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Jul 11th, 2018
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  1. --//===============================================================\\--
  2. --|| CREATED BY SHACKLUSTER | EDITED BY COMMON_SENSE
  3. --\\===============================================================//--
  4.  
  5. wait(0.2)
  6.  
  7. Player = game:GetService("Players").LocalPlayer
  8. PlayerGui = Player.PlayerGui
  9. Cam = workspace.CurrentCamera
  10. Backpack = Player.Backpack
  11. Character = Player.Character
  12. Humanoid = Character.Humanoid
  13. Mouse = Player:GetMouse()
  14. RootPart = Character["HumanoidRootPart"]
  15. Torso = Character["Torso"]
  16. Head = Character["Head"]
  17. RightArm = Character["Right Arm"]
  18. LeftArm = Character["Left Arm"]
  19. RightLeg = Character["Right Leg"]
  20. LeftLeg = Character["Left Leg"]
  21. RootJoint = RootPart["RootJoint"]
  22. Neck = Torso["Neck"]
  23. RightShoulder = Torso["Right Shoulder"]
  24. LeftShoulder = Torso["Left Shoulder"]
  25. RightHip = Torso["Right Hip"]
  26. LeftHip = Torso["Left Hip"]
  27. local sick = Instance.new("Sound",Torso)
  28. sick.SoundId = "rbxassetid://0"
  29. sick.Looped = true
  30. sick.Pitch = 1
  31. sick.Volume = 3
  32. sick:Play()
  33.  
  34. IT = Instance.new
  35. CF = CFrame.new
  36. VT = Vector3.new
  37. RAD = math.rad
  38. C3 = Color3.new
  39. UD2 = UDim2.new
  40. BRICKC = BrickColor.new
  41. ANGLES = CFrame.Angles
  42. EULER = CFrame.fromEulerAnglesXYZ
  43. COS = math.cos
  44. ACOS = math.acos
  45. SIN = math.sin
  46. ASIN = math.asin
  47. ABS = math.abs
  48. MRANDOM = math.random
  49. FLOOR = math.floor
  50.  
  51. --//=================================\\
  52. --|| USEFUL VALUES
  53. --\\=================================//
  54.  
  55. Animation_Speed = 3
  56. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  57. local Speed = 35
  58. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  59. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  60. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  61. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  62. local DAMAGEMULTIPLIER = 1
  63. local ANIM = "Idle"
  64. local ATTACK = false
  65. local EQUIPPED = false
  66. local HOLD = false
  67. local COMBO = 1
  68. local Rooted = false
  69. local SINE = 0
  70. local KEYHOLD = false
  71. local CHANGE = 2 / Animation_Speed
  72. local WALKINGANIM = false
  73. local VALUE1 = false
  74. local VALUE2 = false
  75. local ROBLOXIDLEANIMATION = IT("Animation")
  76. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  77. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  78. --ROBLOXIDLEANIMATION.Parent = Humanoid
  79. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  80. WEAPONGUI.Name = "Weapon GUI"
  81. local Effects = IT("Folder", Character)
  82. Effects.Name = "Effects"
  83. local ANIMATOR = Humanoid.Animator
  84. local ANIMATE = Character.Animate
  85. local UNANCHOR = true
  86. local LAUGHS = {834001699,834001752,834001797,834001828}
  87. local SONGS = {0}
  88. local CHOICE = MRANDOM(1,4)
  89. local ENERGYSOUND = 1417051162
  90. local BEAMSOUND = 1417056781
  91. local EXPLOSIONSOUND = 1417056081
  92.  
  93. --//=================================\\
  94. --\\=================================//
  95.  
  96. --//=================================\\
  97. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  98. --\\=================================//
  99.  
  100. ArtificialHB = Instance.new("BindableEvent", script)
  101. ArtificialHB.Name = "ArtificialHB"
  102.  
  103. script:WaitForChild("ArtificialHB")
  104.  
  105. frame = Frame_Speed
  106. tf = 0
  107. allowframeloss = false
  108. tossremainder = false
  109. lastframe = tick()
  110. script.ArtificialHB:Fire()
  111.  
  112. game:GetService("RunService").Heartbeat:connect(function(s, p)
  113. tf = tf + s
  114. if tf >= frame then
  115. if allowframeloss then
  116. script.ArtificialHB:Fire()
  117. lastframe = tick()
  118. else
  119. for i = 1, math.floor(tf / frame) do
  120. script.ArtificialHB:Fire()
  121. end
  122. lastframe = tick()
  123. end
  124. if tossremainder then
  125. tf = 0
  126. else
  127. tf = tf - frame * math.floor(tf / frame)
  128. end
  129. end
  130. end)
  131.  
  132. --//=================================\\
  133. --\\=================================//
  134.  
  135. local toggleTag = true
  136. local txt = Instance.new("BillboardGui", Head)
  137. txt.Adornee = nil
  138. txt.Name = "NameDetect"
  139. txt.Size = UDim2.new(4, 0, 1.2, 0)
  140. txt.StudsOffset = Vector3.new(-8, 8/1.5, 0)
  141. local text = Instance.new("TextLabel", txt)
  142. text.Size = UDim2.new(10/2, 0, 7/2, 0)
  143. text.FontSize = "Size8"
  144. text.TextScaled = true
  145. text.TextTransparency = 0
  146. text.BackgroundTransparency = 1
  147. text.TextTransparency = 0
  148. text.TextStrokeTransparency = 0
  149. text.Font = "Fantasy"
  150. text.TextStrokeColor3 = Color3.new(0,0,0)
  151. text.TextColor3 = Color3.new(0,0,0)
  152. text.Text = "The Lost Devil"
  153.  
  154. function RecolorTextAndRename(name,col1,col2)
  155. text.TextStrokeColor3 = col2
  156. text.TextColor3 = col1
  157. text.Text = name
  158. end
  159.  
  160. RecolorTextAndRename("The Lost Devil",Color3.new(0,0,0),Color3.new(0,0,0))
  161. --//=================================\\
  162. --|| SOME FUNCTIONS
  163. --\\=================================//
  164.  
  165. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  166. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  167. end
  168.  
  169. function PositiveAngle(NUMBER)
  170. if NUMBER >= 0 then
  171. NUMBER = 0
  172. end
  173. return NUMBER
  174. end
  175.  
  176. function NegativeAngle(NUMBER)
  177. if NUMBER <= 0 then
  178. NUMBER = 0
  179. end
  180. return NUMBER
  181. end
  182.  
  183. function Swait(NUMBER)
  184. if NUMBER == 0 or NUMBER == nil then
  185. ArtificialHB.Event:wait()
  186. else
  187. for i = 1, NUMBER do
  188. ArtificialHB.Event:wait()
  189. end
  190. end
  191. end
  192.  
