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a guest Jun 19th, 2017 45 Never
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  1.  
  2.  
  3.  
  4. CMD:anim(playerid, params[])
  5. {
  6.     if(IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid,COLOR_GRAD2, "Вы не можете использовать это в машине");
  7.     if(sscanf(params, "i", params[0])) return SendClientMessage(playerid, COLOR_SYSTEM, "Используйте: /anim [1-74]");
  8.     if(!params[0])
  9.     {
  10.         new stringiser[1600];
  11.         new Animser[][] =
  12.         {
  13.             {"1. Танец 1\n2. Танец 2\n3. Танец 3\n4. Танец 4\n5. Танец 5\n6. Танец 6\n7. Махать рукой\n8. Лечь на землю\n9. Походка пьяного\n10. Кувыркаться\n11. Попрощаться\n12. Читать рэп\n13. Укрыться\n14. Подложить бомбу\n15. Надеть маску\n16. Вытянуть руку перед собой\n17. Сложить руки вместе\n18. Съел что-то не то...\n19. Перекусить\n20. Шлёпнуть кому-то по заднице\n21. Предложить наркотики\n22. Эффект электрошокера\n23. Мужское курение\n24. Женское курение\n"},
  14.             {"25. Присесть\n26. Восточное единоборство\n27. Выпить напиток\n28. Танец на одной ноге\n29. Поза вратаря\n30. Facepalm\n31. Элемент восточного танца\n32. Позвать кого-то\n33. Руки вверх!\n34. Спать на боку\n35. Спать на спине\n36. Смотреть по сторонам\n37. Облокотиться на бок\n38. Толкнуть боком\n39. Раздумье\n40. Лечь, оперевшись на ладонь\n41. Сесть на стул\n42. Сидеть уставшим за компьютером\n43. Сидеть за столом\n44. Сидеть и печатать\n"},
  15.             {"45. Взять что-то и рассмотреть\n46. Сесть, закинув ногу на ногу\n47. Отказаться от чего-либо\n48. Поцелуй 1\n49. Поцелуй 2\n50. Поцелуй 3\n51. Размахивать руками на месте\n52. Искуственное дыхание\n53. Пощёчины для лежачего\n54. Подглядывать через что-то\n55. Движение тореодора\n56. Сесть на стул (2)\n57. Сесть на стул (3)\n58. Смотреть наверх\n59. Указать рукой наверх\n60. Быть в страхе\n61. Призывать к чему-либо\n62. Сходить по-маленькому\n63. Гангстерский жест\n"},
  16.             {"64. Голосовать на остановке\n65. Удар ногой\n66. Стучаться в дверь\n67. Устроить бунт\n68. Пританцовывать\n69. Лечь на землю (2)\n70. Плохое самочувствие\n71. Приветствие 1\n72. Приветствие 2\n73. Приветствие 3\n74. Приветствие 4\n{33cc00}Информация"}
  17.         };
  18.         stringiser = "";
  19.         format(stringiser, sizeof(stringiser), "%s%s%s%s", Animser[0], Animser[1], Animser[2],Animser[3]);
  20.         ShowPlayerDialog(playerid,1288,DIALOG_STYLE_LIST, "Анимации", stringiser, "Выбрать", "Закрыть");
  21.     }
  22.     new seted = params[0];
  23.     switch(seted)
  24.     {
  25.         case 0:
  26.         {
  27.             new stringisser[1600];
  28.             new Animsser[][] =
  29.             {
  30.                 {"1. Танец 1\n2. Танец 2\n3. Танец 3\n4. Танец 4\n5. Танец 5\n6. Танец 6\n7. Махать рукой\n8. Лечь на землю\n9. Походка пьяного\n10. Кувыркаться\n11. Попрощаться\n12. Читать рэп\n13. Укрыться\n14. Подложить бомбу\n15. Надеть маску\n16. Вытянуть руку перед собой\n17. Сложить руки вместе\n18. Съел что-то не то...\n19. Перекусить\n20. Шлёпнуть кому-то по заднице\n21. Предложить наркотики\n22. Эффект электрошокера\n23. Мужское курение\n24. Женское курение\n"},
  31.                 {"25. Присесть\n26. Восточное единоборство\n27. Выпить напиток\n28. Танец на одной ноге\n29. Поза вратаря\n30. Facepalm\n31. Элемент восточного танца\n32. Позвать кого-то\n33. Руки вверх!\n34. Спать на боку\n35. Спать на спине\n36. Смотреть по сторонам\n37. Облокотиться на бок\n38. Толкнуть боком\n39. Раздумье\n40. Лечь, оперевшись на ладонь\n41. Сесть на стул\n42. Сидеть уставшим за компьютером\n43. Сидеть за столом\n44. Сидеть и печатать\n"},
