items are picked off the sort lists, then sorted by seek order, and reads are issued in that order.
- LMSLNRROMS (stream_readLog)
- LNLPNPRRNL (stream_readMaxInFlight) - Maximum number of file block buffers the regular stream read code path uses. This determines the maximum number of inflight reads at any point in time by the streamer.
- MKTKRLRMN (stream_readPackedMaxGapKB) - Maximum gap in KB between items in a packed multi-item read. Will be rounded to disk read alignment block size. This is effectively the maximum allowed waste in between items that we end up reading from disk but we don't use.
- OKKQPOOTTQ (stream_readSeekOrderMaxSizeKB_Generic) - Combined max size in KBs of how many generics are picked off the sort lists for the seek order queue. Only relevant when stream_readFavorsSeekOrder is enabled.
- LMTKNTTTK (stream_readSeekOrderMaxSizeKB_Image) - Combined max size in KBs of how many image parts are picked off the sort lists for the seek order queue. Only relevant when stream_readFavorsSeekOrder is enabled.
- LLRSOSNMOQ (stream_readSeekOrderMaxSizeKB_Mesh) - Combined max size in KBs of how many meshes are picked off the sort lists for the seek order queue. Only relevant when stream_readFavorsSeekOrder is enabled.
- LRPRKNPNLR (stream_showGenericUsage)
- ROQSPLSKS (stream_showReadProfile)
- PQTKPTSTK (stream_showReadStats)
- NPOOKKQRLR (stream_smoothingFactorMovingFullSpeed) - Used to prevent sudden changes in reported streaming quality when view is moving quickly
- QTTQRLRMS (stream_smoothingFactorNotMoving) - Used to prevent sudden changes in reported streaming quality when view isn't moving
- LNRNNKKSRQ (stream_stealGpuMB)
- PONQPTKNK (stream_superTerrainHeightScaling) - Artificially reduce height difference between camera & ST. Use to help the streamer during sky dive & slam zoom
- OOPQTRRKQ (stream_syncFrontend_imageQuality) - Image quality metric value considered to be of high enough image quality for Frontend streaming sync
- MQLPTTQQMP (stream_syncMPTRWorld_maxTimeSeconds) - Maximum time in seconds to wait for the MP streaming sync to finish before allowing spawning into the map. TR World Maps
- MSORPPOLNN (stream_syncMPTRWorld_trPortion_maxTimeSeconds) - Maximum time in seconds to wait for just the transient stall into game, for TR World Maps
- MSMMOTPNQT (stream_syncMP_maxTimeSeconds) - Maximum time in seconds to wait for the MP streaming sync to finish before allowing spawning into the map
- LQKMKMLKSM (stream_treeDistanceFactor) - Factor to expand stream tree traversal compared to current read distance
- NPMPORMQRK (stream_treeDistanceMinClamp) - Minimum clamp for stream tree traversal distance
- MLQQQQNTMT (stream_treeSpanBoost) - Amount to boost unstreamed spans by
- NRQMNPOQQN (stream_useGPUHeapsAwareness) - Allows the streamer to pre allocate memory to be aware of heaps creation
- LTNPSKKOQ (stream_useImageFallback)
- OMOSQOSMK (stream_yieldDuringTransientFastfileRead) - Streamer yield to transient fastfiles loading
- NROMONSMSL (stream_zNearDistanceInMP) - Minimum z Near distance (in inches) in MP & CP
- MMONQLOPSO (strict_nat_warning_viewed) - Bool to track if the user has seen the strict NAT warning
- NSROPNTLNM (stringtable_debug) - spam debug info for stringtable lookups
- MLKSTTKSO (sunSceneScreenSpaceShadowTraceDelta)
- MQQPMTMONT (sunSceneScreenSpaceShadowTraceDistance)
- RPLPNPQLM (sunViewmodelScreenSpaceshadowTraceDelta)
- LTMMQRONON (sunViewmodelScreenSpaceshadowTraceDistance)
- LPSPPMRPMO (sunshadowSampleSizeNear)
- MLNTKKPNMM (sunshadowSoftness)
- MPNPTSPLNP (superSprintEnable) - Turn on super sprint.
- MQPTMLNLPN (superSprintMinActivationChargePercent) - Min charge percentage to start a super sprint.
- NLQONKPTLT (superSprintRechargeScale) - Scale of recharge rate for super sprint meter.
- TOSNKQPRS (superSprint_enhancedRechargeScale) - Scale of recharge rate for super sprint meter with Perk 'specialty_supersprint_enhanced'. Does NOT stack with superSprintRechargeScale.
- NSTMLPOMSQ (superSprint_enhancedTime) - The length of time a player can Super Sprint with Perk 'specialty_supersprint_enhanced'.
- NTOSQTRQNN (suppressLoadErrors)
- NTRLRTMMMP (survey_enabled) - Dvar to enable surveys.
- LSSPQRSQQQ (sv_allowedClan1) - Allow this clan to join the server
- OLKSKMQPMT (sv_allowedClan2) - Allow this clan to join the server
- MKNKMKMONS (sv_archive_frame_size_br) - Arhive frame size estimate for BR.
- LMLOOPKLPL (sv_archive_frame_size_mp) - Arhive frame size estimate for MP.
- LNTNMKLPKM (sv_archive_smooth_transform_angles) - Enable player angles smoothing for extrapolated states in killcam
- MSORPQRSMO (sv_archive_smooth_transform_origin) - Enable player origin smoothing for extrapolated states in killcam
- NQRKPRKRKP (sv_ballisticsMaxLatencyMs) - Maximum amount of latency for which the bullet accuracy will be guaranteed.
- NSLOMMLNLO (sv_ballisticsMaxSimStepsPerServerFrame) - Ballistics system uses fixed timestep updates. This value defines the number of maximum simulation steps which can occur for a ballistic instance. If the value is set to 0, the ballistic instance will be simulated until it catches up to the server time.
- LPPQSRMPMK (sv_baseline_size_estimate_br) - Estimated size of baseline snapshot for BR.
- MNNSPLMMMP (sv_baseline_size_estimate_mp) - Estimated size of baseline snapshot for MP. Rather over than undershoot this.
- OLMKKTSOQN (sv_botsSimulatedJitter)
- MQRSRKTPQR (sv_botsSimulatedLatency)
- NTPNRQTKNP (sv_cheats)
- NOQPNNSKKR (sv_checkMinPlayers) - Check min players. 0 disables
- TOOMSNTLQ (sv_clientNetPerf_UsrCmdBurstMinTime) - Minimum execution time of burst we need in a server frame for us to log it as an issue.
- MRKMKRKSNM (sv_clientNetPerf_UsrCmdDroppedMinCount) - Minimum number of user commands we need to drop in a server frame for us to log it as an issue.
- OMKNMTOQOR (sv_clientNetPerf_UsrCmdQueuedMinTime) - Minimum execution time of user commands we need to queue in a server frame for us to log it as an issue.
- LSNPQTOMKP (sv_clientNetPerf_UsrCmdReceivedMinTime) - Minimum execution time of user commands we need to receive in a server frame for us to log it as an issue.
- NKORLPMQ (sv_clientNetPerf_UsrCmdTimeWindowMs) - The time window to detect issues relating to processing user commands.
- NKMMPQNKOK (sv_clientSaveFastCheckOn)
- OMOTNQRTNM (sv_cmdBufferCumulResponse) - The integral response in adjusting the command execution time applied to the cumulative error between the available and target buffer sizes
- MOLOQPNTPK (sv_cmdBufferCumulWindupScale) - The scale to apply to the integral response when the response exceeds the maximum
- MLMLOMPSQO (sv_cmdBufferOffset) - The allowable buffer size before throttling is applied.
- MSNQTSQQTS (sv_cmdBufferResponse) - The proportional response in adjusting the command execution time when our available buffer does not match the target buffer size
- LRLTNKPLMQ (sv_cmdBufferStepTime) - The amount of time (msec) to decay the last maximum observed burst to the current maximum observed burst
- MRSNOPQSLK (sv_cmdDebugBufferVerbose)
- LQPKMNMNMO (sv_cmdDeficitOffset) - The allowable cumulative command error before throttling is applied.
- ROPOPPROK (sv_cmdDropOnPredict) - When predicting player input on the server, drop input that arrives from the client for the predicted input frames
- MMSQPQPKNR (sv_cmdExtrapAngles) - True to enable view angle extrapolation for extrapolative commands
- ROSKKRMOS (sv_cmdMaxBufferTime) - The maximum time the server will buffer client input before predicting player input
- MKRLOQMTSL (sv_cmdMaxBufferWindow) - The maximum duration over which to compensate for client packet bursting
- OKTQNQTPQR (sv_cmdMaxCumulThinkError) - The maximum command time in addition to the current frame time that can be executed on a given server frame
- MPOMMQSPN (sv_cmdMaxCumulThinkFrac) - Maximum fraction of a server frame for desired client think time
- MNKQRTQRPS (sv_cmdMaxExtrapTime) - The maximum time the server will extrapolate client positions before predicting player input
- TPPRRKPLN (sv_cmdMinBufferBurst) - Minimum amount of observed burst time before the client begins buffering commands
- MTNMQMRQKN (sv_cmdMinCumulThinkFrac) - Minimum fraction of a server frame for desired client think time
- LPMNLPLTKQ (sv_cmdPredictAngles) - True to enable view angle extrapolation for predictive commands
- LPRROTQSOP (sv_cmdStartDeficit) - The amount of command deficit beyond which the throttle kicks in to fill the command buffer.
- MRMNOMNPMR (sv_cmdStartSurplus) - The amount of command surplus beyond which the throttle kicks in to drain the command buffer.
- LRTRKLMTON (sv_cmdTargetExtrapTime) - The amount of time the server will extrapolate client positions before trying to buffer
- OKRPNQTQT (sv_cmdThrottleType) - The algorithm used to determine client input throttling
- NQLTMNRKRR (sv_cmdThrottleWindow) - The window size, in milliseconds, for the fixed window throttle type
- MQPLSOPKKT (sv_config)
- LSKRMTQMRO (sv_connectTimeout) - seconds without any message when a client is loading
- NONRKKKLML (sv_cp_remote_client_snapshot_msec_default) - CP mode remote client snapshot rate, used to set sv_remote_client_snapshot_msec
- NMOKTTPPM (sv_cumulThinkTime) - Max client think per server 50 msec frame
- LPPTRQMLKT (sv_debugLargePacketsForcePrintSize)
- MMSOPQRSPT (sv_debugLargePacketsMinSize)
- LKSRKLPSPK (sv_debugLargePacketsMinSizeLargePlayerCount)
- TLKTQPQNK (sv_debugMessageKey)
- LPTKPRRPPQ (sv_debugMinPlayers)
- LSTOPTLOTM (sv_debugPacketContents)
- MQPSOMMNML (sv_debugPacketContentsForClientThisFrame)
- LRMQNLOMNS (sv_debugPlayerstate)
- NPOOTPTSS (sv_debugRate)
- NKLMNKQSQN (sv_debugReliableCmds)
- LPMTRTSTON (sv_debugTrackPacketContents)
- SSOKSNOTR (sv_debugTrackServerTime)
- LKKRLSMRQP (sv_delay_cpwave_matchinprogress) - Seconds to delay the ui_match_in_progress update in cp_wave_sv game mode
- LSKPPLSTSO (sv_entitiesPartitioningNearbyRangeX) - Entities that are in cells within clientpos +- sv_entitiesPartitioningNearbyRangeX X axis will be returned by the nearby search.
- NSRSLNSOLR (sv_entitiesPartitioningNearbyRangeY) - Entities that are in cells within clientpos +- sv_entitiesPartitioningNearbyRangeX Y axis will be returned by the nearby search.
- NSOTRTRKNS (sv_error_on_baseline_failure) - Throw an error if the const baseline data is invalid.
- NPNNTQMMPN (sv_fakeHitchDelay)
- LMNMOQNKTK (sv_fakeHitchDuration)
- OKTSLRSQMS (sv_forceNetfieldLoD) - Force the netfields' LoD (-1: dynamic lod, 0: low LoD, 1: high LoD).
- LMPKLQRLKT (sv_generateConstBaselines)
- NLRMTTPMTQ (sv_generateLOSData)
- LMPMSPPOMT (sv_kickBanTime) - Time in seconds for a player to be banned from the server after being kicked
- PMMQLLKMS (sv_killcam_exit_delta_from_last_game_snap) - When enabled, will allow the server to try and delta encode the game snap after leaving killcam from the last game (non killcam) snapshot.
- NSQSLQQTRK (sv_killcam_length_max) - Maximum killcam length in seconds. Determines necessary archive buffer size.
- MOSNNOTTP (sv_loadTest)
- LRRMMSKLSQ (sv_log_blackbox_snapshot_data)
- NSKOLSTNMN (sv_max_reconnect_time) - Maximum time in milliseconds for what is still considered a reconnect; otherwise the connecting client is fully re-added.
- MROPPRSMRO (sv_minPingClamp) - Clamp the minimum ping to this value
- LKTLKNKSLN (sv_min_reconnect_time) - Minimum time in milliseconds between consecutive connect packets; otherwise packet is dropped.
- TMPMPLTRT (sv_mp_LAN_remote_client_snapshot_msec_default) - MP mode LAN client snapshot rate, used to set sv_remote_client_snapshot_msec
- NRLNPSLKKP (sv_mp_ded_remote_client_snapshot_msec_default)
- NTNKMLOQLO (sv_mp_peer_remote_client_snapshot_msec_default) - MP mode remote client snapshot rate for peer hosted games, used to set sv_remote_client_snapshot_msec
- OLQLPNSQLL (sv_netfieldHighLoDDistSq) - Entities within this squared dist will be High LoD, otherwise they will be Low LoD.
- LLMNQRQQML (sv_netfieldHighLoDMissilesEnable) - Killswitch for missile heuristic for high network lod classification
- LQSNRTMKRQ (sv_netfieldHighLoDScriptablesEnable) - Killswitch for scriptable heuristic for high network lod classification
- NTNRLNTMRR (sv_padPackets)
- OLSRQKSONR (sv_paused) - [MP] Pause the server
- MQQKTRRPSM (sv_printArchiveDetails)
- LRRTROTNNK (sv_printConfigStrings) - Print our the config strings that we're sending
- MSPNRQRSRK (sv_recordPingHistogram) - Whether or not to log SvClientMp::pingHistogram for each client
- NONPLLKSNR (sv_rejoinTimeout) - seconds without any message before allowing a rejoin
- NKQQPRQMSP (sv_rewindFilterUnsentPositions) - Filter the archived position information used in antilag rewind to exclude interpolating to positions the server did not send to a client
- NPMOOTQRNP (sv_rewindPoseArchive) - Rewind character poses when rewinding character positions for the purposes of antilag
- NLTTMLSQRQ (sv_running) - Server is running
- PPKQNKNMN (sv_saveOnStartMap)
- RQOSNTKTQ (sv_sendSnapshots)
- QRLOOQKLR (sv_sendSnapshotsToBots)
- MSORRTLTKQ (sv_showAverageBPS)
- LLSMSORTM (sv_snapshotDebugVerbose) - Verbose snapshot warnings
- MOMRPNOLNL (sv_snapshotReportTimeThreshold)
- MQSOSLMPOK (sv_snapshot_delay_connecting) - Time to delay snapshots to clients who are connecting/zombie
- SPOSSQKNP (sv_snapshot_delay_nodelta) - Time to delay snapshots to clients who we've just sent a no-delta snapshot
- LOMLKNOPKT (sv_snapshot_netperf_profiler_dlog_enabled)
- OSRNQQSKQ (sv_snapshot_netperf_profiler_enabled)
- LOKNNQLKMM (sv_snapshot_silence_threshold_recv) - Ms of silence in snapshot acks before we trigger a silence event. Zero to emit warning if acks are not received on every server frame.
- QNRNRRTLM (sv_snapshot_silence_threshold_send) - Ms of silence in snapshot sends before we trigger a silence event
- RRLSSRRLL (sv_snapshot_size_estimate_br) - Estimated size of delta snapshot for BR.
- MTQNNRPQQM (sv_snapshot_size_estimate_mp) - Estimated size of delta snapshot for MP. Rather over than undershoot this.
- NMPKRNMQML (sv_snapshot_size_huge) - Size of a snapshot to be considered 'huge'
- NQMSPTORTR (sv_snapshot_throttleBackupCount) - Start throttling (exponential backoof) the msg frequency if the client has not acked the last X messages
- NOQPLLOQRR (sv_snapshot_throttle_nobaseline) - Whether to throttle snapshot sending to clients who have not acked baseline yet
- NRSONSLKMM (sv_testValue) - Max antilag rewind
- LQKRMNSSMO (sv_timeout) - seconds without any message
- OMPKTRKNQS (sv_trackMsgSize)
- MQKRSSQRML (sv_trackMsgSizeBucketCount)
- MQTTKKTPNM (sv_transmission_error_enabled) - Whether or not to drop clients immediately on transmit errors
- OLMRMNQOKS (sv_useExtraCompress) - Use zlib compress for gamestate/baseline/score packets
- LQMTQKONKR (sv_useLowLodEntityEvents) - Generate low lod entity events (will steal one event from high lod event buffer). Changing this dvar mid-match may cause a mix of event types/invalid event sequences.
- LSQOPROPRS (sv_usePrecomputedLOSData) - Whether or not to use LOS data files for sight traces.
- NRQNTMQLPS (sv_usercmd_print) - Print the command packets read by the server.
- LOSKQOPNKL (sv_virtual_archive_enabled) - Whether virtual archive is enabled
- OKKTOPLLTL (sv_virtual_archive_page_mode) - 0 (default): Page non-active segments out dynamically; 1: Let OS decide; 2: Lock entire archive into physical memory.
- OQONSQPSL (sv_writeNextLargeSnapshotToFile)
- NLPLNQSNNR (sv_znear) - Things closer than this aren't drawn. Reducing this increases z-fighting in the distance. Set to 0 to not specify.
- MKKROQKOOO (sv_zombietime) - seconds to sync messages after disconnect
- LQSPQNKOTK (sys_configSum) - Configuration checksum
- MPSKPRQSRS (sys_configureGHz) - Normalized total CPU power, based on cpu type, count, and speed; used in autoconfigure
- MKQOOKMKOS (sys_cpuGHz) - Measured CPU speed
- OLKPOKQMNO (sys_cpuName) - CPU name description
- NMPTRMKSSP (sys_gpu) - List of all detected GPUs
- MLNMRNOKQR (sys_gpuDriver) - GPU driver version
- MOLKSQRKOL (sys_language)
- MSTKOLPRSL (sys_lockThreads) - Prevents specified threads from changing CPUs; improves profiling and may fix some bugs, but can hurt performance
- MNQOQMSTMQ (sys_quitMigrateTime) - Time in msec to wait for host migration when user closes the window
- QQKKSLSM (sys_smp_allowed) - Allow multi-threading
- MQOSMOKPMT (sys_sysMB) - Physical memory in the system
- OMPSORTOTL (sys_watchdogGPUTimeout) - Watchdog GPU timeout detection threshold (set to 0 to disable TDR)
- NPMSTTRROL (sys_watchdogThreadEnabled) - Enabled a thread hang watchdog.
- LRTTOQLOLM (sys_watchdogThreadRemote) - Watchdog thread triggers exception in hanged thread insteaf of its own thread
- LTNOMRMKLT (sys_watchdogThreadTimeout) - Thread watchdog timeout threshold.
- LPSPMQSNPQ (systemlink) - Current game is a system link game
- LLPNKKORPT (systemlink_host) - Local client is hosting system link game
- MMMPNSKSRK (targetAssist_shieldMaxAngle) - The maximum angle between the shield and the firing direction to consider shield as a valid target
- MQOOMONRKQ (targetAssist_targetMissiles) - When true, the target assist system considers missile entities as valid targets
- OTRMORTOR (taskbreaker_break_percentage)
- NSOQNLOROP (taskbreaker_time_max)
- MRNNPTTMNT (taskbreaker_time_min)
- TLNSRKRQP (team_consistency_fix) - Enable to enforce team consistency between game code and script.
- OLMOMNKNNN (telemetry_active) - Are telemetry events enabled
- NPNRORTPOS (telemetry_directActive) - Are direct telemetry events enabled
- LTSRTLTKNQ (telemetry_exportSchema) - Do telemetry events export schemas.
- LSMTNSOPOK (telemetry_levelEnd) - Is campaign level end telemetry events enabled
- NNQMPLKKSL (telemetry_loot) - Is loot purchase and pawn telemetry events enabled
- OPSQMRNPO (telemetry_matchStart) - Are telemetry start match events enabled
- QMMMTPKTS (telemetry_matchdata) - Are telemetry match data events enabled
- MRLSLKSMRR (telemetry_motdClick) - Is motd click telemetry events enabled
- LONQQNPLLS (telemetry_playerEndMatch) - Are telemetry player end match events enabled
- MSNPRQTPSM (telemetry_prestige) - Are telemetry prestige events enabled
- TLOOQNROS (telemetry_purchaseConfirm) - Are telemetry purchase confirm events enabled
- LSTMTKNQS (telemetry_screenView) - Are telemetry menu change events enabled
- LMLQLMQOSR (telemetry_sessionStart) - Are telemetry session start events enabled
- LKNLRTKOS (telemetry_storeBrowse) - Are store item browse telemetry events enabled
- MRSPLSQQKS (teleport_collisionWithdrawDistance)
- OLKSNLRRSK (teleport_distanceMax)
- NPTOPLPTTO (teleport_distanceMin)
- LONKOSRSSP (teleport_endBlurDurationMs)
- TMOPNRTOO (teleport_endBlurTarget)
- QQQQOORQL (teleport_ledgePushMaxHeight)
- MNLTPPSSLR (teleport_mantleCollisionFix)
- ONPOMLNLL (teleport_maxLedgeHeight)
- LPMLPTMTRO (teleport_minDistance)
- NQRMRKLLLP (teleport_minDrawDistanceForFX)
- NTKRMMLLPQ (teleport_pitchAngle)
- MSKKTMOKNO (teleport_startBlurDurationMs)
- MONLPLKKNT (teleport_startBlurTarget)
- OKOQPMQQNM (testCPRaidSecurityScreen) - Force the security screen to display the cp_raid compass.
- NSLPLMQNSL (testClients_doAttack)
- ROTLTRSTR (testClients_doCrouch)
- QLQOSNNOO (testClients_doMove)
- MNLSQNRTKN (testClients_doProne)
- OKNTSKLPKO (testClients_doReload)
- OMRPQLNQMM (testClients_watchKillcam)
- LPOTNTTQLQ (test_playlist_update)
- TQPKQLSRQ (testmonkey)
- LKSKPKTOON (text_chat_enabled) - Killswitch for the new Chat widget
- NQOMTKMNPT (text_chat_gamepad_enabled) - Killswitch for the new Chat widget on gamepad
- LTTQQPKKP (thermalAOStrength)
- MLRTLKRRMT (thermalAmbientReflection)
- NPNRNNMTKM (thermalAmbientTemperature)
- NKRQMPKQML (thermalBlurFactorNoScope) - Amount of blur to use when drawing blur that is NOT through a weapon's thermal scope.
- QNOQQRSQO (thermalBlurFactorScope) - Amount of blur to use when drawing blur through a weapon's thermal scope.
- OKKRMNNQLL (thermalColdColor)
- NLTRNKMTL (thermalColorScale)
- LMPOOTPTLT (thermalCutoff)
- MMPKRTOPQO (thermalFog)
- TORMKPPLR (thermalFogExtinctionWeight)
- MPSLOMTNMS (thermalHotColor)
- TTNKSNLOS (thermalLutImage)
- MKSLRRPPNN (thermalRadiationMax)
- TTPRMLRQN (thermalRadiationMin)
- MPORQMTMQT (thermalSurfaceNormalStrength)
- LONTTKLNNK (thermalVisionLuiDebugAlwaysActive)
- SLSPNLSQP (thermalVisionLuiUse) - Set to use the new lui thermal vision system.
- NLKKKQKQPN (thermal_playerModel) - Model to draw for players when in thermal vision mode
- MSNTNLNQNM (timescale) - [SP] Scale time of each frame
- LRROOOSOMM (toneWhitePoint)
- MMQMQKSTS (tonemapAdaptSpeed)
- NLMSSPLMPK (tonemapAuto)
- NOOTTPORTQ (tonemapAutoExposureAdjust)
- MRKQQMPTKN (tonemapAutoExposureAdjustCurve)
- LSLPLPRQNO (tonemapDarkEv)
- MTPSRMRRLP (tonemapDarkExposureAdjust)
- LPKQPKSRKQ (tonemapExposure)
- NNRKNLLSQN (tonemapExposureAdjust)
- LNQNRRPNPP (tonemapGrainStrength)
- MOPORNQOTQ (tonemapLightEv)
- NMKNKNMKNN (tonemapLightExposureAdjust)
- MOLOSSRQPS (tonemapLocalEvBounds)
- LOPONQOQNN (tonemapLocalStrength)
- LTNRTLQOKQ (tonemapMaxExposure)
- NSROSTQOSN (tonemapMaxExposureAdjust)
- NLPRMSTSMM (tonemapMidEv)
- LRPSSPPPPT (tonemapMidExposureAdjust)
- MOSRNQNQTN (tonemapMinExposureAdjust)
- LTTOTTRLTS (tonemapMode)
- LQTPKKQQSS (tracer_debugDraw)
- OLKOPPKTOM (tracer_explosiveColor1) - The 1st color of a bullet tracer when using explosive bullets
- MKNLTNLPKT (tracer_explosiveColor2) - The 2nd color of a bullet tracer when using explosive bullets
- OMPOMRTNRM (tracer_explosiveColor3) - The 3rd color of a bullet tracer when using explosive bullets
- MLSLQPTTNT (tracer_explosiveColor4) - The 4th color of a bullet tracer when using explosive bullets
- LKTKOKPKQ (tracer_explosiveColor5) - The 5th color of a bullet tracer when using explosive bullets
- LRLPQNTMMQ (tracer_explosiveOverride) - When turned on, will apply an override to the tracer settings when shooting explosive bullets.
- LQRTSOPOKO (tracer_explosiveWidth) - The width of a bullet tracer when using explosive bullets
- LPPSPNPOSM (tracer_firstPersonMaxScrewRadius) - The maximum screw radius our OWN tracers can be when looking through our ADS
- MPMQRSMQMK (tracer_firstPersonMaxWidth) - The maximum width our OWN tracers can be when looking through our ADS
- LSLKPOQQSO (tracer_thermalWidthMult) - The multiplier applied to the base width when viewed in thermal vision
- QOPKTQPM (trackTrajectory1) - Track strength at this key from 0-1.
- LTSROKKQPP (trackTrajectory2) - Same as trackTrajectory1.
- OMKTROSPLS (trackTrajectory3) - Same as trackTrajectory1.
- MONQPSPTOP (trackTrajectory4) - Same as trackTrajectory1.
- NQNTQQPLM (trackTrajectory5) - Same as trackTrajectory1.
- LSMMSKSKLQ (transient_auto_pause)
- MMKKRKRLT (transients_verbose) - Verbose logging information for transient fastfiles.
- MSTKKMMRK (trigger_draw)
- MPSLQRSROT (trigger_drawDepthTest)
- NTNPNKLTQL (trigger_drawDistance)
- OOLMSOKPL (trigger_drawSolid)
- LSSLQQSPK (trigger_drawSolidColor)
- MOROPNNSOK (trigger_drawTargetName)
- NLNSOSMRNO (ttycon)
- NRLTNNLKPO (turretConvergenceHeightDebug)
- LRQSMTTOSS (turretDebugYawDeltas) - shows angular motion around the turret pivot point
- LSMQTPLRRT (turretPlayerAvoidScale)
- NPLSOOTQOL (turretSentryRestrictUsageToOwner)
- MSRKNTQLKL (turret_adsEnabled) - Enable/Disable ADS on turrets (SP only)
- SOPQMPTLR (turret_adsTime) - Time (msec) to transition to ADS (SP only)
- OMQMONTONL (turret_draw_locations) - Draws all turrets currently in the level with a green sphere.
- OKORSKLQRT (turret_enableLegacyManualTurretTracking) - Anables the legacy manual turret tracking. Allows design to have a turret hard track an entity with fast convergence times.
- LRONQNKRKM (tutorial_and_new_season_upsell_enabled) - Killswitch that enable the new season and post tutorial Upsell popups.
- NOQTKKKSQR (two_player_mp)
- NRTOOSORMS (ufoHitsTriggers)
- MOTMLNPRRQ (ugc_update_delay) - The delay between attempting to update the UGC cache from DemonWare.
- NONSQQNSQS (ui_WeGameHealthyTipsShown)
- MMLSQKRSST (ui_autodetectGamepad) - (null)
- OOTRPMPKP (ui_autodetectGamepadDone) - (null)
- PQSRTPQP (ui_bigFont) - Big font scale
- LORNQMSLNM (ui_bladeInstallEnabled) - Killswitch for the blade installation progress
- MRTTLKLTKO (ui_bolt_hitmarkers_to_entity) - Hitmarkers will always attach to an entity or tag if available on bullet hits.
- PRRPMPQOT (ui_browserFriendlyfire) - Friendly fire is active
- RSLPNPON (ui_browserKillcam) - Kill cam is active
- NOKQPMTLKO (ui_browserMod) - UI Mod value
- NRTQMKSPTS (ui_browserShowDedicated) - Show dedicated servers only
- OKSMMNSQRQ (ui_browserShowEmpty) - Show empty servers
- TNTQTRLPO (ui_browserShowFull) - Show full servers
- LSKMQKNNTS (ui_browserShowPassword) - Show servers that are password protected
- OKONNRRSLL (ui_browserShowPure) - Show pure servers only
- LNRQMSLQT (ui_buildLocation) - Where to draw the build number
- MMMPOKRSML (ui_buildSize) - Font size to use for the build number
- LTPPTQSOKK (ui_cinematicsTimestamp) - Shows cinematics timestamp on subtitle UI elements.