  193. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  194. local NEWMESH = IT(MESH)
  195. if MESH == "SpecialMesh" then
  196. NEWMESH.MeshType = MESHTYPE
  197. if MESHID ~= "nil" and MESHID ~= "" then
  198. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  199. end
  200. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  201. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  202. end
  203. end
  204. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  205. NEWMESH.Scale = SCALE
  206. NEWMESH.Parent = PARENT
  207. return NEWMESH
  208. end
  209.  
  210. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  211. local NEWPART = IT("Part")
  212. NEWPART.formFactor = FORMFACTOR
  213. NEWPART.Reflectance = REFLECTANCE
  214. NEWPART.Transparency = TRANSPARENCY
  215. NEWPART.CanCollide = false
  216. NEWPART.Locked = true
  217. NEWPART.Anchored = true
  218. if ANCHOR == false then
  219. NEWPART.Anchored = false
  220. end
  221. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  222. NEWPART.Name = NAME
  223. NEWPART.Size = SIZE
  224. NEWPART.Position = Torso.Position
  225. NEWPART.Material = MATERIAL
  226. NEWPART:BreakJoints()
  227. NEWPART.Parent = PARENT
  228. return NEWPART
  229. end
  230.  
  231. local function weldBetween(a, b)
  232. local weldd = IT("Weld")
  233. weldd.Part0 = a
  234. weldd.Part1 = b
  235. weldd.C0 = CF()
  236. weldd.C1 = b.CFrame:inverse() * a.CFrame
  237. weldd.Parent = a
  238. return weldd
  239. end
  240.  
  241.  
  242. function QuaternionFromCFrame(cf)
  243. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  244. local trace = m00 + m11 + m22
  245. if trace > 0 then
  246. local s = math.sqrt(1 + trace)
  247. local recip = 0.5 / s
  248. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  249. else
  250. local i = 0
  251. if m11 > m00 then
  252. i = 1
  253. end
  254. if m22 > (i == 0 and m00 or m11) then
  255. i = 2
  256. end
  257. if i == 0 then
  258. local s = math.sqrt(m00 - m11 - m22 + 1)
  259. local recip = 0.5 / s
  260. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  261. elseif i == 1 then
  262. local s = math.sqrt(m11 - m22 - m00 + 1)
  263. local recip = 0.5 / s
  264. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  265. elseif i == 2 then
  266. local s = math.sqrt(m22 - m00 - m11 + 1)
  267. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  268. end
  269. end
  270. end
  271.  
  272. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  273. local xs, ys, zs = x + x, y + y, z + z
  274. local wx, wy, wz = w * xs, w * ys, w * zs
  275. local xx = x * xs
  276. local xy = x * ys
  277. local xz = x * zs
  278. local yy = y * ys
  279. local yz = y * zs
  280. local zz = z * zs
  281. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  282. end
  283.  
  284. function QuaternionSlerp(a, b, t)
  285. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  286. local startInterp, finishInterp;
  287. if cosTheta >= 0.0001 then
  288. if (1 - cosTheta) > 0.0001 then
  289. local theta = ACOS(cosTheta)
  290. local invSinTheta = 1 / SIN(theta)
  291. startInterp = SIN((1 - t) * theta) * invSinTheta
  292. finishInterp = SIN(t * theta) * invSinTheta
  293. else
  294. startInterp = 1 - t
  295. finishInterp = t
  296. end
  297. else
  298. if (1 + cosTheta) > 0.0001 then
  299. local theta = ACOS(-cosTheta)
  300. local invSinTheta = 1 / SIN(theta)
  301. startInterp = SIN((t - 1) * theta) * invSinTheta
  302. finishInterp = SIN(t * theta) * invSinTheta
  303. else
  304. startInterp = t - 1
  305. finishInterp = t
  306. end
  307. end
  308. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  309. end
  310.  
  311. function Clerp(a, b, t)
  312. local qa = {QuaternionFromCFrame(a)}
  313. local qb = {QuaternionFromCFrame(b)}
  314. local ax, ay, az = a.x, a.y, a.z
  315. local bx, by, bz = b.x, b.y, b.z
  316. local _t = 1 - t
  317. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  318. end
  319.  
  320. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  321. local frame = IT("Frame")
  322. frame.BackgroundTransparency = TRANSPARENCY
  323. frame.BorderSizePixel = BORDERSIZEPIXEL
  324. frame.Position = POSITION
  325. frame.Size = SIZE
  326. frame.BackgroundColor3 = COLOR
  327. frame.BorderColor3 = BORDERCOLOR
  328. frame.Name = NAME
  329. frame.Parent = PARENT
  330. return frame
  331. end
  332.  
  333. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  334. local label = IT("TextLabel")
  335. label.BackgroundTransparency = 1
  336. label.Size = UD2(1, 0, 1, 0)
  337. label.Position = UD2(0, 0, 0, 0)
  338. label.TextColor3 = TEXTCOLOR
  339. label.TextStrokeTransparency = STROKETRANSPARENCY
  340. label.TextTransparency = TRANSPARENCY
  341. label.FontSize = TEXTFONTSIZE
  342. label.Font = TEXTFONT
  343. label.BorderSizePixel = BORDERSIZEPIXEL
  344. label.TextScaled = false
  345. label.Text = TEXT
  346. label.Name = NAME
  347. label.Parent = PARENT
  348. return label
  349. end
  350.  
  351. function NoOutlines(PART)
  352. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  353. end
  354.  
  355. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  356. local NEWWELD = IT(TYPE)
  357. NEWWELD.Part0 = PART0
  358. NEWWELD.Part1 = PART1
  359. NEWWELD.C0 = C0
  360. NEWWELD.C1 = C1
  361. NEWWELD.Parent = PARENT
  362. return NEWWELD
  363. end
  364.  
  365. local S = IT("Sound")
  366. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  367. local NEWSOUND = nil
  368. coroutine.resume(coroutine.create(function()
  369. NEWSOUND = S:Clone()
  370. NEWSOUND.Parent = PARENT
  371. NEWSOUND.Volume = VOLUME
  372. NEWSOUND.Pitch = PITCH
  373. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  374. NEWSOUND:play()
  375. if DOESLOOP == true then
  376. NEWSOUND.Looped = true
  377. else
  378. repeat wait(1) until NEWSOUND.Playing == false
  379. NEWSOUND:remove()
  380. end
  381. end))
  382. return NEWSOUND
  383. end
  384.  
  385. function CFrameFromTopBack(at, top, back)
  386. local right = top:Cross(back)
  387. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  388. end
  389.  