  32.                 {"45. Взять что-то и рассмотреть\n46. Сесть, закинув ногу на ногу\n47. Отказаться от чего-либо\n48. Поцелуй 1\n49. Поцелуй 2\n50. Поцелуй 3\n51. Размахивать руками на месте\n52. Искуственное дыхание\n53. Пощёчины для лежачего\n54. Подглядывать через что-то\n55. Движение тореодора\n56. Сесть на стул (2)\n57. Сесть на стул (3)\n58. Смотреть наверх\n59. Указать рукой наверх\n60. Быть в страхе\n61. Призывать к чему-либо\n62. Сходить по-маленькому\n63. Гангстерский жест\n"},
  33.                 {"64. Голосовать на остановке\n65. Удар ногой\n66. Стучаться в дверь\n67. Устроить бунт\n68. Пританцовывать\n69. Лечь на землю (2)\n70. Плохое самочувствие\n71. Приветствие 1\n72. Приветствие 2\n73. Приветствие 3\n74. Приветствие 4\nИнформация"}
  34.             };
  35.             stringisser = "";
  36.             format(stringisser, sizeof(stringisser), "%s%s%s%s", Animsser[0], Animsser[1], Animsser[2],Animsser[3]);
  37.             ShowPlayerDialog(playerid,1288,DIALOG_STYLE_LIST, "Анимации", stringisser, "Выбрать", "Закрыть");
  38.             return true;
  39.         }
  40.         case 1: SetPlayerSpecialAction (playerid, SPECIAL_ACTION_DANCE1), PlayerLoopingAnim[playerid] = true;
  41.         case 2: SetPlayerSpecialAction (playerid, SPECIAL_ACTION_DANCE2), PlayerLoopingAnim[playerid] = true;
  42.         case 3: SetPlayerSpecialAction (playerid, SPECIAL_ACTION_DANCE3), PlayerLoopingAnim[playerid] = true;
  43.         case 4: SetPlayerSpecialAction (playerid, SPECIAL_ACTION_DANCE4), PlayerLoopingAnim[playerid] = true;
  44.         case 5: GoAnim(playerid,"DANCING","DAN_Left_A",4.1,1,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  45.         case 6: GoAnim(playerid,"DANCING","dnce_M_a",4.1,1,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  46.         case 7: GoAnim(playerid,"ON_LOOKERS","wave_loop",4.1,1,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  47.         case 8: GoAnim(playerid,"BEACH","bather",4.1,1,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  48.         case 9: GoAnim(playerid,"ped","WALK_drunk",4.1,1,1,1,0,0,0), PlayerLoopingAnim[playerid] = true;
  49.         case 10: GoAnim(playerid,"ped","Crouch_Roll_L", 4.1,1,1,1,0,0,0), PlayerLoopingAnim[playerid] = true;
  50.         case 11: GoAnim(playerid,"ped","endchat_03",4.1,1,1,1,0,0,0), PlayerLoopingAnim[playerid] = true;
  51.         case 12: GoAnim(playerid,"benchpress","gym_bp_celebrate",4.1,1,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  52.         case 13: GoAnim(playerid,"ped","cower",4.1,1,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  53.         case 14: GoAnim(playerid,"BOMBER","BOM_Plant",4.1,0,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  54.         case 15: GoAnim(playerid,"SHOP","ROB_Shifty",4.1,0,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  55.         case 16: GoAnim(playerid,"SHOP","ROB_Loop_Threat",4.1,1,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  56.         case 17: GoAnim(playerid,"COP_AMBIENT","Coplook_loop",4.1,1,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  57.         case 18: GoAnim(playerid,"FOOD","EAT_Vomit_P",4.1,0,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  58.         case 19: GoAnim(playerid,"FOOD","EAT_Burger",4.1,0,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  59.         case 20: GoAnim(playerid,"SWEET","sweet_ass_slap",4.1,0,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  60.         