- LTMKOQPNMR (ui_contextualMenuLocation) - Contextual menu location from where you entered the store.
- PTNOLQOOP (ui_cpmission) - Current front-end mission name for game settings.
- NPSTLPMPSS (ui_customGameModeSlot) - Holds the currently selected custom game mode slot. -1 means the current game mode is NOT custom.
- LQTMTPRMOS (ui_dediServerFrameDuration) - Set this to change the frame duration in MP for dedicated servers. Defaults to 16 ms (62.5hz)
- MLRONRKSOQ (ui_editSquadMemberIndex) - Which squad member is currently being edited
- NKTNRLTOSO (ui_enable_dynamic_attachment_icons) - Enable the new gunsmith pick-up system or not
- MSTLNMPLSN (ui_extraBigFont) - Extra big font scale
- MRRMSMMLML (ui_force_max_rank) - The max rank player could reach for special build, eg Beta build
- MTNMRSTQN (ui_fx_lightmap_max_level) - Maximum lightmap level set by the UI
- MOLPOSLOMO (ui_gametype) - Current front-end game type for game settings
- MSQTTNSTNO (ui_hardcore) - Current front-end hardcore game setting
- QTQRQPLNK (ui_is_magma_gamemode) - Are we in magma, as opposed to being in SP, MP, or CP.
- NPPRNLKOMQ (ui_letterBoxFadeTime) - The time for the letter box to fade after slam zoom
- NSQLTTMRMP (ui_mapname) - Current front-end map name for game settings
- OMPNPQLLMP (ui_mapvote_entrya_gametype) - Primary map vote entry game type
- NSMOLKMMPM (ui_mapvote_entrya_mapname) - Primary map vote entry map name
- LLQTQTNMTK (ui_mapvote_entryb_gametype) - Secondary map vote entry game type
- MSQROKTRSN (ui_mapvote_entryb_mapname) - Secondary map vote entry map name
- MKPKSTLTTT (ui_mapvote_entryc_gametype) - Random map vote entry game type
- ROLQKTOMM (ui_mapvote_entryc_mapname) - Random map vote entry map name
- LOSORKOTOO (ui_maxclients) - Current front-end setting for maximum number of clients
- LNKPRSTSOL (ui_missingMapName) - Name of map to show in missing content error
- MTSKSOSTML (ui_myPartyColor) - Player name font color when in the same party as the local player
- NSMSQOMSLO (ui_oldmapname) - Cached mapname from before going into playlists
- MTSTMKPMRM (ui_onlineRequired) - UI requires online connection to be present.
- MQNNLTKNTS (ui_opensummary) - ScriptClientData Generated Bool
- OMNLSQLMMP (ui_overwrite_prev_per_bullet_hitmarkers) - Option to overwrite previous hitmarkers on new bullet hits.
- MQRSQKTLON (ui_partyFull) - True if the current party is full.
- ROQSKRSPL (ui_play_credits) - Should we play the credits
- OPONKOMKQ (ui_purchased_title) - True if the user purchases a title id while in game.
- OMOOMQKMMS (ui_safearea)
- OKPMLLKRP (ui_saved_mapname) - Current saved front-end map name for game settings, used for custom games and system link MP
- MKNMNRSQRO (ui_scope_stencils) - Turns on the scope stencil for in-world LUI Elements
- MKMQPNOTSN (ui_serverDevmapFrameDuration) - Set this to change the frame duration in MP when devmapping. 50ms by default. [Dev-only]
- MKQQKMRORQ (ui_serverFrameDuration) - Set this to change the frame duration in MP. Defaults to 50 ms (20hz)
- LQKPOSTSMP (ui_showDLCMaps) - Whether to display the DLC maps.
- NLPPLPPRRQ (ui_show_pulsing_upsell) - Should we show the upsell popup after the next pulsing game AAR. This Dvar is set at false when the player see the popup and at true if he leave the pulsing Lobby
- MNQNRQRKQM (ui_smallFont) - Small font scale
- OMKTLMMNPT (ui_tactical) - Current front-end tactical game setting
- SSRQTKMLQ (ui_upsellEnabled) - Killswitch for the Upsell button popups.
- RNRNSRTNQ (ui_upsell_flow_fix) - Killswitch for the Upsell flow fix.
- OMRLPMMPRL (ui_use_per_bullet_hitmarkers) - Uses per bullet hitmarkers.
- ORONSTNNP (ui_userid_resolve_throttle_ms) - Throttle on the ui making calls to resolve user ids.
- LTKMRTLTKT (ui_username_resolve_throttle_ms) - Throttle on the ui making calls to resolve user usernames.
- TRMKKRQRT (uiscript_verbose) - Turns on extra ui script debugging console prints
- NLOOKNQTMQ (unattendedAllowDropErrors)
- OLKMKMTKRO (unlockAllItems)
- NLOTNSOSKK (unlock_all_loot)
- QMRSMTKKS (unlock_dir_overide)
- MNQLPQLOQ (upload_stats_base_interval) - This is the base delay in seconds before the first retry for uploading stats
- NRMNLOTRNP (upnp_maxAttempts)
- STKRQSRP (useAngleAdjustedSpeeds) - Turns on angle adjusted speed algorithm.
- MOKLKTPOTT (useBattleNetInDevmap) - If true, will do auth with Battle.Net while devmapping.
- MOOOTSTQLM (useFastFile)
- QSOPPLLOM (useLegacyPCLadderControls) - For the PC version only, this will enable legacy ladder controls.
- LMNPKTTN (useRelativeTeamColors) - Whether to use relative team colors.
- NPKMRRPSRP (useScriptWeaponAndViewOffsets) - If true, turns on designer scripted viewmodel offsets.
- LOLTQSNSKN (useStatsGroups) - If true then StatsGroups are in use for all playerdata.def accessing.
- OLLSOTOOTT (useTagFlashSilenced) - When true, silenced weapons will use "tag_flash_silenced" instead of "tag_flash".
- PNKQRPPPO (useparentlink)
- PRSMLSKTP (username)
- LTSMQMMQRK (using_mlg) - MLG feature on/off
- MSOLRSPMPK (uwp_mandatoryUpdate)
- QKOKLMRQT (variable_rate_shading_enabled) - When true the Variable Rate Shading (VRS) will be available if the player have the hardware to run it
- OLKOOMKSMK (vehAudio_idleDistanceScale) - When vehicles are idle and not occupied by the local client, multiply their audibility distance by this value.
- MPLKOPSSNN (vehAudio_inAirPitchDownLerp) - Rate at which the pitch lerps down
- NMKNSMKMTO (vehAudio_inAirPitchUpLerp) - Rate at which the pitch lerps up
- MQOOLQLLPN (vehAudio_spawnVolumeTime) - Seconds it takes for spawned vehicles to reach full volume.
- NPRQORLQSM (vehBoatControls) - Determines how to control boats
- MNLLRPRONL (vehBoatRockingScale)
- MOTQKOSKRM (vehCam_angles) - Camera angles from vehicle
- LNMTSOMSSR (vehCam_angles3P) - Camera angles from vehicle (3rd person)
- OKKSSOKQML (vehCam_freeLook) - Enables free look mode
- NQTPRLSST (vehCam_mode)
- NOLORMOSTT (vehCam_offset) - Focus offset from vehicle origin
- NNONTTTMTM (vehCam_offset3P) - Focus offset from vehicle origin (3rd person)
- TSPOOOTSN (vehCam_pitchClamp) - Pitch clamp for user adjustment
- NRRSPTSTTM (vehCam_pitchClamp3P) - Pitch clamp for user adjustment (3rd person)
- PSPSOQSRL (vehCam_pitchTurnRate) - Pitch turn rate for user adjustment
- OMSSNSLNQK (vehCam_pitchTurnRate3P) - Pitch turn rate for user adjustment (3rd person)
- LSRTTOSTTO (vehCam_radius) - Camera radius from vehicle
- NQMKORNRPR (vehCam_radius3P) - Camera radius from vehicle (3rd person)
- LTQOSONPNM (vehCam_speedInfluence) - Controls how much the vehicle's speed effects the camera.
- LRSQPTMON (vehCam_speedInfluence3P) - Controls how much the vehicle's speed effects the camera. (3rd person)
- NOTTPKOLQQ (vehCam_yawClamp) - Yaw clamp for user adjustment
- SSSPPKPTN (vehCam_yawClamp3P) - Yaw clamp for user adjustment (3rd person)
- MNOOLPRSQ (vehCam_yawTurnRate) - Yaw turn rate for user adjustment
- LNMSMQONPR (vehCam_yawTurnRate3P) - Yaw turn rate for user adjustment (3rd person)
- NRNNSORPTK (vehCam_zOffsetMode) - Camera offset mode for Z axis
- RTMLTLLQT (vehCam_zOffsetMode3P) - Camera offset mode for Z axis (3rd person)
- POSNTPOQK (vehDroneDebugDrawPath)
- NQPPMPOKKS (vehHelicopterBoundsRadius)
- MKTPLMTNOL (vehHelicopterControlsAltitude) - Determines how to control altitude
- MMRNMNQRPN (vehHelicopterDecelerationFwd)
- OKROTTPNP (vehHelicopterDecelerationSide)
- OLPKNNSQRN (vehHelicopterDecelerationUp)
- LSOQLMLSPQ (vehHelicopterFreeLookReleaseSpeed) - The rate that the player's view moves back to center when freelook is released
- NOSSKQQMLR (vehHelicopterHeadSwayDontSwayTheTurret)
- NNORRLOTPL (vehHelicopterHoverSpeedThreshold)
- MTRLPTRKO (vehHelicopterInvertUpDown)
- LTMPQTLOL (vehHelicopterJitterJerkyness)
- LOPNQQSOMM (vehHelicopterLookaheadTime)
- NKQSQTOLR (vehHelicopterMaxAccel)
- LPLRLNQSTT (vehHelicopterMaxAccelVertical)
- LRKNQPQQOR (vehHelicopterMaxPitch)
- MMRSQQSNOO (vehHelicopterMaxRoll)
- NRRMPSKOKM (vehHelicopterMaxSpeed)
- NKTLMMTTSO (vehHelicopterMaxSpeedVertical)
- LMQLPSNMM (vehHelicopterMaxYawAccel)
- QRRRRTKOS (vehHelicopterMaxYawRate)
- OLLROQROSQ (vehHelicopterPitchOffset)
- NQMMSMTSOL (vehHelicopterRightStickDeadzone)
- NNOMNKNNPO (vehHelicopterScaleMovement)
- PKKTRROPK (vehHelicopterSoftCollisions)
- NOKTRLOMOO (vehHelicopterStrafeDeadzone)
- MMTSTOKMOS (vehHelicopterTiltFromAcceleration)
- NMTOMTMKPN (vehHelicopterTiltFromControllerAxes)
- LTLLTKRPT (vehHelicopterTiltFromDeceleration)
- LTRPPKRTNT (vehHelicopterTiltFromFwdAndYaw)
- TPSKTPTSN (vehHelicopterTiltFromFwdAndYaw_VelAtMaxTilt)
- LNKSKRPMQL (vehHelicopterTiltFromVelocity)
- LLSQLMTSRM (vehHelicopterTiltMomentum)
- MORNLTMPTT (vehHelicopterTiltSpeed)
- PMPPLRPTO (vehHelicopterYawOnLeftStick)
- NSTTRPLOLS (vehHudDrawPipOnStickWhenFreelooking)
- NRTNMNQORP (vehHudLineWidth)
- LKPRKLKMLP (vehHudReticleBouncingDiamondSize)
- MTSOQQPQQ (vehHudReticleBouncingRadius)
- QPNMNRMOL (vehHudReticleBouncingSpeed)
- LORMOTSKST (vehHudReticlePipOnAStickCenterCircle)
- LQNMPQRNST (vehHudReticlePipOnAStickCenterCircleBuffer)
- MLMNLMLS (vehHudReticlePipOnAStickMovingCircle)
- LMRMSTTOOQ (vehHudReticlePipOnAStickMovingCircleBuffer)
- MQRSSLSOOP (vehHudTargetScreenEdgeClampBufferBottom)
- MTKMSQSRQP (vehHudTargetScreenEdgeClampBufferLeft)
- MKRMTTNMOM (vehHudTargetScreenEdgeClampBufferRight)
- NRKNPNNORN (vehHudTargetScreenEdgeClampBufferTop)
- RKMOQPKSR (vehHudTargetSize)
- NPOTSKLQMN (vehLegacyHeliRotorsDamage)
- LLKLPLNLPR (vehSubmarineAllowInSolid)
- OMPOPSSLNR (vehSubmarineBodyRelRotation)
- LPSMMMLPS (vehSubmarineControls)
- LSTNKTRSQM (vehSubmarineForwardDampening)
- LKOMSQRTTL (vehSubmarineFwdCollMaxAccel)
- LTQOKPT (vehSubmarineFwdCollMaxAngAccel)
- NLTQPPPSO (vehSubmarineFwdProbeTime)
- MRKQORPPPQ (vehSubmarineHorizControlGamma)
- LSTRPNTKLP (vehSubmarineInvertUpDown)
- OLTTKMTNPO (vehSubmarineLateralDampening)
- LSLKLPLQPO (vehSubmarineMaxDownPitch)
- NPQLRNMSSL (vehSubmarineMaxForwardAccel)
- LLOONPKNRL (vehSubmarineMaxForwardPitchAccel)
- OMNMMMKLNK (vehSubmarineMaxForwardVel)
- MRPQNLKMSM (vehSubmarineMaxForwardYawAccel)
- LPLLPQKSOP (vehSubmarineMaxFwdVelRef)
- NLOOTQLMRS (vehSubmarineMaxLateralVel)
- MOOQQMPQKT (vehSubmarineMaxNegativeBuoyancy)
- MSRMSSQNML (vehSubmarineMaxPositiveBuoyancy)
- MONMNPPTQM (vehSubmarineMaxReverseAccel)
- NLKPSNQPOS (vehSubmarineMaxReversePitchAccel)
- MNKNOSQLQT (vehSubmarineMaxReverseVel)
- NLPQTPKLN (vehSubmarineMaxReverseYawAccel)
- LLRPLSNSQR (vehSubmarineMaxRoll)
- NRLPQQPNPT (vehSubmarineMaxRollAccel)
- TPQTTLRNN (vehSubmarineMaxStoppedPitchAccel)
- MLLOKOQTSS (vehSubmarineMaxStoppedYawAccel)
- RRRKQOTTR (vehSubmarineMaxUpPitch)
- MONQNPLPOS (vehSubmarineMinForwardVel)
- NOKKSLLNNO (vehSubmarineMinVelNoRestore)
- PKNLPTTQR (vehSubmarinePitchDampening)
- MRNLSNRTLQ (vehSubmarinePitchRestore)
- LMTSOOOKQO (vehSubmarineRollDampening)
- MOSRNTSSOQ (vehSubmarineRollDrivenYaw)
- OMLKOQKTRL (vehSubmarineRollRestore)
- OMNTTRKLOP (vehSubmarineSideCollMaxAccel)
- NNSTQKKKLN (vehSubmarineSideCollMaxAngAccel)
- NMPOQPSKQL (vehSubmarineSideProbeMaxDist)
- LQNOQSSPMN (vehSubmarineSideProbeMinDist)
- OSSMSLRM (vehSubmarineStoppedVel)
- PNPLPTSMN (vehSubmarineVertControlGamma)
- NTKQMSSMNS (vehSubmarineYawDampening)
- SNNPNOMPT (vehUGVPitchTrack)
- NKNPTRQPMO (vehUGVRollTrack)
- MMKPMKQRQK (vehUGVWheelInfluence)
- LRSSMKMNRK (veh_aiOverSteerScale)
- QTTLNNLPM (veh_boneTargetTrackLerpRate) - Rate at which vehicle turrets track a locked target.
- QLNKQKLMO (veh_boneTargetTrackLocalScale) - Scale applied to turret motion when the vehicle is under local player's control.
- MQRMRNKPR (veh_boneTargetTrackResetLerpRate) - Rate at which vehicle turrets reset to default position after tracking a locked target.
- LNQTTSRRKQ (veh_drawTrack)
- SSPOPPPKN (veh_explodeForce)
- PNQSKMK (veh_nonPhysicsSteerScale)
- TPMLOMKKM (vehicleMoverBlockCharacterPickup) - Blocks players from being picked up automatically when driven into by a vehicle.
- OLMLSKSRLP (vehicle_horn_enabled) - Killswitch for the Vehicle Ground Horn Option
- NMLMNTLQOK (vehicle_pathsmoothdebug)
- MMQLTMKTPK (veilStrength)
- MRTRRSSMLS (venomAnimDefaultBlendStrength)
- SQNLLSSQO (venomAnimGroundBlendStrength)
- NTRRNPQPRO (venomAnimHeightBlendStrength)
- MSQTSMNPQ (venomAnimHeightCheck)
- LKMPMKTRRT (venomAnimLinearMultiplier)
- OMLQTKQSRT (venomAnimMaxAngleSpeed)
- NQQSOTTTNQ (venomBodyAngles)
- LSQLSRQMTO (venomRadialMotionBlurRadius)
- LPPSQSSROR (venomRadialMotionBlurStrength)
- NTSOSMLKPK (venomRadialMotionBlurTimeInMs)
- MOKRMRQSPP (venomRadialMotionBlurTimeOutMs)
- NOLLNRNSML (venomRearFinAngles)
- LMKPSQTRST (venomRotAngles)
- MKPTOKKRRO (venomSideFinAngles)
- PQNOPNLM (venomThrustAngles)
- OMQTQNOSRO (vid_height) - Window client area height
- NSRPORKNPT (vid_width) - Window client area width
- LKKKQSOPSP (vid_xpos) - Window client area horizontal position
- TMRKMSSMK (vid_ypos) - Window client area vertical position
- MTRTKMSRLO (viewModelDebugNotetracks) - Enable display of viewmodel notetrack debug info.
- LKOMKROSMT (viewModelHacks) - Enabled depth hack and remove viewmodel from shadows.
- NMLONQLKRK (viewangNow)
- OTNSQQKSS (viewmodelGesturesResetForKillcam) - If true, synchronizes gestures with the killcam time upon starting killcam. Killswitch for post-IW7 bugfix.
- MKMNRSONMQ (viewposNow)
- OLOOSTRSMR (vignetteBoxSizeX)
- MKRMMRSNTO (vignetteBoxSizeY)
- RSPMMQLQN (vignetteFalloff)
- LNTKQTQOMN (vignetteFalloffStart)
- MPKKMPRLRQ (vignetteImage)
- NKMMLMPOKK (vignetteIntensity)
- NQTKKPORNO (vignetteOffsetX)
- LOQRRKQSRL (vignetteOffsetY)
- LPPRTKTTO (vignetteSizeX)
- MMMSOLKOMR (vignetteSizeY)
- NQNMQNTTRL (vignetteSquareAspectRatioWeight)
- NOSLLOSMST (voMtxOverride)
- NSPSRQONRN (voice_agc) - Use microphone Automatic Gain Control
- NROTRKMLKL (voice_debug) - Debug voice communication
- MKORMLTOKO (voice_degrade)
- LNKRTSKLT (voice_loopback) - Echo microphone input locally
- SMPPQTSMN (voice_maxVoicePacketsPerSec) - Max voice packets per second a client will send
- LONTRSOSTR (voice_maxVoicePacketsPerSecForServer) - Max voice packets per second the listen server will send
- LQQKKSNPNS (voice_mic_aggressiveInTime) - Microphone amount of continuous talk time before we switch to aggressive voice threshold
- SKKNQTSPT (voice_mic_aggressiveOutTime) - Microphone amount of continuous mute time before we switch to normal voice threshold
- LKPLLLNTNS (voice_mic_inactivityMuteDelay) - Mute the microphone after this many seconds of in-game input inactivity (-1 to disable)
- NMOLNNPOST (voice_mic_mute) - Mute the microphone
- OMONSMLKMN (voice_mic_outTime) - Microphone voice amount of silence before we cut the mic (after normal talking)
- NLNMRQRSP (voice_mic_outTimeLoud) - Microphone voice amount of silence before we cut the mic (after loud talking)
- MPRRTSLLNL (voice_mic_postLoudAggressiveTime) - After loud talking detected, use aggressive voice threshold for this long to prevent possible audio feedback (seconds)
- OSONRTTPO (voice_mic_reclevel) - Microphone recording level
- LRTMQRTPLO (voice_mic_scaler) - Microphone scaler value
- MSKKKMTQNT (voice_mic_threshold) - Microphone voice threshold (normal)
- MMPQRNNTSO (voice_mic_threshold_aggressive) - Microphone voice threshold (aggressive, multiplied with voice_mic_threshold at runtime)
- MSPQRMTSTS (voice_mic_threshold_loud) - Microphone voice threshold for detecting loud talking, multiplied with voice_mic_threshold at runtime
- MPTQQNOTPQ (voice_on_screen_debug)
- MPQSQTNRNO (voice_output_scaler) - Remote voice scaler value
- MNTSRLRPQO (voice_packetDecodePrebufferCount) - How many packets the receiving client will buffer before starting decode
- LOSOOOTNMS (voice_proximity_enemy) - Uses proximity checks to send voice to players on other team
- NNMLSMNTOQ (voice_proximity_radius) - Radius to check around the player for sending proximity voice, depends on voice_proximity_enabled dvar
- LKTPRPKPMR (voice_proximity_team) - Uses proximity checks to send voice to players on team but not in squad
- MSMKRTTTPQ (voice_save_voice)
- NNQQMLKMOT (voice_test_tone) - Generates a continuous tone to the voice encoder
- LOKNMMPRKT (voice_transmitInterval) - How often the client will transmit voice packets
- MQMPKLKK (volumetricAbsorption)
- NSKNLMKQSR (volumetricAirDensity)
- NKKRQROOQK (volumetricAlbedo)
- MQRSTPRORQ (volumetricAmbientBrightness)
- NPKPLTKRNS (volumetricHeightFogBaseHeight)
- MLPOMNQPPK (volumetricHeightFogHalfPlaneDistance)
- RRKMLNPKP (volumetricOmniBrightness)
- MQSQOLLMRM (volumetricSpotBrightness)
- MTNSRNMTKN (volumetricSunAnisotropy)
- LKNNNKTPTM (volumetricSunBrightness)
- MLLRNRMPNP (waypointDebugDraw) -
- LLRKMOOKPT (waypointDistScaleRangeMax) - Distance from player that icon distance scaling ends.
- OKRTRKKRMP (waypointDistScaleRangeMin) - Distance from player that icon distance scaling starts.
- LOONOPPPNR (waypointDistScaleSmallest) - Smallest scale that the distance effect uses.
- MSKPRTTKPK (waypointIconHeight) - Height of the offscreen pointer.
- MTLOKKQKMN (waypointIconWidth) - Width of the offscreen pointer.
- RKMLSNPOQ (waypointOffscreenCornerRadius) - Size of the rounded corners.
- NKMOPMMNQP (waypointOffscreenDistanceThresholdAlpha) - Distance from the threshold over which offscreen objective icons lerp their alpha.
- LLMSOTSQSR (waypointOffscreenPadBottom) - Offset from the edge.
- NRRMTSLKNT (waypointOffscreenPadLeft) - Offset from the edge.
- NLSOONOQOK (waypointOffscreenPadRight) - Offset from the edge.
- NOMMOQKSMR (waypointOffscreenPadTop) - Offset from the edge.
- OOSKKKNOP (waypointOffscreenPointerDistance) - Distance from the center of the offscreen objective icon to the center its arrow.
- STSSSLOQT (waypointOffscreenPointerHeight) - Height of the offscreen pointer.
- MOTRNMTRKS (waypointOffscreenPointerWidth) - Width of the offscreen pointer.
- MOMPTQROTO (waypointOffscreenRoundedCorners) - Off-screen icons take rounded corners when true. 90-degree corners when false.
- LMSRPLTONR (waypointOffscreenScaleLength) - How far the offscreen icon scale travels from full to smallest scale.
- NQKMMQKSLQ (waypointOffscreenScaleSmallest) - Smallest scale that the offscreen effect uses.
- LRLTNMQOKK (waypointPlayerOffsetCrouch) - For waypoints pointing to players, how high to offset off of their origin when they are crouching.
- NNTKMTSPLO (waypointPlayerOffsetProne) - For waypoints pointing to players, how high to offset off of their origin when they are prone.
- MONNPPSQPQ (waypointPlayerOffsetStand) - For waypoints pointing to players, how high to offset off of their origin when they are standing.
- LSNLMOQNRT (waypointScreenCenterFadeAdsMin) - When 'waypointScreenCenterFadeRadius' enabled, minimum amount that waypoint will fade when in ads
- NLPOMMTMTM (waypointScreenCenterFadeHipMin) - When 'waypointScreenCenterFadeRadius' enabled, minimum amount that waypoint will fade when in hip (non-ads)
- MTTNTNMPLL (waypointScreenCenterFadeRadius) - Radius from screen center that a waypoint will start fading out. Setting to 0 will turn this off
- LOMLKMNNKS (waypointSplitscreenScale) - Scale applied to waypoint icons in splitscreen views.
- NNLSNQRLT (waypointTweakY) -
- OORPLNOLP (weap_printSharedAmmo)
- PSTNKQTLM (weap_printSharedClips)
- OLMOTLRSPK (weapon_variants_enabled) - Killswitch for the Weapon Variants
- MKROKLMLSN (wegame_friend_sort_throttle_ms)
- TRQLLNNLS (whiteBalanceColorTempK)
- OPSMSQNKQ (whiteBalanceGreenMagentaShift)
- NLSRLSTPTN (whiteBalanceIlluminant)
- MNMNSSLLOR (whiteBalanceMethod)
- LTLTPLQSLQ (whitelist)
- TQQKORSSM (wideScreen) - True if the game video is running in 16x9 aspect, false if 4x3.
- MQNRPNMPTT (win_debugKeyHook) - Enable the Windows keyboard hook while debugging. It is disabled by default in such situation as it can interfere with system responsiveness.
- NLOLMSONQS (win_inputUsesKeyHook) - Use windows keyboard hook for game input process. win_noKeyHook and win_debugKeyHook dvars have priority over this dvar.
- MMOOTNSSP (win_mouseUsesRawInput) - Use raw mouse input.
- NTOLOMLPSN (win_noKeyHook) - Disable the Windows keyboard hook.
- MNNMTLRP (win_printMessages) - Print windows messages to the console
- TLQPOMORK (win_xboxGameBarDetectionEnabled) - Killswitch to allow/disallow blocking inputs when the Xbox Game bar is on screen.
- SMMKNOKOS (worldCollision_DebugCollisionTilesShapeLists)
- MOSLQKPPQM (worldCollision_DebugMapEntsShapeList)
- OKOPLLORQO (worldCollision_DebugShowPlayerLoadedStatus)
- MKSRSMMKNQ (worldCollision_DebugWorldShapeList)
- MNOPLLQORM (worldCollision_debugDisplayOffsetX)
- LMMRQSQKT (worldCollision_debugDisplayOffsetY)
- OKTOOKORTP (worldCollision_debugDump)
- LQPSKQNTPM (worldCollision_debugTiles)
- MTOTTPOPO (worldCollision_debugTilesWorld)
- LRLSTMLPQK (xanim_debug) - Turn on xanim Player Animation Debugging information 1 to debug play anims; 2 to debug orientations; 3 to debug times
- TMTPTQNMN (xanim_ik_antislide_enable) - Enable IK anti-slide anim node.
- NRKSORMLRM (xanim_physicsGravity) - Gravity
- OLNSORMTPN (xb3_content_change_cooldown)
- LRLTMNTONK (xb3_dw_disconnect_test)
- LPOKKPRNT (xb3_friends_joinable_refresh_rate_ms)
- LKKOOKNMOQ (xb3_get_friend_session_inactive_flag)
- RNPSKRSOK (xb3_get_friend_session_private_flag)
- LTQKTMSPMP (xb3_get_friend_session_reservation_flag)
- LOTPKQTKOS (xb3_gpad_stick_deadzone_min)
- MQPTTPRT (xb3_liveparty_minimum_platform_party_refresh_delay)
- RQTKLTSPO (xb3_liveparty_minimum_platform_party_refresh_in_game_delay)
- QSPLPOQQM (xb3_meetplayer_gamertag_refresh_rate_ms)
- MLQSKRLQST (xb3_mp_joinability_failure_backoff)
- MPTSMOQOQQ (xb3_mp_joinability_success_backoff)
- SRMOSPSMT (xb3_mutelist_fetch_delay)
- LPNQTQOMPL (xb3_presence_stat_string_sync_delay)
- NPLRMMNOSK (xb3_presence_update_interval)
- OKQKKRKRLS (xb3_primary_gamertag_update_delay)
- OKOSKPKMPO (xb3_privacy_failure_backoff_count_max)
- RRQLQSMR (xb3_privacy_stale_data_check_rate_ms)
- NNOTTNQQO (xb3_privacy_update_delay_ms)
- LQOSPTTTO (xb3_privacy_user_data_refresh_rate_ms)
- LROMTRKRQT (xb3_voip_enabled)
- OKSPTMSMQN (xb3_voip_gamechat_mic_check_delay)
- NSMMMPRTPR (xb3_voip_headset_check_delay)
- LONQTRLTNM (xb3_voip_perf_counter_enabled)
- LOORRSLMTL (xb3_voip_userdata_resend_delay)
- LOMTKQTRTM (xblive_competitionmatch) - MLG Rules?