  390. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  391. function WACKYEFFECT(Table)
  392. local TYPE = (Table.EffectType or "Sphere")
  393. local SIZE = (Table.Size or VT(1,1,1))
  394. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  395. local TRANSPARENCY = (Table.Transparency or 0)
  396. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  397. local CFRAME = (Table.CFrame or Torso.CFrame)
  398. local MOVEDIRECTION = (Table.MoveToPos or nil)
  399. local ROTATION1 = (Table.RotationX or 0)
  400. local ROTATION2 = (Table.RotationY or 0)
  401. local ROTATION3 = (Table.RotationZ or 0)
  402. local MATERIAL = (Table.Material or "Neon")
  403. local COLOR = (Table.Color or C3(1,1,1))
  404. local TIME = (Table.Time or 45)
  405. local SOUNDID = (Table.SoundID or nil)
  406. local SOUNDPITCH = (Table.SoundPitch or nil)
  407. local SOUNDVOLUME = (Table.SoundVolume or nil)
  408. coroutine.resume(coroutine.create(function()
  409. local PLAYSSOUND = false
  410. local SOUND = nil
  411. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  412. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  413. PLAYSSOUND = true
  414. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  415. end
  416. EFFECT.Color = COLOR
  417. local MSH = nil
  418. if TYPE == "Sphere" then
  419. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  420. elseif TYPE == "Block" then
  421. MSH = IT("BlockMesh",EFFECT)
  422. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  423. elseif TYPE == "Wave" then
  424. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  425. elseif TYPE == "Ring" then
  426. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  427. elseif TYPE == "Slash" then
  428. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  429. elseif TYPE == "Round Slash" then
  430. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  431. elseif TYPE == "Swirl" then
  432. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  433. elseif TYPE == "Skull" then
  434. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  435. elseif TYPE == "Crystal" then
  436. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  437. end
  438. if MSH ~= nil then
  439. local MOVESPEED = nil
  440. if MOVEDIRECTION ~= nil then
  441. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  442. end
  443. local GROWTH = SIZE - ENDSIZE
  444. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  445. if TYPE == "Block" then
  446. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  447. else
  448. EFFECT.CFrame = CFRAME
  449. end
  450. for LOOP = 1, TIME+1 do
  451. Swait()
  452. MSH.Scale = MSH.Scale - GROWTH/TIME
  453. if TYPE == "Wave" then
  454. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  455. end
  456. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  457. if TYPE == "Block" then
  458. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  459. else
  460. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  461. end
  462. if MOVEDIRECTION ~= nil then
  463. local ORI = EFFECT.Orientation
  464. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  465. EFFECT.Orientation = ORI
  466. end
  467. end
  468. if PLAYSSOUND == false then
  469. EFFECT:remove()
  470. else
  471. SOUND.Stopped:Connect(function()
  472. EFFECT:remove()
  473. end)
  474. end
  475. else
  476. if PLAYSSOUND == false then
  477. EFFECT:remove()
  478. else
  479. repeat Swait() until SOUND.Playing == false
  480. EFFECT:remove()
  481. end
  482. end
  483. end))
  484. end
  485.  
  486. local LEFTWINGS = {}
  487. local RIGHTWINGS = {}
  488. local BODY = {}
  489.  
  490. local Back = CreatePart(3, Character, "Neon", 0, 0, "Teal", "Wing", VT(1,1,0.35),false)
  491. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Back, CF(0, 0.5, 1.2) * ANGLES(RAD(0),RAD(0),RAD(45)), CF(0, 0, 0))
  492.  
  493. local ANGLE = 35
  494. for i = 1, 5 do
  495. local Wing = CreatePart(3, Character, "Neon", 0, 0, "New Yeller", "Wing", VT(0.15,2+(i/2),0.15),false)
  496. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Wing, Torso, Wing, CF(0, 1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(ANGLE), RAD(0), RAD(0)) * CF(0,3+(i/10),0) , CF(0, 0, 0))
  497. local Wing2 = CreatePart(3, Character, "Neon", 0, 0, "Crimson", "Wing", VT(0.25,1,0.25),false)
  498. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing2, CF(0, 2+(i/2), 0) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 1, 0))
  499. ANGLE = ANGLE - 15
  500. table.insert(LEFTWINGS,WingWeld)
  501. end
  502.  
  503. ANGLE = 35
  504. for i = 1, 5 do
  505. local Wing = CreatePart(3, Character, "Neon", 0, 0, "Crimson", "Wing", VT(0.15,2+(i/2),0.15),false)
  506. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Wing, Torso, Wing, CF(0, 1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(ANGLE), RAD(0), RAD(0)) * CF(0,3+(i/10),0) , CF(0, 0, 0))
  507. local Wing2 = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Wing", VT(0.25,1,0.25),false)
  508. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing2, CF(0, 2+(i/2), 0) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 1, 0))
  509. ANGLE = ANGLE - 15
  510. table.insert(RIGHTWINGS,WingWeld)
  511. end
  512.  
  513. function MakeForm(PART,TYPE)
  514. if TYPE == "Cyl" then
  515. local MSH = IT("CylinderMesh",PART)
  516. elseif TYPE == "Ball" then
  517. local MSH = IT("SpecialMesh",PART)
  518. MSH.MeshType = "Sphere"
  519. elseif TYPE == "Wedge" then
  520. local MSH = IT("SpecialMesh",PART)
  521. MSH.MeshType = "Wedge"
  522. end
  523. end
  524.  
  525. Debris = game:GetService("Debris")
  526.  
  527. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  528. local DIRECTION = CF(StartPos,EndPos).lookVector
  529. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  530. end
  531.  
  532. function turnto(position)
  533. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  534. end
  535.  
  536. function SpawnTrail(FROM,TO,BIG)
  537. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Trail", VT(0,0,0))
  538. MakeForm(TRAIL,"Cyl")
  539. local DIST = (FROM - TO).Magnitude
  540. if BIG == true then
  541. TRAIL.Size = VT(0.5,DIST,0.5)
  542. else
  543. TRAIL.Size = VT(0.25,DIST,0.25)
  544. end
  545. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  546. coroutine.resume(coroutine.create(function()
  547. for i = 1, 5 do
  548. Swait()
  549. TRAIL.Transparency = TRAIL.Transparency + 0.1
  550. end
  551. TRAIL:remove()
  552. end))
  553. end
  554.  
  555. local asd = Instance.new("ParticleEmitter")
  556. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  557. asd.LightEmission = .1
  558. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  559. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  560. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  561. asd.Transparency = bbb
  562. asd.Size = aaa
  563. asd.ZOffset = .9
  564. asd.Acceleration = Vector3.new(0, -15, 0)
  565. asd.LockedToPart = false
  566. asd.EmissionDirection = "Back"
  567. asd.Lifetime = NumberRange.new(1, 2)
  568. asd.Rotation = NumberRange.new(-100, 100)
  569. asd.RotSpeed = NumberRange.new(-100, 100)
  570. asd.Speed = NumberRange.new(10)
  571. asd.Enabled = false
  572. asd.VelocitySpread = 999
  573.  
  574. function getbloody(victim,amount)
  575. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  576. PART.CFrame = victim.CFrame
  577. local HITPLAYERSOUNDS = {"356551938","264486467"}
  578. Debris:AddItem(PART,5)
  579. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  580. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  581. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  582. local prtcl = asd:Clone()
  583. prtcl.Parent = PART
  584. prtcl:Emit(amount*10)
  585. end
  586.  
