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# Untitled

a guest Feb 20th, 2019 44 Never
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1. double rotation = angle - lastAngle;
2. selectedMob.rotate((float) (rotation));
3.
4. public void rotate(float angle) {
5.     this.angle += angle;
6. }
7.
8. double rads = Math.atan2(dy, dx);
10.
11. 09-13 00:03:53.708: V/GameActivity(23389): updating frame
12. 09-13 00:03:53.708: V/GameActivity(23389): checked for all mobs
13. 09-13 00:03:53.825: V/GameActivity(23389): Angle of finger is 360.0
14. 09-13 00:03:53.825: V/GameActivity(23389): Angle of mob is 344.94818
15. 09-13 00:03:53.825: V/GameActivity(23389): Last angle is 359.56921278299137
16. 09-13 00:03:53.825: V/GameActivity(23389): Rotation will be 0.43078721700862843
17. 09-13 00:03:53.825: V/GameActivity(23389): ****************
18. 09-13 00:03:53.825: V/GameActivity(23389): updating frame
19. 09-13 00:03:53.825: V/GameActivity(23389): checked for all mobs
20. 09-13 00:03:54.137: V/GameActivity(23389): Angle of finger is 0.4275725068334077
21. 09-13 00:03:54.137: V/GameActivity(23389): Angle of mob is 345.37897
22. 09-13 00:03:54.137: V/GameActivity(23389): Last angle is 360.0
23. 09-13 00:03:54.137: V/GameActivity(23389): Rotation will be -359.5724274931666
24. 09-13 00:03:54.137: V/GameActivity(23389): ****************
25.
26. while(Math.Abs(angle - lastAngle) > 180)
27.     angle += (angle > lastAngle ? -360 : 360);
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