- LLOKQOSPPP (xblive_loggedin) - User is logged into xbox live
- LSTLQTSSRM (xblive_privatematch) - Current game is a private match
- LNQLRSNMQS (xblive_privatematch_solo) - Current game is an Extinction solo match
- OKMSRQPMSK (xbox_live_cert_sandbox_name) - Name of the CERT sandbox.
- STTMRSPOR (xbox_live_dev_sandbox_name) - Name of the DEV sandbox.
- RSTQPKROL (xbox_live_prod_sandbox_name) - Name of the PROD sandbox.
- NTTRLOPQKS (xp_dec_dc) - This causes clients to disconnect themselves from servers if their xp decreases.
- NPLPTKSMRP (yanimvyz_alignment_angle_x)
- LOONMSSSOM (yanimvyz_alignment_angle_y)
- NQQPQNQRKP (yanimvyz_alignment_angle_z)
- SMNOPRPON (yanimvyz_alignment_position_x)
- NKOPSKPOKQ (yanimvyz_alignment_position_y)
- TRNLSPTRN (yanimvyz_alignment_position_z)
- NMMKOOSRMO (yanimvyz_alignment_request)
- NNTPLTSSMN (yanimvyz_alignment_tag)
- OMLKNQQMPQ (yanimvyz_alignment_target)
- MSPRTRNLML (zone_reorder)NNTNRSPSSP (g_DisablePlayerRepulsors)
- NMTNLSQMT (g_aiEventDump)
- LLKMSNTQLP (g_aiEventListenerDump)
- LOQONPQOMK (g_alwaysReplicatePlayerAnimScriptInputParams)
- NPRKRKTOMS (g_anim_mp_prone_max_slope) - Maximum slope before a prone worldmodel is considered to be 'slope prone'. Affects swing angles clamp.
- OLOPROLPKN (g_animsCommandsVerbose)
- MPKOLRSTMQ (g_assertOnModelAttachFailure)
- MLNSOLLMTT (g_changelevel_time)
- SMNRNLNRN (g_connectpaths)
- OPKPTKKNQ (g_coverWall_coverHealth) - Each block of cover is initialized with this much health
- SONRMNMNO (g_coverWall_deathFxChanceToPlay) - CoverBlocks that are removed due to disconnect have this percent chance to play
- MOOLQOMTRR (g_coverWall_debugPrint)
- NKTMQQNRQL (g_coverWall_debugPrintHealth)
- MNNNTSRLTT (g_coverWall_drawAnchors)
- RLTMNMOTQ (g_coverWall_drawCover)
- MMNQOSRLO (g_coverWall_drawDamage)
- LROSNSSQRN (g_coverWall_drawGrid)
- NTRRPOLTNK (g_coverWall_drawShapeGrid)
- MNNORSOMLL (g_coverWall_drawTestGrid)
- LNLSLLQNOR (g_coverWall_drawTraces)
- SLLNLPRON (g_deadChat) - Allow dead players to chat with living players
- MMMSPTOSMK (g_deathDelay)
- NQRQONQTSL (g_debugBullets)
- MPMMRTLLSN (g_debugDamage)
- MROSMKPMKN (g_debugGrenadeNotifies)
- MLPTNLROON (g_debugLocDamage)
- TLLOTRSQP (g_debugLocHit)
- NPPMLRSOS (g_debugLocHitTime)
- TTMPQRSTT (g_debugPlayerDeath_DamageType)
- MNOSMKQTRM (g_debugPlayerDeath_HitDirection)
- LQTLRNTNSS (g_debugPlayerDeath_HitLocation)
- MQONLMPNOR (g_debugPredictedSpawnPoint)
- PMSONLTPQ (g_debugServerAiming)
- OMQQPOOTSR (g_debugUsables)
- LLRSOSTPNL (g_debugUse)
- LOLKNSQMOS (g_debugUseFull)
- OKPMKPQNMO (g_debugdrawTagInfoPool)
- NMMMOKRLKN (g_defaultUsePriority)
- LLKNKTSTSQ (g_dobjdump)
- MPNTPKSLLT (g_drawEntBBoxes)
- NSSQTMSQMN (g_drawGrenadeHints)
- LTRRQNMQSR (g_drawWeaponMap)
- LMTOLRNTLM (g_dropForwardSpeed)
- SPMQNOLSL (g_dropHorzSpeedRand)
- NNMPPRPRRL (g_dropUpSpeedBase)
- LTQQROOSON (g_dropUpSpeedRand)
- MQMLTKRQOL (g_dropWeaponHeight)
- OKQQQKPLQT (g_dumpAnims)
- RNMMLLTRR (g_dumpAnimsCommands)
- QKQNSSMNR (g_earthquakeEnable)
- NLQSQQMPOM (g_entinfo_AItext)
- LPQNKMTNRN (g_entinfo_maxdist)
- NSTNNNRRPL (g_entinfo_scale)
- MPKQPPKTRP (g_entinfo_type)
- SPPSKQPPP (g_eventPrintEntity)
- MORTNLTOPS (g_eventWarningEnable)
- TTQPLPKMR (g_fixedDeathCameraMinGravForFallChecks)
- RKQPNMNKO (g_fixedDeathCameraTraceHeight)
- LOQMNKQRLP (g_freeAgentCorpses)
- LOMKTRTMTL (g_freeClientCorpses)
- MSQKLQNNSN (g_friendlyNameDist)
- LNTOSQKRNR (g_friendlyfireDamageScale)
- MLMROTLMO (g_friendlyfireDist)
- TTMRSTRO (g_gameskill)
- NKTMKRMSKR (g_gametype)
- NKKLLOPSTL (g_generateTopDownMapData)
- MSKKQLOTT (g_grenadeDamageMaxHeight)
- OSMSLRTOP (g_hardcore)
- NLQOSLSMQT (g_hideMissingXmodels)
- MTQMQMNLLQ (g_kickHostIfIdle)
- NSMSTQROLM (g_knockback)
- NMLNMLQKQN (g_knockbackPlayerScale)
- MNSSLMPKOK (g_listEntity)
- NSNTLKKLOT (g_log)
- SQNRRQTTQ (g_logEnable)
- TNPOSRSRK (g_logSync)
- SRQONORSQ (g_mantleBlockTimeBuffer)
- LKOMQMPROP (g_minGrenadeDamageSpeed)
- PKSRQMLRO (g_password) - Password
- NRMRQTNPLK (g_playerCollisionEjectSpeed)
- LTNTMKKTPN (g_player_maxhealth)
- LSPQNLOKMS (g_playerspawns_FrontlineMaxZ)
- LRLKOSQQTS (g_playerspawns_FrontlineMinZ)
- LRMTOPLPQ (g_playerspawns_FrontlineStep)
- NTPQPSRMNT (g_playerspawns_debugAlternates)
- OKOTSTPTQL (g_playerspawns_debugClusters)
- OKMSMTNROQ (g_playerspawns_debugCritFail)
- MPKKSLROLP (g_playerspawns_debugFrontline)
- MQTLMNQRKQ (g_playerspawns_debugInfluenceNodes)
- LOKTQKQTNN (g_playerspawns_debugLanes)
- MKSRLRTRLQ (g_playerspawns_debugLastTeamSpawn)
- MSMOTRONQL (g_playerspawns_debugNonPlayerViewers)
- LTLRMQMPKL (g_playerspawns_debugPlayerPathnodes)
- LRMNNSPTQL (g_playerspawns_debugSpawnPathnodes)
- MRNNQPSONP (g_playerspawns_debugTacGraphSight)
- MTQNLORQOO (g_playerspawns_debugdraw)
- MLPQLPQQMP (g_playerspawns_debugdraw_KVPs)
- OKPLOOLLRT (g_playerspawns_debugdraw_TTLOS)
- NQPMKPPQQT (g_playerspawns_debugdraw_colorMode)
- MKTRQQNMKP (g_playerspawns_debugdraw_factors)
- NQPKSOKMSN (g_playerspawns_debugdraw_factors_drawAll)
- SNMKNRTMK (g_playerspawns_debugdraw_name)
- OKPSPSOKLP (g_playerspawns_debugdraw_pos)
- NOQLLRMKM (g_playerspawns_debugdraw_sightData)
- NLTMRTPNPP (g_playerspawns_debugdraw_status)
- RPQNTKRNN (g_playerspawns_debugdraw_totalScore)
- NLSROOPPLP (g_playerspawns_dumpSelectionResults)
- OLKRPQSPKR (g_playerspawns_dumpViewerCache)
- TNSTLOSSR (g_playerspawns_enableScriptCritFactorCallback)
- QRTKTLRNP (g_radiusDamageCalcDetailBounds)
- LRRLLTTKTQ (g_recordScriptPlace)
- LQQKOSOSRQ (g_server_logstring_enabled)
- NPSPRQNQRN (g_specialistMode)
- PTNOKRMNP (g_spectateCycleTimeout)
- SMMOQMPOP (g_spectateExtraStreamedClients)
- MLOOSKKOQP (g_spectateOrderFixActive)
- LQOOKPQRRR (g_speculativeWeaponLoadCount)
- PNQSSORN (g_speculativeWeaponLoadDistance)
- NSRPQNLSNK (g_speed)
- MNMQPTMPQK (g_turretAllowDeferDamageToParentVehicle)
- NTSNQQOLTM (g_turretBulletCorrectionDebug)
- MRQQSTOLML (g_useCheapScriptedMoversForLargeMap)
- MQKNTOOPSR (g_useDirectLookInnerAngle)
- LNOMQMLOML (g_useDirectLookInnerDistance)
- OLKOROPLKS (g_useDirectLookOuterAngle)
- MKTTPTPRPK (g_useDirectLookOuterDistance)
- NMONQQOLLO (g_useEnableScoringFixForUseRange)
- MNNOOKMTMP (g_useHitLocationFix)
- MOLNQQQROL (g_useWithinUseRangePriorityDelta)
- MTMLSRRRKR (g_useholdspawndelay)
- LRRMNKSORQ (g_vehicleDrawPath)
- LPPTMNSMQP (g_voiceChatTalkingDuration) - Time after the last talk packet was received that the player is considered by the
- server to still be talking in milliseconds
- MRSQLQKNKP (g_wegame_platform) - WeGame platform or not.
- LQMTORORON (g_yoloMode)
- MQNKTKQKST (gamebattle_account_refresh_interval) - Interval between tries to fetch MLG GameBattle Account data (in seconds).
- LSQMRNNTOR (gamebattle_allow_noshowreports) - Killswitch for Gamebattles sending no show reports.
- LOTTLTNMQS (gamebattle_debug_draw) - This will show the debug info for the gamebattles on the screen.
- OKNPQMLKTT (gamebattle_fake_mlg_down) - Set to true to fake MLG service outage (account and schedule retrieval errors).
- LRTRNSRPML (gamebattle_get_match_history_interval) - Throttling interval for requests for GB match history. Over this amount of time only gamebattle_get_match_history_max_calls can be made.
- MPRPTSNPMS (gamebattle_get_match_history_max_calls) - Throttling count for requests for GB match history. Over this amount of time only this many calls can be made over gamebattle_get_match_history_interval seconds. (0 = unlimited)
- NRMTLLNQKR (gamebattle_intermission_time_override) - Time (seconds) of the GameBattles intermission countdown
- MSSQORPMRQ (gamebattle_join_match_interval) - Interval between attempts to create or join a GameBattle match (in seconds).
- NPOKSQSNSQ (gamebattle_keepalive_interval) - MLGLobby presence state refresh interval (in seconds, 0 = disable).
- NSNOTQQLQO (gamebattle_match_history_max_refresh_attempts) - Maximum number of retries to fetch MLG GameBattle match history data.
- NTNOSQRROL (gamebattle_noshow_time_override) - Time (seconds) of the GameBattles noshow countdown.
- LSKKOOSLKQ (gamebattle_playlist_id) - The playlist id gamebattles should use
- MTSPMLTTQR (gamebattle_schedule_max_refresh_attempts) - Maximum number of retries to fetch MLG GameBattle schedule data.
- NRNNMRTSMP (gamebattle_schedule_refresh_interval) - Interval between tries to fetch MLG GameBattle Schedule data (in seconds).
- MQSSSPSLMK (gamebattle_skip_account_check) - Set to true to skip check of user existing account.
- NNOMMSQRTK (gamebattle_task_timeout_ms) - Time before a gamebattle task will timeout (in milliseconds)
- LRMRPSNT (gamedate)
- MOSNQTOMPM (gamedvr_active) - Are we allowed to enable GameDVR or not
- LQPMQRMSOM (gamedvr_prohibitrecording)
- LPROROKNMR (gamedvr_prohibitscreenshot)
- MMKPMTPPTP (gamedvr_screenshotcomment)
- LQTQKOQNOQ (gamedvr_screenshotgametitle)
- LLMKOSOTKS (gamedvr_screenshottitle)
- MOKMMSPLNS (gamedvr_videocomment)
- NTPSPTLMMO (gamedvr_videocopyright)
- NORMLMNLSN (gamedvr_videodescription)
- NPPQNOONPR (gamedvr_videotitle)
- NKPKTKLPNQ (gamename) - The name of the game
- OMQOTKPNNR (gamerprofile_adsHighZoomMouseSensitivityMultiplier) - Profile option ADS high zoom sensitivity
- OQPSRMPQR (gamerprofile_adsLowZoomMouseSensitivityMultiplier) - Profile option ADS low zoom sensitivity
- LPSKPTRSTN (gamerprofile_adsSensitivityMultiplierTiming) - Profile option ADS sensitivity multiplier timing
- MLQPTSTOQS (gamerprofile_airVehicleMouseSensitivityMultiplier) - Profile option air vehicle sensitivity
- LOLOTKQLLN (gamerprofile_armorPlateApplyAll_optionsAvailable) - Make available the profile option to chain apply all armor plates after one activation
- MONMLLPPNM (gamerprofile_bb_analytics) - If true, will send analytics information to blackbox on some gamerprofile setting changes.
- NTRNQQROTM (gamerprofile_blackLevel) - Profile option black level (brightness)
- MLSNMOMROM (gamerprofile_freeLook) - Profile option free look
- NMNKPRTLNK (gamerprofile_gpadEnabled) - Profile option gamepad mode
- LOPQTKKLPQ (gamerprofile_hdrGamma) - Profile option hdr gamma
- OMOQNNQMOR (gamerprofile_hdrMaxLum) - Profile option hdr max lum
- NKMRRRQNQT (gamerprofile_hdrMinLum) - Profile option hdr min lum
- NRPLLPSPOR (gamerprofile_hudBoundsHorizontal) - Profile option HUD Bounds Horizontal
- NQTTTQKRRL (gamerprofile_hudBoundsVertical) - Profile option HUD Bounds Vertical
- NQKLKLRMKT (gamerprofile_invertPitchKBM) - Profile option KBM invert pitch
- OLOMPKQMTN (gamerprofile_landVehicleMouseSensitivityMultiplier) - Profile option land vehicle sensitivity
- NKMNKRKPPO (gamerprofile_locationSelectorCursorMouseSpeedMultiplier) - Profile option location selector mouse sensitivity
- LQLQQRMOPT (gamerprofile_microphoneVolume) - Profile option microphone volume
- OKQOTSKSKS (gamerprofile_mouseAccel) - Profile option mouse monitor acceleration
- MKMRLRTMRQ (gamerprofile_mouseFilter) - Profile option mouse monitor distance coefficient
- STPRNMNLM (gamerprofile_mouseMonitorDistanceCoef) - Profile option mouse monitor distance coefficient
- LQLNSSKMPK (gamerprofile_mouseSmoothing) - Profile option mouse smoothing
- PLQTORNQP (gamerprofile_openMicThreshold) - Profile option open mic threshold before mic can be heard
- NMMMNQPNTO (gamerprofile_parachuteAutoDeploy_optionsAvailable) - Make available the option to activate or deactivate the parachute auto deploy
- MPORMORMMN (gamerprofile_snd_effectsVolume) - Profile option sound effects volume
- ORPPKMSNR (gamerprofile_snd_licensed_content_volume) - Profile option licenced content volume
- LLQQKRNSTO (gamerprofile_snd_mixPreset) - Profile option ADS low zoom sensitivity
- LKPQPONTNO (gamerprofile_snd_musicVolume) - Profile option sound music volume
- MKTNMNORT (gamerprofile_snd_voiceChatDeviceType) - Voice chat device type
- MKOLPLNNPN (gamerprofile_snd_voiceVolume) - Profile option sound voice volume
- LNKTLPTSPQ (gamerprofile_snd_voicefutz) - Voice futz effect name
- OLPMRQOSSN (gamerprofile_snd_volume) - Profile option sound volume
- OMMKPSMQOL (gamerprofile_updateAimAssistwithFOV_optionsAvailable) - Allow the profile option to scale aim-assist region based on FOV,i.e., screen-region is smaller at higher FOVs and vice-versa.
- ONMOSQNON (gamerprofile_viewMouseHorzSensitivity) - Profile option Mouse sensitivity (horiz).
- MRTTPMOROL (gamerprofile_viewMouseVertSensitivity) - Profile option Mouse sensitivity multiplier for vertical axis
- MKPLLOSRMO (gamerprofile_voiceChatEnabled) - Profile option voice chat enabled
- MNRKSMPQOP (gamerprofile_voiceChatVolume) - Profile option voice chat volume
- MQNSRRKQOT (gate_cp_access) - Gates CP into needing a TU (or pubvar) with this dvar set.
- NNPRNQMTQO (gate_initial_access) - Gates the start screen into needing a TU (or pubvar) with this dvar set.
- OLMPOQOPTT (gate_local_access) - Gates Local Play into needing a TU (or pubvar) with this dvar set.
- NPNQOLKSLP (gate_mp_access) - Gates MP into needing a TU (or pubvar) with this dvar set.
- MSRRMTLOQP (gate_sp_access) - Gates SP into needing a TU (or pubvar) with this dvar set.
- MNLLRKOQKP (gesture_use_priority_system) - Enables the gesture priority system.
- LKPQLSPSRK (giving_mission_reward) - Are we giving the mission reward
- MPLMRQMQRK (glass_angular_vel) - Sets the range of angular velocities used by new glass pieces
- MORSNMRQOR (glass_break) - Toggle whether or not glass breaks when shot
- NRMMNOLNMK (glass_crack_pattern_scale) - The scale applied to the radius used for the crack pattern
- NPNOOMMTPK (glass_damageToDestroy)
- LOMSNQRPQN (glass_damageToWeaken)
- TQMMTLRRN (glass_debug)
- MQPLTPRTOQ (glass_debugDistance)
- MQQQSOPLST (glass_edge_angle) - Sets the range of angle deflections used by new glass pieces on a supported edge
- NLNOROSKML (glass_fall_delay) - Sets how long a heavy piece supported by a single edge waits before falling, based on glass_fall_ratio
- MNQPOQSPNO (glass_fall_gravity) - Gravity for falling pieces of glass
- MMRTTKOQMP (glass_fall_ratio) - Ratio of piece area to supporting edge length squared. Below the min, the piece never falls.
- NLTNNPRMKS (glass_fringe_maxcoverage) - The maximum portion of the original piece of glass that is allowed to remain after the glass shatters
- LRNRNONQLP (glass_fringe_maxsize) - The maximum area for an edge piece of glass when shattering. Pieces larger than this will be broken into smaller ones
- NNTPPOLMTT (glass_fx_chance) - Chance to play an effect on a small piece of glass when it hits the ground
- NLLKLQRQOK (glass_hinge_friction) - Friction used by moving glass pieces when joined like a hinge to a frame
- LMSQNOSOSP (glass_linear_vel) - Sets the range of linear velocities used by new glass pieces
- LPOOKSNLKO (glass_max_pieces_per_frame) - Maximum number of pieces to create in one frame. This is a guideline and not a hard limit.
- LPSLPRLSPN (glass_max_shatter_fx_per_frame) - Maximum number of shatter effects to play in one frame This is a guideline and not a hard limit.
- OLSLPRNNQN (glass_meleeDamage)
- LLTLMSKMQ (glass_physics_chance) - The chance for a given shard of glass to use physics
- LKPORKQQQQ (glass_physics_maxdist) - The maximum distance of a glass piece from the player to do physics
- MPRTOLTNQP (glass_physics_memory_threshold) - Physics memory threshold above which we don't create physical glass shards
- LQOPNROT (glass_piece_mass) - Mass of a piece of broken glass
- NLRPPQPSKO (glass_radiusDamageMultiplier)
- NOSMQTSMQ (glass_shard_maxsize) - The maximum area for a flying piece of glass when shattering. Pieces larger than this will be broken into smaller ones
- MLMKMTSKKR (glass_shattered_scale) - The scale of the shattered glass material
- OLSTRLLTLT (glass_simple_duration) - The time (in ms) that simple (non-physics) glass pieces live for
- MRQPLQNNPP (glass_spam)
- OLSLMTSRKT (glass_trace_interval) - The length of time, in milliseconds, between glass piece traces
- MPLMKPSRT (gpad_button_deadzone) - Game pad button deadzone threshhold
- LMORSKSTPK (gpad_button_lstick_deflect_max) - Left stick deflect max
- NOPKLKMSRM (gpad_button_rstick_deflect_max) - Right stick deflect max
- LKSQPTSMPR (gpad_dpadDebounceTime) -
- LMTKLROPNM (gpad_isLefty) - Whether we're in lefty mode
- NQSLKRQNOR (gpad_lightBar)
- LQNTNOPRQL (gpad_lightBarFlashOffTime)
- RQTRONPTT (gpad_lightBarFlashOnTime)
- SKSNNRNQQ (gpad_menu_scroll_delay_first) - Menu scroll key-repeat delay, for the first repeat, in milliseconds
- NPKOTOKTKR (gpad_menu_scroll_delay_rest_accel) - Menu scroll key-repeat delay acceleration from start to end, for repeats after the first, in milliseconds per repeat
- NKLNROKPQO (gpad_menu_scroll_delay_rest_end) - Menu scroll key-repeat delay end, for repeats after the first, in milliseconds
- LSNMOLPNPP (gpad_menu_scroll_delay_rest_start) - Menu scroll key-repeat delay start, for repeats after the first, in milliseconds
- LMRSPQRPNK (gpad_rapidfire)
- MRLNSTROPM (gpad_rumbleHighThreshold)
- OPTMSRPOS (gpad_stick_deadzone_max) - Game pad maximum stick deadzone
- NQQSMKLKRO (gpad_stick_deadzone_min) - Game pad minimum stick deadzone
- NPSNRPPQNP (gpad_stick_pressed) - Game pad stick pressed threshhold
- TTKLLTLMP (gpad_stick_pressed_hysteresis) - Game pad stick pressed no-change-zone around gpad_stick_pressed to prevent bouncing
- QOPNLMLPS (gpad_touchpad_deadzone_max)
- ONKTQRMNM (gpad_touchpad_deadzone_min)
- NPQOMTNPOQ (gpad_use_deadzone_option_value) - Use the new profile value as a deadzone for the sticks in the gamepad updates.
- OPPLPOPKO (gpad_vita_sensitivity)
- LKSLKTNMLM (grapple_enemy_dist)
- MRTSMNPPLN (grapple_enemy_lerp)
- LTPMPOQLTS (grapple_enemy_radius)
- LOOLSTLRQM (grapple_indicator)
- NSRNNLOONS (grapple_indicator_clamp)
- NRQRSRTRT (grapple_max_distance)
- RRPNOMSRR (grapple_min_distance)
- MROPTPMSRK (grapple_no_orient)
- MPNRPNLKTO (grapple_reject_ground_edge)
- NPMSRRKSQN (groundPound_buttonHoldTime)
- NPQQPNOMML (groundPound_disableAfterWallRunTime)
- MRKPPMLNNR (groundPound_forwardBias)
- NTSMLPQRSN (groundPound_horizontalAcceleration)
- MQNKTNTORS (groundPound_horizontalSpeed)
- MQSNKTKMKK (groundPound_hoverTime)
- NLTKMPNTKK (groundPound_landedImmobileTime)
- NKKQNQPLRP (groundPound_minActivateHeight)
- LNTLNTTKMN (groundPound_verticalAcceleration)
- MPKRKQNTKO (groundPound_verticalInitialSpeed)
- NMPLQONSQM (groundPound_verticalSpeed)
- MMTPOLNLNL (groundPound_viewDipScale)
- LTROROLMPR (groupDownloadInterval)
- MTTKQOPQPO (groupUploadInterval)
- NLQRNQLPQL (groupUploadIntervalDS)
- OKSRMNKKOS (gw_gas_circle_size) - The presets for the size of the gas cirle in GW
- PLNRTNOSN (half_psoworkers_during_cinematics) - When true PSO workers count will be halved when there's a bink movie playing (not fillers though) and the game mode is SP.
- OLSQPSQLTK (handheldCameraRotationScale) - Scale the amount of handheld camera rotation.
- NSPNNSMKSP (handheldCameraTranslationScale) - Scale the amount of handheld camera translation.
- OROMQOTQR (hdl_idle_auto_shutdown_time)
- LRONQKOKOM (hdl_log_errors)
- MPSRRKRPOO (hdl_log_warnings)
- LTQQTMSMTM (hdl_logfile)
- NQRSSOTNTS (hdl_memberInfo_enabled)
- MNTKPKLNRL (hdl_memberInfo_roll_high)
- MMRQKLRMP (hdl_memberInfo_roll_low)
- MTSQLTMSPP (hdl_online_fence_delay)
- NTLQKQTLQP (hdl_playlistId)
- NTPQKMRLKT (hdl_recv_buffer_size)
- LSPQKOTQLL (hdl_send_buffer_size)
- PMPKPLMLO (hdl_voice_num_recipients)
- MPRNSSRLRR (hdrColorizeGain)
- MRMPSTNRRP (hdrColorizeGamma)
- TQOTTSRPM (hdrColorizeKeyA_Gain)
- MMQLNQOOMT (hdrColorizeKeyA_Pos)
- SQRNRRRN (hdrColorizeKeyA_Saturation)
- NOPONRMKOR (hdrColorizeKeyB_Gain)
- OKNKPOOPPK (hdrColorizeKeyB_Pos)
- NLRPPRSOOM (hdrColorizeKeyB_Saturation)
- OLKOTROMPK (hdrColorizeKeyC_Gain)
- TLSSNMQKR (hdrColorizeKeyC_Pos)
- NRSOOSRSTP (hdrColorizeKeyC_Saturation)
- OKMSPSOTKN (hdrColorizeLift)
- NMTSOTMNKO (hdrColorizePreserveLum)
- LQPMKKRNTQ (heartbeatSensorEMPMaxDrawRange) - Anything past this difference will not be drawn
- NMPRQQMSNN (heartbeatSensorEMPNextPingTime) - Wait time between EMP radial pings
- NLLRSSOQMQ (heartbeatSensorTabletMaxDrawRange) - Anything past this difference will not be drawn
- NSKNMSMOLP (heartbeatSensorTabletNextPingTime) - Wait time between Tablet radial pings
- NOQKLLMRO (heartbeatSensorTabletRange) - The range from the player in world space that objects will be shown on the heartbeat sensor tablet before it is clamped
- LOKMPRLNRL (heli_barrelMaxVelocity) -
- LMPQKKQLKO (heli_barrelRotation) - How much to rotate the turret barrel when a helicopter fires
- NPRNKLTQOT (heli_barrelSlowdown) -
- MTRNKLNTKS (hostileNameFontColor) -
- MSKRTPQLPT (httpnetfs)
- LQORTPMNLL (hudBounds_adjusted_horizontal) - User-adjustable horizontal safe area as a fraction of the screen width
- NPLKLQMNPL (hudBounds_adjusted_vertical) - User-adjustable vertical safe area as a fraction of the screen height
- MKRMPPPTPM (hudBounds_horizontal) - Horizontal safe area as a fraction of the screen width
- NONPRKQSS (hudBounds_vertical) - Vertical safe area as a fraction of the screen height
- MSOSMKOSNO (hudElemPausedBrightness) - Brightness of the hudelems when the game is paused.
- OSNLNKRRQ (hud_checkpointBlackScreenDuration)
- SLTMRTTOM (hud_drawHUD) - ScriptClientData Generated Bool
- MSSRKLPNQM (hud_enable) - Enable hud elements
- LRMNSLSMNK (hud_flash_period_offhand) - Offhand weapons flash period on changing weapon
- LOTNRMLLPS (hud_flash_time_offhand) - Offhand weapons flash duration on changing weapon
- OLSMNOSKPS (hud_forceMantleHint)
- LSQQNTRKKL (hud_health_min_fully_healed) - Minimum health to be considered fully healed, if this is above the max health, then we will use the max health
- LPROPSMNKS (hud_missionFailed)
- MPNNTKMQTS (hud_showStance)
- LRTRTRROLK (igs_announcer) - Show Announcer Packs. (Bitfield representing which announcer paks to show)
- NONPNQOTKL (in_devchatpad_shortcuts)
- NONMOTTOSK (in_keyboard)
- OMNTRLMSQK (in_mouse) - Initialize the mouse drivers
- TQMQKRQPO (indyfs)
- NRKSMSOLQP (indyfs_file_source)
- TTQRRSOLQ (indyfs_object_store_url)
- LKSTNSPMLP (indyfs_scratch_disk_free_space_mb)
- NQNSKPOOSQ (indyfs_working_path_in_image)
- OMMNLRRRTO (ingamestore_version) - ingamestore 'pseudo-version'. increment this pubvar to force old ingamestore configs to re-fetch the latest
- NNPMRQSQN (input_swap_enabled) - Controls if the client can change input type in the menus.