  587. local Particle = IT("ParticleEmitter",nil)
  588. Particle.Enabled = false
  589. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  590. Particle.LightEmission = 0.5
  591. Particle.Rate = 150
  592. Particle.ZOffset = 1
  593. Particle.Rotation = NumberRange.new(-180, 180)
  594. Particle.RotSpeed = NumberRange.new(-180, 180)
  595. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  596. Particle.Color = ColorSequence.new(C3(58,125,21),C3(0.4,0,0))
  597.  
  598. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  599. function ParticleEmitter(Table)
  600. local PRTCL = Particle:Clone()
  601. local Speed = Table.Speed or 5
  602. local Drag = Table.Drag or 0
  603. local Size1 = Table.Size1 or 1
  604. local Size2 = Table.Size2 or 5
  605. local Lifetime1 = Table.Lifetime1 or 1
  606. local Lifetime2 = Table.Lifetime2 or 1.5
  607. local Parent = Table.Parent or Torso
  608. local Emit = Table.Emit or 100
  609. local Offset = Table.Offset or 360
  610. local Acel = Table.Acel or VT(0,0,0)
  611. local Enabled = Table.Enabled or false
  612. PRTCL.Parent = Parent
  613. PRTCL.Size = NumberSequence.new(Size1,Size2)
  614. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  615. PRTCL.Speed = NumberRange.new(Speed)
  616. PRTCL.VelocitySpread = Offset
  617. PRTCL.Drag = Drag
  618. PRTCL.Acceleration = Acel
  619. if Enabled == false then
  620. PRTCL:Emit(Emit)
  621. Debris:AddItem(PRTCL,Lifetime2)
  622. else
  623. PRTCL.Enabled = true
  624. end
  625. return PRTCL
  626. end
  627.  
  628. --//=================================\\
  629. --|| WEAPON CREATION
  630. --\\=================================//
  631. if Character:FindFirstChildOfClass("Accessory") then
  632. Character:FindFirstChildOfClass("Accessory"):remove()
  633. elseif Character:FindFirstChildOfClass("Hat") then
  634. Character:FindFirstChildOfClass("Hat"):remove()
  635. end
  636. if Head:FindFirstChild("face") then
  637. Head.face.Texture = "rbxassetid://"
  638. end
  639.  
  640. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  641. PRT.Color = C3(0,0,0)
  642. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  643. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  644. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Scarf", VT(1,1,1),false)
  645. PRT.Color = C3(0,0,0)
  646. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.1) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  647. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  648.  
  649. local LASTPART = Head
  650. for i = 1, 20 do
  651. local MATH = (1-(i/25))
  652. if LASTPART == Head then
  653. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  654. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  655. LASTPART = Horn
  656. Horn.Color = C3((i*3-3)/255,0,0)
  657. else
  658. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  659. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  660. LASTPART = Horn
  661. Horn.Color = C3((i*3-3)/255,0,0)
  662. end
  663. end
  664. local LASTPART = Head
  665. for i = 1, 20 do
  666. local MATH = (1-(i/25))
  667. if LASTPART == Head then
  668. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  669. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  670. LASTPART = Horn
  671. Horn.Color = C3((i*3-3)/255,0,0)
  672. else
  673. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  674. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  675. LASTPART = Horn
  676. Horn.Color = C3((i*3-3)/255,0,0)
  677. end
  678. end
  679.  
  680. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Teal", "Eye", VT(0.6,0.1,1)/2,false)
  681. MakeForm(Eye,"Ball")
  682. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  683. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Teal", "Eye", VT(0.6,0.1,1)/2,false)
  684. MakeForm(Eye,"Ball")
  685. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  686. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Teal", "Eye", VT(0.1,1,1)/2,false)
  687. MakeForm(Eye,"Ball")
  688. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  689. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Teal", "Eye", VT(0.1,1,1)/2,false)
  690. MakeForm(Eye,"Ball")
  691. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  692.  
  693. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightLeg, Emit = 100, Offset = 360, Enabled = true})
  694. PRT.LockedToPart = true
  695. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftLeg, Emit = 100, Offset = 360, Enabled = true})
  696. PRT.LockedToPart = true
  697. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.3, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = true})
  698. PRT.LockedToPart = true
  699. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightArm, Emit = 100, Offset = 360, Enabled = true})
  700. PRT.LockedToPart = true
  701. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftArm, Emit = 100, Offset = 360, Enabled = true})
  702. PRT.LockedToPart = true
  703.  
  704. for _, c in pairs(Character:GetDescendants()) do
  705. if c and c.Parent then
  706. if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  707. local ACCESSORY = c.Parent
  708. c.Parent = Character
  709. if c then
  710. if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  711. weldBetween(Head,c)
  712. else
  713. weldBetween(Torso,c)
  714. end
  715. end
  716. ACCESSORY:remove()
  717. elseif c.Parent.ClassName ~= "Accessory" and c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  718. c.Material = "Neon"
  719. c.Color = C3(0,0,0)
  720. if c:FindFirstChildOfClass("SpecialMesh") then
  721. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  722. end
  723. if c == Head then
  724. if c:FindFirstChild("face") then
  725. c.face:remove()
  726. end
  727. end
  728. elseif c.ClassName == "Part" and c.Name == "Eye" then
  729. c.Color = C3(58,125,21)
  730. c.Material = "Neon"
  731. elseif c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then
  732. c:remove()
  733. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  734. c:remove()
  735. end
  736. end
  737. end
  738. local BODY = {}
  739. for _, c in pairs(Character:GetDescendants()) do
  740. if c:IsA("BasePart") and c.Name ~= "Handle" then
  741. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  742. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  743. end
  744. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  745. elseif c:IsA("JointInstance") then
  746. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  747. end
  748. end
  749. function refit()
  750. Character.Parent = workspace
  751. for e = 1, #BODY do
  752. if BODY[e] ~= nil then
  753. local STUFF = BODY[e]
  754. local PART = STUFF[1]
  755. local PARENT = STUFF[2]
  756. local MATERIAL = STUFF[3]
  757. local COLOR = STUFF[4]
  758. local TRANSPARENCY = STUFF[5]
  759. --local SIZE = STUFF[6]
  760. local NAME = STUFF[7]
  761. if PART.ClassName == "Part" and PART ~= RootPart then
  762. PART.Material = MATERIAL
  763. PART.Transparency = TRANSPARENCY
  764. PART.Name = NAME
  765. end
  766. if PART.Parent ~= PARENT then
  767. Humanoid:remove()
  768. PART.Parent = PARENT
  769. Humanoid = IT("Humanoid",Character)
  770. end
  771. end
  772. end
  773. end
  774.  