case 21: GoAnim(playerid,"DEALER","DEALER_DEAL",4.1,0,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  61.         case 22: GoAnim(playerid,"CRACK","crckdeth2",4.1,1,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  62.         case 23: GoAnim(playerid,"LOWRIDER","M_smklean_loop",4.1,1,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  63.         case 24: GoAnim(playerid,"LOWRIDER","F_smklean_loop",4.1,1,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  64.         case 25: GoAnim(playerid,"BEACH","ParkSit_M_loop",4.1,1,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  65.         case 26: GoAnim(playerid,"PARK","Tai_Chi_Loop",4.1,1,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  66.         case 27: GoAnim(playerid,"BAR","dnk_stndF_loop",4.1,1,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  67.         case 28: GoAnim(playerid,"DANCING","DAN_Right_A",4.1,1,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  68.         case 29: GoAnim(playerid,"BSKTBALL","BBALL_def_loop",4.1,1,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  69.         case 30: GoAnim(playerid,"MISC","plyr_shkhead",4.1,0,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  70.         case 31: GoAnim(playerid,"BSKTBALL","BBALL_idle",4.1,0,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  71.         case 32: GoAnim(playerid,"CAMERA","camstnd_cmon",4.1,1,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  72.         case 33: GoAnim(playerid,"SHOP","SHP_Rob_HandsUP",4.1,1,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  73.         case 34: GoAnim(playerid,"CRACK","crckidle2",4.1,1,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  74.         case 35: GoAnim(playerid,"CRACK","crckidle4",4.1,1,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  75.         case 36: GoAnim(playerid,"DEALER","DEALER_IDLE",4.1,1,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  76.         case 37: GoAnim(playerid,"GANGS","leanIDLE",4.1,1,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  77.         case 38: GoAnim(playerid,"GANGS","shake_carSH",4.1,0,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  78.         case 39: GoAnim(playerid,"GANGS","smkcig_prtl",4.1,0,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  79.         case 40: GoAnim(playerid,"BEACH","ParkSit_W_loop",4.1,1,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  80.         case 41: GoAnim(playerid,"INT_HOUSE","LOU_Loop",4.1,1,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  81.         case 42: GoAnim(playerid,"INT_OFFICE","OFF_Sit_Bored_Loop",4.1,1,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  82.         case 43: GoAnim(playerid,"INT_OFFICE","OFF_Sit_Idle_Loop",4.1,1,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  83.         case 44: GoAnim(playerid,"INT_OFFICE","OFF_Sit_Type_Loop",4.1,1,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  84.         case 45: GoAnim(playerid,"INT_SHOP","shop_shelf",4.1,1,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  85.         case 46: GoAnim(playerid,"JST_BUISNESS","girl_02",4.1,1,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  86.         case 47: GoAnim(playerid,"KISSING","GF_StreetArgue_02",4.1,0,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  87.         case 48: GoAnim(playerid,"KISSING","Grlfrd_Kiss_01",4.1,0,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  88.         case 49: GoAnim(playerid,"KISSING","Grlfrd_Kiss_02",4.1,0,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  89.         