- MNSPKRTKOK (invite_hsm_gamemode_check_retries_max_count) - Number of times the invite system should try to fetch data and perform gamemode check
- MLOMQTONKQ (invite_hsm_matchmaker_session_attempts_max_count) - Number of times the invite system should try to fetch data and perform gamemode check
- MKSLNNMRN (invite_hsm_permissions_check_retries_max_count) - Number of times the invite system should try to verify the permission checks
- NLRPOTMMNK (io_stressTest)
- LQSSNPQOMO (isCompassCPRaidSecurityScreen) - Is the compass system a cp_raid compass.
- NKKQOKMOTO (jitter_mod_protection_enabled) - Enables the code which validates the firing rate to prevent players from using jitter mods.
- NLRLLQMPKS (jitter_mod_rechamber_protection_enabled) - Adds the cost of the rechamber time to the jitter mod timer which prevents players from exploiting the fire rates of weapons.
- MOKQNLLMKN (jump_height) - The maximum height of a player's jump
- LNOKTQPLKO (jump_slowdownEnable) - Slow player movement after jumping
- NTLNTTNNLQ (killswitch_CDL_restriction_ingame) - When true, disable all CDL restriction in-game as well as changing the public loadouts for the private ones.
- PMRTOLLTK (killswitch_CP_TacOpsMap_interactions) - Killswitch for CP TacOpsMap interactions
- QSPRQKKMN (killswitch_PSO_Load_health_icons) - Killswitch for the PSO Load health icons
- NMSNLMKKQS (killswitch_aar_cp_points) - Killswitch for CP Points screen in AAR
- LTLTKMTPOT (killswitch_ads_footstep_creep) - Killswitch for playing 'CREEP' footsteps while ADS. If set to 'true', will instead play 'WALK' footsteps while ADS.
- LPKQRONTRS (killswitch_agent_radius_damage_fix_enabled) - Killswitch for fixing radius damage trace fails for agents.
- LTLNQLSSK (killswitch_announcers) - Killswitch for the announcer selection feature
- NMNMSRMRMR (killswitch_bnet_igr_xp_boost_enabled) - When true enable battlenet rank and weapon XP boost
- ONMLKTLMQ (killswitch_bullet_penetration_fix) - Killswitch for the bullet penetration fix.
- NMRKOQQS (killswitch_burst_fire_lastshot_enabled) - If true, sends 'LastShot' events for all shots in the first burst for a magazine.
- NLNKSPPKMK (killswitch_butt_collision_asm_predicted_velocity_correction_enabled) - If true, uses the results of 'butt collision' to perform ASM predicted velocity correction.
- MLQKTLRTSQ (killswitch_butt_collision_enabled) - Killswitch for player 'butt collision' system. Pushes the player's posterior away from walls to avoid WM penetration.
- MPNTMPPRPT (killswitch_butt_collision_velocity_clipping_enabled) - If true, clips velocity from active butt collision logic in PMove.
- SQKQSMOOR (killswitch_butt_collision_vs_players_enabled) - Killswitch for player 'butt collision' being affected by other players in the game.
- LLRLMRNNNM (killswitch_character_rotation) - Toggles the ability for the player to rotate the character model in the CAC menus
- LKMRLPORSK (killswitch_cp_leaderboards) - Killswitch for CP Leaderboards
- TTMMORMMM (killswitch_crawl_vm_left_right_blend_enabled) - If true, blends left/right crawl animation weights smoothly.
- MNNLTTPSN (killswitch_custom_emblems)
- PMTLOTQQS (killswitch_dlc1_maps) - Killswitch for DLC1 maps
- OMLOTKTQKQ (killswitch_dog_execution_region_fix_enabled) - If true, fixes missing dog execution props in Korea15 and China regions.
- MTNTQRLL (killswitch_dxr_disabled) - When false the DXR option will be available if the player have the hardware to run it
- LKLOMSPQSR (killswitch_dxr_ultra_enabled) - Killswitch for enabling the Ultra setting regarding the DXR option
- LKONMLONRT (killswitch_enforce_slide_fire_time_enabled) - Killswitch for strong enforcement of 'slide to fire' timers before firing. Further fixes exploits where the player can slide and subsequently cancel slide to avoid the slide-to-fire time penalty.
- MONQSQMML (killswitch_enforce_sprint_out_fire_interrupt_enabled) - Killswitch for strong enforcement of 'sprint out interrupt' timers before firing. Fixes exploits where the player can slide and subsequently cancel slide to avoid the sprint-out-to-fire delay time.
- LOPNPKPMLR (killswitch_execution_death_validation_enabled) - If true, will fixup execution attacker/victim pairs when an attacker is killed.
- MPSOPMOQMN (killswitch_execution_prop_showhide_vfx_enabled) - If true, will play execution prop show/hide VFX if specified in the execution asset.
- LROOTOPLLL (killswitch_execution_prop_streaming_enabled) - If true, sets execution prop weapon handles in LerpEntityStatePlayer as soon as props with streamed models are equipped.
- MRMKPRSKMP (killswitch_execution_scrubtime_fix_enabled) - If true, will only update execution scrub time if an execution is active.
- NLPRMMRNT (killswitch_execution_use_censorship_worldmodel_fix_enabled) - If true, use censorship execution worldmodel in Korea15 and China regions.
- LSTKRPRKOR (killswitch_fix_attach_partbits_enabled) - If true, hidepartbits are correctly recalculated when attaching models to characters on the server.
- MRTNMPRLKR (killswitch_igr_pso_preload) - Killswitch to disable shader preload for Korea IGR builds
- OLRRQQQMKR (killswitch_impact_vfx_corpse_fixup_enabled) - If true, properly transfers and binds fatal impact VFX to corpses post-mortem.
- NKQMLQSQTS (killswitch_ladder_akimbo_cresting_fix_enabled) - If true, enables the ladder akimbo cresting fix.
- LKMNLNKTMM (killswitch_last_stand_air_movetype_enabled) - If true, uses the 'AIR' WM animation movetype while falling in Last Stand.
- MMOPQORTRN (killswitch_last_stand_forward_slope_adjust_enabled) - Killswitch for special Last Stand collision resolution against slopes.
- OLKNQTSTP (killswitch_last_stand_pose_eval_order_fix_enabled) - If true, uses reordered predicted player pose calculation logic. Fixes viewmodel legs jitter in last stand.
- RLSOSNKRM (killswitch_last_stand_rewrite_enabled) - Killswitch for rewritten last stand logic. Set to 'false' to restore legacy behavior.
- NSTLLKTOPQ (killswitch_last_stand_wm_restless_legs_enabled) - If true, never puts worldmodel legs into the 'IDLELASTSTAND' movetype if desired movement is non-zero.
- ROMNNNOLL (killswitch_left_hand_throw_gesture_stuck_fix_enabled) - If true, the offhand gestures are properly cleaned up when the primary weapon or the offhand weapon itself is taken away.
- MLNSOPOTNQ (killswitch_loadout_draft) - Killswitch for Rig and Weapon Draft
- LMKKMPMOSO (killswitch_matchID) - Killswitch for the match ID display in the bottom left of the screen
- NPKTRTPKRK (killswitch_melee_only_weapon_no_reload_enabled) - If true, completely disables the 'check reload' code path when using Melee Only weapons.
- MQQRLKSPOT (killswitch_melee_prone_improvements_enabled) - If true, performs secondary detail traces against prone players to test 'legs' hits.
- LQTRKPNMMM (killswitch_melee_shield_sfx_fix_enabled) - If true, melee attacks against riot shields will immediately play sound instead of waiting for FinishPlayerDamage.
- LLMKNKQRRP (killswitch_melee_use_bullet_trace_enabled) - If true, melee traces will use 'legacy bullet trace' physics interface calls, fixing melee damage traces that originate within a candidate victim's character proxy.
- LOONLLNNQN (killswitch_melee_use_detail_world_center_enabled) - If true, secondary melee traces to detect riot shields and player legs will use the _detail_ world for the central melee array trace. This also antilags the detail collision world when performing melee traces.
- NSLPMTMTST (killswitch_melee_use_detail_world_for_vehicles) - If true, melee attacks against vehicles will retrace against the detail world to work around the fact that players have invisible shround collision in the non-details worlds.
- OLTMQQLRRR (killswitch_missile_stuck_timeout_fix_enabled) - If true, will disable timed missile detonation for any 'stuck' missile that does not have a timeout specified.
- MQMPTSSKQS (killswitch_missing_collision_predicted_pose_enabled) - If true, will update the local player's worldmodel pose using the client's viewangles when running in non-predicted mode due to missing worldmodel collision.
- OMMORPQPMQ (killswitch_mount_eye_shapecast_clamp_enabled) - If true, performs a yaw shapecast to explicitly prevent the Mounted eye point from penetrating world geometry.
- NQSQTKKTNM (killswitch_mouse_jitter_fix) - Killswitch for the mouse jitter fix.
- MMLPKNNRMM (killswitch_mp_leaderboards) - Killswitch for MP Leaderboards
- SMLKTKNRO (killswitch_net_health_dev) - Killswitch for the network health dev data
- MTTTROPML (killswitch_net_health_icons) - Killswitch for the network health icons
- LPTSRPTOQQ (killswitch_original_playlist) - Killswitch for old style playlist menu
- OKQRLRRRRS (killswitch_player_event_fix) - Killswitch for the player event handling fix. See IWH-170209. This fix allows the client to respond to event mispredictions immediately.
- RPKMNOOTQ (killswitch_prevent_mantle_while_linked_enabled) - Killswitch for logic that explicitly prevents mantling while linked to another object (riding vehicles, remote eyes, etc.).
- LSQPOKTLNK (killswitch_prevent_zero_bounds_extrapolation_enabled) - If true, prevents client-side extrapolation if the player's bounds have zero width.
- MMOSSPRLKT (killswitch_rechamber_fix_enabled) - If true, will rechamber the player's weapon as soon as brass is ejected for non-reload rechambers.
- MSMTMNTLMQ (killswitch_reset_cinematic_status_size) - Killswitch for the reset of cinematic status size
- MMTLLKMQON (killswitch_scripted_offhand_throwback_fix_enabled) - If true, fixes an issue with 'throwback' grenades breaking scripted offhand gestures.
- MRSNQSMSPL (killswitch_simultaneous_deaths) - Killswitch for simultaneous death (server-side)
- LKLPSNRQOT (killswitch_skydive_stuck_after_landing_fix_enabled) - If true, the fix to properly end the skydive state if the player goes into fall death state but do not die.
- MSSLTSMSSS (killswitch_sprint_slide_exploit_fix) - When true, disables the checks that avoid players from exploiting slide to get unlimited tac-sprint.
- LNSMNRRQN (killswitch_streak_variants) - Killswitch for Streak Variant selection
- LNPOTTTORS (killswitch_view_legs_misprediction_fix_enabled) - If true, the fix to make sure the camera, view model and legs are in sync during misprediction is enabled.
- LKOLRRKPQN (killswitch_viewheight_assert_fix_enabled) - If true, viewheight adjust logic will immediately set target viewheight when an unexpected case is encountered.
- MMQPPNRPMR (killswitch_weapon_based_dof_disable) - Kills the feature which turns off depth of field and world motion blur when using weapons without scopes or with small magnification scopes in certain consoles.
- NTNLQRNTNK (killswitch_weapon_datasource_caching_enabled) - If true, will only push weapon datasource values when the player's current weapon changes.
- MOMTPMSLL (killswitch_weapon_kick_scale_multiplicative_enabled) - Killswitch for converting kick scaling from additive to multiplicative. See IWH-231490.
- LLPOQNPMPP (killswitch_weapon_stance_recenter_scale_enabled) - Killswitch for the weapon kick recentering speed scale fix. See IWH-226509.
- NMNLNOKQTQ (ladderCresting) - The distance below the top of the ladder where the player transitions to cresting.
- OKTLLTKNSK (ladderCrouchSlideAccel) - Ladder crcouh slide acceleration
- MKOKQSRKRT (ladderCrouchSlideSpeed) - Ladder crouch slide speed
- OMSLTKKKMK (ladderEnableEnhanced) - Enables the new enhanced ladder climbing solution.
- LLNQPTKKQP (ladderEnableStrafe) - Enables strafing left and right while on a ladder.
- MMTQQLRRRM (ladderEnableWeapon) - Allows firing a weapon while on the ladder.
- LMQTTNORKP (ladderJumpBackVelocity) - Ladder jump back default velocity
- LQQMPMNLP (ladderJumpDefaultUpDesire) - Ladder min jump back upwards desire
- LMOLRRPPMP (ladderJumpRightScale) - Ladder scale of jump height when jumping to the side
- NSKMMQRLQT (ladderMagnetismEnhancedSpeed) - Ladder speed of magnetism towards center when using enhanced ladders.
- NTPMMSLMPP (ladderMagnetismSpeed) - Ladder speed of magnetism towards center
- MSRROOLQMS (ladderPullinBoundsScale) - A scalar applied to the player bounds when performing the query that determines whether your character is moving into a ladder.
- PSSNPRQSO (ladderVaultOffset) - Once the player's anchor is this distance above the top of the ladder, they begin vaulting.
- LMMNLSQQNQ (laserAdsFraction) - The ADS fraction laser is turned on when ADSLaserEnabled flag is set to true in the attachment laser settings.
- MPONLOSTOP (laserDebug)
- MPSPQSOLSM (laserDebugWhizbyPos)
- NSKKPKOLNQ (laserForceOn)
- LRNLPRTKLP (laserHipFraction) - The ADS fraction laser is turned on when HipLaserEnabled flag is set to true in the attachment laser settings.
- LOQKPKKSON (laserLockEyeOffset) - Distance from player's eye to lock the laser when locked onto target.
- MTOMPONOTT (laserMaxInterpolationTime) - The higher this number, the smoother the laser. The lower this number, the more accurate the laser. (millisecs)
- OMKLTNTPKM (launcher_movefile_fail)
- ONSTOTRQR (launcher_movefile_success)
- TMOSMOLSL (lb_maxrows) - Maximum number of rows to fetch
- LNOOSTKON (lb_minrefresh) - Minimum time (in seconds) between leaderboard fetches
- RQRMQKTLN (leaderboards_max_rank) - Specifies the highest rank value that will appear on any leaderboard
- NLTPOKQQMQ (lightIntensityScopeScreen)
- MLTKOMQPMS (lightingFractionBias)
- LRROQQPSMR (live_displayLogOnErrorReason) - if non-zero, display specific details of log on error.
- NOONTMTTRR (live_qos_maxprobeconnections)
- MSRLSMQLNR (live_test_onlinedataoff)
- MOMNSSQKMO (livestreaming_active) - Are we allowed to enable LiveStreaming or not
- OMOPQLNKOT (livestreaming_bitrate)
- NOOMTQNKLR (livestreaming_enable)
- LMPONSMKNL (lmc)
- LSMSLRNLRK (loadDebugShaderFastFiles)
- MQOOTMSSNN (loading_sre_fatal) - Loading errors prevent level from loading.
- TMQMQNTOP (loadout_drafting_enabled)
- MKPKSRKNRM (loadout_drafting_override_team_composition_check)
- OKNSMOMKQN (loadout_drafting_party_state_send_delay)
- NQORMNOQQM (lobby_team_select) - Users can select teams while in the lobby.
- MTLRMPNTPN (loc_forceEnglish)
- PMKLQQKSO (loc_language) - Language
- NSSSRLRTOO (loc_translate) - Enable translations
- LORTRKSLMT (localPatchFileLocation)
- OKPRQTRPMP (lockAllItems)
- NLPNNSLPPQ (logScriptTimes)
- NOTMKQPPOS (log_host_migration_chance) - The % chance of host migration results telemetry
- MKRRPQOOKN (log_mapvote_chance) - The % chance of sending map vote telemetry
- LMMSKKTKMS (log_party_state) - Log party state updates to Black Box system
- NTLRQSRMSS (log_teambalance_chance) - The % chance of team balance results telemetry
- MTTKKKQRTS (loot_crate_cost_overide) - Loot crate cost overide (Note: This is UI only, it does not make the crate cheaper on the backend)
- MSMMNLPPKT (loot_seed) - Loot generation Seed
- MSLKNNLLMN (loot_table_filter) - A space seperated list of items or types to disable in the loot table
- RKMMNSQKO (loot_table_name) - Loot Table filename. e.g. mp/brloot_test.csv. Leave blank to avoid generating loot.
- PRRSROQPO (loot_table_zones) - Zone map file name. e.g. mp/brloot_zones.csv, if left blank will use the main table
- RQLRLQTKL (lowAmmoWarningColor1) - Color 1 of 2 to oscilate between
- MSNONNQNNO (lowAmmoWarningColor2) - Color 2 of 2 to oscilate between
- MLKRMNMOSM (lowAmmoWarningNoAmmoColor1) - Like lowAmmoWarningColor1, but when no ammo.
- NOQLNKOT (lowAmmoWarningNoAmmoColor2) - lowAmmoWarningColor2, but when no ammo.
- MLPTTLSRKP (lowAmmoWarningNoReloadColor1) - Like lowAmmoWarningColor1, but when no ammo to reload with.
- OMNMPNSLNS (lowAmmoWarningNoReloadColor2) - lowAmmoWarningColor2, but when no ammo to reload with.
- LLLORKNRTO (lowAmmoWarningPulseFreq) - Frequency of the pulse (oscilation between the 2 colors)
- OPQLOSSLO (lowAmmoWarningPulseMax) - Min of oscilation range: 0 is color1 and 1.0 is color2. Can be < 0, and the wave will clip at 0.
- MLOLLLQNKO (lowAmmoWarningPulseMin) - Max of oscilation range: 0 is color1 and 1.0 is color2. Can be > 1.0, and the wave will clip at 1.0.
- SKTTMMOKN (lsp_enumertion_max_retry_time) - Max time that the LSP enumeration can retry
- PNQROTTTL (lsp_enumertion_retry_step) - Step in m/s for the LSP enumeration retry
- LRROMKLOO (luaDebuggerHost)
- LTOPSLTRKM (lui_MLGStream_enabled)
- LSQMOSORKS (lui_aar_commendations_enabled) - Enable aar commendation in both summary and parade
- OKMSLSMRNQ (lui_aar_disable_tab_filter) - Determines which tab needs to be disabled in AAR tabs 0x0001 = summary, 0x0010 = scoreboard, 0x0100 = challenges, 0x1000 = gunsmith unlock
- MNRKSPPPQL (lui_allowInputUpThroughChat) - Done to fix the button hold when in chat. Otherwise only the button down sends events.
- MRRPNNKKPO (lui_armory_enabled) - Enables Armory in frontend menus
- NNMMRMNMNQ (lui_attach_variants_enabled) - Enables attachment variants.
- NOQRNLRMNO (lui_attachments_ref)
- NPKSLQQPMP (lui_barracks_tab_enabled) - Enables the Barracks in Frontend MP menus
- NORRQNNNOP (lui_battleRoyale_lobby_duo_playlist) - The current playlist index to use for duo BR matchmaking
- MPLTQKNSMM (lui_battleRoyale_lobby_quad_playlist) - The current playlist index to use for quad BR matchmaking
- MMNQKTMMQS (lui_battleRoyale_lobby_solo_playlist) - The current playlist index to use for solo BR matchmaking
- LPSOKQSSRL (lui_battleRoyale_lobby_trio_playlist) - The current playlist index to use for trio BR matchmaking
- MNRTKTQMLS (lui_battleRoyale_practice_mode_available) - Does the practice mode exist
- NLOQPLMLKR (lui_battleRoyale_tutorial_end_choice) - What the player picked at the end as a frontend menu flow. 0=back to main, 1=real lobby, 2=practice mode, 5=blood money
- RMTPOKQP (lui_battleRoyale_tutorial_lobby_need_continue) - Does the player is getting out from the tutorial to it lobby.
- NRTSOTKTOS (lui_battle_pass_enabled) - Enables the Battle Pass in Frontend menus
- NRONMTPKML (lui_battlepass_br_reward_flow_enabled) - Controls whether the BR free tier skip reward flow is active.
- MPQSMOPRQK (lui_battlepass_op_ch_rewards_enabled) - Killswitch for unlocks awarded via operator challenges to appear in battle pass.
- MMQLPLSNOM (lui_battlepass_tier_purchase_enabled) - Enables/disables purchasing of tier skips on battle pass menu.
- MQTOPKPMRS (lui_battlepass_tier_sale_end_time) - UTC/Epoch time (seconds) that battlepass tier skip sale end
- MOKSKKQRLK (lui_battlepass_tier_sale_price) - Battlepass tier sale price to show, hide sale ui when set to 0
- MPMTRSQLLO (lui_battlepass_tier_upsell_enabled) - Enables battlepass free tier upsell popup.
- LNORNRSRLR (lui_bot_setup_enabled) - Enables Bot Setup in Game Setup options
- NRTOORMRKR (lui_br_tutorial_restart_enabled) - Enables BR tutorial restart button
- NLSTMSNRKN (lui_challenge_tab_enabled) - Controls whether Challenges are accessible via a separate tab in the MP/CP/BR Main Menus instead of through the Barracks tab
- OLKNTQKTPP (lui_classic_specops_maps_enabled_list) - List of specops maps available in Private Match, delimited by commas (e.g "cp_so_highway, cp_so_embassy" ).
- OLLPNSOSNN (lui_classic_specops_rewards_enabled) - Toggles rewards being displayed in CP frontend menus.
- SNTTNKSRO (lui_classic_specops_stars_enabled) - Toggles stars being displayed in CP frontend menus.
- LNTOKPTKS (lui_cod_points_enabled) - If FALSE, Hides COD Points everywhere in the UI
- RPNQOQSOS (lui_codcaster_dataview_enabled) - Activate the dataview screen for codcaster
- NRMMRSMNPS (lui_codcaster_enabled) - Toggles the ability for the player to set himself as codcaster
- LQNKRLQTLM (lui_codcaster_followers_enabled) - Toggles the ability for the player to set himself as codcaster follower
- PTLRPLQLQ (lui_codcaster_resume_countdown) - How many seconds to set the countdown when resuming a game.
- LOOTSOTKLS (lui_codtv_enabled) - Whether or not we should be able to access the cod tv menu
- OLQKMRLKRN (lui_contextual_ping_objective_world_pos_epsilon) - This value represents HALF the precision epsilon when using world position objectives with the contextual ping system. We allow differences in precision between +/- this value.
- LQOMSPKPSR (lui_cp_missions_enabled) - Controls visiblity of the CP missions tab in challenges menu
- LPRTSKKKLL (lui_crm_messageSendBatchIntervalSecs) - Interval (in seconds) at which to send batched CRM message read events to Demonware.
- QOTNQOSRN (lui_crossplay_warning_displayed_once) - Used to send welcome event to chat one time per game launch.
- TORMQRSOS (lui_custom_game_rules_enabled) - Enables Game Setup options in Private Match
- LMTKOLOLTK (lui_default_operator_customization_enabled) - Whether or not we allow customizing default operators.
- LSSRRSMNMR (lui_dev_features_enabled) - Toggles features still under development in frontend menus.
- MSTMNTRNOS (lui_devgui_invisible) - Make devgui visible or invisible
- PPMTTRNQM (lui_dlc_installs_enabled) - Enables the 'Game Installs' menu under the general section of the options menu.
- OKLKTRQTTL (lui_drawFocusChain)
- MKORQLNLQN (lui_drawHUDMap)
- LQLOMQQPMP (lui_drawmemreport)
- MSLSKNNQK (lui_dyn_streamed_images)
- NLTNQNSMQK (lui_enableBundleUpsellWidget) - Enable the Bundle Upsell Widget (BundleUpsellButton)
- LPTRTLMOLK (lui_enableLootItemSelection) - Enable making a loot item selection in the loot ceremony menu.
- MOSNKSLTKM (lui_enable_clear_breadcrumbs) - enable or disable clearing breadcrumbs
- LRKPTLNQTT (lui_enable_magma_blade_layout) - Enable the new blade layout for magma users.
- LSQNRLMKST (lui_enable_option_new_layout) - Enables the option layout with the tabs.
- SPOPPKOTP (lui_enable_pc_achievement) - Enables the achievements menu for the pc version.
- MOMKSMKTOQ (lui_enable_upsell_aar_menu) - Enable the upsell prompt in the AAR
- OMPKROKQPL (lui_enable_upsell_operator_select) - Whether or not we enable upsell mechanics on the operator select screen.
- OKQQPKRLTN (lui_enable_upsell_player_progression) - Enable the Player Progression Upsell popups.
- NNRQTOQSSP (lui_error_on_out_of_elements) - Throws an error when the element pool runs out of elements instead of doing a soft reboot.
- MNQKMLMMM (lui_esports_shipMemory) - Activate ship build ESports memory budget
- NQMNROMOKT (lui_fakeextendedtext)
- NRLKQRRMKK (lui_fe_transitioning_scene) - Scene name of the currently transitioning scene. Empty string if we're not transitioning.
- LTMMNMRLTP (lui_force_interactive_prompt_screen_snap) - If set to true the interactive object button with snap to screen center with an offset
- LMPPLNSRK (lui_force_interactive_prompt_screen_snap_offset_x) - x screen offset for interactive prompts that are snapping
- MLTSLNNNKN (lui_force_interactive_prompt_screen_snap_offset_y) - x screen offset for interactive prompts that are snapping
- LMMRONPQMO (lui_force_online_menus) - Prevents player's from entering Offline Menus, the only option if failing the Login Fence is to Retry
- QTKTSRSLQ (lui_frontscene_weapon_model)
- LKQKPMMRLK (lui_game_setup_enabled) - Enables Game Setup options in Private Match
- OLSQKSTRNO (lui_gc_allocated_time) - Controls the allocated time given to the LUA GC in the frontend.
- LOKSLQPSKT (lui_gc_step_size) - Controls the allocated GC step size (in kb), 0 means a minimal indivisible gc step.
- LSTSLQMPQP (lui_gc_use_new_frontend_collect) - Use the new garbage collect algorithm, gives more control over the steps and the gc timings depending on FPS
- MKRKLLSKSP (lui_has_seen_korean_rating) - If the player has seen the Korean rating popup.
- MNTMKQRSTQ (lui_hide_prompt_magma_blade) - Hide select and Buy MW prompt in the offline magma blades.
- NMPTQTQRKO (lui_icon_streamer_info)
- TPTKKSNQ (lui_ingame_AAR_enabled) - Enables in-game AAR feature in br/blood money match
- NTKSMOLO (lui_ingame_AAR_new_scoreboard_enabled) - Enables in-game new AAR scoreboard
- NPSQPOMPLP (lui_ingame_AAR_progressbar_enabled) - Enables in-game AAR progress bar in br/blood money match
- MTNKKKTTRR (lui_ingame_AAR_scoreboard_enabled) - Enables in-game AAR scoreboard
- LSORRMTOPP (lui_ingame_play_again_choice) - In-game play again feature choice in br/blood money match. 0 means no choice, 1 means playing again without party, 2 means playing again with party
- LPRKRTSPQT (lui_ingame_play_again_enabled) - Enables in-game play again feature in br/blood money match
- NQTKKMTSKL (lui_ingame_warzone_tut_retry_enabled) - Enables in-game warzone retry button in warzone tutorial
- LROKLTPMOM (lui_intel_enabled) - Enables CP Intel
- LRNMMQMTPK (lui_intel_missions_enabled) - Controls visiblity of the intel missions tab in challenges menu and intel widget in BR pause menu
- LPOOMOLLRQ (lui_keys_enabled) - If FALSE, Hides Keys everywhere in the UI
- MTTRPNMPRP (lui_large_player_count_threshold) - Minimum number of players considered as large player count.
- MSPTROQNR (lui_lootCard_mediumInteractDistance) - Max number of in-game units the player can be away from a loot item to be able to ping it
- RORLNQQKQ (lui_lootCard_shortInteractDistance) - Max number of in-game units the player can be away from a loot item to pick it up
- NRTLNOPOSM (lui_loot_seasons_filter_enabled) - Enables sorting by season in loot menus
- OKPQTKQLSO (lui_loot_unlock_filter_enabled) - Enables sorting by season in loot menus
- MNNTMPMOLK (lui_magma_blade_countdown_end) - UTC timestamp to end countdown timer on Magma blade; countdown will appear when set
- NMNPSRKPPP (lui_magma_enabled) - Master killswitch for Magma.
- NKOOQPNSKM (lui_magma_squad_fill_enabled) - Whether or not we show the squad fill/no fill option.
- MSROMLONNT (lui_map_select_enabled) - Enables Map select in Game Setup options
- NLOPLSNPQN (lui_marquee_stencil_padding_bottom) - Padding value of the marquee stencil as a percent. Increase to fix clipping of characters
- LPRRLSSTLP (lui_marquee_stencil_padding_left) - Padding value of the marquee stencil as a percent. Increase to fix clipping of characters
- OKPMLLOPSK (lui_marquee_stencil_padding_right) - Padding value of the marquee stencil as a percent. Increase to fix clipping of characters
- NKKONQKNL (lui_marquee_stencil_padding_top) - Padding value of the marquee stencil as a percent. Increase to fix clipping of characters
- NMPNSQNNRQ (lui_matchSummaryAvailable) - Indicates which Match Summary (AAR) can be opened. 0 = none, 1 = public match, 2 = non-public match
- NTOQQKTRPL (lui_mc_firstTimeInCurrentMissionTeam) - Indicates player has joined a new mission team for the first time
- NLOMTKROPP (lui_mc_lastMissionCompletionTier) - Completion level of last mission
- NRKONTQOLL (lui_mc_newMissionDelivered) - Indicates a new mission has been delivered and the player should be notified
- LSTLRKKORT (lui_mc_newMissionDeliveredMessageCount) - Number of times we've told the player about new missions being available
- MSORMTOPKQ (lui_mc_newMissionSlotUnlocked) - Indicates whether the 2nd or 3rd mission slots have been unlocked. 0 if no new slots unlocked.