  775. local SKILLTEXTCOLOR = C3(0,0,0)
  776. local SKILLFONT = "Fantasy"
  777. local SKILLTEXTSIZE = 6
  778.  
  779. Humanoid.Died:connect(function()
  780. refit()
  781. end)
  782.  
  783. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  784. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  785. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  786. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  787. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  788. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.85, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  789. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.85, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  790.  
  791. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Fire", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0, "Text 1")
  792. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Lift", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0, "Text 2")
  793. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Cleave", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  794. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Lock n' load", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  795. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Morning Star", SKILLTEXTCOLOR, SKILLTEXTSIZE+1, SKILLFONT, 0, 2, 0, "Text 5")
  796. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[G] Deathbound", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 6")
  797. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[CLICK] Execute", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7")
  798.  
  799. function swait(NUMBER)
  800. if NUMBER == 0 or NUMBER == nil then
  801. ArtificialHB.Event:wait()
  802. else
  803. for i = 1, NUMBER do
  804. ArtificialHB.Event:wait()
  805. end
  806. end
  807. end
  808.  
  809. function chatfunc(text)
  810. local chat = coroutine.wrap(function()
  811. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  812. Character:FindFirstChild("TalkingBillBoard"):destroy()
  813. end
  814. local Bill = Instance.new("BillboardGui",Character)
  815. Bill.Size = UDim2.new(0,100,0,40)
  816. Bill.StudsOffset = Vector3.new(0,3,0)
  817. Bill.Adornee = Character.Head
  818. Bill.Name = "TalkingBillBoard"
  819. local Hehe = Instance.new("TextLabel",Bill)
  820. Hehe.BackgroundTransparency = 1
  821. Hehe.BorderSizePixel = 0
  822. Hehe.Text = ""
  823. Hehe.Font = "Garamond"
  824. Hehe.TextSize = 40
  825. Hehe.TextStrokeTransparency = 0
  826. Hehe.Size = UDim2.new(1,0,0.5,0)
  827. coroutine.resume(coroutine.create(function()
  828. while Hehe ~= nil do
  829. swait()
  830. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  831. Hehe.Rotation = math.random(-5,5)
  832. Hehe.TextColor3 = Color3.new(0,0,0)
  833. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  834. end
  835. end))
  836. for i = 1,string.len(text),1 do
  837. swait()
  838. Hehe.Text = string.sub(text,1,i)
  839. end
  840. swait(90)--Re[math.random(1, 93)]
  841. for i = 0, 1, .025 do
  842. swait()
  843. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  844. Hehe.TextStrokeTransparency = i
  845. Hehe.TextTransparency = i
  846. end
  847. Bill:Destroy()
  848. end)
  849. chat()
  850. end
  851.  
  852. function onChatted(msg)
  853. chatfunc(msg)
  854. end
  855.  
  856. Player.Chatted:connect(onChatted)
  857.  
  858. chatfunc("Let Me show u my true power")
  859. wait(4)
  860. chatfunc("And I will promise u something...")
  861. wait(4)
  862. chatfunc("I WILL KILL YOU")
  863. --//=================================\\
  864. --|| DAMAGE FUNCTIONS
  865. --\\=================================//
  866.  
  867. function StatLabel(CFRAME, TEXT, COLOR)
  868. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  869. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  870. local BODYGYRO = IT("BodyGyro", STATPART)
  871. game:GetService("Debris"):AddItem(STATPART ,5)
  872. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  873. BILLBOARDGUI.Adornee = STATPART
  874. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  875. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  876. BILLBOARDGUI.AlwaysOnTop = false
  877. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  878. TEXTLABEL.BackgroundTransparency = 1
  879. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  880. TEXTLABEL.Text = TEXT
  881. TEXTLABEL.Font = SKILLFONT
  882. TEXTLABEL.FontSize="Size42"
  883. TEXTLABEL.TextColor3 = COLOR
  884. TEXTLABEL.TextStrokeTransparency = 0
  885. TEXTLABEL.TextScaled = true
  886. TEXTLABEL.TextWrapped = true
  887. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  888. for i = 1, 50 do
  889. Swait()
  890. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  891. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  892. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  893. end
  894. THEPART.Parent = nil
  895. end),STATPART, TEXTLABEL)
  896. end
  897.  
  898. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  899. if FLOOR ~= nil then
  900. coroutine.resume(coroutine.create(function()
  901. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  902. PART.CFrame = CF(POSITION)
  903. for i = 1, 45 do
  904. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  905. RingPiece.Material = FLOOR.Material
  906. RingPiece.Color = FLOOR.Color
  907. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  908. Debris:AddItem(RingPiece,SWAIT)
  909. end
  910. PART:remove()
  911. end))
  912. end
  913. end
  914.  
  915. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  916. if FLOOR ~= nil then
  917. for i = 1, AMOUNT do
  918. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  919. DEBREE.Material = FLOOR.Material
  920. DEBREE.Color = FLOOR.Color
  921. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  922. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  923. coroutine.resume(coroutine.create(function()
  924. Swait(15)
  925. DEBREE.Parent = workspace
  926. DEBREE.CanCollide = true
  927. Debris:AddItem(DEBREE,SWAIT)
  928. end))
  929. end
  930. end
  931. end
  932. --//=================================\\
  933. --|| DAMAGING
  934. --\\=================================//
  935. function SpawnMeteor(POS,SIZE,ISDEBREE,ORIPOS)
  936. coroutine.resume(coroutine.create(function()
  937. local METEOR = IT("Model",Effects)
  938. METEOR.Name = "Meteorite"
  939. local CENTER = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  940. METEOR.PrimaryPart = CENTER
  941. local PRT = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  942. PRT.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  943. for i = 1, 15 do
  944. local FIRE = CreatePart(3, METEOR, "Neon", 0, 0, "Really black", "Fire", VT(5.1,1,5.1)*SIZE)
  945. FIRE.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  946. end
  947. if ISDEBREE ~= true then
  948. METEOR:SetPrimaryPartCFrame(CF(POS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15)))*CF(0,500,0) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  949. else
  950. METEOR:SetPrimaryPartCFrame(CF(ORIPOS,POS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  951. end
  952. local IMPACT = false
  953. CreateSound(463593339, CENTER, 10, 0.6)
  954. if SIZE >= 3.5 then
  955. for i = 1, MRANDOM(3,7) do
  956. SpawnMeteor(CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,SIZE*12).p,SIZE/MRANDOM(4,5),true,CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SIZE*15).p)
  957. end
  958. end
  959. for i = 1, 200 do
  960. Swait()
  961. local HITFLOOR,HITPOS = Raycast(CENTER.Position, CF(CENTER.Position,POS).lookVector, 3, Character)
  962. if HITFLOOR == nil then
  963. local ORI = CENTER.Orientation
  964. METEOR:SetPrimaryPartCFrame(CF(HITPOS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  965. else
  966. if HITFLOOR.Anchored == true then
  967. CreateDebreeRing(HITFLOOR,HITPOS,30*SIZE,VT(6,6,6)*SIZE,5)
  968. CreateFlyingDebree(HITFLOOR,CF(HITPOS),8,VT(4,4,4)*SIZE,5,175)
  969. end
  970. IMPACT = true
  971. break
  972. end
  973. end
  974. if IMPACT == true then
  975. WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*4*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  976. WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*3*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 201858144, SoundPitch = 1, SoundVolume = 5})
  977. WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  978. ApplyAoE(CENTER.Position,30*SIZE)
  979.  