case 50: GoAnim(playerid,"KISSING","Grlfrd_Kiss_03",4.1,0,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  90.         case 51: GoAnim(playerid,"LOWRIDER","RAP_B_Loop",4.1,1,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  91.         case 52: GoAnim(playerid,"MEDIC","CPR",4.1,1,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  92.         case 53: GoAnim(playerid,"MISC","bitchslap",4.1,1,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  93.         case 54: GoAnim(playerid,"MISC","bng_wndw",4.1,1,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  94.         case 55: GoAnim(playerid,"MISC","KAT_Throw_K",4.1,0,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  95.         case 56: GoAnim(playerid,"MISC","SEAT_LR",4.1,1,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  96.         case 57: GoAnim(playerid,"ped","SEAT_idle",4.1,1,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  97.         case 58: GoAnim(playerid,"ON_LOOKERS","lkup_loop",4.1,1,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  98.         case 59: GoAnim(playerid,"ON_LOOKERS","Pointup_loop",4.1,1,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  99.         case 60: GoAnim(playerid,"ON_LOOKERS","panic_loop",4.1,1,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  100.         case 61: GoAnim(playerid,"ON_LOOKERS","shout_02",4.1,1,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  101.         case 62: GoAnim(playerid,"PAULNMAC","Piss_loop",4.1,1,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  102.         case 63: GoAnim(playerid,"GHANDS","gsign1LH",4.1,1,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  103.         case 64: GoAnim(playerid,"ped","IDLE_taxi",4.1,1,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  104.         case 65: GoAnim(playerid,"POLICE","Door_Kick",4.1,0,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  105.         case 66: GoAnim(playerid,"POLICE","CopTraf_Stop",4.1,1,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  106.         case 67: GoAnim(playerid,"RIOT","RIOT_ANGRY_B",4.1,1,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  107.         case 68: GoAnim(playerid,"LOWRIDER","RAP_C_Loop",4.1,1,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  108.         case 69: GoAnim(playerid,"SWAT","gnstwall_injurd",4.1,1,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  109.         case 70: GoAnim(playerid,"SWEET","Sweet_injuredloop",4.1,1,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  110.         case 71: GoAnim(playerid,"RIOT","RIOT_ANGRY",4.1,1,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  111.         case 72: GoAnim(playerid,"GHANDS","gsign2",4.1,1,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  112.         case 73: GoAnim(playerid,"GHANDS","gsign4",4.1,1,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  113.         case 74: GoAnim(playerid,"GHANDS","gsign5",4.1,1,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  114.     }
  115.     SetPVarInt(playerid,"Animation", 1);
  116.     return true;
  117. }
  118.  
  119.  
  120. public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
  121. {
  122.     if(newkeys == KEY_NO)
  123. {
  124.   if(GetPVarInt(playerid, "Animation")) ClearAnimations(playerid);
  125. }
  126.    
  127.  
  128.  
  129. GoAnim(playerid,alib[],aanim[],Float:atime,amove,ax,ay,az,af,ac)
  130. {
  131.     ApplyAnimation(playerid,alib,aanim,atime,amove,ax,ay,az,af,ac);
  132.     return true;
  133. }
  134.  
  135.  