- OKNMQLTKLP (lui_mc_newMissionTeamUnlocked) - Indicates the teamID of a newly unlocked mission team, -1 if no new team unlocked.
- NQKRRQQNQR (lui_mc_numGamesFinishedInLobby) - Number of times the player has completed a game without leaving the lobby.
- NPTKMLRPLQ (lui_mc_playerFirstGame) - Indicates this is the first time a player has entered the MP lobby today
- LLRTNMKLTL (lui_mc_rejoinedCurrentMissionTeam) - Indicates player has rejoined a mission team they were once a member of
- MPLTSNKNPT (lui_memgraph)
- MLKRTSTLKO (lui_menustack_names)
- NSLPPMQKQM (lui_merge_scoreboard_row) - If we want to merge scoreboard row between core mp and cp
- MPKTSNOLSO (lui_minimap_options_enabled) - Enables minimap style settings in the Options menu.
- MQRQLLRKOP (lui_minimizedPromptPulseAlphaScale) - Minimum alpha scale value to multiply against the minimized interaction prompt widget's base alpha when blinking.
- NNRTRKSLKK (lui_minimizedPromptPulsePeriod) - Alpha pulse period of minimized display prompts (milliseconds).
- NKSTOOTSMO (lui_mode_select_enabled) - Enables Mode select in Game Setup options
- MTRLRMPONT (lui_mp_intelMenu_enabled) - Whether or not we show the Intel menu in MP Barracks instead of CPMainMenu
- LQKTNLONLP (lui_mp_private_match_enabled) - Enables Private Match frontend menus
- MKMMKPPTL (lui_objective_fadeEnd) - Distance at which objectives will end fading their opacity from 1 to 0. If the widget is further than this distance, it will be hidden.
- LLSLRMTOKS (lui_objective_fadeStart) - Distance at which objectives will begin to fade their opacity from 1 to 0. If the widget is closer than this distance, it will be drawn at full opacity.
- NTMLPPMOPK (lui_objective_fade_enabled) - Killswitch for the objective distance fading system
- MLOKPTMLQP (lui_objective_stopSnapDistance) - Distance at which objectives will stop snapping (clamping) to the side of the screen.
- NQPLOSRSTP (lui_operator_bundle_kronos_priority) - Bundle Ids listed here will be upselled in priority to kronos players in the operator bundle upsell widget.
- NOTKSOLRMO (lui_operator_bundle_magma_priority) - Bundle Ids listed here will be upselled in priority to magma players in the operator bundle upsell widget.
- LSPTSOQPPT (lui_operators_tab_enabled) - Enables Operator editing in Frontend MP menus
- NOTOORKKTT (lui_parallax_anim_sway_rate) - Rate that animation-driven camera angle movement influences UI movement. Low values will lag behind view changes; high values will lead.
- MMMTQPLQMO (lui_parallax_linear_velocity_to_angle_rate) - Rate that angular motion is applied to the UI given a linear velocity. (Degrees rotation) per (Inches per second in player X, Y, and Z).
- NSONSKLLQQ (lui_parallax_max_linear_velocity_influence) - Maximum player view linear velocity that will be converted to angular UI motion. Inches per second.
- MNSKKLOMMN (lui_parallax_max_offset_from_view) - Maximum angle that UI can be offset from player view. Degrees in Pitch and Yaw.
- NOPPPNSKMM (lui_parallax_scale) - Scale applied to the final angular offset calculated for UI elements.
- NTQSRLRPMT (lui_parallax_view_sway_rate) - Rate that player-driven camera angle movement influences UI movement. Low values will lag behind view changes; high values will lead.
- NPOPOROTQM (lui_party_widget_max_emblems) - Maximum number of emblems to display in the party widget.
- RMMMKOSTS (lui_pc_build_version_check_can_show_popup) - True if a new title update popup can be shown. This is mostly used in the LUA to includemenus to exclude.
- LSOLROSLNT (lui_pc_build_version_check_popup_shown) - True if the title update popup has been shown to the user.
- MOLLKMKKNP (lui_pc_build_version_check_should_show_popup) - True if a new title updates has been advertised by publisher variables, and the user should be forced to quit.
- NLMOPNQOTT (lui_playlist_splitscreen_restrict_check_player_count) - Optionally restrict split screen users from joining playlists based on a max player count defined in LUA as Lobby.MaxPlayerCountForSplitscreen
- LTQRTPPKKS (lui_pool_incremental_gc_enabled) - Use incremental garbage collection rather than full gc when freeing up LUIElements and other similarly allocated resources for new allocation.
- MMOOMQPMTP (lui_post_bundle_purchase_upsell_enabled) - Whether or not we enable upsell mechanics after purchasing a bundle.
- MQRQOLKOTK (lui_premium_game_sale_enabled) - Enables sale UI on premium game in the Store for F2P users.
- MMTMMPTQKM (lui_print_weapon_attributes)
- LTPLSOTTSR (lui_private_tournament_enabled) - Enables private tournaments
- OLQPPMRQKP (lui_refreshRate_Telemetry_CPUTime) - Refresh rate of the CPU time Telemetry widget
- LSRMTRQKR (lui_refreshRate_Telemetry_FPS) - Refresh rate of the FPS Telemetry widget
- QSOONMKK (lui_refreshRate_Telemetry_GPUTemperature) - Refresh rate of the GPU temperature Telemetry widget
- NRKOOPRLTN (lui_refreshRate_Telemetry_GPUTime) - Refresh rate of the GPU time Telemetry widget
- NNTRPQMPPK (lui_refreshRate_Telemetry_Latency) - Refresh rate of the Server Latency Telxtualemetry widget
- MSKSNROSLL (lui_rendertime_binding_directive) - Enables the strings binding directive render time evaluation.
- NOMOKSKQRM (lui_reportMemoryUsage)
- NQOKPOKKML (lui_root_dlog_enabled) - Enables DLog event on LUI root creation error.
- LMKMRSPR (lui_scorestreaks_enabled) - If FALSE, Hides scorestreak values everywhere in the UI
- NPOLQSQMNO (lui_seasons_enabled) - Controls whether UI will display season information
- NNOOPSNPRM (lui_showBuildAndServerText) - Shows the build number and the dedicated server text
- MMOTQROLKT (lui_showCoreChallengesToBRPlayers) - Whether or not we show core weekly challenges to br players
- MSPSNLMPLP (lui_showDebugLayer) - Toggle debug layer visibility
- LRKORRLSSM (lui_showPerkIconsForDynamicWeapons) - Whether or not we show the perk icons as part of dynamic attachment icons.
- NRNLOOTRN (lui_show_all_client_character_gamertags) - shows operator gamertags in the lobby for all client characters, if false will only show a tag for the local player
- NRKKKQNQQP (lui_show_magma_launch_trailer) - Whether or not we show the magma launch trailer instead of season video
- MPTLKKKQNT (lui_show_mm_ping_band) - Toggle showing the ping band used in MM search
- LKNKMMLKNR (lui_show_original_trials_menu)
- LKSQOLNKLP (lui_skip_boot_flow) - Bypass boot flow menus and update gamerprofile to boot flow completed
- NKMQMOKNRP (lui_skip_season_video) - Whether or not we show the season video when the player logs in the second time on after seeing the season video.
- MRNSTPNLPS (lui_splitscreen_enabled) - Allows splitscreen players to login
- MQNLMKNQS (lui_splitscreenupscaling) - Force splitscreen upscaling off/on (-1 off, 1 on) -- requires map change
- LSSPPSTLQ (lui_store_bundle_preview_list_enabled) - Enables the small bundle preview list on the store billboard
- LNLPTMKPT (lui_store_enabled) - Enables the Store in Frontend menus
- MNSMRSNRSS (lui_streamed_images)
- NRRNOTRMOP (lui_survival_lobby_enabled) - Toggles the survival button enabled in CPMainMenu.
- NNKSOPNQPS (lui_survival_lobby_playlist) - The current playlist index to use for Survival matchmaking
- NSMNNLPSPM (lui_survival_map_enabled_kbm) - Whether or not we should run a system restart.
- LQSPQSNQSN (lui_system_restart_message) - Reason for the system restart.
- MKKNSMLKPR (lui_system_restart_required) - Whether or not we should run a system restart.
- LRTQKNLLMO (lui_system_restart_uninstall_product_id) - InGameStore ProductId to uninstall on restart.
- LNKTTMTOMR (lui_tournament_allow_warzone_players) - Enables tournaments for WZ players
- LNSMSSTTSK (lui_trial_ending) - Is the trial ending
- LOMSTMNPRR (lui_trials_enabled) - Enables Trials in frontend menus
- LMQNMORNRQ (lui_tween_parent_root_check) - Perform LUI_Tween_Create() parent root checks.
- LMRRKQKROO (lui_uidebuglayer)
- MSSMLKNMRT (lui_use_new_bm_onboarding_popup) - We're replacing the old Popup slides with a new screen. This is to enable it once ready
- NKNMQRQMM (lui_vehicle_customization_enabled) - Enables customizing vehicles
- LORQPPPMT (lui_weapons_tab_enabled) - Enables Loadout editing in Frontend MP menus
- MNRLLKTLPT (lui_weekly_challenge_epoch_offset) - dev offset for weekly challenge time
- NLKQPLPLQK (lui_welcome_message_displayed_once) - Used to send welcome event to chat one time per game launch.
- LNLNSSNKQ (lui_worldMap_enabled) - Enables/disables the world map in mpmainmenu.
- SROMPSLNM (lui_world_blur_fullscreen_layout_safety) - Killswitch in case the world blur fullscreen code messes things up.
- NNTRQOMLSQ (lui_wz_bm_tutorial_enabled) - This will show the Blood Money tutorial in the menus
- LNKPLSSRQ (lui_wz_bm_tutorial_loot_display_id) - Loot id to use for the wz blood money tutorial reward. Only for the display and not the unlocking in the backend
- LNRQKOQLNN (lui_wz_playmenu_show_mp_trial_first) - If true, the promoted ( mp trial ) playlist buttons will appear before the BR featured buttons in the WZ play menu
- NLMSQOPNMK (lui_wz_playmenu_show_tournament_first) - If true, the tournament button will be the first button to appear in the mp trial list, otherwise it will be the last in that group
- NOMPNRSPRL (lui_wz_practice_loot_display_id) - Loot id to use for the wz practice reward. Only for the display and not the unlocking in the backend
- NORMPNKNKQ (lui_wz_trials_access) - Give access to the trials in the warzone menu
- LPKRQLLLNQ (lui_wz_tutorial_loot_display_id) - Loot id to use for the wz tutorial reward. Only for the display and not the unlocking in the backend
- LSPSKLPNQT (lui_wz_tutorial_optional) - This allows to skip the WZ tutorial
- MQSMNKPLLO (m_OVS_PS4_computePipeId)
- LSTLNROQON (m_OVS_PS4_computeQueueId)
- LOPPKRLNLR (m_OVS_PS4_debugLevel)
- NSKLPOPPMP (m_OVS_PS4_decodePipelineDepth)
- MOMSRRQPTL (m_OVS_PS4_demuxVideoBufferSize)
- MQKMMTPL (m_OVS_PS4_forceStopStream)
- LRTKSPLNSS (m_OVS_PS4_numVideoFrameBuffer)
- NMSMNMKNSK (m_forward) - Forward speed in units per second
- MRKQKRMMMP (m_pitch) - Default pitch
- MTNMKMKKRQ (m_side) - Sideways motion in units per second
- MMMQLQMTKP (m_vehMouseSteerSensitivity) - Vehicle mouse steering sensitivity
- TTOMQQNTR (m_vidStreamLogEnabled)
- LKNSOOTMTM (m_yaw) - Default yaw
- PPQSORMPP (mangleDWStats)
- LNKMPMPSRL (manifestfs)
- LTTONOKRT (mantle_check_height) - Player will only mantle on/over a surface this many units above the player origin (feet).
- LMSRTRTOQ (mantle_check_height_air) - Player will only mantle on/over a surface this many units above the player origin (feet) when in the air.
- LQNRKQOR (mantle_check_height_side_back) - Player will only mantle on/over a surface this many units above the player origin (feet).
- OMRONMKTOQ (mantle_check_height_side_back_air) - Player will only mantle on/over a surface this many units above the player origin (feet) when in the air.
- LPNTLOMRRT (mantle_debugLineTime)
- MKSSRLSSP (mantle_debug_traces_once)
- SMMOTOLTR (mantle_draw_hint) - Draw a 'press key to mantle' hint
- PTNPKSQSO (mantle_draw_hint_while_airborne) - Draw a 'press key to mantle' hint while airborne, i.e., no ground entity found.
- TKMTSSSRP (mantle_edge_search_near_plane_offset) - Indicates how many inches into the player capsule the edge search near plane should be
- MNSMPPMRM (mantle_enable) - Enable player mantling
- NMRRKKRO (mantle_enableDirectionAssist) - Enable mantle direction assist
- NNOLNRLSOL (mantle_export_height)
- LPKKNNQMPK (mantle_export_isLadder)
- MKTPRPLSQQ (mantle_export_isover)
- OMQSKNLTMK (mantle_export_ledge_dist)
- NKLKLSTKN (mantle_export_on_speed)
- OKPNPPKSRR (mantle_export_over_dist)
- MSSRPLMSLM (mantle_export_over_speed)
- NQOSNOTKQN (mantle_export_run)
- LOPQPQOTPP (mantle_fixMantleIntoCollision) - Fixes the mantle traces so they don't use the permit outward trace flag. This flag causes start in solid cases to be not detected properly.
- LLQPRTKMQM (mantle_force_over_always_use_crouch_view_height) - If a mantle edge is marked as force over (only has the over flag), player view always go to crouch view height
- MSMNPKRKSP (mantle_ladder_enable) - Enables / Disables the ability to ladder mantle.
- LNKTQNOQNS (mantle_ladder_timescale_max) - The mantle over time scale applied at the maximum mantle over speed.
- MTTOQKMLMS (mantle_ladder_timescale_min) - The mantle over time scale applied at the minimum mantle over speed.
- LPTROKSQQT (mantle_on_timescale_max) - The mantle on time scale applied at the maximum mantle on speed.
- MOLKQQRNLP (mantle_on_timescale_min) - The mantle on time scale applied at the minimum mantle on speed.
- NRQQQSLOKR (mantle_over_forward_trace_capsule_height) - This is the capsule height used for the forward trace to detect mantle over is not passing through a very tight place. Set to 0 to use crouch height.
- NQRRLMQLLK (mantle_over_timescale_max) - The mantle over time scale applied at the maximum mantle over speed.
- NOQMRSLLSO (mantle_over_timescale_min) - The mantle over time scale applied at the minimum mantle over speed.
- NMPRROMQNK (manu0)
- LKNPNTORQR (manu1)
- MOLTMMTLKR (manu10)
- NOQQKTQRO (manu11)
- MPQSTPRPNR (manu12)
- OTQNNSLKO (manu13)
- MLLTRRMMOR (manu14)
- ORLPMSLO (manu15)
- MMQTPKKQRR (manu16)
- LTQSSLMOO (manu17)
- NKLSLOMSMR (manu18)
- TOPPMNNTO (manu19)
- NOKRORLKQK (manu2)
- NPPONQLLOK (manu20)
- LNNMKLNMRR (manu21)
- NOKOQNMRLK (manu22)
- LLSMMSOSOR (manu23)
- LLSPLMNLTR (manu3)
- NPPRLTTOTK (manu4)
- LNNOSPLQMR (manu5)
- NRKQTMRTMK (manu6)
- LOSOPSKKPR (manu7)
- MQPSSMSTLK (manu8)
- ONQOSLKOR (manu9)
- NKMPKTKSNS (manudump)
- TNQMPSSQQ (mapEnum0)
- NKKSSRSMTT (mapEnum1)
- LKSPTSRMTQ (mapEnum2)
- NLPSQKQRMT (mapEnum3)
- QNQSKMKKQ (mapEnum4)
- MRKTOMLONT (mapEnum5)
- RSQPNKONQ (mapEnum6)
- MSPTLOTSQT (mapEnum7)
- MTOOQQTNPN (mapvote_logging) - mapvote_logging enabler (default = off)
- NTMLLPTNLT (master_dismemberment_setting) -
- OSOLPOMLL (match_making_telemetry_chance) - The % chance of sending match making telemetry
- NMQKPQPLR (matchdata_active) - Are match data uploads enabled
- PNSNNNQRR (matchdata_ddlactive) - Are the match data ddl uploads enabled.
- MQMMSKRQKR (matchdata_maxcompressionbuffer) - Max match data compression buffer to use (in bytes)
- QTNLKTKN (matchmaking_game_type) - This dvar will get set to determine which game_type to set in matchmaking queries.
- MKOTKLQOLM (matchsim_tool_enabled)
- NTRRSSRPNR (mayhem_debugEnt)
- NTTNLOQNQS (mayhem_debugEntTime)
- MLLNNONLSK (mayhem_debugEntTimeScale)
- NOTTPOPTSQ (mayhem_debugNotetracks) - Enable display of mayhem notetrack debug info.
- MMKKTLQSPK (mayhem_entInfo) - Enable display of mayhem entity info.
- MSKSKSPQRM (mayhem_lerpSelfVis) - Enable mayhem self-vis feature.
- LKTMTKOOSN (mdsd) - enable match data stat delta logging?
- NOSOSTQRTM (migration_autosave)
- MMTLLQSMNR (migration_crossplay_allow_pc_host) - whether PC's can host listen matches in a game with consoles
- LNSNKRQNTT (migration_kickoldhost) - whether to kick the old host on migration
- MSKKKKOPKS (min_wait_for_players) - Amount of time to wait for players to connect. Used in script
- MPPKMQPPOT (minimapPlayerCirclePingDuration) - The duration of player ping animation ( millisecond )
- MNTSSMTOMR (minimapPlayerCirclePingRadius) - Circle Radius of player ping animation
- MSSSNONPLS (mis_cheat) - [SP] Set when level unlock cheat is performed
- QLSPTMLOS (mis_cheat_enabled) - [SP] Allows the mission unlock cheat combination to be performed
- NQPPKORQRP (missileDebugAttractors)
- NOQRORMMQL (missileDebugText)
- LKRTRSLKSN (missileMacross) - Swarmy goodness.
- MKTORLSSKM (missileRemoteFOV) - Remote missile-cam, FOV to use. If set to 0.0f, will use the player's current weapon FOV.
- LQSSSLTKMS (missileRemoteSpeedDown)
- QLRRRTOMS (missileRemoteSpeedTargetRange) - External Dvar
- QOKKNNMTL (missileRemoteSpeedUp)
- NOSTPPQPTN (missileRemoteSteerPitchRange) - Remote-controlled missile allowed up/down range. To keep players from steering missiles above the horizon.
- MRLPLNLQLM (missileRemoteSteerPitchRate) - Remote-controlled missile up/down steering speed.
- NSLPONSLLN (missileRemoteSteerYawRate) - Remote-controlled missile left/right steering speed.
- RTSKLTPOS (missionSelected)
- MPKLTKMKTL (mission_challenge_upsell_enabled) - Whether or not we show core MP challenges to free players in the missions menu.
- NSSKMSRTMN (mission_team_contracts_enabled) - Killswitch for Mission Team Contracts
- MMKQOOTLL (mixedModeFileLoad)
- MQNTPKLRMT (mlg_VOD_ratings_disabled)
- LPQMLQQNNL (mlg_VOD_resolutions)
- MNKROSKPMK (mlg_VOD_tag)
- LSRRKQROPT (mlg_VOD_tag_Ratings)
- LKKRSSPKNL (mlg_client_id)
- LKPKMQPPPR (mlg_configURL)
- TQRPSOMQN (mlg_config_query_interval)
- LKSTKLRQ (mlg_debug_prints)
- OKMOPRLSNR (mlg_enable)
- OPPOKPRKS (mlg_enable_analytics)
- MPQTSSRRLS (mlg_fake_pubvars_push)
- RQLPQKNNQ (mlg_force_rating_board)
- OKNKOOOPSR (mlg_game_pause_server_delay) - How long we need to wait (let the pause commands be sent to the clients) before pausing the host.
- LTMPNSLRLK (mlg_game_paused_heartbeat_period) - How often to send keep alive packets while the game is paused in milliseconds.
- OLLOKOKKSM (mlg_gamebattles_enable_xp) - Enable XP if we are in a MLG GameBattles match
- MQMQRMLRQP (mlg_gamebattles_inputLock) - If we are locking the input in a MLG GameBattles match or not
- MTMMPLSRNL (mlg_gamebattles_match) - If we are in a MLG GameBattles match or not
- MQLPTSRKTN (mlg_gamebattles_sony_tournament_apis) - Killswitch for Sony specific tournament APIs
- MSQLMPKTTS (mlg_google_analythics_id)
- NQQPOOQMPT (mlg_google_analythics_perc)
- LOOMNKLMNM (mlg_google_analythics_url)
- RRQRKLLKR (mlg_league)
- NOQTKMPOKK (mlg_lifestyle_tag)
- LMMRSPRPOR (mlg_masterclass_tag)
- MMKRQRMTQT (mlg_min_islive_interval)
- MQQPPKMOM (mlg_mixpanel_token)
- OMLSMRLKOM (mlg_mixpanel_url)
- LSQPSRSQRL (mlg_platform_name)
- LSTKKQKSKL (mlg_slug_name)
- OOOQKNORM (mlg_vod_sort)
- MSNSPNROPN (mming_allow_br_solo_squad) - Allow matchmaking with a solo br squad so squads are promoted to teams for solo br playlists.
- RRLSLRORP (mming_classic_test_state)
- NMPOOTSSSP (mming_minplayers_to_lobby) - Minimum number of players needed for a matchmade game to form a lobby
- NONSLROPSR (motd) - Message of the day
- NOQQMMQMMR (motd_icon) - Message of the day icon.
- MOSOSMRSOO (motd_store_link) - Add a link to the in-game store in the MOTD popup
- MLKLTQRSPM (motd_title) - Message of the day title.
- LOTMTRSTPS (mount_ai_side_victim_accuracy) - Specifies the accuracy value [0.0, 1.0] for AI to use against players who are side-mounted.
- LKTOKQMRQQ (mount_ai_top_victim_accuracy) - Specifies the accuracy value [0.0, 1.0] for AI to use against players who are top-mounted.
- LQNTOORPQL (mount_anim_sync_out) - Whether to synchronize the Mount OUT animation with the Game Code mount fraction. While this will synchronize the OUT animation with mount fraction, this has the side effect of triggering the gesture system to blend out the OUT animation while it plays.
- NPOPPTKNPS (mount_bb_analytics) - If true, will send additional analytics information to blackbox.
- OMOONQORMQ (mount_enable) - Enable the contextual weapon mounting system.
- NTQQQLKPPS (mount_enable_side) - Enables side-mount.
- OMONOQNNRS (mount_enable_top) - Enables top-mount.
- MTLLLKROOM (mount_hint_enable) - Enable drawing of mount hint on screen while ADS.
- LKQLKNRLQ (mount_indicator_inworld) - Whether to draw the in-world mount hint.
- LRSSTPSNML (mount_side_clamp_pitch) - Maximum pitch while side mounted. Player will be clamped beyond this.
- NSOMQQPSQO (mount_side_clamp_pitch_soft) - Portion of 'mount_side_clamp_pitch' that is a soft clamp.
- ONRQTLOPL (mount_side_max_height) - Maximum height above the entity origin that will be considered as a valid mount pivot point.
- LOMNMNPMQM (mount_side_max_pitch) - Maximum pitch while side mounted. Player will dismount beyond this.
- MKKMRQLKT (mount_side_min_height) - Minimum height above the entity origin that will be considered as a valid mount pivot point.
- PLRRTOPLT (mount_top_clamp_pitch_up) - Maximum pitch while side mounted. Player will be clamped beyond this.
- OLTSPOTRSM (mount_top_clamp_pitch_up_soft) - Portion of 'mount_side_clamp_pitch' that is a soft clamp.
- LKPSRPMNRR (mount_top_enter_pitch_delta) - Modifies weapon pitch by up to this amount while entering top mount.
- LMSORTOOLT (mount_top_max_distance_besides_edge) - Maximum distance the player can be besides a top edge without it being rejected.
- NOQQKTLOQN (mount_top_max_height) - Maximum height above the entity origin that will be considered as a valid mount point.
- MOKOPOPLNR (mount_top_min_height) - Minimum height above the entity origin that will be considered as a valid mount point.
- MSNOKKSSOM (mount_transition_enable) - Enable edge-to-edge transitions while mounted.
- NLTRKQNKOT (mount_tuning_query_distance) - Maximum distance from wall to mount weapon.
- QLLLONQRS (mount_tuning_shapecast_cylinder_additional_height) - Additional height to add to the 'yaw shapecast' capsule top. Yaw shapecasts are performed assuming a pitch of 0.0f.
- NRSNQTTSOP (mount_tuning_shapecast_cylinder_forward_distance_min) - Minimum distance from the edge to use when sweeping the player's worldmodel cylinder around a mount point. Minimum distance compared with the weapon's 'mount*EdgeToEyeDistanceForward'
- QLMPQTNPR (mount_tuning_shapecast_cylinder_ground_clearance) - Ground clearance to permit when sweeping a tall skinny capsule to a goal mount position.
- NTPQSNSNOR (mount_tuning_shapecast_eye_cylinder_forward_distance_min) - Minimum distance from the edge to use when sweeping the player's view cylinder around a mount point. Minimum distance compared with the weapon's 'mount*EdgeToEyeDistanceForward'
- MRTPQLNOTT (mount_tuning_top_mount_max_slope) - Maximum edge slope relative to entity xy plane to top-mount.
- NKLMQPMMPR (mount_tuning_visibility_query_lateral_traces) - If true, performs additional traces to move the Umbra occlusion query origin away from nearby occluders while Mounted. Necessary in 'big map' modes where Umbra voxels are very large (8 inches).
- OMQLTLTMRL (movementAnimProto) - Whether or not the IW8 Movement Animation prototype should be enabled.
- OLSPLNTRMK (movementAnimProtoDefaultIdle) - Whether or not we should always play relative idle when using additive sprints.
- LQROSKKOPO (movementAnimProto_DownFromSuperSprintCycleBlendScale) - Rate at which the SuperSprint Cycle animation should be blended out when leaving the SuperSprint movement state. Scale is relative to the Down From SuperSprint state timer specified in suitanimpkg and weaponanimpkg assets. Lower values will blend out the SuperSprint Cycle animation faster.
- OLSNKNLPSN (movementAnimProto_QuickTransOutSprint) - The time to blend out of the sprint movement state when a weapon state which requires a quick blend out occurs.
- MQQQSQLLRK (movementAnimProto_QuickTransOutSuperSprint) - The time to blend out of the super sprint movement state when a weapon state which requires a quick blend out occurs.
- LNRMSTPNL (movementAnimProto_TransitionBlendTime) - Blend time between offset states and offset transitions.
- NSKMQOKMTT (movementAnimProto_TransitionToTransitionBlendTime) - Blend time from one transition directly into another.
- MOTOMQSNNT (moverDebug)
- QQMSTPMSL (movingPlatformUseNewPenetrationSolver) - Fixes bugs in push solver by using the returned penetration normal instead of the legacy solver.
- OMOLNOMPRO (moving_platform_improved_aim) - Turns on improved moving platform aim system.
- MKKPQNMRTR (moving_platform_improved_aim_new) - Turns on improved moving platform aim system.
- LQRLLNSQLM (moving_platform_rotational_antilag)
- NLLMRMSTLT (mp_bots_sec_before_lobby_autofill) - Time in seconds before adding MP bots to the local game in order to launch
- NSNRTPNQPN (mp_menu_battle_pass_tab_reorder) - Places the Battle Pass tab as the second tab in the MP menu
- LQMKQLPLKT (mp_paused)
- MKSNLNTOMM (mp_tutorials_enabled) - The flag that checks if tutorials should be enabled
- TPKTOTRTQ (msg_assertOnFloatError)
- OKKTMOPOKN (msg_dumpEnts)
- MLNLLTNRRK (msg_hudelemspew)
- LRKQKPLNQS (msg_logPredictionPositionErrors)
- MLMPORLQRM (msg_printEntityNums)
- LSRRQNNMNS (navbarObjectiveIconHeight) - The size of the objective on the navbar
- STPKKTPSR (navbarObjectiveIconWidth) - The size of the objective on the navbar
- LMTRRNQPSO (net_authPort)
- MQTKKRORQS (net_graveyard_expiry) - How long until inactive addresses are removed from graveyard.
- LSSSQNLLMK (net_ip) - Network IP Address
- MRTSTMRQPM (net_local_addr_update_enabled) - Whether to convey local address updates to clients.
- SNSTQNNPO (net_local_addr_update_expiry) - How long to wait for clients to ack local common addr update.
- NOMSTLQKQR (net_logging_verbose)
- RKLPTRSKT (net_masterServerPort)
- LKOTRPTMKO (net_port)
- PNSRRTOPK (net_profile)
- MTRKKTLQRQ (net_reconnect) - Reconnect if connection is detected lost on send
- NKRLQSQRLN (net_relay_direct_fallback_enabled) - Whether we fall back to direct connections when relay is not available.