  980. end
  981. METEOR:remove()
  982. end))
  983. end
  984.  
  985. function KillChildren(Char)
  986. local NewCharacter = IT("Model",Effects)
  987. NewCharacter.Name = "Ow im ded ;-;"
  988. for _, c in pairs(Char:GetDescendants()) do
  989. if c:IsA("BasePart") and c.Transparency == 0 then
  990. if c.Parent == Char then
  991. getbloody(c,5)
  992. end
  993. c:BreakJoints()
  994. c.Material = "Glass"
  995. c.Color = C3(0.5,0,0)
  996. c.CanCollide = true
  997. c.Transparency = 0.3
  998. if c:FindFirstChildOfClass("SpecialMesh") then
  999. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1000. end
  1001. if c.Name == "Head" then
  1002. c:ClearAllChildren()
  1003. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  1004. end
  1005. if c.ClassName == "MeshPart" then
  1006. c.TextureID = ""
  1007. end
  1008. if c:FindFirstChildOfClass("BodyPosition") then
  1009. c:FindFirstChildOfClass("BodyPosition"):remove()
  1010. end
  1011. if c:FindFirstChildOfClass("ParticleEmitter") then
  1012. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1013. end
  1014. c.Parent = NewCharacter
  1015. c.Name = "DeadPart"
  1016. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  1017. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  1018. end
  1019. end
  1020. Char:remove()
  1021. Debris:AddItem(NewCharacter,5)
  1022. end
  1023.  
  1024. function Kill(Char)
  1025. local NewCharacter = IT("Model",Effects)
  1026. NewCharacter.Name = "Ow im ded ;-;"
  1027. for _, c in pairs(Char:GetDescendants()) do
  1028. if c:IsA("BasePart") and c.Transparency == 0 then
  1029. if c.Parent == Char then
  1030. getbloody(c,5)
  1031. end
  1032. c:BreakJoints()
  1033. c.Material = "Glass"
  1034. c.Color = C3(0.5,0,0)
  1035. c.CanCollide = true
  1036. c.Transparency = 0.3
  1037. if c:FindFirstChildOfClass("SpecialMesh") then
  1038. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1039. end
  1040. if c.Name == "Head" then
  1041. c:ClearAllChildren()
  1042. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  1043. end
  1044. if c.ClassName == "MeshPart" then
  1045. c.TextureID = ""
  1046. end
  1047. if c:FindFirstChildOfClass("BodyPosition") then
  1048. c:FindFirstChildOfClass("BodyPosition"):remove()
  1049. end
  1050. if c:FindFirstChildOfClass("ParticleEmitter") then
  1051. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1052. end
  1053. c.Parent = NewCharacter
  1054. c.Name = "DeadPart"
  1055. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  1056. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  1057. end
  1058. end
  1059. Char:remove()
  1060. Debris:AddItem(NewCharacter,5)
  1061. end
  1062.  
  1063. function ApplyAoE(POSITION,RANGE,BRUTAL)
  1064. local CHILDREN = workspace:GetDescendants()
  1065. for index, CHILD in pairs(CHILDREN) do
  1066. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1067. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1068. if HUM then
  1069. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1070. if TORSO then
  1071. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1072. if BRUTAL == true then
  1073. Kill(CHILD)
  1074. else
  1075. CHILD:BreakJoints()
  1076. end
  1077. end
  1078. end
  1079. end
  1080. end
  1081. end
  1082. end
  1083.  
  1084. function BulletDetection(FROM,TO,BRUTAL)
  1085. local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character)
  1086. coroutine.resume(coroutine.create(function()
  1087. if AIMHIT ~= nil then
  1088. if AIMHIT.Parent ~= Character then
  1089. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1090. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") then
  1091. if BRUTAL == true then
  1092. Kill(AIMHIT.Parent)
  1093. else
  1094. getbloody(AIMHIT,15)
  1095. AIMHIT.Parent:BreakJoints()
  1096. if AIMHIT.Name == "Head" then
  1097. AIMHIT.Name = "HEADSHOT"
  1098. AIMHIT:remove()
  1099. end
  1100. end
  1101. else
  1102. if BRUTAL == true then
  1103. Kill(AIMHIT.Parent.Parent)
  1104. else
  1105. AIMHIT.Parent.Parent:BreakJoints()
  1106. end
  1107. end
  1108. end
  1109. end
  1110. end
  1111. end))
  1112. SpawnTrail(FROM,AIMPOS)
  1113. return AIMHIT,AIMPOS,NORMAL
  1114. end
  1115.  
  1116. local Weapon = nil
  1117. local BasePart = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Really black", "BraceletPart", VT(1.01,0.3,1.01),false)
  1118. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BasePart, CF(0, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1119.  
  1120. function Charge(TIME,GYRO)
  1121. local SND = CreateSound(ENERGYSOUND,Torso,6,TIME,false)
  1122. local G = nil
  1123. if GYRO == true then
  1124. G = IT("BodyGyro",RootPart)
  1125. G.D = 250
  1126. G.P = 200000
  1127. G.MaxTorque = VT(math.huge,math.huge,math.huge)
  1128. end
  1129. for i=0, TIME, 0.1 / Animation_Speed do
  1130. Swait()
  1131. if G then
  1132. G.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1133. end
  1134. WACKYEFFECT({TIME = 25, EffectType = "Sphere", Size = VT(1.2,1.2,1.2), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = BasePart.CFrame, MoveToPos = BasePart.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-4).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1135. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1136. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1137. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1138. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1139. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1140. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1141. end
  1142. SND:remove()
  1143. if G then
  1144. return G
  1145. end
  1146. end
  1147. --//=================================\\
  1148. --|| ATTACK FUNCTIONS AND STUFF
  1149. --\\=================================//
  1150.  
  1151.  