  136.         case 1288:
  137.         {
  138.             if(!response) return true;
  139.             switch(listitem)
  140.             {
  141.                 case 0: SetPlayerSpecialAction (playerid, SPECIAL_ACTION_DANCE1), PlayerLoopingAnim[playerid] = true;
  142.                 case 1: SetPlayerSpecialAction (playerid, SPECIAL_ACTION_DANCE2), PlayerLoopingAnim[playerid] = true;
  143.                 case 2: SetPlayerSpecialAction (playerid, SPECIAL_ACTION_DANCE3), PlayerLoopingAnim[playerid] = true;
  144.                 case 3: SetPlayerSpecialAction (playerid, SPECIAL_ACTION_DANCE4), PlayerLoopingAnim[playerid] = true;
  145.                 case 4: GoAnim(playerid,"DANCING","DAN_Left_A",4.1,1,0,0,0,0,0),  PlayerLoopingAnim[playerid] = true;
  146.                 case 5: GoAnim(playerid,"DANCING","dnce_M_a",4.1,1,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  147.                  case 6: GoAnim(playerid,"ON_LOOKERS","wave_loop",4.1,1,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  148.                 case 7: GoAnim(playerid,"BEACH","bather",4.1,1,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  149.                 case 8: GoAnim(playerid,"ped","WALK_drunk",4.1,1,1,1,0,0,0), PlayerLoopingAnim[playerid] = true;
  150.                 case 9: GoAnim(playerid,"ped","Crouch_Roll_L", 4.1,1,1,1,0,0,0), PlayerLoopingAnim[playerid] = true;
  151.                 case 10: GoAnim(playerid,"ped","endchat_03",4.1,1,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  152.                 case 11: GoAnim(playerid,"benchpress","gym_bp_celebrate",4.1,1,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  153.                 case 12: GoAnim(playerid,"ped","cower",4.1,1,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  154.                 case 13: GoAnim(playerid,"BOMBER","BOM_Plant",4.1,0,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  155.                 case 14: GoAnim(playerid,"SHOP","ROB_Shifty",4.1,0,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  156.                 case 15: GoAnim(playerid,"SHOP","ROB_Loop_Threat",4.1,1,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  157.                 case 16: GoAnim(playerid,"COP_AMBIENT","Coplook_loop",4.1,1,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  158.                 case 17: GoAnim(playerid,"FOOD","EAT_Vomit_P",4.1,0,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  159.                 case 18: GoAnim(playerid,"FOOD","EAT_Burger",4.1,0,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  160.                 case 19: GoAnim(playerid,"SWEET","sweet_ass_slap",4.1,0,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  161.                 case 20: GoAnim(playerid,"DEALER","DEALER_DEAL",4.1,0,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  162.                 case 21: GoAnim(playerid,"CRACK","crckdeth2",4.1,1,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  163.                 case 22: GoAnim(playerid,"LOWRIDER","M_smklean_loop",4.1,1,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  164.                 case 23: GoAnim(playerid,"LOWRIDER","F_smklean_loop",4.1,1,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  165.                 case 24: GoAnim(playerid,"BEACH","ParkSit_M_loop",4.1,1,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  166.                 case 25: GoAnim(playerid,"PARK","Tai_Chi_Loop",4.1,1,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  167.                 case 26: GoAnim(playerid,"BAR","dnk_stndF_loop",4.1,1,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  168.                 case 27: GoAnim(playerid,"DANCING","DAN_Right_A",4.1,1,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  169.                 case 28: GoAnim(playerid,"BSKTBALL","BBALL_def_loop",4.1,1,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  170.                 case 29: GoAnim(playerid,"MISC","plyr_shkhead",4.1,0,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  171.                 case 30: GoAnim(playerid,"BSKTBALL","BBALL_idle",4.1,0,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  172.                 case 31: GoAnim(playerid,"CAMERA","camstnd_cmon",4.1,1,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  173.                 case 32: GoAnim(playerid,"SHOP","SHP_Rob_HandsUP",4.1,1,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  174.                 case 33: GoAnim(playerid,"CRACK","crckidle2",4.1,1,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  175.                 case 34: GoAnim(playerid,"CRACK","crckidle4",4.1,1,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  176.                 case 35: GoAnim(playerid,"DEALER","DEALER_IDLE",4.1,1,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  177.                 case 36: GoAnim(playerid,"GANGS","leanIDLE",4.1,1,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  178.                 case 37: GoAnim(playerid,"GANGS","shake_carSH",4.1,0,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  179.                 