- NKTMRPRKKK (net_relay_enabled) - Whether relay is enabled;
- OKMQKQSMLL (net_relay_nat_fallback_enabled) - Whether to use relay when nat trav fails
- LMNMQKQSLM (net_relay_simulate_disconnect)
- LMMRKMKSOR (net_require_demonware) - Fail if demonware networking cannot be started in the required mode
- LTSNMLSNKT (net_showprofile)
- MPLTKMQQLR (net_simulate_port_remapping)
- PRSLOMMRM (net_upnp_enabled) - Whether UPnP is enabled; disabled by default on headless; enabled on client
- MPQLLMPSOK (netinfo_logging) - netinfo_logging enabler (default = off)
- LMLPRQOMKS (netstats_dummy_tracker_data) - Turn on dummy random data generation for the netstats tracker
- NOLMSPOSPR (nightAndThermalVisionCombo)
- NKMMPLOSST (nightVisionDisableEffects) -
- NMTSQMSQNR (nightVisionExposureAdjustment)
- NPSTPPQLSP (nightVisionMinExposureBias)
- MRPPPRMTLO (no_server_timeout)
- LOMKPTQPQO (np_availability_callback_interval_allowed)
- LQKSOOQQPT (np_plus_callback_interval_allowed)
- NNOQOSROR (num_available_map_packs) - Number of map packs available for this platform
- LNQTQQPLRO (nvidia_highlights_enabled) -
- OLMSOMTOTO (objectiveAlpha)
- MSSTMRNSN (objectiveAlphaEnabled)
- PQLOTTTOS (objectiveArrowHeight)
- NNQRNQTMT (objectiveArrowWidth)
- LNTQQRRQTP (objectiveColor)
- RLPOTTOKN (objectiveDebug)
- MSTLQMMONS (objectiveFadeTimeGoingOff) - Onscreen Objective Pointer - How long to take to fade out.
- LLOSTRPM (objectiveFadeTimeGoingOn) - Onscreen Objective Pointer - How long to take to fade back in.
- OKLSKPOTOP (objectiveFadeTimeWaitOff) - Onscreen Objective Pointer - How long to wait before turning off, when appropriate.
- MKPQSTROLT (objectiveFadeTimeWaitOn) - Onscreen Objective Pointer - How long to wait before turning back on, when appropriate.
- LNQOPLRTPK (objectiveFadeTooClose) - Onscreen Objective Pointer - Will not fade back in if target ent is closer than this.
- MTNNKMQLLR (objectiveFadeTooFar) - Onscreen Objective Pointer - Will not fade out if target ent is farther than this.
- LPPTLMKOS (objectiveFontSize) - Onscreen Objective Pointer - Fontsize of the icon's text.
- NTPKMKKQPQ (objectiveGlobalFadeState) - Overrides all current objective fade states when not -1. 0 = On, 1 = Off, 2 = Fading On, 3 = Fading Off
- STNLLNSMQ (objectiveHide) - When enabled, objectives will not show.
- LPNQPOTNNR (objectiveHideIcon)
- LPSLTNTSTL (objectiveTextOffsetY) - Onscreen Objective Pointer - Offset of the icon's text.
- MNMORLKPKN (oer_bb_send_limit) - The maximum number of times a particular error will be sent to black box
- LOSNRSQSNO (oer_diag_category) - These cat/errors bits combo specified by these two dvars will trigger additional errors with diagnostics data.
- NPTPOSPRNK (oer_diag_errorbits) - These cat/errors bits combo specified by these two dvars will trigger additional errors with diagnostics data.
- NNNPONTNSN (oer_fatal_category) - These cat/errors bits combo specified by these two dvars will trigger a com_error.
- NORLNTNQLL (oer_fatal_errorbits) - These cat/errors bits combo specified by these two dvars will trigger will trigger a com_error.
- LMQRSRQQSR (oer_fatal_errortype) - Type of com_error to use when triggering via above dvars.
- NQNOSSTNOM (oer_sendErrorDataRequestId) - The request ID at the time the last report was sent.
- NRKLOPNTNL (offhandDetonateDoubleClickEnable) - When true, offhand double tap detonate is enabled
- QMPKMOOS (offhandShield_fullEnergy)
- LMOPOQKOSM (offhandShield_outlineMode)
- RKKKQQKQS (offhandShield_toggles)
- NSNMNLQPOK (offhandShield_useCustomShader)
- QSSORMSLT (onlineErrorDebug)
- RONPNRTRT (onlineSystemDebugAll)
- NPTMMLSMLS (online_acquire_ds_during_intermission) - Should a dedi be grabbed during intermission if we don't already have one.
- PLNPOMOPR (online_analytics_streamer_enabled) - This dvar decides if the analytics streamer is enabled
- MKTLQRMTTS (online_analytics_streamer_should_be_enabled_based_on_package) - This dvar decides if the analytics streamer should be enabled based on package type
- LMPQQPTRTQ (online_analytics_streamer_upload_failure_backoff_count_max) - The maximum number of failure counts we count upto in case the call to upload the analytics buffer fails.
- NTPPTONKPN (online_analytics_streamer_upload_min_delay_ms) - The number of milliseconds before making another request to upload the analytics buffer.
- OLMKQPQOM (online_anticheat_should_com_error_if_mp_or_cp_banned) - Control if the frame should run that checks MP or CP feature bans.
- LNSPMQMSS (online_anticheat_should_main_menu_fence_fail_if_mp_banned) - Control if the fence should the main menu fence fail if MP or CP feature bans.
- OLRPPMLTO (online_archive_streamer_compress) - Enable compression of the uploaded server archive data
- PQTNSQLKP (online_archive_streamer_enabled) - Enable streaming upload of the server archive
- OLPRPQSPNN (online_archive_streamer_force) - Force archive streaming regardless of percentage sample rate
- NSSQQNPQK (online_archive_streamer_percentage) - The percentage of games that are streamed
- NQTRNNONPO (online_archive_streamer_rate) - The send rate of the archive streamer
- NOSONNPTLM (online_auth_skip_auth) - Will prevent the game from attempting to authenticate with Demonware.
- LPQPTTPNRM (online_auth_ticket_expiration_offset_s) - This value is subtracted from the auth ticket expiry time to determine when we should grab a new auth ticket. In seconds.
- LTKKKPSRSK (online_battle_xpscale) - Battlepass XP for MP
- RTQLQLKKR (online_battle_xpscale_ends_epoch_time) - UTC/Epoch time (seconds) that battle pass XP event ends
- SSSTKSQN (online_battlepass_xp_playlists) - Playlists that have double battlepass xp
- OTKMRNMPN (online_bb_console_logging) - Will log console output to blackbox.
- NLTTKTRPTM (online_blackbox_bbproto_send_interval_ms) - The number of milliseconds allowed between sending more bbproto data.
- MROOORPPTL (online_blackbox_send_bootguid_in_connect) - Determins if the bootguid should be sent to blackbox.
- LSMKKTOMRO (online_blackbox_send_snapshot_bw_data) - Turns on data about snapshot bandwidth being submitted to blackbox.
- NSPPTONLNP (online_blueprints_enabled) - Enable gunsmith blueprint support.
- OMLNSNMLSS (online_blueprints_retry_delay) - Initial delay before retrying blueprint operations
- MQPMTNTSLO (online_br_breadcrumbing_frequency) - The frequency with which the player's movement is logged throughout a match in br
- OLKQSLNLPM (online_breadcrumbing_enabled) - Enable the logging of player movement throughout a match
- MRTLPTPMNP (online_ccs_cs_support_enabled) - Allow CS (Object Store precursor) support?
- OMMQKNPP (online_ccs_file_transport) - Which method of fetching files to use for CCS. 0=ContentServer, 1=ObjectStore
- TRQKTNMPO (online_challenge_ae_client_flush_time) - Time between ae client cache flush times.
- LRNNOTSLLK (online_challenge_cache_alive_in_gas_flush_time) - Time between alive in gas event cache flush times.
- RKSMPSPKM (online_challenge_cache_alive_not_downed_flush_time) - Time between alive not downed event cache flush times.
- LQTMKTLRSQ (online_challenge_cache_driving_flush_time) - Time between driving event cache flush times.
- LRMPRSSSOS (online_challenge_cache_flush_time) - Time between cache flush times.
- NPRQKTLPMN (online_challenge_cache_pickup_flush_time) - Time between pickup event cache flush times.
- MMLQOSOMTQ (online_challenge_daily_reset_time) - UTC time at which daily challenges reset. Ex. 12:30pm == 12.50f
- NTMKRLPSSM (online_challenge_day_override)
- LKQRNQSSQS (online_challenge_fence_enabled) - Enable challenge fence.
- MQPSSLMMRK (online_challenge_free_kill_events_enabled) - Enable the kill event for free users.
- NMMMQSSNMN (online_challenge_jitter_time) - Jitter time added to daily events.
- MRTOMNSMO (online_challenge_min_get_state_time) - Minimum time between getting challenge state.
- MSKSMNPTKL (online_challenge_quest_activate_operators) - Enables achievement engine quest system to activate operators.
- LTLLOMMMPN (online_challenge_quest_auto_activate) - Enables achievement engine quest system to always have a mission active.
- QMKLPRKSL (online_challenge_rest_request_enabled) - Sets rest request enabled state.
- LSQRKOSLTP (online_challenge_season_and_week) - Dvar that holds the current season and week i.e. 3002 is Season 3 Week 2
- LMQNLTLSML (online_challenge_server_fetch_delay) - Amount of time in ms to wait until fetching states for a client after registering
- LSPSPQQOTT (online_challenge_update_player_data_once_when_done) - Causes us to only update player data once when we are done fetching challenges.
- NPSTOSTKNM (online_challenge_upload_alive_in_gas) - Enables achievement engine alive in gas events.
- LNKMKROKPQ (online_challenge_upload_alive_not_downed) - Enables achievement engine alive not downed events.
- OKPMSNRNOM (online_challenge_upload_assist) - Enables achievement engine assist events.
- OMNQOQNPKO (online_challenge_upload_br_tutorial_complete) - Enables achievement engine be tutorial events.
- MKSOPNRQMT (online_challenge_upload_buy_item) - Enables achievement engine buy item events.
- NQKTNQKNQT (online_challenge_upload_capture) - Enables achievement engine capture events.
- PONKOMROP (online_challenge_upload_collect_item) - Enables achievement engine collect item events.
- MOKLPMNTTP (online_challenge_upload_contract_end) - Enables achievement engine contract end events.
- NMOORTRLTQ (online_challenge_upload_contract_start) - Enables achievement engine contract start events.
- NOLSRSLTMO (online_challenge_upload_cp_complete) - Enables achievement engine cp complete events.
- MQRSMRSSL (online_challenge_upload_death) - Enables achievement engine death events.
- MRNQONRPST (online_challenge_upload_defuse) - Enables achievement engine defuse events.
- OLORSSOOLQ (online_challenge_upload_driving) - Enables achievement engine driving events.
- LKMQKMMKTQ (online_challenge_upload_enabled) - Enables achievement engine events.
- MTQMRTSSQR (online_challenge_upload_end_trial) - Enables achievement engine end trial events.
- MMTQOLLMPL (online_challenge_upload_field_end) - Enables achievement engine field upgrade events.
- NLNNKKPNRN (online_challenge_upload_gulag_end_match) - Enables achievement engine gulag end match events.
- LRRLSLKRLM (online_challenge_upload_hack) - Enables achievement engine hack events.
- LSOTPRNTO (online_challenge_upload_happy_hour) - Enables achievement engine happy hour event.
- MKKMMNSPL (online_challenge_upload_kill) - Enables achievement engine kill events.
- LLQPLRRPKT (online_challenge_upload_killstreak_end) - Enables achievement engine killstreak events.
- MSQRRMMP (online_challenge_upload_loadout) - Enables achievement engine loadout events.
- LSSKMRMMSM (online_challenge_upload_login) - Enables achievement engine login events.
- MQLMQPTQLQ (online_challenge_upload_match_placement) - Enables achievement engine match placement events.
- MTRMTOQPSM (online_challenge_upload_mp_addxp) - Enables achievement engine addxp events.
- ONKNQNTKP (online_challenge_upload_pickup) - Enables achievement engine pickup events.
- MSOTKNRNQP (online_challenge_upload_ping) - Enables achievement engine ping events.
- NOKMOTTMKQ (online_challenge_upload_plant) - Enables achievement engine plant events.
- TMMTSKRTK (online_challenge_upload_revive) - Enables achievement engine revive events.
- OMSQTMMTKM (online_challenge_upload_season_update) - Enables achievement engine season update events.
- LLSQLQRSKN (online_challenge_upload_sp_mission_complete) - Enables achievement engine sp mission complete events.
- MRTSTTKTNL (online_challenge_upload_spec_ops_end) - Enables achievement engine spec ops completion events.
- LLMSMQONTQ (online_challenge_upload_spray) - Enables achievement engine spray events.
- OPLQKTKTN (online_challenge_upload_start_end_match) - Enables achievement engine start/end events.
- LROPNMSKKQ (online_challenge_upload_stim) - Enables achievement engine stim events.
- NLRLNKNTTN (online_challenge_upload_stun) - Enables achievement engine stun events.
- RSKQOMMKL (online_challenge_upload_tokens) - Enables achievement engine token events.
- LSNPMKPKQS (online_challenge_upload_use_item) - Enables achievement engine use item events.
- MSSTLSMOQN (online_chat_enable_crossplay_communication_ps4)
- MTRNPQQQMR (online_chat_send_message_throttle_count) - The max number of messages a player can send within the given time frame of online_chat_send_message_throttle_rate
- NQPPKLOQLO (online_chat_send_message_throttle_rate) - Milliseconds to determine if a player should be throttled or not based on online_chat_send_message_throttle_count messages sent
- LKRTMSRPRO (online_check_online_data_fence_before_showing_signin_error) - IW8 ship hack for IWH-209383, we this switch makes it so that in case of a wan failure we dont show the not signed in message
- LLSSOLOMQK (online_clans_enabled) - killswitch for clans
- NQOLNSNOSN (online_clans_happy_hour_set_threshold) - time in seconds until we can set a new happy hour
- MQKLLKQSKL (online_clans_invite_decline_throttle_ms) - Delay between calls to decline regiment invites
- NLSQNKRSLN (online_clans_vectorized_fetch) - Use vectorized fetch of initial clan information
- LOTLLTTRTO (online_cloud_files_sync) - Controls whether configuration files are synced with the cloud
- LOTKPTQONT (online_cloud_reverse_sync) - Reverse the first sync on boot of configuration files, uploading local files instead of downloading from the cloud.
- MKMKTPPSRP (online_cloud_upload_throttle) - Minimum time interval (in milliseconds) between configuration files uploads
- RPOLSKLNS (online_cohort_sample_percentage) - Represents the percent of population that should report non-required data. Between 0 and 1.
- MSRQSSNOT (online_commerce_check_ownership) - check that user truly owns a durable, not just shared ownership from another user on the same console
- OLNMSNSTKS (online_commerce_use_influencer_purchase) - Use the influencer SKU purchase path
- LMNQLPNNPL (online_communication_telemetry_enabled) - Enable the telemetry data to be sent about communication for joins
- NRPSRTOPSL (online_crossplay_fail_backoff_threshold) - Failure backoff threshold for crossplay friends fetches
- SMKRLSNRT (online_crossplay_friends_enabled) - Switch to enable crossplay friends.
- LRQOLTSSS (online_crossplay_max_fail_attempts) - Failure backoff threshold for crossplay friends fetches
- NTSSLOPMQS (online_data_fence_timeout_ms) - Time to wait before the online data fence times out
- LMTRMMNRTL (online_dedi_manual_acquire_s) - Time between calls to attempt to allocate a dedicated server.
- SQOOMOOSS (online_dedi_platform_session_call_max_delay) - The maximum delay in seconds to wait, before making a platform session call from the dedi.
- NSOMQOMQKQ (online_dedi_platform_session_min_users_required) - The minimum number of xbox users required for the dedi sessions to start.
- MSROPPSTLT (online_dedi_platform_session_should_count_xb3_users_only_for_min_count) - The minimum number of xbox users required for the dedi sessions to start.
- LTRRORKNSN (online_dedi_platform_sessions_call_throttle_time_seconds) - Time between platform session dedi calls
- PRLSMSNPP (online_dedi_platform_sessions_frame_status_print_wait_time_ms) - Time to wait before printing the frame status of the platform sessions dedi
- LKOTMOOMNS (online_dedi_platform_sessions_manager_debug_prints_enabled) - This dvar turns on debug printing for the platform session code on dedis
- MTKLQKONKP (online_dedi_platform_sessions_manager_enabled) - This dvar turns on the code to route the session events from the dedi
- NTLPKLQRT (online_dedi_required_max_backoff) - Max value of the backoff count.
- NKPPRSPKL (online_demonware_logging) - Turn on DW logging. 1 = (ERROR), 2 = (ERROR, WARN), 3 = (ERROR, WARN, INFO).
- OLTKTKRKO (online_disable_matchmaking_for_private_party_clients) - Disable matchmaking for private party clients
- LPORTLTMNP (online_double_keys) - Are double keys turned on
- OKPMLPMNM (online_double_keys_ends_epoch_time) - UTC/Epoch time (seconds) that double keys event end
- MPNLOLTTSL (online_dwnet_netadr_error) - Turns on the dwCommonAddrToNetadr aggressive error detection
- PTPRTPTLP (online_dwnet_print_addrs_immediately) - If true will print addrs immediately when requested, otherwise waits until end of frame
- LQRRQPMQKT (online_error_reporting_should_send_overwrite_errors) - This will enable sending overwrite errors for online error reports
- MTMNSKSSQP (online_favorite_friends_enabled) - Enable favorite friends feature
- RRTRNQOLS (online_favorite_friends_ui_enabled) - Enable favorite friends UI feature
- LPSLMONOR (online_featured_playlists) - Featured Playlists
- NNLMOPLQQO (online_fences_should_show_status_string_in_popups) - Enable the printing of all the fence status strings in the error popups.
- NTPTOSRORL (online_force_party_state_on_present) - Force send a party state to the joining player when he becomes PRESENT so he gets the team and squad immediately
- LQRPLQRTSN (online_game_metrics_keep_alive) - Cache PS4 connections to allow http keep-alive to reuse sockets for multiple http request
- MSNLNQQORR (online_game_metrics_min_time_between_sends_s) - Minimum allowed time between calls to prepare on the bdGameMetrics class in seconds.
- LKQMKNQKSO (online_invite_hsm_frames_to_wait_before_clearing_suspend_resumed_flag) - The number of frames we have to wait after a suspend resume to clear the flag in the invite hsm
- QQKKRRPL (online_invite_hsm_should_activate_initial_client_if_not_active) - If this dvar is set, if during the actual joining process, a client is not active, we restart the join process.
- MMKMTTSRPL (online_invite_hsm_should_cancel_on_handle_party_join_aborts) - This bool indicates we should report the invite failed details
- LQQQNQSTKM (online_invite_hsm_should_check_blocklist) - If this dvar is set, the host being joined on will reject the joiner if the joiner is in the blocklist.
- LRMMRSOKOK (online_invite_hsm_should_clear_session_info_in_decline_invitation) - This bool indicates we should clear the session info after the decline invitation gets called after a com error.
- OKNTMLQQTL (online_invite_hsm_should_report_failure_cleanup_info) - This bool indicates we should report the invite failed details
- NQRONQMKPM (online_invite_hsm_should_show_error_code_in_toast) - This bool indicates we should show the error code in the toast notification when an invite join fails
- MLSLRQNRMN (online_invite_join_should_validate_controller_index_for_atomic_join_fence) - This is a bool that controls if we should check for invalid controller index while doing the atomic join fence
- LSTTKOLPKL (online_invite_join_supports_popup_without_cancel) - Enable the invite join process to support popups without cancel button.
- NOMKQQOSLR (online_invite_online_data_fetch_timeout_ms) - Determines the amount of time to wait for fetching the online data during an invite before timing out.
- MTRTSPTMSL (online_invite_search_duration_timeout_ms) - Determines the amount of time to wait for a matchmaking response during an invite.
- LKONQSSNQM (online_invites_game_mode_check_first) - Do game mode check before session search to allow host to tell the client if a session search is needed.
- OLKSMMLNMM (online_invites_use_hsm) - Use HSM for processing invites, if false, use original invite processing code.
- MMSSLSPQNP (online_is_devmapping) - Are we devmapping?
- LMPORKRLSQ (online_join_info_request_timeout_time) - Number of seconds after which the request for the join info expires
- LTPSLSSONK (online_kick_users_on_old_tu) - enable kicking users who are on old TUs
- LTOQRQMMLQ (online_lan_cross_play) - Allow cross platform play in LAN games.
- LSLQSSPLO (online_license) - License
- LNRRRMQRTO (online_logging_metrics_collection_interval_ms) - Interval at which the logging system will run CollectMetrics_Client or CollectMetrics_dedi in ms.
- RNSSQTMSQ (online_logging_timeseries_onoff) - Turns the online timeseries logging on or off.
- TLRPKRKMS (online_matchdata_enabled) - Enable the matchdata reads and writes
- NTSQLRNSRR (online_matchmaking_allow_game_override_lobby_affinity) - Allow gsc to override the lobby affinity flag. True = check if the gsc wants to keep the lobby together regardless of online_matchmaking_use_lobby_affinity, False = no change in behavior.
- MLSMRSTTQQ (online_matchmaking_allow_joins_before_lobby) - Allow players to join on presence before the lobby has been assigned, will cause the player to get added to private party and MM restarted (new and dangerous)
- MOKMRQPRSK (online_matchmaking_allow_lobby_merging) - Whether lobby merging should be on or not.
- PLMKTNQNT (online_matchmaking_cached_player_info) - Whether to check the checksum of the player info string to avoid re-sending the same data.
- OMQNSKTKQM (online_matchmaking_cached_token) - Whether to used the cached matchmaking token to avoid re-requesting after each lobby.
- MONMOQNKPP (online_matchmaking_cross_play) - Enables cross play in matchmaking - needs to be set at startup time for dedicated server
- LRSSMMRMLM (online_matchmaking_dedi_required) - Require a dedicated server.
- LPQPTRRTPL (online_matchmaking_delay_start_while_may_connect) - Delay allowing the start of the game while players are in the may connect state
- MRKQMROOSQ (online_matchmaking_disband_on_update_failure) - Should the lobby be disbanded if the update task fails?
- LLOROQTRSO (online_matchmaking_do_not_use_dlc_mming) - Should DLC matchmaking NOT BE used in this playlist.
- NMPLPKOLML (online_matchmaking_fail_hostdoc_update)
- ORTMRRRPM (online_matchmaking_force_host)
- NNNNLMPNM (online_matchmaking_gamestarted_updates_hostdocs) - Bool to check if a discrepancy in the has_game_started value should update the hostdoc.
- NLSTPOOTLQ (online_matchmaking_gametype)
- SSNKKLPPS (online_matchmaking_host_doc_keep_alive_max_s) - If we have exceeded the heartbeat time and have an empty lobby but aren't quite ready to shut down, this is our max time we can delay the send.
- LPPLRQMLKT (online_matchmaking_host_doc_keep_alive_s) - If we haven't sent a host doc in the last N seconds we'll send one. In seconds.
- LSMPRRTNNK (online_matchmaking_host_doc_update_interval_ms) - Interval between calls to update the lobby host document in ms.
- NKTLMRMLLL (online_matchmaking_ignore_partition_value) - Ignore the value returned from TeamBalance_CanPartitionIntoTeams when checking if teams are ready.
- LLSMQNPRSP (online_matchmaking_ignore_team_check) - Bool to cause the team balancing check t be ignored when deciding to start the match.
- TTNPLTSKM (online_matchmaking_ignore_team_differential) - Ignores the team differential.
- NPTRQLSPLM (online_matchmaking_initial_connect_timeout_ms) - Time between when the host gets the expected player from the MM to that player connecting to the party
- NTKNTKNQT (online_matchmaking_mapname)
- MPPSOMMMKQ (online_matchmaking_max_retries_exceeding_team_differential) - How many times do we kick the lobby out of starting when the team differential is excessive?
- LQMRTMQPQM (online_matchmaking_max_team_differential_retry_time_ms) - Time in ms to wait after getting kicked out of starting the match due to excessive differential
- LSQMMTSPTL (online_matchmaking_min_slots_scale_percent) - Informs the matchmaker how to scale down the min players, typically for large mode. 100 = no reduction in min players, 0 = will reduce down to min players 1
- LSQNRROOQP (online_matchmaking_no_dedi_search) - Skip the dedicated server search.
- LLKMRMNKMS (online_matchmaking_only_join_existing_lobbies) - Will only back-fill existing lobbies if true
- RRMOMQOSO (online_matchmaking_reduce_print_spam) - Reduce the number of matchmaking prints for performance reasons
- LSLPTTMOTM (online_matchmaking_request_new_token_from_remote_users_on_fail) - Request matchmaking tokens from remote players in the event of MM error INVALID_TOKEN
- ONTOROMLL (online_matchmaking_send_party_clients_playlist_filters) - Sends party clients the playlist filters so if they are migrated to they have the right settings
- NSMNRNNNPO (online_matchmaking_show_dc_qos_failed_warning) - Whether to show failed dc qos warning to the player
- NPPRKNTSPL (online_matchmaking_startmatchmaking_interval_ms) - Time between successive calls to matchmaking. In milliseconds
- MMLNPQQLO (online_matchmaking_update_party_team_squad_assignments) - Inform the party when a player's team or squad changes
- LLRLOTMLOT (online_matchmaking_updatehostdocs_check) - Bool to check what state comparisons we should do when updating the host docs.
- NNNOKNORPR (online_matchmaking_use_extended_team_differential) - Does more complex checking for team differential.
- LNPKMPLSSL (online_matchmaking_use_jip) - Tell the backend whether to allow us to JIP
- LLNRQKTPNR (online_matchmaking_use_lobby_affinity) - Use lobby affinity. True = break lobbies up after matches, False = keep lobbies together for next match
- QSNLSNN (online_matchmaking_use_map_pack_search) - Switches the client from just using the maps when calling startMatchmaking to using the map packs.
- MRQQOSRRPK (online_matchmaking_use_map_weights) - Let the backend choose the map
- NTOQQNPKN (online_matchmaking_use_pruning) - Turns on the aggressive player pruning in the matchmaker.
- MRMMQQPPML (online_matchmaking_user_dc_required_gate) - Indicates if the playlist gating should take whether any DCs are available or not.
- MPSSMQNTKS (online_matchmaking_using_metrics) - Turns on game metrics.
- NOPTRNPSQO (online_matchmaking_verbose) - Verbose matchmaking prints
- NTTRTLSNKR (online_mming_display_string_interval_ms) - The number of milliseconds string cycling when matchmaking.
- OMLQOOPKQN (online_mming_max_num_user_facing_strings) - The number of localized strings to choose from in each matchmaking state.
- NSMKNLRLON (online_mp_breadcrumbing_frequency) - The frequency with which the player's movement is logged throughout a match in mp
- MTKSQRQLKN (online_mp_clientmatchdata_enabled) - Enable the mp clientmatchdata reads and writes
- OMPLRMMKML (online_mp_missionteam_xpscale) - XP Scale for MP Mission Teams
- NTPRTMORKK (online_mp_party_missionteam_xpscale) - Party Mission XP Scale
- LNQMMNNPSR (online_mp_party_weapon_xpscale) - Party Weapon XP Scale
- NTLKOKLKRS (online_mp_party_xpscale) - Party XP Scale
- MNLKKQRTKK (online_mp_private_matches_are_invite_only) - Determines if the MP private ( custom ) matches should be joinable
- PMORNPNTK (online_mp_weapon_xpscale) - XP Scale for MP Weapons
- MOMQQONMMT (online_mp_weapon_xpscale_ends_epoch_time) - UTC/Epoch time (seconds) that double weapon XP event end
- LKKNORQKTP (online_mp_xpscale) - XP Scale for MP
- MSTMLNKSSO (online_mp_xpscale_ends_epoch_time) - UTC/Epoch time (seconds) that double XP event end
- QKSOMPPMO (online_ownership_status_fence_timeout_ms) - Time to wait before the ownership status fence times out
- MPNKQNOKKS (online_parties_in_main_menu_feature_enabled) - This bool indicates if there should be parties in the main menu
- PNRLKKKOQ (online_party_double_xp) - Is Party Double XP turned on
- MNPOSMMMSN (online_party_host_crossplay_change_toast_display_mode) - This dvar controls what toasts and when they should be shown when the host of a party changes their crossplay settings.
- NKQSMRSNNR (online_party_host_crossplay_change_toast_wait_time_ms) - Millisconds to wait before showing the toast on the client that the host has changed the crossplay settings.
- LPOTNQLLLS (online_party_print_ping)
- OKKNSTRNRS (online_party_reduce_print_spam) - Reduce the number of matchmaking prints for performance reasons
- NLMPNPLLRM (online_party_validate_service_level_with_matchmaker) - Validate service level (paid vs freemium) self-reported in party join with the value Demonware sends to the matchmaker
- MNNPKMKQSL (online_patching_fetch_prerelease) - Should we fetch pre-release. 0 = no, 1 = yes
- MLPPTKOTLK (online_platform_friends_use_dw_presence) - Switch to enable using the DW presence for platform friends instead of platform presence.
- LQMTLNQSLL (online_platform_session_call_max_delay) - The maximum delay in seconds to wait, before making a platform session call.
- OMRTLLLTRL (online_platform_session_call_throttle_time) - Number of seconds to wait before making platform session calls after the max number of calls has been exceeded
- NTOOLLKSKT (online_platform_session_max_calls_within_throttle_time) - Number of tasks that can have started within the throttle time
- LMOSKRTPSL (online_platform_session_max_wait_time_before_sending_error_ms) - The maximum time in milliseconds to wait after party modification, before reporting an error
- LOQSMNQPOQ (online_platform_session_should_remove_user_on_signout) - This is a fix to remove a user that has been signed out of xbox to be also remove the session.