  1152. function Corrupted_Immobilization()
  1153. ATTACK = true
  1154. Rooted = true
  1155. Charge(2,false)
  1156. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso,3,1)
  1157. local SND = CreateSound(EXPLOSIONSOUND,RootPart,10,1,false)
  1158. local SND2 = CreateSound(ENERGYSOUND,RootPart,10,1,false)
  1159. for i = 1, 60 do
  1160. Swait()
  1161. ApplyAoE(RootPart.Position,i*1.3,10,20,-200,true)
  1162. SND.Pitch = SND.Pitch - 1/60
  1163. SND2.Pitch = SND.Pitch
  1164. WACKYEFFECT({TIME = 4, EffectType = "Wave", Size = VT(i*2,10,i*2), Size2 = VT(i*2,10,i*2), Transparency = 0.9, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)) * ANGLES(RAD(0), RAD(i*5), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i/8, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1165. WACKYEFFECT({TIME = math.ceil(15-(i/10)), EffectType = "Wave", Size = VT(0,10,0), Size2 = VT(i*2,6,i*2), Transparency = 0.8, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)) * ANGLES(RAD(0), RAD(i*5), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i/8, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1166. WACKYEFFECT({TIME = math.ceil(15-(i/10)), EffectType = "Wave", Size = VT(0,6,0), Size2 = VT(i*1.6,10,i*1.6), Transparency = 0.8, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(i*5), RAD(MRANDOM(-5,5))), MoveToPos = nil, RotationX = 0, RotationY = i/8, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1167. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1168. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1169. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(-45), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1170. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(45), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1171. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1172. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1173. end
  1174. SND:remove()
  1175. SND2:remove()
  1176. ATTACK = false
  1177. Rooted = false
  1178. end
  1179.  
  1180. local OFFSET = 0
  1181. local TAUNT = false
  1182.  
  1183. function Taunt()
  1184. ATTACK = true
  1185. Rooted = false
  1186. TAUNT = true
  1187. for i=0, 0.1, 0.1 / Animation_Speed do
  1188. Swait()
  1189. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1190. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1191. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1192. end
  1193. for i=0, 3, 0.1 / Animation_Speed do
  1194. Swait()
  1195. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1196. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1197. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1198. end
  1199. CreateSound(363808674, Torso, 10, 1.3)
  1200. for i=0, 1, 0.1 / Animation_Speed do
  1201. Swait()
  1202. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(120)), 3 / Animation_Speed)
  1203. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 3/ Animation_Speed)
  1204. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(230), RAD(0), RAD(35)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1205. end
  1206. WACKYEFFECT({EffectType = "Block", Size = VT(6,6,6), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Really black").Color, SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1207. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 0.8)
  1208. for i=0, 0.01, 0.1 / Animation_Speed do
  1209. Swait()
  1210. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  1211. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1212. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1213. end
  1214. ATTACK = false
  1215. Rooted = false
  1216. TAUNT = false
  1217. end
  1218.  
  1219. function Click()
  1220. ATTACK = true
  1221. Rooted = false
  1222. local HIT = nil
  1223. OFFSET = -45
  1224. for i=0, 1, 0.1 / Animation_Speed do
  1225. Swait()
  1226. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1227. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1228. end
  1229. OFFSET = 45
  1230. local PUNCH = CreatePart(3, Effects, "Granite", 0, 1, "Really black", "Hit", VT(0.7,0.7,0.7),false)
  1231. PUNCH.CanCollide = true
  1232. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PUNCH, CF(0,-1,0), CF(0, 0, 0))
  1233. TAUNT = true
  1234. local TOUCH = PUNCH.Touched:Connect(function(hit)
  1235. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  1236. HIT = hit.Parent
  1237. end
  1238. end)
  1239. for i=0, 0.3, 0.1 / Animation_Speed do
  1240. Swait()
  1241. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.3)
  1242. if HIT ~= nil then
  1243. break
  1244. end
  1245. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
  1246. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1247. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1248. end
  1249. PUNCH:remove()
  1250. TOUCH:disconnect()
  1251. if HIT ~= nil then
  1252. for _, c in pairs(HIT:GetChildren()) do
  1253. if c:IsA("BasePart") then
  1254. c.Anchored = true
  1255. end
  1256. end
  1257. Rooted = true
  1258. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 0.8)
  1259. CreateSound(1368573150, RightArm, 3, 1.5)
  1260. for i=0, 0.6, 0.1 / Animation_Speed do
  1261. Swait()
  1262. WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1263. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(25), RAD(-45)), 0.05 / Animation_Speed)
  1264. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1265. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1266. end
  1267. for _, c in pairs(HIT:GetChildren()) do
  1268. if c:IsA("BasePart") then
  1269. c.Anchored = false
  1270. end
  1271. end
  1272. KillChildren(HIT)
  1273. end
  1274. OFFSET = 0
  1275. ATTACK = false
  1276. Rooted = false
  1277. TAUNT = false
  1278. end
  1279.  
  1280. function SpawnSmite(POS)
  1281. local HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, Character)
  1282. local EMITPOS = HITPOS
  1283. if HITFLOOR ~= nil then
  1284. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  1285. HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent)
  1286. EMITPOS = HITPOS
  1287. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1288. HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent)
  1289. EMITPOS = HITPOS
  1290. end
  1291. end
  1292. if HITFLOOR ~= nil then
  1293. ApplyAoE(EMITPOS,10)
  1294. WACKYEFFECT({EffectType = "Sphere", Size = VT(0,100000,0), Size2 = VT(10,100000,10), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  1295. WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1296. WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*1.5, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1297. for i = 1, 5 do
  1298. local TOPOS = CF(EMITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,12)
  1299. WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.2,0,0.2), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS,TOPOS.p) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = TOPOS.p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  1300. end
  1301. end
  1302. end
  1303.  
  1304. function Corrupted_Explosion()
  1305. ATTACK = true
  1306. Rooted = false
  1307. CreateSound(1368573150, RightArm, 3, 1.5)
  1308. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 3, 1)
  1309. for i=0, 0.6, 0.1 / Animation_Speed do
  1310. Swait()
  1311. WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1312. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1313. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1314. end
  1315. local POWER = 0
  1316. repeat
  1317. Swait()
  1318. WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1319. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1320. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1321. POWER = POWER + 0.5
  1322. if POWER >= 85 then
  1323. POWER = 85
  1324. end
  1325. until KEYHOLD == false
  1326. if POWER < 0.6 then
  1327. SpawnMeteor(Mouse.Hit.p)
  1328. else
  1329. if POWER < 15 then
  1330. POWER = 15
  1331. end
  1332. SpawnMeteor(Mouse.Hit.p,POWER/15)
  1333. end
  1334. ATTACK = false
  1335. Rooted = false
  1336. end
  1337.  
  1338. function Psyo()
  1339.  
  1340. end
  1341.  
  1342. function Cleve()
  1343.  
  1344. end
  1345. function Lock_n_Load()
  1346.  