case 38: GoAnim(playerid,"GANGS","smkcig_prtl",4.1,0,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  180.                 case 39: GoAnim(playerid,"BEACH","ParkSit_W_loop",4.1,1,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  181.                 case 40: GoAnim(playerid,"INT_HOUSE","LOU_Loop",4.1,1,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  182.                 case 41: GoAnim(playerid,"INT_OFFICE","OFF_Sit_Bored_Loop",4.1,1,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  183.                 case 42: GoAnim(playerid,"INT_OFFICE","OFF_Sit_Idle_Loop",4.1,1,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  184.                 case 43: GoAnim(playerid,"INT_OFFICE","OFF_Sit_Type_Loop",4.1,1,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  185.                 case 44: GoAnim(playerid,"INT_SHOP","shop_shelf",4.1,1,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  186.                 case 45: GoAnim(playerid,"JST_BUISNESS","girl_02",4.1,1,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  187.                 case 46: GoAnim(playerid,"KISSING","GF_StreetArgue_02",4.1,0,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  188.                 case 47: GoAnim(playerid,"KISSING","Grlfrd_Kiss_01",4.1,0,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  189.                 case 48: GoAnim(playerid,"KISSING","Grlfrd_Kiss_02",4.1,0,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  190.                 case 49: GoAnim(playerid,"KISSING","Grlfrd_Kiss_03",4.1,0,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  191.                 case 50: GoAnim(playerid,"LOWRIDER","RAP_B_Loop",4.1,1,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  192.                 case 51: GoAnim(playerid,"MEDIC","CPR",4.1,1,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  193.                 case 52: GoAnim(playerid,"MISC","bitchslap",4.1,1,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  194.                 case 53: GoAnim(playerid,"MISC","bng_wndw",4.1,1,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  195.                 case 54: GoAnim(playerid,"MISC","KAT_Throw_K",4.1,0,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  196.                 case 55: GoAnim(playerid,"MISC","SEAT_LR",4.1,1,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  197.                 case 56: GoAnim(playerid,"ped","SEAT_idle",4.1,1,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  198.                 case 57: GoAnim(playerid,"ON_LOOKERS","lkup_loop",4.1,1,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  199.                 case 58: GoAnim(playerid,"ON_LOOKERS","Pointup_loop",4.1,1,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  200.                 case 59: GoAnim(playerid,"ON_LOOKERS","panic_loop",4.1,1,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  201.                 case 60: GoAnim(playerid,"ON_LOOKERS","shout_02",4.1,1,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  202.                 case 61: GoAnim(playerid,"PAULNMAC","Piss_loop",4.1,1,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  203.                 case 62: GoAnim(playerid,"GHANDS","gsign1LH",4.1,1,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  204.                 case 63: GoAnim(playerid,"ped","IDLE_taxi",4.1,1,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  205.                 case 64: GoAnim(playerid,"POLICE","Door_Kick",4.1,0,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  206.                 case 65: GoAnim(playerid,"POLICE","CopTraf_Stop",4.1,1,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  207.                 case 66: GoAnim(playerid,"RIOT","RIOT_ANGRY_B",4.1,1,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  208.                 case 67: GoAnim(playerid,"LOWRIDER","RAP_C_Loop",4.1,1,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  209.                 case 68: GoAnim(playerid,"SWAT","gnstwall_injurd",4.1,1,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  210.                 case 69: GoAnim(playerid,"SWEET","Sweet_injuredloop",4.1,1,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  211.                 case 70: GoAnim(playerid,"RIOT","RIOT_ANGRY",4.1,1,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  212.                 case 71: GoAnim(playerid,"GHANDS","gsign2",4.1,1,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  213.                 case 72: GoAnim(playerid,"GHANDS","gsign4",4.1,1,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  214.                 case 73: GoAnim(playerid,"GHANDS","gsign5",4.1,1,0,0,0,0,0), PlayerLoopingAnim[playerid] = true;
  215.                 case 74: ShowPlayerDialog(playerid,777,DIALOG_STYLE_MSGBOX,"{FFCD00}Информация","{FFFFFF}Для быстрого запуска нужной анимации можно использовать {66CC33}/anim(list) [номер анимации из списка]","Закрыть","");
  216.             }
  217.             SetPVarInt(playerid,"Animation", 1);
  218.             return true;
  219.         }
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