- MNOSQMSQMQ (online_platform_sessions_manager_create_game_lobby_only_if_match_ready_enabled) - This dvar turns on the code to have the gamelobby session active for the PartyPlatformSessionsManager
- OKPNQNRPPO (online_platform_sessions_manager_enabled) - This dvar turns on the code to route the session events through the new PartyPlatformSessionsManager
- LQQNSSQQPO (online_platform_sessions_manager_game_lobby_enabled) - This dvar turns on the code to have the gamelobby session active for the PartyPlatformSessionsManager
- TSLQQPO (online_platform_sessions_manager_should_com_error_on_failure) - This dvar turns on the code to route the session events through the new PartyPlatformSessionsManager
- LRNLLMKPOS (online_platform_sessions_manager_should_handle_first_party_session_removals) - This dvar turns on the code to tell the HSMs to leave the session if the first party removed the session
- LNQLORLKPM (online_playagain_lobby_timeout) - Amount of time, in milliseconds to allow the lobby search to run before aborting playagain
- MNOKQORLOK (online_player_interval_before_removal_ms) - The amount of time from when we notice the player has no sessions until they're removed from the container.
- NPTKRKLNTQ (online_playerxp_playlists) - Playlists that have double player XP
- LRMTMPNPRK (online_playlists_popup_should_have_cancel_button) - Enable the users to have the ability to cancel the updating playlist popup.
- MLONNSQOPT (online_prevent_join_null_session_name) - Toggles joining MPSD sessions with no names, to prevent MS session join errors leading to ELVIRA
- OTNTKRTSL (online_privatematch_cross_play) - Enables cross play in private match
- LKPQKQNRTN (online_ps4_get_presence_call_max_delay)
- MMOMKMPLLN (online_ps4_get_presence_call_throttle_time)
- LTLRSLKOKO (online_ps4_get_presence_calls_within_throttle_time)
- MLMKNTSSSL (online_pub_var_fetch_all_on_update) - Controls whether to refetch ALL namespaces when there is an update
- MTNQMNRQML (online_pub_var_fetch_always) - Controls whether to always re-fetch pub vars when receiving push message regardess of the version numbers
- LNKRTPTKPR (online_pub_var_refetch_on_mismatch) - Controls whether to re-fetch pub vars when downloading a version that was not requested
- MKOMMKOQNR (online_qos_allow_in_private_match_lobby) - Whether to allow dc qos while in private match lobbies
- NMMNKMRRN (online_qos_backoff_factor) - The refresh factor used for backoff calculation
- NSNLTQSSKS (online_qos_backoff_fail_delay) - The minimum time (milliseconds) before refreshing the datacenter QoS after a failure, used for backoff
- LRKLPPKSMP (online_qos_backoff_max_attempts) - The number of attempts used for backoff
- ROMQPQRLM (online_qos_backoff_stop_at_max_attempts) - Whether to stop when reaching max attempts or not
- TNPNKMKSL (online_qos_backoff_success_delay) - The minimum time (milliseconds) before refreshing the datacenter QoS after a success
- NKKTPLTMMR (online_qos_max_bandwidth) - The maximum bandwidth in bits per second used for serving QoS
- LLTNPLLKK (online_qrm5tr_cipher_enabled) - Is the cipher available in the Quartermaster.
- LQTMQOTTTQ (online_quartermaster_instrumentation_enabled) - Controls whether dlog instrumentations is collected for Quartermaster activity
- NORTQRPRPM (online_recent_players_ui_enabled) - Switch to enable recent players in the Social Menu UI.
- OKTRKNTQQK (online_reconcile_killswitch) - Used to disable demonware-bnet reconciliation using publisher vars in case of emergencies
- LOOLPMNQRP (online_reconcile_lui_notifications_enabled) - Enable purchase notifications to UI during reconciliation
- NPNQMSKMKL (online_reconcile_retries_allowed) - Enable automatic retries of demonware-bnet reconciliation
- NOPQSROMKK (online_regiments_ui_enabled) - Switch to enable regiments in the Social Menu UI.
- NRSTQMPORK (online_regulations_backoff_time_ms) - Backoff time for regulation calls in ms
- OMSRROPMSS (online_regulations_enabled) - killswitch for player regulations
- LLTMKKPKMR (online_season_ends_epoch_time) - UTC/Epoch time (seconds) that season will end
- LPRPSSRRMP (online_should_block_invite_joins_if_searching_invite_join_disabled_playlists) - This is a bool that controls if we should block invites and joins if the user is searching for playlists that has inivites joins disabled flag set
- LRNKMRPLOR (online_should_check_platforms_can_play_gametype_for_party_join) - This is a bool that controls if we should check if platfroms can play the current game type
- LPMOQTONMP (online_should_com_error_on_party_state_parsing_failures)
- MKLNSNSQSK (online_should_fetch_join_info_from_user) - Switch to decide if the join info should be fetched from the user or use the local presence cache
- MPTTNLRPOS (online_should_force_skip_session_search_on_initial_join_attempt) - Will force the invitation hsm to try the party atomic join even though the join info says that the user is in a DW lobby.
- MQSSNQOQSL (online_should_handle_matchmaker_join_lobby_while_invite_joining_in_starting_state) - This bool controls whether the code should allow users to join lobby if they are in starting matchmaking state
- MLTLMKSLSS (online_should_kick_joiner_before_lobby_if_not_party_host) - When a user is joining a lobby that is searching, and we are not the party host, we may need to kick him, this dvar controls that
- OQLTNPMQR (online_should_show_toast_for_disabling_crossplay_with_other_platform_users_in_party) - When the host disables crossplay when there are users from other platforms in the party, this dvar controls if we should show a toast warning.
- MNKQTOSNMN (online_should_upload_analytics_streamer_log_file) - This dvar decides if the analytics log file should be uploaded
- TNRTRQPPK (online_should_use_DC_required_lock) - Should the UI DC required lockout be used.
- LSOPQLSQRS (online_signout_on_dw_disconnect_cleanup) - Inform the OnlineMgr the player is signed out of online when Live_DemonwareDisconnectCleanup is called (i.e. from banning)
- QLLNLPNLS (online_skill_upload_max_fail_count) - Max number of retries when uploading skill fails
- MPRSQLRSML (online_skill_upload_retry_delay) - Initial delay before retrying the skill upload, retries are exponential
- NPKPMKRSON (online_standalone_umbrella_retry_time_ms) - How long to wait in between attempts to get an umbrella token.
- NLQTMTNOOT (online_standalone_umbrella_token_refresh_s) - How long before token expiry to refresh the token in seconds. Actual value is <token expiry time> - online_standalone_umbrella_token_refresh_s.
- NOTSTROLOM (online_storage_task_interval) - The smallest time interval in milliseconds of time between consecutive storage tasks
- NKORNLPMMR (online_store_category_5) - Comma delimitied list of category 5 items.
- MPQKKKQPLS (online_store_category_5_warzone) - Comma delimitied list of category 5 items.
- LLMOOMOMMO (online_store_category_6) - Comma delimitied list of category 6 items.
- LRKMSLPMMT (online_store_category_6_warzone) - Comma delimitied list of category 6 items.
- NLTRKONQPR (online_store_category_7) - Comma delimitied list of category 7 items.
- NOOLMRNMSO (online_store_category_7_warzone) - Comma delimitied list of category 7 items.
- RQNMPMLO (online_store_category_8) - Comma delimitied list of category 8 items.
- SNTSMMPRT (online_store_category_8_warzone) - Comma delimitied list of category 8 items.
- MLOSTOOQOR (online_store_category_9) - Comma delimitied list of category 9 items.
- NRNRRPMKOM (online_store_category_9_warzone) - Comma delimitied list of category 9 items.
- MKMMQLLLSN (online_store_config) - Name of the current store.
- LTRPKNLRMR (online_store_config_dev)
- LPQMTOKRPO (online_store_config_dev_warzone)
- LSOQLQTOTK (online_store_config_warzone) - Name of the current store.
- LROPKRSOL (online_store_enforce_product_availability) - Toggle whether to filter recommended SKU's based on their provided availability window data
- LKSLTSNQNQ (online_store_experimental_category_1) - Comma delimited list of items to be used for experimental categories
- LKTMQRMOST (online_store_experimental_category_1_warzone) - Comma delimited list of items to be used for experimental categories
- NKKOSROQNT (online_store_experimental_category_2) - Comma delimited list of items to be used for experimental categories
- NKKPNSRLMM (online_store_experimental_category_2_warzone) - Comma delimited list of items to be used for experimental categories
- TNMMPPMKQ (online_store_experimental_category_3) - Comma delimited list of items to be used for experimental categories
- LKSOPMLKPL (online_store_experimental_category_3_warzone) - Comma delimited list of items to be used for experimental categories
- NOPOKPTTMT (online_store_experimental_category_4) - Comma delimited list of items to be used for experimental categories
- LQSPNQOLLQ (online_store_experimental_category_4_warzone) - Comma delimited list of items to be used for experimental categories
- MMOOTLNTNR (online_store_featured) - Comma delimited list of featured items.
- MOOMOLTQSP (online_store_featured_timer) - The UTC timestamp of the next reset.
- NPMLTLMSKS (online_store_featured_timer_warzone) - The UTC timestamp of the next reset.
- LQQSPONNOK (online_store_featured_warzone) - Comma delimited list of featured items.
- OMTLRQOPLK (online_store_hide_dedicated_item_chance) - Chance (0.0 - 1.0) to hide the dedicated items from the recommended list
- MPOSPQTTNR (online_store_just_for_you) - Comma delimited list of 'just for you' items.
- ROTRKSQNT (online_store_just_for_you_blacklist) - Comma delimited list of blacklisted items.
- LQNLSMLQTS (online_store_just_for_you_blacklist_warzone) - Comma delimited list of blacklisted items.
- MOLOQRLLQK (online_store_just_for_you_dedicated_items) - Comma delimited list of items to always show in the Just For You category.
- LSLPPRMTLR (online_store_just_for_you_dedicated_items_warzone) - Comma delimited list of items to always show in the Just For You category.
- OQMTOQTSS (online_store_just_for_you_warzone) - Comma delimited list of 'just for you' items.
- OTPQONQQT (online_store_operator) - Comma delimited list of operator items.
- LKQROKRTLN (online_store_operator_timer) - The UTC timestamp of the next reset.
- NOLNTPPQSO (online_store_operator_timer_warzone) - The UTC timestamp of the next reset.
- LRQOORNNQS (online_store_operator_warzone) - Comma delimited list of operator items.
- MSKPMNRQTS (online_store_promoted_items) - Comma delimited list of promoted (best-selling) items.
- NPPRRPOLLL (online_store_promoted_items_warzone) - Comma delimited list of promoted (best-selling) items.
- OQLLQNMS (online_store_sales_items) - Comma delimited list of sale items.
- LKORRRQNPR (online_store_sales_items_warzone) - Comma delimited list of sale items.
- NTOKRSSRP (online_store_second_pass) - Should the store do a second pass and on what
- OKKOKTLTP (online_store_shuffle_recommendations) - Toggle whether to shuffle recommended sku list
- MNLKTLKTPM (online_store_tier_skip_gift_enabled) - Killswitch for tier skip gift
- LQLOKOPRKS (online_store_tier_skip_gift_id) - Bundle ID for the tier skip gift
- OKRROQNRPK (online_store_tier_skip_gift_timer) - UTC timestamp for when tier skip gift promo should end. Gift will only be available while this dvar is set.
- MRQSLSSTLP (online_store_timeout_ms) - Time before failing the store fence when getting store related data.
- NLONMPSRPP (online_store_v1_autoscroll_timer) - How many milliseconds after user input do we wait to re-enable auto-scrolling in the v1 store.
- NPSTPKMPKS (online_store_v2_autoscroll_timer) - How many milliseconds after user input do we wait to re-enable auto-scrolling in the v2 store.
- LOKOLPNMNP (online_store_weapon) - Comma delimited list of weapon items.
- LPLPNLSORL (online_store_weapon_timer) - The UTC timestamp of the next reset.
- NNQRLTQNNK (online_store_weapon_timer_warzone) - The UTC timestamp of the next reset.
- QTNMNLKMM (online_store_weapon_warzone) - Comma delimited list of weapon items.
- LNSSNOTRP (online_terminal_for_everyone) - Overide the Terminal entitlement check
- LQQNNLOTPT (online_time_to_wait_before_inviting_the_same_user_again) - Number of milliseconds to wait before we can invite a particular user
- NLKNTKRQLR (online_tournament_callback_toast_notify_duration) - The time in seconds that the toast notification callback is available for
- LMMRSLRPNS (online_tournament_callback_toast_notify_time) - The time in seconds before the start of the tournament at which we send the toast notification callback to join the tournament
- MLSOSOTTRL (online_tournament_cleanup_leave_calls_enabled) - This is a kill switch that we can use to enable the safety leave all tournament calls.
- MKTROOORM (online_tournament_com_error_on_expire_disabled) - This is a kill switch that we can use to disable the com_errors on match expiration.
- MRRTMQRKNK (online_tournament_definition_min_teams) - The minimum number of teams to issue a bracket.
- MKQNNPTORS (online_tournament_definition_partysize) - The party size permitted in the upcoming tournament.
- NKSPSORQNL (online_tournament_definition_teamcount) - The number of teams in the upcoming tournament.
- PQNSTTTTM (online_tournament_early_registration_limit) - The maximum time in seconds that you can register in advance for a tournament
- NLPONNQNRS (online_tournament_enabled) - Enable tournament mode
- LROPOLSLNK (online_tournament_fake_population) - The number of players we believe are playing the game for tournament staggering
- RQLRMRPTT (online_tournament_force_start_time) - The number of milliseconds to wait before allowing players to force start a match.
- LLQKPLQQLN (online_tournament_ignore_lobby_start)
- LQSMRRQMMT (online_tournament_invite_join_refresh_time_to_wait_for_tournament_state) - The amount of milliseconds to wait before giving up on the invite hsm tournament joins
- MPOKKPNKKO (online_tournament_invite_join_timeout_time_ms) - The amount of milliseconds to wait before giving up on the invite hsm tournament joins
- MNKRRTLPOK (online_tournament_lobby_connect_timeout) - The number of milliseconds to wait before we give up on connecting to a lobby.
- MMMLNLTPPN (online_tournament_match_status_delay) - The number of milliseconds to wait before we can send another match status update.
- MLONLSSQRR (online_tournament_matchmaking_game_type) - The tournament matchmaking game type
- LSLROSMOSO (online_tournament_max_rate_limit) - The number of requests per minute dw can handle at peak throughput
- OLQRKSROPM (online_tournament_min_bracket_team_count)
- MPMPKMKLLP (online_tournament_participation_rate) - The percent of online game users to expect in tournaments
- NQRQOTSTNL (online_tournament_playlist_id) - The playlist id tournament should use
- TMNTQMNQN (online_tournament_quit_ban_scale_pct) - This scales the tournament ban penalties (as a percent). 0 will disable the ban system.
- MMMMNQKTQM (online_tournament_registration_cutoff_time) - The time in seconds before the start of the tournament that we disallow registration
- OMKQOPLSK (online_tournament_rejoin_enabled) - This is a kill switch that we can use to disable rejoins.
- NPPRRNTROT (online_tournament_reminder_toast_notify_time) - The time in seconds before the start of the tournament at which we send the reminder toast notification
- MOQMSLQMQS (online_tournament_reminders_enabled) - This is a kill switch that we can use to disable reminders.
- MMPRPLKNLR (online_tournament_round_0_mapnames) - List of mapnames for tournament round 0
- SNLKKOSSK (online_tournament_round_1_mapnames) - List of mapnames for tournament round 1
- MMRMQQLSRT (online_tournament_round_2_mapnames) - List of mapnames for tournament round 2
- LLSSNNLTQM (online_tournament_round_3_mapnames) - List of mapnames for tournament round 3
- NOKQOTPMTL (online_tournament_screen_debug_enabled)
- MPRSNKTSQK (online_tournament_should_user_random_maps) - Enable this to play in random maps for tournaments
- LPPPMNLOLS (online_tournament_sim_mode_enabled)
- LNKMKTTONP (online_tournament_sim_mode_local_player_index)
- SQMNMOSN (online_tournament_state_update_count_to_start_checking_party_togetherness) - The number of tournament state updates before we begin to check to make sure all party members are present.
- OPRQOOOLO (online_tournament_time) - The UTC timestamp of the next tournament.
- TSQOLLPK (online_tournament_time_interval) - The amount of time between tournaments.
- NKQNPSLPSN (online_tournament_time_to_reach_rate_limit) - The time (in sec) to reach the max dw throughput
- MORMLTMNNQ (online_tournament_wait_for_pending_tasks_before_dedi_shutdown_disabled) - This is a kill switch that we can use to disable waiting for pending tasks to clear before allowing the dedi to shut down.
- LPSROQRSNN (online_weaponxp_playlists) - Playlists that have double weapon xp
- NSMNKTSTRS (online_xb1_session_join) - Turns on or off the DONT_JOIN_SESSION flag from the join potential host code.
- LTSPPRQSMO (online_zombie_party_weapon_xpscale) - Zombie Party Weapon XP Scale
- NSRPSMKOMP (online_zombie_party_xpscale) - Zombie Party XP Scale
- NNKLRNNSOP (online_zombie_weapon_xpscale) - XP Scale for Zombies Weapons
- MSTMORLPKN (online_zombies_xpscale) - XP Scale for Zombies
- LTSNLQNRKO (onlinegame) - Current game is an online game with stats, custom classes, unlocks
- LLPMRMMPLT (onlinevault_active)
- STPLROQRL (onlinevault_maxslots_sub0)
- NLLRPMMPNO (onlinevault_maxslots_sub1)
- LKOOTKNLKL (onlinevault_maxslots_sub2)
- SPMNTTNRN (onlinevault_maxtime_sub0)
- NKRORORMNQ (onlinevault_maxtime_sub1)
- RKMQRKTON (onlinevault_maxtime_sub2)
- LPTTMOQNKO (p2pAuth_allow_kick)
- LQSMNLLMKL (p2pAuth_allow_steam_p2p)
- MRQSRKKOPL (p2pAuth_auth_response_ignore)
- MSLQLKTN (p2pAuth_auth_response_test)
- NSTKKNLPO (p2pAuth_create_invalid_self_ticket)
- OMQOKLNLRQ (p2pAuth_debug_auth_request_state)
- OLSMKOSORQ (p2pAuth_debug_details)
- MPSMTMLSLS (p2pAuth_debug_summary)
- NRTONQRMQO (p2pAuth_debug_ticket_request_state)
- LNMPTPNPLM (p2pAuth_disable)
- MKQNNSNOPT (p2pAuth_disable_direct_connection)
- LTQPPQSPNP (p2pAuth_disable_party_join_auth)
- NKTQSPLOKP (p2pAuth_ignore_ticket_request)
- MKRPMMMSRL (p2pAuth_ignore_ticket_response)
- NOMTMRLMPK (p2pAuth_keep_bad_clients)
- MLRNNRORQK (p2pAuth_show_invalidate_details)
- LMMLNRSLKS (package_type) - The package type for the current build. This will be read from packageinfo.txt. Eg: 'autobuild', 'autobuild_mp', 'current_mp_fnf'. By default this string would be empty
- SSPLNNQKK (packetDebug)
- QMSNSSOS (packetFragmentDebug)
- MLLRKTPNRR (painVisionLerpInRate) - Rate at which pain vision effect lerps in
- OONLORSMO (painVisionLerpOutRate) - Rate at which pain vision effect lerps out
- TTMKNNPSN (painVisionTriggerHealth) - Health (0 to 1) that will trigger the pain vision effect
- MKRTRSMKPO (particle_axes_length)
- LNTRTPKLKM (particle_child_spawn_allow)
- NRPLTRPMMO (particle_debug_draw)
- MMQLKMTPTP (particle_debug_draw_cull_bounds)
- MPNPOMKMRT (particle_debug_draw_frustum_cull_radius)
- QRLQQKTMS (particle_debug_draw_geo_trails)
- MMPTMOSRMQ (particle_debug_draw_lights)
- ORRSNMKSQ (particle_debug_draw_modules)
- LMQMMMTNQK (particle_debug_draw_particles)
- LNQSPPNQKS (particle_debug_draw_spawn_shape)
- LSMKKQTNRN (particle_debug_draw_systems)
- LRLQLNNNML (particle_debug_draw_systems_distance)
- LKPSNOPQON (particle_debug_draw_vectorfields)
- NSRMTKMLOS (particle_debug_draw_velocity)
- LRTQKNSRKT (particle_debug_draw_wrap_bounds)
- LMLOTSLKLS (particle_draw)
- LLRNSKSLRO (particle_dump)
- SLQNSLTL (particle_edit_mode_loop_time)
- LNQNOMSSTP (particle_enable)
- LOOKTNMOSQ (particle_enable_physics_light) - Enables/Disables the lightweight particles (Havok_FX)
- NLOTKOQOOS (particle_figure8_playback)
- NONRSRNOSN (particle_figure8_radius)
- LPMMNQRQRK (particle_figure8_time)
- MOSKKQSPTQ (particle_language)
- NLRMOQOMOM (particle_log_name)
- MSOOKLOQTQ (particle_magma_heightfield_bbox_max) - Bounding box max of magma heightfield
- NKPSNPTQMM (particle_magma_heightfield_bbox_min) - Bounding box min of magma heightfield
- NOQSNNTRKP (particle_nightvision_override)
- LQNKTTNLPS (particle_occlusion_query_disable_world_size)
- MMPTQTQLKQ (particle_occlusion_query_override_world_size)
- LTOKSMSMQQ (particle_parent_updates_child) - Only the parent will update a child effect that is attached to its parent
- TMRMQSTK (particle_physics_allowedPenetrationDepth) - Allowed penetration depth for a heavyweight body when we use particle_physics_doPenetrationTest
- NQLRLPTSTK (particle_physics_doPenetrationTest)
- NNMQOSNQLP (particle_physics_memory_threshold) - Physics memory threshold above which, we don't create fx heavyweight physics
- LPNSQLKQKP (particle_profile)
- NOLTKRNKSM (particle_profile_filter)
- LPOTLPOTKS (particle_profile_memory_only)
- NRLPOOKOS (particle_profile_sort)
- NTLLTOPKKT (particle_profile_update_time)
- OPSOTPSNK (particle_region)
- PQLORROOT (particle_show_axes)
- TNMQSPPPK (particle_show_axes_effect_origin)
- MRMSQMTPMO (particle_show_transient_warnings)
- NLLMLKQRRN (particle_showtris)
- PRNNQRMTQ (particle_sort_particles)
- NTKQLNSQQT (particle_sort_systems)
- NMQOSNPPRN (particle_system_culling_draw)
- MPNSRMPLOK (particle_system_culling_update)
- MQTRTKPROM (particle_thermal_override)
- PQKMTNMPL (particle_update)
- LRPMSMMMLO (particle_use_filter)
- MRSNSMMQTQ (particle_use_spawn_position_in_runner_bolt_offset)
- LMKRNQKLQR (partyChatDisallowed) - External Dvar
- OLSSQKOMTS (partyChatDisconnectTimer)
- MTQTOKNLMR (party_IsLocalClientSelected) - True if selected player is a local client. Only valid when used with party feeders.
- RRTPOQNNR (party_aliensUseDedicatedServer) - Whether the aliens mode should attempt to grab a dedicated server or not.
- MKPKPMNLPN (party_am_I_host)
- LPKSMNTNTK (party_checkForHostInUsingTeams) - Killswitch to go back to the old behavior in Party_UsingTeams
- NLOKRPSPSP (party_check_mm_on_member_join) - Whether to check the matchmaker for acceptance on member join
- NRLKKKLQQP (party_client_disconnect_dlog_mode) - Whether to send telemetry via dlog on disconnect
- NTLPPQLOLN (party_client_hostresolver_retry_period) - Time in milliseconds before retrying on a previously attempted host.
- MMSMNNTQRR (party_client_task_max_retries) - Failsafe switch to limit the number of retries before giving up on a client task.
- LRPQNKTLLL (party_client_task_timeout) - Time in milliseconds before considering a client task timed out.
- NSNSSOTMOL (party_debug)
- SRNSPMSN (party_debugClientFailCommit)
- LKKQKTOSKS (party_debugClientFailJoining)
- LKOLNQRPOT (party_debugClientIgnoreHostPresence)
- NNLPLSMMQO (party_debugHostMembersFailing)
- MLKKKMTNSN (party_debugJoinLatency)
- TTTPMSKOM (party_dumpInfoImmediately)
- NNMQRNNNLR (party_editingsettings)
- OMMONRSOM (party_firstSubpartyIndex) - Determines sort order and coloring of parties in lobbies. Randomly set by code. Dvar provided for debugging.
- NKMRNQMONN (party_followPartyHostOutOfGames) - Whether we should follow our party host out of a game in progress.
- LOKRTRMNTP (party_forceMeAsHost)
- MPNLQMOSNT (party_gamesize) - Current maximum game size
- MKKNPOPOQO (party_hostmigration)
- LROLLRPRPT (party_hostname)
- MQQRORRLTK (party_inactiveHeartbeatPeriod) - How often to send inactive party keep alive packets in milliseconds.
- NMTLKMTKRK (party_join_failure_dlog_mode) - Whether to send telemetry via dlog on join failure
- NRSMRTQN (party_kickplayerquestion) - String to store the question about kicking the selected player
- MTTPOORLTO (party_listFocus) - True when an item in the party list has focus.
- LNMMMOOLQQ (party_lobbyPlayerCount) - Number of players currently in the party/lobby in lobby format (x/y players)
- OLQPNSLPRP (party_makehosterrormsg)
- MTPKOMSKQQ (party_mapvote_entrya_mapname) - Primary map vote entry name
- MOSMTTQPPN (party_mapvote_entryb_mapname) - Alternate map vote entry name
- MQLNKOMPMS (party_mapvote_entryc_mapname) - Random map vote entry name
- TKQPORQNK (party_matchedPlayerCount) - Number of matched players before revealing their true names
- ROMTTTNL (party_maxPrivatePartyPlayers) - Max number of players allowed in a private party.
- RRNTNNKNP (party_maxSquadSize) - The size of squads within a team.
- NNMQNKPLTQ (party_maxTeamDiff) - Maximum difference allowed between teams before starting a match
- OOTQKOTRM (party_maxplayers) - Maximum number of players in a party
- LTRPQSNOTO (party_membersMissingMapPack) - Whether any party member is missing one of the enabled map packs. Only valid after running partyUpdateMissingMapPackDvar
- LSKLSLTLQT (party_minLobbyTime) - Minimum time (in seconds) for a lobby to be open before auto starting a match
- LQNTPTNTON (party_minVoteTime) - Minimum time (in seconds) for a lobby to vote
- LLNLRTQRPO (party_minplayers) - Minimum number of players in a party
- OKNMMNTQOM (party_partyPlayerCount) - Number of players currently in the party/lobby in party format (x players in y's party)
- NKSQNMMRRQ (party_partyPlayerCountNum) - Number of players currently in the party/lobby
- OLNTOPTTNR (party_playervisible) - Whether selected player in party is showing true info or not. Only valid when used with party feeders.
- LPQSQNQKPL (party_printPartyStatusFrequency)
- MLQRQMSQNN (party_profile_enabled)
- MMKTNNQRPL (party_profile_frame_delay)
- POQTNSSSP (party_profile_print_output)
- LSRQKTSKOS (party_profile_send_output)
- MLQKNQQKLN (party_rejectLobbyJoinRequests)
- QTTQOMKPT (party_rejectLobbyMemberJoin)
- SQPPMNLKK (party_searchUntilTeamsCanBeMade) - Force the game to continue searching for a game to join until teams can be made with the local players.
- OKTPMKQTPP (party_search_debug_delay_ms) - party ddebug state TTY output frequency
- LKOPPSLNNT (party_selectedIndex) - Current selected player index in the feeder.
- NRNRSQOLNQ (party_selectedIndexChangedTime) - Time stamp in milliseconds when the selected index last changed.
- NTLONPSTSN (party_sendFullMemberInfoWhenServerRunning)
- LNTLSRRMOP (party_simulateInAndOutOfLobbies)
- LKTPKOMLST (party_simulateManySearchResults)
- MPNTPOROMS (party_startHosting)
- MOPMSORRMM (party_teamCount) - Number of teams players should be grouped as. 0 = FFA
- MPKKNQPOQO (party_teamsVisible) - teams are visible in UI
- LNTTTLKMKR (party_testclients_in_private_party)
- NLRMQTTNON (party_timer) - Time until game begins in seconds, for UI display
- MLQRONPPSK (party_updateAssignedTeamInLocalAndSystemLink) - This allows to reassign the team when in a private or local game. Fixes the team chat assignment
- SNSMOORLS (partychat_assign_timeout_ms) - Time between the host assigning a chat creation to client and them timing out
- NLKTQONRQS (partychat_attempt_retry_join_thottle) - The multiplier for retrying to join a chat in case a join failed
- MKMTQOMPSQ (partychat_check_sent_data_freq_ms) - Time between the host sending party data to clients
- LRRQPKLSPK (partychat_check_team_creation_freq_ms) - Time between the host checking if team chat creation is needed
- MRKRSSONLR (partychat_max_retry_join_attempts) - The max numbner of attempts to retry joining a chat
- LPNQSMOPQM (partymigrate_broadcast_interval) - Time between telling people who the new host is when migrating lobby
- LNPONQTLPK (partymigrate_cpuBonusPing) - The ping rewarded to a CPU meeting the bonus threshold when scoring hosts.
- SQOQOLLST (partymigrate_cpuBonusThreshold) - The required excess %CPU speed to get a bonus when scoring hosts.
- LSLOPQPLLL (partymigrate_logResults) - Instrumentation - Whether to log the best host calculation results. 0 is disabled, 1 for games, 2 for parties, 3 for both.
