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Evocati 3.15.0 - Build G Patch Notes

Oct 4th, 2021
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  1. Star Citizen Patch 3.15.0g
  2. Alpha Patch 3.15.0g has been released to Evocati, and is now available to test! Patch should now show: VERSION 3.15.0-PTU.7804298.
  3.  
  4. It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\PTU.
  5.  
  6. Database Reset: Yes
  7. Long Term Persistence: Enabled
  8. Pledge Copy: Disabled
  9. Starting aUEC: 15,000,000
  10.  
  11. The current build is under NDA
  12. Please log out then back in on the issue council site to see the Evocati environment there. Please make sure to only select the Evocati 3.15 environment when creating IC reports while the builds are Evocati only
  13.  
  14. Please monitor etf-testing-chat in spectrum for updates and testing instructions.
  15.  
  16. USER.cfg settings: r_displaySessionInfo = 1
  17.  
  18. Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the "Testing Focus". Please issue council all issues related to those in testing focus and in general gameplay.
  19.  
  20. Testing Focus
  21.  
  22. Personal Inventory
  23. Healing and Actor Status
  24. Hospitals
  25. Starlifter Hercules A2
  26. Bombs
  27. Orison V2
  28. Loot Generation T0
  29.  
  30. Known Issues
  31.  
  32. After a server crash, attempting to reconnect may result an infinite loading screen and being unable to interact with the menu
  33.  
  34. Players will need to exit the game and reload after a server crash to fix this error. This is part of the bug where players used to see a Bad Token after a crash which blocked them from re-entering but with the latest changes, that error is no longer displayed.
  35.  
  36. Objective markers and QT nav points are greyed out on the player's HUD
  37. Ships left at outposts disappear if the player logs out then logs back in or shortly after disembarking
  38. When Collecting Minerals/Metals with the Extraction Mode Laser the Ships Cargo Randomly Empties
  39. Assets such as Elevators or Environment content will occasionally be missing in the PU
  40. There is a small area with no gravity in the airlock to the Grim Hex Medical facility
  41. The S10 bombs have no shockwave effects on objects around the impact site
  42. Shops are not updating inventories at the correct refresh rates
  43. When requipping items from a loot box in zero-g, equipping the torso and arms will cause large amounts of inventory camera shaking
  44. Players will disappear if they enter a overdosed state when onboard a vehicle
  45. Weapon projectiles trajectory will not behave correctly when shooting from one zone inside a ship to another outside
  46. Multiple Heavy Armor Arms Clip/Partially Obscure some of the mobiGlas Icons
  47. Destroying mission-spawned reinforcement type ships does not always trigger the ongoing 'Call to Arms' mission rewards
  48. The AI useable screens inside the UGF will cause the player to get stuck in use by a player if they walk up to one
  49. Missiles can hit the players ship when they are fired whilst the ship is moving forward
  50. Arena Commander modes besides Free Fly may be missing ships
  51. AC Announcer audio callout for "Match over. You have won/lost the match" can be heard multiple times at the end of a round
  52. AC Players can spawn facing the wrong way at the start of the match or after dying
  53. Multiple Backpacks that are equipped or being carried cannot be interacted with when in the Personal Inventory screen
  54. Demon Fang Combat Knife asset is missing from the game
  55. Feature Updates
  56. Gameplay
  57.  
  58. Bombing client performance optimizations and polish pass
  59. Polish pass on intoxication while driving ground vehicles
  60. Inventory polish pass
  61.  
  62. Made checkboxes off by default. Made inventory item size respect selected game resolution.
  63. Major Bug Fixes
  64.  
  65. Fixed another major issue that was causing elevators to be missing in the PU
  66. Players should now correctly spawn at Everus Harbor when logging out and back in after being treated at its hospital
  67. Players should no longer load into Port Olisar in a downed state after recovering from a crash
  68.  
  69. Technical
  70.  
  71. Fixed 4 Client Crashes (Adam has been smashed!)
  72. Fixed 3 Server Crash
  73. Backend Service Timeout Fix
  74. Further inventory performance improvements
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