  1347. end
  1348. function Morning_Star()
  1349. ATTACK = true
  1350. Rooted = true
  1351. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  1352. for i=0, 0.5, 0.1 / Animation_Speed do
  1353. Swait()
  1354. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1355. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1356. end
  1357. coroutine.resume(coroutine.create(function()
  1358. local POS = Mouse.Hit.p
  1359. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Strike", VT(0,2000,0))
  1360. MakeForm(RAY,"Cyl")
  1361. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Strike", VT(0,0,0))
  1362. MakeForm(SPHERE,"Ball")
  1363. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Strike", VT(0,0,0))
  1364. MakeForm(SHIELD,"Ball")
  1365. SHIELD.CFrame = CF(POS)
  1366. RAY.CFrame = CF(POS)
  1367. SPHERE.CFrame = CF(POS)
  1368. CreateSound(144699494, SPHERE, 10, 0.8, false)
  1369. CreateSound(1146688617, SPHERE, 10, 0.8, false)
  1370. for i = 1, 200 do
  1371. Swait()
  1372. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1373. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  1374. SPHERE.Size = SPHERE.Size + VT(2,2,2)
  1375. SHIELD.Size = SPHERE.Size + VT(3,3,3)
  1376. ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  1377. end
  1378. for i = 1, 45 do
  1379. Swait()
  1380. RAY.Transparency = RAY.Transparency + 1/45
  1381. SPHERE.Transparency = RAY.Transparency
  1382. SHIELD.Transparency = SPHERE.Transparency + 1/45
  1383. end
  1384. RAY:remove()
  1385. SHIELD:remove()
  1386. SPHERE:remove()
  1387. end))
  1388. for i=0, 0.1, 0.1 / Animation_Speed do
  1389. Swait()
  1390. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1391. end
  1392. ATTACK = false
  1393. Rooted = false
  1394. end
  1395. function Deathbound()
  1396.  
  1397. end
  1398. function Execute()
  1399.  
  1400. end
  1401.  
  1402. --//=================================\\
  1403. --|| ASSIGN THINGS TO KEYS
  1404. --\\=================================//
  1405.  
  1406. function MouseDown(Mouse)
  1407. if ATTACK == false then
  1408. Click()
  1409. end
  1410. end
  1411.  
  1412. function MouseUp(Mouse)
  1413. HOLD = false
  1414. end
  1415.  
  1416. function KeyDown(Key)
  1417. KEYHOLD = true
  1418. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  1419. if Key == "z" and ATTACK == false then
  1420. Corrupted_Explosion()
  1421.  
  1422. elseif Key == "b" and ATTACK == false then
  1423. Corrupted_Immobilization()
  1424.  
  1425. elseif Key == "c" and ATTACK == false then
  1426. Cleave()
  1427.  
  1428. elseif Key == "v" and ATTACK == false then
  1429. Lock_n_Load()
  1430.  
  1431. elseif Key == "g" and ATTACK == false then
  1432. Deathbound()
  1433.  
  1434. elseif Key == "x" and ATTACK == false then
  1435. Morning_Star()
  1436.  
  1437. elseif Key == "t" then
  1438. Taunt()
  1439. end
  1440. end
  1441. end
  1442.  
  1443. function KeyUp(Key)
  1444. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  1445. KEYHOLD = false
  1446. end
  1447. end
  1448.  
  1449. Mouse.Button1Down:connect(function(NEWKEY)
  1450. MouseDown(NEWKEY)
  1451. end)
  1452. Mouse.Button1Up:connect(function(NEWKEY)
  1453. MouseUp(NEWKEY)
  1454. end)
  1455. Mouse.KeyDown:connect(function(NEWKEY)
  1456. KeyDown(NEWKEY)
  1457. end)
  1458. Mouse.KeyUp:connect(function(NEWKEY)
  1459. KeyUp(NEWKEY)
  1460. end)
  1461.  
  1462. --//=================================\\
  1463. --\\=================================//
  1464.  
  1465.  
  1466. function unanchor()
  1467. if UNANCHOR == true then
  1468. g = Character:GetChildren()
  1469. for i = 1, #g do
  1470. if g[i].ClassName == "Part" then
  1471. g[i].Anchored = false
  1472. end
  1473. end
  1474. end
  1475. end
  1476.  
  1477.  
  1478. --//=================================\\
  1479. --|| WRAP THE WHOLE SCRIPT UP
  1480. --\\=================================//
  1481.  
  1482. Humanoid.Changed:connect(function(Jump)
  1483. if Jump == "Jump" and (Disable_Jump == true) then
  1484. Humanoid.Jump = false
  1485. end
  1486. end)
  1487.  
  1488. local SIZE = 1
  1489. while true do
  1490. Swait()
  1491. script.Parent = WEAPONGUI
  1492. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1493. v:Stop();
  1494. end
  1495. ANIMATE.Parent = nil
  1496. SINE = SINE + CHANGE*1.5
  1497. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1498. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1499. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1500. local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
  1501. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1502. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1503. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1504. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1505. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1506. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1507. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1508. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1509. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1510. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1511. end
  1512. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1513. ANIM = "Jump"
  1514. if ATTACK == false then
  1515. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1516. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1517. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1518. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1519. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1520. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  1521. end
  1522. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1523. ANIM = "Fall"
  1524. if ATTACK == false then
  1525. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1526. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1527. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1528. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1529. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  1530. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  1531. end
  1532. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1533. ANIM = "Idle"
  1534. if ATTACK == false then
  1535. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1536. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1537. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(35), RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(-85 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1538. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(35), RAD(15 - 2.5 * SIN(SINE / 12)), RAD(85 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1539. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1540. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1541. end
  1542. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1543. ANIM = "Walk"
  1544. if ATTACK == false then
  1545. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1546. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  1547. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1548. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1549. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1550. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1551. end
  1552. end
  1553. unanchor()
  1554. Humanoid.MaxHealth = "inf"
  1555. Humanoid.Health = "inf"
  1556. if Rooted == false then
  1557. Disable_Jump = false
  1558. Humanoid.WalkSpeed = Speed
  1559. elseif Rooted == true then
  1560. Disable_Jump = true
  1561. Humanoid.WalkSpeed = 0
  1562. end
  1563. for _, c in pairs(Character:GetDescendants()) do
  1564. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1565. c.Material = "Neon"
  1566. c.Color = C3(0,0,0)
  1567. if c:FindFirstChildOfClass("SpecialMesh") then
  1568. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1569. end
  1570. if c == Head then
  1571. if c:FindFirstChild("face") then
  1572. c.face:remove()
  1573. end
  1574. end
  1575. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1576. c.Color = C3(58,125,21)
  1577. c.Material = "Neon"
  1578. elseif c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then
  1579. c:remove()
  1580. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1581. c:remove()
  1582. end
  1583. end
  1584. refit()
  1585. Humanoid.Name = "Deadeyes"
  1586. sick.Parent = Torso
  1587. sick:resume()
  1588. sick.Volume = 5
  1589. sick.Pitch = 1
  1590. if Head:FindFirstChildOfClass("Sound") then
  1591. Head:FindFirstChildOfClass("Sound"):remove()
  1592. end
  1593. end
  1594.  
  1595. --//=================================\\
  1596. --\\=================================//
  1597.  
  1598.  
  1599. --//====================================================\\--
  1600. --|| END OF SCRIPT
  1601. --\\====================================================//--
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