- OTMRKSLNQ (partymigrate_makeHostTimeout) - Time before giving up on makeHost requests
- NMSKTMOTTS (partymigrate_makePrivateDSHostTimeout) - Time before giving up on makeHost request when migrating after a private DS match
- LSSRORTPLQ (partymigrate_pingtest_active) - Whether to do a ping test when lobby migrating
- MRRPQSKNSL (partymigrate_pingtest_debug) - Whether to print ping test results (spams when migrations occur)
- NONSPLRQTL (partymigrate_pingtest_filterThreshold) - Acceptable ping difference from best ping host for host selection (ms)
- MRONPMNKQO (partymigrate_pingtest_retry) - Time between ping tests when migrating lobby
- NTSPNTQPRL (partymigrate_pingtest_timeout) - Time to give up on ping tests when migrating lobby
- NPSNRSKPOT (partymigrate_preferConsoleOverPC) - When possible choose a console as a host over a PC (for security)
- MRRTQSKMKP (partymigrate_preferSameHost) - When possible, prefer keeping the same host on migrations
- LSPKTNTQRQ (partymigrate_selectiontime) - Time before requiring a host selection when migrating lobby
- NQTTRSLOOQ (partymigrate_timeout) - Time before giving up on lobby migration if we hear nothing
- MKTMNMONOM (partymigrate_timeoutmax) - Time before giving up on lobby migration, even if the arbitrator is telling us to keep waiting
- MSRNPNLPMQ (partymigrate_uploadtest_minThreshold) - Minimum meaningful upload bandwidth delta for host selection (bps)
- LOTLRKKPTS (partytweak_kickoldhostsplitscreenclient) - Killswitch for kicking the old host's splitscreen client during migration
- MNSLRKRRKQ (password)
- NTRPOKLSNM (patchCollision_debugDisplayOffsetX)
- LRPNKPNTQT (patchCollision_debugDisplayOffsetY)
- MSPKTNQQSN (patchCollision_debugDump)
- LMLKROTKKP (patchCollision_debugList)
- NMSNTLMPTS (patchManifestUpdateCheckMinutes) - Minutes to wait between checking for updated patch manifest
- OKRLMSLKON (patchManifestUpdateRetryAttempts) - Number of retry attempts on a failed manifest check
- MNNTKLOOPS (patchManifestUpdateRetrySeconds) - Seconds to wait between retry on manifest failure
- LOQRPKNPON (patchSystemDebug)
- TMKMTKTSS (patchmanifestoverride) - patch manifest file override name
- MTTNLMRNLO (patchmanifestversionoverride) - patch manifest file override version
- MMRORMNPR (path_nodeInfoType)
- NNPRRLTTKP (pc_build_version_check_enabled) - Killswitch for title update detection.
- LSKPPSMKPT (pc_build_version_check_enabled_in_dev_environment) - The build version check is bypassed in dev environment, but it can be forced with this dvar.
- MQTTKQTPMN (pc_build_version_check_enabled_with_dev_licenses) - The build version check is bypassed when the user has dev licenses, but it can be forced with this dvar.
- OQMKRQTKN (pc_bypass_techset_fixup_enabled) - When true the game is bypassing the techset fix up done during the load/unload of a map on PC unless My Changes is used
- NTMPQORMNO (pc_latest_build_version) - Lastest known build version advertised by publisher variables.
- MPKMSONQOL (pc_suspend_pso_workers_for_fixup_enabled) - When true the game is suspending the PSO creation workers to allow the shader assets to be updated during a zone unloading. If a suspend was initiated, the resume will be called after the unload is completed. This is to fix the memory unmapping issue when the next zone load is done before the previous zone unload (IWH-233371).
- NMMPTOSMKQ (pendingMapRestartOrQuitToMainMenu)
- NTNKLMLTLS (perk_bulletPenetrationMultiplier) - Multiplier for extra bullet penetration
- OMKNNSSMQL (perk_explosiveArmorMultiplier) - Multiplier for incoming radial damage.
- MMSOLPNNSK (perk_extendedMagsBeamAmmo) - Number of extra bullets per clip for beam weapons with the extended mags perk.
- NPLMPRQPRN (perk_extendedMagsMGAmmo) - Number of extra bullets per clip for machine gun weapons with the extended mags perk.
- MMLTLMKNLK (perk_extendedMagsPistolAmmo) - Number of extra bullets per clip for pistol weapons with the extended mags perk.
- NRPTOMTQTP (perk_extendedMagsRifleAmmo) - Number of extra bullets per clip for rifle weapons with the extended mags perk.
- MPPNOKTKPK (perk_extendedMagsSMGAmmo) - Number of extra bullets per clip for sub machine gun weapons with the extended mags perk.
- NTOQNRQRPQ (perk_extendedMagsSniperAmmo) - Number of extra bullets per clip for sniper rifle weapons with the extended mags perk.
- MLKLKMQRO (perk_extendedMagsSpreadAmmo) - Number of extra bullets per clip for spread weapons with the extended mags perk.
- NPTMROTQNQ (perk_extraBreath) - Number of extra seconds a player can hold his breath
- MPPTTRSKPP (perk_fastSnipeScale) - Scales the recovery speed of the view kick when using a sniper.
- NTLPSLRTLK (perk_footstepVolumeAlly) - Players with specialty_selectivehearing multiply ally footstep volume by this amount.
- LQPOSOMOMK (perk_footstepVolumeEnemy) - Players with specialty_selectivehearing multiply enemy footstep volume by this amount.
- QMSLORKKL (perk_footstepVolumePlayer) - Players with specialty_selectivehearing multiply their own footstep volume by this amount.
- NOMQPMROSO (perk_footstepVolumeSelectiveHearingMin) - Players with specialty_selectivehearing cancel out specialty_quieter footstep multipliers with this multiplier instead, before applying the normal selectivehearing multipliers.
- SRTTSMPNO (perk_improvedExtraBreath) - Number of extra seconds a player can hold his breath on top of the base perk
- NTSKTPTQSM (perk_lightWeightViewBobScale) - Scale for first person view movement while lightweight.
- MTKMNKLOMT (perk_longerTeleportMultiplier) - Multiplier for teleport_distanceMax.
- MQRTTRRSOK (perk_marksmanNameAngleScale) - Multiplier for enemy nameplate visibility angle.
- MQQNRSLRNS (perk_marksmanNameDistanceScale) - Multiplier for enemy nameplate visibility distance.
- OLMNSTQKOP (perk_melee_resist_factor) - Scale to apply to all incoming melee damage while the 'specialty_melee_resist' perk is active.
- NRRSRNRMMM (perk_melee_resist_finisher_adjust) - Adjustment value to apply to incoming melee combo finishers while the 'specialty_melee_resist' perk is active. Positive numbers increase the number of successive hits to perform a fatal attack / finisher against this player.
- NSTTTORS (perk_parabolicAngle) - Eavesdrop perk's effective FOV angle
- TMRSKPQLQ (perk_parabolicIcon) - Eavesdrop icon to use when displaying eavesdropped voice chats
- MPNMNTLKNT (perk_parabolicRadius) - Eavesdrop perk's effective radius
- LSPOQORRTT (perk_quickDrawSpeedScaleSP) - Scales the 'Hip to ADS' transition speed. SP only.
- MSPQORTNQ (perk_quickDrawSpeedScaleSniperSP) - Scales the 'Hip to ADS' transition speed for weapons of class type sniper. SP only.
- LLQMPNLKPT (perk_quickswap_primary_item_swap_enabled) - Enables the quickswap perk speeding up primary drop and primary raise when switching to and from item weapons (e.g. killstreaks). Note that this only speeds up the primary weapon, NOT the raise and drop of the item weapon.
- NSKRRLLOLL (perk_sprintMultiplier) - Multiplier for player_sprinttime
- MRLMLRRMRO (perk_sprintRecoveryMultiplierActual) - Percent of sprint recovery time to use.
- PSTPPORLM (perk_sprintRecoveryMultiplierVisual) - Percent of sprint recovery time to use.
- OSRMKSKNP (perk_weapReloadMultiplier) - Percentage of weapon reload time to use
- MSSLTPSTMQ (perk_weapReloadMultiplierEmpty) - Percentage of weapon reload time to use when the weapon magazine is empty.
- OMRSMMSQSL (perk_weapReloadMultiplierEmptyOnLowAmmo) - If true, applies 'specialty_fastreload_empty' bonus when weapon ammo is below 'LowAmmo' warning threshold.
- MQNMLQRQR (perk_weapSpreadMultiplier) - Percentage of weapon spread to use
- PQKKKSKPP (physicsFX_debugDrawFXPipelineId)
- NSMRROLQSO (physicsFX_debugDrawFXPipelineInstanceDrawParticles)
- LLQKTNQLTS (physicsFX_debugDrawFXPipelineInstanceId)
- OONPSOPOO (physicsFX_debugDrawFXPipelineInstances)
- MRPROLRPOL (physicsFX_debugDrawFXPipelines)
- LLSONOSNKQ (physicsFX_debugDrawFXShapeId)
- LSRPKTMQRQ (physicsFX_debugDrawFXShapes)
- NQSLKRQNSQ (physicsFX_debugDrawSounds)
- OKRMKOMNRS (physicsFX_debugPerformance)
- NSTRKPQLLQ (physicsFX_enableCallbacks) - Physics fx callbacks kill switch
- LTNNNNLQM (physicsSVFX_debugDrawSFX)
- LQKSOSRQLM (physicsSVFX_debugDrawSFXHits)
- MNLTKOKSM (physicsSVFX_debugDrawSFXHitsAngleThreshold)
- NNSMLKOQKK (physicsSVFX_debugDrawSFXHitsSpeedThreshold)
- LTQNPRPTKL (physicsSVFX_debugDrawSFXHitsTime)
- MMLKPSTTT (physicsSVFX_debugDrawVFX)
- LTKLOLRPMT (physicsSVFX_debugDrawVFXHits)
- OOKSORNMR (physicsSVFX_debugDrawVFXHitsAngleThreshold)
- LPROPMKPSL (physicsSVFX_debugDrawVFXHitsSpeedThreshold)
- NRONOSMQNM (physicsSVFX_debugDrawVFXHitsTime)
- ROSNONPOL (physicsSVFX_debugWorld)
- LKMLSQLSSS (physics_ExtraLootServerBodies) - Number of extra rigid bodies we allocate when loot system is active
- PSQKKLKSL (physics_HavokClothLicense) - Havok Cloth License dvar
- NPTRLNOPS (physics_HavokPhysicsLicense) - Havok Physics License dvar
- OLPQQNNNQS (physics_RadiusForceHitLimit) - Maximum number of entities moved on client or server by a radius force (explosion)
- NSKPNLRNOR (physics_allowQueryDisabling) - Allow the engine to disable queries
- LSMMLSSPSS (physics_amdMultiThreading_enabled) - If disabled, forces HavokPhysicsThreadPool::getMaxNumThreadsStatic() to return 0 on AMD CPUs. This is an attempt at a workaround for AMD-specific Havok crashes (see IWH-282108)
- NLLRTPOQKL (physics_debugAABBBroadphaseWorldQuery)
- LTQQPLTNMT (physics_debugAABBBroadphaseWorldQueryAABBMax)
- MSLPPLSNT (physics_debugAABBBroadphaseWorldQueryAABBMin)
- NOOTMTPKK (physics_debugAABBWorldQuery)
- QMLOQNKSS (physics_debugAABBWorldQueryAABBMax)
- NSKNRLOSRS (physics_debugAABBWorldQueryAABBMin)
- NORQNROMMR (physics_debugAssetIdByMemory)
- MLSLNSQRRR (physics_debugAssetIdByName)
- PNPTOKOT (physics_debugAssetsByMemory)
- ONSNQNOSN (physics_debugAssetsByName)
- NMSTLLMOPP (physics_debugBadColLods)
- PLKLKSKOQ (physics_debugCPU)
- PPKONLNNO (physics_debugClipmapBrushes)
- NTTPRPRPPS (physics_debugDetailModel)
- LTTKKLRTOR (physics_debugDisplayOffsetX)
- OMLMNQPSLK (physics_debugDisplayOffsetY)
- MOMNNTQQMO (physics_debugDump)
- NKKNSKTOKN (physics_debugFlickerColLod)
- NNSNRSMMOR (physics_debugGetClosestPointsMaxDistance)
- MSNMSQNNRR (physics_debugGetClosestPointsPosition)
- LRKOMMKRPS (physics_debugGetClosestPointsWorld)
- MMQRMLKONT (physics_debugLibraryBodyQualityId)
- MLMKOPLKQL (physics_debugLibraryBodyQualitys)
- LQLSPLTSOT (physics_debugLibraryMaterialId)
- MNOKSQLKSN (physics_debugLibraryMaterials)
- MNMSTQSOOS (physics_debugLibraryMotionProperties)
- NPTROKKPNR (physics_debugLibraryMotionPropertiesId)
- PSQSLMNMT (physics_debugMemory)
- NTTKLMLOOS (physics_debugMemoryEnable)
- LMLLOTTOTP (physics_debugMutableShapesInWorld)
- RKNQSMTRM (physics_debugMutableShapesInWorldRange)
- MSKQOPRMNM (physics_debugParticlesHeavyweight)
- PONNOONMN (physics_debugProfileData)
- MNOPNSNTNO (physics_debugQueryBody)
- LTQPTMNPOP (physics_debugQueryPointMaxDistance)
- MOKLLNKLNP (physics_debugQueryPointPosition)
- MTKNOSPOMO (physics_debugQueryPointWorld)
- MOLPRROTKR (physics_debugQuery_CONTENTS_ACTOR)
- NPMQPQNPLR (physics_debugQuery_CONTENTS_AI_CLIP)
- NLSKMNNNTN (physics_debugQuery_CONTENTS_AI_NOSHOOT)
- NOOQQQNNNP (physics_debugQuery_CONTENTS_AI_NOSIGHT)
- MKMNSLRTPS (physics_debugQuery_CONTENTS_CLIPSHOT)
- NPPQKTPTQN (physics_debugQuery_CONTENTS_EXPLOSIONCLIP)
- SSSNKSKN (physics_debugQuery_CONTENTS_FOLIAGE)
- NNTOQMTNRO (physics_debugQuery_CONTENTS_GLASS)
- LKRRKRRST (physics_debugQuery_CONTENTS_ITEM)
- LMPRNKNKTL (physics_debugQuery_CONTENTS_ITEMCLIP)
- LPLKLLKKN (physics_debugQuery_CONTENTS_MANTLE)
- LNLTLTO (physics_debugQuery_CONTENTS_MISSILECLIP)
- NQPNTMSKQT (physics_debugQuery_CONTENTS_NONSENTIENTTRIGGER)
- MKMSPKSSPT (physics_debugQuery_CONTENTS_PLAYER)
- LRPQRLMML (physics_debugQuery_CONTENTS_PLAYERCLIP)
- MKTRMOQKSR (physics_debugQuery_CONTENTS_PLAYERTRIGGER)
- TQKPMLQRM (physics_debugQuery_CONTENTS_PLAYER_NOSIGHT)
- LNQKQMRRKQ (physics_debugQuery_CONTENTS_SENTIENTTRIGGER)
- MRRSTMNKQT (physics_debugQuery_CONTENTS_SKY)
- POSKRTPKT (physics_debugQuery_CONTENTS_SOLID)
- MONMOKKMSL (physics_debugQuery_CONTENTS_SOUNDCLIP)
- LNQQONNNKS (physics_debugQuery_CONTENTS_SOUNDREFLECT)
- TNTLMTNNR (physics_debugQuery_CONTENTS_USECLIP)
- RTKNTQSOS (physics_debugQuery_CONTENTS_VEHICLE)
- NPNRRQQMRK (physics_debugQuery_CONTENTS_VEHICLECLIP)
- RQOPLTPKO (physics_debugQuery_CONTENTS_VEHICLETRIGGER)
- OKMKLROKNR (physics_debugQuery_CONTENTS_WATER)
- NSTMRSSOQ (physics_debugQuery_IgnoreVolumes)
- NMKNNMLNTT (physics_debugRayClutter)
- MNMSQQNKON (physics_debugRayDetail)
- NRLRKKPRPM (physics_debugRayWorld)
- LPQSKMSNP (physics_debugRaycasterMaxCost)
- LQSRLNKPMR (physics_debugRaycasterMode)
- PKMRKKTNL (physics_debugRaycasterRaysPerFrame)
- NQSKKPQPSS (physics_debugRefSystemCounts)
- NQKLNLPKOK (physics_debugSFXEventAssetId)
- NORTRTMPRO (physics_debugSFXEventAssets)
- PQMNRRMOO (physics_debugShapeCastWorld)
- NQRPQSMSRP (physics_debugTimestep)
- OMOMQMPQSL (physics_debugTrackPerfBulletClient)
- LQNNPMTNKS (physics_debugTrackPerfBulletHeatmap)
- LPORLNSPQ (physics_debugTrackPerfBulletHeatmapShowCheap)
- QPPPTRKSK (physics_debugTrackPerfBulletHeatmapThresholdCheap)
- MKRPQLLQLM (physics_debugTrackPerfBulletHeatmapThresholdExpensive)
- MQPMSLPTTR (physics_debugTrackPerfBulletServer)
- LNNNQQSOSQ (physics_debugTrackPerfPMoveClient)
- MQLSQNTT (physics_debugTrackPerfPMoveHeatmap)
- LPQTSQLSRT (physics_debugTrackPerfPMoveHeatmapShowCheap)
- LTKSOTTTKR (physics_debugTrackPerfPMoveHeatmapThresholdCheap)
- MMLQLSOLMR (physics_debugTrackPerfPMoveHeatmapThresholdExpensive)
- TQRRPQLMM (physics_debugTrackPerfPMoveServer)
- LTPKMNTTKQ (physics_debugTrackPerfServerWorlds)
- MLSNOMLKQQ (physics_debugTrackPerfWorldMeshDisplayAreaThresholdCheap)
- MORTKOOTOM (physics_debugTrackPerfWorldMeshDisplayAreaThresholdExpensive)
- MSOKPLNRLT (physics_debugTrackWorldMeshDisplayArea)
- SNKOPNNQN (physics_debugTrackWorldMeshStats)
- OMSSSQRPOT (physics_debugVFXEventAssetId)
- MLSLMPNSN (physics_debugVFXEventAssets)
- NLLMTOPKKL (physics_debugVisualizeCharacterProxies)
- LQPTRSLMSO (physics_debugVisualizeWorld)
- OKOTKKLQOQ (physics_debugVisualizeWorldAABBQuery)
- LSNKPQQOLN (physics_debugVisualizeWorldBodyId)
- LQLMLQMTTN (physics_debugVisualizeWorldBroadphase)
- RSKQQSKQP (physics_debugVisualizeWorldClearZFirst)
- NQRLTTOTQS (physics_debugVisualizeWorldClosestPointsQuery)
- MNKORKMKM (physics_debugVisualizeWorldCollisionHeatmap)
- TLQKPKNPN (physics_debugVisualizeWorldCollisionHeatmapBad)
- NTSTRRQOL (physics_debugVisualizeWorldCollisionHeatmapGood)
- STSTLQQQT (physics_debugVisualizeWorldCollisionHeatmapRange)
- LNKKPSONOQ (physics_debugVisualizeWorldCollisionTile)
- SSROMTKRR (physics_debugVisualizeWorldComplexityLineThreshold)
- NNRKMNNNNQ (physics_debugVisualizeWorldComplexityTriThreshold)
- OKSLLQLPNR (physics_debugVisualizeWorldConstraint)
- NNONPKPMOT (physics_debugVisualizeWorldDeactivation)
- NQLOQTNQKT (physics_debugVisualizeWorldDebugDraw)
- SMKSQMTSP (physics_debugVisualizeWorldIWShape)
- MNMSONRSNP (physics_debugVisualizeWorldIgnoreCharacterProxies)
- POPPMLQQQ (physics_debugVisualizeWorldManifold)
- NTKNTQOPN (physics_debugVisualizeWorldMassProperties)
- NSOPNOMR (physics_debugVisualizeWorldMotionId)
- OMPSTPTSOR (physics_debugVisualizeWorldParticles)
- NRRLQPNONO (physics_debugVisualizeWorldPointQuery)
- OSRKRRNLM (physics_debugVisualizeWorldRadius)
- OLKTNOMLQ (physics_debugVisualizeWorldRaycasts)
- LPMMQQONNL (physics_debugVisualizeWorldShape)
- NLOLRSKMSN (physics_debugVisualizeWorldShapeLowRes)
- LTMPNPQRTR (physics_debugVisualizeWorldShapecasts)
- NQNTQNPSSR (physics_debugVisualizeWorldVehicles)
- MNNTRKTPTO (physics_debugVisualizeWorldViewMode)
- LLKQSOPKRT (physics_debugVisualize_CONTENTS_ACTOR)
- MNSPNLPNQT (physics_debugVisualize_CONTENTS_AI_CLIP)
- NNSTKTTQLN (physics_debugVisualize_CONTENTS_AI_NOSHOOT)
- MSQNSMNRMN (physics_debugVisualize_CONTENTS_AI_NOSIGHT)
- TSPQKTNNS (physics_debugVisualize_CONTENTS_CLIPSHOT)
- MTNNQSOMTP (physics_debugVisualize_CONTENTS_EXPLOSIONCLIP)
- SOSSMNPT (physics_debugVisualize_CONTENTS_FOLIAGE)
- OKNMNOKLNS (physics_debugVisualize_CONTENTS_GLASS)
- NONMMKPOP (physics_debugVisualize_CONTENTS_ITEM)
- LLMQNNTTQR (physics_debugVisualize_CONTENTS_ITEMCLIP)
- MMMRPSPTTT (physics_debugVisualize_CONTENTS_MANTLE)
- LSMMOSPOOQ (physics_debugVisualize_CONTENTS_MISSILECLIP)
- LMKKNSLQRN (physics_debugVisualize_CONTENTS_NONSENTIENTTRIGGER)
- MMSOKRRQRL (physics_debugVisualize_CONTENTS_PLAYER)
- NKTLQPNOSL (physics_debugVisualize_CONTENTS_PLAYERCLIP)
- MQNMTQRMNP (physics_debugVisualize_CONTENTS_PLAYERTRIGGER)
- NNMQQOSOTM (physics_debugVisualize_CONTENTS_PLAYER_NOSIGHT)
- OKLLOTRORS (physics_debugVisualize_CONTENTS_SENTIENTTRIGGER)
- MRPOLTTMPR (physics_debugVisualize_CONTENTS_SKY)
- MMRSSLOSST (physics_debugVisualize_CONTENTS_SOLID)
- OPONKTOSP (physics_debugVisualize_CONTENTS_SOUNDCLIP)
- MTTTPMPSPQ (physics_debugVisualize_CONTENTS_SOUNDREFLECT)
- MOLLRNNKT (physics_debugVisualize_CONTENTS_USECLIP)
- NTKLQNKKQK (physics_debugVisualize_CONTENTS_VEHICLE)
- MSSLKOKTLO (physics_debugVisualize_CONTENTS_VEHICLECLIP)
- PPKLORSPM (physics_debugVisualize_CONTENTS_VEHICLETRIGGER)
- NMQNKRSTSP (physics_debugVisualize_CONTENTS_WATER)
- ORMOTTQOK (physics_debugVisualize_Preset)
- LPNPSNLPKN (physics_debugVisualize_Query)
- NOSMNOPOMM (physics_debugWorld)
- MRPPSMTSOQ (physics_debugWorldBody)
- LRPOKMKQKP (physics_debugWorldFull)
- LPRTRKPPKK (physics_debugXModelIdByMemory)
- LQQRLPSPO (physics_debugXModelIdByName)
- NPKROSRRML (physics_debugXModelsByDetailBodyCount)
- MRKOLKQQKM (physics_debugXModelsByMemory)
- OKONLRQMRM (physics_debugXModelsByName)
- QONOKKPTL (physics_debugXModelsExcludeDoNotUse)
- TRLTSTRNS (physics_debugXModelsWithCollLods)
- NPRNSLQOOS (physics_debugXModelsWithNoPhysicsAsset)
- LNOMRSSOPP (physics_disableSpammyWarnings) - Turn off spammy warnings
- NLTOKQSORN (physics_dumpCharacterProxyServer)
- LPLMNTRPQR (physics_enableCharacterSoftBody) - Enable Character Proxy Soft Body
- ONPKRPOLT (physics_perfTest_bullet_sendTelemetry)
- OMKSLSTMOK (physics_perfTest_pmove_sendTelemetry)
- LLTTMRLPOL (physics_processWorkerCommandsWhenWaiting_enabled) - When true, process worker commands in HavokPhysicsThreadPool::waitForCompletion if we detect a stall or deadlock (IWH-237742)
- LMTSTLNSM (physics_volume_debugDrawClient)
- NMKOLMLNSQ (physics_volume_debugDrawServer)
- NTRNRRNKMN (pickupPrints)
- OKSRPNTSPQ (pix_profile_script)
- LLKPTKTRSL (playListUpdateCheckMinutes) - Minutes to wait between checking for updated playlist.
- MLTMLRLQTK (playTogetherDebug)
- LPRKLOKSPO (playerButtCollisionBlendTimeSec) - Duration over which the player butt collision offset will be blended in after becoming active. E.g., after becoming unlinked, after climbing a ladder, etc.
- MOKPSSNMSL (playerButtCollisionClientBroadphaseExtraRadius) - Butt collision client-side broadphase test is performed at the client's current location, with a radius of (suitRadius + playerButtCollisionOffset + playerButtCollisionClientBroadphaseExtraRadius), and height of the player's crouched collision capsule.
- SPSLSRKRO (playerButtCollisionOffset) - Keep the rear of the player's collision capsule this far from player clip. Helps prevent the player's butt from sticking through walls while crouched.
- OKSTKQOQTR (playerButtCollisionTestRadius) - Radius of the capsule used for butt collision testing. Affects the rate at which 'playerButtCollisionOffset' is blended in with player orientation to a wall. The larger, the more forgiving for WM animators.
- OMNQTORNMM (playerCharacterCollisionFriendlySoftPush) - Changes character collision to be a soft push for friendly MP characters.
- LLMQRQLNLR (playerCharacterCollisionMantleFloorFix) - Fixes bug where mantle can push player through floor.
- MMQSMTLRNT (playerCharacterCollisionMantleVehicleWallFix) - Fixes bug where vehicle can push player through wall if being mantled on while crushing into wall.
- TTNRLPQMT (playerCharacterCollisionMantleWindowFix) - Fixes bug a player could not mantle script mover windows.
- ORLLQMTLR (playerCharacterCollisionMoverRockingCollision) - Turns back on rocking collision for movers.
- NNMLROOKSR (playerCharacterCollisionMoverStanceFix) - Fixes bug where player could be pushed through static geo when resolving collision from a stance change against a mover.
- LSRKNMTRMP (playerCharacterCollisionProneStuckFallFix) - Fixes bug where prone stuck due to falling behavior.
- MLRTKORKMM (playerCharacterCollisionProneStuckFix) - Fixes bug where prone gets stuck and cannot move due to torso tilt.
- LPKKKTKMLL (playerCharacterCollisionShieldOffset) - Offset used for character collision when a character is using a shield.
- MSKOKSTQOR (playerCharacterCollisionUnresolvedCollisionFix) - Fixes bug where unresolved collision was not called when stuck in a stopped vehicle.
- MTOLTLOKOL (playerCharacterCollisionVehicleAngleWallFix) - Fixes bug where vehicle can push player through wall with player tilting.
- MKOOOLKKQK (playerCharacterCollisionVehicleHeadWallFix) - Fixes bug where vehicle can push player through wall with player's head in ceiling.
- QNPNNOMKQ (playerCharacterCollisionVehicleJumpWallFix) - Fixes bug where vehicle can push player through wall with player jumping.
- OMRLPKOQOS (playerCharacterCollisionVehicleWallFix) - Fixes bug where vehicle can push player through wall.
- MLNQNRQPML (playerCollisionStandingStickHeight) - This is the desired standing stick height, assuming a 70 inch capsule with a 15 inch radius. All other heights are derived from this based on a ratio.
- MSPSTOSTTL (playerCullDistHip) - Distance beyond which we don't render players at hipfire FOV
- LRSKLPRNOP (playerCullDistMaxZoom) - Distance beyond which we don't render players at max zoom FOV
- NPPONOTRMM (playerCulledDebugOverlay)
- MONLKSMROM (playerLastStandCollisionTestIntervalRatio) - Distance between the middle of each last stand penetration test. Ratios of player capsule radius.
- NSPPMLQLPM (playerLastStandCollisionTestMaxIterations) - Maximum number of penetration tests to perform in a single PMove for a given player in Last Stand.
- MSPPNONST (playerLastStandCollisionTestSteps) - Number of penetration tests to perform in front of the player that should be clear for the player legs.
- NKROLQQPSS (playerLastStandContourShapecastRadius) - Radius of shapecasts that determine the contour of the ground under players in Last Stand.
- MQPNKMKPRQ (playerLastStandDownTraceDistance) - Distance to trace downward while in Last Stand. Results used for calculating legs/torso pitch.
- MMSRPNPNON (playerProneViewheightAdjust) - While in a map WITHOUT world streaming, amount to adjust the suit viewheight while prone (inches).
- NRMSPRNPMQ (playerProneViewheightAdjust_worldStreamingMap) - While in a map WITH world streaming, amount to adjust the suit viewheight while prone (inches).
- MPNNOSOOQN (player_MGUseFOV)
- NPLKNLQNMK (player_MGUseRadius)
- NPQKLPMPRQ (player_adsResetFraction) - The fraction between Hip Fire and ADS where the sights will re-center and drop any accumulated idle sway motion.
- MKNMQMOKSL (player_align_death_anim_unknown_direction_update_angles) - Killswitch for bugfix to IWH-268444 where player_align_death_anim angles were not applied to grenade suicide victims
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